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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 68#endif
49 69
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 71
52#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
53 73
54#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
56 76
57#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58 81
59#if 0 82#if 0
60# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 84#else
62# define PARACHUTE 0 85# define PARACHUTE 0
63#endif 86#endif
64 87
88static AV *texture_av;
89
65static struct 90static struct
66{ 91{
67#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 93#include "glfunc.h"
69#undef GL_FUNC 94#undef GL_FUNC
70} gl; 95} gl;
71 96
97static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 99{
74 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 104 else
79 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
80} 106}
81 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
82#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
83 134
84#include "pango-font.c" 135#include "pango-font.c"
85#include "pango-fontmap.c" 136#include "pango-fontmap.c"
86#include "pango-render.c" 137#include "pango-render.c"
87 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
90 143
91typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
92 145
93static int 146static int
94shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
95{ 148{
96 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
110 163
111typedef struct cf_layout { 164typedef struct cf_layout {
112 PangoLayout *pl; 165 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
114 int base_height; 167 int base_height;
115 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
116} *CFPlus__Layout; 170} *DC__Layout;
117 171
118static CFPlus__Font default_font; 172static DC__Font default_font;
119static PangoContext *opengl_context; 173static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
121 175
122static void 176static void
123substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
128#endif 182#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 184}
131 185
132static void 186static void
133layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
134{ 188{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
137 */ 191 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
139 193
140 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 196
143 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
144} 198}
145 199
146static void 200static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 202{
149 PangoRectangle rect; 203 PangoRectangle rect;
150 204
151 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 213
160 *w = rect.width; 214 *w = rect.width;
161 *h = rect.height; 215 *h = rect.height;
162} 216}
163 217
218typedef uint16_t tileid;
164typedef uint16_t mapface; 219typedef uint16_t faceid;
165 220
166typedef struct { 221typedef struct {
167 GLint name; 222 GLuint name;
168 int w, h; 223 int w, h;
169 float s, t; 224 float s, t;
170 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
171} maptex; 228} maptex;
172 229
173typedef struct { 230typedef struct {
174 uint32_t player; 231 uint32_t player;
175 mapface face[3]; 232 tileid tile[3];
176 uint16_t darkness; 233 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 235} mapcell;
179 236
180typedef struct { 237typedef struct {
181 int32_t c0, c1; 238 int32_t c0, c1;
182 mapcell *col; 239 mapcell *col;
183} maprow; 240} maprow;
184 241
185typedef struct map { 242typedef struct map {
186 int x, y, w, h; 243 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 245 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 246 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 247
194 int32_t rows; 248 int32_t rows;
195 maprow *row; 249 maprow *row;
196} *CFPlus__Map; 250} *DC__Map;
197 251
198static char * 252static char *
199prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
200{ 254{
201 char *p; 255 char *p;
218} 272}
219 273
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
223static maprow * 297static maprow *
224map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
225{ 299{
226 if (0 > y) 300 if (0 > y)
227 { 301 {
228 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
267 341
268 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
269} 343}
270 344
271static mapcell * 345static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
273{ 347{
274 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
275} 349}
276 350
277static void 351static void
278map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
279{ 353{
280 int r; 354 int r;
281 355
282 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
291 self->row = 0; 365 self->row = 0;
292 self->rows = 0; 366 self->rows = 0;
293} 367}
294 368
295static void 369static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 371{
298 int x, y; 372 int x, y;
299 maprow *row; 373 maprow *row;
300 mapcell *cell; 374 mapcell *cell;
301 375
321 cell->player = 0; 395 cell->player = 0;
322 } 396 }
323 } 397 }
324} 398}
325 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
326static void 416static void
327music_finished (void) 417music_finished (void)
328{ 418{
329 SDL_UserEvent ev; 419 SDL_UserEvent ev;
330 420
364 n |= n >> 16; 454 n |= n >> 16;
365 455
366 return n + 1; 456 return n + 1;
367} 457}
368 458
369MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
370 518
371PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
372 520
373BOOT: 521BOOT:
374{ 522{
375 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 524 static const struct {
377 const char *name; 525 const char *name;
378 IV iv; 526 IV iv;
379 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
381 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
463 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 638
476 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 640# undef const_iv
480 }; 641 };
481 642
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
485 655
486int 656int
487in_destruct () 657in_destruct ()
488 CODE: 658 CODE:
489 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 661 RETVAL
492 662
493NV floor (NV x) 663NV floor (NV x)
494 664
495NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
496 670
497void 671void
498pango_init () 672pango_init ()
499 CODE: 673 CODE:
500{ 674{
501 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
504} 683}
684
685char *
686SDL_GetError ()
505 687
506int 688int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 690
509void 691void
510SDL_Quit () 692SDL_Quit ()
511 693
512void 694void
513SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
514 PPCODE: 696 PPCODE:
515{ 697{
516 SDL_Rect **m; 698 SDL_Rect **m;
517 699
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 704
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 707
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 712
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 717#endif
536 718
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 720
542 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
543 while (*m) 722 while (*m)
544 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
545 AV *av = newAV (); 726 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
549 733
550 ++m; 734 ++m;
551 } 735 }
552} 736}
553 737
554char *
555SDL_GetError ()
556
557int 738int
558SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
560 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 752 );
753
563 if (RETVAL) 754 if (RETVAL)
564 { 755 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 760#include "glfunc.h"
568# undef GL_FUNC 761#undef GL_FUNC
569 } 762 }
763}
570 OUTPUT: 764 OUTPUT:
571 RETVAL 765 RETVAL
572 766
573void 767void
574SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
575 769
576char * 770char *
577SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
578 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
579void 779void
580SDL_PollEvent () 780poll_events ()
581 PPCODE: 781 PPCODE:
582{ 782{
583 SDL_Event ev; 783 SDL_Event ev;
584 784
585 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 787 {
587 HV *hv = newHV (); 788 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 790
590 switch (ev.type) 791 switch (ev.type)
591 { 792 {
592 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
593 case SDL_KEYUP: 794 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 800 break;
599 801
600 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 805 break;
604 806
605 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
613 break; 833 break;
614 834
615 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 838
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 849 break;
630 } 850 }
631 851
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 853 }
634} 854}
635 855
636int 856int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 858 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
641 861
642void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
643Mix_CloseAudio () 879Mix_CloseAudio ()
644 880
645int 881int
646Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
647 883
884const char *
885Mix_GetError ()
886
648void 887void
649lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
650 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
651#ifndef _WIN32 896#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
653#endif 918#endif
919}
654 920
655void 921int
656add_font (char *file) 922add_font (char *file)
657 CODE: 923 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
659 927
660void 928void
661load_image_inline (SV *image_) 929load_image_inline (SV *image_)
662 ALIAS: 930 ALIAS:
663 load_image_file = 1 931 load_image_file = 1
666 STRLEN image_len; 934 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
673 941
674 if (!rw) 942 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
676 944
749void 1017void
750error (char *message) 1018error (char *message)
751 CODE: 1019 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1021#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1023#endif
756 1024
757void 1025void
758fatal (char *message) 1026fatal (char *message)
759 CODE: 1027 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1029#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1031#endif
764 _exit (1); 1032 _exit (1);
765 1033
766void 1034void
767_exit (int retval) 1035_exit (int retval = 0)
768 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
769 _exit (retval); 1040 _exit (retval);
1041#endif
770 1042
771MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
772 1051
773CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1058 CODE:
776{ 1059{
777 int count; 1060 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1064}
782 OUTPUT: 1065 OUTPUT:
783 RETVAL 1066 RETVAL
784 1067
785void 1068void
786DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
787 CODE: 1070 CODE:
788 pango_font_description_free (self); 1071 pango_font_description_free (self);
789 1072
790void 1073void
791make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
792 CODE: 1076 CODE:
793 default_font = self; 1077 default_font = self;
794 1078
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1080
1081PROTOTYPES: DISABLE
1082
797void 1083void
798reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
799 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
800 tc_clear (); 1093 tc_restore ();
801 1094
802CFPlus::Layout 1095DC::Layout
803new (SV *class) 1096new (SV *class)
804 CODE: 1097 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
806 1099
807 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
814 1108
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
817 OUTPUT: 1111 OUTPUT:
818 RETVAL 1112 RETVAL
819 1113
820void 1114void
821DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
822 CODE: 1116 CODE:
823 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
824 Safefree (self); 1119 Safefree (self);
825 1120
826void 1121void
827set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
828 CODE: 1123 CODE:
829{ 1124{
830 STRLEN textlen; 1125 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
832 1127
833 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
834} 1129}
835 1130
836void 1131void
837set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
838 CODE: 1133 CODE:
839{ 1134{
840 STRLEN textlen; 1135 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
842 1137
843 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
844} 1139}
845 1140
846void 1141void
847set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
848 CODE: 1143 CODE:
849{ 1144{
850 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1147 const char *pos = text;
887 if (attrs) 1182 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
889} 1184}
890 1185
891void 1186void
892get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
893 PPCODE: 1188 PPCODE:
894{ 1189{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1191
897 do 1192 do
898 { 1193 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1195
901 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
902 { 1197 {
903 PangoRectangle extents; 1198 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1207
913 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
914} 1209}
915 1210
916int 1211int
917has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
918 CODE: 1213 CODE:
919{ 1214{
920 int lines = 1; 1215 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
922 1217
927} 1222}
928 OUTPUT: 1223 OUTPUT:
929 RETVAL 1224 RETVAL
930 1225
931SV * 1226SV *
932get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
933 CODE: 1228 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
936 OUTPUT: 1231 OUTPUT:
937 RETVAL 1232 RETVAL
938 1233
939void 1234void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1236 CODE:
942 self->r = r; 1237 self->r = r;
943 self->g = g; 1238 self->g = g;
944 self->b = b; 1239 self->b = b;
945 self->a = a; 1240 self->a = a;
946 1241
947void 1242void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1244 CODE:
950 if (self->font != font) 1245 if (self->font != font)
951 { 1246 {
952 self->font = font; 1247 self->font = font;
953 layout_update_font (self); 1248 layout_update_font (self);
954 } 1249 }
955 1250
956void 1251void
957set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
958 CODE: 1253 CODE:
959 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
960 { 1255 {
961 self->base_height = base_height; 1256 self->base_height = base_height;
962 layout_update_font (self); 1257 layout_update_font (self);
963 } 1258 }
964 1259
965void 1260void
966set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
967 CODE: 1262 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1264
970void 1265void
971set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
972 CODE: 1267 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1269
975void 1270void
976set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
977 CODE: 1272 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1274
980void 1275void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1277 CODE:
983 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
988 ); 1283 );
989 1284
990void 1285void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1287 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1289
995void 1290void
996size (CFPlus::Layout self) 1291size (DC::Layout self)
997 PPCODE: 1292 PPCODE:
998{ 1293{
999 int w, h; 1294 int w, h;
1000 1295
1001 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1006} 1301}
1007 1302
1008int 1303int
1009descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1010 CODE: 1305 CODE:
1011{ 1306{
1012 PangoRectangle rect; 1307 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1016} 1311}
1017 OUTPUT: 1312 OUTPUT:
1018 RETVAL 1313 RETVAL
1019 1314
1020int 1315int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1317 CODE:
1023{ 1318{
1024 int index, trailing; 1319 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1321 RETVAL = index + trailing;
1027} 1322}
1028 OUTPUT: 1323 OUTPUT:
1029 RETVAL 1324 RETVAL
1030 1325
1031void 1326void
1032cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1328 PPCODE:
1034{ 1329{
1035 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1332
1038 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1337}
1043 1338
1044void 1339void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1048 self->pl, 1385 self->pl,
1386 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1051 flags 1389 flags
1052 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1053 1394
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1395void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1058 CODE: 1397 CODE:
1059{ 1398{
1060 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1406
1063 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1423 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1424 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1428
1077 SvPOK_only (result_); 1429 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1079 1431
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1433 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1435
1084 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1437 }
1091} 1438}
1092 1439
1093void 1440void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1447{
1101 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1105 1455
1106 if (items < 5) 1456 if (items < 5)
1107 { 1457 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1139 } 1489 }
1140} 1490}
1141 1491
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1143 1502
1144CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1146 CODE: 1509 CODE:
1147 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1511 RETVAL->x = 0;
1149 RETVAL->y = 0; 1512 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1520 RETVAL->row = 0;
1160 OUTPUT: 1521 OUTPUT:
1161 RETVAL 1522 RETVAL
1162 1523
1163void 1524void
1164DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1165 CODE: 1526 CODE:
1166{ 1527{
1167 map_clear (self); 1528 map_clear (self);
1168 Safefree (self->face); 1529 Safefree (self->face2tile);
1169 Safefree (self->tex); 1530 Safefree (self->tex);
1170 Safefree (self); 1531 Safefree (self);
1171} 1532}
1172 1533
1173void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1174clear (CFPlus::Map self) 1541clear (DC::Map self)
1175 CODE: 1542 CODE:
1176 map_clear (self); 1543 map_clear (self);
1177 1544
1178void 1545void
1179set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1547 CODE:
1181{ 1548{
1182 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1550 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1551}
1190 1552
1191void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1578 CODE:
1194{ 1579{
1195 while (self->texs <= texid) 1580 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1581
1201 { 1582 {
1202 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1203 1584
1204 tex->name = name; 1585 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1604}
1224 1605
1225int 1606int
1226ox (CFPlus::Map self) 1607ox (DC::Map self)
1227 ALIAS: 1608 ALIAS:
1228 oy = 1 1609 oy = 1
1229 x = 2 1610 x = 2
1230 y = 3 1611 y = 3
1231 w = 4 1612 w = 4
1242 } 1623 }
1243 OUTPUT: 1624 OUTPUT:
1244 RETVAL 1625 RETVAL
1245 1626
1246void 1627void
1247scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1248 CODE: 1629 CODE:
1249{ 1630{
1250 if (dx > 0) 1631 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1633 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1635
1255 if (dy > 0) 1636 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1638 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1640
1260 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1262 1643
1263 while (self->y < 0) 1644 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1269 } 1650 }
1270} 1651}
1271 1652
1272void 1653SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1655 CODE:
1275{ 1656{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1659 mapcell *cell;
1279 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1280 1663
1281 while (data < data_end - 1) 1664 while (data < data_end - 1)
1282 { 1665 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1284 1667
1315 cell->stat_width = 1; 1698 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1317 } 1700 }
1318 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1321 { 1704 {
1322 if (*data == 4) 1705 if (*data == 4)
1323 ; // decode player tag 1706 ; // decode player count
1324 1707
1325 data += *data + 1; 1708 data += *data + 1;
1326 } 1709 }
1327 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1711 cell->flags = *data++;
1335 } 1718 }
1336 else 1719 else
1337 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1338 } 1721 }
1339 1722
1723 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1724 if (flags & (4 >> z))
1341 { 1725 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1343 } 1743 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1744 }
1355 else 1745 else
1356 cell->darkness = 0; 1746 cell->darkness = 0;
1357 } 1747 }
1358} 1748}
1749 OUTPUT:
1750 RETVAL
1359 1751
1360SV * 1752SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 1754 CODE:
1363{ 1755{
1364 int x1, x; 1756 int x1, x;
1365 int y1, y; 1757 int y1, y;
1366 int z; 1758 int z;
1387 { 1779 {
1388 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1389 1781
1390 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1391 { 1783 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1786 int a1 = tex.a;
1399 1787
1400 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1792 }
1406 } 1793 }
1407 1794
1408 *map++ = (r ) 1795 *map++ = (r )
1409 | (g << 8) 1796 | (g << 8)
1416} 1803}
1417 OUTPUT: 1804 OUTPUT:
1418 RETVAL 1805 RETVAL
1419 1806
1420void 1807void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1422 CODE: 1809 CODE:
1423{ 1810{
1424 int vx, vy;
1425 int x, y, z; 1811 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 1812
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1431 1817
1432 /* 1818 rc_t *rc = rc_alloc ();
1433 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1434 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 1821
1437 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1438 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1440 */
1441 1825
1442 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1443 1862
1444 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 1866
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1454 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1456 { 1873 {
1457 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1458 1875
1459 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1878 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1465 1886
1466 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1467 { 1987 {
1468 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 1990
1472 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1473 { 1993 {
1474 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 1996
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1488 { 2000 {
1489 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1492 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1493 glEnd (); 2015 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1495 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1496 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1501 } 2041 }
1502 } 2042 }
1503 }
1504 } 2043 }
1505 2044
1506 glEnd (); 2045 glEnd ();
1507
1508 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1509 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1510 2055
1511 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1514 { 2059 {
1515 maprow *row = self->row + (y + vy); 2060 maprow *row = self->row + (y + my);
1516 2061
1517 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 2064 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1521 2066
1522 int px = x * 32; 2067 int px = x * T;
1523 int py = y * 32; 2068 int py = y * T;
1524 2069
1525 if (cell->stat_hp) 2070 if (cell->stat_hp)
1526 { 2071 {
1527 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 2074
1530 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 2077 px + width - 1, py);
1533 2078
1539 } 2084 }
1540 } 2085 }
1541} 2086}
1542 2087
1543void 2088void
1544draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1545 CODE: 2090 CODE:
1546{ 2091{
1547 static float color[16][3] = { 2092 static float color[16][3] = {
1548 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1549 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1599 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1601} 2146}
1602 2147
1603void 2148void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2150 PPCODE:
1606{ 2151{
1607 int vx, vy;
1608 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2160
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2163
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1619 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1620 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1622 { 2171 {
1623 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1624 2173
1625 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2176 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1629 2178
1630 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1633 } 2182 }
1634 } 2183 }
1635 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1636 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1640} 2227}
1641 2228
1642SV * 2229SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1644 CODE: 2231 CODE:
1645{ 2232{
1646 int x, y, x1, y1; 2233 int x, y, x1, y1;
1647 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1648 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1673 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1674 { 2261 {
1675 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2263 uint8_t flags = 0;
1677 2264
1678 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1681 2268
1682 *data++ = flags; 2269 *data++ = flags;
1683 2270
1684 if (flags & 1) 2271 if (flags & 1)
1685 { 2272 {
2273 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2275 *data++ = tile;
1688 } 2276 }
1689 2277
1690 if (flags & 2) 2278 if (flags & 2)
1691 { 2279 {
2280 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2282 *data++ = tile;
1694 } 2283 }
1695 2284
1696 if (flags & 4) 2285 if (flags & 4)
1697 { 2286 {
2287 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2289 *data++ = tile;
1700 } 2290 }
1701 } 2291 }
1702 else 2292 else
1703 *data++ = 0; 2293 *data++ = 0;
1704 } 2294 }
1705 } 2295 }
1706 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1707 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1708 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1709 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1710} 2308}
1711 OUTPUT: 2309 OUTPUT:
1712 RETVAL 2310 RETVAL
1713 2311
1714void 2312void
1715set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1716 PPCODE: 2314 PPCODE:
1717{ 2315{
1718 int x, y, z; 2316 int x, y, z;
1719 int w, h; 2317 int w, h;
1720 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1721 2329
1722 if (*data++ != 0) 2330 if (*data++ != 0)
1723 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1724 2332
1725 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1726 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1727 2335
1728 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1740 { 2348 {
1741 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1742 2350
1743 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1744 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1745 uint8_t flags = *data++; 2358 flags = *data++;
1746 2359
1747 if (flags) 2360 if (flags)
1748 { 2361 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1752 2364
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2368
1757 if (cell->darkness == 0) 2369 if (cell->darkness == 0)
1758 { 2370 {
1759 cell->darkness = 0; 2371 cell->darkness = 0;
1760 2372
1761 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1762 { 2374 {
1763 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1764 2376
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1767 } 2384 }
1768 } 2385 }
1769 } 2386 }
1770 } 2387 }
1771 } 2388 }
1772} 2389}
1773 2390
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1775 2392
1776CFPlus::MixChunk 2393DC::RW
1777new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1778 CODE: 2395 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1780 OUTPUT: 2402 OUTPUT:
1781 RETVAL 2403 RETVAL
1782 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1783void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1784DESTROY (CFPlus::MixChunk self) 2514DESTROY (DC::MixChunk self)
1785 CODE: 2515 CODE:
1786 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1787 2517
1788int 2518int
1789volume (CFPlus::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1790 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2524 OUTPUT:
1793 RETVAL 2525 RETVAL
1794 2526
1795int 2527DC::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2529 CODE:
2530{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1799 OUTPUT: 2542 OUTPUT:
1800 RETVAL 2543 RETVAL
1801 2544
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1803 2546
1804int 2547int
1805volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1806 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2554 OUTPUT:
1809 RETVAL 2555 RETVAL
1810 2556
2557void
2558fade_out (int ms)
2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
1811CFPlus::MixMusic 2567DC::MixMusic
1812new_from_file (SV *class, char *path) 2568new (SV *class, DC::RW rwops)
1813 CODE: 2569 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2571 OUTPUT:
1816 RETVAL 2572 RETVAL
1817 2573
1818void 2574void
1819DESTROY (CFPlus::MixMusic self) 2575DESTROY (DC::MixMusic self)
1820 CODE: 2576 CODE:
1821 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1822 2578
1823int 2579int
1824play (CFPlus::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1825 CODE: 2581 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2583 OUTPUT:
1828 RETVAL 2584 RETVAL
1829 2585
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
1831 2594
1832BOOT: 2595BOOT:
1833{ 2596{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1835 static const struct { 2598 static const struct {
1836 const char *name; 2599 const char *name;
1837 IV iv; 2600 IV iv;
1838 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2609 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2614 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2615 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2616 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2617 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2620 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2621 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2622 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2624 const_iv (GL_DST_ALPHA),
1870 const_iv (GL_INTENSITY), 2637 const_iv (GL_INTENSITY),
1871 const_iv (GL_LUMINANCE), 2638 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2639 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
1875 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2677 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2683 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2684 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2686 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2687 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2688 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1915 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2700 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2701 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2702 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2703 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2704# undef const_iv
1921 }; 2705 };
1922 2706
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
1925} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
1926 2719
1927char * 2720char *
1928gl_vendor () 2721gl_vendor ()
1929 CODE: 2722 CODE:
1930 RETVAL = (char *)glGetString (GL_VENDOR); 2723 RETVAL = (char *)glGetString (GL_VENDOR);
1943 CODE: 2736 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2738 OUTPUT:
1946 RETVAL 2739 RETVAL
1947 2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
2754
1948int glGetError () 2755int glGetError ()
1949 2756
1950void glFinish () 2757void glFinish ()
1951 2758
1952void glClear (int mask) 2759void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2796# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2798
1992# near_ and far_ are due to microsofts buggy "c" compiler 2799# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
1994 2803
1995void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
1996 2805
1997void glScissor (int x, int y, int width, int height) 2806void glScissor (int x, int y, int width, int height)
1998 2807
2006 2815
2007void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
2008 CODE: 2817 CODE:
2009 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
2010 2819
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2821 ALIAS:
2018 glColor_premultiply = 1 2822 glColor_premultiply = 1
2019 CODE: 2823 CODE:
2020 if (ix) 2824 if (ix)
2021 { 2825 {
2024 b *= a; 2828 b *= a;
2025 } 2829 }
2026 // microsoft visual "c" rounds instead of truncating... 2830 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2831 glColor4f (r, g, b, a);
2028 2832
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2833void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2834 CODE:
2037 glRasterPos3f (0, 0, z); 2835 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2836 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2837
2043 2841
2044void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
2045 CODE: 2843 CODE:
2046 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
2047 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
2048void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
2049 CODE: 2876 CODE:
2050 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
2051 2878
2052void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
2068void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2069 CODE: 2896 CODE:
2070 if (gl.SeparableFilter2D) 2897 if (gl.SeparableFilter2D)
2071 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2072 2899
2073void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2074 2901
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 2903
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
2078 2907
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2909
2081int glGenTexture () 2910int glGenTexture ()
2082 CODE: 2911 CODE:
2083{ 2912 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2913 OUTPUT:
2089 RETVAL 2914 RETVAL
2090 2915
2091void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
2092 CODE: 2917 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2918 del_texture (name);
2096} 2919
2097
2098int glGenList () 2920int glGenList ()
2099 CODE: 2921 CODE:
2100 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
2101 OUTPUT: 2923 OUTPUT:
2102 RETVAL 2924 RETVAL
2109 2931
2110void glEndList () 2932void glEndList ()
2111 2933
2112void glCallList (int list) 2934void glCallList (int list)
2113 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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