ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
34 37
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 39
37#include <SDL.h> 40#include <SDL.h>
38#include <SDL_thread.h> 41#include <SDL_thread.h>
39#include <SDL_endian.h> 42#include <SDL_endian.h>
40#include <SDL_image.h> 43#include <SDL_image.h>
41#include <SDL_mixer.h> 44#include <SDL_mixer.h>
42#include <SDL_opengl.h> 45#include <SDL_opengl.h>
43 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
44#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
46 56
47#include <glib/gmacros.h> 57#include <glib.h>
48 58
49#include <pango/pango.h> 59#include <pango/pango.h>
50 60
51#ifndef PANGO_VERSION_CHECK 61#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 62# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 75# include <netinet/in.h>
66# include <netinet/tcp.h> 76# include <netinet/tcp.h>
67# include <inttypes.h> 77# include <inttypes.h>
68#endif 78#endif
69 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
73 95
74#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
76 98
77#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
78 100
79/* mask out modifiers we are not interested in */ 101/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 103
82#if 0 104#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 105
84#else 106#define TEXID_SPEECH 1
85# define PARACHUTE 0 107#define TEXID_NOFACE 2
86#endif 108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
87 127
88static AV *texture_av; 128static AV *texture_av;
89 129
90static struct 130static struct
91{ 131{
148{ 188{
149 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
150 190
151 while (attrs) 191 while (attrs)
152 { 192 {
153 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
154 194
155 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1; 196 return 1;
157 197
158 attrs = attrs->next; 198 attrs = attrs->next;
159 } 199 }
160 200
161 return 0; 201 return 0;
162} 202}
163 203
164typedef struct cf_layout { 204struct cf_layout {
165 PangoLayout *pl; 205 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
167 int base_height; 207 int base_height;
168 DC__Font font; 208 DC__Font font;
169 rc_t *rc; 209 rc_t *rc;
170} *DC__Layout; 210};
211
212typedef cf_layout *DC__Layout;
171 213
172static DC__Font default_font; 214static DC__Font default_font;
173static PangoContext *opengl_context; 215static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
175 217
176static void 218static void
177substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
178{ 220{
179 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif 224#endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184} 226}
185 227
186static void 228static void
216} 258}
217 259
218typedef uint16_t tileid; 260typedef uint16_t tileid;
219typedef uint16_t faceid; 261typedef uint16_t faceid;
220 262
221typedef struct { 263struct maptex
264{
222 GLuint name; 265 GLuint name;
223 int w, h; 266 int w, h;
224 float s, t; 267 float s, t;
225 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
226 tileid smoothtile; 269 tileid smoothtile;
227 uint8_t smoothlevel; 270 uint8_t smoothlevel;
228} maptex; 271 uint8_t unused; /* set to zero on use */
272};
229 273
230typedef struct { 274struct mapcell
275{
231 uint32_t player; 276 uint32_t player;
232 tileid tile[3]; 277 tileid tile[3];
233 uint16_t darkness; 278 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
235} mapcell; 280};
236 281
237typedef struct { 282struct maprow
283{
238 int32_t c0, c1; 284 int32_t c0, c1;
239 mapcell *col; 285 mapcell *col;
240} maprow; 286};
241 287
242typedef struct map { 288struct mapgrid {
243 int x, y, w, h; 289 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
247 293
248 int32_t rows; 294 int32_t rows;
249 maprow *row; 295 maprow *row;
250} *DC__Map; 296};
297
298typedef mapgrid *DC__Map;
251 299
252static char * 300static char *
253prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
254{ 302{
255 char *p; 303 char *p;
273 321
274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276 324
277static void 325static void
278need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
279{ 327{
280 while (self->faces <= face) 328 while (self->faces <= face)
281 { 329 {
282 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2; 331 self->faces *= 2;
284 } 332 }
285} 333}
286 334
287static void 335static void
288need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
289{ 337{
290 while (self->texs <= texid) 338 while (self->texs <= texid)
291 { 339 {
292 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2; 341 self->texs *= 2;
294 } 342 }
295} 343}
296 344
297static maprow * 345static maprow *
298map_get_row (DC__Map self, int y) 346map_get_row (mapgrid *self, int y)
299{ 347{
300 if (0 > y) 348 if (0 > y)
301 { 349 {
302 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
341 389
342 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
343} 391}
344 392
345static mapcell * 393static mapcell *
346map_get_cell (DC__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
347{ 395{
348 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
349} 397}
350 398
351static void 399static void
352map_clear (DC__Map self) 400map_clear (mapgrid *self)
353{ 401{
354 int r; 402 int r;
355 403
356 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
364 self->oy = 0; 412 self->oy = 0;
365 self->row = 0; 413 self->row = 0;
366 self->rows = 0; 414 self->rows = 0;
367} 415}
368 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
369static void 427static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
371{ 429{
372 int x, y; 430 int x, y;
373 maprow *row; 431 maprow *row;
374 mapcell *cell; 432 mapcell *cell;
375 433
387 if (x >= row->c1) 445 if (x >= row->c1)
388 break; 446 break;
389 447
390 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
391 449
392 cell->darkness = 0; 450 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 451 }
397 } 452 }
398} 453}
399 454
400typedef struct { 455struct smooth_key
456{
401 tileid tile; 457 tileid tile;
402 uint8_t x, y, level; 458 uint8_t x, y, level;
403} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
404 478
405static void 479static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
407{ 481{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
409 483
410 if (SvIOK (*sv)) 484 if (it == h.end ())
411 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
412 else 486 else
413 sv_setiv (*sv, bits); 487 it->second |= bits;
414} 488}
415 489
416static void 490static void
417music_finished (void) 491music_finished (void)
418{ 492{
435 ev.code = 1; 509 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 511 ev.data2 = 0;
438 512
439 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
440} 521}
441 522
442static unsigned int 523static unsigned int
443minpot (unsigned int n) 524minpot (unsigned int n)
444{ 525{
511 if (!svp || !SvTRUE (*svp)) 592 if (!svp || !SvTRUE (*svp))
512 return 0; 593 return 0;
513 594
514 return 1; 595 return 1;
515} 596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
516 655
517MODULE = Deliantra::Client PACKAGE = DC 656MODULE = Deliantra::Client PACKAGE = DC
518 657
519PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
520 659
549 const_iv (SDL_USEREVENT), 688 const_iv (SDL_USEREVENT),
550 689
551 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
554 743
555 const_iv (SDLK_FIRST), 744 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 745 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
638 827
828 const_iv (KMOD_LRAM),
829
639 const_iv (MIX_DEFAULT_FORMAT), 830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
640# undef const_iv 860# undef const_iv
641 }; 861 };
642 862
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 865
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 868}
649 869
665NV ceil (NV x) 885NV ceil (NV x)
666 886
667IV minpot (UV n) 887IV minpot (UV n)
668 888
669IV popcount (UV n) 889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
670 896
671void 897void
672pango_init () 898pango_init ()
673 CODE: 899 CODE:
674{ 900{
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 908#endif
683} 909}
684 910
685char *
686SDL_GetError () 911char *SDL_GetError ()
687 912
688int 913void SDL_main_hack (SV *real_main)
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
690 915
691void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
692SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
693 933
694void 934void
695SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
696 PPCODE: 936 PPCODE:
697{ 937{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 952
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 955
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 957
721 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
722 while (*m) 959 while (*m)
723 { 960 {
724 if ((*m)->w >= 800 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
725 { 962 {
726 AV *av = newAV (); 963 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
752 ); 989 );
753 990
754 if (RETVAL) 991 if (RETVAL)
755 { 992 {
756 av_clear (texture_av); 993 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h" 995#include "glfunc.h"
761#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
762 } 999 }
763} 1000}
764 OUTPUT: 1001 OUTPUT:
765 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
766 1006
767void 1007void
768SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
769 1009
770char * 1010char *
771SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
772 1013
773int 1014int
774SDL_GetAppState () 1015SDL_GetAppState ()
775 1016
776int 1017int
777SDL_GetModState () 1018SDL_GetModState ()
778 1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
779void 1024void
1025SDL_PumpEvents ()
1026
1027void
780poll_events () 1028peep_events ()
781 PPCODE: 1029 PPCODE:
782{ 1030{
783 SDL_Event ev; 1031 SDL_Event ev;
784 1032
785 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
792 { 1040 {
793 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
794 case SDL_KEYUP: 1042 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break; 1048 break;
801 1049
802 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
821 x = ev.motion.x; 1069 x = ev.motion.x;
822 y = ev.motion.y; 1070 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 } 1072 }
825 1073
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
851 1099
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 } 1101 }
854} 1102}
855 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
856int 1117int
857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL: 1119 POSTCALL:
859 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
861 1122
862void 1123void
863Mix_QuerySpec () 1124Mix_QuerySpec ()
922add_font (char *file) 1183add_font (char *file)
923 CODE: 1184 CODE:
924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT: 1186 OUTPUT:
926 RETVAL 1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
927 1195
928void 1196void
929load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
930 ALIAS: 1198 ALIAS:
931 load_image_file = 1 1199 load_image_file = 1
977 1245
978 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
979 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
980 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
981 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
984 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
987 1255
1047#if DEBUG 1315#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
1049#endif 1317#endif
1050} 1318}
1051 1319
1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1052MODULE = Deliantra::Client PACKAGE = DC::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1053 1328
1054PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
1055 1330
1056DC::Font 1331DC::Font
1057new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
1058 CODE: 1333 CODE:
1059{ 1334{
1060 int count; 1335 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1091 PROTOTYPE: 1366 PROTOTYPE:
1092 CODE: 1367 CODE:
1093 tc_restore (); 1368 tc_restore ();
1094 1369
1095DC::Layout 1370DC::Layout
1096new (SV *class) 1371new (SV *klass)
1097 CODE: 1372 CODE:
1098 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1099 1374
1100 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1250 1525
1251void 1526void
1252set_height (DC::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1253 CODE: 1528 CODE:
1254 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1255 { 1530 {
1256 self->base_height = base_height; 1531 self->base_height = base_height;
1257 layout_update_font (self); 1532 layout_update_font (self);
1258 } 1533 }
1259 1534
1260void 1535void
1487 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1489 } 1764 }
1490} 1765}
1491 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE: 1889 CODE:
1494{ 1890{
1495 GLint width; 1891 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1503MODULE = Deliantra::Client PACKAGE = DC::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1504 1900
1505PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1506 1902
1507DC::Map 1903DC::Map
1508new (SV *class) 1904new (SV *klass)
1509 CODE: 1905 CODE:
1510 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1511 RETVAL->x = 0; 1907 RETVAL->x = 0;
1512 RETVAL->y = 0; 1908 RETVAL->y = 0;
1513 RETVAL->w = 0; 1909 RETVAL->w = 0;
1514 RETVAL->h = 0; 1910 RETVAL->h = 0;
1515 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1552 1948
1553void 1949void
1554set_smooth (DC::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE: 1951 CODE:
1556{ 1952{
1557 tileid texid; 1953 tileid texid;
1558 maptex *tex; 1954 maptex *tex;
1559 1955
1560 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1561 return; 1957 return;
1562 1958
1563 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1564 return; 1960 return;
1565 1961
1566 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1567 1963
1568 if (!texid) 1964 if (!texid)
1569 return; 1965 return;
1570 1966
1571 tex = self->tex + texid; 1967 tex = self->tex + texid;
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604} 2000}
2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
1605 2021
1606int 2022int
1607ox (DC::Map self) 2023ox (DC::Map self)
1608 ALIAS: 2024 ALIAS:
1609 oy = 1 2025 oy = 1
1649 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1650 } 2066 }
1651} 2067}
1652 2068
1653SV * 2069SV *
1654map1a_update (DC::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1655 CODE: 2071 CODE:
1656{ 2072{
1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1658 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1659 mapcell *cell; 2075 mapcell *cell;
1680 2096
1681 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1682 2098
1683 if (flags & 8) 2099 if (flags & 8)
1684 { 2100 {
2101 uint8_t ext, cmd;
2102
1685 if (extmap) 2103 do
1686 { 2104 {
1687 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1688 2107
1689 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1690 { 2111 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1; 2112 cell->stat_width = 1;
1699 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 } 2114 }
1717 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1718 } 2132 }
1719 else 2133 while (ext & 0x80);
1720 cell->darkness = *data++ + 1;
1721 } 2134 }
1722 2135
1723 for (z = 0; z <= 2; ++z) 2136 for (z = 0; z <= 2; ++z)
1724 if (flags & (4 >> z)) 2137 if (flags & (4 >> z))
1725 { 2138 {
1728 cell->tile [z] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
1729 2142
1730 if (cell->tile [z]) 2143 if (cell->tile [z])
1731 { 2144 {
1732 maptex *tex = self->tex + cell->tile [z]; 2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
1733 if (!tex->name) 2147 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z])); 2148 av_push (missing, newSViv (cell->tile [z]));
1735 2149
1736 if (tex->smoothtile) 2150 if (tex->smoothtile)
1737 { 2151 {
1738 maptex *smooth = self->tex + tex->smoothtile; 2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
1739 if (!smooth->name) 2154 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile)); 2155 av_push (missing, newSViv (tex->smoothtile));
1741 } 2156 }
1742 } 2157 }
1743 } 2158 }
1744 } 2159 }
1745 else 2160 else
1746 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1747 } 2162 }
1748} 2163}
1749 OUTPUT: 2164 OUTPUT:
1750 RETVAL 2165 RETVAL
1751 2166
1771 ? self->row + y 2186 ? self->row + y
1772 : 0; 2187 : 0;
1773 2188
1774 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1775 { 2190 {
1776 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1777 2192
1778 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1779 { 2194 {
1780 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1781 2196
1783 { 2198 {
1784 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1785 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1786 int a1 = tex.a; 2201 int a1 = tex.a;
1787 2202
1788 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1789 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1790 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1791 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1792 } 2207 }
1793 } 2208 }
1794 2209
1795 *map++ = (r ) 2210 *map++ = (r )
1796 | (g << 8) 2211 | (g << 8)
1797 | (b << 16) 2212 | (b << 16)
1798 | (a << 24); 2213 | (a << 24);
1799 } 2214 }
1800 } 2215 }
1801 2216
1802 RETVAL = map_sv; 2217 RETVAL = map_sv;
1803} 2218}
1804 OUTPUT: 2219 OUTPUT:
1805 RETVAL 2220 RETVAL
1806 2221
1807void 2222void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1809 CODE: 2224 CODE:
1810{ 2225{
1811 int x, y, z; 2226 int x, y, z;
1812 2227
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 2230 smooth_key skey;
1817 2231 int pl_x, pl_y;
2232 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
1819 rc_key_t key; 2235 rc_key_t key;
1820 rc_array_t *arr; 2236 rc_array_t *arr;
1821 2237
2238 pl_tex.name = 0;
2239
1822 // thats current max. sorry. 2240 // that's current max. sorry.
1823 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1825 2243
1826 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1831 key.g = 255; 2249 key.g = 255;
1832 key.b = 255; 2250 key.b = 255;
1833 key.a = 255; 2251 key.a = 255;
1834 key.mode = GL_QUADS; 2252 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F; 2253 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837 2254
1838 mx += self->x; 2255 mx += self->x;
1839 my += self->y; 2256 my += self->y;
1840 2257
1841 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866 2283
1867 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1868 { 2285 {
2286 smooth_hash smooth;
1869 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1870 2289
1871 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1873 { 2292 {
1874 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1884 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1885 int px, py; 2304 int px, py;
1886 2305
1887 if (key.texname != tex.name) 2306 if (key.texname != tex.name)
1888 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1889 if (!tex.name) 2310 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1891 2312
1892 key.texname = tex.name; 2313 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 2314 arr = rc_array (rc, &key);
1894 } 2315 }
1895 2316
1896 px = (x + 1) * T - tex.w; 2317 px = (x + 1) * Th - tex.w;
1897 py = (y + 1) * T - tex.h; 2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
1898 2327
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928 2332
1929 // update smooth hash 2333 // update smooth hash
1930 if (tex.smoothtile) 2334 if (tex.smoothtile)
1931 { 2335 {
1932 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1948 2352
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1951 2355
1952 // full tile 2356 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1954 2358
1955 // borders 2359 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1960 2364
1961 // corners 2365 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1966 } 2391 }
1967 } 2392 }
1968 } 2393 }
1969 } 2394 }
1970 2395
1986 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1987 { 2412 {
1988 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1989 HE *he; 2414 HE *he;
1990 2415
1991 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1992 while ((he = hv_iternext (smooth)))
1993 { 2417 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1995 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1996 2420
1997 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1998 && skey->level == level 2422 && skey.level == level
1999 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
2000 { 2424 {
2001 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
2002 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
2003 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
2004 int border = bits & 15; 2428 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
2008 2432
2010 { 2434 {
2011 // this time avoiding texture state changes 2435 // this time avoiding texture state changes
2012 // save gobs of state changes. 2436 // save gobs of state changes.
2013 if (key.texname != tex.name) 2437 if (key.texname != tex.name)
2014 { 2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2015 glEnd (); 2441 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
2018 } 2444 }
2019 2445
2020 if (border) 2446 if (border)
2021 { 2447 {
2022 float ox = border * dx; 2448 float ox = border * dx;
2023 2449
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2028 } 2454 }
2029 2455
2030 if (corner) 2456 if (corner)
2031 { 2457 {
2032 float ox = corner * dx; 2458 float ox = corner * dx;
2033 2459
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2038 } 2464 }
2039 } 2465 }
2040 } 2466 }
2041 } 2467 }
2042 } 2468 }
2044 2470
2045 glEnd (); 2471 glEnd ();
2046 glDisable (GL_TEXTURE_2D); 2472 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1; 2473 key.texname = -1;
2048 } 2474 }
2049
2050 hv_clear (smooth);
2051 } 2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2052 2496
2053 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2054 rc_free (rc); 2498 rc_free (rc);
2499 rc_free (rc_ov);
2055 2500
2056 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
2059 { 2504 {
2062 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
2064 { 2509 {
2065 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
2066 2511
2067 int px = x * T; 2512 int px = x * Tw;
2068 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2069 2520
2070 if (cell->stat_hp) 2521 if (cell->stat_hp)
2071 { 2522 {
2072 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2074 2525
2075 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py); 2528 px + width - 1, py);
2078 2529
2084 } 2535 }
2085 } 2536 }
2086} 2537}
2087 2538
2088void 2539void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2090 CODE: 2541 CODE:
2091{ 2542{
2092 static float color[16][3] = { 2543 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
2094 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
2095 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
2096 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
2097 2548
2098 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
2099 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
2100 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
2101 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
2102 2553
2103 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
2104 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
2105 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
2106 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
2107 2558
2108 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
2109 2560
2110 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
2111 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
2112 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
2113 }; 2564 };
2114 2565
2115 int x, y; 2566 int x, y;
2116 2567
2117 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2119 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
2122 2579
2123 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
2127 2584
2128 if (m) 2585 if (m)
2129 { 2586 {
2130 float *c = color [m & 15]; 2587 float *c = color [m & 15];
2131 2588
2132 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2133 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
2134 2591
2135 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 } 2597 }
2148void 2605void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE: 2607 PPCODE:
2151{ 2608{
2152 int x, y; 2609 int x, y;
2153 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2154 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2155 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160 2618
2161 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2163 2621
2164 mx += self->x - 1; 2622 mx += self->x - 1;
2165 my += self->y - 1; 2623 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168 2624
2169 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
2171 { 2627 {
2172 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2175 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2176 { 2632 {
2177 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2178 2634
2179 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2181 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2182 } 2638 }
2183 } 2639 }
2184 2640
2185 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2205 2661
2206 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2209 2665
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2219 } 2675 }
2220 2676
2221 free (darkness1); 2677 free (darkness1);
2222 2678
2223 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2225 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2227} 2683}
2228 2684
2229SV * 2685SV *
2292 else 2748 else
2293 *data++ = 0; 2749 *data++ = 0;
2294 } 2750 }
2295 } 2751 }
2296 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2297 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2298 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2299 RETVAL = data_sv; 2760 RETVAL = data_sv;
2300} 2761}
2301 OUTPUT: 2762 OUTPUT:
2302 RETVAL 2763 RETVAL
2303 2764
2304void 2765void
2305set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2306 PPCODE: 2767 PPCODE:
2307{ 2768{
2308 int x, y, z; 2769 int x, y, z;
2309 int w, h; 2770 int w, h;
2310 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2311 2782
2312 if (*data++ != 0) 2783 if (*data++ != 0)
2313 XSRETURN_EMPTY; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2314 2785
2315 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2330 { 2801 {
2331 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2332 2803
2333 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2334 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2335 uint8_t flags = *data++; 2811 flags = *data++;
2336 2812
2337 if (flags) 2813 if (flags)
2338 { 2814 {
2339 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2345 2821
2346 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2347 { 2823 {
2348 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2349 2826
2350 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2351 { 2828 {
2352 tileid t = tile [z]; 2829 tileid t = tile [z];
2353 2830
2354 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2355 { 2832 {
2356 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t); 2834 need_texid (self, t);
2358 } 2835 }
2359 2836
2360 cell->tile [z] = t; 2837 cell->tile [z] = t;
2361 } 2838 }
2366} 2843}
2367 2844
2368MODULE = Deliantra::Client PACKAGE = DC::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2369 2846
2370DC::RW 2847DC::RW
2371new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2372 CODE: 2849 CODE:
2373{ 2850{
2374 STRLEN datalen; 2851 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2376 2853
2378} 2855}
2379 OUTPUT: 2856 OUTPUT:
2380 RETVAL 2857 RETVAL
2381 2858
2382DC::RW 2859DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2384 CODE: 2861 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT: 2863 OUTPUT:
2387 RETVAL 2864 RETVAL
2388 2865
2406 if (RETVAL < 0) 2883 if (RETVAL < 0)
2407 { 2884 {
2408 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2409 2886
2410 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2411 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2412 2894 }
2895 else
2413 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2414 } 2897 }
2415 2898
2416 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2418} 2901}
2465void 2948void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE: 2950 CODE:
2468{ 2951{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472} 2955}
2473 2956
2474void 2957void
2475set_reverse_stereo (DC::Channel self, int flip) 2958set_reverse_stereo (DC::Channel self, int flip)
2478 2961
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480 2963
2481PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2482 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2483DC::MixChunk 2978DC::MixChunk
2484new (SV *class, DC::RW rwops) 2979new (SV *klass, DC::RW rwops)
2485 CODE: 2980 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT: 2982 OUTPUT:
2488 RETVAL 2983 RETVAL
2489 2984
2519 OUTPUT: 3014 OUTPUT:
2520 RETVAL 3015 RETVAL
2521 3016
2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2523 3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
3030
2524int 3031int
2525volume (int volume = -1) 3032volume (int volume = -1)
2526 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2527 CODE: 3034 CODE:
2528 if (items > 0) 3035 if (items > 0)
2539void 3046void
2540halt () 3047halt ()
2541 CODE: 3048 CODE:
2542 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2543 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2544DC::MixMusic 3058DC::MixMusic
2545new (SV *class, DC::RW rwops) 3059new (SV *klass, DC::RW rwops)
2546 CODE: 3060 CODE:
2547 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2548 OUTPUT: 3062 OUTPUT:
2549 RETVAL 3063 RETVAL
2550 3064
2578 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2579# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2583 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2584 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2585 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2586 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2587 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2599 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2600 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2601 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2602 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2603 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2604 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2605 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2606 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2607 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2608 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2676 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2677 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2678 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2679 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2680 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2681# undef const_iv 3203# undef const_iv
2682 }; 3204 };
2683 3205
2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2686 3208
2687 texture_av = newAV (); 3209 texture_av = newAV ();
2688 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2689} 3211}
2690 3212
2692disable_GL_EXT_blend_func_separate () 3214disable_GL_EXT_blend_func_separate ()
2693 CODE: 3215 CODE:
2694 gl.BlendFuncSeparate = 0; 3216 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0; 3217 gl.BlendFuncSeparateEXT = 0;
2696 3218
2697char * 3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2698gl_vendor () 3223gl_vendor ()
2699 CODE: 3224 CODE:
2700 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2701 OUTPUT: 3226 OUTPUT:
2702 RETVAL 3227 RETVAL
2703 3228
2704char * 3229const char *
2705gl_version () 3230gl_version ()
2706 CODE: 3231 CODE:
2707 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2708 OUTPUT: 3233 OUTPUT:
2709 RETVAL 3234 RETVAL
2710 3235
2711char * 3236const char *
2712gl_extensions () 3237gl_extensions ()
2713 CODE: 3238 CODE:
2714 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2715 OUTPUT: 3240 OUTPUT:
2716 RETVAL 3241 RETVAL
2717 3242
2718const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2719 3248
2720GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2721 CODE: 3250 CODE:
2722 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT: 3252 OUTPUT:
2731 3260
2732int glGetError () 3261int glGetError ()
2733 3262
2734void glFinish () 3263void glFinish ()
2735 3264
3265void glFlush ()
3266
2736void glClear (int mask) 3267void glClear (int mask)
2737 3268
2738void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2739 PROTOTYPE: @ 3270 PROTOTYPE: @
2740 3271
2749void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
2750 3281
2751void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2752 CODE: 3283 CODE:
2753 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
2754 3287
2755void glDepthMask (int flag) 3288void glDepthMask (int flag)
2756 3289
2757void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2758 3291
2793void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2794 CODE: 3327 CODE:
2795 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2796 3329
2797void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
2798 ALIAS: 3332 ALIAS:
2799 glColor_premultiply = 1 3333 glColor_premultiply = 1
2800 CODE: 3334 CODE:
2801 if (ix) 3335 if (ix)
2802 { 3336 {
2908 3442
2909void glEndList () 3443void glEndList ()
2910 3444
2911void glCallList (int list) 3445void glCallList (int list)
2912 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914 3453
2915PROTOTYPES: DISABLE 3454PROTOTYPES: DISABLE
2916 3455
2917void 3456void
2918find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
2919 PPCODE: 3458 PPCODE:
2920{ 3459{
2921 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
2922 XPUSHs (self); 3461 XPUSHs (self);
2923} 3462}
2924 3463
2925BOOT: 3464BOOT:
2926{ 3465{
2934 3473
2935void 3474void
2936draw (SV *self) 3475draw (SV *self)
2937 CODE: 3476 CODE:
2938{ 3477{
2939 HV *hv; 3478 HV *hv;
2940 SV **svp; 3479 SV **svp;
2941 NV x, y, w, h; 3480 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines