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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

65# include <netinet/in.h> 65# include <netinet/in.h>
66# include <netinet/tcp.h> 66# include <netinet/tcp.h>
67# include <inttypes.h> 67# include <inttypes.h>
68#endif 68#endif
69 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 80
72#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
73 82
74#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
77#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
78 87
79/* mask out modifiers we are not interested in */ 88/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 90
82#if 0 91#if 1
83# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else 93#else
85# define PARACHUTE 0 94# define PARACHUTE 0
86#endif 95#endif
87 96
1687 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1688 1697
1689 do 1698 do
1690 { 1699 {
1691 ext = *data++; 1700 ext = *data++;
1692 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1693 1702
1694 if (cmd < 4) 1703 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1697 { 1706 {
1700 } 1709 }
1701 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47) 1712 else if (cmd == 0x47)
1704 { 1713 {
1705 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1706 ; // decode player count 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1707 1718
1708 data += *data + 1; 1719 data += *data + 1;
1709 } 1720 }
1710 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1711 cell->flags = *data++; 1722 cell->flags = *data++;
1803} 1814}
1804 OUTPUT: 1815 OUTPUT:
1805 RETVAL 1816 RETVAL
1806 1817
1807void 1818void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1809 CODE: 1820 CODE:
1810{ 1821{
1811 int x, y, z; 1822 int x, y, z;
1812 1823
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 1827 smooth_key skey;
1817 1828 int pl_x, pl_y;
1829 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 1830 rc_t *rc = rc_alloc ();
1819 rc_key_t key; 1831 rc_key_t key;
1820 rc_array_t *arr; 1832 rc_array_t *arr;
1833
1834 pl_tex.name = 0;
1821 1835
1822 // thats current max. sorry. 1836 // thats current max. sorry.
1823 if (sw > 255) sw = 255; 1837 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 1838 if (sh > 255) sh = 255;
1825 1839
1880 tileid tile = cell->tile [z]; 1894 tileid tile = cell->tile [z];
1881 1895
1882 if (tile) 1896 if (tile)
1883 { 1897 {
1884 maptex tex = self->tex [tile]; 1898 maptex tex = self->tex [tile];
1885 int px, py; 1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1886 1901
1887 if (key.texname != tex.name) 1902 if (key.texname != tex.name)
1888 { 1903 {
1889 if (!tex.name) 1904 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 1905 tex = self->tex [2]; /* missing, replace by noface */
1891 1906
1892 key.texname = tex.name; 1907 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 1908 arr = rc_array (rc, &key);
1894 } 1909 }
1895 1910
1896 px = (x + 1) * T - tex.w; 1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1897 py = (y + 1) * T - tex.h; 1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1898 1918
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903 1923
1904 if (cell->flags && z == 2) 1924 if (expect_false (cell->flags) && expect_false (z == 2))
1905 { 1925 {
1906 // overlays such as the speech bubble, probably more to come 1926 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1) 1927 if (cell->flags & 1)
1908 { 1928 {
1909 maptex tex = self->tex [1]; 1929 maptex tex = self->tex [1];
2046 glDisable (GL_TEXTURE_2D); 2066 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1; 2067 key.texname = -1;
2048 } 2068 }
2049 2069
2050 hv_clear (smooth); 2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2051 } 2088 }
2052 2089
2053 glDisable (GL_BLEND); 2090 glDisable (GL_BLEND);
2054 rc_free (rc); 2091 rc_free (rc);
2055 2092
2292 else 2329 else
2293 *data++ = 0; 2330 *data++ = 0;
2294 } 2331 }
2295 } 2332 }
2296 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
2297 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
2298 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
2299 RETVAL = data_sv; 2341 RETVAL = data_sv;
2300} 2342}
2301 OUTPUT: 2343 OUTPUT:
2302 RETVAL 2344 RETVAL
2303 2345
2304void 2346void
2305set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2306 PPCODE: 2348 PPCODE:
2307{ 2349{
2308 int x, y, z; 2350 int x, y, z;
2309 int w, h; 2351 int w, h;
2310 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
2311 2363
2312 if (*data++ != 0) 2364 if (*data++ != 0)
2313 XSRETURN_EMPTY; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
2314 2366
2315 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
2330 { 2382 {
2331 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
2332 2384
2333 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
2334 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
2335 uint8_t flags = *data++; 2392 flags = *data++;
2336 2393
2337 if (flags) 2394 if (flags)
2338 { 2395 {
2339 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 }; 2397 tileid tile[3] = { 0, 0, 0 };
2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2345 2402
2346 if (cell->darkness == 0) 2403 if (cell->darkness == 0)
2347 { 2404 {
2348 cell->darkness = 0; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
2349 2407
2350 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
2351 { 2409 {
2352 tileid t = tile [z]; 2410 tileid t = tile [z];
2353 2411
2354 if (t >= self->texs || (t && !self->tex [t].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2355 { 2413 {
2356 XPUSHs (sv_2mortal (newSViv (t))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t); 2415 need_texid (self, t);
2358 } 2416 }
2359 2417
2360 cell->tile [z] = t; 2418 cell->tile [z] = t;
2361 } 2419 }

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