ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.30 by root, Thu Apr 13 23:07:56 2006 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
12#include <glib/gmacros.h> 47#include <glib/gmacros.h>
13 48
14#include <pango/pango.h> 49#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
61
62#ifndef _WIN32
18#include <sys/types.h> 63# include <sys/types.h>
19#include <sys/socket.h> 64# include <sys/socket.h>
20#include <netinet/in.h> 65# include <netinet/in.h>
21#include <netinet/tcp.h> 66# include <netinet/tcp.h>
22
23#include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 71
25#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
26 73
27#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
29 76
30static PangoContext *context; 77#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
141typedef Mix_Chunk *DC__MixChunk;
142typedef Mix_Music *DC__MixMusic;
143
144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
32 163
33typedef struct cf_layout { 164typedef struct cf_layout {
34 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
35 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
36} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
37 175
38static void 176static void
39substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
40{ 178{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 184}
44 185
45static void 186static void
46layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
47{ 188{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
50 */ 191 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 193
194 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
196
197 pango_layout_set_font_description (self->pl, font);
53} 198}
54 199
55static void 200static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
57{ 202{
58 layout_update (self); 203 PangoRectangle rect;
59 204
205 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
61 207
62 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1; 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
65} 216}
217
218typedef uint16_t tileid;
219typedef uint16_t faceid;
66 220
67typedef struct { 221typedef struct {
68 GLint name; 222 GLuint name;
69 int w, h; 223 int w, h;
70 float s, t; 224 float s, t;
71} mapface; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
228} maptex;
72 229
73typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
74 int16_t darkness; 233 uint16_t darkness;
75 uint16_t face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
76} mapcell; 235} mapcell;
77 236
78typedef struct { 237typedef struct {
79 int32_t c0, c1; 238 int32_t c0, c1;
80 mapcell *col; 239 mapcell *col;
81} maprow; 240} maprow;
82 241
83typedef struct map { 242typedef struct map {
84 int x, y, w, h; 243 int x, y, w, h;
85 int vx, vy; 244 int ox, oy; /* offset to virtual global coordinate system */
86 int faces; 245 int faces; tileid *face2tile; // [faceid]
87 mapface *face; 246 int texs; maptex *tex; // [tileid]
88 247
89 uint32_t rows; 248 int32_t rows;
90 maprow *row; 249 maprow *row;
91} *CFClient__Map; 250} *DC__Map;
92 251
93static char * 252static char *
94prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
95{ 254{
96 char *p; 255 char *p;
114 273
115#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
116#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
117 276
118static void 277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
297static maprow *
298map_get_row (DC__Map self, int y)
299{
300 if (0 > y)
301 {
302 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend);
304
305 self->rows += extend;
306 self->y += extend;
307 y += extend;
308 }
309 else if (y >= self->rows)
310 {
311 int extend = y - self->rows + MAP_EXTEND_Y;
312 Append (maprow, self->row, self->rows, extend);
313 self->rows += extend;
314 }
315
316 return self->row + y;
317}
318
319static mapcell *
320row_get_cell (maprow *row, int x)
321{
322 if (!row->col)
323 {
324 Newz (0, row->col, MAP_EXTEND_X, mapcell);
325 row->c0 = x - MAP_EXTEND_X / 4;
326 row->c1 = row->c0 + MAP_EXTEND_X;
327 }
328
329 if (row->c0 > x)
330 {
331 int extend = row->c0 - x + MAP_EXTEND_X;
332 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
333 row->c0 -= extend;
334 }
335 else if (x >= row->c1)
336 {
337 int extend = x - row->c1 + MAP_EXTEND_X;
338 Append (mapcell, row->col, row->c1 - row->c0, extend);
339 row->c1 += extend;
340 }
341
342 return row->col + (x - row->c0);
343}
344
345static mapcell *
346map_get_cell (DC__Map self, int x, int y)
347{
348 return row_get_cell (map_get_row (self, y), x);
349}
350
351static void
119map_clear (CFClient__Map self) 352map_clear (DC__Map self)
120{ 353{
121 int r; 354 int r;
122 355
123 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
124 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
125 358
126 Safefree (self->row); 359 Safefree (self->row);
127 360
128 self->x = 0; 361 self->x = 0;
129 self->y = 0; 362 self->y = 0;
130 self->vx = 0; 363 self->ox = 0;
131 self->vy = 0; 364 self->oy = 0;
132 self->row = 0; 365 self->row = 0;
133 self->rows = 0; 366 self->rows = 0;
134} 367}
135 368
136static void 369static void
137map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
138{ 371{
139 int x, y; 372 int x, y;
373 maprow *row;
374 mapcell *cell;
140 375
141 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
142 if (y >= 0) 377 if (y >= 0)
143 { 378 {
144 if (y >= self->rows) 379 if (y >= self->rows)
145 break; 380 break;
146 381
147 maprow *row = self->row + y; 382 row = self->row + y;
148 383
149 for (x = x0; x < x0 + w; x++) 384 for (x = x0; x < x0 + w; x++)
150 if (x >= row->c0) 385 if (x >= row->c0)
151 { 386 {
152 if (x >= row->c1) 387 if (x >= row->c1)
153 break; 388 break;
154 389
155 mapcell *cell = row->col + (x - row->c0); 390 cell = row->col + x - row->c0;
391
156 cell->darkness = -1; 392 cell->darkness = 0;
393 cell->stat_hp = 0;
157 cell->face [2] = 0; 394 cell->flags = 0;
395 cell->player = 0;
158 } 396 }
159 } 397 }
160} 398}
161 399
162MODULE = CFClient PACKAGE = CFClient 400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
417music_finished (void)
418{
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427}
428
429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
163 518
164PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
165 520
166BOOT: 521BOOT:
167{ 522{
168 fontmap = pango_ft2_font_map_new (); 523 HV *stash = gv_stashpv ("DC", 1);
524 static const struct {
525 const char *name;
526 IV iv;
527 } *civ, const_iv[] = {
528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
532 const_iv (SDL_ACTIVEEVENT),
533 const_iv (SDL_KEYDOWN),
534 const_iv (SDL_KEYUP),
535 const_iv (SDL_MOUSEMOTION),
536 const_iv (SDL_MOUSEBUTTONDOWN),
537 const_iv (SDL_MOUSEBUTTONUP),
538 const_iv (SDL_JOYAXISMOTION),
539 const_iv (SDL_JOYBALLMOTION),
540 const_iv (SDL_JOYHATMOTION),
541 const_iv (SDL_JOYBUTTONDOWN),
542 const_iv (SDL_JOYBUTTONUP),
543 const_iv (SDL_QUIT),
544 const_iv (SDL_SYSWMEVENT),
545 const_iv (SDL_EVENT_RESERVEDA),
546 const_iv (SDL_EVENT_RESERVEDB),
547 const_iv (SDL_VIDEORESIZE),
548 const_iv (SDL_VIDEOEXPOSE),
549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1),
559 const_iv (SDLK_KP2),
560 const_iv (SDLK_KP3),
561 const_iv (SDLK_KP4),
562 const_iv (SDLK_KP5),
563 const_iv (SDLK_KP6),
564 const_iv (SDLK_KP7),
565 const_iv (SDLK_KP8),
566 const_iv (SDLK_KP9),
567 const_iv (SDLK_KP_PERIOD),
568 const_iv (SDLK_KP_DIVIDE),
569 const_iv (SDLK_KP_MULTIPLY),
570 const_iv (SDLK_KP_MINUS),
571 const_iv (SDLK_KP_PLUS),
572 const_iv (SDLK_KP_ENTER),
573 const_iv (SDLK_KP_EQUALS),
574 const_iv (SDLK_UP),
575 const_iv (SDLK_DOWN),
576 const_iv (SDLK_RIGHT),
577 const_iv (SDLK_LEFT),
578 const_iv (SDLK_INSERT),
579 const_iv (SDLK_HOME),
580 const_iv (SDLK_END),
581 const_iv (SDLK_PAGEUP),
582 const_iv (SDLK_PAGEDOWN),
583 const_iv (SDLK_F1),
584 const_iv (SDLK_F2),
585 const_iv (SDLK_F3),
586 const_iv (SDLK_F4),
587 const_iv (SDLK_F5),
588 const_iv (SDLK_F6),
589 const_iv (SDLK_F7),
590 const_iv (SDLK_F8),
591 const_iv (SDLK_F9),
592 const_iv (SDLK_F10),
593 const_iv (SDLK_F11),
594 const_iv (SDLK_F12),
595 const_iv (SDLK_F13),
596 const_iv (SDLK_F14),
597 const_iv (SDLK_F15),
598 const_iv (SDLK_NUMLOCK),
599 const_iv (SDLK_CAPSLOCK),
600 const_iv (SDLK_SCROLLOCK),
601 const_iv (SDLK_RSHIFT),
602 const_iv (SDLK_LSHIFT),
603 const_iv (SDLK_RCTRL),
604 const_iv (SDLK_LCTRL),
605 const_iv (SDLK_RALT),
606 const_iv (SDLK_LALT),
607 const_iv (SDLK_RMETA),
608 const_iv (SDLK_LMETA),
609 const_iv (SDLK_LSUPER),
610 const_iv (SDLK_RSUPER),
611 const_iv (SDLK_MODE),
612 const_iv (SDLK_COMPOSE),
613 const_iv (SDLK_HELP),
614 const_iv (SDLK_PRINT),
615 const_iv (SDLK_SYSREQ),
616 const_iv (SDLK_BREAK),
617 const_iv (SDLK_MENU),
618 const_iv (SDLK_POWER),
619 const_iv (SDLK_EURO),
620 const_iv (SDLK_UNDO),
621
622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
624 const_iv (KMOD_LSHIFT),
625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
627 const_iv (KMOD_LCTRL),
628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
630 const_iv (KMOD_LALT),
631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
633 const_iv (KMOD_LMETA),
634 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
640# undef const_iv
641 };
642
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
169 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
170 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
171} 683}
684
685char *
686SDL_GetError ()
687
688int
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
690
691void
692SDL_Quit ()
693
694void
695SDL_ListModes (int rgb, int alpha)
696 PPCODE:
697{
698 SDL_Rect **m;
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720
721 if (m && m != (SDL_Rect **)-1)
722 while (*m)
723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
726 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
733
734 ++m;
735 }
736}
737
738int
739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
750 RETVAL = !!SDL_SetVideoMode (
751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
752 );
753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h"
761#undef GL_FUNC
762 }
763}
764 OUTPUT:
765 RETVAL
766
767void
768SDL_GL_SwapBuffers ()
769
770char *
771SDL_GetKeyName (int sym)
772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
779void
780poll_events ()
781 PPCODE:
782{
783 SDL_Event ev;
784
785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
787 {
788 HV *hv = newHV ();
789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
790
791 switch (ev.type)
792 {
793 case SDL_KEYDOWN:
794 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break;
801
802 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
805 break;
806
807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
833 break;
834
835 case SDL_MOUSEBUTTONDOWN:
836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
843 break;
844
845 case SDL_USEREVENT:
846 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
849 break;
850 }
851
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 }
854}
855
856int
857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL:
859 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished);
861
862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
879Mix_CloseAudio ()
880
881int
882Mix_AllocateChannels (int numchans = -1)
883
884const char *
885Mix_GetError ()
172 886
173void 887void
174lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
175 CODE: 889 CODE:
176 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
177 891
178char * 892void
179gl_version () 893win32_proxy_info ()
180 CODE: 894 PPCODE:
181 RETVAL = (char *)glGetString (GL_VERSION); 895{
896#ifdef _WIN32
897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
918#endif
919}
920
921int
922add_font (char *file)
923 CODE:
924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
182 OUTPUT: 925 OUTPUT:
183 RETVAL 926 RETVAL
184
185char *
186gl_extensions ()
187 CODE:
188 RETVAL = (char *)glGetString (GL_EXTENSIONS);
189 OUTPUT:
190 RETVAL
191
192void
193add_font (char *file)
194 CODE:
195 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
196
197void
198set_font (char *file)
199 CODE:
200{
201 int count;
202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
203 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
204 FcPatternDestroy (pattern);
205 pango_context_set_font_description (context, font);
206}
207 927
208void 928void
209load_image_inline (SV *image_) 929load_image_inline (SV *image_)
210 ALIAS: 930 ALIAS:
211 load_image_file = 1 931 load_image_file = 1
214 STRLEN image_len; 934 STRLEN image_len;
215 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
216 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
217 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
218 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
219 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
220 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
221 941
222 if (!rw) 942 if (!rw)
223 croak ("load_image: unable to open file"); 943 croak ("load_image: %s", SDL_GetError ());
224 944
225 surface = IMG_Load_RW (rw, 1); 945 surface = IMG_Load_RW (rw, 1);
226 if (!surface) 946 if (!surface)
227 croak ("load_image: unable to read file"); 947 croak ("load_image: %s", SDL_GetError ());
228 948
229 fmt.palette = NULL; 949 fmt.palette = NULL;
230 fmt.BitsPerPixel = 32; 950 fmt.BitsPerPixel = 32;
231 fmt.BytesPerPixel = 4; 951 fmt.BytesPerPixel = 4;
952#if SDL_BYTEORDER == SDL_LIL_ENDIAN
232 fmt.Rmask = 0x000000ff; 953 fmt.Rmask = 0x000000ff;
233 fmt.Gmask = 0x0000ff00; 954 fmt.Gmask = 0x0000ff00;
234 fmt.Bmask = 0x00ff0000; 955 fmt.Bmask = 0x00ff0000;
235 fmt.Amask = 0xff000000; 956 fmt.Amask = 0xff000000;
957#else
958 fmt.Rmask = 0xff000000;
959 fmt.Gmask = 0x00ff0000;
960 fmt.Bmask = 0x0000ff00;
961 fmt.Amask = 0x000000ff;
962#endif
236 fmt.Rloss = 0; 963 fmt.Rloss = 0;
237 fmt.Gloss = 0; 964 fmt.Gloss = 0;
238 fmt.Bloss = 0; 965 fmt.Bloss = 0;
239 fmt.Aloss = 0; 966 fmt.Aloss = 0;
240 fmt.Rshift = 0; 967 fmt.Rshift = 0;
244 fmt.colorkey = 0; 971 fmt.colorkey = 0;
245 fmt.alpha = 0; 972 fmt.alpha = 0;
246 973
247 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
248 975
976 assert (surface2->pitch == surface2->w * 4);
977
978 SDL_LockSurface (surface2);
249 EXTEND (SP, 5); 979 EXTEND (SP, 6);
250 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
251 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
252 SDL_LockSurface (surface2);
253 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
254 SDL_UnlockSurface (surface2);
255 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
256 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
257 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
258 987
259 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
260 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
261} 990}
262 991
263void 992void
993average (int x, int y, uint32_t *data)
994 PPCODE:
995{
996 uint32_t r = 0, g = 0, b = 0, a = 0;
997
998 x = y = x * y;
999
1000 while (x--)
1001 {
1002 uint32_t p = *data++;
1003
1004 r += (p ) & 255;
1005 g += (p >> 8) & 255;
1006 b += (p >> 16) & 255;
1007 a += (p >> 24) & 255;
1008 }
1009
1010 EXTEND (SP, 4);
1011 PUSHs (sv_2mortal (newSViv (r / y)));
1012 PUSHs (sv_2mortal (newSViv (g / y)));
1013 PUSHs (sv_2mortal (newSViv (b / y)));
1014 PUSHs (sv_2mortal (newSViv (a / y)));
1015}
1016
1017void
1018error (char *message)
1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
1021#ifdef _WIN32
1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023#endif
1024
1025void
264fatal (char *message) 1026fatal (char *message)
265 CODE: 1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
1029#ifdef _WIN32
1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031#endif
1032 _exit (1);
1033
1034void
1035_exit (int retval = 0)
1036 CODE:
266#ifdef WIN32 1037#ifdef WIN32
267 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1038 ExitThread (retval); // unclean, please beam me up
268#else 1039#else
269 fprintf (stderr, "%s\n", message); 1040 _exit (retval);
270#endif 1041#endif
271 exit (1);
272 1042
1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
1051
1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
1057new_from_file (SV *class, char *path, int id = 0)
1058 CODE:
1059{
1060 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1063 FcPatternDestroy (pattern);
1064}
1065 OUTPUT:
1066 RETVAL
1067
1068void
1069DESTROY (DC::Font self)
1070 CODE:
1071 pango_font_description_free (self);
1072
1073void
1074make_default (DC::Font self)
1075 PROTOTYPE: $
1076 CODE:
1077 default_font = self;
1078
273MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
274 1080
275CFClient::Layout 1081PROTOTYPES: DISABLE
276new (SV *class, int base_height = 10) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
277 CODE: 1097 CODE:
278 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
279 RETVAL->base_height = base_height; 1099
280 RETVAL->pl = pango_layout_new (context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.;
1102 RETVAL->g = 1.;
1103 RETVAL->b = 1.;
1104 RETVAL->a = 1.;
1105 RETVAL->base_height = MIN_FONT_HEIGHT;
1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
1108
281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1110 layout_update_font (RETVAL);
282 OUTPUT: 1111 OUTPUT:
283 RETVAL 1112 RETVAL
284 1113
285void 1114void
286DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
287 CODE: 1116 CODE:
288 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
289 Safefree (self); 1119 Safefree (self);
290 1120
291void 1121void
292set_markup (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
293 CODE: 1123 CODE:
294{ 1124{
295 STRLEN textlen; 1125 STRLEN textlen;
296 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
297 1127
1128 pango_layout_set_text (self->pl, text, textlen);
1129}
1130
1131void
1132set_markup (DC::Layout self, SV *text_)
1133 CODE:
1134{
1135 STRLEN textlen;
1136 char *text = SvPVutf8 (text_, textlen);
1137
298 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
299} 1139}
300 1140
301void 1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
1226SV *
1227get_text (DC::Layout self)
1228 CODE:
1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1230 sv_utf8_decode (RETVAL);
1231 OUTPUT:
1232 RETVAL
1233
1234void
1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1236 CODE:
1237 self->r = r;
1238 self->g = g;
1239 self->b = b;
1240 self->a = a;
1241
1242void
1243set_font (DC::Layout self, DC::Font font = 0)
1244 CODE:
1245 if (self->font != font)
1246 {
1247 self->font = font;
1248 layout_update_font (self);
1249 }
1250
1251void
302set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
303 CODE: 1253 CODE:
1254 if (self->base_height != base_height)
1255 {
304 self->base_height = base_height; 1256 self->base_height = base_height;
1257 layout_update_font (self);
1258 }
305 1259
306void 1260void
307set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
308 CODE: 1262 CODE:
309 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
310 1264
311void 1265void
1266set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270void
1271set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275void
1276set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285void
1286set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290void
312size (CFClient::Layout self) 1291size (DC::Layout self)
313 PPCODE: 1292 PPCODE:
314{ 1293{
315 int w, h; 1294 int w, h;
316 1295
317 layout_update (self);
318 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
319 1297
320 EXTEND (SP, 2); 1298 EXTEND (SP, 2);
321 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
322 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
323} 1301}
324 1302
325int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
326xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
327 CODE: 1317 CODE:
328{ 1318{
329 int index, trailing; 1319 int index, trailing;
330
331 layout_update (self);
332 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
333
334 RETVAL = index; 1321 RETVAL = index + trailing;
335} 1322}
336 OUTPUT: 1323 OUTPUT:
337 RETVAL 1324 RETVAL
338 1325
339void 1326void
340cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
341 PPCODE: 1328 PPCODE:
342{ 1329{
343 PangoRectangle strong_pos; 1330 PangoRectangle pos;
344 layout_update (self);
345 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
346 1332
347 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
348 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
349 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
350 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
351} 1337}
352 1338
353void 1339void
354render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
355 PPCODE: 1341 PPCODE:
356{ 1342{
357 SV *retval; 1343 int line, x;
358 int w, h;
359 FT_Bitmap bitmap;
360 1344
361 layout_update (self); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
362 layout_get_pixel_size (self, &w, &h); 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
363 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
364 retval = newSV (w * h); 1348 --line;
365 SvPOK_only (retval); 1349#endif
366 SvCUR_set (retval, w * h);
367
368 bitmap.rows = h;
369 bitmap.width = w;
370 bitmap.pitch = w;
371 bitmap.buffer = (unsigned char*)SvPVX (retval);
372 bitmap.num_grays = 256;
373 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
374
375 memset (bitmap.buffer, 0, w * h);
376
377 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
378
379 EXTEND (SP, 3); 1350 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
381 PUSHs (sv_2mortal (newSViv (h))); 1375 PUSHs (sv_2mortal (newSViv (index)));
382 PUSHs (sv_2mortal (retval)); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
383} 1378}
384 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
385MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
386 1415
1416PROTOTYPES: ENABLE
1417
387void 1418void
388draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
389 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
1443 ALIAS:
1444 draw_quad_alpha = 1
1445 draw_quad_alpha_premultiplied = 2
390 CODE: 1446 CODE:
391{ 1447{
392 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
393 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
394 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
395 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
396 1455
397 if (items < 5) 1456 if (items < 5)
398 { 1457 {
399 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
400 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
401 } 1460 }
402 1461
1462 if (ix)
1463 {
1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
1474 }
1475
403 glBindTexture (GL_TEXTURE_2D, name); 1476 glBindTexture (GL_TEXTURE_2D, name);
1477
404 glBegin (GL_QUADS); 1478 glBegin (GL_QUADS);
405 glTexCoord2d (0, 0); glVertex2d (x , y ); 1479 glTexCoord2f (0, 0); glVertex2f (x , y );
406 glTexCoord2d (0, t); glVertex2d (x , y + h); 1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
407 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
408 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
409 glEnd (); 1483 glEnd ();
410}
411 1484
1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND);
1489 }
1490}
1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
412MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
413 1504
414CFClient::Map 1505PROTOTYPES: DISABLE
415new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
416 CODE: 1509 CODE:
417 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
418 RETVAL->x = 0; 1511 RETVAL->x = 0;
419 RETVAL->y = 0; 1512 RETVAL->y = 0;
420 RETVAL->w = map_width; 1513 RETVAL->w = 0;
421 RETVAL->h = map_height; 1514 RETVAL->h = 0;
422 RETVAL->vx = 0; 1515 RETVAL->ox = 0;
423 RETVAL->vy = 0; 1516 RETVAL->oy = 0;
424 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
425 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
426 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
427 RETVAL->row = 0; 1520 RETVAL->row = 0;
428 OUTPUT: 1521 OUTPUT:
429 RETVAL 1522 RETVAL
430 1523
431void 1524void
432DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
433 CODE: 1526 CODE:
434{ 1527{
435 map_clear (self); 1528 map_clear (self);
436 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
437 Safefree (self); 1531 Safefree (self);
438} 1532}
439 1533
440void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
441clear (CFClient::Map self) 1541clear (DC::Map self)
442 CODE: 1542 CODE:
443 map_clear (self); 1543 map_clear (self);
444 1544
445void 1545void
1546set_tileid (DC::Map self, int face, int tile)
1547 CODE:
1548{
1549 need_facenum (self, face); self->face2tile [face] = tile;
1550 need_texid (self, tile);
1551}
1552
1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
446set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
447 CODE: 1578 CODE:
448{ 1579{
449 while (self->faces < face) 1580 need_texid (self, texid);
1581
1582 {
1583 maptex *tex = self->tex + texid;
1584
1585 tex->name = name;
1586 tex->w = w;
1587 tex->h = h;
1588 tex->s = s;
1589 tex->t = t;
1590 tex->r = r;
1591 tex->g = g;
1592 tex->b = b;
1593 tex->a = a;
1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604}
1605
1606int
1607ox (DC::Map self)
1608 ALIAS:
1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
1614 CODE:
1615 switch (ix)
450 { 1616 {
451 Append (mapface, self->face, self->faces, self->faces); 1617 case 0: RETVAL = self->ox; break;
452 self->faces *= 2; 1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
453 } 1623 }
1624 OUTPUT:
1625 RETVAL
454 1626
455 self->face [face].name = name;
456 self->face [face].w = w;
457 self->face [face].h = h;
458 self->face [face].s = s;
459 self->face [face].t = t;
460}
461
462void 1627void
463scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
464 CODE: 1629 CODE:
465{ 1630{
466 if (dx > 0) 1631 if (dx > 0)
467 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
468 else if (dx < 0) 1633 else if (dx < 0)
469 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
470 1635
471 if (dy > 0) 1636 if (dy > 0)
472 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
473 else if (dy < 0) 1638 else if (dy < 0)
474 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
475 1640
476 self->x += dx; 1641 self->ox += dx; self->x += dx;
477 self->y += dy; 1642 self->oy += dy; self->y += dy;
478 1643
479 while (self->y < 0) 1644 while (self->y < 0)
480 { 1645 {
481 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1646 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
482 1647
483 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
484 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
485 } 1650 }
486} 1651}
487 1652
488void 1653SV *
489map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
490 CODE: 1655 CODE:
491{ 1656{
492 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
493 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
494 1659 mapcell *cell;
1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1663
495 while (data < data_end) 1664 while (data < data_end - 1)
496 { 1665 {
497 int flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
498 1667
499 int x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
500 int y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
501 1670
502 while (y >= self->rows) 1671 cell = map_get_cell (self, x, y);
503 {
504 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
505
506 self->rows += MAP_EXTEND_Y;
507 }
508
509 maprow *row = self->row + y;
510
511 if (!row->col)
512 {
513 Newz (0, row->col, MAP_EXTEND_X, mapcell);
514 row->c0 = self->x - MAP_EXTEND_X / 4;
515 row->c1 = row->c0 + MAP_EXTEND_X;
516 }
517
518 if (row->c0 > x)
519 {
520 int extend = row->c0 - x + MAP_EXTEND_X;
521 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
522 row->c0 -= extend;
523 }
524 else if (x >= row->c1)
525 {
526 int extend = x - row->c1 + MAP_EXTEND_X;
527 Append (mapcell, row->col, row->c1 - row->c0, extend);
528 row->c1 += extend;
529 }
530
531 assert (y >= 0);
532 assert (y < self->rows);
533 assert (x >= row->c0);
534 assert (x < row->c1);
535 mapcell *cell = row->col + (x - row->c0);
536 1672
537 if (flags & 15) 1673 if (flags & 15)
538 { 1674 {
539 if (cell->darkness < 0 && x < self->w && y < self->h) 1675 if (!cell->darkness)
540 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
541 cell->darkness = 0; 1678 cell->darkness = 256;
542 cell->face [0] = 0;
543 cell->face [1] = 0;
544 cell->face [2] = 0;
545 } 1679 }
546
547 cell->darkness = flags & 8 ? *data++ : 255;
548 1680
1681 //TODO: don't trust server data to be in-range(!)
1682
549 if (flags & 4) 1683 if (flags & 8)
550 { 1684 {
551 cell->face [0] = (data [0] << 8) + data [1]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
552 } 1721 }
553 1722
554 if (flags & 2)
555 {
556 cell->face [1] = (data [0] << 8) + data [1]; data += 2;
557 }
558
559 if (flags & 1)
560 {
561 cell->face [2] = (data [0] << 8) + data [1]; data += 2;
562 }
563 }
564 else
565 {
566 cell->darkness = -1;
567 cell->face [2] = 0;
568 }
569 }
570}
571
572void
573draw (CFClient::Map self, int x0, int y0, int sw, int sh)
574 CODE:
575{
576 int vx = self->vx = self->w >= sw
577 ? self->x + (self->w - sw) / 2
578 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
579
580 int vy = self->vy = self->h >= sh
581 ? self->y + (self->h - sh) / 2
582 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
583
584 glColor4ub (255, 255, 255, 255);
585
586 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
587 glEnable (GL_BLEND);
588 glEnable (GL_TEXTURE_2D);
589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
590
591 int x, y, z;
592
593 int last_name = 0;
594
595 glBegin (GL_QUADS);
596
597 for (z = 0; z < 3; z++)
598 for (y = 0; y < sh; y++)
599 if (0 <= y + vy && y + vy < self->rows)
600 {
601 maprow *row = self->row + (y + vy);
602
603 for (x = 0; x < sw; x++) 1723 for (z = 0; z <= 2; ++z)
604 if (row->c0 <= x + vx && x + vx < row->c1) 1724 if (flags & (4 >> z))
605 { 1725 {
606 mapcell *cell = row->col + (x + vx - row->c0); 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
607 uint16_t face = cell->face [z]; 1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
608 1729
609 if (face) 1730 if (cell->tile [z])
610 { 1731 {
611 mapface tex = self->face [face]; 1732 maptex *tex = self->tex + cell->tile [z];
612
613 int px = (x + 1) * 32 - tex.w;
614 int py = (y + 1) * 32 - tex.h;
615
616 if (last_name != tex.name) 1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
617 { 1737 {
618 glEnd (); 1738 maptex *smooth = self->tex + tex->smoothtile;
619 last_name = tex.name; 1739 if (!smooth->name)
620 glBindTexture (GL_TEXTURE_2D, last_name); 1740 av_push (missing, newSViv (tex->smoothtile));
621 glBegin (GL_QUADS);
622 } 1741 }
623
624 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
625 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
626 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
627 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
628 } 1742 }
629 } 1743 }
630 } 1744 }
1745 else
1746 cell->darkness = 0;
1747 }
1748}
1749 OUTPUT:
1750 RETVAL
631 1751
1752SV *
1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1754 CODE:
1755{
1756 int x1, x;
1757 int y1, y;
1758 int z;
1759 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1760 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1761
1762 SvPOK_only (map_sv);
1763 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1764
1765 x0 += self->x; x1 = x0 + w;
1766 y0 += self->y; y1 = y0 + h;
1767
1768 for (y = y0; y < y1; y++)
1769 {
1770 maprow *row = 0 <= y && y < self->rows
1771 ? self->row + y
1772 : 0;
1773
1774 for (x = x0; x < x1; x++)
1775 {
1776 int r = 32, g = 32, b = 32, a = 192;
1777
1778 if (row && row->c0 <= x && x < row->c1)
1779 {
1780 mapcell *cell = row->col + (x - row->c0);
1781
1782 for (z = 0; z <= 0; z++)
1783 {
1784 maptex tex = self->tex [cell->tile [z]];
1785 int a0 = 255 - tex.a;
1786 int a1 = tex.a;
1787
1788 r = (r * a0 + tex.r * a1) / 255;
1789 g = (g * a0 + tex.g * a1) / 255;
1790 b = (b * a0 + tex.b * a1) / 255;
1791 a = (a * a0 + tex.a * a1) / 255;
1792 }
1793 }
1794
1795 *map++ = (r )
1796 | (g << 8)
1797 | (b << 16)
1798 | (a << 24);
1799 }
1800 }
1801
1802 RETVAL = map_sv;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE:
2151{
2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160
2161 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3);
2163
2164 mx += self->x - 1;
2165 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
2169 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows)
2171 {
2172 maprow *row = self->row + (y + my);
2173
2174 for (x = 0; x < sw1; x++)
2175 if (row->c0 <= x + mx && x + mx < row->c1)
2176 {
2177 mapcell *cell = row->col + (x + mx - row->c0);
2178
2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
2181 : 255 - FOW_DARKNESS;
2182 }
2183 }
2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
2223 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34)));
2225 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv);
2227}
2228
2229SV *
2230get_rect (DC::Map self, int x0, int y0, int w, int h)
2231 CODE:
2232{
2233 int x, y, x1, y1;
2234 SV *data_sv = newSV (w * h * 7 + 5);
2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2236
2237 *data++ = 0; /* version 0 format */
2238 *data++ = w >> 8; *data++ = w;
2239 *data++ = h >> 8; *data++ = h;
2240
2241 // we need to do this 'cause we don't keep an absolute coord system for rows
2242 // TODO: treat rows as we treat columns
2243 map_get_row (self, y0 + self->y - self->oy);//D
2244 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2245
2246 x0 += self->x - self->ox;
2247 y0 += self->y - self->oy;
2248
2249 x1 = x0 + w;
2250 y1 = y0 + h;
2251
2252 for (y = y0; y < y1; y++)
2253 {
2254 maprow *row = 0 <= y && y < self->rows
2255 ? self->row + y
2256 : 0;
2257
2258 for (x = x0; x < x1; x++)
2259 {
2260 if (row && row->c0 <= x && x < row->c1)
2261 {
2262 mapcell *cell = row->col + (x - row->c0);
2263 uint8_t flags = 0;
2264
2265 if (cell->tile [0]) flags |= 1;
2266 if (cell->tile [1]) flags |= 2;
2267 if (cell->tile [2]) flags |= 4;
2268
2269 *data++ = flags;
2270
2271 if (flags & 1)
2272 {
2273 tileid tile = cell->tile [0];
2274 *data++ = tile >> 8;
2275 *data++ = tile;
2276 }
2277
2278 if (flags & 2)
2279 {
2280 tileid tile = cell->tile [1];
2281 *data++ = tile >> 8;
2282 *data++ = tile;
2283 }
2284
2285 if (flags & 4)
2286 {
2287 tileid tile = cell->tile [2];
2288 *data++ = tile >> 8;
2289 *data++ = tile;
2290 }
2291 }
2292 else
2293 *data++ = 0;
2294 }
2295 }
2296
2297 SvPOK_only (data_sv);
2298 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2299 RETVAL = data_sv;
2300}
2301 OUTPUT:
2302 RETVAL
2303
2304void
2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2306 PPCODE:
2307{
2308 int x, y, z;
2309 int w, h;
2310 int x1, y1;
2311
2312 if (*data++ != 0)
2313 XSRETURN_EMPTY; /* version mismatch */
2314
2315 w = *data++ << 8; w |= *data++;
2316 h = *data++ << 8; h |= *data++;
2317
2318 // we need to do this 'cause we don't keep an absolute coord system for rows
2319 // TODO: treat rows as we treat columns
2320 map_get_row (self, y0 + self->y - self->oy);//D
2321 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2322
2323 x0 += self->x - self->ox;
2324 y0 += self->y - self->oy;
2325
2326 x1 = x0 + w;
2327 y1 = y0 + h;
2328
2329 for (y = y0; y < y1; y++)
2330 {
2331 maprow *row = map_get_row (self, y);
2332
2333 for (x = x0; x < x1; x++)
2334 {
2335 uint8_t flags = *data++;
2336
2337 if (flags)
2338 {
2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
2341
2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2345
2346 if (cell->darkness == 0)
2347 {
2348 cell->darkness = 0;
2349
2350 for (z = 0; z <= 2; z++)
2351 {
2352 tileid t = tile [z];
2353
2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
2361 }
2362 }
2363 }
2364 }
2365 }
2366}
2367
2368MODULE = Deliantra::Client PACKAGE = DC::RW
2369
2370DC::RW
2371new (SV *class, SV *data_sv)
2372 CODE:
2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
2379 OUTPUT:
2380 RETVAL
2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
2491DESTROY (DC::MixChunk self)
2492 CODE:
2493 Mix_FreeChunk (self);
2494
2495int
2496volume (DC::MixChunk self, int volume = -1)
2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
2500 RETVAL = Mix_VolumeChunk (self, volume);
2501 OUTPUT:
2502 RETVAL
2503
2504DC::Channel
2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2506 CODE:
2507{
2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
2519 OUTPUT:
2520 RETVAL
2521
2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2523
2524int
2525volume (int volume = -1)
2526 PROTOTYPE: ;$
2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
2530 RETVAL = Mix_VolumeMusic (volume);
2531 OUTPUT:
2532 RETVAL
2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
2544DC::MixMusic
2545new (SV *class, DC::RW rwops)
2546 CODE:
2547 RETVAL = Mix_LoadMUS_RW (rwops);
2548 OUTPUT:
2549 RETVAL
2550
2551void
2552DESTROY (DC::MixMusic self)
2553 CODE:
2554 Mix_FreeMusic (self);
2555
2556int
2557play (DC::MixMusic self, int loops = -1)
2558 CODE:
2559 RETVAL = Mix_PlayMusic (self, loops);
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
2571
2572BOOT:
2573{
2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2575 static const struct {
2576 const char *name;
2577 IV iv;
2578 } *civ, const_iv[] = {
2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
2583 const_iv (GL_COLOR_MATERIAL),
2584 const_iv (GL_SMOOTH),
2585 const_iv (GL_FLAT),
2586 const_iv (GL_DITHER),
2587 const_iv (GL_BLEND),
2588 const_iv (GL_CULL_FACE),
2589 const_iv (GL_SCISSOR_TEST),
2590 const_iv (GL_DEPTH_TEST),
2591 const_iv (GL_ALPHA_TEST),
2592 const_iv (GL_NORMALIZE),
2593 const_iv (GL_RESCALE_NORMAL),
2594 const_iv (GL_FRONT),
2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
2597 const_iv (GL_AND),
2598 const_iv (GL_ONE),
2599 const_iv (GL_ZERO),
2600 const_iv (GL_SRC_ALPHA),
2601 const_iv (GL_DST_ALPHA),
2602 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2603 const_iv (GL_ONE_MINUS_DST_ALPHA),
2604 const_iv (GL_SRC_ALPHA_SATURATE),
2605 const_iv (GL_RGB),
2606 const_iv (GL_RGBA),
2607 const_iv (GL_RGBA4),
2608 const_iv (GL_RGBA8),
2609 const_iv (GL_RGB5_A1),
2610 const_iv (GL_UNSIGNED_BYTE),
2611 const_iv (GL_UNSIGNED_SHORT),
2612 const_iv (GL_UNSIGNED_INT),
2613 const_iv (GL_ALPHA),
2614 const_iv (GL_INTENSITY),
2615 const_iv (GL_LUMINANCE),
2616 const_iv (GL_LUMINANCE_ALPHA),
2617 const_iv (GL_FLOAT),
2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
2628 const_iv (GL_TEXTURE_1D),
2629 const_iv (GL_TEXTURE_2D),
2630 const_iv (GL_TEXTURE_ENV),
2631 const_iv (GL_TEXTURE_MAG_FILTER),
2632 const_iv (GL_TEXTURE_MIN_FILTER),
2633 const_iv (GL_TEXTURE_ENV_MODE),
2634 const_iv (GL_TEXTURE_WRAP_S),
2635 const_iv (GL_TEXTURE_WRAP_T),
2636 const_iv (GL_REPEAT),
2637 const_iv (GL_CLAMP),
2638 const_iv (GL_CLAMP_TO_EDGE),
2639 const_iv (GL_NEAREST),
2640 const_iv (GL_LINEAR),
2641 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2642 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2643 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2644 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2645 const_iv (GL_GENERATE_MIPMAP),
2646 const_iv (GL_MODULATE),
2647 const_iv (GL_DECAL),
2648 const_iv (GL_REPLACE),
2649 const_iv (GL_DEPTH_BUFFER_BIT),
2650 const_iv (GL_COLOR_BUFFER_BIT),
2651 const_iv (GL_PROJECTION),
2652 const_iv (GL_MODELVIEW),
2653 const_iv (GL_COLOR_LOGIC_OP),
2654 const_iv (GL_SEPARABLE_2D),
2655 const_iv (GL_CONVOLUTION_2D),
2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
2659 const_iv (GL_LINES),
2660 const_iv (GL_LINE_STRIP),
2661 const_iv (GL_LINE_LOOP),
2662 const_iv (GL_QUADS),
2663 const_iv (GL_QUAD_STRIP),
2664 const_iv (GL_TRIANGLES),
2665 const_iv (GL_TRIANGLE_STRIP),
2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
2677 const_iv (GL_V2F),
2678 const_iv (GL_V3F),
2679 const_iv (GL_T2F_V3F),
2680 const_iv (GL_T2F_N3F_V3F),
2681# undef const_iv
2682 };
2683
2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
2696
2697char *
2698gl_vendor ()
2699 CODE:
2700 RETVAL = (char *)glGetString (GL_VENDOR);
2701 OUTPUT:
2702 RETVAL
2703
2704char *
2705gl_version ()
2706 CODE:
2707 RETVAL = (char *)glGetString (GL_VERSION);
2708 OUTPUT:
2709 RETVAL
2710
2711char *
2712gl_extensions ()
2713 CODE:
2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2715 OUTPUT:
2716 RETVAL
2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
2732int glGetError ()
2733
2734void glFinish ()
2735
2736void glClear (int mask)
2737
2738void glClearColor (float r, float g, float b, float a = 1.0)
2739 PROTOTYPE: @
2740
2741void glEnable (int cap)
2742
2743void glDisable (int cap)
2744
2745void glShadeModel (int mode)
2746
2747void glHint (int target, int mode)
2748
2749void glBlendFunc (int sfactor, int dfactor)
2750
2751void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2752 CODE:
2753 gl_BlendFuncSeparate (sa, da, saa, daa);
2754
2755void glDepthMask (int flag)
2756
2757void glLogicOp (int opcode)
2758
2759void glColorMask (int red, int green, int blue, int alpha)
2760
2761void glMatrixMode (int mode)
2762
2763void glPushMatrix ()
2764
2765void glPopMatrix ()
2766
2767void glLoadIdentity ()
2768
2769void glDrawBuffer (int buffer)
2770
2771void glReadBuffer (int buffer)
2772
2773# near_ and far_ are due to microsofts buggy "c" compiler
2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2775
2776# near_ and far_ are due to microsofts buggy "c" compiler
2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
2780
2781void glViewport (int x, int y, int width, int height)
2782
2783void glScissor (int x, int y, int width, int height)
2784
2785void glTranslate (float x, float y, float z = 0.)
2786 CODE:
2787 glTranslatef (x, y, z);
2788
2789void glScale (float x, float y, float z = 1.)
2790 CODE:
2791 glScalef (x, y, z);
2792
2793void glRotate (float angle, float x, float y, float z)
2794 CODE:
2795 glRotatef (angle, x, y, z);
2796
2797void glColor (float r, float g, float b, float a = 1.0)
2798 ALIAS:
2799 glColor_premultiply = 1
2800 CODE:
2801 if (ix)
2802 {
2803 r *= a;
2804 g *= a;
2805 b *= a;
2806 }
2807 // microsoft visual "c" rounds instead of truncating...
2808 glColor4f (r, g, b, a);
2809
2810void glRasterPos (float x, float y, float z = 0.)
2811 CODE:
2812 glRasterPos3f (0, 0, z);
2813 glBitmap (0, 0, 0, 0, x, y, 0);
2814
2815void glVertex (float x, float y, float z = 0.)
2816 CODE:
2817 glVertex3f (x, y, z);
2818
2819void glTexCoord (float s, float t)
2820 CODE:
2821 glTexCoord2f (s, t);
2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
632 glEnd (); 2834 glEnd ();
633}
634 2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
2852void glTexEnv (int target, int pname, float param)
2853 CODE:
2854 glTexEnvf (target, pname, param);
2855
2856void glTexParameter (int target, int pname, float param)
2857 CODE:
2858 glTexParameterf (target, pname, param);
2859
2860void glBindTexture (int target, int name)
2861
2862void glConvolutionParameter (int target, int pname, float params)
2863 CODE:
2864 if (gl.ConvolutionParameterf)
2865 gl.ConvolutionParameterf (target, pname, params);
2866
2867void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2868 CODE:
2869 if (gl.ConvolutionFilter2D)
2870 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2871
2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2873 CODE:
2874 if (gl.SeparableFilter2D)
2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2876
2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2878
2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2880
2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2884
2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2886
2887int glGenTexture ()
2888 CODE:
2889 RETVAL = gen_texture ();
2890 OUTPUT:
2891 RETVAL
2892
2893void glDeleteTexture (int name)
2894 CODE:
2895 del_texture (name);
2896
2897int glGenList ()
2898 CODE:
2899 RETVAL = glGenLists (1);
2900 OUTPUT:
2901 RETVAL
2902
2903void glDeleteList (int list)
2904 CODE:
2905 glDeleteLists (list, 1);
2906
2907void glNewList (int list, int mode = GL_COMPILE)
2908
2909void glEndList ()
2910
2911void glCallList (int list)
2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines