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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
50#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
52 76
53#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
54 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
55#if 0 82#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 84#else
58# define PARACHUTE 0 85# define PARACHUTE 0
59#endif 86#endif
60 87
88static AV *texture_av;
89
61static struct 90static struct
62{ 91{
63#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 93#include "glfunc.h"
65#undef GL_FUNC 94#undef GL_FUNC
66} gl; 95} gl;
67 96
97static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 99{
70 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 104 else
75 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
76} 106}
77 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
78#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
79 134
80#include "pango-font.c" 135#include "pango-font.c"
81#include "pango-fontmap.c" 136#include "pango-fontmap.c"
82#include "pango-render.c" 137#include "pango-render.c"
83 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
86 143
87typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
88 145
89static int 146static int
90shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
91{ 148{
92 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
106 163
107typedef struct cf_layout { 164typedef struct cf_layout {
108 PangoLayout *pl; 165 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
110 int base_height; 167 int base_height;
111 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
112} *CFPlus__Layout; 170} *DC__Layout;
113 171
114static CFPlus__Font default_font; 172static DC__Font default_font;
115static PangoContext *opengl_context; 173static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
117 175
118static void 176static void
119substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
124#endif 182#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 184}
127 185
128static void 186static void
129layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
130{ 188{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
133 */ 191 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
135 193
136 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 196
139 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
140} 198}
141 199
142static void 200static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 202{
145 PangoRectangle rect; 203 PangoRectangle rect;
146 204
147 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
159 217
160typedef uint16_t tileid; 218typedef uint16_t tileid;
161typedef uint16_t faceid; 219typedef uint16_t faceid;
162 220
163typedef struct { 221typedef struct {
164 int name; 222 GLuint name;
165 int w, h; 223 int w, h;
166 float s, t; 224 float s, t;
167 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
168 tileid smoothtile; 226 tileid smoothtile;
169 uint8_t smoothlevel; 227 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 245 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 246 int texs; maptex *tex; // [tileid]
189 247
190 int32_t rows; 248 int32_t rows;
191 maprow *row; 249 maprow *row;
192} *CFPlus__Map; 250} *DC__Map;
193 251
194static char * 252static char *
195prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
196{ 254{
197 char *p; 255 char *p;
235 self->texs *= 2; 293 self->texs *= 2;
236 } 294 }
237} 295}
238 296
239static maprow * 297static maprow *
240map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
241{ 299{
242 if (0 > y) 300 if (0 > y)
243 { 301 {
244 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
283 341
284 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
285} 343}
286 344
287static mapcell * 345static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
289{ 347{
290 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
291} 349}
292 350
293static void 351static void
294map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
295{ 353{
296 int r; 354 int r;
297 355
298 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
307 self->row = 0; 365 self->row = 0;
308 self->rows = 0; 366 self->rows = 0;
309} 367}
310 368
311static void 369static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 371{
314 int x, y; 372 int x, y;
315 maprow *row; 373 maprow *row;
316 mapcell *cell; 374 mapcell *cell;
317 375
345} smooth_key; 403} smooth_key;
346 404
347static void 405static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 407{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 409
352 if (SvIOK (*sv)) 410 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 411 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 412 else
355 sv_setiv (*sv, bits); 413 sv_setiv (*sv, bits);
396 n |= n >> 16; 454 n |= n >> 16;
397 455
398 return n + 1; 456 return n + 1;
399} 457}
400 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
401/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
404 473
405MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
406 518
407PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
408 520
409BOOT: 521BOOT:
410{ 522{
411 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 524 static const struct {
413 const char *name; 525 const char *name;
414 IV iv; 526 IV iv;
415 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
438 550
439 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
442 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 640# undef const_iv
525 }; 641 };
526 642
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 662
547NV floor (NV x) 663NV floor (NV x)
548 664
549NV ceil (NV x) 665NV ceil (NV x)
550 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
551void 671void
552pango_init () 672pango_init ()
553 CODE: 673 CODE:
554{ 674{
555 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
558} 683}
684
685char *
686SDL_GetError ()
559 687
560int 688int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 690
563void 691void
564SDL_Quit () 692SDL_Quit ()
565 693
566void 694void
567SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
568 PPCODE: 696 PPCODE:
569{ 697{
570 SDL_Rect **m; 698 SDL_Rect **m;
571 699
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 704
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 707
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 712
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 717#endif
590 718
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 720
596 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
597 while (*m) 722 while (*m)
598 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
599 AV *av = newAV (); 726 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
603 733
604 ++m; 734 ++m;
605 } 735 }
606} 736}
607 737
608char *
609SDL_GetError ()
610
611int 738int
612SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
614 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 752 );
753
617 if (RETVAL) 754 if (RETVAL)
618 { 755 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 760#include "glfunc.h"
622# undef GL_FUNC 761#undef GL_FUNC
623 } 762 }
763}
624 OUTPUT: 764 OUTPUT:
625 RETVAL 765 RETVAL
626 766
627void 767void
628SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
629 769
630char * 770char *
631SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
632 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
633void 779void
634SDL_PollEvent () 780poll_events ()
635 PPCODE: 781 PPCODE:
636{ 782{
637 SDL_Event ev; 783 SDL_Event ev;
638 784
639 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 787 {
641 HV *hv = newHV (); 788 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 790
644 switch (ev.type) 791 switch (ev.type)
645 { 792 {
646 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
647 case SDL_KEYUP: 794 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 800 break;
654 801
655 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 805 break;
659 806
660 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
668 break; 833 break;
669 834
670 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 838
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 849 break;
685 } 850 }
686 851
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 853 }
689} 854}
690 855
691int 856int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 858 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
696 861
697void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
698Mix_CloseAudio () 879Mix_CloseAudio ()
699 880
700int 881int
701Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
702 883
884const char *
885Mix_GetError ()
886
703void 887void
704lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
705 CODE: 889 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 891
710void 892void
711win32_proxy_info () 893win32_proxy_info ()
712 PPCODE: 894 PPCODE:
713{ 895{
734 } 916 }
735 } 917 }
736#endif 918#endif
737} 919}
738 920
739void 921int
740add_font (char *file) 922add_font (char *file)
741 CODE: 923 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
743 927
744void 928void
745load_image_inline (SV *image_) 929load_image_inline (SV *image_)
746 ALIAS: 930 ALIAS:
747 load_image_file = 1 931 load_image_file = 1
750 STRLEN image_len; 934 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
757 941
758 if (!rw) 942 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
760 944
833void 1017void
834error (char *message) 1018error (char *message)
835 CODE: 1019 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1021#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1023#endif
840 1024
841void 1025void
842fatal (char *message) 1026fatal (char *message)
843 CODE: 1027 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1029#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1031#endif
848 _exit (1); 1032 _exit (1);
849 1033
850void 1034void
851_exit (int retval = 0) 1035_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1038 ExitThread (retval); // unclean, please beam me up
855#else 1039#else
856 _exit (retval); 1040 _exit (retval);
857#endif 1041#endif
858 1042
859MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
860 1051
861CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1058 CODE:
864{ 1059{
865 int count; 1060 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1064}
870 OUTPUT: 1065 OUTPUT:
871 RETVAL 1066 RETVAL
872 1067
873void 1068void
874DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
875 CODE: 1070 CODE:
876 pango_font_description_free (self); 1071 pango_font_description_free (self);
877 1072
878void 1073void
879make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
880 CODE: 1076 CODE:
881 default_font = self; 1077 default_font = self;
882 1078
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1080
1081PROTOTYPES: DISABLE
1082
885void 1083void
886reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
887 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
888 tc_clear (); 1093 tc_restore ();
889 1094
890CFPlus::Layout 1095DC::Layout
891new (SV *class) 1096new (SV *class)
892 CODE: 1097 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
894 1099
895 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
902 1108
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
905 OUTPUT: 1111 OUTPUT:
906 RETVAL 1112 RETVAL
907 1113
908void 1114void
909DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
910 CODE: 1116 CODE:
911 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
912 Safefree (self); 1119 Safefree (self);
913 1120
914void 1121void
915set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
916 CODE: 1123 CODE:
917{ 1124{
918 STRLEN textlen; 1125 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
920 1127
921 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
922} 1129}
923 1130
924void 1131void
925set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
926 CODE: 1133 CODE:
927{ 1134{
928 STRLEN textlen; 1135 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
930 1137
931 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
932} 1139}
933 1140
934void 1141void
935set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
936 CODE: 1143 CODE:
937{ 1144{
938 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1147 const char *pos = text;
975 if (attrs) 1182 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
977} 1184}
978 1185
979void 1186void
980get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
981 PPCODE: 1188 PPCODE:
982{ 1189{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1191
985 do 1192 do
986 { 1193 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1195
989 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
990 { 1197 {
991 PangoRectangle extents; 1198 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1207
1001 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
1002} 1209}
1003 1210
1004int 1211int
1005has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
1006 CODE: 1213 CODE:
1007{ 1214{
1008 int lines = 1; 1215 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
1010 1217
1015} 1222}
1016 OUTPUT: 1223 OUTPUT:
1017 RETVAL 1224 RETVAL
1018 1225
1019SV * 1226SV *
1020get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
1021 CODE: 1228 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1231 OUTPUT:
1025 RETVAL 1232 RETVAL
1026 1233
1027void 1234void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1236 CODE:
1030 self->r = r; 1237 self->r = r;
1031 self->g = g; 1238 self->g = g;
1032 self->b = b; 1239 self->b = b;
1033 self->a = a; 1240 self->a = a;
1034 1241
1035void 1242void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1244 CODE:
1038 if (self->font != font) 1245 if (self->font != font)
1039 { 1246 {
1040 self->font = font; 1247 self->font = font;
1041 layout_update_font (self); 1248 layout_update_font (self);
1042 } 1249 }
1043 1250
1044void 1251void
1045set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
1046 CODE: 1253 CODE:
1047 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
1048 { 1255 {
1049 self->base_height = base_height; 1256 self->base_height = base_height;
1050 layout_update_font (self); 1257 layout_update_font (self);
1051 } 1258 }
1052 1259
1053void 1260void
1054set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1262 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1264
1058void 1265void
1059set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1060 CODE: 1267 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1269
1063void 1270void
1064set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1065 CODE: 1272 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1274
1068void 1275void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1277 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1076 ); 1283 );
1077 1284
1078void 1285void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1287 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1289
1083void 1290void
1084size (CFPlus::Layout self) 1291size (DC::Layout self)
1085 PPCODE: 1292 PPCODE:
1086{ 1293{
1087 int w, h; 1294 int w, h;
1088 1295
1089 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1094} 1301}
1095 1302
1096int 1303int
1097descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1098 CODE: 1305 CODE:
1099{ 1306{
1100 PangoRectangle rect; 1307 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1104} 1311}
1105 OUTPUT: 1312 OUTPUT:
1106 RETVAL 1313 RETVAL
1107 1314
1108int 1315int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1317 CODE:
1111{ 1318{
1112 int index, trailing; 1319 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1321 RETVAL = index + trailing;
1115} 1322}
1116 OUTPUT: 1323 OUTPUT:
1117 RETVAL 1324 RETVAL
1118 1325
1119void 1326void
1120cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1328 PPCODE:
1122{ 1329{
1123 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1332
1126 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1337}
1131 1338
1132void 1339void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1341 PPCODE:
1135{ 1342{
1136 int line, x; 1343 int line, x;
1137 1344
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1348 --line;
1349#endif
1141 EXTEND (SP, 2); 1350 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1353}
1145 1354
1146void 1355void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1356line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1357 PPCODE:
1149{ 1358{
1150 PangoLayoutLine *lp; 1359 PangoLayoutLine *lp;
1151 int index, trailing; 1360 int index, trailing;
1152 1361
1153 if (line < 0) 1362 if (line < 0)
1154 XSRETURN_EMPTY; 1363 XSRETURN_EMPTY;
1155 1364
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1366 XSRETURN_EMPTY; /* do better */
1158 1367
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1369
1161 EXTEND (SP, 2); 1370 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1377 }
1169} 1378}
1170 1379
1171void 1380void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1381render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1382 CODE:
1383 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1175 self->pl, 1385 self->pl,
1386 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1178 flags 1389 flags
1179 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1180 1394
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1395void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1185 CODE: 1397 CODE:
1186{ 1398{
1187 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1406
1190 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1423 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1424 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1428
1204 SvPOK_only (result_); 1429 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1206 1431
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1433 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1435
1211 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1437 }
1218} 1438}
1219 1439
1220void 1440void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1447{
1228 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1232 1455
1233 if (items < 5) 1456 if (items < 5)
1234 { 1457 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1266 } 1489 }
1267} 1490}
1268 1491
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1270 1502
1271CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1272new (SV *class) 1508new (SV *class)
1273 CODE: 1509 CODE:
1274 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1511 RETVAL->x = 0;
1276 RETVAL->y = 0; 1512 RETVAL->y = 0;
1284 RETVAL->row = 0; 1520 RETVAL->row = 0;
1285 OUTPUT: 1521 OUTPUT:
1286 RETVAL 1522 RETVAL
1287 1523
1288void 1524void
1289DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1290 CODE: 1526 CODE:
1291{ 1527{
1292 map_clear (self); 1528 map_clear (self);
1293 Safefree (self->face2tile); 1529 Safefree (self->face2tile);
1294 Safefree (self->tex); 1530 Safefree (self->tex);
1295 Safefree (self); 1531 Safefree (self);
1296} 1532}
1297 1533
1298void 1534void
1299resize (CFPlus::Map self, int map_width, int map_height) 1535resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1536 CODE:
1301 self->w = map_width; 1537 self->w = map_width;
1302 self->h = map_height; 1538 self->h = map_height;
1303 1539
1304void 1540void
1305clear (CFPlus::Map self) 1541clear (DC::Map self)
1306 CODE: 1542 CODE:
1307 map_clear (self); 1543 map_clear (self);
1308 1544
1309void 1545void
1310set_tileid (CFPlus::Map self, int face, int tile) 1546set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1547 CODE:
1312{ 1548{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1549 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1550 need_texid (self, tile);
1315} 1551}
1316 1552
1317void 1553void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1554set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1555 CODE:
1320{ 1556{
1321 tileid texid; 1557 tileid texid;
1322 maptex *tex; 1558 maptex *tex;
1323 1559
1336 tex->smoothtile = self->face2tile [smooth]; 1572 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1573 tex->smoothlevel = level;
1338} 1574}
1339 1575
1340void 1576void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1578 CODE:
1343{ 1579{
1344 need_texid (self, texid); 1580 need_texid (self, texid);
1345 1581
1346 { 1582 {
1366 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1604}
1369 1605
1370int 1606int
1371ox (CFPlus::Map self) 1607ox (DC::Map self)
1372 ALIAS: 1608 ALIAS:
1373 oy = 1 1609 oy = 1
1374 x = 2 1610 x = 2
1375 y = 3 1611 y = 3
1376 w = 4 1612 w = 4
1387 } 1623 }
1388 OUTPUT: 1624 OUTPUT:
1389 RETVAL 1625 RETVAL
1390 1626
1391void 1627void
1392scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1393 CODE: 1629 CODE:
1394{ 1630{
1395 if (dx > 0) 1631 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1633 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1635
1400 if (dy > 0) 1636 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1638 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1640
1405 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1407 1643
1408 while (self->y < 0) 1644 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1414 } 1650 }
1415} 1651}
1416 1652
1417void 1653SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1655 CODE:
1420{ 1656{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1659 mapcell *cell;
1424 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1425 1663
1426 while (data < data_end - 1) 1664 while (data < data_end - 1)
1427 { 1665 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1429 1667
1462 } 1700 }
1463 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1703 else if (cmd == 0x47)
1466 { 1704 {
1467 if (*data == 8) 1705 if (*data == 4)
1468 ; // decode player uuid 1706 ; // decode player count
1469 1707
1470 data += *data + 1; 1708 data += *data + 1;
1471 } 1709 }
1472 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1711 cell->flags = *data++;
1480 } 1718 }
1481 else 1719 else
1482 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1483 } 1721 }
1484 1722
1723 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1724 if (flags & (4 >> z))
1486 { 1725 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1727 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1490 } 1743 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1744 }
1506 else 1745 else
1507 cell->darkness = 0; 1746 cell->darkness = 0;
1508 } 1747 }
1509} 1748}
1749 OUTPUT:
1750 RETVAL
1510 1751
1511SV * 1752SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1754 CODE:
1514{ 1755{
1515 int x1, x; 1756 int x1, x;
1516 int y1, y; 1757 int y1, y;
1517 int z; 1758 int z;
1562} 1803}
1563 OUTPUT: 1804 OUTPUT:
1564 RETVAL 1805 RETVAL
1565 1806
1566void 1807void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1809 CODE:
1569{ 1810{
1811 int x, y, z;
1812
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1816 smooth_key skey;
1574 int x, y, z; 1817
1575 int last_name; 1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1576 1821
1577 // thats current max. sorry. 1822 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1823 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1824 if (sh > 255) sh = 255;
1580 1825
1581 // clear key, in case of extra padding 1826 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1827 memset (&skey, 0, sizeof (skey));
1583 1828
1584 glColor4ub (255, 255, 255, 255); 1829 memset (&key, 0, sizeof (key));
1585 1830 key.r = 255;
1586 glEnable (GL_BLEND); 1831 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1833 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1834 key.mode = GL_QUADS;
1590 1835 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1836 key.texname = -1;
1592
1593 last_name = 0;
1594 1837
1595 mx += self->x; 1838 mx += self->x;
1596 my += self->y; 1839 my += self->y;
1597 1840
1598 // first pass: determine smooth_max 1841 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 1851 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1852 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1853 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1854 mapcell *cell = row->col + (x + mx - row->c0);
1612 1855
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1856 smooth_max[x + 1][y + 1] =
1618 } 1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1619 } 1860 }
1620 } 1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 1866
1622 for (z = 0; z <= 2; z++) 1867 for (z = 0; z <= 2; z++)
1623 { 1868 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 1869 memset (smooth_level, 0, sizeof (smooth_level));
1625 1870
1635 tileid tile = cell->tile [z]; 1880 tileid tile = cell->tile [z];
1636 1881
1637 if (tile) 1882 if (tile)
1638 { 1883 {
1639 maptex tex = self->tex [tile]; 1884 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1885 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1886
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1887 if (key.texname != tex.name)
1646 { 1888 {
1647 if (!tex.name) 1889 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1890 tex = self->tex [2]; /* missing, replace by noface */
1649 1891
1650 glEnd (); 1892 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1893 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1894 }
1654 1895
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1903
1660 if (cell->flags && z == 2) 1904 if (cell->flags && z == 2)
1661 { 1905 {
1906 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1907 if (cell->flags & 1)
1663 { 1908 {
1664 maptex tex = self->tex [1]; 1909 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1910 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1911 int py = y * T - T * 6 / 32;
1667 1912
1913 if (tex.name)
1668 glEnd (); 1914 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1925 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1926 }
1677 } 1927 }
1678 1928
1679 // update smooth hash 1929 // update smooth hash
1680 if (tex.smoothtile) 1930 if (tex.smoothtile)
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1936
1687 // add bits to current tile and all neighbours. skey.x|y is 1937 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1938 // shifted +1|+1 so we always stay positive.
1689 1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1690 // full tile 1952 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1954
1693 // borders 1955 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1960
1699 // corners 1961 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1966 }
1705 } 1967 }
1706 } 1968 }
1707 } 1969 }
1708 1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1709 // go through all smoothlevels, lowest to highest, then draw 1974 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1975 // this is basically counting sort
1711 { 1976 {
1712 int w, b; 1977 int w, b;
1713 1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 1981 for (w = 0; w < 256 / 32; ++w)
1715 { 1982 {
1716 uint32_t smask = smooth_level [w]; 1983 uint32_t smask = smooth_level [w];
1717 if (smask) 1984 if (smask)
1718 for (b = 0; b < 32; ++b) 1985 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 1992 while ((he = hv_iternext (smooth)))
1726 { 1993 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 1995 IV bits = SvIVX (HeVAL (he));
1729 1996
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 1997 if (!(bits & 0x1000)
1737 && skey->level == level 1998 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 1999 && level > smooth_max [skey->x][skey->y])
1739 { 2000 {
1740 maptex tex = self->tex [skey->tile]; 2001 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 2002 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 2003 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 2004 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 2006 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 2007 float dy = tex.t * .5f ; // 2 images/column
1747 2008
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 2009 if (tex.name)
1751 { 2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
1752 if (!tex.name) 2013 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 2014 {
1754
1755 glEnd (); 2015 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
1758 } 2018 }
1759 2019
1760 if (border) 2020 if (border)
1761 { 2021 {
1762 float ox = border * dx; 2022 float ox = border * dx;
1763 2023
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2028 }
1769 2029
1770 if (corner) 2030 if (corner)
1771 { 2031 {
1772 float ox = corner * dx; 2032 float ox = corner * dx;
1773 2033
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
1778 } 2039 }
1779 } 2040 }
1780 } 2041 }
1781 } 2042 }
1782 } 2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
1783 } 2048 }
1784 2049
1785 hv_clear (smooth); 2050 hv_clear (smooth);
1786 } 2051 }
1787 2052
1788 glEnd ();
1789
1790 glDisable (GL_TEXTURE_2D);
1791 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1792 2055
1793 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1796 { 2059 {
1821 } 2084 }
1822 } 2085 }
1823} 2086}
1824 2087
1825void 2088void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE: 2090 CODE:
1828{ 2091{
1829 static float color[16][3] = { 2092 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1881 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1883} 2146}
1884 2147
1885void 2148void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2150 PPCODE:
1888{ 2151{
1889 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2160
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2163
1898 mx += self->x; 2164 mx += self->x - 1;
1899 my += self->y; 2165 my += self->y - 1;
1900 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1901 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1903 { 2171 {
1904 maprow *row = self->row + (y + my); 2172 maprow *row = self->row + (y + my);
1905 2173
1906 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2176 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1910 2178
1911 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1914 } 2182 }
1915 } 2183 }
1916 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1917 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1921} 2227}
1922 2228
1923SV * 2229SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2231 CODE:
1926{ 2232{
1927 int x, y, x1, y1; 2233 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2292 else
1987 *data++ = 0; 2293 *data++ = 0;
1988 } 2294 }
1989 } 2295 }
1990 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1991 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1993 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1994} 2308}
1995 OUTPUT: 2309 OUTPUT:
1996 RETVAL 2310 RETVAL
1997 2311
1998void 2312void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2314 PPCODE:
2001{ 2315{
2002 int x, y, z; 2316 int x, y, z;
2003 int w, h; 2317 int w, h;
2004 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
2005 2329
2006 if (*data++ != 0) 2330 if (*data++ != 0)
2007 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
2008 2332
2009 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
2011 2335
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2348 {
2025 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
2026 2350
2027 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
2028 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
2029 uint8_t flags = *data++; 2358 flags = *data++;
2030 2359
2031 if (flags) 2360 if (flags)
2032 { 2361 {
2033 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2363 tileid tile[3] = { 0, 0, 0 };
2057 } 2386 }
2058 } 2387 }
2059 } 2388 }
2060} 2389}
2061 2390
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2392
2064CFPlus::MixChunk 2393DC::RW
2065new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
2066 CODE: 2395 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
2068 OUTPUT: 2402 OUTPUT:
2069 RETVAL 2403 RETVAL
2070 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
2071void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
2072DESTROY (CFPlus::MixChunk self) 2514DESTROY (DC::MixChunk self)
2073 CODE: 2515 CODE:
2074 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
2075 2517
2076int 2518int
2077volume (CFPlus::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2524 OUTPUT:
2081 RETVAL 2525 RETVAL
2082 2526
2083int 2527DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2529 CODE:
2530{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
2087 OUTPUT: 2542 OUTPUT:
2088 RETVAL 2543 RETVAL
2089 2544
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2546
2092int 2547int
2093volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
2094 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2554 OUTPUT:
2097 RETVAL 2555 RETVAL
2098 2556
2557void
2558fade_out (int ms)
2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
2099CFPlus::MixMusic 2567DC::MixMusic
2100new_from_file (SV *class, char *path) 2568new (SV *class, DC::RW rwops)
2101 CODE: 2569 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2571 OUTPUT:
2104 RETVAL 2572 RETVAL
2105 2573
2106void 2574void
2107DESTROY (CFPlus::MixMusic self) 2575DESTROY (DC::MixMusic self)
2108 CODE: 2576 CODE:
2109 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
2110 2578
2111int 2579int
2112play (CFPlus::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
2113 CODE: 2581 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2583 OUTPUT:
2116 RETVAL 2584 RETVAL
2117 2585
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
2119 2594
2120BOOT: 2595BOOT:
2121{ 2596{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2598 static const struct {
2124 const char *name; 2599 const char *name;
2125 IV iv; 2600 IV iv;
2126 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2609 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2614 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2615 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2616 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2617 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2620 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2621 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2622 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2624 const_iv (GL_DST_ALPHA),
2158 const_iv (GL_INTENSITY), 2637 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2638 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2639 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2677 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2683 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2684 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2686 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2687 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2688 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2700 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2701 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2702 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2703 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2704# undef const_iv
2209 }; 2705 };
2210 2706
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
2213} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
2214 2719
2215char * 2720char *
2216gl_vendor () 2721gl_vendor ()
2217 CODE: 2722 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 2723 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 2736 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2738 OUTPUT:
2234 RETVAL 2739 RETVAL
2235 2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
2754
2236int glGetError () 2755int glGetError ()
2237 2756
2238void glFinish () 2757void glFinish ()
2239 2758
2240void glClear (int mask) 2759void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2796# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2798
2280# near_ and far_ are due to microsofts buggy "c" compiler 2799# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
2282 2803
2283void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
2284 2805
2285void glScissor (int x, int y, int width, int height) 2806void glScissor (int x, int y, int width, int height)
2286 2807
2294 2815
2295void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
2296 CODE: 2817 CODE:
2297 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
2298 2819
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2821 ALIAS:
2306 glColor_premultiply = 1 2822 glColor_premultiply = 1
2307 CODE: 2823 CODE:
2308 if (ix) 2824 if (ix)
2309 { 2825 {
2312 b *= a; 2828 b *= a;
2313 } 2829 }
2314 // microsoft visual "c" rounds instead of truncating... 2830 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2831 glColor4f (r, g, b, a);
2316 2832
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2833void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2834 CODE:
2325 glRasterPos3f (0, 0, z); 2835 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2836 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2837
2331 2841
2332void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
2333 CODE: 2843 CODE:
2334 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
2335 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
2336void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
2337 CODE: 2876 CODE:
2338 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
2339 2878
2340void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 2896 CODE:
2358 if (gl.SeparableFilter2D) 2897 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 2899
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 2901
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2903
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
2366 2907
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2909
2369int glGenTexture () 2910int glGenTexture ()
2370 CODE: 2911 CODE:
2371{ 2912 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2913 OUTPUT:
2377 RETVAL 2914 RETVAL
2378 2915
2379void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
2380 CODE: 2917 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2918 del_texture (name);
2384} 2919
2385
2386int glGenList () 2920int glGenList ()
2387 CODE: 2921 CODE:
2388 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
2389 OUTPUT: 2923 OUTPUT:
2390 RETVAL 2924 RETVAL
2397 2931
2398void glEndList () 2932void glEndList ()
2399 2933
2400void glCallList (int list) 2934void glCallList (int list)
2401 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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