ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
43 47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
65# include <netinet/in.h> 69# include <netinet/in.h>
66# include <netinet/tcp.h> 70# include <netinet/tcp.h>
67# include <inttypes.h> 71# include <inttypes.h>
68#endif 72#endif
69 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
73 89
74#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
76 92
77#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
78 94
79/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 97
82#if 0 98#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 99
84#else 100#define TEXID_SPEECH 1
85# define PARACHUTE 0 101#define TEXID_NOFACE 2
86#endif 102#define TEXID_HIDDEN 3
87 103
88static AV *texture_av; 104static AV *texture_av;
89 105
90static struct 106static struct
91{ 107{
223 int w, h; 239 int w, h;
224 float s, t; 240 float s, t;
225 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
226 tileid smoothtile; 242 tileid smoothtile;
227 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
228} maptex; 245} maptex;
229 246
230typedef struct { 247typedef struct {
231 uint32_t player; 248 uint32_t player;
232 tileid tile[3]; 249 tileid tile[3];
364 self->oy = 0; 381 self->oy = 0;
365 self->row = 0; 382 self->row = 0;
366 self->rows = 0; 383 self->rows = 0;
367} 384}
368 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
369static void 396static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 398{
372 int x, y; 399 int x, y;
373 maprow *row; 400 maprow *row;
387 if (x >= row->c1) 414 if (x >= row->c1)
388 break; 415 break;
389 416
390 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
391 418
392 cell->darkness = 0; 419 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 420 }
397 } 421 }
398} 422}
399 423
400typedef struct { 424typedef struct {
511 if (!svp || !SvTRUE (*svp)) 535 if (!svp || !SvTRUE (*svp))
512 return 0; 536 return 0;
513 537
514 return 1; 538 return 1;
515} 539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
516 592
517MODULE = Deliantra::Client PACKAGE = DC 593MODULE = Deliantra::Client PACKAGE = DC
518 594
519PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
520 596
549 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
550 626
551 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
554 680
555 const_iv (SDLK_FIRST), 681 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 682 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
638 764
765 const_iv (KMOD_LRAM),
766
639 const_iv (MIX_DEFAULT_FORMAT), 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
640# undef const_iv 797# undef const_iv
641 }; 798 };
642 799
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
665NV ceil (NV x) 822NV ceil (NV x)
666 823
667IV minpot (UV n) 824IV minpot (UV n)
668 825
669IV popcount (UV n) 826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
670 833
671void 834void
672pango_init () 835pango_init ()
673 CODE: 836 CODE:
674{ 837{
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 845#endif
683} 846}
684 847
685char *
686SDL_GetError () 848char *SDL_GetError ()
687 849
688int 850void SDL_braino ()
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
690 851
691void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
692SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
693 868
694void 869void
695SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
696 PPCODE: 871 PPCODE:
697{ 872{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 887
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 890
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 892
721 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
722 while (*m) 894 while (*m)
723 { 895 {
724 if ((*m)->w >= 800 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
725 { 897 {
726 AV *av = newAV (); 898 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
792 { 964 {
793 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
794 case SDL_KEYUP: 966 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break; 972 break;
801 973
802 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
821 x = ev.motion.x; 993 x = ev.motion.x;
822 y = ev.motion.y; 994 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 } 996 }
825 997
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047#if DEBUG 1219#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
1049#endif 1221#endif
1050} 1222}
1051 1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1052MODULE = Deliantra::Client PACKAGE = DC::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1053 1232
1054PROTOTYPES: DISABLE 1233PROTOTYPES: DISABLE
1055 1234
1056DC::Font 1235DC::Font
1485 if (ix) 1664 if (ix)
1486 { 1665 {
1487 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1489 } 1668 }
1669}
1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1490} 1790}
1491 1791
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE: 1793 CODE:
1494{ 1794{
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604} 1904}
1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1605 1925
1606int 1926int
1607ox (DC::Map self) 1927ox (DC::Map self)
1608 ALIAS: 1928 ALIAS:
1609 oy = 1 1929 oy = 1
1687 uint8_t ext, cmd; 2007 uint8_t ext, cmd;
1688 2008
1689 do 2009 do
1690 { 2010 {
1691 ext = *data++; 2011 ext = *data++;
1692 cmd = ext & 0x3f; 2012 cmd = ext & 0x7f;
1693 2013
1694 if (cmd < 4) 2014 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1696 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1697 { 2017 {
1698 cell->stat_width = 1; 2018 cell->stat_width = 1;
1699 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1700 } 2020 }
1701 else if (cmd == 6) // monster width 2021 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1; 2022 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47) 2023 else if (cmd == 0x47)
1704 { 2024 {
1705 if (*data == 4) 2025 if (*data == 1) cell->player = data [1];
1706 ; // decode player count 2026 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2027 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2028 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1707 2029
1708 data += *data + 1; 2030 data += *data + 1;
1709 } 2031 }
1710 else if (cmd == 8) // cell flags 2032 else if (cmd == 8) // cell flags
1711 cell->flags = *data++; 2033 cell->flags = *data++;
1728 cell->tile [z] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
1729 2051
1730 if (cell->tile [z]) 2052 if (cell->tile [z])
1731 { 2053 {
1732 maptex *tex = self->tex + cell->tile [z]; 2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
1733 if (!tex->name) 2056 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z])); 2057 av_push (missing, newSViv (cell->tile [z]));
1735 2058
1736 if (tex->smoothtile) 2059 if (tex->smoothtile)
1737 { 2060 {
1738 maptex *smooth = self->tex + tex->smoothtile; 2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
1739 if (!smooth->name) 2063 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile)); 2064 av_push (missing, newSViv (tex->smoothtile));
1741 } 2065 }
1742 } 2066 }
1743 } 2067 }
1744 } 2068 }
1745 else 2069 else
1746 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1747 } 2071 }
1748} 2072}
1749 OUTPUT: 2073 OUTPUT:
1750 RETVAL 2074 RETVAL
1751 2075
1803} 2127}
1804 OUTPUT: 2128 OUTPUT:
1805 RETVAL 2129 RETVAL
1806 2130
1807void 2131void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1809 CODE: 2133 CODE:
1810{ 2134{
1811 int x, y, z; 2135 int x, y, z;
1812 2136
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 2140 smooth_key skey;
1817 2141 int pl_x, pl_y;
2142 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
1819 rc_key_t key; 2145 rc_key_t key;
1820 rc_array_t *arr; 2146 rc_array_t *arr, *arr_hidden;
1821 2147
2148 pl_tex.name = 0;
2149
1822 // thats current max. sorry. 2150 // that's current max. sorry.
1823 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1825 2153
1826 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1831 key.g = 255; 2159 key.g = 255;
1832 key.b = 255; 2160 key.b = 255;
1833 key.a = 255; 2161 key.a = 255;
1834 key.mode = GL_QUADS; 2162 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F; 2163 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837 2164
1838 mx += self->x; 2165 mx += self->x;
1839 my += self->y; 2166 my += self->y;
1840 2167
1841 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1862 2189
1863 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866 2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1867 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1868 { 2198 {
1869 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1870 2201
1871 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1873 { 2204 {
1874 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1884 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1885 int px, py; 2216 int px, py;
1886 2217
1887 if (key.texname != tex.name) 2218 if (key.texname != tex.name)
1888 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1889 if (!tex.name) 2222 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1891 2224
1892 key.texname = tex.name; 2225 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 2226 arr = rc_array (rc, &key);
1894 } 2227 }
1895 2228
1896 px = (x + 1) * T - tex.w; 2229 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h; 2230 py = (y + 1) * T - tex.h;
2231
2232 if (expect_false (cell->player == player) && expect_false (z == 2))
2233 {
2234 pl_x = px;
2235 pl_y = py;
2236 pl_tex = tex;
2237 continue;
2238 }
1898 2239
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928 2244
1929 // update smooth hash 2245 // update smooth hash
1930 if (tex.smoothtile) 2246 if (tex.smoothtile)
1931 { 2247 {
1932 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1961 // corners 2277 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1966 } 2303 }
1967 } 2304 }
1968 } 2305 }
1969 } 2306 }
1970 2307
2010 { 2347 {
2011 // this time avoiding texture state changes 2348 // this time avoiding texture state changes
2012 // save gobs of state changes. 2349 // save gobs of state changes.
2013 if (key.texname != tex.name) 2350 if (key.texname != tex.name)
2014 { 2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2015 glEnd (); 2354 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2018 } 2357 }
2019 2358
2048 } 2387 }
2049 2388
2050 hv_clear (smooth); 2389 hv_clear (smooth);
2051 } 2390 }
2052 2391
2392 if (pl_tex.name)
2393 {
2394 maptex tex = pl_tex;
2395 int px = pl_x + sdx;
2396 int py = pl_y + sdy;
2397
2398 key.texname = tex.name;
2399 arr = rc_array (rc, &key);
2400
2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2402 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2403 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2405
2406 rc_draw (rc);
2407 }
2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2053 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2054 rc_free (rc); 2413 rc_free (rc);
2414 rc_free (rc_ov);
2055 2415
2056 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
2059 { 2419 {
2064 { 2424 {
2065 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
2066 2426
2067 int px = x * T; 2427 int px = x * T;
2068 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2069 2435
2070 if (cell->stat_hp) 2436 if (cell->stat_hp)
2071 { 2437 {
2072 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2084 } 2450 }
2085 } 2451 }
2086} 2452}
2087 2453
2088void 2454void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2090 CODE: 2456 CODE:
2091{ 2457{
2092 static float color[16][3] = { 2458 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
2094 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
2095 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
2096 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
2097 2463
2098 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
2099 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
2100 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
2101 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
2102 2468
2103 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
2104 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
2105 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
2106 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
2107 2473
2108 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
2109 2475
2110 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
2111 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
2112 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
2113 }; 2479 };
2114 2480
2115 int x, y; 2481 int x, y;
2116 2482
2117 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2119 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
2122 2494
2123 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
2127 2499
2128 if (m) 2500 if (m)
2129 { 2501 {
2130 float *c = color [m & 15]; 2502 float *c = color [m & 15];
2131 2503
2132 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2133 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
2134 2506
2135 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 } 2512 }
2148void 2520void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE: 2522 PPCODE:
2151{ 2523{
2152 int x, y; 2524 int x, y;
2153 int sw1 = sw + 2; 2525 int sw1 = sw + 2;
2154 int sh1 = sh + 2; 2526 int sh1 = sh + 2;
2155 int sh3 = sh * 3; 2527 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3; 2528 int sw3 = sw * 3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160 2532
2161 SvPOK_only (darkness3_sv); 2533 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
2163 2535
2164 mx += self->x - 1; 2536 mx += self->x - 1;
2165 my += self->y - 1; 2537 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168 2538
2169 for (y = 0; y < sh1; y++) 2539 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
2171 { 2541 {
2172 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
2175 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2176 { 2546 {
2177 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2178 2548
2179 darkness1 [y * sw1 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2181 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2182 } 2552 }
2183 } 2553 }
2184 2554
2185 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x) 2556 for (x = 0; x < sw; ++x)
2205 2575
2206 uint8_t r13 = (d13 + d23 + d12) / 3; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23; 2577 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3; 2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2209 2579
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2219 } 2589 }
2220 2590
2221 free (darkness1); 2591 free (darkness1);
2222 2592
2223 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2225 PUSHs (sv_2mortal (newSViv (sh3))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv); 2596 PUSHs (darkness3_sv);
2227} 2597}
2228 2598
2229SV * 2599SV *
2292 else 2662 else
2293 *data++ = 0; 2663 *data++ = 0;
2294 } 2664 }
2295 } 2665 }
2296 2666
2667 /* if size is w*h + 5 then no data has been found */
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5) 2668 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 { 2669 {
2304 SvPOK_only (data_sv); 2670 SvPOK_only (data_sv);
2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2671 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2306 RETVAL = data_sv;
2307 } 2672 }
2673
2674 RETVAL = data_sv;
2308} 2675}
2309 OUTPUT: 2676 OUTPUT:
2310 RETVAL 2677 RETVAL
2311 2678
2312void 2679void
2318 int x1, y1; 2685 int x1, y1;
2319 STRLEN len; 2686 STRLEN len;
2320 uint8_t *data, *end; 2687 uint8_t *data, *end;
2321 2688
2322 len = SvLEN (data_sv); 2689 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more 2690 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv); 2691 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7; 2692 end = data + len + 8;
2326 2693
2327 if (len < 5) 2694 if (len < 5)
2328 XSRETURN_EMPTY; 2695 XSRETURN_EMPTY;
2329 2696
2330 if (*data++ != 0) 2697 if (*data++ != 0)
2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2733 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2734 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2368 2735
2369 if (cell->darkness == 0) 2736 if (cell->darkness == 0)
2370 { 2737 {
2371 cell->darkness = 0; 2738 /*cell->darkness = 0;*/
2739 EXTEND (SP, 3);
2372 2740
2373 for (z = 0; z <= 2; z++) 2741 for (z = 0; z <= 2; z++)
2374 { 2742 {
2375 tileid t = tile [z]; 2743 tileid t = tile [z];
2376 2744
2377 if (t >= self->texs || (t && !self->tex [t].name)) 2745 if (t >= self->texs || (t && !self->tex [t].name))
2378 { 2746 {
2379 XPUSHs (sv_2mortal (newSViv (t))); 2747 PUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t); 2748 need_texid (self, t);
2381 } 2749 }
2382 2750
2383 cell->tile [z] = t; 2751 cell->tile [z] = t;
2384 } 2752 }
2488void 2856void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE: 2858 CODE:
2491{ 2859{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495} 2863}
2496 2864
2497void 2865void
2498set_reverse_stereo (DC::Channel self, int flip) 2866set_reverse_stereo (DC::Channel self, int flip)
2601 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2602# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2606 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2607 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2608 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2609 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2610 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2622 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2623 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2624 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2625 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2626 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2627 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2628 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2629 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2699 const_iv (GL_NICEST), 3072 const_iv (GL_NICEST),
2700 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2701 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2702 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2703 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2704# undef const_iv 3080# undef const_iv
2705 }; 3081 };
2706 3082
2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2715disable_GL_EXT_blend_func_separate () 3091disable_GL_EXT_blend_func_separate ()
2716 CODE: 3092 CODE:
2717 gl.BlendFuncSeparate = 0; 3093 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0; 3094 gl.BlendFuncSeparateEXT = 0;
2719 3095
3096void
3097apple_nvidia_bug (int enable)
3098
2720char * 3099char *
2721gl_vendor () 3100gl_vendor ()
2722 CODE: 3101 CODE:
2723 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2724 OUTPUT: 3103 OUTPUT:
2773 3152
2774void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2775 CODE: 3154 CODE:
2776 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2777 3156
3157# void glBlendEquation (int se)
3158
2778void glDepthMask (int flag) 3159void glDepthMask (int flag)
2779 3160
2780void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2781 3162
2782void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2816void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2817 CODE: 3198 CODE:
2818 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2819 3200
2820void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
3202 PROTOTYPE: @
2821 ALIAS: 3203 ALIAS:
2822 glColor_premultiply = 1 3204 glColor_premultiply = 1
2823 CODE: 3205 CODE:
2824 if (ix) 3206 if (ix)
2825 { 3207 {
2930void glNewList (int list, int mode = GL_COMPILE) 3312void glNewList (int list, int mode = GL_COMPILE)
2931 3313
2932void glEndList () 3314void glEndList ()
2933 3315
2934void glCallList (int list) 3316void glCallList (int list)
3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2935 3322
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937 3324
2938PROTOTYPES: DISABLE 3325PROTOTYPES: DISABLE
2939 3326

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines