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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.62 by root, Mon Apr 24 02:41:47 2006 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 68#endif
37 69
38#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 71
40#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
41 73
42#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
44 76
45#define MIN_FONT_HEIGHT 8 77#define MIN_FONT_HEIGHT 10
46 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
49 143
50typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
51 163
52typedef struct cf_layout { 164typedef struct cf_layout {
53 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
54 int base_height; 167 int base_height;
55 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
56} *CFClient__Layout; 170} *DC__Layout;
57 171
58static CFClient__Font default_font; 172static DC__Font default_font;
59static PangoContext *context; 173static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 174static PangoFontMap *opengl_fontmap;
61 175
62static void 176static void
63substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
64{ 178{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 184}
68 185
69static void 186static void
70layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
71{ 188{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
74 */ 191 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
76 193
77 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
78 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
79 196
80 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
81} 198}
82 199
83static void 200static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
85{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
87 207
88 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
93typedef uint16_t mapface; 219typedef uint16_t faceid;
94 220
95typedef struct { 221typedef struct {
96 GLint name; 222 GLuint name;
97 int w, h; 223 int w, h;
98 float s, t; 224 float s, t;
99 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
100} maptex; 228} maptex;
101 229
102typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
103 int16_t darkness; 233 uint16_t darkness;
104 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 235} mapcell;
106 236
107typedef struct { 237typedef struct {
108 int32_t c0, c1; 238 int32_t c0, c1;
109 mapcell *col; 239 mapcell *col;
110} maprow; 240} maprow;
111 241
112typedef struct map { 242typedef struct map {
113 int x, y, w, h; 243 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 245 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 246 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 247
121 int32_t rows; 248 int32_t rows;
122 maprow *row; 249 maprow *row;
123} *CFClient__Map; 250} *DC__Map;
124 251
125static char * 252static char *
126prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
127{ 254{
128 char *p; 255 char *p;
145} 272}
146 273
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
150static maprow * 297static maprow *
151map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
152{ 299{
153 if (0 > y) 300 if (0 > y)
154 { 301 {
155 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
194 341
195 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
196} 343}
197 344
198static mapcell * 345static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
200{ 347{
201 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
202} 349}
203 350
204static void 351static void
205map_clear (CFClient__Map self) 352map_clear (DC__Map self)
206{ 353{
207 int r; 354 int r;
208 355
209 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
218 self->row = 0; 365 self->row = 0;
219 self->rows = 0; 366 self->rows = 0;
220} 367}
221 368
222static void 369static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
224{ 371{
225 int x, y; 372 int x, y;
226 maprow *row; 373 maprow *row;
374 mapcell *cell;
227 375
228 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 377 if (y >= 0)
230 { 378 {
231 if (y >= self->rows) 379 if (y >= self->rows)
237 if (x >= row->c0) 385 if (x >= row->c0)
238 { 386 {
239 if (x >= row->c1) 387 if (x >= row->c1)
240 break; 388 break;
241 389
242 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
243 } 396 }
244 } 397 }
245} 398}
246 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
247static void 405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
248music_finished () 417music_finished (void)
249{ 418{
250 SDL_UserEvent ev; 419 SDL_UserEvent ev;
251 420
252 ev.type = SDL_USEREVENT; 421 ev.type = SDL_USEREVENT;
253 ev.code = 0; 422 ev.code = 0;
255 ev.data2 = 0; 424 ev.data2 = 0;
256 425
257 SDL_PushEvent ((SDL_Event *)&ev); 426 SDL_PushEvent ((SDL_Event *)&ev);
258} 427}
259 428
260MODULE = CFClient PACKAGE = CFClient 429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
261 518
262PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
263 520
264BOOT: 521BOOT:
265{ 522{
266 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
267 static const struct { 524 static const struct {
268 const char *name; 525 const char *name;
269 IV iv; 526 IV iv;
270 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
272 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
290 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
354 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL), 638
367 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 640# undef const_iv
371 }; 641 };
372 642
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 645
376 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
380 655
381int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
683}
684
685char *
686SDL_GetError ()
687
688int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 690
384void 691void
385SDL_Quit () 692SDL_Quit ()
386 693
387void 694void
388SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
389 PPCODE: 696 PPCODE:
390{ 697{
391 SDL_Rect **m; 698 SDL_Rect **m;
392 699
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
397 704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 712
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
406 717#endif
407 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 718
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
411 720
412 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
413 while (*m) 722 while (*m)
414 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
415 AV *av = newAV (); 726 AV *av = newAV ();
416 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
417 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
418 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
419 733
420 ++m; 734 ++m;
421 } 735 }
422} 736}
423 737
424int 738int
425SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
426 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
427 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 752 );
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h"
761#undef GL_FUNC
762 }
763}
431 OUTPUT: 764 OUTPUT:
432 RETVAL 765 RETVAL
433 766
434void 767void
435SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
436 769
770char *
771SDL_GetKeyName (int sym)
772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
437void 779void
438SDL_PollEvent () 780poll_events ()
439 PPCODE: 781 PPCODE:
440{ 782{
441 SDL_Event ev; 783 SDL_Event ev;
442 784
443 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
444 { 787 {
445 HV *hv = newHV (); 788 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
790
447 switch (ev.type) 791 switch (ev.type)
448 { 792 {
449 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
450 case SDL_KEYUP: 794 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 800 break;
456 801
457 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 805 break;
461 806
462 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
468 break; 833 break;
469 834
470 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
843 break;
844
845 case SDL_USEREVENT:
846 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
849 break;
476 } 850 }
477 851
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
479 } 853 }
480} 854}
481 855
482int 856int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
484 POSTCALL: 858 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished);
861
862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
486 877
487void 878void
488Mix_CloseAudio () 879Mix_CloseAudio ()
489 880
490int 881int
491Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
492 883
884const char *
885Mix_GetError ()
886
493void 887void
494lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
495 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
496#ifndef _WIN32 896#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
498#endif 918#endif
919}
499 920
500char * 921int
501gl_version () 922add_font (char *file)
502 CODE: 923 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
504 OUTPUT: 925 OUTPUT:
505 RETVAL 926 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513
514void
515add_font (char *file)
516 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
518 927
519void 928void
520load_image_inline (SV *image_) 929load_image_inline (SV *image_)
521 ALIAS: 930 ALIAS:
522 load_image_file = 1 931 load_image_file = 1
525 STRLEN image_len; 934 STRLEN image_len;
526 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
527 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
528 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
529 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
530 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
531 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
532 941
533 if (!rw) 942 if (!rw)
534 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
535 944
564 973
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 975
567 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
568 977
978 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 979 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
578 987
579 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
581} 990}
582 991
604 PUSHs (sv_2mortal (newSViv (b / y))); 1013 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 1014 PUSHs (sv_2mortal (newSViv (a / y)));
606} 1015}
607 1016
608void 1017void
1018error (char *message)
1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
1021#ifdef _WIN32
1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023#endif
1024
1025void
609fatal (char *message) 1026fatal (char *message)
610 CODE: 1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 1029#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031#endif
1032 _exit (1);
1033
1034void
1035_exit (int retval = 0)
1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
613#else 1039#else
614 fprintf (stderr, "FATAL: %s\n", message); 1040 _exit (retval);
615#endif 1041#endif
616 exit (1);
617 1042
1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
1051
618MODULE = CFClient PACKAGE = CFClient::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
619 1053
620CFClient::Font 1054PROTOTYPES: DISABLE
1055
1056DC::Font
621new_from_file (SV *class, char *path) 1057new_from_file (SV *class, char *path, int id = 0)
622 CODE: 1058 CODE:
623{ 1059{
624 int count; 1060 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 1063 FcPatternDestroy (pattern);
628} 1064}
629 OUTPUT: 1065 OUTPUT:
630 RETVAL 1066 RETVAL
631 1067
632void 1068void
633DESTROY (CFClient::Font self) 1069DESTROY (DC::Font self)
634 CODE: 1070 CODE:
635 pango_font_description_free (self); 1071 pango_font_description_free (self);
636 1072
637void 1073void
638make_default (CFClient::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
639 CODE: 1076 CODE:
640 default_font = self; 1077 default_font = self;
641 1078
642MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
643 1080
644CFClient::Layout 1081PROTOTYPES: DISABLE
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
646 CODE: 1097 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
1099
648 RETVAL->pl = pango_layout_new (context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 1101 RETVAL->r = 1.;
1102 RETVAL->g = 1.;
1103 RETVAL->b = 1.;
1104 RETVAL->a = 1.;
1105 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
1108
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 1110 layout_update_font (RETVAL);
653 OUTPUT: 1111 OUTPUT:
654 RETVAL 1112 RETVAL
655 1113
656void 1114void
657DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
658 CODE: 1116 CODE:
659 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
660 Safefree (self); 1119 Safefree (self);
661 1120
662void 1121void
663set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
664 CODE: 1123 CODE:
665{ 1124{
666 STRLEN textlen; 1125 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
668 1127
669 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
670} 1129}
671 1130
672void 1131void
673set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
674 CODE: 1133 CODE:
675{ 1134{
676 STRLEN textlen; 1135 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
678 1137
679 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
680} 1139}
681 1140
1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
682SV * 1226SV *
683get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
684 CODE: 1228 CODE:
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
686 SvUTF8_on (RETVAL); 1230 sv_utf8_decode (RETVAL);
687 OUTPUT: 1231 OUTPUT:
688 RETVAL 1232 RETVAL
689 1233
690void 1234void
1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1236 CODE:
1237 self->r = r;
1238 self->g = g;
1239 self->b = b;
1240 self->a = a;
1241
1242void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
692 CODE: 1244 CODE:
693 if (self->font != font) 1245 if (self->font != font)
694 { 1246 {
695 self->font = font; 1247 self->font = font;
696 layout_update_font (self); 1248 layout_update_font (self);
697 } 1249 }
698 1250
699void 1251void
700set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
701 CODE: 1253 CODE:
702 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
703 { 1255 {
704 self->base_height = base_height; 1256 self->base_height = base_height;
705 layout_update_font (self); 1257 layout_update_font (self);
706 } 1258 }
707 1259
708void 1260void
709set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
710 CODE: 1262 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1264
713void 1265void
1266set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270void
1271set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275void
1276set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285void
1286set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290void
714size (CFClient::Layout self) 1291size (DC::Layout self)
715 PPCODE: 1292 PPCODE:
716{ 1293{
717 int w, h; 1294 int w, h;
718 1295
719 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
724} 1301}
725 1302
726int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
727xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
728 CODE: 1317 CODE:
729{ 1318{
730 int index, trailing; 1319 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1321 RETVAL = index + trailing;
733} 1322}
734 OUTPUT: 1323 OUTPUT:
735 RETVAL 1324 RETVAL
736 1325
737void 1326void
738cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
739 PPCODE: 1328 PPCODE:
740{ 1329{
741 PangoRectangle strong_pos; 1330 PangoRectangle pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
743 1332
744 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
745 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
748} 1337}
749 1338
750void 1339void
751render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
752 PPCODE: 1341 PPCODE:
753{ 1342{
754 SV *retval; 1343 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1344
758 layout_get_pixel_size (self, &w, &h); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
759 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
760 retval = newSV (w * h); 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
761 SvPOK_only (retval); 1348 --line;
762 SvCUR_set (retval, w * h); 1349#endif
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1350 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
777 PUSHs (sv_2mortal (newSViv (h))); 1375 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
779} 1378}
780 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
781MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
782 1415
1416PROTOTYPES: ENABLE
1417
783void 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
1443 ALIAS:
1444 draw_quad_alpha = 1
1445 draw_quad_alpha_premultiplied = 2
786 CODE: 1446 CODE:
787{ 1447{
788 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
793 1455
794 if (items < 5) 1456 if (items < 5)
795 { 1457 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1460 }
799 1461
1462 if (ix)
1463 {
1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
1474 }
1475
800 glBindTexture (GL_TEXTURE_2D, name); 1476 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1477
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1478 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1479 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1483 glEnd ();
811}
812 1484
1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND);
1489 }
1490}
1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
813MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
814 1504
815CFClient::Map 1505PROTOTYPES: DISABLE
816new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
817 CODE: 1509 CODE:
818 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1511 RETVAL->x = 0;
820 RETVAL->y = 0; 1512 RETVAL->y = 0;
821 RETVAL->w = map_width; 1513 RETVAL->w = 0;
822 RETVAL->h = map_height; 1514 RETVAL->h = 0;
823 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
830 RETVAL->row = 0; 1520 RETVAL->row = 0;
831 OUTPUT: 1521 OUTPUT:
832 RETVAL 1522 RETVAL
833 1523
834void 1524void
835DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
836 CODE: 1526 CODE:
837{ 1527{
838 map_clear (self); 1528 map_clear (self);
839 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
840 Safefree (self); 1531 Safefree (self);
841} 1532}
842 1533
843void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
844clear (CFClient::Map self) 1541clear (DC::Map self)
845 CODE: 1542 CODE:
846 map_clear (self); 1543 map_clear (self);
847 1544
848void 1545void
849set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
850 CODE: 1547 CODE:
851{ 1548{
852 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1550 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1551}
860 1552
861void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1578 CODE:
864{ 1579{
865 while (self->texs <= texid) 1580 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1581
871 { 1582 {
872 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
873 1584
874 tex->name = name; 1585 tex->name = name;
879 tex->r = r; 1590 tex->r = r;
880 tex->g = g; 1591 tex->g = g;
881 tex->b = b; 1592 tex->b = b;
882 tex->a = a; 1593 tex->a = a;
883 } 1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1604}
885 1605
886int 1606int
887ox (CFClient::Map self) 1607ox (DC::Map self)
888 ALIAS: 1608 ALIAS:
889 oy = 1 1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
890 CODE: 1614 CODE:
891 switch (ix) 1615 switch (ix)
892 { 1616 {
893 case 0: RETVAL = self->ox; break; 1617 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
895 } 1623 }
896 OUTPUT: 1624 OUTPUT:
897 RETVAL 1625 RETVAL
898 1626
899void 1627void
900scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
901 CODE: 1629 CODE:
902{ 1630{
903 if (dx > 0) 1631 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1633 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1635
908 if (dy > 0) 1636 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1638 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1640
913 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
915 1643
916 while (self->y < 0) 1644 while (self->y < 0)
920 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
921 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
922 } 1650 }
923} 1651}
924 1652
925void 1653SV *
926map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
927 CODE: 1655 CODE:
928{ 1656{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1659 mapcell *cell;
932 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
933 1663
934 while (data < data_end) 1664 while (data < data_end - 1)
935 { 1665 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
937 1667
938 x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
940 1670
941 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
942 1672
943 if (flags & 15) 1673 if (flags & 15)
944 { 1674 {
945 if (cell->darkness < 0) 1675 if (!cell->darkness)
946 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1678 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1679 }
952 1680
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
956 1682
957 if (flags & 4) 1683 if (flags & 8)
958 { 1684 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
960 } 1721 }
961 1722
1723 for (z = 0; z <= 2; ++z)
962 if (flags & 2) 1724 if (flags & (4 >> z))
963 { 1725 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
965 } 1743 }
966
967 if (flags & 1)
968 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
970 }
971 } 1744 }
972 else 1745 else
973 cell->darkness = -1; 1746 cell->darkness = 0;
974 } 1747 }
975} 1748}
1749 OUTPUT:
1750 RETVAL
976 1751
977SV * 1752SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
979 CODE: 1754 CODE:
980{ 1755{
981 int x1, x; 1756 int x1, x;
982 int y1, y; 1757 int y1, y;
983 int z; 1758 int z;
1004 { 1779 {
1005 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1006 1781
1007 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1008 { 1783 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1786 int a1 = tex.a;
1016 1787
1017 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1792 }
1023 } 1793 }
1024 1794
1025 *map++ = (r ) 1795 *map++ = (r )
1026 | (g << 8) 1796 | (g << 8)
1033} 1803}
1034 OUTPUT: 1804 OUTPUT:
1035 RETVAL 1805 RETVAL
1036 1806
1037void 1807void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1039 PPCODE: 2150 PPCODE:
1040{ 2151{
1041 int vx, vy;
1042 int x, y, z; 2152 int x, y;
1043 int last_name; 2153 int sw1 = sw + 2;
1044 mapface face; 2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1045 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1048 2160
1049 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1052 2163
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 2164 mx += self->x - 1;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 2165 my += self->y - 1;
1055 2166
1056 /* 2167 memset (darkness1, 255, sw1 * sh1);
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060 2168
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1080 { 2171 {
1081 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1082 2173
1083 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 2176 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1087 2178
1088 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 2182 }
1115 } 2183 }
1116 2184
1117 glEnd (); 2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1118 2197
1119 glDisable (GL_TEXTURE_2D); 2198 uint8_t r11 = (d11 + d21 + d12) / 3;
1120 glDisable (GL_BLEND); 2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
1121 2222
1122 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1125 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1126} 2227}
1127 2228
1128SV * 2229SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1130 CODE: 2231 CODE:
1131{ 2232{
1132 int x, y, x1, y1; 2233 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1160 { 2261 {
1161 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2263 uint8_t flags = 0;
1163 2264
1164 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1167 2268
1168 *data++ = flags; 2269 *data++ = flags;
1169 2270
1170 if (flags & 1) 2271 if (flags & 1)
1171 { 2272 {
2273 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2275 *data++ = tile;
1174 } 2276 }
1175 2277
1176 if (flags & 2) 2278 if (flags & 2)
1177 { 2279 {
2280 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2282 *data++ = tile;
1180 } 2283 }
1181 2284
1182 if (flags & 4) 2285 if (flags & 4)
1183 { 2286 {
2287 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2289 *data++ = tile;
1186 } 2290 }
1187 } 2291 }
1188 else 2292 else
1189 *data++ = 0; 2293 *data++ = 0;
1190 } 2294 }
1196} 2300}
1197 OUTPUT: 2301 OUTPUT:
1198 RETVAL 2302 RETVAL
1199 2303
1200void 2304void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2306 PPCODE:
1203{ 2307{
1204 int x, y, z; 2308 int x, y, z;
1205 int w, h; 2309 int w, h;
1206 int x1, y1; 2310 int x1, y1;
1207 2311
1208 if (*data++ != 0) 2312 if (*data++ != 0)
1209 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1210 2314
1211 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1212 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1213 2317
1214 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1230 { 2334 {
1231 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1232 2336
1233 if (flags) 2337 if (flags)
1234 { 2338 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1238 2341
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2345
1243 if (cell->darkness <= 0) 2346 if (cell->darkness == 0)
1244 { 2347 {
1245 cell->darkness = -1; 2348 cell->darkness = 0;
1246 2349
1247 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1248 { 2351 {
1249 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1250 2353
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1253 } 2361 }
1254 } 2362 }
1255 } 2363 }
1256 } 2364 }
1257 } 2365 }
1258} 2366}
1259 2367
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1261 2369
1262CFClient::MixChunk 2370DC::RW
1263new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1264 CODE: 2372 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1266 OUTPUT: 2379 OUTPUT:
1267 RETVAL 2380 RETVAL
1268 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1269void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1270DESTROY (CFClient::MixChunk self) 2491DESTROY (DC::MixChunk self)
1271 CODE: 2492 CODE:
1272 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1273 2494
1274int 2495int
1275volume (CFClient::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1276 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1277 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2501 OUTPUT:
1279 RETVAL 2502 RETVAL
1280 2503
1281int 2504DC::Channel
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2506 CODE:
2507{
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1285 OUTPUT: 2519 OUTPUT:
1286 RETVAL 2520 RETVAL
1287 2521
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1289 2523
1290int 2524int
1291volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1292 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1293 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2531 OUTPUT:
1295 RETVAL 2532 RETVAL
1296 2533
1297CFClient::MixMusic 2534void
1298new_from_file (SV *class, char *path) 2535fade_out (int ms)
1299 CODE: 2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
2544DC::MixMusic
2545new (SV *class, DC::RW rwops)
2546 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1301 OUTPUT: 2548 OUTPUT:
1302 RETVAL 2549 RETVAL
1303 2550
1304void 2551void
1305DESTROY (CFClient::MixMusic self) 2552DESTROY (DC::MixMusic self)
1306 CODE: 2553 CODE:
1307 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1308 2555
1309int 2556int
1310play (CFClient::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1311 CODE: 2558 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2560 OUTPUT:
1314 RETVAL 2561 RETVAL
1315 2562
2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1317 2571
1318BOOT: 2572BOOT:
1319{ 2573{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1321 static const struct { 2575 static const struct {
1322 const char *name; 2576 const char *name;
1323 IV iv; 2577 IV iv;
1324 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1326 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
2586 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
2588 const_iv (GL_CULL_FACE),
2589 const_iv (GL_SCISSOR_TEST),
2590 const_iv (GL_DEPTH_TEST),
2591 const_iv (GL_ALPHA_TEST),
2592 const_iv (GL_NORMALIZE),
2593 const_iv (GL_RESCALE_NORMAL),
2594 const_iv (GL_FRONT),
2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1330 const_iv (GL_AND), 2597 const_iv (GL_AND),
2598 const_iv (GL_ONE),
2599 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
2601 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2602 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2603 const_iv (GL_ONE_MINUS_DST_ALPHA),
2604 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2605 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2606 const_iv (GL_RGBA),
2607 const_iv (GL_RGBA4),
2608 const_iv (GL_RGBA8),
2609 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2610 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2611 const_iv (GL_UNSIGNED_SHORT),
2612 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2613 const_iv (GL_ALPHA),
2614 const_iv (GL_INTENSITY),
2615 const_iv (GL_LUMINANCE),
2616 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1340 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1341 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1343 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2633 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2634 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2635 const_iv (GL_TEXTURE_WRAP_T),
2636 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2637 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2638 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2639 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2640 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2641 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2642 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2643 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2644 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2645 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2646 const_iv (GL_MODULATE),
2647 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2648 const_iv (GL_REPLACE),
2649 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2650 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2651 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2652 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
2654 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1368 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
2660 const_iv (GL_LINE_STRIP),
2661 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
2663 const_iv (GL_QUAD_STRIP),
2664 const_iv (GL_TRIANGLES),
2665 const_iv (GL_TRIANGLE_STRIP),
2666 const_iv (GL_TRIANGLE_FAN),
1370 const_iv (GL_LINE_LOOP), 2667 const_iv (GL_POLYGON),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1372 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
2677 const_iv (GL_V2F),
2678 const_iv (GL_V3F),
2679 const_iv (GL_T2F_V3F),
2680 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2681# undef const_iv
1374 }; 2682 };
1375 2683
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
1378} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
2696
2697char *
2698gl_vendor ()
2699 CODE:
2700 RETVAL = (char *)glGetString (GL_VENDOR);
2701 OUTPUT:
2702 RETVAL
2703
2704char *
2705gl_version ()
2706 CODE:
2707 RETVAL = (char *)glGetString (GL_VERSION);
2708 OUTPUT:
2709 RETVAL
2710
2711char *
2712gl_extensions ()
2713 CODE:
2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2715 OUTPUT:
2716 RETVAL
2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
1379 2731
1380int glGetError () 2732int glGetError ()
2733
2734void glFinish ()
1381 2735
1382void glClear (int mask) 2736void glClear (int mask)
1383 2737
1384void glClearColor (float r, float g, float b, float a = 1.0) 2738void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2739 PROTOTYPE: @
1392 2746
1393void glHint (int target, int mode) 2747void glHint (int target, int mode)
1394 2748
1395void glBlendFunc (int sfactor, int dfactor) 2749void glBlendFunc (int sfactor, int dfactor)
1396 2750
2751void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2752 CODE:
2753 gl_BlendFuncSeparate (sa, da, saa, daa);
2754
2755void glDepthMask (int flag)
2756
1397void glLogicOp (int opcode) 2757void glLogicOp (int opcode)
1398 2758
2759void glColorMask (int red, int green, int blue, int alpha)
2760
1399void glMatrixMode (int mode) 2761void glMatrixMode (int mode)
1400 2762
1401void glPushMatrix () 2763void glPushMatrix ()
1402 2764
1403void glPopMatrix () 2765void glPopMatrix ()
1404 2766
1405void glLoadIdentity () 2767void glLoadIdentity ()
1406 2768
2769void glDrawBuffer (int buffer)
2770
2771void glReadBuffer (int buffer)
2772
2773# near_ and far_ are due to microsofts buggy "c" compiler
2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2775
2776# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
1408 2780
1409void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
2782
2783void glScissor (int x, int y, int width, int height)
1410 2784
1411void glTranslate (float x, float y, float z = 0.) 2785void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2786 CODE:
1413 glTranslatef (x, y, z); 2787 glTranslatef (x, y, z);
1414 2788
1418 2792
1419void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
1420 CODE: 2794 CODE:
1421 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
1422 2796
1423void glBegin (int mode)
1424
1425void glEnd ()
1426
1427void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2798 ALIAS:
2799 glColor_premultiply = 1
1429 CODE: 2800 CODE:
2801 if (ix)
2802 {
2803 r *= a;
2804 g *= a;
2805 b *= a;
2806 }
2807 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
2809
2810void glRasterPos (float x, float y, float z = 0.)
2811 CODE:
2812 glRasterPos3f (0, 0, z);
2813 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2814
1432void glVertex (float x, float y, float z = 0.) 2815void glVertex (float x, float y, float z = 0.)
1433 CODE: 2816 CODE:
1434 glVertex3f (x, y, z); 2817 glVertex3f (x, y, z);
1435 2818
1436void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
1437 CODE: 2820 CODE:
1438 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
1439 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
1440void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
1441 CODE: 2853 CODE:
1442 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
1443 2855
1444void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
1447 2859
1448void glBindTexture (int target, int name) 2860void glBindTexture (int target, int name)
1449 2861
1450void glConvolutionParameter (int target, int pname, float params) 2862void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2863 CODE:
2864 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2865 gl.ConvolutionParameterf (target, pname, params);
1453 2866
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2867void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2868 CODE:
2869 if (gl.ConvolutionFilter2D)
2870 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1455 2871
2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2873 CODE:
2874 if (gl.SeparableFilter2D)
2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2876
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1457 2878
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2880
2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2884
2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2886
1460int glGenTexture () 2887int glGenTexture ()
1461 CODE: 2888 CODE:
1462{ 2889 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2890 OUTPUT:
1468 RETVAL 2891 RETVAL
1469 2892
1470void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
1471 CODE: 2894 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2895 del_texture (name);
1475} 2896
1476
1477int glGenList () 2897int glGenList ()
1478 CODE: 2898 CODE:
1479 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
1480 OUTPUT: 2900 OUTPUT:
1481 RETVAL 2901 RETVAL
1488 2908
1489void glEndList () 2909void glEndList ()
1490 2910
1491void glCallList (int list) 2911void glCallList (int list)
1492 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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