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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.134 by root, Fri Aug 4 16:49:58 2006 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
139 193
140 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
150 207
151 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 210
154 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
155} 212 if (!rect.height) rect.height = 1;
156 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
157typedef uint16_t mapface; 219typedef uint16_t faceid;
158 220
159typedef struct { 221typedef struct {
160 GLint name; 222 GLuint name;
161 int w, h; 223 int w, h;
162 float s, t; 224 float s, t;
163 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
164} maptex; 228} maptex;
165 229
166typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
167 int16_t darkness; 233 uint16_t darkness;
168 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 235} mapcell;
170 236
171typedef struct { 237typedef struct {
172 int32_t c0, c1; 238 int32_t c0, c1;
173 mapcell *col; 239 mapcell *col;
174} maprow; 240} maprow;
175 241
176typedef struct map { 242typedef struct map {
177 int x, y, w, h; 243 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 245 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 246 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 247
185 int32_t rows; 248 int32_t rows;
186 maprow *row; 249 maprow *row;
187} *CFPlus__Map; 250} *DC__Map;
188 251
189static char * 252static char *
190prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
191{ 254{
192 char *p; 255 char *p;
209} 272}
210 273
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
214static maprow * 297static maprow *
215map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
216{ 299{
217 if (0 > y) 300 if (0 > y)
218 { 301 {
219 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
258 341
259 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
260} 343}
261 344
262static mapcell * 345static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
264{ 347{
265 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
266} 349}
267 350
268static void 351static void
269map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
270{ 353{
271 int r; 354 int r;
272 355
273 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
282 self->row = 0; 365 self->row = 0;
283 self->rows = 0; 366 self->rows = 0;
284} 367}
285 368
286static void 369static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 371{
289 int x, y; 372 int x, y;
290 maprow *row; 373 maprow *row;
374 mapcell *cell;
291 375
292 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 377 if (y >= 0)
294 { 378 {
295 if (y >= self->rows) 379 if (y >= self->rows)
301 if (x >= row->c0) 385 if (x >= row->c0)
302 { 386 {
303 if (x >= row->c1) 387 if (x >= row->c1)
304 break; 388 break;
305 389
306 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
307 } 396 }
308 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
309} 414}
310 415
311static void 416static void
312music_finished (void) 417music_finished (void)
313{ 418{
349 n |= n >> 16; 454 n |= n >> 16;
350 455
351 return n + 1; 456 return n + 1;
352} 457}
353 458
354MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
355 518
356PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
357 520
358BOOT: 521BOOT:
359{ 522{
360 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 524 static const struct {
362 const char *name; 525 const char *name;
363 IV iv; 526 IV iv;
364 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
366 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
448 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 638
461 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 640# undef const_iv
465 }; 641 };
466 642
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
470 655
471int 656int
472in_destruct () 657in_destruct ()
473 CODE: 658 CODE:
474 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 661 RETVAL
477 662
478NV floor (NV x) 663NV floor (NV x)
479 664
480NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
481 670
482void 671void
483pango_init () 672pango_init ()
484 CODE: 673 CODE:
485{ 674{
486 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
489} 683}
684
685char *
686SDL_GetError ()
490 687
491int 688int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 690
494void 691void
495SDL_Quit () 692SDL_Quit ()
496 693
497void 694void
498SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
499 PPCODE: 696 PPCODE:
500{ 697{
501 SDL_Rect **m; 698 SDL_Rect **m;
502 699
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 704
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 707
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 712
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 717#endif
521 718
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 720
527 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
528 while (*m) 722 while (*m)
529 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
530 AV *av = newAV (); 726 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
534 733
535 ++m; 734 ++m;
536 } 735 }
537} 736}
538 737
539char *
540SDL_GetError ()
541
542int 738int
543SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
545 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 752 );
753
548 if (RETVAL) 754 if (RETVAL)
549 { 755 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 760#include "glfunc.h"
553# undef GL_FUNC 761#undef GL_FUNC
554 } 762 }
763}
555 OUTPUT: 764 OUTPUT:
556 RETVAL 765 RETVAL
557 766
558void 767void
559SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
560 769
561char * 770char *
562SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
563 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
564void 779void
565SDL_PollEvent () 780poll_events ()
566 PPCODE: 781 PPCODE:
567{ 782{
568 SDL_Event ev; 783 SDL_Event ev;
569 784
570 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 787 {
572 HV *hv = newHV (); 788 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 790
575 switch (ev.type) 791 switch (ev.type)
576 { 792 {
577 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
578 case SDL_KEYUP: 794 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 800 break;
584 801
585 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 805 break;
589 806
590 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
598 break; 833 break;
599 834
600 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 838
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 849 break;
615 } 850 }
616 851
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 853 }
619} 854}
620 855
621int 856int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 858 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
626 861
627void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
628Mix_CloseAudio () 879Mix_CloseAudio ()
629 880
630int 881int
631Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
632 883
884const char *
885Mix_GetError ()
886
633void 887void
634lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
635 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
636#ifndef _WIN32 896#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
638#endif 918#endif
919}
639 920
640void 921int
641add_font (char *file) 922add_font (char *file)
642 CODE: 923 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
644 927
645void 928void
646load_image_inline (SV *image_) 929load_image_inline (SV *image_)
647 ALIAS: 930 ALIAS:
648 load_image_file = 1 931 load_image_file = 1
651 STRLEN image_len; 934 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
658 941
659 if (!rw) 942 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
661 944
734void 1017void
735error (char *message) 1018error (char *message)
736 CODE: 1019 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1021#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1023#endif
741 1024
742void 1025void
743fatal (char *message) 1026fatal (char *message)
744 CODE: 1027 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1029#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1031#endif
749 _exit (1); 1032 _exit (1);
750 1033
751void 1034void
752_exit (int retval) 1035_exit (int retval = 0)
753 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
754 _exit (retval); 1040 _exit (retval);
1041#endif
755 1042
756MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
757 1051
758CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1058 CODE:
761{ 1059{
762 int count; 1060 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1064}
767 OUTPUT: 1065 OUTPUT:
768 RETVAL 1066 RETVAL
769 1067
770void 1068void
771DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
772 CODE: 1070 CODE:
773 pango_font_description_free (self); 1071 pango_font_description_free (self);
774 1072
775void 1073void
776make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
777 CODE: 1076 CODE:
778 default_font = self; 1077 default_font = self;
779 1078
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1080
1081PROTOTYPES: DISABLE
1082
782void 1083void
783reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
784 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
785 tc_clear (); 1093 tc_restore ();
786 1094
787CFPlus::Layout 1095DC::Layout
788new (SV *class) 1096new (SV *class)
789 CODE: 1097 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
791 1099
792 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
799 1108
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
802 OUTPUT: 1111 OUTPUT:
803 RETVAL 1112 RETVAL
804 1113
805void 1114void
806DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
807 CODE: 1116 CODE:
808 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
809 Safefree (self); 1119 Safefree (self);
810 1120
811void 1121void
812set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
813 CODE: 1123 CODE:
814{ 1124{
815 STRLEN textlen; 1125 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
817 1127
818 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
819} 1129}
820 1130
821void 1131void
822set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
823 CODE: 1133 CODE:
824{ 1134{
825 STRLEN textlen; 1135 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
827 1137
828 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
829} 1139}
830 1140
831void 1141void
832set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
833 CODE: 1143 CODE:
834{ 1144{
835 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1147 const char *pos = text;
872 if (attrs) 1182 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
874} 1184}
875 1185
876void 1186void
877get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
878 PPCODE: 1188 PPCODE:
879{ 1189{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1191
882 do 1192 do
883 { 1193 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1195
886 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
887 { 1197 {
888 PangoRectangle extents; 1198 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1207
898 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
899} 1209}
900 1210
901int 1211int
902has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
903 CODE: 1213 CODE:
904{ 1214{
905 int lines = 1; 1215 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
907 1217
912} 1222}
913 OUTPUT: 1223 OUTPUT:
914 RETVAL 1224 RETVAL
915 1225
916SV * 1226SV *
917get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
918 CODE: 1228 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
921 OUTPUT: 1231 OUTPUT:
922 RETVAL 1232 RETVAL
923 1233
924void 1234void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1236 CODE:
927 self->r = r; 1237 self->r = r;
928 self->g = g; 1238 self->g = g;
929 self->b = b; 1239 self->b = b;
930 self->a = a; 1240 self->a = a;
931 1241
932void 1242void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1244 CODE:
935 if (self->font != font) 1245 if (self->font != font)
936 { 1246 {
937 self->font = font; 1247 self->font = font;
938 layout_update_font (self); 1248 layout_update_font (self);
939 } 1249 }
940 1250
941void 1251void
942set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
943 CODE: 1253 CODE:
944 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
945 { 1255 {
946 self->base_height = base_height; 1256 self->base_height = base_height;
947 layout_update_font (self); 1257 layout_update_font (self);
948 } 1258 }
949 1259
950void 1260void
951set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
952 CODE: 1262 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1264
955void 1265void
956set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
957 CODE: 1267 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1269
960void 1270void
961set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
962 CODE: 1272 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1274
965void 1275void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1277 CODE:
968 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
973 ); 1283 );
974 1284
975void 1285void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1287 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1289
980void 1290void
981size (CFPlus::Layout self) 1291size (DC::Layout self)
982 PPCODE: 1292 PPCODE:
983{ 1293{
984 int w, h; 1294 int w, h;
985 1295
986 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
991} 1301}
992 1302
993int 1303int
994descent (CFPlus::Layout self) 1304descent (DC::Layout self)
995 CODE: 1305 CODE:
996{ 1306{
997 PangoRectangle rect; 1307 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1001} 1311}
1002 OUTPUT: 1312 OUTPUT:
1003 RETVAL 1313 RETVAL
1004 1314
1005int 1315int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1317 CODE:
1008{ 1318{
1009 int index, trailing; 1319 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1321 RETVAL = index + trailing;
1012} 1322}
1013 OUTPUT: 1323 OUTPUT:
1014 RETVAL 1324 RETVAL
1015 1325
1016void 1326void
1017cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1328 PPCODE:
1019{ 1329{
1020 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1332
1023 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1337}
1028 1338
1029void 1339void
1030render (CFPlus::Layout self, float x, float y) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1033 self->pl, 1385 self->pl,
1386 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a 1388 self->r, self->g, self->b, self->a,
1389 flags
1036 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1037 1394
1038MODULE = CFPlus PACKAGE = CFPlus::Texture
1039
1040void 1395void
1041pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1042 CODE: 1397 CODE:
1043{ 1398{
1044 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1045 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1046 1406
1047 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1048 { 1423 {
1049 int nw = minpot (ow);
1050 int nh = minpot (oh);
1051
1052 if (nw != ow || nh != oh)
1053 {
1054 if (SvOK (data_))
1055 {
1056 STRLEN datalen; 1424 STRLEN datalen;
1057 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1058 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1059 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1060 1428
1061 SvPOK_only (result_); 1429 SvPOK_only (result_);
1062 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1063 1431
1064 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1065 while (oh--) 1433 while (oh--)
1066 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1067 1435
1068 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1069 }
1070
1071 sv_setiv (w_, nw);
1072 sv_setiv (h_, nh);
1073 }
1074 } 1437 }
1075} 1438}
1076 1439
1077void 1440void
1078draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1084{ 1447{
1085 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1086 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1087 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1088 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1089 1455
1090 if (items < 5) 1456 if (items < 5)
1091 { 1457 {
1092 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1093 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1121 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1122 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1123 } 1489 }
1124} 1490}
1125 1491
1126MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1127 1502
1128CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1129new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1130 CODE: 1509 CODE:
1131 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1132 RETVAL->x = 0; 1511 RETVAL->x = 0;
1133 RETVAL->y = 0; 1512 RETVAL->y = 0;
1134 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1135 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1136 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1137 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1138 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1139 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1140 RETVAL->texs = 8192;
1141 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1142 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1143 RETVAL->row = 0; 1520 RETVAL->row = 0;
1144 OUTPUT: 1521 OUTPUT:
1145 RETVAL 1522 RETVAL
1146 1523
1147void 1524void
1148DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1149 CODE: 1526 CODE:
1150{ 1527{
1151 map_clear (self); 1528 map_clear (self);
1152 Safefree (self->face); 1529 Safefree (self->face2tile);
1153 Safefree (self->tex); 1530 Safefree (self->tex);
1154 Safefree (self); 1531 Safefree (self);
1155} 1532}
1156 1533
1157void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1158clear (CFPlus::Map self) 1541clear (DC::Map self)
1159 CODE: 1542 CODE:
1160 map_clear (self); 1543 map_clear (self);
1161 1544
1162void 1545void
1163set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1164 CODE: 1547 CODE:
1165{ 1548{
1166 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1167 { 1550 need_texid (self, tile);
1168 Append (mapface, self->face, self->faces, self->faces);
1169 self->faces *= 2;
1170 }
1171
1172 self->face [face] = texid;
1173} 1551}
1174 1552
1175void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1176set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1177 CODE: 1578 CODE:
1178{ 1579{
1179 while (self->texs <= texid) 1580 need_texid (self, texid);
1180 {
1181 Append (maptex, self->tex, self->texs, self->texs);
1182 self->texs *= 2;
1183 }
1184 1581
1185 { 1582 {
1186 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1187 1584
1188 tex->name = name; 1585 tex->name = name;
1205 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1206 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1207} 1604}
1208 1605
1209int 1606int
1210ox (CFPlus::Map self) 1607ox (DC::Map self)
1211 ALIAS: 1608 ALIAS:
1212 oy = 1 1609 oy = 1
1213 x = 2 1610 x = 2
1214 y = 3 1611 y = 3
1215 w = 4 1612 w = 4
1226 } 1623 }
1227 OUTPUT: 1624 OUTPUT:
1228 RETVAL 1625 RETVAL
1229 1626
1230void 1627void
1231scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1232 CODE: 1629 CODE:
1233{ 1630{
1234 if (dx > 0) 1631 if (dx > 0)
1235 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1236 else if (dx < 0) 1633 else if (dx < 0)
1237 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1238 1635
1239 if (dy > 0) 1636 if (dy > 0)
1240 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1241 else if (dy < 0) 1638 else if (dy < 0)
1242 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1243 1640
1244 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1245 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1246 1643
1247 while (self->y < 0) 1644 while (self->y < 0)
1251 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1252 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1253 } 1650 }
1254} 1651}
1255 1652
1256void 1653SV *
1257map1a_update (CFPlus::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1258 CODE: 1655 CODE:
1259{ 1656{
1260 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1261 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1262 mapcell *cell; 1659 mapcell *cell;
1263 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1264 1663
1265 while (data < data_end) 1664 while (data < data_end - 1)
1266 { 1665 {
1267 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1268 1667
1269 x = self->x + ((flags >> 10) & 63); 1668 x = self->x + ((flags >> 10) & 63);
1270 y = self->y + ((flags >> 4) & 63); 1669 y = self->y + ((flags >> 4) & 63);
1271 1670
1272 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
1273 1672
1274 if (flags & 15) 1673 if (flags & 15)
1275 { 1674 {
1276 if (cell->darkness < 0) 1675 if (!cell->darkness)
1277 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1278 cell->darkness = 0; 1678 cell->darkness = 256;
1279 cell->face [0] = 0;
1280 cell->face [1] = 0;
1281 cell->face [2] = 0;
1282 } 1679 }
1283 1680
1284 cell->darkness = flags & 8 ? *data++ : 255;
1285
1286 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1287 1682
1288 if (flags & 4) 1683 if (flags & 8)
1289 { 1684 {
1290 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1291 } 1721 }
1292 1722
1723 for (z = 0; z <= 2; ++z)
1293 if (flags & 2) 1724 if (flags & (4 >> z))
1294 { 1725 {
1295 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1296 } 1743 }
1297
1298 if (flags & 1)
1299 {
1300 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1301 }
1302 } 1744 }
1303 else 1745 else
1304 cell->darkness = -1; 1746 cell->darkness = 0;
1305 } 1747 }
1306} 1748}
1749 OUTPUT:
1750 RETVAL
1307 1751
1308SV * 1752SV *
1309mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1310 CODE: 1754 CODE:
1311{ 1755{
1312 int x1, x; 1756 int x1, x;
1313 int y1, y; 1757 int y1, y;
1314 int z; 1758 int z;
1335 { 1779 {
1336 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1337 1781
1338 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1339 { 1783 {
1340 mapface face = cell->face [z];
1341
1342 if (face)
1343 {
1344 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1345 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1346 int a1 = tex.a; 1786 int a1 = tex.a;
1347 1787
1348 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1349 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1350 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1351 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1352 }
1353 } 1792 }
1354 } 1793 }
1355 1794
1356 *map++ = (r ) 1795 *map++ = (r )
1357 | (g << 8) 1796 | (g << 8)
1364} 1803}
1365 OUTPUT: 1804 OUTPUT:
1366 RETVAL 1805 RETVAL
1367 1806
1368void 1807void
1369draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1370 CODE: 1809 CODE:
1371{ 1810{
1372 int vx, vy;
1373 int x, y, z; 1811 int x, y, z;
1374 int last_name;
1375 mapface face;
1376 1812
1377 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1378 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1379 1817
1380 /* 1818 rc_t *rc = rc_alloc ();
1381 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1382 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1383 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1384 1821
1385 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1386 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1387 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1388 */
1389 1825
1390 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1391 1862
1392 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1393 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_TEXTURE_2D);
1395 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1396 1866
1397 glBegin (GL_QUADS);
1398
1399 last_name = 0;
1400
1401 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1402 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1403 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1404 { 1873 {
1405 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1406 1875
1407 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1408 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1409 { 1878 {
1410 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1411
1412 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1413 1881
1414 if (face) 1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1415 { 1987 {
1416 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1989 HE *he;
1417 1990
1418 int px = (x + 1) * 32 - tex.w; 1991 hv_iterinit (smooth);
1419 int py = (y + 1) * 32 - tex.h; 1992 while ((he = hv_iternext (smooth)))
1420
1421 if (last_name != tex.name)
1422 { 1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1423 glEnd (); 2015 glEnd ();
1424 last_name = tex.name;
1425 glBindTexture (GL_TEXTURE_2D, last_name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1426 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1427 } 2041 }
1428
1429 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1430 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1431 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1432 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1433 } 2042 }
1434 }
1435 } 2043 }
1436 2044
1437 glEnd (); 2045 glEnd ();
1438
1439 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1440 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
1441} 2054 rc_free (rc);
1442 2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
1443void 2088void
1444draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1445 CODE: 2090 CODE:
1446{ 2091{
1447 static float color[16][3] = { 2092 static float color[16][3] = {
1448 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1449 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1499 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1500 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1501} 2146}
1502 2147
1503void 2148void
1504fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1505 PPCODE: 2150 PPCODE:
1506{ 2151{
1507 int vx, vy;
1508 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1509 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1510 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1511 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1512 2160
1513 memset (darkness, 255, sw4 * sh);
1514 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1515 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1516 2163
1517 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1518 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1519 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1520 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1521 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1522 { 2171 {
1523 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1524 2173
1525 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1526 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1527 { 2176 {
1528 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1529 2178
1530 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1531 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1532 : 255 - cell->darkness;
1533 } 2182 }
1534 } 2183 }
1535 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1536 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1537 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1538 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1539 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1540} 2227}
1541 2228
1542SV * 2229SV *
1543get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1544 CODE: 2231 CODE:
1545{ 2232{
1546 int x, y, x1, y1; 2233 int x, y, x1, y1;
1547 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1548 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1573 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1574 { 2261 {
1575 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1576 uint8_t flags = 0; 2263 uint8_t flags = 0;
1577 2264
1578 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1579 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1580 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1581 2268
1582 *data++ = flags; 2269 *data++ = flags;
1583 2270
1584 if (flags & 1) 2271 if (flags & 1)
1585 { 2272 {
2273 tileid tile = cell->tile [0];
1586 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1587 *data++ = cell->face [0]; 2275 *data++ = tile;
1588 } 2276 }
1589 2277
1590 if (flags & 2) 2278 if (flags & 2)
1591 { 2279 {
2280 tileid tile = cell->tile [1];
1592 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1593 *data++ = cell->face [1]; 2282 *data++ = tile;
1594 } 2283 }
1595 2284
1596 if (flags & 4) 2285 if (flags & 4)
1597 { 2286 {
2287 tileid tile = cell->tile [2];
1598 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1599 *data++ = cell->face [2]; 2289 *data++ = tile;
1600 } 2290 }
1601 } 2291 }
1602 else 2292 else
1603 *data++ = 0; 2293 *data++ = 0;
1604 } 2294 }
1610} 2300}
1611 OUTPUT: 2301 OUTPUT:
1612 RETVAL 2302 RETVAL
1613 2303
1614void 2304void
1615set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1616 PPCODE: 2306 PPCODE:
1617{ 2307{
1618 int x, y, z; 2308 int x, y, z;
1619 int w, h; 2309 int w, h;
1620 int x1, y1; 2310 int x1, y1;
1621 2311
1622 if (*data++ != 0) 2312 if (*data++ != 0)
1623 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1624 2314
1625 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1626 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1627 2317
1628 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1644 { 2334 {
1645 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1646 2336
1647 if (flags) 2337 if (flags)
1648 { 2338 {
1649 mapface face[3] = { 0, 0, 0 };
1650
1651 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1652 2341
1653 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1654 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1655 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1656 2345
1657 if (cell->darkness <= 0) 2346 if (cell->darkness == 0)
1658 { 2347 {
1659 cell->darkness = -1; 2348 cell->darkness = 0;
1660 2349
1661 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1662 { 2351 {
1663 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1664 2353
1665 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1666 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1667 } 2361 }
1668 } 2362 }
1669 } 2363 }
1670 } 2364 }
1671 } 2365 }
1672} 2366}
1673 2367
1674MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1675 2369
1676CFPlus::MixChunk 2370DC::RW
1677new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1678 CODE: 2372 CODE:
1679 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1680 OUTPUT: 2379 OUTPUT:
1681 RETVAL 2380 RETVAL
1682 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1683void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1684DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
1685 CODE: 2492 CODE:
1686 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1687 2494
1688int 2495int
1689volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1690 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1691 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1692 OUTPUT: 2501 OUTPUT:
1693 RETVAL 2502 RETVAL
1694 2503
1695int 2504DC::Channel
1696play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1697 CODE: 2506 CODE:
2507{
1698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1699 OUTPUT: 2519 OUTPUT:
1700 RETVAL 2520 RETVAL
1701 2521
1702MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1703 2523
1704int 2524int
1705volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1706 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1707 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1708 OUTPUT: 2531 OUTPUT:
1709 RETVAL 2532 RETVAL
1710 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
1711CFPlus::MixMusic 2544DC::MixMusic
1712new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
1713 CODE: 2546 CODE:
1714 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1715 OUTPUT: 2548 OUTPUT:
1716 RETVAL 2549 RETVAL
1717 2550
1718void 2551void
1719DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
1720 CODE: 2553 CODE:
1721 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1722 2555
1723int 2556int
1724play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1725 CODE: 2558 CODE:
1726 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1727 OUTPUT: 2560 OUTPUT:
1728 RETVAL 2561 RETVAL
1729 2562
1730MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1731 2571
1732BOOT: 2572BOOT:
1733{ 2573{
1734 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1735 static const struct { 2575 static const struct {
1736 const char *name; 2576 const char *name;
1737 IV iv; 2577 IV iv;
1738 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1739# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1740 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1741 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1742 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1743 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1744 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
1748 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
1749 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
1750 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
1751 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
1752 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1753 const_iv (GL_AND), 2597 const_iv (GL_AND),
1754 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1755 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1756 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1757 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
1770 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
1771 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
1772 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
1773 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1774 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1775 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1777 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1778 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1779 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1780 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1801 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1802 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1803 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1804 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1805 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1806 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
2660 const_iv (GL_LINE_STRIP),
1807 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
1808 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
1809 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
1810 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
1811 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
1812 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
1813 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1814 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
1815 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
1816 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
1817 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
1818 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
1819# undef const_iv 2681# undef const_iv
1820 }; 2682 };
1821 2683
1822 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1823 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1824} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
1825 2696
1826char * 2697char *
1827gl_vendor () 2698gl_vendor ()
1828 CODE: 2699 CODE:
1829 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
1842 CODE: 2713 CODE:
1843 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1844 OUTPUT: 2715 OUTPUT:
1845 RETVAL 2716 RETVAL
1846 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
1847int glGetError () 2732int glGetError ()
1848 2733
1849void glFinish () 2734void glFinish ()
1850 2735
1851void glClear (int mask) 2736void glClear (int mask)
1888# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
1889void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1890 2775
1891# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
1892void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
1893 2780
1894void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
1895 2782
1896void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
1897 2784
1905 2792
1906void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
1907 CODE: 2794 CODE:
1908 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
1909 2796
1910void glBegin (int mode)
1911
1912void glEnd ()
1913
1914void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
1915 PROTOTYPE: @
1916 ALIAS: 2798 ALIAS:
1917 glColor_premultiply = 1 2799 glColor_premultiply = 1
1918 CODE: 2800 CODE:
1919 if (ix) 2801 if (ix)
1920 { 2802 {
1923 b *= a; 2805 b *= a;
1924 } 2806 }
1925 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
1926 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
1927 2809
1928void glInterleavedArrays (int format, int stride, char *data)
1929
1930void glDrawElements (int mode, int count, int type, char *indices)
1931
1932# 1.2 void glDrawRangeElements (int mode, int start, int end
1933
1934void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
1935 CODE: 2811 CODE:
1936 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
1937 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
1938 2814
1942 2818
1943void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
1944 CODE: 2820 CODE:
1945 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
1946 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
1947void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
1948 CODE: 2853 CODE:
1949 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
1950 2855
1951void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
1967void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1968 CODE: 2873 CODE:
1969 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
1970 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1971 2876
1972void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1973 2878
1974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1975 2880
1976void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
1977 2884
1978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1979 2886
1980int glGenTexture () 2887int glGenTexture ()
1981 CODE: 2888 CODE:
1982{ 2889 RETVAL = gen_texture ();
1983 GLuint name;
1984 glGenTextures (1, &name);
1985 RETVAL = name;
1986}
1987 OUTPUT: 2890 OUTPUT:
1988 RETVAL 2891 RETVAL
1989 2892
1990void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
1991 CODE: 2894 CODE:
1992{
1993 GLuint name_ = name;
1994 glDeleteTextures (1, &name_); 2895 del_texture (name);
1995} 2896
1996
1997int glGenList () 2897int glGenList ()
1998 CODE: 2898 CODE:
1999 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2000 OUTPUT: 2900 OUTPUT:
2001 RETVAL 2901 RETVAL
2008 2908
2009void glEndList () 2909void glEndList ()
2010 2910
2011void glCallList (int list) 2911void glCallList (int list)
2012 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2013 2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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