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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.138 by root, Mon Aug 14 01:21:01 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
139 193
140 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
150 207
151 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 210
154 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
155} 212 if (!rect.height) rect.height = 1;
156 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
157typedef uint16_t mapface; 219typedef uint16_t faceid;
158 220
159typedef struct { 221typedef struct {
160 GLint name; 222 GLuint name;
161 int w, h; 223 int w, h;
162 float s, t; 224 float s, t;
163 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
164} maptex; 228} maptex;
165 229
166typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
167 int16_t darkness; 233 uint16_t darkness;
168 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 235} mapcell;
170 236
171typedef struct { 237typedef struct {
172 int32_t c0, c1; 238 int32_t c0, c1;
173 mapcell *col; 239 mapcell *col;
174} maprow; 240} maprow;
175 241
176typedef struct map { 242typedef struct map {
177 int x, y, w, h; 243 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 245 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 246 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 247
185 int32_t rows; 248 int32_t rows;
186 maprow *row; 249 maprow *row;
187} *CFPlus__Map; 250} *DC__Map;
188 251
189static char * 252static char *
190prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
191{ 254{
192 char *p; 255 char *p;
209} 272}
210 273
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
213 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
214static maprow * 297static maprow *
215map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
216{ 299{
217 if (0 > y) 300 if (0 > y)
218 { 301 {
219 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
258 341
259 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
260} 343}
261 344
262static mapcell * 345static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
264{ 347{
265 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
266} 349}
267 350
268static void 351static void
269map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
270{ 353{
271 int r; 354 int r;
272 355
273 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
282 self->row = 0; 365 self->row = 0;
283 self->rows = 0; 366 self->rows = 0;
284} 367}
285 368
286static void 369static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
288{ 371{
289 int x, y; 372 int x, y;
290 maprow *row; 373 maprow *row;
374 mapcell *cell;
291 375
292 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 377 if (y >= 0)
294 { 378 {
295 if (y >= self->rows) 379 if (y >= self->rows)
301 if (x >= row->c0) 385 if (x >= row->c0)
302 { 386 {
303 if (x >= row->c1) 387 if (x >= row->c1)
304 break; 388 break;
305 389
306 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
307 } 396 }
308 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
309} 414}
310 415
311static void 416static void
312music_finished (void) 417music_finished (void)
313{ 418{
349 n |= n >> 16; 454 n |= n >> 16;
350 455
351 return n + 1; 456 return n + 1;
352} 457}
353 458
354MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
355 518
356PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
357 520
358BOOT: 521BOOT:
359{ 522{
360 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 524 static const struct {
362 const char *name; 525 const char *name;
363 IV iv; 526 IV iv;
364 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
366 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
448 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 638
461 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 640# undef const_iv
465 }; 641 };
466 642
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
470 655
471int 656int
472in_destruct () 657in_destruct ()
473 CODE: 658 CODE:
474 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 661 RETVAL
477 662
478NV floor (NV x) 663NV floor (NV x)
479 664
480NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
481 670
482void 671void
483pango_init () 672pango_init ()
484 CODE: 673 CODE:
485{ 674{
486 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
489} 683}
684
685char *
686SDL_GetError ()
490 687
491int 688int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 690
494void 691void
495SDL_Quit () 692SDL_Quit ()
496 693
497void 694void
498SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
499 PPCODE: 696 PPCODE:
500{ 697{
501 SDL_Rect **m; 698 SDL_Rect **m;
502 699
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 704
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 707
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 712
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 717#endif
521 718
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 720
527 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
528 while (*m) 722 while (*m)
529 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
530 AV *av = newAV (); 726 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
534 733
535 ++m; 734 ++m;
536 } 735 }
537} 736}
538 737
539char *
540SDL_GetError ()
541
542int 738int
543SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
545 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 752 );
753
548 if (RETVAL) 754 if (RETVAL)
549 { 755 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 760#include "glfunc.h"
553# undef GL_FUNC 761#undef GL_FUNC
554 } 762 }
763}
555 OUTPUT: 764 OUTPUT:
556 RETVAL 765 RETVAL
557 766
558void 767void
559SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
560 769
561char * 770char *
562SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
563 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
564void 779void
565SDL_PollEvent () 780poll_events ()
566 PPCODE: 781 PPCODE:
567{ 782{
568 SDL_Event ev; 783 SDL_Event ev;
569 784
570 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 787 {
572 HV *hv = newHV (); 788 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 790
575 switch (ev.type) 791 switch (ev.type)
576 { 792 {
577 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
578 case SDL_KEYUP: 794 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 800 break;
584 801
585 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 805 break;
589 806
590 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
598 break; 833 break;
599 834
600 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
603 838
604 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
605 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
612 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
613 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
614 break; 849 break;
615 } 850 }
616 851
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
618 } 853 }
619} 854}
620 855
621int 856int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 858 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
626 861
627void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
628Mix_CloseAudio () 879Mix_CloseAudio ()
629 880
630int 881int
631Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
632 883
884const char *
885Mix_GetError ()
886
633void 887void
634lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
635 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
636#ifndef _WIN32 896#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
638#endif 918#endif
919}
639 920
640void 921int
641add_font (char *file) 922add_font (char *file)
642 CODE: 923 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
644 927
645void 928void
646load_image_inline (SV *image_) 929load_image_inline (SV *image_)
647 ALIAS: 930 ALIAS:
648 load_image_file = 1 931 load_image_file = 1
651 STRLEN image_len; 934 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
658 941
659 if (!rw) 942 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
661 944
734void 1017void
735error (char *message) 1018error (char *message)
736 CODE: 1019 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 1021#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 1023#endif
741 1024
742void 1025void
743fatal (char *message) 1026fatal (char *message)
744 CODE: 1027 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1029#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1031#endif
749 _exit (1); 1032 _exit (1);
750 1033
751void 1034void
752_exit (int retval) 1035_exit (int retval = 0)
753 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
754 _exit (retval); 1040 _exit (retval);
1041#endif
755 1042
756MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
757 1051
758CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
759new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1058 CODE:
761{ 1059{
762 int count; 1060 int count;
763 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
766} 1064}
767 OUTPUT: 1065 OUTPUT:
768 RETVAL 1066 RETVAL
769 1067
770void 1068void
771DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
772 CODE: 1070 CODE:
773 pango_font_description_free (self); 1071 pango_font_description_free (self);
774 1072
775void 1073void
776make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
777 CODE: 1076 CODE:
778 default_font = self; 1077 default_font = self;
779 1078
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
781 1080
1081PROTOTYPES: DISABLE
1082
782void 1083void
783reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
784 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
785 tc_clear (); 1093 tc_restore ();
786 1094
787CFPlus::Layout 1095DC::Layout
788new (SV *class) 1096new (SV *class)
789 CODE: 1097 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
791 1099
792 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
794 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
799 1108
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
802 OUTPUT: 1111 OUTPUT:
803 RETVAL 1112 RETVAL
804 1113
805void 1114void
806DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
807 CODE: 1116 CODE:
808 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
809 Safefree (self); 1119 Safefree (self);
810 1120
811void 1121void
812set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
813 CODE: 1123 CODE:
814{ 1124{
815 STRLEN textlen; 1125 STRLEN textlen;
816 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
817 1127
818 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
819} 1129}
820 1130
821void 1131void
822set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
823 CODE: 1133 CODE:
824{ 1134{
825 STRLEN textlen; 1135 STRLEN textlen;
826 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
827 1137
828 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
829} 1139}
830 1140
831void 1141void
832set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
833 CODE: 1143 CODE:
834{ 1144{
835 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
836 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
837 const char *pos = text; 1147 const char *pos = text;
872 if (attrs) 1182 if (attrs)
873 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
874} 1184}
875 1185
876void 1186void
877get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
878 PPCODE: 1188 PPCODE:
879{ 1189{
880 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
881 1191
882 do 1192 do
883 { 1193 {
884 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
885 1195
886 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
887 { 1197 {
888 PangoRectangle extents; 1198 PangoRectangle extents;
889 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
897 1207
898 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
899} 1209}
900 1210
901int 1211int
902has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
903 CODE: 1213 CODE:
904{ 1214{
905 int lines = 1; 1215 int lines = 1;
906 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
907 1217
912} 1222}
913 OUTPUT: 1223 OUTPUT:
914 RETVAL 1224 RETVAL
915 1225
916SV * 1226SV *
917get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
918 CODE: 1228 CODE:
919 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
920 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
921 OUTPUT: 1231 OUTPUT:
922 RETVAL 1232 RETVAL
923 1233
924void 1234void
925set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
926 CODE: 1236 CODE:
927 self->r = r; 1237 self->r = r;
928 self->g = g; 1238 self->g = g;
929 self->b = b; 1239 self->b = b;
930 self->a = a; 1240 self->a = a;
931 1241
932void 1242void
933set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
934 CODE: 1244 CODE:
935 if (self->font != font) 1245 if (self->font != font)
936 { 1246 {
937 self->font = font; 1247 self->font = font;
938 layout_update_font (self); 1248 layout_update_font (self);
939 } 1249 }
940 1250
941void 1251void
942set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
943 CODE: 1253 CODE:
944 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
945 { 1255 {
946 self->base_height = base_height; 1256 self->base_height = base_height;
947 layout_update_font (self); 1257 layout_update_font (self);
948 } 1258 }
949 1259
950void 1260void
951set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
952 CODE: 1262 CODE:
953 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
954 1264
955void 1265void
956set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
957 CODE: 1267 CODE:
958 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
959 1269
960void 1270void
961set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
962 CODE: 1272 CODE:
963 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
964 1274
965void 1275void
966set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
967 CODE: 1277 CODE:
968 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
969 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
970 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
971 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
972 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
973 ); 1283 );
974 1284
975void 1285void
976set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
977 CODE: 1287 CODE:
978 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
979 1289
980void 1290void
981size (CFPlus::Layout self) 1291size (DC::Layout self)
982 PPCODE: 1292 PPCODE:
983{ 1293{
984 int w, h; 1294 int w, h;
985 1295
986 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
989 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
990 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
991} 1301}
992 1302
993int 1303int
994descent (CFPlus::Layout self) 1304descent (DC::Layout self)
995 CODE: 1305 CODE:
996{ 1306{
997 PangoRectangle rect; 1307 PangoRectangle rect;
998 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
999 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1000 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1001} 1311}
1002 OUTPUT: 1312 OUTPUT:
1003 RETVAL 1313 RETVAL
1004 1314
1005int 1315int
1006xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1007 CODE: 1317 CODE:
1008{ 1318{
1009 int index, trailing; 1319 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1321 RETVAL = index + trailing;
1012} 1322}
1013 OUTPUT: 1323 OUTPUT:
1014 RETVAL 1324 RETVAL
1015 1325
1016void 1326void
1017cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1018 PPCODE: 1328 PPCODE:
1019{ 1329{
1020 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1021 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1022 1332
1023 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1024 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1027} 1337}
1028 1338
1029void 1339void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1031 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1033 self->pl, 1385 self->pl,
1386 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1036 flags 1389 flags
1037 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1038 1394
1039MODULE = CFPlus PACKAGE = CFPlus::Texture
1040
1041void 1395void
1042pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1043 CODE: 1397 CODE:
1044{ 1398{
1045 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1046 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1047 1406
1048 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1423 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1424 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1428
1062 SvPOK_only (result_); 1429 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1064 1431
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1433 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1435
1069 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1437 }
1076} 1438}
1077 1439
1078void 1440void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1447{
1086 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1090 1455
1091 if (items < 5) 1456 if (items < 5)
1092 { 1457 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1124 } 1489 }
1125} 1490}
1126 1491
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1128 1502
1129CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1130new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1131 CODE: 1509 CODE:
1132 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1511 RETVAL->x = 0;
1134 RETVAL->y = 0; 1512 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1520 RETVAL->row = 0;
1145 OUTPUT: 1521 OUTPUT:
1146 RETVAL 1522 RETVAL
1147 1523
1148void 1524void
1149DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1150 CODE: 1526 CODE:
1151{ 1527{
1152 map_clear (self); 1528 map_clear (self);
1153 Safefree (self->face); 1529 Safefree (self->face2tile);
1154 Safefree (self->tex); 1530 Safefree (self->tex);
1155 Safefree (self); 1531 Safefree (self);
1156} 1532}
1157 1533
1158void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1159clear (CFPlus::Map self) 1541clear (DC::Map self)
1160 CODE: 1542 CODE:
1161 map_clear (self); 1543 map_clear (self);
1162 1544
1163void 1545void
1164set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1165 CODE: 1547 CODE:
1166{ 1548{
1167 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1550 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces);
1170 self->faces *= 2;
1171 }
1172
1173 self->face [face] = texid;
1174} 1551}
1175 1552
1176void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1578 CODE:
1179{ 1579{
1180 while (self->texs <= texid) 1580 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1581
1186 { 1582 {
1187 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1188 1584
1189 tex->name = name; 1585 tex->name = name;
1206 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1207 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1208} 1604}
1209 1605
1210int 1606int
1211ox (CFPlus::Map self) 1607ox (DC::Map self)
1212 ALIAS: 1608 ALIAS:
1213 oy = 1 1609 oy = 1
1214 x = 2 1610 x = 2
1215 y = 3 1611 y = 3
1216 w = 4 1612 w = 4
1227 } 1623 }
1228 OUTPUT: 1624 OUTPUT:
1229 RETVAL 1625 RETVAL
1230 1626
1231void 1627void
1232scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1233 CODE: 1629 CODE:
1234{ 1630{
1235 if (dx > 0) 1631 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1633 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1635
1240 if (dy > 0) 1636 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1638 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1640
1245 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1247 1643
1248 while (self->y < 0) 1644 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1254 } 1650 }
1255} 1651}
1256 1652
1257void 1653SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1259 CODE: 1655 CODE:
1260{ 1656{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1659 mapcell *cell;
1264 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1265 1663
1266 while (data < data_end) 1664 while (data < data_end - 1)
1267 { 1665 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1269 1667
1270 x = self->x + ((flags >> 10) & 63); 1668 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1669 y = self->y + ((flags >> 4) & 63);
1272 1670
1273 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
1274 1672
1275 if (flags & 15) 1673 if (flags & 15)
1276 { 1674 {
1277 if (cell->darkness < 0) 1675 if (!cell->darkness)
1278 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1678 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1679 }
1284 1680
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1288 1682
1289 if (flags & 4) 1683 if (flags & 8)
1290 { 1684 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1292 } 1721 }
1293 1722
1723 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 1724 if (flags & (4 >> z))
1295 { 1725 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1297 } 1743 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 1744 }
1304 else 1745 else
1305 cell->darkness = -1; 1746 cell->darkness = 0;
1306 } 1747 }
1307} 1748}
1749 OUTPUT:
1750 RETVAL
1308 1751
1309SV * 1752SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1311 CODE: 1754 CODE:
1312{ 1755{
1313 int x1, x; 1756 int x1, x;
1314 int y1, y; 1757 int y1, y;
1315 int z; 1758 int z;
1336 { 1779 {
1337 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1338 1781
1339 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1340 { 1783 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1786 int a1 = tex.a;
1348 1787
1349 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1792 }
1355 } 1793 }
1356 1794
1357 *map++ = (r ) 1795 *map++ = (r )
1358 | (g << 8) 1796 | (g << 8)
1365} 1803}
1366 OUTPUT: 1804 OUTPUT:
1367 RETVAL 1805 RETVAL
1368 1806
1369void 1807void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1809 CODE:
1372{ 1810{
1373 int vx, vy;
1374 int x, y, z; 1811 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 1812
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1380 1817
1381 /* 1818 rc_t *rc = rc_alloc ();
1382 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1383 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 1821
1386 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1387 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1389 */
1390 1825
1391 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1392 1862
1393 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 1866
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1403 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1405 { 1873 {
1406 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1407 1875
1408 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1878 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1414 1881
1415 if (face) 1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1416 { 1987 {
1417 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1989 HE *he;
1418 1990
1419 int px = (x + 1) * 32 - tex.w; 1991 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1992 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1424 glEnd (); 2015 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1428 } 2041 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2042 }
1435 }
1436 } 2043 }
1437 2044
1438 glEnd (); 2045 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1441 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
1442} 2054 rc_free (rc);
1443 2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
1444void 2088void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 2090 CODE:
1447{ 2091{
1448 static float color[16][3] = { 2092 static float color[16][3] = {
1449 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1450 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1500 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1502} 2146}
1503 2147
1504void 2148void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2150 PPCODE:
1507{ 2151{
1508 int vx, vy;
1509 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2160
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2163
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1520 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1521 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1523 { 2171 {
1524 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1525 2173
1526 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2176 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1530 2178
1531 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2182 }
1535 } 2183 }
1536 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1537 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1541} 2227}
1542 2228
1543SV * 2229SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1545 CODE: 2231 CODE:
1546{ 2232{
1547 int x, y, x1, y1; 2233 int x, y, x1, y1;
1548 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1549 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1574 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1575 { 2261 {
1576 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2263 uint8_t flags = 0;
1578 2264
1579 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1582 2268
1583 *data++ = flags; 2269 *data++ = flags;
1584 2270
1585 if (flags & 1) 2271 if (flags & 1)
1586 { 2272 {
2273 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2275 *data++ = tile;
1589 } 2276 }
1590 2277
1591 if (flags & 2) 2278 if (flags & 2)
1592 { 2279 {
2280 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2282 *data++ = tile;
1595 } 2283 }
1596 2284
1597 if (flags & 4) 2285 if (flags & 4)
1598 { 2286 {
2287 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2289 *data++ = tile;
1601 } 2290 }
1602 } 2291 }
1603 else 2292 else
1604 *data++ = 0; 2293 *data++ = 0;
1605 } 2294 }
1606 } 2295 }
1607 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1608 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1609 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1610 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1611} 2308}
1612 OUTPUT: 2309 OUTPUT:
1613 RETVAL 2310 RETVAL
1614 2311
1615void 2312void
1616set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1617 PPCODE: 2314 PPCODE:
1618{ 2315{
1619 int x, y, z; 2316 int x, y, z;
1620 int w, h; 2317 int w, h;
1621 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1622 2329
1623 if (*data++ != 0) 2330 if (*data++ != 0)
1624 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1625 2332
1626 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1628 2335
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1641 { 2348 {
1642 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1643 2350
1644 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1645 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1646 uint8_t flags = *data++; 2358 flags = *data++;
1647 2359
1648 if (flags) 2360 if (flags)
1649 { 2361 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1653 2364
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2368
1658 if (cell->darkness <= 0) 2369 if (cell->darkness == 0)
1659 { 2370 {
1660 cell->darkness = -1; 2371 cell->darkness = 0;
1661 2372
1662 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1663 { 2374 {
1664 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1665 2376
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1668 } 2384 }
1669 } 2385 }
1670 } 2386 }
1671 } 2387 }
1672 } 2388 }
1673} 2389}
1674 2390
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1676 2392
1677CFPlus::MixChunk 2393DC::RW
1678new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1679 CODE: 2395 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1681 OUTPUT: 2402 OUTPUT:
1682 RETVAL 2403 RETVAL
1683 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1684void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1685DESTROY (CFPlus::MixChunk self) 2514DESTROY (DC::MixChunk self)
1686 CODE: 2515 CODE:
1687 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1688 2517
1689int 2518int
1690volume (CFPlus::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1691 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2524 OUTPUT:
1694 RETVAL 2525 RETVAL
1695 2526
1696int 2527DC::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2529 CODE:
2530{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1700 OUTPUT: 2542 OUTPUT:
1701 RETVAL 2543 RETVAL
1702 2544
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1704 2546
1705int 2547int
1706volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1707 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2554 OUTPUT:
1710 RETVAL 2555 RETVAL
1711 2556
2557void
2558fade_out (int ms)
2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
1712CFPlus::MixMusic 2567DC::MixMusic
1713new_from_file (SV *class, char *path) 2568new (SV *class, DC::RW rwops)
1714 CODE: 2569 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2571 OUTPUT:
1717 RETVAL 2572 RETVAL
1718 2573
1719void 2574void
1720DESTROY (CFPlus::MixMusic self) 2575DESTROY (DC::MixMusic self)
1721 CODE: 2576 CODE:
1722 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1723 2578
1724int 2579int
1725play (CFPlus::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1726 CODE: 2581 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2583 OUTPUT:
1729 RETVAL 2584 RETVAL
1730 2585
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
1732 2594
1733BOOT: 2595BOOT:
1734{ 2596{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1736 static const struct { 2598 static const struct {
1737 const char *name; 2599 const char *name;
1738 IV iv; 2600 IV iv;
1739 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2609 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2614 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2615 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2616 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2617 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2620 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2621 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2622 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2624 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_INTENSITY), 2637 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 2638 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2639 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2677 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
1808 const_iv (GL_LINE_STRIP), 2683 const_iv (GL_LINE_STRIP),
1809 const_iv (GL_LINE_LOOP), 2684 const_iv (GL_LINE_LOOP),
1810 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
1811 const_iv (GL_QUAD_STRIP), 2686 const_iv (GL_QUAD_STRIP),
1812 const_iv (GL_TRIANGLES), 2687 const_iv (GL_TRIANGLES),
1813 const_iv (GL_TRIANGLE_STRIP), 2688 const_iv (GL_TRIANGLE_STRIP),
1814 const_iv (GL_TRIANGLE_FAN), 2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
1815 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1816 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
1817 const_iv (GL_V2F), 2700 const_iv (GL_V2F),
1818 const_iv (GL_V3F), 2701 const_iv (GL_V3F),
1819 const_iv (GL_T2F_V3F), 2702 const_iv (GL_T2F_V3F),
1820 const_iv (GL_T2F_N3F_V3F), 2703 const_iv (GL_T2F_N3F_V3F),
1821# undef const_iv 2704# undef const_iv
1822 }; 2705 };
1823 2706
1824 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1825 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
1826} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
1827 2719
1828char * 2720char *
1829gl_vendor () 2721gl_vendor ()
1830 CODE: 2722 CODE:
1831 RETVAL = (char *)glGetString (GL_VENDOR); 2723 RETVAL = (char *)glGetString (GL_VENDOR);
1844 CODE: 2736 CODE:
1845 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1846 OUTPUT: 2738 OUTPUT:
1847 RETVAL 2739 RETVAL
1848 2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
2754
1849int glGetError () 2755int glGetError ()
1850 2756
1851void glFinish () 2757void glFinish ()
1852 2758
1853void glClear (int mask) 2759void glClear (int mask)
1890# near_ and far_ are due to microsofts buggy "c" compiler 2796# near_ and far_ are due to microsofts buggy "c" compiler
1891void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1892 2798
1893# near_ and far_ are due to microsofts buggy "c" compiler 2799# near_ and far_ are due to microsofts buggy "c" compiler
1894void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
1895 2803
1896void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
1897 2805
1898void glScissor (int x, int y, int width, int height) 2806void glScissor (int x, int y, int width, int height)
1899 2807
1907 2815
1908void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
1909 CODE: 2817 CODE:
1910 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
1911 2819
1912void glBegin (int mode)
1913
1914void glEnd ()
1915
1916void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
1917 PROTOTYPE: @
1918 ALIAS: 2821 ALIAS:
1919 glColor_premultiply = 1 2822 glColor_premultiply = 1
1920 CODE: 2823 CODE:
1921 if (ix) 2824 if (ix)
1922 { 2825 {
1925 b *= a; 2828 b *= a;
1926 } 2829 }
1927 // microsoft visual "c" rounds instead of truncating... 2830 // microsoft visual "c" rounds instead of truncating...
1928 glColor4f (r, g, b, a); 2831 glColor4f (r, g, b, a);
1929 2832
1930void glInterleavedArrays (int format, int stride, char *data)
1931
1932void glDrawElements (int mode, int count, int type, char *indices)
1933
1934# 1.2 void glDrawRangeElements (int mode, int start, int end
1935
1936void glRasterPos (float x, float y, float z = 0.) 2833void glRasterPos (float x, float y, float z = 0.)
1937 CODE: 2834 CODE:
1938 glRasterPos3f (0, 0, z); 2835 glRasterPos3f (0, 0, z);
1939 glBitmap (0, 0, 0, 0, x, y, 0); 2836 glBitmap (0, 0, 0, 0, x, y, 0);
1940 2837
1944 2841
1945void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
1946 CODE: 2843 CODE:
1947 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
1948 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
1949void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
1950 CODE: 2876 CODE:
1951 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
1952 2878
1953void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
1969void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1970 CODE: 2896 CODE:
1971 if (gl.SeparableFilter2D) 2897 if (gl.SeparableFilter2D)
1972 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1973 2899
1974void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1975 2901
1976void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1977 2903
1978void glDrawPixels (int width, int height, int format, int type, char *pixels) 2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
1979 2907
1980void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1981 2909
1982int glGenTexture () 2910int glGenTexture ()
1983 CODE: 2911 CODE:
1984{ 2912 RETVAL = gen_texture ();
1985 GLuint name;
1986 glGenTextures (1, &name);
1987 RETVAL = name;
1988}
1989 OUTPUT: 2913 OUTPUT:
1990 RETVAL 2914 RETVAL
1991 2915
1992void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
1993 CODE: 2917 CODE:
1994{
1995 GLuint name_ = name;
1996 glDeleteTextures (1, &name_); 2918 del_texture (name);
1997} 2919
1998
1999int glGenList () 2920int glGenList ()
2000 CODE: 2921 CODE:
2001 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
2002 OUTPUT: 2923 OUTPUT:
2003 RETVAL 2924 RETVAL
2010 2931
2011void glEndList () 2932void glEndList ()
2012 2933
2013void glCallList (int list) 2934void glCallList (int list)
2014 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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