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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 68#endif
43 69
44#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 71
46#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
47 73
48#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
50 76
51#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
52 89
53static struct 90static struct
54{ 91{
55#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 93#include "glfunc.h"
57#undef GL_FUNC 94#undef GL_FUNC
58} gl; 95} gl;
59 96
97static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 99{
62 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 104 else
67 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
68} 106}
69 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
72 143
73typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
74 163
75typedef struct cf_layout { 164typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 165 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
79 int base_height; 167 int base_height;
80 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
81} *CFClient__Layout; 170} *DC__Layout;
82 171
83static CFClient__Font default_font; 172static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 173static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 174static PangoFontMap *opengl_fontmap;
86 175
87static void 176static void
88substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
89{ 178{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 180#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 182#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 184}
97 185
98static void 186static void
99layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
100{ 188{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
103 */ 191 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
105 193
106 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 196
109 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
110} 198}
111 199
112static void 200static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
116 207
117 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 210
120 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
121} 212 if (!rect.height) rect.height = 1;
122 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
123typedef uint16_t mapface; 219typedef uint16_t faceid;
124 220
125typedef struct { 221typedef struct {
126 GLint name; 222 GLuint name;
127 int w, h; 223 int w, h;
128 float s, t; 224 float s, t;
129 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
130} maptex; 228} maptex;
131 229
132typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
133 int16_t darkness; 233 uint16_t darkness;
134 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 235} mapcell;
136 236
137typedef struct { 237typedef struct {
138 int32_t c0, c1; 238 int32_t c0, c1;
139 mapcell *col; 239 mapcell *col;
140} maprow; 240} maprow;
141 241
142typedef struct map { 242typedef struct map {
143 int x, y, w, h; 243 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 245 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 246 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 247
151 int32_t rows; 248 int32_t rows;
152 maprow *row; 249 maprow *row;
153} *CFClient__Map; 250} *DC__Map;
154 251
155static char * 252static char *
156prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
157{ 254{
158 char *p; 255 char *p;
175} 272}
176 273
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
180static maprow * 297static maprow *
181map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
182{ 299{
183 if (0 > y) 300 if (0 > y)
184 { 301 {
185 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
224 341
225 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
226} 343}
227 344
228static mapcell * 345static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
230{ 347{
231 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
232} 349}
233 350
234static void 351static void
235map_clear (CFClient__Map self) 352map_clear (DC__Map self)
236{ 353{
237 int r; 354 int r;
238 355
239 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
248 self->row = 0; 365 self->row = 0;
249 self->rows = 0; 366 self->rows = 0;
250} 367}
251 368
252static void 369static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 371{
255 int x, y; 372 int x, y;
256 maprow *row; 373 maprow *row;
374 mapcell *cell;
257 375
258 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 377 if (y >= 0)
260 { 378 {
261 if (y >= self->rows) 379 if (y >= self->rows)
267 if (x >= row->c0) 385 if (x >= row->c0)
268 { 386 {
269 if (x >= row->c1) 387 if (x >= row->c1)
270 break; 388 break;
271 389
272 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
273 } 396 }
274 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
275} 414}
276 415
277static void 416static void
278music_finished (void) 417music_finished (void)
279{ 418{
298 ev.data2 = 0; 437 ev.data2 = 0;
299 438
300 SDL_PushEvent ((SDL_Event *)&ev); 439 SDL_PushEvent ((SDL_Event *)&ev);
301} 440}
302 441
303MODULE = CFClient PACKAGE = CFClient 442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
304 518
305PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
306 520
307BOOT: 521BOOT:
308{ 522{
309 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 524 static const struct {
311 const char *name; 525 const char *name;
312 IV iv; 526 IV iv;
313 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
315 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
397 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 638
410 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
411 const_iv (KMOD_ALT),
412 const_iv (KMOD_META)
413# undef const_iv 640# undef const_iv
414 }; 641 };
415 642
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
419 670
420void 671void
421pango_init () 672pango_init ()
422 CODE: 673 CODE:
423{ 674{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 678 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 679#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
431} 683}
684
685char *
686SDL_GetError ()
432 687
433int 688int
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
435 690
436void 691void
437SDL_Quit () 692SDL_Quit ()
438 693
439void 694void
440SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
441 PPCODE: 696 PPCODE:
442{ 697{
443 SDL_Rect **m; 698 SDL_Rect **m;
444 699
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 704
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 707
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 712
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 714#if SDL_VERSION_ATLEAST(1,2,10)
460 SDL_EnableUNICODE (1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
462 718
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 720
465 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
466 while (*m) 722 while (*m)
467 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
468 AV *av = newAV (); 726 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
472 733
473 ++m; 734 ++m;
474 } 735 }
475} 736}
476 737
477char *
478SDL_GetError ()
479
480int 738int
481SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
483 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 752 );
753
486 if (RETVAL) 754 if (RETVAL)
487 { 755 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 760#include "glfunc.h"
491# undef GL_FUNC 761#undef GL_FUNC
492 } 762 }
763}
493 OUTPUT: 764 OUTPUT:
494 RETVAL 765 RETVAL
495 766
496void 767void
497SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
498 769
499char * 770char *
500SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
501 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
502void 779void
503SDL_PollEvent () 780poll_events ()
504 PPCODE: 781 PPCODE:
505{ 782{
506 SDL_Event ev; 783 SDL_Event ev;
507 784
508 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 787 {
510 HV *hv = newHV (); 788 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 790
513 switch (ev.type) 791 switch (ev.type)
514 { 792 {
515 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
516 case SDL_KEYUP: 794 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 800 break;
522 801
523 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 805 break;
527 806
528 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
536 break; 833 break;
537 834
538 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 838
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 849 break;
553 } 850 }
554 851
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 853 }
557} 854}
558 855
559int 856int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 858 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
564 861
565void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
566Mix_CloseAudio () 879Mix_CloseAudio ()
567 880
568int 881int
569Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
570 883
884const char *
885Mix_GetError ()
886
571void 887void
572lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
573 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
574#ifndef _WIN32 896#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
576#endif 918#endif
919}
577 920
578void 921int
579add_font (char *file) 922add_font (char *file)
580 CODE: 923 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 925 OUTPUT:
583 // cairo... sigh... requires win2000 926 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 927
587void 928void
588load_image_inline (SV *image_) 929load_image_inline (SV *image_)
589 ALIAS: 930 ALIAS:
590 load_image_file = 1 931 load_image_file = 1
593 STRLEN image_len; 934 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
600 941
601 if (!rw) 942 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
603 944
632 973
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 975
635 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
636 977
978 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 979 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
646 987
647 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
649} 990}
650 991
676void 1017void
677error (char *message) 1018error (char *message)
678 CODE: 1019 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1021#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1023#endif
683 1024
684void 1025void
685fatal (char *message) 1026fatal (char *message)
686 CODE: 1027 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1029#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1031#endif
691 exit (1); 1032 _exit (1);
692 1033
1034void
1035_exit (int retval = 0)
1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
1040 _exit (retval);
1041#endif
1042
1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
1051
693MODULE = CFClient PACKAGE = CFClient::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
694 1053
695CFClient::Font 1054PROTOTYPES: DISABLE
1055
1056DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1058 CODE:
698{ 1059{
699 int count; 1060 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1064}
704 OUTPUT: 1065 OUTPUT:
705 RETVAL 1066 RETVAL
706 1067
707void 1068void
708DESTROY (CFClient::Font self) 1069DESTROY (DC::Font self)
709 CODE: 1070 CODE:
710 pango_font_description_free (self); 1071 pango_font_description_free (self);
711 1072
712void 1073void
713make_default (CFClient::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
714 CODE: 1076 CODE:
715 default_font = self; 1077 default_font = self;
716 1078
717MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1080
719CFClient::Layout 1081PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
721 CODE: 1086 CODE:
722#if _WIN32 1087 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1088
724#endif 1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
1097 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
726 1099
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1101 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
734 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
735 1108
736 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
737 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
738 OUTPUT: 1111 OUTPUT:
739 RETVAL 1112 RETVAL
740 1113
741void 1114void
742DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
743 CODE: 1116 CODE:
744 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
745 Safefree (self); 1119 Safefree (self);
746 1120
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1121void
755set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
756 CODE: 1123 CODE:
757{ 1124{
758 STRLEN textlen; 1125 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
760 1127
761 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
762} 1129}
763 1130
764void 1131void
765set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
766 CODE: 1133 CODE:
767{ 1134{
768 STRLEN textlen; 1135 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
770 1137
771 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
772} 1139}
773 1140
1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
774SV * 1226SV *
775get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
776 CODE: 1228 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1230 sv_utf8_decode (RETVAL);
779 OUTPUT: 1231 OUTPUT:
780 RETVAL 1232 RETVAL
781 1233
782void 1234void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1236 CODE:
785 self->r = r; 1237 self->r = r;
786 self->g = g; 1238 self->g = g;
787 self->b = b; 1239 self->b = b;
788 self->a = a; 1240 self->a = a;
789 1241
790void 1242void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1244 CODE:
793 if (self->font != font) 1245 if (self->font != font)
794 { 1246 {
795 self->font = font; 1247 self->font = font;
796 layout_update_font (self); 1248 layout_update_font (self);
797 } 1249 }
798 1250
799void 1251void
800set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
801 CODE: 1253 CODE:
802 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
803 { 1255 {
804 self->base_height = base_height; 1256 self->base_height = base_height;
805 layout_update_font (self); 1257 layout_update_font (self);
806 } 1258 }
807 1259
808void 1260void
809set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
810 CODE: 1262 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1264
813void 1265void
814set_indent (CFClient::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
815 CODE: 1267 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1269
818void 1270void
819set_spacing (CFClient::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
820 CODE: 1272 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1274
823void 1275void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1277 CODE:
826 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
831 ); 1283 );
832 1284
833void 1285void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1287 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1289
838void 1290void
839size (CFClient::Layout self) 1291size (DC::Layout self)
840 PPCODE: 1292 PPCODE:
841{ 1293{
842 int w, h; 1294 int w, h;
843 1295
844 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
849} 1301}
850 1302
851int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
852xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1317 CODE:
854{ 1318{
855 int index, trailing; 1319 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1321 RETVAL = index + trailing;
858} 1322}
859 OUTPUT: 1323 OUTPUT:
860 RETVAL 1324 RETVAL
861 1325
862void 1326void
863cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
864 PPCODE: 1328 PPCODE:
865{ 1329{
866 PangoRectangle strong_pos; 1330 PangoRectangle pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
868 1332
869 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
870 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
873} 1337}
874 1338
875void 1339void
876render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1341 PPCODE:
878{ 1342{
879 SV *retval; 1343 int line, x;
880 int w, h;
881 1344
882 layout_get_pixel_size (self, &w, &h); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
884 if (self->rgba) 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1348 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1349#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1350 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1373 else
939 { 1374 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1375 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1377 }
964} 1378}
965 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
966MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1415
1416PROTOTYPES: ENABLE
1417
968void 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
971 ALIAS: 1443 ALIAS:
972 draw_quad_alpha = 1 1444 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1445 draw_quad_alpha_premultiplied = 2
974 CODE: 1446 CODE:
975{ 1447{
976 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
980 1455
981 if (items < 5) 1456 if (items < 5)
982 { 1457 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1465
991 if (ix == 2) 1466 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1468 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1471
997 glEnable (GL_ALPHA_TEST); 1472 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1473 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1474 }
1000 1475
1012 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1014 } 1489 }
1015} 1490}
1016 1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
1017MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1504
1019CFClient::Map 1505PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
1021 CODE: 1509 CODE:
1022 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1511 RETVAL->x = 0;
1024 RETVAL->y = 0; 1512 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1520 RETVAL->row = 0;
1035 OUTPUT: 1521 OUTPUT:
1036 RETVAL 1522 RETVAL
1037 1523
1038void 1524void
1039DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
1040 CODE: 1526 CODE:
1041{ 1527{
1042 map_clear (self); 1528 map_clear (self);
1043 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
1044 Safefree (self); 1531 Safefree (self);
1045} 1532}
1046 1533
1047void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1048clear (CFClient::Map self) 1541clear (DC::Map self)
1049 CODE: 1542 CODE:
1050 map_clear (self); 1543 map_clear (self);
1051 1544
1052void 1545void
1053set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1547 CODE:
1055{ 1548{
1056 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1550 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1551}
1064 1552
1065void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1578 CODE:
1068{ 1579{
1069 while (self->texs <= texid) 1580 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1581
1075 { 1582 {
1076 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1077 1584
1078 tex->name = name; 1585 tex->name = name;
1095 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1604}
1098 1605
1099int 1606int
1100ox (CFClient::Map self) 1607ox (DC::Map self)
1101 ALIAS: 1608 ALIAS:
1102 oy = 1 1609 oy = 1
1103 x = 2 1610 x = 2
1104 y = 3 1611 y = 3
1105 w = 4 1612 w = 4
1116 } 1623 }
1117 OUTPUT: 1624 OUTPUT:
1118 RETVAL 1625 RETVAL
1119 1626
1120void 1627void
1121scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1122 CODE: 1629 CODE:
1123{ 1630{
1124 if (dx > 0) 1631 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 1633 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 1635
1129 if (dy > 0) 1636 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 1638 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 1640
1134 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1136 1643
1137 while (self->y < 0) 1644 while (self->y < 0)
1141 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1143 } 1650 }
1144} 1651}
1145 1652
1146void 1653SV *
1147map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1148 CODE: 1655 CODE:
1149{ 1656{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 1659 mapcell *cell;
1153 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1154 1663
1155 while (data < data_end) 1664 while (data < data_end - 1)
1156 { 1665 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1158 1667
1159 x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
1161 1670
1162 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
1163 1672
1164 if (flags & 15) 1673 if (flags & 15)
1165 { 1674 {
1166 if (cell->darkness < 0) 1675 if (!cell->darkness)
1167 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 1678 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 1679 }
1173 1680
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1177 1682
1178 if (flags & 4) 1683 if (flags & 8)
1179 { 1684 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1181 } 1721 }
1182 1722
1723 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 1724 if (flags & (4 >> z))
1184 { 1725 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1186 } 1743 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 1744 }
1193 else 1745 else
1194 cell->darkness = -1; 1746 cell->darkness = 0;
1195 } 1747 }
1196} 1748}
1749 OUTPUT:
1750 RETVAL
1197 1751
1198SV * 1752SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 1754 CODE:
1201{ 1755{
1202 int x1, x; 1756 int x1, x;
1203 int y1, y; 1757 int y1, y;
1204 int z; 1758 int z;
1225 { 1779 {
1226 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1227 1781
1228 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1229 { 1783 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 1786 int a1 = tex.a;
1237 1787
1238 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1239 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1240 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1241 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1242 }
1243 } 1792 }
1244 } 1793 }
1245 1794
1246 *map++ = (r ) 1795 *map++ = (r )
1247 | (g << 8) 1796 | (g << 8)
1254} 1803}
1255 OUTPUT: 1804 OUTPUT:
1256 RETVAL 1805 RETVAL
1257 1806
1258void 1807void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1260 PPCODE: 2150 PPCODE:
1261{ 2151{
1262 int vx, vy;
1263 int x, y, z; 2152 int x, y;
1264 int last_name; 2153 int sw1 = sw + 2;
1265 mapface face; 2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1266 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1269 2160
1270 memset (darkness, 255, sw4 * sh);
1271 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1272 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1273 2163
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2164 mx += self->x - 1;
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 2165 my += self->y - 1;
1276 2166
1277 /* 2167 memset (darkness1, 255, sw1 * sh1);
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2168
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286
1287 glColor4ub (255, 255, 255, 255);
1288
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++)
1299 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1301 { 2171 {
1302 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1303 2173
1304 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 2176 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1308 2178
1309 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1310 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1311 : 255 - cell->darkness;
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 {
1317 maptex tex = self->tex [face];
1318
1319 int px = (x + 1) * 32 - tex.w;
1320 int py = (y + 1) * 32 - tex.h;
1321
1322 if (last_name != tex.name)
1323 {
1324 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name);
1327 glBegin (GL_QUADS);
1328 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 }
1335 } 2182 }
1336 } 2183 }
1337 2184
1338 glEnd (); 2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1339 2197
1340 glDisable (GL_TEXTURE_2D); 2198 uint8_t r11 = (d11 + d21 + d12) / 3;
1341 glDisable (GL_BLEND); 2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
1342 2222
1343 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1347} 2227}
1348 2228
1349SV * 2229SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2231 CODE:
1352{ 2232{
1353 int x, y, x1, y1; 2233 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1381 { 2261 {
1382 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2263 uint8_t flags = 0;
1384 2264
1385 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1388 2268
1389 *data++ = flags; 2269 *data++ = flags;
1390 2270
1391 if (flags & 1) 2271 if (flags & 1)
1392 { 2272 {
2273 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2275 *data++ = tile;
1395 } 2276 }
1396 2277
1397 if (flags & 2) 2278 if (flags & 2)
1398 { 2279 {
2280 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2282 *data++ = tile;
1401 } 2283 }
1402 2284
1403 if (flags & 4) 2285 if (flags & 4)
1404 { 2286 {
2287 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2289 *data++ = tile;
1407 } 2290 }
1408 } 2291 }
1409 else 2292 else
1410 *data++ = 0; 2293 *data++ = 0;
1411 } 2294 }
1412 } 2295 }
1413 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1414 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1415 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1416 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1417} 2308}
1418 OUTPUT: 2309 OUTPUT:
1419 RETVAL 2310 RETVAL
1420 2311
1421void 2312void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1423 PPCODE: 2314 PPCODE:
1424{ 2315{
1425 int x, y, z; 2316 int x, y, z;
1426 int w, h; 2317 int w, h;
1427 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1428 2329
1429 if (*data++ != 0) 2330 if (*data++ != 0)
1430 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1431 2332
1432 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1434 2335
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1447 { 2348 {
1448 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1449 2350
1450 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1451 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1452 uint8_t flags = *data++; 2358 flags = *data++;
1453 2359
1454 if (flags) 2360 if (flags)
1455 { 2361 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1459 2364
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2368
1464 if (cell->darkness <= 0) 2369 if (cell->darkness == 0)
1465 { 2370 {
1466 cell->darkness = -1; 2371 cell->darkness = 0;
1467 2372
1468 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1469 { 2374 {
1470 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1471 2376
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1474 } 2384 }
1475 } 2385 }
1476 } 2386 }
1477 } 2387 }
1478 } 2388 }
1479} 2389}
1480 2390
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2392
1483CFClient::MixChunk 2393DC::RW
1484new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1485 CODE: 2395 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1487 OUTPUT: 2402 OUTPUT:
1488 RETVAL 2403 RETVAL
1489 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1490void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1491DESTROY (CFClient::MixChunk self) 2514DESTROY (DC::MixChunk self)
1492 CODE: 2515 CODE:
1493 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1494 2517
1495int 2518int
1496volume (CFClient::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2524 OUTPUT:
1500 RETVAL 2525 RETVAL
1501 2526
1502int 2527DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2529 CODE:
2530{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1506 OUTPUT: 2542 OUTPUT:
1507 RETVAL 2543 RETVAL
1508 2544
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1510 2546
1511int 2547int
1512volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1513 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 2554 OUTPUT:
1516 RETVAL 2555 RETVAL
1517 2556
1518CFClient::MixMusic 2557void
1519new_from_file (SV *class, char *path) 2558fade_out (int ms)
1520 CODE: 2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
2567DC::MixMusic
2568new (SV *class, DC::RW rwops)
2569 CODE:
1521 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1522 OUTPUT: 2571 OUTPUT:
1523 RETVAL 2572 RETVAL
1524 2573
1525void 2574void
1526DESTROY (CFClient::MixMusic self) 2575DESTROY (DC::MixMusic self)
1527 CODE: 2576 CODE:
1528 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1529 2578
1530int 2579int
1531play (CFClient::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1532 CODE: 2581 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 2583 OUTPUT:
1535 RETVAL 2584 RETVAL
1536 2585
2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
1538 2594
1539BOOT: 2595BOOT:
1540{ 2596{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 2598 static const struct {
1543 const char *name; 2599 const char *name;
1544 IV iv; 2600 IV iv;
1545 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
1547 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 2609 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 2612 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 2613 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 2614 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 2615 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 2616 const_iv (GL_RESCALE_NORMAL),
2617 const_iv (GL_FRONT),
2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 2620 const_iv (GL_AND),
1559 const_iv (GL_ONE), 2621 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 2622 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 2624 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2625 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 2626 const_iv (GL_ONE_MINUS_DST_ALPHA),
2627 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 2628 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 2629 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8),
2632 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 2633 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 2634 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 2635 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 2636 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 2637 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 2638 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 2639 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 2677 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
2683 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 2684 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 2686 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 2687 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 2688 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 2700 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 2701 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 2702 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 2703 const_iv (GL_T2F_N3F_V3F),
1620# undef const_iv 2704# undef const_iv
1621 }; 2705 };
1622 2706
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
1625} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
1626 2719
1627char * 2720char *
1628gl_vendor () 2721gl_vendor ()
1629 CODE: 2722 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 2723 RETVAL = (char *)glGetString (GL_VENDOR);
1643 CODE: 2736 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 2738 OUTPUT:
1646 RETVAL 2739 RETVAL
1647 2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
2754
1648int glGetError () 2755int glGetError ()
2756
2757void glFinish ()
1649 2758
1650void glClear (int mask) 2759void glClear (int mask)
1651 2760
1652void glClearColor (float r, float g, float b, float a = 1.0) 2761void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 2762 PROTOTYPE: @
1678 2787
1679void glPopMatrix () 2788void glPopMatrix ()
1680 2789
1681void glLoadIdentity () 2790void glLoadIdentity ()
1682 2791
2792void glDrawBuffer (int buffer)
2793
2794void glReadBuffer (int buffer)
2795
1683# near_ and far_ are due to microsofts buggy "c" compiler 2796# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 2798
1686# near_ and far_ are due to microsofts buggy "c" compiler 2799# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
1688 2803
1689void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
1690 2805
1691void glScissor (int x, int y, int width, int height) 2806void glScissor (int x, int y, int width, int height)
1692 2807
1700 2815
1701void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
1702 CODE: 2817 CODE:
1703 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
1704 2819
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @
1711 ALIAS: 2821 ALIAS:
1712 glColor_premultiply = 1 2822 glColor_premultiply = 1
1713 CODE: 2823 CODE:
1714 if (ix) 2824 if (ix)
1715 { 2825 {
1716 r *= a; 2826 r *= a;
1717 g *= a; 2827 g *= a;
1718 b *= a; 2828 b *= a;
1719 } 2829 }
1720 // microsoft visual "c" rounds instead of truncating... 2830 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 2831 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 2832
1732void glRasterPos (float x, float y, float z = 0.) 2833void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 2834 CODE:
1734 glRasterPos3f (0, 0, z); 2835 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 2836 glBitmap (0, 0, 0, 0, x, y, 0);
1740 2841
1741void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
1742 CODE: 2843 CODE:
1743 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
1744 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
1745void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
1746 CODE: 2876 CODE:
1747 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
1748 2878
1749void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 2896 CODE:
1767 if (gl.SeparableFilter2D) 2897 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 2899
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 2901
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 2903
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
1775 2907
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 2909
1778int glGenTexture () 2910int glGenTexture ()
1779 CODE: 2911 CODE:
1780{ 2912 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 2913 OUTPUT:
1786 RETVAL 2914 RETVAL
1787 2915
1788void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
1789 CODE: 2917 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 2918 del_texture (name);
1793} 2919
1794
1795int glGenList () 2920int glGenList ()
1796 CODE: 2921 CODE:
1797 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
1798 OUTPUT: 2923 OUTPUT:
1799 RETVAL 2924 RETVAL
1806 2931
1807void glEndList () 2932void glEndList ()
1808 2933
1809void glCallList (int list) 2934void glCallList (int list)
1810 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1811 2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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