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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.126 by root, Tue Jul 4 23:56:34 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
24#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
25 46
26#include <glib/gmacros.h> 47#include <glib/gmacros.h>
27 48
28#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
29 61
30#ifndef _WIN32 62#ifndef _WIN32
31# include <sys/types.h> 63# include <sys/types.h>
32# include <sys/socket.h> 64# include <sys/socket.h>
33# include <netinet/in.h> 65# include <netinet/in.h>
34# include <netinet/tcp.h> 66# include <netinet/tcp.h>
35# include <inttypes.h> 67# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 68#endif
44 69
45#include "glext.h"
46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 71
49#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
50 73
51#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
53 76
54#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
55 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
56#if 1 82#if 0
57# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
58#else 84#else
59# define PARACHUTE 0 85# define PARACHUTE 0
60#endif 86#endif
61 87
88static AV *texture_av;
89
62static struct 90static struct
63{ 91{
64#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 93#include "glfunc.h"
66#undef GL_FUNC 94#undef GL_FUNC
67} gl; 95} gl;
68 96
97static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 99{
71 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 104 else
76 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
77} 106}
78 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
79#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
80 134
81#include "pango-font.c" 135#include "pango-font.c"
82#include "pango-fontmap.c" 136#include "pango-fontmap.c"
83#include "pango-render.c" 137#include "pango-render.c"
84 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
87 143
88typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
89 145
90static int 146static int
91shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
92{ 148{
93 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
107 163
108typedef struct cf_layout { 164typedef struct cf_layout {
109 PangoLayout *pl; 165 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
111 int base_height; 167 int base_height;
112 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
113} *CFClient__Layout; 170} *DC__Layout;
114 171
115static CFClient__Font default_font; 172static DC__Font default_font;
116static PangoContext *opengl_context; 173static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
118 175
119static void 176static void
120substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
125#endif 182#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 184}
128 185
129static void 186static void
130layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
131{ 188{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
134 */ 191 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
136 193
137 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 196
140 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
141} 198}
142 199
143static void 200static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
147 207
148 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 210
151 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
152} 212 if (!rect.height) rect.height = 1;
153 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
154typedef uint16_t mapface; 219typedef uint16_t faceid;
155 220
156typedef struct { 221typedef struct {
157 GLint name; 222 GLuint name;
158 int w, h; 223 int w, h;
159 float s, t; 224 float s, t;
160 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
161} maptex; 228} maptex;
162 229
163typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
164 int16_t darkness; 233 uint16_t darkness;
165 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 235} mapcell;
167 236
168typedef struct { 237typedef struct {
169 int32_t c0, c1; 238 int32_t c0, c1;
170 mapcell *col; 239 mapcell *col;
171} maprow; 240} maprow;
172 241
173typedef struct map { 242typedef struct map {
174 int x, y, w, h; 243 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 245 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 246 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 247
182 int32_t rows; 248 int32_t rows;
183 maprow *row; 249 maprow *row;
184} *CFClient__Map; 250} *DC__Map;
185 251
186static char * 252static char *
187prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
188{ 254{
189 char *p; 255 char *p;
206} 272}
207 273
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
211static maprow * 297static maprow *
212map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
213{ 299{
214 if (0 > y) 300 if (0 > y)
215 { 301 {
216 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
255 341
256 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
257} 343}
258 344
259static mapcell * 345static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
261{ 347{
262 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
263} 349}
264 350
265static void 351static void
266map_clear (CFClient__Map self) 352map_clear (DC__Map self)
267{ 353{
268 int r; 354 int r;
269 355
270 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
279 self->row = 0; 365 self->row = 0;
280 self->rows = 0; 366 self->rows = 0;
281} 367}
282 368
283static void 369static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 371{
286 int x, y; 372 int x, y;
287 maprow *row; 373 maprow *row;
374 mapcell *cell;
288 375
289 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 377 if (y >= 0)
291 { 378 {
292 if (y >= self->rows) 379 if (y >= self->rows)
298 if (x >= row->c0) 385 if (x >= row->c0)
299 { 386 {
300 if (x >= row->c1) 387 if (x >= row->c1)
301 break; 388 break;
302 389
303 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
304 } 396 }
305 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
306} 414}
307 415
308static void 416static void
309music_finished (void) 417music_finished (void)
310{ 418{
346 n |= n >> 16; 454 n |= n >> 16;
347 455
348 return n + 1; 456 return n + 1;
349} 457}
350 458
351MODULE = CFClient PACKAGE = CFClient 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
352 518
353PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
354 520
355BOOT: 521BOOT:
356{ 522{
357 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 524 static const struct {
359 const char *name; 525 const char *name;
360 IV iv; 526 IV iv;
361 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
363 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
445 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 638
458 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
459 const_iv (KMOD_ALT),
460 const_iv (KMOD_META)
461# undef const_iv 640# undef const_iv
462 }; 641 };
463 642
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
467 662
468NV floor (NV x) 663NV floor (NV x)
469 664
470NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
471 670
472void 671void
473pango_init () 672pango_init ()
474 CODE: 673 CODE:
475{ 674{
476 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
477 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
478 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
479} 683}
684
685char *
686SDL_GetError ()
480 687
481int 688int
482SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
483 690
484void 691void
485SDL_Quit () 692SDL_Quit ()
486 693
487void 694void
488SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
489 PPCODE: 696 PPCODE:
490{ 697{
491 SDL_Rect **m; 698 SDL_Rect **m;
492 699
493 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
494 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
495 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
496 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
497 704
498 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
499 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
500 707
501 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
502 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
503 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
504 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
505 712
506 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
507 714#if SDL_VERSION_ATLEAST(1,2,10)
508 SDL_EnableUNICODE (1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
509 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
510 718
511 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
512 720
513 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
514 while (*m) 722 while (*m)
515 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
516 AV *av = newAV (); 726 AV *av = newAV ();
517 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
518 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
519 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
520 733
521 ++m; 734 ++m;
522 } 735 }
523} 736}
524 737
525char *
526SDL_GetError ()
527
528int 738int
529SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
530 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
531 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
532 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
533 ); 752 );
753
534 if (RETVAL) 754 if (RETVAL)
535 { 755 {
536 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
537# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
538# include "glfunc.h" 760#include "glfunc.h"
539# undef GL_FUNC 761#undef GL_FUNC
540 } 762 }
763}
541 OUTPUT: 764 OUTPUT:
542 RETVAL 765 RETVAL
543 766
544void 767void
545SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
546 769
547char * 770char *
548SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
549 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
550void 779void
551SDL_PollEvent () 780poll_events ()
552 PPCODE: 781 PPCODE:
553{ 782{
554 SDL_Event ev; 783 SDL_Event ev;
555 784
556 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
557 { 787 {
558 HV *hv = newHV (); 788 HV *hv = newHV ();
559 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
560 790
561 switch (ev.type) 791 switch (ev.type)
562 { 792 {
563 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
564 case SDL_KEYUP: 794 case SDL_KEYUP:
565 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
566 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
567 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
568 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
569 break; 800 break;
570 801
571 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
572 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
573 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
574 break; 805 break;
575 806
576 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
577 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
578
579 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
580 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
581 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
582 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
583 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
584 break; 833 break;
585 834
586 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
587 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
589 838
590 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
591 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
598 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
599 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
600 break; 849 break;
601 } 850 }
602 851
603 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
604 } 853 }
605} 854}
606 855
607int 856int
608Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
609 POSTCALL: 858 POSTCALL:
610 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
611 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
612 861
613void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
614Mix_CloseAudio () 879Mix_CloseAudio ()
615 880
616int 881int
617Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
618 883
884const char *
885Mix_GetError ()
886
619void 887void
620lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
621 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
622#ifndef _WIN32 896#ifdef _WIN32
623 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
624#endif 918#endif
919}
625 920
626void 921int
627add_font (char *file) 922add_font (char *file)
628 CODE: 923 CODE:
629 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
630 927
631void 928void
632load_image_inline (SV *image_) 929load_image_inline (SV *image_)
633 ALIAS: 930 ALIAS:
634 load_image_file = 1 931 load_image_file = 1
637 STRLEN image_len; 934 STRLEN image_len;
638 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
639 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
640 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
641 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
642 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
643 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
644 941
645 if (!rw) 942 if (!rw)
646 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
647 944
676 973
677 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
678 975
679 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
680 977
978 SDL_LockSurface (surface2);
681 EXTEND (SP, 5); 979 EXTEND (SP, 6);
682 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
683 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
684 SDL_LockSurface (surface2);
685 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
686 SDL_UnlockSurface (surface2);
687 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
688 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
689 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
690 987
691 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
692 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
693} 990}
694 991
720void 1017void
721error (char *message) 1018error (char *message)
722 CODE: 1019 CODE:
723 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
724#ifdef _WIN32 1021#ifdef _WIN32
725 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
726#endif 1023#endif
727 1024
728void 1025void
729fatal (char *message) 1026fatal (char *message)
730 CODE: 1027 CODE:
731 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
732#ifdef _WIN32 1029#ifdef _WIN32
733 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
734#endif 1031#endif
735 _exit (1); 1032 _exit (1);
736 1033
737void 1034void
738_exit (int retval) 1035_exit (int retval = 0)
739 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
740 _exit (retval); 1040 _exit (retval);
1041#endif
741 1042
1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
1051
742MODULE = CFClient PACKAGE = CFClient::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
743 1053
744CFClient::Font 1054PROTOTYPES: DISABLE
1055
1056DC::Font
745new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
746 CODE: 1058 CODE:
747{ 1059{
748 int count; 1060 int count;
749 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
752} 1064}
753 OUTPUT: 1065 OUTPUT:
754 RETVAL 1066 RETVAL
755 1067
756void 1068void
757DESTROY (CFClient::Font self) 1069DESTROY (DC::Font self)
758 CODE: 1070 CODE:
759 pango_font_description_free (self); 1071 pango_font_description_free (self);
760 1072
761void 1073void
762make_default (CFClient::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
763 CODE: 1076 CODE:
764 default_font = self; 1077 default_font = self;
765 1078
766MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
767 1080
1081PROTOTYPES: DISABLE
1082
768void 1083void
769clear_font_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
770 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
771 tc_clear (); 1093 tc_restore ();
772 1094
773CFClient::Layout 1095DC::Layout
774new (SV *class, int type = 0) 1096new (SV *class)
775 CODE: 1097 CODE:
776 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
777 1099
778 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
779 RETVAL->r = 1.; 1101 RETVAL->r = 1.;
780 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
781 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
782 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
783 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
784 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
785 1108
786 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
787 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
788 OUTPUT: 1111 OUTPUT:
789 RETVAL 1112 RETVAL
790 1113
791void 1114void
792DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
793 CODE: 1116 CODE:
794 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
795 Safefree (self); 1119 Safefree (self);
796 1120
797void 1121void
798set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
799 CODE: 1123 CODE:
800{ 1124{
801 STRLEN textlen; 1125 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
803 1127
804 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
805} 1129}
806 1130
807void 1131void
808set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
809 CODE: 1133 CODE:
810{ 1134{
811 STRLEN textlen; 1135 STRLEN textlen;
812 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
813 1137
814 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
815} 1139}
816 1140
817void 1141void
818set_shapes (CFClient::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
819 CODE: 1143 CODE:
820{ 1144{
821 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
822 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
823 const char *pos = text; 1147 const char *pos = text;
858 if (attrs) 1182 if (attrs)
859 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
860} 1184}
861 1185
862void 1186void
863get_shapes (CFClient::Layout self) 1187get_shapes (DC::Layout self)
864 PPCODE: 1188 PPCODE:
865{ 1189{
866 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
867 1191
868 do 1192 do
869 { 1193 {
870 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
871 1195
872 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
873 { 1197 {
874 PangoRectangle extents; 1198 PangoRectangle extents;
875 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
876 1200
1201 EXTEND (SP, 2);
877 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
878 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
879 } 1204 }
880 } 1205 }
881 while (pango_layout_iter_next_run (iter)); 1206 while (pango_layout_iter_next_run (iter));
882 1207
883 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
884} 1209}
885 1210
886int 1211int
887has_wrapped (CFClient::Layout self) 1212has_wrapped (DC::Layout self)
888 CODE: 1213 CODE:
889{ 1214{
890 int lines = 1; 1215 int lines = 1;
891 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
892 1217
897} 1222}
898 OUTPUT: 1223 OUTPUT:
899 RETVAL 1224 RETVAL
900 1225
901SV * 1226SV *
902get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
903 CODE: 1228 CODE:
904 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
905 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
906 OUTPUT: 1231 OUTPUT:
907 RETVAL 1232 RETVAL
908 1233
909void 1234void
910set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
911 CODE: 1236 CODE:
912 self->r = r; 1237 self->r = r;
913 self->g = g; 1238 self->g = g;
914 self->b = b; 1239 self->b = b;
915 self->a = a; 1240 self->a = a;
916 1241
917void 1242void
918set_font (CFClient::Layout self, CFClient::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
919 CODE: 1244 CODE:
920 if (self->font != font) 1245 if (self->font != font)
921 { 1246 {
922 self->font = font; 1247 self->font = font;
923 layout_update_font (self); 1248 layout_update_font (self);
924 } 1249 }
925 1250
926void 1251void
927set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
928 CODE: 1253 CODE:
929 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
930 { 1255 {
931 self->base_height = base_height; 1256 self->base_height = base_height;
932 layout_update_font (self); 1257 layout_update_font (self);
933 } 1258 }
934 1259
935void 1260void
936set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
937 CODE: 1262 CODE:
938 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
939 1264
940void 1265void
941set_indent (CFClient::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
942 CODE: 1267 CODE:
943 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
944 1269
945void 1270void
946set_spacing (CFClient::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
947 CODE: 1272 CODE:
948 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
949 1274
950void 1275void
951set_ellipsise (CFClient::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
952 CODE: 1277 CODE:
953 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
954 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
955 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
956 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
957 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
958 ); 1283 );
959 1284
960void 1285void
961set_single_paragraph_mode (CFClient::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
962 CODE: 1287 CODE:
963 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
964 1289
965void 1290void
966size (CFClient::Layout self) 1291size (DC::Layout self)
967 PPCODE: 1292 PPCODE:
968{ 1293{
969 int w, h; 1294 int w, h;
970 1295
971 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
974 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
975 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
976} 1301}
977 1302
978int 1303int
979descent (CFClient::Layout self) 1304descent (DC::Layout self)
980 CODE: 1305 CODE:
981{ 1306{
982 PangoRectangle rect; 1307 PangoRectangle rect;
983 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
984 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
985 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
986} 1311}
987 OUTPUT: 1312 OUTPUT:
988 RETVAL 1313 RETVAL
989 1314
990int 1315int
991xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
992 CODE: 1317 CODE:
993{ 1318{
994 int index, trailing; 1319 int index, trailing;
995 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
996 RETVAL = index; 1321 RETVAL = index + trailing;
997} 1322}
998 OUTPUT: 1323 OUTPUT:
999 RETVAL 1324 RETVAL
1000 1325
1001void 1326void
1002cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1003 PPCODE: 1328 PPCODE:
1004{ 1329{
1005 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1006 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1007 1332
1008 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1009 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1010 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1011 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1012} 1337}
1013 1338
1014void 1339void
1015render (CFClient::Layout self, float x, float y) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1016 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1017 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1018 self->pl, 1385 self->pl,
1386 self->rc,
1019 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1020 self->r, self->g, self->b, self->a 1388 self->r, self->g, self->b, self->a,
1389 flags
1021 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1022 1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1023MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1024 1415
1025void 1416PROTOTYPES: ENABLE
1026pad2pot (SV *data_, SV *w_, SV *h_)
1027 CODE:
1028{
1029 int ow = SvIV (w_);
1030 int oh = SvIV (h_);
1031 1417
1032 if (ow && oh) 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1033 { 1423 {
1034 int nw = minpot (ow);
1035 int nh = minpot (oh);
1036
1037 if (nw != ow || nh != oh)
1038 {
1039 if (SvOK (data_))
1040 {
1041 STRLEN datalen; 1424 STRLEN datalen;
1042 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1043 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1044 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1045 1428
1046 SvPOK_only (result_); 1429 SvPOK_only (result_);
1047 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1048 1431
1049 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1050 while (oh--) 1433 while (oh--)
1051 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1052 1435
1053 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1054 }
1055
1056 sv_setiv (w_, nw);
1057 sv_setiv (h_, nh);
1058 }
1059 } 1437 }
1060} 1438}
1061 1439
1062void 1440void
1063draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1069{ 1447{
1070 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1071 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1072 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1073 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1074 1455
1075 if (items < 5) 1456 if (items < 5)
1076 { 1457 {
1077 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1078 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1106 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1107 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1108 } 1489 }
1109} 1490}
1110 1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
1111MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1112 1504
1113CFClient::Map 1505PROTOTYPES: DISABLE
1114new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
1115 CODE: 1509 CODE:
1116 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1117 RETVAL->x = 0; 1511 RETVAL->x = 0;
1118 RETVAL->y = 0; 1512 RETVAL->y = 0;
1119 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1120 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1121 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1122 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1123 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1124 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1125 RETVAL->texs = 8192;
1126 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1127 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1128 RETVAL->row = 0; 1520 RETVAL->row = 0;
1129 OUTPUT: 1521 OUTPUT:
1130 RETVAL 1522 RETVAL
1131 1523
1132void 1524void
1133DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
1134 CODE: 1526 CODE:
1135{ 1527{
1136 map_clear (self); 1528 map_clear (self);
1137 Safefree (self->face); 1529 Safefree (self->face2tile);
1138 Safefree (self->tex); 1530 Safefree (self->tex);
1139 Safefree (self); 1531 Safefree (self);
1140} 1532}
1141 1533
1142void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1143clear (CFClient::Map self) 1541clear (DC::Map self)
1144 CODE: 1542 CODE:
1145 map_clear (self); 1543 map_clear (self);
1146 1544
1147void 1545void
1148set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1149 CODE: 1547 CODE:
1150{ 1548{
1151 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1152 { 1550 need_texid (self, tile);
1153 Append (mapface, self->face, self->faces, self->faces);
1154 self->faces *= 2;
1155 }
1156
1157 self->face [face] = texid;
1158} 1551}
1159 1552
1160void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1161set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1162 CODE: 1578 CODE:
1163{ 1579{
1164 while (self->texs <= texid) 1580 need_texid (self, texid);
1165 {
1166 Append (maptex, self->tex, self->texs, self->texs);
1167 self->texs *= 2;
1168 }
1169 1581
1170 { 1582 {
1171 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1172 1584
1173 tex->name = name; 1585 tex->name = name;
1190 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1191 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1192} 1604}
1193 1605
1194int 1606int
1195ox (CFClient::Map self) 1607ox (DC::Map self)
1196 ALIAS: 1608 ALIAS:
1197 oy = 1 1609 oy = 1
1198 x = 2 1610 x = 2
1199 y = 3 1611 y = 3
1200 w = 4 1612 w = 4
1211 } 1623 }
1212 OUTPUT: 1624 OUTPUT:
1213 RETVAL 1625 RETVAL
1214 1626
1215void 1627void
1216scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1217 CODE: 1629 CODE:
1218{ 1630{
1219 if (dx > 0) 1631 if (dx > 0)
1220 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1221 else if (dx < 0) 1633 else if (dx < 0)
1222 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1223 1635
1224 if (dy > 0) 1636 if (dy > 0)
1225 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1226 else if (dy < 0) 1638 else if (dy < 0)
1227 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1228 1640
1229 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1230 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1231 1643
1232 while (self->y < 0) 1644 while (self->y < 0)
1236 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1237 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1238 } 1650 }
1239} 1651}
1240 1652
1241void 1653SV *
1242map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1243 CODE: 1655 CODE:
1244{ 1656{
1245 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1246 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1247 mapcell *cell; 1659 mapcell *cell;
1248 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1249 1663
1250 while (data < data_end) 1664 while (data < data_end - 1)
1251 { 1665 {
1252 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1253 1667
1254 x = self->x + ((flags >> 10) & 63); 1668 x = self->x + ((flags >> 10) & 63);
1255 y = self->y + ((flags >> 4) & 63); 1669 y = self->y + ((flags >> 4) & 63);
1256 1670
1257 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
1258 1672
1259 if (flags & 15) 1673 if (flags & 15)
1260 { 1674 {
1261 if (cell->darkness < 0) 1675 if (!cell->darkness)
1262 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1263 cell->darkness = 0; 1678 cell->darkness = 256;
1264 cell->face [0] = 0;
1265 cell->face [1] = 0;
1266 cell->face [2] = 0;
1267 } 1679 }
1268 1680
1269 cell->darkness = flags & 8 ? *data++ : 255;
1270
1271 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1272 1682
1273 if (flags & 4) 1683 if (flags & 8)
1274 { 1684 {
1275 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1276 } 1721 }
1277 1722
1723 for (z = 0; z <= 2; ++z)
1278 if (flags & 2) 1724 if (flags & (4 >> z))
1279 { 1725 {
1280 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1281 } 1743 }
1282
1283 if (flags & 1)
1284 {
1285 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1286 }
1287 } 1744 }
1288 else 1745 else
1289 cell->darkness = -1; 1746 cell->darkness = 0;
1290 } 1747 }
1291} 1748}
1749 OUTPUT:
1750 RETVAL
1292 1751
1293SV * 1752SV *
1294mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1295 CODE: 1754 CODE:
1296{ 1755{
1297 int x1, x; 1756 int x1, x;
1298 int y1, y; 1757 int y1, y;
1299 int z; 1758 int z;
1320 { 1779 {
1321 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1322 1781
1323 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1324 { 1783 {
1325 mapface face = cell->face [z];
1326
1327 if (face)
1328 {
1329 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1330 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1331 int a1 = tex.a; 1786 int a1 = tex.a;
1332 1787
1333 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1334 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1335 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1336 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1337 }
1338 } 1792 }
1339 } 1793 }
1340 1794
1341 *map++ = (r ) 1795 *map++ = (r )
1342 | (g << 8) 1796 | (g << 8)
1349} 1803}
1350 OUTPUT: 1804 OUTPUT:
1351 RETVAL 1805 RETVAL
1352 1806
1353void 1807void
1354draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1355 CODE: 1809 CODE:
1356{ 1810{
1357 int vx, vy;
1358 int x, y, z; 1811 int x, y, z;
1359 int last_name;
1360 mapface face;
1361 1812
1362 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1363 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1364 1817
1365 /* 1818 rc_t *rc = rc_alloc ();
1366 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1367 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1368 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1369 1821
1370 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1371 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1372 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1373 */
1374 1825
1375 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1376 1862
1377 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1378 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1379 glEnable (GL_TEXTURE_2D);
1380 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1381 1866
1382 glBegin (GL_QUADS);
1383
1384 last_name = 0;
1385
1386 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1387 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1388 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1389 { 1873 {
1390 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1391 1875
1392 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1393 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1394 { 1878 {
1395 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1396
1397 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1398 1881
1399 if (face) 1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1400 { 1987 {
1401 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1989 HE *he;
1402 1990
1403 int px = (x + 1) * 32 - tex.w; 1991 hv_iterinit (smooth);
1404 int py = (y + 1) * 32 - tex.h; 1992 while ((he = hv_iternext (smooth)))
1405
1406 if (last_name != tex.name)
1407 { 1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1408 glEnd (); 2015 glEnd ();
1409 last_name = tex.name;
1410 glBindTexture (GL_TEXTURE_2D, last_name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1411 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1412 } 2041 }
1413
1414 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1415 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1416 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1417 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1418 } 2042 }
1419 }
1420 } 2043 }
1421 2044
1422 glEnd (); 2045 glEnd ();
1423
1424 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1425 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
1426} 2054 rc_free (rc);
1427 2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
1428void 2088void
1429draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1430 CODE: 2090 CODE:
1431{ 2091{
1432 static float color[16][3] = { 2092 static float color[16][3] = {
1433 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1434 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1484 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1485 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1486} 2146}
1487 2147
1488void 2148void
1489fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1490 PPCODE: 2150 PPCODE:
1491{ 2151{
1492 int vx, vy;
1493 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1494 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1495 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1496 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1497 2160
1498 memset (darkness, 255, sw4 * sh);
1499 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1500 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1501 2163
1502 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1503 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1504 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1505 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1506 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1507 { 2171 {
1508 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1509 2173
1510 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1511 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1512 { 2176 {
1513 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1514 2178
1515 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1516 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1517 : 255 - cell->darkness;
1518 } 2182 }
1519 } 2183 }
1520 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1521 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1522 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1523 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1524 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1525} 2227}
1526 2228
1527SV * 2229SV *
1528get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1529 CODE: 2231 CODE:
1530{ 2232{
1531 int x, y, x1, y1; 2233 int x, y, x1, y1;
1532 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1533 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1558 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1559 { 2261 {
1560 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1561 uint8_t flags = 0; 2263 uint8_t flags = 0;
1562 2264
1563 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1564 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1565 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1566 2268
1567 *data++ = flags; 2269 *data++ = flags;
1568 2270
1569 if (flags & 1) 2271 if (flags & 1)
1570 { 2272 {
2273 tileid tile = cell->tile [0];
1571 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1572 *data++ = cell->face [0]; 2275 *data++ = tile;
1573 } 2276 }
1574 2277
1575 if (flags & 2) 2278 if (flags & 2)
1576 { 2279 {
2280 tileid tile = cell->tile [1];
1577 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1578 *data++ = cell->face [1]; 2282 *data++ = tile;
1579 } 2283 }
1580 2284
1581 if (flags & 4) 2285 if (flags & 4)
1582 { 2286 {
2287 tileid tile = cell->tile [2];
1583 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1584 *data++ = cell->face [2]; 2289 *data++ = tile;
1585 } 2290 }
1586 } 2291 }
1587 else 2292 else
1588 *data++ = 0; 2293 *data++ = 0;
1589 } 2294 }
1590 } 2295 }
1591 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1592 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1593 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1594 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1595} 2308}
1596 OUTPUT: 2309 OUTPUT:
1597 RETVAL 2310 RETVAL
1598 2311
1599void 2312void
1600set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1601 PPCODE: 2314 PPCODE:
1602{ 2315{
1603 int x, y, z; 2316 int x, y, z;
1604 int w, h; 2317 int w, h;
1605 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1606 2329
1607 if (*data++ != 0) 2330 if (*data++ != 0)
1608 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1609 2332
1610 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1611 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1612 2335
1613 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1625 { 2348 {
1626 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1627 2350
1628 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1629 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1630 uint8_t flags = *data++; 2358 flags = *data++;
1631 2359
1632 if (flags) 2360 if (flags)
1633 { 2361 {
1634 mapface face[3] = { 0, 0, 0 };
1635
1636 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1637 2364
1638 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1639 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1640 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1641 2368
1642 if (cell->darkness <= 0) 2369 if (cell->darkness == 0)
1643 { 2370 {
1644 cell->darkness = -1; 2371 cell->darkness = 0;
1645 2372
1646 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1647 { 2374 {
1648 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1649 2376
1650 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1651 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1652 } 2384 }
1653 } 2385 }
1654 } 2386 }
1655 } 2387 }
1656 } 2388 }
1657} 2389}
1658 2390
1659MODULE = CFClient PACKAGE = CFClient::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1660 2392
1661CFClient::MixChunk 2393DC::RW
1662new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1663 CODE: 2395 CODE:
1664 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1665 OUTPUT: 2402 OUTPUT:
1666 RETVAL 2403 RETVAL
1667 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1668void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1669DESTROY (CFClient::MixChunk self) 2514DESTROY (DC::MixChunk self)
1670 CODE: 2515 CODE:
1671 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1672 2517
1673int 2518int
1674volume (CFClient::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1675 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1676 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1677 OUTPUT: 2524 OUTPUT:
1678 RETVAL 2525 RETVAL
1679 2526
1680int 2527DC::Channel
1681play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1682 CODE: 2529 CODE:
2530{
1683 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1684 OUTPUT: 2542 OUTPUT:
1685 RETVAL 2543 RETVAL
1686 2544
1687MODULE = CFClient PACKAGE = CFClient::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1688 2546
1689int 2547int
1690volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1691 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1693 OUTPUT: 2554 OUTPUT:
1694 RETVAL 2555 RETVAL
1695 2556
1696CFClient::MixMusic 2557void
1697new_from_file (SV *class, char *path) 2558fade_out (int ms)
1698 CODE: 2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
2567DC::MixMusic
2568new (SV *class, DC::RW rwops)
2569 CODE:
1699 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1700 OUTPUT: 2571 OUTPUT:
1701 RETVAL 2572 RETVAL
1702 2573
1703void 2574void
1704DESTROY (CFClient::MixMusic self) 2575DESTROY (DC::MixMusic self)
1705 CODE: 2576 CODE:
1706 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1707 2578
1708int 2579int
1709play (CFClient::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1710 CODE: 2581 CODE:
1711 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1712 OUTPUT: 2583 OUTPUT:
1713 RETVAL 2584 RETVAL
1714 2585
2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
1715MODULE = CFClient PACKAGE = CFClient::OpenGL 2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
1716 2594
1717BOOT: 2595BOOT:
1718{ 2596{
1719 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1720 static const struct { 2598 static const struct {
1721 const char *name; 2599 const char *name;
1722 IV iv; 2600 IV iv;
1723 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
1724# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
1725 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
1726 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
1727 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
1728 const_iv (GL_DITHER), 2609 const_iv (GL_DITHER),
1729 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
1733 const_iv (GL_ALPHA_TEST), 2614 const_iv (GL_ALPHA_TEST),
1734 const_iv (GL_NORMALIZE), 2615 const_iv (GL_NORMALIZE),
1735 const_iv (GL_RESCALE_NORMAL), 2616 const_iv (GL_RESCALE_NORMAL),
1736 const_iv (GL_FRONT), 2617 const_iv (GL_FRONT),
1737 const_iv (GL_BACK), 2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
1738 const_iv (GL_AND), 2620 const_iv (GL_AND),
1739 const_iv (GL_ONE), 2621 const_iv (GL_ONE),
1740 const_iv (GL_ZERO), 2622 const_iv (GL_ZERO),
1741 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
1742 const_iv (GL_DST_ALPHA), 2624 const_iv (GL_DST_ALPHA),
1755 const_iv (GL_INTENSITY), 2637 const_iv (GL_INTENSITY),
1756 const_iv (GL_LUMINANCE), 2638 const_iv (GL_LUMINANCE),
1757 const_iv (GL_LUMINANCE_ALPHA), 2639 const_iv (GL_LUMINANCE_ALPHA),
1758 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
1759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
1760 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
1761 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
1762 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
1763 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
1764 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
1765 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
1786 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
1787 const_iv (GL_SEPARABLE_2D), 2677 const_iv (GL_SEPARABLE_2D),
1788 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
1789 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
1790 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
1791 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
2683 const_iv (GL_LINE_STRIP),
1792 const_iv (GL_LINE_LOOP), 2684 const_iv (GL_LINE_LOOP),
1793 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
1794 const_iv (GL_QUAD_STRIP), 2686 const_iv (GL_QUAD_STRIP),
1795 const_iv (GL_TRIANGLES), 2687 const_iv (GL_TRIANGLES),
1796 const_iv (GL_TRIANGLE_STRIP), 2688 const_iv (GL_TRIANGLE_STRIP),
1797 const_iv (GL_TRIANGLE_FAN), 2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
1798 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1799 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
1800 const_iv (GL_V2F), 2700 const_iv (GL_V2F),
1801 const_iv (GL_V3F), 2701 const_iv (GL_V3F),
1802 const_iv (GL_T2F_V3F), 2702 const_iv (GL_T2F_V3F),
1803 const_iv (GL_T2F_N3F_V3F), 2703 const_iv (GL_T2F_N3F_V3F),
1804# undef const_iv 2704# undef const_iv
1805 }; 2705 };
1806 2706
1807 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1808 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
1809} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
1810 2719
1811char * 2720char *
1812gl_vendor () 2721gl_vendor ()
1813 CODE: 2722 CODE:
1814 RETVAL = (char *)glGetString (GL_VENDOR); 2723 RETVAL = (char *)glGetString (GL_VENDOR);
1827 CODE: 2736 CODE:
1828 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1829 OUTPUT: 2738 OUTPUT:
1830 RETVAL 2739 RETVAL
1831 2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
2754
1832int glGetError () 2755int glGetError ()
1833 2756
1834void glFinish () 2757void glFinish ()
1835 2758
1836void glClear (int mask) 2759void glClear (int mask)
1873# near_ and far_ are due to microsofts buggy "c" compiler 2796# near_ and far_ are due to microsofts buggy "c" compiler
1874void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1875 2798
1876# near_ and far_ are due to microsofts buggy "c" compiler 2799# near_ and far_ are due to microsofts buggy "c" compiler
1877void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
1878 2803
1879void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
1880 2805
1881void glScissor (int x, int y, int width, int height) 2806void glScissor (int x, int y, int width, int height)
1882 2807
1890 2815
1891void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
1892 CODE: 2817 CODE:
1893 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
1894 2819
1895void glBegin (int mode)
1896
1897void glEnd ()
1898
1899void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
1900 PROTOTYPE: @
1901 ALIAS: 2821 ALIAS:
1902 glColor_premultiply = 1 2822 glColor_premultiply = 1
1903 CODE: 2823 CODE:
1904 if (ix) 2824 if (ix)
1905 { 2825 {
1906 r *= a; 2826 r *= a;
1907 g *= a; 2827 g *= a;
1908 b *= a; 2828 b *= a;
1909 } 2829 }
1910 // microsoft visual "c" rounds instead of truncating... 2830 // microsoft visual "c" rounds instead of truncating...
1911 glColor4ub (MIN ((int)(r * 256.f), 255), 2831 glColor4f (r, g, b, a);
1912 MIN ((int)(g * 256.f), 255),
1913 MIN ((int)(b * 256.f), 255),
1914 MIN ((int)(a * 256.f), 255));
1915
1916void glInterleavedArrays (int format, int stride, char *data)
1917
1918void glDrawElements (int mode, int count, int type, char *indices)
1919
1920# 1.2 void glDrawRangeElements (int mode, int start, int end
1921 2832
1922void glRasterPos (float x, float y, float z = 0.) 2833void glRasterPos (float x, float y, float z = 0.)
1923 CODE: 2834 CODE:
1924 glRasterPos3f (0, 0, z); 2835 glRasterPos3f (0, 0, z);
1925 glBitmap (0, 0, 0, 0, x, y, 0); 2836 glBitmap (0, 0, 0, 0, x, y, 0);
1930 2841
1931void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
1932 CODE: 2843 CODE:
1933 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
1934 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
1935void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
1936 CODE: 2876 CODE:
1937 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
1938 2878
1939void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
1955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1956 CODE: 2896 CODE:
1957 if (gl.SeparableFilter2D) 2897 if (gl.SeparableFilter2D)
1958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1959 2899
1960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1961 2901
1962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1963 2903
1964void glDrawPixels (int width, int height, int format, int type, char *pixels) 2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
1965 2907
1966void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1967 2909
1968int glGenTexture () 2910int glGenTexture ()
1969 CODE: 2911 CODE:
1970{ 2912 RETVAL = gen_texture ();
1971 GLuint name;
1972 glGenTextures (1, &name);
1973 RETVAL = name;
1974}
1975 OUTPUT: 2913 OUTPUT:
1976 RETVAL 2914 RETVAL
1977 2915
1978void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
1979 CODE: 2917 CODE:
1980{
1981 GLuint name_ = name;
1982 glDeleteTextures (1, &name_); 2918 del_texture (name);
1983} 2919
1984
1985int glGenList () 2920int glGenList ()
1986 CODE: 2921 CODE:
1987 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
1988 OUTPUT: 2923 OUTPUT:
1989 RETVAL 2924 RETVAL
1996 2931
1997void glEndList () 2932void glEndList ()
1998 2933
1999void glCallList (int list) 2934void glCallList (int list)
2000 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2001 2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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