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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
139 193
140 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 210
157 if (!rect.width) rect.width = 1; 211 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 212 if (!rect.height) rect.height = 1;
159 213
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 214 *w = rect.width;
163 *h = rect.height; 215 *h = rect.height;
164} 216}
165 217
218typedef uint16_t tileid;
166typedef uint16_t mapface; 219typedef uint16_t faceid;
167 220
168typedef struct { 221typedef struct {
169 GLint name; 222 GLuint name;
170 int w, h; 223 int w, h;
171 float s, t; 224 float s, t;
172 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
173} maptex; 228} maptex;
174 229
175typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
176 int16_t darkness; 233 uint16_t darkness;
177 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 235} mapcell;
179 236
180typedef struct { 237typedef struct {
181 int32_t c0, c1; 238 int32_t c0, c1;
182 mapcell *col; 239 mapcell *col;
183} maprow; 240} maprow;
184 241
185typedef struct map { 242typedef struct map {
186 int x, y, w, h; 243 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 245 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 246 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 247
194 int32_t rows; 248 int32_t rows;
195 maprow *row; 249 maprow *row;
196} *CFPlus__Map; 250} *DC__Map;
197 251
198static char * 252static char *
199prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
200{ 254{
201 char *p; 255 char *p;
218} 272}
219 273
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
223static maprow * 297static maprow *
224map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
225{ 299{
226 if (0 > y) 300 if (0 > y)
227 { 301 {
228 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
267 341
268 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
269} 343}
270 344
271static mapcell * 345static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
273{ 347{
274 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
275} 349}
276 350
277static void 351static void
278map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
279{ 353{
280 int r; 354 int r;
281 355
282 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
291 self->row = 0; 365 self->row = 0;
292 self->rows = 0; 366 self->rows = 0;
293} 367}
294 368
295static void 369static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 371{
298 int x, y; 372 int x, y;
299 maprow *row; 373 maprow *row;
374 mapcell *cell;
300 375
301 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 377 if (y >= 0)
303 { 378 {
304 if (y >= self->rows) 379 if (y >= self->rows)
310 if (x >= row->c0) 385 if (x >= row->c0)
311 { 386 {
312 if (x >= row->c1) 387 if (x >= row->c1)
313 break; 388 break;
314 389
315 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
316 } 396 }
317 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
318} 414}
319 415
320static void 416static void
321music_finished (void) 417music_finished (void)
322{ 418{
358 n |= n >> 16; 454 n |= n >> 16;
359 455
360 return n + 1; 456 return n + 1;
361} 457}
362 458
363MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
364 518
365PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
366 520
367BOOT: 521BOOT:
368{ 522{
369 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
370 static const struct { 524 static const struct {
371 const char *name; 525 const char *name;
372 IV iv; 526 IV iv;
373 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
375 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
393 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
457 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL), 638
470 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 640# undef const_iv
474 }; 641 };
475 642
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
479 655
480int 656int
481in_destruct () 657in_destruct ()
482 CODE: 658 CODE:
483 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
485 RETVAL 661 RETVAL
486 662
487NV floor (NV x) 663NV floor (NV x)
488 664
489NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
490 670
491void 671void
492pango_init () 672pango_init ()
493 CODE: 673 CODE:
494{ 674{
495 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
498} 683}
684
685char *
686SDL_GetError ()
499 687
500int 688int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 690
503void 691void
504SDL_Quit () 692SDL_Quit ()
505 693
506void 694void
507SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
508 PPCODE: 696 PPCODE:
509{ 697{
510 SDL_Rect **m; 698 SDL_Rect **m;
511 699
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 704
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 707
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 712
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 717#endif
530 718
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 720
536 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
537 while (*m) 722 while (*m)
538 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
539 AV *av = newAV (); 726 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
543 733
544 ++m; 734 ++m;
545 } 735 }
546} 736}
547 737
548char *
549SDL_GetError ()
550
551int 738int
552SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
554 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 752 );
753
557 if (RETVAL) 754 if (RETVAL)
558 { 755 {
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 760#include "glfunc.h"
562# undef GL_FUNC 761#undef GL_FUNC
563 } 762 }
763}
564 OUTPUT: 764 OUTPUT:
565 RETVAL 765 RETVAL
566 766
567void 767void
568SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
569 769
570char * 770char *
571SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
572 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
573void 779void
574SDL_PollEvent () 780poll_events ()
575 PPCODE: 781 PPCODE:
576{ 782{
577 SDL_Event ev; 783 SDL_Event ev;
578 784
579 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 787 {
581 HV *hv = newHV (); 788 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 790
584 switch (ev.type) 791 switch (ev.type)
585 { 792 {
586 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
587 case SDL_KEYUP: 794 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 800 break;
593 801
594 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 805 break;
598 806
599 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
607 break; 833 break;
608 834
609 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
612 838
613 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
614 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
615 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
616 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
621 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
622 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
623 break; 849 break;
624 } 850 }
625 851
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
627 } 853 }
628} 854}
629 855
630int 856int
631Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
632 POSTCALL: 858 POSTCALL:
633 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
635 861
636void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
637Mix_CloseAudio () 879Mix_CloseAudio ()
638 880
639int 881int
640Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
641 883
884const char *
885Mix_GetError ()
886
642void 887void
643lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
644 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
645#ifndef _WIN32 896#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
647#endif 918#endif
919}
648 920
649void 921int
650add_font (char *file) 922add_font (char *file)
651 CODE: 923 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
653 927
654void 928void
655load_image_inline (SV *image_) 929load_image_inline (SV *image_)
656 ALIAS: 930 ALIAS:
657 load_image_file = 1 931 load_image_file = 1
660 STRLEN image_len; 934 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
666 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
667 941
668 if (!rw) 942 if (!rw)
669 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
670 944
743void 1017void
744error (char *message) 1018error (char *message)
745 CODE: 1019 CODE:
746 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
747#ifdef _WIN32 1021#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
749#endif 1023#endif
750 1024
751void 1025void
752fatal (char *message) 1026fatal (char *message)
753 CODE: 1027 CODE:
754 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
755#ifdef _WIN32 1029#ifdef _WIN32
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
757#endif 1031#endif
758 _exit (1); 1032 _exit (1);
759 1033
760void 1034void
761_exit (int retval) 1035_exit (int retval = 0)
762 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
763 _exit (retval); 1040 _exit (retval);
1041#endif
764 1042
765MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
766 1051
767CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
768new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
769 CODE: 1058 CODE:
770{ 1059{
771 int count; 1060 int count;
772 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
775} 1064}
776 OUTPUT: 1065 OUTPUT:
777 RETVAL 1066 RETVAL
778 1067
779void 1068void
780DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
781 CODE: 1070 CODE:
782 pango_font_description_free (self); 1071 pango_font_description_free (self);
783 1072
784void 1073void
785make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
786 CODE: 1076 CODE:
787 default_font = self; 1077 default_font = self;
788 1078
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
790 1080
1081PROTOTYPES: DISABLE
1082
791void 1083void
792reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
793 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
794 tc_clear (); 1093 tc_restore ();
795 1094
796CFPlus::Layout 1095DC::Layout
797new (SV *class) 1096new (SV *class)
798 CODE: 1097 CODE:
799 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
800 1099
801 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
803 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
804 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
805 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
806 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
807 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
808 1108
809 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
810 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
811 OUTPUT: 1111 OUTPUT:
812 RETVAL 1112 RETVAL
813 1113
814void 1114void
815DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
816 CODE: 1116 CODE:
817 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
818 Safefree (self); 1119 Safefree (self);
819 1120
820void 1121void
821set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
822 CODE: 1123 CODE:
823{ 1124{
824 STRLEN textlen; 1125 STRLEN textlen;
825 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
826 1127
827 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
828} 1129}
829 1130
830void 1131void
831set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
832 CODE: 1133 CODE:
833{ 1134{
834 STRLEN textlen; 1135 STRLEN textlen;
835 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
836 1137
837 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
838} 1139}
839 1140
840void 1141void
841set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
842 CODE: 1143 CODE:
843{ 1144{
844 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
845 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
846 const char *pos = text; 1147 const char *pos = text;
881 if (attrs) 1182 if (attrs)
882 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
883} 1184}
884 1185
885void 1186void
886get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
887 PPCODE: 1188 PPCODE:
888{ 1189{
889 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
890 1191
891 do 1192 do
892 { 1193 {
893 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
894 1195
895 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
896 { 1197 {
897 PangoRectangle extents; 1198 PangoRectangle extents;
898 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
906 1207
907 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
908} 1209}
909 1210
910int 1211int
911has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
912 CODE: 1213 CODE:
913{ 1214{
914 int lines = 1; 1215 int lines = 1;
915 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
916 1217
921} 1222}
922 OUTPUT: 1223 OUTPUT:
923 RETVAL 1224 RETVAL
924 1225
925SV * 1226SV *
926get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
927 CODE: 1228 CODE:
928 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
929 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
930 OUTPUT: 1231 OUTPUT:
931 RETVAL 1232 RETVAL
932 1233
933void 1234void
934set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
935 CODE: 1236 CODE:
936 self->r = r; 1237 self->r = r;
937 self->g = g; 1238 self->g = g;
938 self->b = b; 1239 self->b = b;
939 self->a = a; 1240 self->a = a;
940 1241
941void 1242void
942set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
943 CODE: 1244 CODE:
944 if (self->font != font) 1245 if (self->font != font)
945 { 1246 {
946 self->font = font; 1247 self->font = font;
947 layout_update_font (self); 1248 layout_update_font (self);
948 } 1249 }
949 1250
950void 1251void
951set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
952 CODE: 1253 CODE:
953 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
954 { 1255 {
955 self->base_height = base_height; 1256 self->base_height = base_height;
956 layout_update_font (self); 1257 layout_update_font (self);
957 } 1258 }
958 1259
959void 1260void
960set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
961 CODE: 1262 CODE:
962 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
963 1264
964void 1265void
965set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
966 CODE: 1267 CODE:
967 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
968 1269
969void 1270void
970set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
971 CODE: 1272 CODE:
972 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
973 1274
974void 1275void
975set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
976 CODE: 1277 CODE:
977 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
978 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
979 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
980 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
981 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
982 ); 1283 );
983 1284
984void 1285void
985set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
986 CODE: 1287 CODE:
987 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
988 1289
989void 1290void
990size (CFPlus::Layout self) 1291size (DC::Layout self)
991 PPCODE: 1292 PPCODE:
992{ 1293{
993 int w, h; 1294 int w, h;
994 1295
995 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
998 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
999 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1000} 1301}
1001 1302
1002int 1303int
1003descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1004 CODE: 1305 CODE:
1005{ 1306{
1006 PangoRectangle rect; 1307 PangoRectangle rect;
1007 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1008 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1009 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1010} 1311}
1011 OUTPUT: 1312 OUTPUT:
1012 RETVAL 1313 RETVAL
1013 1314
1014int 1315int
1015xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1016 CODE: 1317 CODE:
1017{ 1318{
1018 int index, trailing; 1319 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1321 RETVAL = index + trailing;
1021} 1322}
1022 OUTPUT: 1323 OUTPUT:
1023 RETVAL 1324 RETVAL
1024 1325
1025void 1326void
1026cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1027 PPCODE: 1328 PPCODE:
1028{ 1329{
1029 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1030 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1031 1332
1032 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1036} 1337}
1037 1338
1038void 1339void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1040 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1041 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1042 self->pl, 1385 self->pl,
1386 self->rc,
1043 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1044 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1045 flags 1389 flags
1046 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1047 1394
1048MODULE = CFPlus PACKAGE = CFPlus::Texture
1049
1050void 1395void
1051pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1052 CODE: 1397 CODE:
1053{ 1398{
1054 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1055 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1056 1406
1057 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1423 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1424 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1428
1071 SvPOK_only (result_); 1429 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1073 1431
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1433 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1435
1078 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1437 }
1085} 1438}
1086 1439
1087void 1440void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1094{ 1447{
1095 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1096 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1097 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1098 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1099 1455
1100 if (items < 5) 1456 if (items < 5)
1101 { 1457 {
1102 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1103 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1131 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1133 } 1489 }
1134} 1490}
1135 1491
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1137 1502
1138CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1139new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1140 CODE: 1509 CODE:
1141 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1511 RETVAL->x = 0;
1143 RETVAL->y = 0; 1512 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1520 RETVAL->row = 0;
1154 OUTPUT: 1521 OUTPUT:
1155 RETVAL 1522 RETVAL
1156 1523
1157void 1524void
1158DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1159 CODE: 1526 CODE:
1160{ 1527{
1161 map_clear (self); 1528 map_clear (self);
1162 Safefree (self->face); 1529 Safefree (self->face2tile);
1163 Safefree (self->tex); 1530 Safefree (self->tex);
1164 Safefree (self); 1531 Safefree (self);
1165} 1532}
1166 1533
1167void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1168clear (CFPlus::Map self) 1541clear (DC::Map self)
1169 CODE: 1542 CODE:
1170 map_clear (self); 1543 map_clear (self);
1171 1544
1172void 1545void
1173set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1174 CODE: 1547 CODE:
1175{ 1548{
1176 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1550 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces);
1179 self->faces *= 2;
1180 }
1181
1182 self->face [face] = texid;
1183} 1551}
1184 1552
1185void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1578 CODE:
1188{ 1579{
1189 while (self->texs <= texid) 1580 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1581
1195 { 1582 {
1196 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1197 1584
1198 tex->name = name; 1585 tex->name = name;
1215 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1216 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1217} 1604}
1218 1605
1219int 1606int
1220ox (CFPlus::Map self) 1607ox (DC::Map self)
1221 ALIAS: 1608 ALIAS:
1222 oy = 1 1609 oy = 1
1223 x = 2 1610 x = 2
1224 y = 3 1611 y = 3
1225 w = 4 1612 w = 4
1236 } 1623 }
1237 OUTPUT: 1624 OUTPUT:
1238 RETVAL 1625 RETVAL
1239 1626
1240void 1627void
1241scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1242 CODE: 1629 CODE:
1243{ 1630{
1244 if (dx > 0) 1631 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1633 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1635
1249 if (dy > 0) 1636 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1638 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1640
1254 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1256 1643
1257 while (self->y < 0) 1644 while (self->y < 0)
1261 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1262 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1263 } 1650 }
1264} 1651}
1265 1652
1266void 1653SV *
1267map1a_update (CFPlus::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1268 CODE: 1655 CODE:
1269{ 1656{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1659 mapcell *cell;
1273 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1274 1663
1275 while (data < data_end) 1664 while (data < data_end - 1)
1276 { 1665 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1278 1667
1279 x = self->x + ((flags >> 10) & 63); 1668 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1669 y = self->y + ((flags >> 4) & 63);
1281 1670
1282 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
1283 1672
1284 if (flags & 15) 1673 if (flags & 15)
1285 { 1674 {
1286 if (cell->darkness < 0) 1675 if (!cell->darkness)
1287 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1678 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1679 }
1293 1680
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1297 1682
1298 if (flags & 4) 1683 if (flags & 8)
1299 { 1684 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1301 } 1721 }
1302 1722
1723 for (z = 0; z <= 2; ++z)
1303 if (flags & 2) 1724 if (flags & (4 >> z))
1304 { 1725 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1306 } 1743 }
1307
1308 if (flags & 1)
1309 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1311 }
1312 } 1744 }
1313 else 1745 else
1314 cell->darkness = -1; 1746 cell->darkness = 0;
1315 } 1747 }
1316} 1748}
1749 OUTPUT:
1750 RETVAL
1317 1751
1318SV * 1752SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1320 CODE: 1754 CODE:
1321{ 1755{
1322 int x1, x; 1756 int x1, x;
1323 int y1, y; 1757 int y1, y;
1324 int z; 1758 int z;
1345 { 1779 {
1346 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1347 1781
1348 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1349 { 1783 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1786 int a1 = tex.a;
1357 1787
1358 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1792 }
1364 } 1793 }
1365 1794
1366 *map++ = (r ) 1795 *map++ = (r )
1367 | (g << 8) 1796 | (g << 8)
1374} 1803}
1375 OUTPUT: 1804 OUTPUT:
1376 RETVAL 1805 RETVAL
1377 1806
1378void 1807void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1809 CODE:
1381{ 1810{
1382 int vx, vy;
1383 int x, y, z; 1811 int x, y, z;
1384 int last_name;
1385 mapface face;
1386 1812
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1389 1817
1390 /* 1818 rc_t *rc = rc_alloc ();
1391 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1392 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394 1821
1395 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1396 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1398 */
1399 1825
1400 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1401 1862
1402 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_TEXTURE_2D);
1405 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1406 1866
1407 glBegin (GL_QUADS);
1408
1409 last_name = 0;
1410
1411 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1412 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1414 { 1873 {
1415 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1416 1875
1417 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1878 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1423 1881
1424 if (face) 1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1425 { 1987 {
1426 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1989 HE *he;
1427 1990
1428 int px = (x + 1) * 32 - tex.w; 1991 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1992 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1433 glEnd (); 2015 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1436 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1437 } 2041 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 2042 }
1444 }
1445 } 2043 }
1446 2044
1447 glEnd (); 2045 glEnd ();
1448
1449 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1450 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
1451} 2054 rc_free (rc);
1452 2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
1453void 2088void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 2090 CODE:
1456{ 2091{
1457 static float color[16][3] = { 2092 static float color[16][3] = {
1458 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1459 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1509 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1511} 2146}
1512 2147
1513void 2148void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2150 PPCODE:
1516{ 2151{
1517 int vx, vy;
1518 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2160
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 2163
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1529 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1530 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1532 { 2171 {
1533 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1534 2173
1535 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2176 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1539 2178
1540 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2182 }
1544 } 2183 }
1545 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1546 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1550} 2227}
1551 2228
1552SV * 2229SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1554 CODE: 2231 CODE:
1555{ 2232{
1556 int x, y, x1, y1; 2233 int x, y, x1, y1;
1557 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1558 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1583 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1584 { 2261 {
1585 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2263 uint8_t flags = 0;
1587 2264
1588 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1591 2268
1592 *data++ = flags; 2269 *data++ = flags;
1593 2270
1594 if (flags & 1) 2271 if (flags & 1)
1595 { 2272 {
2273 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2275 *data++ = tile;
1598 } 2276 }
1599 2277
1600 if (flags & 2) 2278 if (flags & 2)
1601 { 2279 {
2280 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2282 *data++ = tile;
1604 } 2283 }
1605 2284
1606 if (flags & 4) 2285 if (flags & 4)
1607 { 2286 {
2287 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2289 *data++ = tile;
1610 } 2290 }
1611 } 2291 }
1612 else 2292 else
1613 *data++ = 0; 2293 *data++ = 0;
1614 } 2294 }
1620} 2300}
1621 OUTPUT: 2301 OUTPUT:
1622 RETVAL 2302 RETVAL
1623 2303
1624void 2304void
1625set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1626 PPCODE: 2306 PPCODE:
1627{ 2307{
1628 int x, y, z; 2308 int x, y, z;
1629 int w, h; 2309 int w, h;
1630 int x1, y1; 2310 int x1, y1;
1631 2311
1632 if (*data++ != 0) 2312 if (*data++ != 0)
1633 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1634 2314
1635 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1636 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1637 2317
1638 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1654 { 2334 {
1655 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1656 2336
1657 if (flags) 2337 if (flags)
1658 { 2338 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1662 2341
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2345
1667 if (cell->darkness <= 0) 2346 if (cell->darkness == 0)
1668 { 2347 {
1669 cell->darkness = -1; 2348 cell->darkness = 0;
1670 2349
1671 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1672 { 2351 {
1673 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1674 2353
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1677 } 2361 }
1678 } 2362 }
1679 } 2363 }
1680 } 2364 }
1681 } 2365 }
1682} 2366}
1683 2367
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1685 2369
1686CFPlus::MixChunk 2370DC::RW
1687new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1688 CODE: 2372 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1690 OUTPUT: 2379 OUTPUT:
1691 RETVAL 2380 RETVAL
1692 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1693void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1694DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
1695 CODE: 2492 CODE:
1696 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1697 2494
1698int 2495int
1699volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1700 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1701 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT: 2501 OUTPUT:
1703 RETVAL 2502 RETVAL
1704 2503
1705int 2504DC::Channel
1706play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1707 CODE: 2506 CODE:
2507{
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1709 OUTPUT: 2519 OUTPUT:
1710 RETVAL 2520 RETVAL
1711 2521
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1713 2523
1714int 2524int
1715volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1716 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1717 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2531 OUTPUT:
1719 RETVAL 2532 RETVAL
1720 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
1721CFPlus::MixMusic 2544DC::MixMusic
1722new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
1723 CODE: 2546 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1725 OUTPUT: 2548 OUTPUT:
1726 RETVAL 2549 RETVAL
1727 2550
1728void 2551void
1729DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
1730 CODE: 2553 CODE:
1731 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1732 2555
1733int 2556int
1734play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1735 CODE: 2558 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2560 OUTPUT:
1738 RETVAL 2561 RETVAL
1739 2562
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1741 2571
1742BOOT: 2572BOOT:
1743{ 2573{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1745 static const struct { 2575 static const struct {
1746 const char *name; 2576 const char *name;
1747 IV iv; 2577 IV iv;
1748 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 2597 const_iv (GL_AND),
1764 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
1780 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
1781 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1785 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 2660 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1825 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
1830# undef const_iv 2681# undef const_iv
1831 }; 2682 };
1832 2683
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1835} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
1836 2696
1837char * 2697char *
1838gl_vendor () 2698gl_vendor ()
1839 CODE: 2699 CODE:
1840 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
1853 CODE: 2713 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 2715 OUTPUT:
1856 RETVAL 2716 RETVAL
1857 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
1858int glGetError () 2732int glGetError ()
1859 2733
1860void glFinish () 2734void glFinish ()
1861 2735
1862void glClear (int mask) 2736void glClear (int mask)
1899# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 2775
1902# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
1904 2780
1905void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
1906 2782
1907void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
1908 2784
1916 2792
1917void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
1918 CODE: 2794 CODE:
1919 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
1920 2796
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @
1927 ALIAS: 2798 ALIAS:
1928 glColor_premultiply = 1 2799 glColor_premultiply = 1
1929 CODE: 2800 CODE:
1930 if (ix) 2801 if (ix)
1931 { 2802 {
1934 b *= a; 2805 b *= a;
1935 } 2806 }
1936 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
1938 2809
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 2811 CODE:
1947 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
1949 2814
1953 2818
1954void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
1955 CODE: 2820 CODE:
1956 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
1957 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
1958void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
1959 CODE: 2853 CODE:
1960 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
1961 2855
1962void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
1978void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1979 CODE: 2873 CODE:
1980 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
1981 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1982 2876
1983void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1984 2878
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2880
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
1988 2884
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2886
1991int glGenTexture () 2887int glGenTexture ()
1992 CODE: 2888 CODE:
1993{ 2889 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2890 OUTPUT:
1999 RETVAL 2891 RETVAL
2000 2892
2001void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
2002 CODE: 2894 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2895 del_texture (name);
2006} 2896
2007
2008int glGenList () 2897int glGenList ()
2009 CODE: 2898 CODE:
2010 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2011 OUTPUT: 2900 OUTPUT:
2012 RETVAL 2901 RETVAL
2019 2908
2020void glEndList () 2909void glEndList ()
2021 2910
2022void glCallList (int list) 2911void glCallList (int list)
2023 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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