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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.178 by root, Tue Apr 10 11:12:53 2007 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
50#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
52 76
53#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
54 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
55#if 0 82#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 84#else
58# define PARACHUTE 0 85# define PARACHUTE 0
59#endif 86#endif
60 87
88static AV *texture_av;
89
61static struct 90static struct
62{ 91{
63#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 93#include "glfunc.h"
65#undef GL_FUNC 94#undef GL_FUNC
66} gl; 95} gl;
67 96
97static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 99{
70 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 104 else
75 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
76} 106}
77 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
78#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
79 134
80#include "pango-font.c" 135#include "pango-font.c"
81#include "pango-fontmap.c" 136#include "pango-fontmap.c"
82#include "pango-render.c" 137#include "pango-render.c"
83 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
86 143
87typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
88 145
89static int 146static int
90shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
91{ 148{
92 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
106 163
107typedef struct cf_layout { 164typedef struct cf_layout {
108 PangoLayout *pl; 165 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
110 int base_height; 167 int base_height;
111 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
112} *CFPlus__Layout; 170} *DC__Layout;
113 171
114static CFPlus__Font default_font; 172static DC__Font default_font;
115static PangoContext *opengl_context; 173static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
117 175
118static void 176static void
119substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
124#endif 182#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 184}
127 185
128static void 186static void
129layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
130{ 188{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
133 */ 191 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
135 193
136 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 196
139 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
140} 198}
141 199
142static void 200static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 202{
145 PangoRectangle rect; 203 PangoRectangle rect;
146 204
147 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 217
160typedef uint16_t tileid; 218typedef uint16_t tileid;
161typedef uint16_t faceid; 219typedef uint16_t faceid;
162 220
163typedef struct { 221typedef struct {
164 int name; 222 GLuint name;
165 int w, h; 223 int w, h;
166 float s, t; 224 float s, t;
167 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
168 tileid smoothtile; 226 tileid smoothtile;
169 uint8_t smoothlevel; 227 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 245 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 246 int texs; maptex *tex; // [tileid]
189 247
190 int32_t rows; 248 int32_t rows;
191 maprow *row; 249 maprow *row;
192} *CFPlus__Map; 250} *DC__Map;
193 251
194static char * 252static char *
195prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
196{ 254{
197 char *p; 255 char *p;
235 self->texs *= 2; 293 self->texs *= 2;
236 } 294 }
237} 295}
238 296
239static maprow * 297static maprow *
240map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
241{ 299{
242 if (0 > y) 300 if (0 > y)
243 { 301 {
244 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
283 341
284 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
285} 343}
286 344
287static mapcell * 345static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
289{ 347{
290 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
291} 349}
292 350
293static void 351static void
294map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
295{ 353{
296 int r; 354 int r;
297 355
298 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
307 self->row = 0; 365 self->row = 0;
308 self->rows = 0; 366 self->rows = 0;
309} 367}
310 368
311static void 369static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 371{
314 int x, y; 372 int x, y;
315 maprow *row; 373 maprow *row;
316 mapcell *cell; 374 mapcell *cell;
317 375
345} smooth_key; 403} smooth_key;
346 404
347static void 405static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 407{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 409
352 if (SvIOK (*sv)) 410 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 411 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 412 else
355 sv_setiv (*sv, bits); 413 sv_setiv (*sv, bits);
396 n |= n >> 16; 454 n |= n >> 16;
397 455
398 return n + 1; 456 return n + 1;
399} 457}
400 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
401/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
404 473
405MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
406 518
407PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
408 520
409BOOT: 521BOOT:
410{ 522{
411 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 524 static const struct {
413 const char *name; 525 const char *name;
414 IV iv; 526 IV iv;
415 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
438 550
439 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
442 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 640# undef const_iv
525 }; 641 };
526 642
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 662
547NV floor (NV x) 663NV floor (NV x)
548 664
549NV ceil (NV x) 665NV ceil (NV x)
550 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
551void 671void
552pango_init () 672pango_init ()
553 CODE: 673 CODE:
554{ 674{
555 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
558} 683}
684
685char *
686SDL_GetError ()
559 687
560int 688int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 690
563void 691void
564SDL_Quit () 692SDL_Quit ()
565 693
566void 694void
567SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
568 PPCODE: 696 PPCODE:
569{ 697{
570 SDL_Rect **m; 698 SDL_Rect **m;
571 699
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 704
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 707
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 712
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 717#endif
590 718
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 720
596 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
597 while (*m) 722 while (*m)
598 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
599 AV *av = newAV (); 726 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
603 733
604 ++m; 734 ++m;
605 } 735 }
606} 736}
607 737
608char *
609SDL_GetError ()
610
611int 738int
612SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
614 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 752 );
753
617 if (RETVAL) 754 if (RETVAL)
618 { 755 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 760#include "glfunc.h"
622# undef GL_FUNC 761#undef GL_FUNC
623 } 762 }
763}
624 OUTPUT: 764 OUTPUT:
625 RETVAL 765 RETVAL
626 766
627void 767void
628SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
629 769
630char * 770char *
631SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
632 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
633void 779void
634SDL_PollEvent () 780poll_events ()
635 PPCODE: 781 PPCODE:
636{ 782{
637 SDL_Event ev; 783 SDL_Event ev;
638 784
639 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 787 {
641 HV *hv = newHV (); 788 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 790
644 switch (ev.type) 791 switch (ev.type)
645 { 792 {
646 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
647 case SDL_KEYUP: 794 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 800 break;
654 801
655 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 805 break;
659 806
660 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
668 break; 833 break;
669 834
670 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 838
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 849 break;
685 } 850 }
686 851
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 853 }
689} 854}
690 855
691int 856int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 858 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
696 861
697void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
698Mix_CloseAudio () 879Mix_CloseAudio ()
699 880
700int 881int
701Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
702 883
884const char *
885Mix_GetError ()
886
703void 887void
704lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
705 CODE: 889 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 891
710void 892void
711win32_proxy_info () 893win32_proxy_info ()
712 PPCODE: 894 PPCODE:
713{ 895{
734 } 916 }
735 } 917 }
736#endif 918#endif
737} 919}
738 920
739void 921int
740add_font (char *file) 922add_font (char *file)
741 CODE: 923 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
743 927
744void 928void
745load_image_inline (SV *image_) 929load_image_inline (SV *image_)
746 ALIAS: 930 ALIAS:
747 load_image_file = 1 931 load_image_file = 1
750 STRLEN image_len; 934 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
757 941
758 if (!rw) 942 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
760 944
833void 1017void
834error (char *message) 1018error (char *message)
835 CODE: 1019 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1021#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1023#endif
840 1024
841void 1025void
842fatal (char *message) 1026fatal (char *message)
843 CODE: 1027 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1029#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1031#endif
848 _exit (1); 1032 _exit (1);
849 1033
850void 1034void
851_exit (int retval = 0) 1035_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1038 ExitThread (retval); // unclean, please beam me up
855#else 1039#else
856 _exit (retval); 1040 _exit (retval);
857#endif 1041#endif
858 1042
859MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
860 1051
861CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1058 CODE:
864{ 1059{
865 int count; 1060 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1064}
870 OUTPUT: 1065 OUTPUT:
871 RETVAL 1066 RETVAL
872 1067
873void 1068void
874DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
875 CODE: 1070 CODE:
876 pango_font_description_free (self); 1071 pango_font_description_free (self);
877 1072
878void 1073void
879make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
880 CODE: 1076 CODE:
881 default_font = self; 1077 default_font = self;
882 1078
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1080
1081PROTOTYPES: DISABLE
1082
885void 1083void
886reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
887 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
888 tc_clear (); 1093 tc_restore ();
889 1094
890CFPlus::Layout 1095DC::Layout
891new (SV *class) 1096new (SV *class)
892 CODE: 1097 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
894 1099
895 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
902 1108
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
905 OUTPUT: 1111 OUTPUT:
906 RETVAL 1112 RETVAL
907 1113
908void 1114void
909DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
910 CODE: 1116 CODE:
911 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
912 Safefree (self); 1119 Safefree (self);
913 1120
914void 1121void
915set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
916 CODE: 1123 CODE:
917{ 1124{
918 STRLEN textlen; 1125 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
920 1127
921 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
922} 1129}
923 1130
924void 1131void
925set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
926 CODE: 1133 CODE:
927{ 1134{
928 STRLEN textlen; 1135 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
930 1137
931 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
932} 1139}
933 1140
934void 1141void
935set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
936 CODE: 1143 CODE:
937{ 1144{
938 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1147 const char *pos = text;
975 if (attrs) 1182 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
977} 1184}
978 1185
979void 1186void
980get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
981 PPCODE: 1188 PPCODE:
982{ 1189{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1191
985 do 1192 do
986 { 1193 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1195
989 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
990 { 1197 {
991 PangoRectangle extents; 1198 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1207
1001 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
1002} 1209}
1003 1210
1004int 1211int
1005has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
1006 CODE: 1213 CODE:
1007{ 1214{
1008 int lines = 1; 1215 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
1010 1217
1015} 1222}
1016 OUTPUT: 1223 OUTPUT:
1017 RETVAL 1224 RETVAL
1018 1225
1019SV * 1226SV *
1020get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
1021 CODE: 1228 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1231 OUTPUT:
1025 RETVAL 1232 RETVAL
1026 1233
1027void 1234void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1236 CODE:
1030 self->r = r; 1237 self->r = r;
1031 self->g = g; 1238 self->g = g;
1032 self->b = b; 1239 self->b = b;
1033 self->a = a; 1240 self->a = a;
1034 1241
1035void 1242void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1244 CODE:
1038 if (self->font != font) 1245 if (self->font != font)
1039 { 1246 {
1040 self->font = font; 1247 self->font = font;
1041 layout_update_font (self); 1248 layout_update_font (self);
1042 } 1249 }
1043 1250
1044void 1251void
1045set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
1046 CODE: 1253 CODE:
1047 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
1048 { 1255 {
1049 self->base_height = base_height; 1256 self->base_height = base_height;
1050 layout_update_font (self); 1257 layout_update_font (self);
1051 } 1258 }
1052 1259
1053void 1260void
1054set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1262 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1264
1058void 1265void
1059set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1060 CODE: 1267 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1269
1063void 1270void
1064set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1065 CODE: 1272 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1274
1068void 1275void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1277 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1076 ); 1283 );
1077 1284
1078void 1285void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1287 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1289
1083void 1290void
1084size (CFPlus::Layout self) 1291size (DC::Layout self)
1085 PPCODE: 1292 PPCODE:
1086{ 1293{
1087 int w, h; 1294 int w, h;
1088 1295
1089 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1094} 1301}
1095 1302
1096int 1303int
1097descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1098 CODE: 1305 CODE:
1099{ 1306{
1100 PangoRectangle rect; 1307 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1104} 1311}
1105 OUTPUT: 1312 OUTPUT:
1106 RETVAL 1313 RETVAL
1107 1314
1108int 1315int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1317 CODE:
1111{ 1318{
1112 int index, trailing; 1319 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1321 RETVAL = index + trailing;
1115} 1322}
1116 OUTPUT: 1323 OUTPUT:
1117 RETVAL 1324 RETVAL
1118 1325
1119void 1326void
1120cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1328 PPCODE:
1122{ 1329{
1123 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1332
1126 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1337}
1131 1338
1132void 1339void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1341 PPCODE:
1135{ 1342{
1136 int line, x; 1343 int line, x;
1137 1344
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1348 --line;
1349#endif
1141 EXTEND (SP, 2); 1350 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1353}
1145 1354
1146void 1355void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1356line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1357 PPCODE:
1149{ 1358{
1150 PangoLayoutLine *lp; 1359 PangoLayoutLine *lp;
1151 int index, trailing; 1360 int index, trailing;
1152 1361
1153 if (line < 0) 1362 if (line < 0)
1154 XSRETURN_EMPTY; 1363 XSRETURN_EMPTY;
1155 1364
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1366 XSRETURN_EMPTY; /* do better */
1158 1367
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1369
1161 EXTEND (SP, 2); 1370 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1377 }
1169} 1378}
1170 1379
1171void 1380void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1381render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1382 CODE:
1383 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1175 self->pl, 1385 self->pl,
1386 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1178 flags 1389 flags
1179 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1180 1394
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1395void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1185 CODE: 1397 CODE:
1186{ 1398{
1187 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1406
1190 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1423 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1424 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1428
1204 SvPOK_only (result_); 1429 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1206 1431
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1433 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1435
1211 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1437 }
1218} 1438}
1219 1439
1220void 1440void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1447{
1228 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1232 1455
1233 if (items < 5) 1456 if (items < 5)
1234 { 1457 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1266 } 1489 }
1267} 1490}
1268 1491
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1270 1502
1271CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1272new (SV *class) 1508new (SV *class)
1273 CODE: 1509 CODE:
1274 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1511 RETVAL->x = 0;
1276 RETVAL->y = 0; 1512 RETVAL->y = 0;
1284 RETVAL->row = 0; 1520 RETVAL->row = 0;
1285 OUTPUT: 1521 OUTPUT:
1286 RETVAL 1522 RETVAL
1287 1523
1288void 1524void
1289DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1290 CODE: 1526 CODE:
1291{ 1527{
1292 map_clear (self); 1528 map_clear (self);
1293 Safefree (self->face2tile); 1529 Safefree (self->face2tile);
1294 Safefree (self->tex); 1530 Safefree (self->tex);
1295 Safefree (self); 1531 Safefree (self);
1296} 1532}
1297 1533
1298void 1534void
1299resize (CFPlus::Map self, int map_width, int map_height) 1535resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1536 CODE:
1301 self->w = map_width; 1537 self->w = map_width;
1302 self->h = map_height; 1538 self->h = map_height;
1303 1539
1304void 1540void
1305clear (CFPlus::Map self) 1541clear (DC::Map self)
1306 CODE: 1542 CODE:
1307 map_clear (self); 1543 map_clear (self);
1308 1544
1309void 1545void
1310set_tileid (CFPlus::Map self, int face, int tile) 1546set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1547 CODE:
1312{ 1548{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1549 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1550 need_texid (self, tile);
1315} 1551}
1316 1552
1317void 1553void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1554set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1555 CODE:
1320{ 1556{
1321 tileid texid; 1557 tileid texid;
1322 maptex *tex; 1558 maptex *tex;
1323 1559
1336 tex->smoothtile = self->face2tile [smooth]; 1572 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1573 tex->smoothlevel = level;
1338} 1574}
1339 1575
1340void 1576void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1578 CODE:
1343{ 1579{
1344 need_texid (self, texid); 1580 need_texid (self, texid);
1345 1581
1346 { 1582 {
1366 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1604}
1369 1605
1370int 1606int
1371ox (CFPlus::Map self) 1607ox (DC::Map self)
1372 ALIAS: 1608 ALIAS:
1373 oy = 1 1609 oy = 1
1374 x = 2 1610 x = 2
1375 y = 3 1611 y = 3
1376 w = 4 1612 w = 4
1387 } 1623 }
1388 OUTPUT: 1624 OUTPUT:
1389 RETVAL 1625 RETVAL
1390 1626
1391void 1627void
1392scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1393 CODE: 1629 CODE:
1394{ 1630{
1395 if (dx > 0) 1631 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1633 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1635
1400 if (dy > 0) 1636 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1638 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1640
1405 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1407 1643
1408 while (self->y < 0) 1644 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1414 } 1650 }
1415} 1651}
1416 1652
1417void 1653SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1655 CODE:
1420{ 1656{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1659 mapcell *cell;
1424 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1425 1663
1426 while (data < data_end - 1) 1664 while (data < data_end - 1)
1427 { 1665 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1429 1667
1462 } 1700 }
1463 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1703 else if (cmd == 0x47)
1466 { 1704 {
1467 if (*data == 8) 1705 if (*data == 4)
1468 ; // decode player uuid 1706 ; // decode player count
1469 1707
1470 data += *data + 1; 1708 data += *data + 1;
1471 } 1709 }
1472 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1711 cell->flags = *data++;
1480 } 1718 }
1481 else 1719 else
1482 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1483 } 1721 }
1484 1722
1723 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1724 if (flags & (4 >> z))
1486 { 1725 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1727 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1490 } 1743 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1744 }
1506 else 1745 else
1507 cell->darkness = 0; 1746 cell->darkness = 0;
1508 } 1747 }
1509} 1748}
1749 OUTPUT:
1750 RETVAL
1510 1751
1511SV * 1752SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1754 CODE:
1514{ 1755{
1515 int x1, x; 1756 int x1, x;
1516 int y1, y; 1757 int y1, y;
1517 int z; 1758 int z;
1562} 1803}
1563 OUTPUT: 1804 OUTPUT:
1564 RETVAL 1805 RETVAL
1565 1806
1566void 1807void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1809 CODE:
1569{ 1810{
1811 int x, y, z;
1812
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1816 smooth_key skey;
1574 int x, y, z; 1817
1575 int last_name; 1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1576 1821
1577 // thats current max. sorry. 1822 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1823 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1824 if (sh > 255) sh = 255;
1580 1825
1581 // clear key, in case of extra padding 1826 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1827 memset (&skey, 0, sizeof (skey));
1583 1828
1584 glColor4ub (255, 255, 255, 255); 1829 memset (&key, 0, sizeof (key));
1585 1830 key.r = 255;
1586 glEnable (GL_BLEND); 1831 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1833 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1834 key.mode = GL_QUADS;
1590 1835 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1836 key.texname = -1;
1592
1593 last_name = 0;
1594 1837
1595 mx += self->x; 1838 mx += self->x;
1596 my += self->y; 1839 my += self->y;
1597 1840
1598 // first pass: determine smooth_max 1841 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1859 self->tex [cell->tile [2]].smoothlevel));
1617 } 1860 }
1618 } 1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1866
1620 for (z = 0; z <= 2; z++) 1867 for (z = 0; z <= 2; z++)
1621 { 1868 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1869 memset (smooth_level, 0, sizeof (smooth_level));
1623 1870
1633 tileid tile = cell->tile [z]; 1880 tileid tile = cell->tile [z];
1634 1881
1635 if (tile) 1882 if (tile)
1636 { 1883 {
1637 maptex tex = self->tex [tile]; 1884 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1885 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 1886
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1887 if (key.texname != tex.name)
1644 { 1888 {
1645 if (!tex.name) 1889 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1890 tex = self->tex [2]; /* missing, replace by noface */
1647 1891
1648 glEnd (); 1892 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1893 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1894 }
1652 1895
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1657 1903
1658 if (cell->flags && z == 2) 1904 if (cell->flags && z == 2)
1659 { 1905 {
1906 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 1907 if (cell->flags & 1)
1661 { 1908 {
1662 maptex tex = self->tex [1]; 1909 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 1910 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 1911 int py = y * T - T * 6 / 32;
1665 1912
1913 if (tex.name)
1666 glEnd (); 1914 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 1925 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 1926 }
1675 } 1927 }
1676 1928
1677 // update smooth hash 1929 // update smooth hash
1678 if (tex.smoothtile) 1930 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1936
1685 // add bits to current tile and all neighbours. skey.x|y is 1937 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1938 // shifted +1|+1 so we always stay positive.
1687 1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1688 // full tile 1952 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 1954
1691 // borders 1955 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 1960
1697 // corners 1961 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 1966 }
1703 } 1967 }
1704 } 1968 }
1705 } 1969 }
1706 1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1707 // go through all smoothlevels, lowest to highest, then draw 1974 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 1975 // this is basically counting sort
1709 { 1976 {
1710 int w, b; 1977 int w, b;
1711 1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 1981 for (w = 0; w < 256 / 32; ++w)
1713 { 1982 {
1714 uint32_t smask = smooth_level [w]; 1983 uint32_t smask = smooth_level [w];
1715 if (smask) 1984 if (smask)
1716 for (b = 0; b < 32; ++b) 1985 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 1992 while ((he = hv_iternext (smooth)))
1724 { 1993 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 1995 IV bits = SvIVX (HeVAL (he));
1727 1996
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 1997 if (!(bits & 0x1000)
1735 && skey->level == level 1998 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 1999 && level > smooth_max [skey->x][skey->y])
1737 { 2000 {
1738 maptex tex = self->tex [skey->tile]; 2001 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 2002 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 2003 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 2004 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 2006 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 2007 float dy = tex.t * .5f ; // 2 images/column
1745 2008
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 2009 if (tex.name)
1749 { 2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
1750 if (!tex.name) 2013 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 2014 {
1752
1753 glEnd (); 2015 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
1756 } 2018 }
1757 2019
1758 if (border) 2020 if (border)
1759 { 2021 {
1760 float ox = border * dx; 2022 float ox = border * dx;
1761 2023
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 2028 }
1767 2029
1768 if (corner) 2030 if (corner)
1769 { 2031 {
1770 float ox = corner * dx; 2032 float ox = corner * dx;
1771 2033
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
1776 } 2039 }
1777 } 2040 }
1778 } 2041 }
1779 } 2042 }
1780 } 2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
1781 } 2048 }
1782 2049
1783 hv_clear (smooth); 2050 hv_clear (smooth);
1784 } 2051 }
1785 2052
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1790 2055
1791 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1794 { 2059 {
1819 } 2084 }
1820 } 2085 }
1821} 2086}
1822 2087
1823void 2088void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1825 CODE: 2090 CODE:
1826{ 2091{
1827 static float color[16][3] = { 2092 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1829 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1879 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1881} 2146}
1882 2147
1883void 2148void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2150 PPCODE:
1886{ 2151{
1887 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2160
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2163
1896 mx += self->x; 2164 mx += self->x - 1;
1897 my += self->y; 2165 my += self->y - 1;
1898 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1899 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1901 { 2171 {
1902 maprow *row = self->row + (y + my); 2172 maprow *row = self->row + (y + my);
1903 2173
1904 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2176 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1908 2178
1909 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1912 } 2182 }
1913 } 2183 }
1914 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1915 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1919} 2227}
1920 2228
1921SV * 2229SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2231 CODE:
1924{ 2232{
1925 int x, y, x1, y1; 2233 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1992} 2300}
1993 OUTPUT: 2301 OUTPUT:
1994 RETVAL 2302 RETVAL
1995 2303
1996void 2304void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1998 PPCODE: 2306 PPCODE:
1999{ 2307{
2000 int x, y, z; 2308 int x, y, z;
2001 int w, h; 2309 int w, h;
2002 int x1, y1; 2310 int x1, y1;
2003 2311
2004 if (*data++ != 0) 2312 if (*data++ != 0)
2005 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
2006 2314
2007 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
2009 2317
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
2055 } 2363 }
2056 } 2364 }
2057 } 2365 }
2058} 2366}
2059 2367
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2369
2062CFPlus::MixChunk 2370DC::RW
2063new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
2064 CODE: 2372 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
2066 OUTPUT: 2379 OUTPUT:
2067 RETVAL 2380 RETVAL
2068 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
2069void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
2070DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
2071 CODE: 2492 CODE:
2072 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
2073 2494
2074int 2495int
2075volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2501 OUTPUT:
2079 RETVAL 2502 RETVAL
2080 2503
2081int 2504DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2506 CODE:
2507{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
2085 OUTPUT: 2519 OUTPUT:
2086 RETVAL 2520 RETVAL
2087 2521
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2089 2523
2090int 2524int
2091volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
2092 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2531 OUTPUT:
2095 RETVAL 2532 RETVAL
2096 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
2097CFPlus::MixMusic 2544DC::MixMusic
2098new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
2099 CODE: 2546 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2548 OUTPUT:
2102 RETVAL 2549 RETVAL
2103 2550
2104void 2551void
2105DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
2106 CODE: 2553 CODE:
2107 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
2108 2555
2109int 2556int
2110play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
2111 CODE: 2558 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2560 OUTPUT:
2114 RETVAL 2561 RETVAL
2115 2562
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
2117 2571
2118BOOT: 2572BOOT:
2119{ 2573{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 2575 static const struct {
2122 const char *name; 2576 const char *name;
2123 IV iv; 2577 IV iv;
2124 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2597 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2660 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2681# undef const_iv
2207 }; 2682 };
2208 2683
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
2211} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
2212 2696
2213char * 2697char *
2214gl_vendor () 2698gl_vendor ()
2215 CODE: 2699 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2713 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2715 OUTPUT:
2232 RETVAL 2716 RETVAL
2233 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
2234int glGetError () 2732int glGetError ()
2235 2733
2236void glFinish () 2734void glFinish ()
2237 2735
2238void glClear (int mask) 2736void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2775
2278# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
2280 2780
2281void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
2282 2782
2283void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
2284 2784
2292 2792
2293void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
2294 CODE: 2794 CODE:
2295 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
2296 2796
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2798 ALIAS:
2304 glColor_premultiply = 1 2799 glColor_premultiply = 1
2305 CODE: 2800 CODE:
2306 if (ix) 2801 if (ix)
2307 { 2802 {
2310 b *= a; 2805 b *= a;
2311 } 2806 }
2312 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
2314 2809
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2811 CODE:
2323 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2814
2329 2818
2330void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
2331 CODE: 2820 CODE:
2332 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
2333 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
2334void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
2335 CODE: 2853 CODE:
2336 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
2337 2855
2338void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 2873 CODE:
2356 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 2876
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 2878
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 2880
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2364 2884
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2886
2367int glGenTexture () 2887int glGenTexture ()
2368 CODE: 2888 CODE:
2369{ 2889 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2890 OUTPUT:
2375 RETVAL 2891 RETVAL
2376 2892
2377void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
2378 CODE: 2894 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2895 del_texture (name);
2382} 2896
2383
2384int glGenList () 2897int glGenList ()
2385 CODE: 2898 CODE:
2386 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2387 OUTPUT: 2900 OUTPUT:
2388 RETVAL 2901 RETVAL
2395 2908
2396void glEndList () 2909void glEndList ()
2397 2910
2398void glCallList (int list) 2911void glCallList (int list)
2399 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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