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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 68#endif
52 69
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 71
55#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
56 73
57#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
59 76
60#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61 81
62#if 0 82#if 0
63# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 84#else
65# define PARACHUTE 0 85# define PARACHUTE 0
66#endif 86#endif
67 87
88static AV *texture_av;
89
68static struct 90static struct
69{ 91{
70#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 93#include "glfunc.h"
72#undef GL_FUNC 94#undef GL_FUNC
73} gl; 95} gl;
74 96
97static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 99{
77 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 104 else
82 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
83} 106}
84 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
85#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
86 134
87#include "pango-font.c" 135#include "pango-font.c"
88#include "pango-fontmap.c" 136#include "pango-fontmap.c"
89#include "pango-render.c" 137#include "pango-render.c"
90 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
93 143
94typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
95 145
96static int 146static int
97shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
98{ 148{
99 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
113 163
114typedef struct cf_layout { 164typedef struct cf_layout {
115 PangoLayout *pl; 165 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
117 int base_height; 167 int base_height;
118 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
119} *CFPlus__Layout; 170} *DC__Layout;
120 171
121static CFPlus__Font default_font; 172static DC__Font default_font;
122static PangoContext *opengl_context; 173static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
124 175
125static void 176static void
126substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
131#endif 182#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 184}
134 185
135static void 186static void
136layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
137{ 188{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
140 */ 191 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
142 193
143 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 196
146 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
147} 198}
148 199
149static void 200static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 202{
152 PangoRectangle rect; 203 PangoRectangle rect;
153 204
154 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
162 213
163 *w = rect.width; 214 *w = rect.width;
164 *h = rect.height; 215 *h = rect.height;
165} 216}
166 217
218typedef uint16_t tileid;
167typedef uint16_t mapface; 219typedef uint16_t faceid;
168 220
169typedef struct { 221typedef struct {
170 GLint name; 222 GLuint name;
171 int w, h; 223 int w, h;
172 float s, t; 224 float s, t;
173 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
174} maptex; 228} maptex;
175 229
176typedef struct { 230typedef struct {
177 uint32_t player; 231 uint32_t player;
178 mapface face[3]; 232 tileid tile[3];
179 uint16_t darkness; 233 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 235} mapcell;
182 236
183typedef struct { 237typedef struct {
184 int32_t c0, c1; 238 int32_t c0, c1;
185 mapcell *col; 239 mapcell *col;
186} maprow; 240} maprow;
187 241
188typedef struct map { 242typedef struct map {
189 int x, y, w, h; 243 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 245 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 246 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 247
197 int32_t rows; 248 int32_t rows;
198 maprow *row; 249 maprow *row;
199} *CFPlus__Map; 250} *DC__Map;
200 251
201static char * 252static char *
202prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
203{ 254{
204 char *p; 255 char *p;
221} 272}
222 273
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
226static maprow * 297static maprow *
227map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
228{ 299{
229 if (0 > y) 300 if (0 > y)
230 { 301 {
231 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
270 341
271 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
272} 343}
273 344
274static mapcell * 345static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
276{ 347{
277 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
278} 349}
279 350
280static void 351static void
281map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
282{ 353{
283 int r; 354 int r;
284 355
285 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
294 self->row = 0; 365 self->row = 0;
295 self->rows = 0; 366 self->rows = 0;
296} 367}
297 368
298static void 369static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 371{
301 int x, y; 372 int x, y;
302 maprow *row; 373 maprow *row;
303 mapcell *cell; 374 mapcell *cell;
304 375
324 cell->player = 0; 395 cell->player = 0;
325 } 396 }
326 } 397 }
327} 398}
328 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
329static void 416static void
330music_finished (void) 417music_finished (void)
331{ 418{
332 SDL_UserEvent ev; 419 SDL_UserEvent ev;
333 420
367 n |= n >> 16; 454 n |= n >> 16;
368 455
369 return n + 1; 456 return n + 1;
370} 457}
371 458
372MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
373 518
374PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
375 520
376BOOT: 521BOOT:
377{ 522{
378 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 524 static const struct {
380 const char *name; 525 const char *name;
381 IV iv; 526 IV iv;
382 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
384 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
466 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 638
479 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 640# undef const_iv
483 }; 641 };
484 642
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
488 655
489int 656int
490in_destruct () 657in_destruct ()
491 CODE: 658 CODE:
492 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 661 RETVAL
495 662
496NV floor (NV x) 663NV floor (NV x)
497 664
498NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
499 670
500void 671void
501pango_init () 672pango_init ()
502 CODE: 673 CODE:
503{ 674{
504 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
507} 683}
684
685char *
686SDL_GetError ()
508 687
509int 688int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 690
512void 691void
513SDL_Quit () 692SDL_Quit ()
514 693
515void 694void
516SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
517 PPCODE: 696 PPCODE:
518{ 697{
519 SDL_Rect **m; 698 SDL_Rect **m;
520 699
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 704
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 707
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 712
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 717#endif
539 718
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 720
545 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
546 while (*m) 722 while (*m)
547 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
548 AV *av = newAV (); 726 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
552 733
553 ++m; 734 ++m;
554 } 735 }
555} 736}
556 737
557char *
558SDL_GetError ()
559
560int 738int
561SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
563 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 752 );
753
566 if (RETVAL) 754 if (RETVAL)
567 { 755 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 760#include "glfunc.h"
571# undef GL_FUNC 761#undef GL_FUNC
572 } 762 }
763}
573 OUTPUT: 764 OUTPUT:
574 RETVAL 765 RETVAL
575 766
576void 767void
577SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
578 769
579char * 770char *
580SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
581 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
582void 779void
583SDL_PollEvent () 780poll_events ()
584 PPCODE: 781 PPCODE:
585{ 782{
586 SDL_Event ev; 783 SDL_Event ev;
587 784
588 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 787 {
590 HV *hv = newHV (); 788 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 790
593 switch (ev.type) 791 switch (ev.type)
594 { 792 {
595 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
596 case SDL_KEYUP: 794 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 800 break;
602 801
603 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 805 break;
607 806
608 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
616 break; 833 break;
617 834
618 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 838
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 849 break;
633 } 850 }
634 851
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 853 }
637} 854}
638 855
639int 856int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 858 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
644 861
645void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
646Mix_CloseAudio () 879Mix_CloseAudio ()
647 880
648int 881int
649Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
650 883
884const char *
885Mix_GetError ()
886
651void 887void
652lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
653 CODE: 889 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 891
658void 892void
659win32_proxy_info () 893win32_proxy_info ()
660 PPCODE: 894 PPCODE:
661{ 895{
682 } 916 }
683 } 917 }
684#endif 918#endif
685} 919}
686 920
687void 921int
688add_font (char *file) 922add_font (char *file)
689 CODE: 923 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
691 927
692void 928void
693load_image_inline (SV *image_) 929load_image_inline (SV *image_)
694 ALIAS: 930 ALIAS:
695 load_image_file = 1 931 load_image_file = 1
698 STRLEN image_len; 934 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
705 941
706 if (!rw) 942 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
708 944
781void 1017void
782error (char *message) 1018error (char *message)
783 CODE: 1019 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1021#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1023#endif
788 1024
789void 1025void
790fatal (char *message) 1026fatal (char *message)
791 CODE: 1027 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1029#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1031#endif
796 _exit (1); 1032 _exit (1);
797 1033
798void 1034void
799_exit (int retval = 0) 1035_exit (int retval = 0)
800 CODE: 1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
1039#else
801 _exit (retval); 1040 _exit (retval);
1041#endif
802 1042
803MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
804 1051
805CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1058 CODE:
808{ 1059{
809 int count; 1060 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1064}
814 OUTPUT: 1065 OUTPUT:
815 RETVAL 1066 RETVAL
816 1067
817void 1068void
818DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
819 CODE: 1070 CODE:
820 pango_font_description_free (self); 1071 pango_font_description_free (self);
821 1072
822void 1073void
823make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
824 CODE: 1076 CODE:
825 default_font = self; 1077 default_font = self;
826 1078
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1080
1081PROTOTYPES: DISABLE
1082
829void 1083void
830reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
831 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
832 tc_clear (); 1093 tc_restore ();
833 1094
834CFPlus::Layout 1095DC::Layout
835new (SV *class) 1096new (SV *class)
836 CODE: 1097 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
838 1099
839 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
846 1108
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
849 OUTPUT: 1111 OUTPUT:
850 RETVAL 1112 RETVAL
851 1113
852void 1114void
853DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
854 CODE: 1116 CODE:
855 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
856 Safefree (self); 1119 Safefree (self);
857 1120
858void 1121void
859set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
860 CODE: 1123 CODE:
861{ 1124{
862 STRLEN textlen; 1125 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
864 1127
865 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
866} 1129}
867 1130
868void 1131void
869set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
870 CODE: 1133 CODE:
871{ 1134{
872 STRLEN textlen; 1135 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
874 1137
875 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
876} 1139}
877 1140
878void 1141void
879set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
880 CODE: 1143 CODE:
881{ 1144{
882 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1147 const char *pos = text;
919 if (attrs) 1182 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
921} 1184}
922 1185
923void 1186void
924get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
925 PPCODE: 1188 PPCODE:
926{ 1189{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1191
929 do 1192 do
930 { 1193 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1195
933 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
934 { 1197 {
935 PangoRectangle extents; 1198 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1207
945 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
946} 1209}
947 1210
948int 1211int
949has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
950 CODE: 1213 CODE:
951{ 1214{
952 int lines = 1; 1215 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
954 1217
959} 1222}
960 OUTPUT: 1223 OUTPUT:
961 RETVAL 1224 RETVAL
962 1225
963SV * 1226SV *
964get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
965 CODE: 1228 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
968 OUTPUT: 1231 OUTPUT:
969 RETVAL 1232 RETVAL
970 1233
971void 1234void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1236 CODE:
974 self->r = r; 1237 self->r = r;
975 self->g = g; 1238 self->g = g;
976 self->b = b; 1239 self->b = b;
977 self->a = a; 1240 self->a = a;
978 1241
979void 1242void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1244 CODE:
982 if (self->font != font) 1245 if (self->font != font)
983 { 1246 {
984 self->font = font; 1247 self->font = font;
985 layout_update_font (self); 1248 layout_update_font (self);
986 } 1249 }
987 1250
988void 1251void
989set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
990 CODE: 1253 CODE:
991 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
992 { 1255 {
993 self->base_height = base_height; 1256 self->base_height = base_height;
994 layout_update_font (self); 1257 layout_update_font (self);
995 } 1258 }
996 1259
997void 1260void
998set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
999 CODE: 1262 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1264
1002void 1265void
1003set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1004 CODE: 1267 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1269
1007void 1270void
1008set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1009 CODE: 1272 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1274
1012void 1275void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1277 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1020 ); 1283 );
1021 1284
1022void 1285void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1287 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1289
1027void 1290void
1028size (CFPlus::Layout self) 1291size (DC::Layout self)
1029 PPCODE: 1292 PPCODE:
1030{ 1293{
1031 int w, h; 1294 int w, h;
1032 1295
1033 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1038} 1301}
1039 1302
1040int 1303int
1041descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1042 CODE: 1305 CODE:
1043{ 1306{
1044 PangoRectangle rect; 1307 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1048} 1311}
1049 OUTPUT: 1312 OUTPUT:
1050 RETVAL 1313 RETVAL
1051 1314
1052int 1315int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1317 CODE:
1055{ 1318{
1056 int index, trailing; 1319 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1321 RETVAL = index + trailing;
1059} 1322}
1060 OUTPUT: 1323 OUTPUT:
1061 RETVAL 1324 RETVAL
1062 1325
1063void 1326void
1064cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1328 PPCODE:
1066{ 1329{
1067 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1332
1070 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1337}
1075 1338
1076void 1339void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1341 PPCODE:
1342{
1343 int line, x;
1344
1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1348 --line;
1349#endif
1350 EXTEND (SP, 2);
1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
1375 PUSHs (sv_2mortal (newSViv (index)));
1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
1378}
1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1080 self->pl, 1385 self->pl,
1386 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1083 flags 1389 flags
1084 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1085 1394
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1395void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1090 CODE: 1397 CODE:
1091{ 1398{
1092 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1406
1095 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1423 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1424 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1428
1109 SvPOK_only (result_); 1429 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1111 1431
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1433 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1435
1116 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1437 }
1123} 1438}
1124 1439
1125void 1440void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1447{
1133 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1137 1455
1138 if (items < 5) 1456 if (items < 5)
1139 { 1457 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1171 } 1489 }
1172} 1490}
1173 1491
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1175 1502
1176CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1508new (SV *class)
1178 CODE: 1509 CODE:
1179 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1511 RETVAL->x = 0;
1181 RETVAL->y = 0; 1512 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1513 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1514 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1520 RETVAL->row = 0;
1192 OUTPUT: 1521 OUTPUT:
1193 RETVAL 1522 RETVAL
1194 1523
1195void 1524void
1196DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1197 CODE: 1526 CODE:
1198{ 1527{
1199 map_clear (self); 1528 map_clear (self);
1200 Safefree (self->face); 1529 Safefree (self->face2tile);
1201 Safefree (self->tex); 1530 Safefree (self->tex);
1202 Safefree (self); 1531 Safefree (self);
1203} 1532}
1204 1533
1205void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
1206clear (CFPlus::Map self) 1541clear (DC::Map self)
1207 CODE: 1542 CODE:
1208 map_clear (self); 1543 map_clear (self);
1209 1544
1210void 1545void
1211set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1547 CODE:
1213{ 1548{
1214 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1550 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1551}
1222 1552
1223void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1578 CODE:
1226{ 1579{
1227 while (self->texs <= texid) 1580 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1581
1233 { 1582 {
1234 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1235 1584
1236 tex->name = name; 1585 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1604}
1256 1605
1257int 1606int
1258ox (CFPlus::Map self) 1607ox (DC::Map self)
1259 ALIAS: 1608 ALIAS:
1260 oy = 1 1609 oy = 1
1261 x = 2 1610 x = 2
1262 y = 3 1611 y = 3
1263 w = 4 1612 w = 4
1274 } 1623 }
1275 OUTPUT: 1624 OUTPUT:
1276 RETVAL 1625 RETVAL
1277 1626
1278void 1627void
1279scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1280 CODE: 1629 CODE:
1281{ 1630{
1282 if (dx > 0) 1631 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1633 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1635
1287 if (dy > 0) 1636 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1638 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1640
1292 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1294 1643
1295 while (self->y < 0) 1644 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1301 } 1650 }
1302} 1651}
1303 1652
1304void 1653SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1655 CODE:
1307{ 1656{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1659 mapcell *cell;
1311 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1312 1663
1313 while (data < data_end - 1) 1664 while (data < data_end - 1)
1314 { 1665 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1316 1667
1347 cell->stat_width = 1; 1698 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1349 } 1700 }
1350 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1353 { 1704 {
1354 if (*data == 4) 1705 if (*data == 4)
1355 ; // decode player tag 1706 ; // decode player count
1356 1707
1357 data += *data + 1; 1708 data += *data + 1;
1358 } 1709 }
1359 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1711 cell->flags = *data++;
1367 } 1718 }
1368 else 1719 else
1369 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1370 } 1721 }
1371 1722
1723 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1724 if (flags & (4 >> z))
1373 { 1725 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1375 } 1743 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1744 }
1387 else 1745 else
1388 cell->darkness = 0; 1746 cell->darkness = 0;
1389 } 1747 }
1390} 1748}
1749 OUTPUT:
1750 RETVAL
1391 1751
1392SV * 1752SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1754 CODE:
1395{ 1755{
1396 int x1, x; 1756 int x1, x;
1397 int y1, y; 1757 int y1, y;
1398 int z; 1758 int z;
1419 { 1779 {
1420 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1421 1781
1422 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1423 { 1783 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1786 int a1 = tex.a;
1431 1787
1432 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1792 }
1438 } 1793 }
1439 1794
1440 *map++ = (r ) 1795 *map++ = (r )
1441 | (g << 8) 1796 | (g << 8)
1448} 1803}
1449 OUTPUT: 1804 OUTPUT:
1450 RETVAL 1805 RETVAL
1451 1806
1452void 1807void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1809 CODE:
1455{ 1810{
1456 int vx, vy;
1457 int x, y, z; 1811 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1812
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1463 1817
1464 /* 1818 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1819 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1820 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1821
1469 int vy = self->vy = self->h >= sh 1822 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1823 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1824 if (sh > 255) sh = 255;
1472 */
1473 1825
1474 glColor4ub (255, 255, 255, 255); 1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1475 1862
1476 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1866
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1486 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1488 { 1873 {
1489 maprow *row = self->row + (y + vy); 1874 maprow *row = self->row + (y + my);
1490 1875
1491 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1878 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1497 1886
1498 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1499 { 1987 {
1500 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1990
1504 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1505 { 1993 {
1506 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1996
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1520 { 2000 {
1521 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1524 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1525 glEnd (); 2015 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1528 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1533 } 2041 }
1534 } 2042 }
1535 }
1536 } 2043 }
1537 2044
1538 glEnd (); 2045 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1541 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1542 2055
1543 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1546 { 2059 {
1547 maprow *row = self->row + (y + vy); 2060 maprow *row = self->row + (y + my);
1548 2061
1549 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2064 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1553 2066
1554 int px = x * 32; 2067 int px = x * T;
1555 int py = y * 32; 2068 int py = y * T;
1556 2069
1557 if (cell->stat_hp) 2070 if (cell->stat_hp)
1558 { 2071 {
1559 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2074
1562 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2077 px + width - 1, py);
1565 2078
1571 } 2084 }
1572 } 2085 }
1573} 2086}
1574 2087
1575void 2088void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2090 CODE:
1578{ 2091{
1579 static float color[16][3] = { 2092 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1633} 2146}
1634 2147
1635void 2148void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2150 PPCODE:
1638{ 2151{
1639 int vx, vy;
1640 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2160
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2163
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2164 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2165 my += self->y - 1;
1651 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1652 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1654 { 2171 {
1655 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1656 2173
1657 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2176 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1661 2178
1662 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1665 } 2182 }
1666 } 2183 }
1667 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1668 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1672} 2227}
1673 2228
1674SV * 2229SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2231 CODE:
1677{ 2232{
1678 int x, y, x1, y1; 2233 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1706 { 2261 {
1707 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2263 uint8_t flags = 0;
1709 2264
1710 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1713 2268
1714 *data++ = flags; 2269 *data++ = flags;
1715 2270
1716 if (flags & 1) 2271 if (flags & 1)
1717 { 2272 {
2273 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2275 *data++ = tile;
1720 } 2276 }
1721 2277
1722 if (flags & 2) 2278 if (flags & 2)
1723 { 2279 {
2280 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2282 *data++ = tile;
1726 } 2283 }
1727 2284
1728 if (flags & 4) 2285 if (flags & 4)
1729 { 2286 {
2287 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2289 *data++ = tile;
1732 } 2290 }
1733 } 2291 }
1734 else 2292 else
1735 *data++ = 0; 2293 *data++ = 0;
1736 } 2294 }
1737 } 2295 }
1738 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1739 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1741 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1742} 2308}
1743 OUTPUT: 2309 OUTPUT:
1744 RETVAL 2310 RETVAL
1745 2311
1746void 2312void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2314 PPCODE:
1749{ 2315{
1750 int x, y, z; 2316 int x, y, z;
1751 int w, h; 2317 int w, h;
1752 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1753 2329
1754 if (*data++ != 0) 2330 if (*data++ != 0)
1755 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1756 2332
1757 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1759 2335
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2348 {
1773 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1774 2350
1775 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1776 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1777 uint8_t flags = *data++; 2358 flags = *data++;
1778 2359
1779 if (flags) 2360 if (flags)
1780 { 2361 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1784 2364
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2368
1789 if (cell->darkness == 0) 2369 if (cell->darkness == 0)
1790 { 2370 {
1791 cell->darkness = 0; 2371 cell->darkness = 0;
1792 2372
1793 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1794 { 2374 {
1795 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1796 2376
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1799 } 2384 }
1800 } 2385 }
1801 } 2386 }
1802 } 2387 }
1803 } 2388 }
1804} 2389}
1805 2390
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2392
1808CFPlus::MixChunk 2393DC::RW
1809new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1810 CODE: 2395 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1812 OUTPUT: 2402 OUTPUT:
1813 RETVAL 2403 RETVAL
1814 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1815void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1816DESTROY (CFPlus::MixChunk self) 2514DESTROY (DC::MixChunk self)
1817 CODE: 2515 CODE:
1818 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1819 2517
1820int 2518int
1821volume (CFPlus::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2524 OUTPUT:
1825 RETVAL 2525 RETVAL
1826 2526
1827int 2527DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2529 CODE:
2530{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1831 OUTPUT: 2542 OUTPUT:
1832 RETVAL 2543 RETVAL
1833 2544
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2546
1836int 2547int
1837volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1838 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2554 OUTPUT:
1841 RETVAL 2555 RETVAL
1842 2556
2557void
2558fade_out (int ms)
2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
1843CFPlus::MixMusic 2567DC::MixMusic
1844new_from_file (SV *class, char *path) 2568new (SV *class, DC::RW rwops)
1845 CODE: 2569 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2571 OUTPUT:
1848 RETVAL 2572 RETVAL
1849 2573
1850void 2574void
1851DESTROY (CFPlus::MixMusic self) 2575DESTROY (DC::MixMusic self)
1852 CODE: 2576 CODE:
1853 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1854 2578
1855int 2579int
1856play (CFPlus::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1857 CODE: 2581 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2583 OUTPUT:
1860 RETVAL 2584 RETVAL
1861 2585
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
1863 2594
1864BOOT: 2595BOOT:
1865{ 2596{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2598 static const struct {
1868 const char *name; 2599 const char *name;
1869 IV iv; 2600 IV iv;
1870 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2609 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2614 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2615 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2616 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2617 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2620 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2621 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2622 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2624 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2637 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2638 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2639 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2677 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2683 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2684 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2686 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2687 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2688 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2700 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2701 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2702 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2703 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2704# undef const_iv
1953 }; 2705 };
1954 2706
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
1957} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
1958 2719
1959char * 2720char *
1960gl_vendor () 2721gl_vendor ()
1961 CODE: 2722 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2723 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2736 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2738 OUTPUT:
1978 RETVAL 2739 RETVAL
1979 2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
2754
1980int glGetError () 2755int glGetError ()
1981 2756
1982void glFinish () 2757void glFinish ()
1983 2758
1984void glClear (int mask) 2759void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2796# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2798
2024# near_ and far_ are due to microsofts buggy "c" compiler 2799# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
2026 2803
2027void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
2028 2805
2029void glScissor (int x, int y, int width, int height) 2806void glScissor (int x, int y, int width, int height)
2030 2807
2038 2815
2039void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
2040 CODE: 2817 CODE:
2041 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
2042 2819
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2821 ALIAS:
2050 glColor_premultiply = 1 2822 glColor_premultiply = 1
2051 CODE: 2823 CODE:
2052 if (ix) 2824 if (ix)
2053 { 2825 {
2056 b *= a; 2828 b *= a;
2057 } 2829 }
2058 // microsoft visual "c" rounds instead of truncating... 2830 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2831 glColor4f (r, g, b, a);
2060 2832
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2833void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2834 CODE:
2069 glRasterPos3f (0, 0, z); 2835 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2836 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2837
2075 2841
2076void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
2077 CODE: 2843 CODE:
2078 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
2079 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
2080void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
2081 CODE: 2876 CODE:
2082 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
2083 2878
2084void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2896 CODE:
2102 if (gl.SeparableFilter2D) 2897 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2899
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2901
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2903
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
2110 2907
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2909
2113int glGenTexture () 2910int glGenTexture ()
2114 CODE: 2911 CODE:
2115{ 2912 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2913 OUTPUT:
2121 RETVAL 2914 RETVAL
2122 2915
2123void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
2124 CODE: 2917 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2918 del_texture (name);
2128} 2919
2129
2130int glGenList () 2920int glGenList ()
2131 CODE: 2921 CODE:
2132 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
2133 OUTPUT: 2923 OUTPUT:
2134 RETVAL 2924 RETVAL
2141 2931
2142void glEndList () 2932void glEndList ()
2143 2933
2144void glCallList (int list) 2934void glCallList (int list)
2145 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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