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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
73 96
74#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
76 99
77#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
78 101
79/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 104
82#if 0 105#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 106
84#else 107#define TEXID_SPEECH 1
85# define PARACHUTE 0 108#define TEXID_NOFACE 2
86#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
87 128
88static AV *texture_av; 129static AV *texture_av;
89 130
90static struct 131static struct
91{ 132{
148{ 189{
149 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
150 191
151 while (attrs) 192 while (attrs)
152 { 193 {
153 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
154 195
155 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1; 197 return 1;
157 198
158 attrs = attrs->next; 199 attrs = attrs->next;
159 } 200 }
160 201
161 return 0; 202 return 0;
162} 203}
163 204
164typedef struct cf_layout { 205struct cf_layout {
165 PangoLayout *pl; 206 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
167 int base_height; 208 int base_height;
168 DC__Font font; 209 DC__Font font;
169 rc_t *rc; 210 rc_t rc;
170} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
171 214
172static DC__Font default_font; 215static DC__Font default_font;
173static PangoContext *opengl_context; 216static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
175 218
176static void 219static void
177substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
178{ 221{
179 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif 225#endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184} 227}
185 228
186static void 229static void
216} 259}
217 260
218typedef uint16_t tileid; 261typedef uint16_t tileid;
219typedef uint16_t faceid; 262typedef uint16_t faceid;
220 263
221typedef struct { 264struct maptex
265{
222 GLuint name; 266 GLuint name;
223 int w, h; 267 int w, h;
224 float s, t; 268 float s, t;
225 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
226 tileid smoothtile; 270 tileid smoothtile;
227 uint8_t smoothlevel; 271 uint8_t smoothlevel;
228} maptex; 272 uint8_t unused; /* set to zero on use */
273};
229 274
230typedef struct { 275struct mapcell
276{
231 uint32_t player; 277 uint32_t player;
232 tileid tile[3]; 278 tileid tile[3];
233 uint16_t darkness; 279 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
235} mapcell; 281};
236 282
237typedef struct { 283struct maprow
284{
238 int32_t c0, c1; 285 int32_t c0, c1;
239 mapcell *col; 286 mapcell *col;
240} maprow; 287};
241 288
242typedef struct map { 289struct mapgrid {
243 int x, y, w, h; 290 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
246 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
247 294
248 int32_t rows; 295 int32_t rows;
249 maprow *row; 296 maprow *row;
250} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
251 307
252static char * 308static char *
253prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
254{ 310{
255 char *p; 311 char *p;
272} 328}
273 329
274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276 332
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
297static maprow * 333static maprow *
298map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
299{ 335{
300 if (0 > y) 336 if (0 > y)
301 { 337 {
302 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
341 377
342 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
343} 379}
344 380
345static mapcell * 381static mapcell *
346map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
347{ 383{
348 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
349} 385}
350 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
351static void 414static void
352map_clear (DC__Map self)
353{
354 int r;
355
356 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col);
358
359 Safefree (self->row);
360
361 self->x = 0;
362 self->y = 0;
363 self->ox = 0;
364 self->oy = 0;
365 self->row = 0;
366 self->rows = 0;
367}
368
369static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
371{ 416{
372 int x, y; 417 int x, y;
373 maprow *row; 418 maprow *row;
374 mapcell *cell; 419 mapcell *cell;
375 420
387 if (x >= row->c1) 432 if (x >= row->c1)
388 break; 433 break;
389 434
390 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
391 436
392 cell->darkness = 0; 437 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 438 }
397 } 439 }
398} 440}
399 441
400typedef struct { 442struct smooth_key
443{
401 tileid tile; 444 tileid tile;
402 uint8_t x, y, level; 445 uint8_t x, y, level;
403} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
404 465
405static void 466static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
407{ 468{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
409 470
410 if (SvIOK (*sv)) 471 if (it == h.end ())
411 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
412 else 473 else
413 sv_setiv (*sv, bits); 474 it->second |= bits;
414} 475}
415 476
416static void 477static void
417music_finished (void) 478music_finished (void)
418{ 479{
435 ev.code = 1; 496 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 498 ev.data2 = 0;
438 499
439 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
440} 508}
441 509
442static unsigned int 510static unsigned int
443minpot (unsigned int n) 511minpot (unsigned int n)
444{ 512{
511 if (!svp || !SvTRUE (*svp)) 579 if (!svp || !SvTRUE (*svp))
512 return 0; 580 return 0;
513 581
514 return 1; 582 return 1;
515} 583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
516 642
517MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
518 644
519PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
520 646
549 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
550 676
551 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
554 730
555 const_iv (SDLK_FIRST), 731 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 732 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
638 814
815 const_iv (KMOD_LRAM),
816
639 const_iv (MIX_DEFAULT_FORMAT), 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
640# undef const_iv 847# undef const_iv
641 }; 848 };
642 849
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 852
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 855}
649 856
665NV ceil (NV x) 872NV ceil (NV x)
666 873
667IV minpot (UV n) 874IV minpot (UV n)
668 875
669IV popcount (UV n) 876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
670 883
671void 884void
672pango_init () 885pango_init ()
673 CODE: 886 CODE:
674{ 887{
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 895#endif
683} 896}
684 897
685char *
686SDL_GetError () 898char *SDL_GetError ()
687 899
688int 900void SDL_main_hack (SV *real_main)
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 901 PROTOTYPE: &
690 902
691void 903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
692SDL_Quit () 909void SDL_Quit ()
910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
693 920
694void 921void
695SDL_ListModes (int rgb, int alpha) 922SDL_ListModes (int rgb, int alpha)
696 PPCODE: 923 PPCODE:
697{ 924{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 939
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 942
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 944
721 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
722 while (*m) 946 while (*m)
723 { 947 {
724 if ((*m)->w >= 800 && (*m)->h >= 480) 948 if ((*m)->w >= 400 && (*m)->h >= 300)
725 { 949 {
726 AV *av = newAV (); 950 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 953 av_push (av, newSViv (rgb));
752 ); 976 );
753 977
754 if (RETVAL) 978 if (RETVAL)
755 { 979 {
756 av_clear (texture_av); 980 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h" 982#include "glfunc.h"
761#undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
762 } 986 }
763} 987}
764 OUTPUT: 988 OUTPUT:
765 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
766 993
767void 994void
768SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
769 996
770char * 997char *
771SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
772 1000
773int 1001int
774SDL_GetAppState () 1002SDL_GetAppState ()
775 1003
776int 1004int
777SDL_GetModState () 1005SDL_GetModState ()
778 1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
779void 1011void
1012SDL_PumpEvents ()
1013
1014void
780poll_events () 1015peep_events ()
781 PPCODE: 1016 PPCODE:
782{ 1017{
783 SDL_Event ev; 1018 SDL_Event ev;
784 1019
785 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
792 { 1027 {
793 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
794 case SDL_KEYUP: 1029 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break; 1035 break;
801 1036
802 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
821 x = ev.motion.x; 1056 x = ev.motion.x;
822 y = ev.motion.y; 1057 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 } 1059 }
825 1060
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
851 1086
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 } 1088 }
854} 1089}
855 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
856int 1104int
857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL: 1106 POSTCALL:
859 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
861 1109
862void 1110void
863Mix_QuerySpec () 1111Mix_QuerySpec ()
922add_font (char *file) 1170add_font (char *file)
923 CODE: 1171 CODE:
924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT: 1173 OUTPUT:
926 RETVAL 1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
927 1182
928void 1183void
929load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
930 ALIAS: 1185 ALIAS:
931 load_image_file = 1 1186 load_image_file = 1
977 1232
978 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
979 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
980 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
981 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
984 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
987 1242
1047#if DEBUG 1302#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK; 1303 VALGRIND_DO_LEAK_CHECK;
1049#endif 1304#endif
1050} 1305}
1051 1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1052MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1053 1315
1054PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1055 1317
1056DC::Font 1318DC::Font
1057new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1058 CODE: 1320 CODE:
1059{ 1321{
1060 int count; 1322 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1091 PROTOTYPE: 1353 PROTOTYPE:
1092 CODE: 1354 CODE:
1093 tc_restore (); 1355 tc_restore ();
1094 1356
1095DC::Layout 1357DC::Layout
1096new (SV *class) 1358new (SV *klass)
1097 CODE: 1359 CODE:
1098 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1099 1361
1100 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1102 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1103 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1104 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1105 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1106 RETVAL->font = 0; 1368 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
1108 1369
1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1110 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1111 OUTPUT: 1372 OUTPUT:
1112 RETVAL 1373 RETVAL
1113 1374
1114void 1375void
1115DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1116 CODE: 1377 CODE:
1117 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1118 rc_free (self->rc);
1119 Safefree (self); 1379 delete self;
1120 1380
1121void 1381void
1122set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1123 CODE: 1383 CODE:
1124{ 1384{
1250 1510
1251void 1511void
1252set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1253 CODE: 1513 CODE:
1254 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1255 { 1515 {
1256 self->base_height = base_height; 1516 self->base_height = base_height;
1257 layout_update_font (self); 1517 layout_update_font (self);
1258 } 1518 }
1259 1519
1260void 1520void
1378} 1638}
1379 1639
1380void 1640void
1381render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE: 1642 CODE:
1383 rc_clear (self->rc); 1643 self->rc.clear ();
1384 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1385 self->pl, 1645 self->pl,
1386 self->rc, 1646 &self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1389 flags 1649 flags
1390 ); 1650 );
1391 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406 1666
1407 rc_draw (self->rc); 1667 self->rc.draw ();
1408 1668
1409 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1412} 1672}
1487 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1489 } 1749 }
1490} 1750}
1491 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE: 1874 CODE:
1494{ 1875{
1495 GLint width; 1876 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1503MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1504 1885
1505PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1506 1887
1507DC::Map 1888DC::Map
1508new (SV *class) 1889new (SV *klass)
1509 CODE: 1890 CODE:
1510 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1511 RETVAL->x = 0; 1892 RETVAL->x = 0;
1512 RETVAL->y = 0; 1893 RETVAL->y = 0;
1513 RETVAL->w = 0; 1894 RETVAL->w = 0;
1514 RETVAL->h = 0; 1895 RETVAL->h = 0;
1515 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1516 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1519 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1520 RETVAL->row = 0; 1899 RETVAL->row = 0;
1521 OUTPUT: 1900 OUTPUT:
1522 RETVAL 1901 RETVAL
1523 1902
1524void 1903void
1525DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1526 CODE: 1905 CODE:
1527{ 1906{
1528 map_clear (self);
1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
1531 Safefree (self); 1907 delete self;
1532} 1908}
1533 1909
1534void 1910void
1535resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1536 CODE: 1912 CODE:
1538 self->h = map_height; 1914 self->h = map_height;
1539 1915
1540void 1916void
1541clear (DC::Map self) 1917clear (DC::Map self)
1542 CODE: 1918 CODE:
1543 map_clear (self); 1919 self->clear_cells ();
1544 1920
1545void 1921void
1546set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1547 CODE: 1923 CODE:
1548{ 1924{
1549 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1550 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1551} 1928}
1552 1929
1553void 1930void
1554set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE: 1932 CODE:
1556{ 1933{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1561 return; 1935 return;
1562 1936
1563 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1564 return; 1938 return;
1565 1939
1566 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1567 1941
1568 if (!texid) 1942 if (!texid)
1569 return; 1943 return;
1570 1944
1571 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1572 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1573 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1574} 1948}
1575 1949
1576void 1950void
1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1578 CODE: 1952 CODE:
1579{ 1953{
1580 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1581 1955
1582 { 1956 {
1583 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1584 1958
1585 tex->name = name; 1959 tex.name = name;
1586 tex->w = w; 1960 tex.w = w;
1587 tex->h = h; 1961 tex.h = h;
1588 tex->s = s; 1962 tex.s = s;
1589 tex->t = t; 1963 tex.t = t;
1590 tex->r = r; 1964 tex.r = r;
1591 tex->g = g; 1965 tex.g = g;
1592 tex->b = b; 1966 tex.b = b;
1593 tex->a = a; 1967 tex.a = a;
1594 } 1968 }
1595 1969
1596 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604} 1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1605 1999
1606int 2000int
1607ox (DC::Map self) 2001ox (DC::Map self)
1608 ALIAS: 2002 ALIAS:
1609 oy = 1 2003 oy = 1
1649 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1650 } 2044 }
1651} 2045}
1652 2046
1653SV * 2047SV *
1654map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1655 CODE: 2049 CODE:
1656{ 2050{
1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1658 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1659 mapcell *cell; 2053 mapcell *cell;
1680 2074
1681 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1682 2076
1683 if (flags & 8) 2077 if (flags & 8)
1684 { 2078 {
2079 uint8_t ext, cmd;
2080
1685 if (extmap) 2081 do
1686 { 2082 {
1687 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1688 2085
1689 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1690 { 2089 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1; 2090 cell->stat_width = 1;
1699 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 } 2092 }
1717 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1718 } 2110 }
1719 else 2111 while (ext & 0x80);
1720 cell->darkness = *data++ + 1;
1721 } 2112 }
1722 2113
1723 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
1724 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
1725 { 2116 {
1726 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1727 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1728 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
1729 2120
1730 if (cell->tile [z]) 2121 if (cell->tile[z])
1731 { 2122 {
1732 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
1733 if (!tex->name) 2125 if (!tex.name)
1734 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
1735 2127
1736 if (tex->smoothtile) 2128 if (tex.smoothtile)
1737 { 2129 {
1738 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
1739 if (!smooth->name) 2132 if (!smooth.name)
1740 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
1741 } 2134 }
1742 } 2135 }
1743 } 2136 }
1744 } 2137 }
1745 else 2138 else
1746 cell->darkness = 0; 2139 CELL_CLEAR (cell);
1747 } 2140 }
1748} 2141}
1749 OUTPUT: 2142 OUTPUT:
1750 RETVAL 2143 RETVAL
1751 2144
1771 ? self->row + y 2164 ? self->row + y
1772 : 0; 2165 : 0;
1773 2166
1774 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1775 { 2168 {
1776 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1777 2170
1778 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1779 { 2172 {
1780 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1781 2174
1783 { 2176 {
1784 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1785 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1786 int a1 = tex.a; 2179 int a1 = tex.a;
1787 2180
1788 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1789 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1790 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1791 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1792 } 2185 }
1793 } 2186 }
1794 2187
1795 *map++ = (r ) 2188 *map++ = (r )
1796 | (g << 8) 2189 | (g << 8)
1797 | (b << 16) 2190 | (b << 16)
1798 | (a << 24); 2191 | (a << 24);
1799 } 2192 }
1800 } 2193 }
1801 2194
1802 RETVAL = map_sv; 2195 RETVAL = map_sv;
1803} 2196}
1804 OUTPUT: 2197 OUTPUT:
1805 RETVAL 2198 RETVAL
1806 2199
1807void 2200void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1809 CODE: 2202 CODE:
1810{ 2203{
1811 int x, y, z; 2204 int x, y, z;
1812 2205
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1816 smooth_key skey; 2207 int pl_x, pl_y;
1817 2208 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2210 rc_t rc_ov;
1819 rc_key_t key; 2211 rc_key_t key;
1820 rc_array_t *arr; 2212 rc_t::array_t *arr;
1821 2213
2214 pl_tex.name = 0;
2215
1822 // thats current max. sorry. 2216 // that's current max. sorry.
1823 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828 2219
1829 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
1830 key.r = 255; 2221 key.r = 255;
1831 key.g = 255; 2222 key.g = 255;
1832 key.b = 255; 2223 key.b = 255;
1833 key.a = 255; 2224 key.a = 255;
1834 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837 2227
1838 mx += self->x; 2228 mx += self->x;
1839 my += self->y; 2229 my += self->y;
1840 2230
1841 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1842 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1845 2235
1846 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1848 { 2238 {
1849 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866 2256
1867 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1868 { 2258 {
1869 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1870 2263
1871 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1873 { 2266 {
1874 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1884 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1885 int px, py; 2278 int px, py;
1886 2279
1887 if (key.texname != tex.name) 2280 if (key.texname != tex.name)
1888 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1889 if (!tex.name) 2284 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1891 2286
1892 key.texname = tex.name; 2287 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
1894 } 2289 }
1895 2290
1896 px = (x + 1) * T - tex.w; 2291 px = (x + 1) * Th - tex.w;
1897 py = (y + 1) * T - tex.h; 2292 py = (y + 1) * Tw - tex.h;
1898 2293
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 { 2295 {
1906 // overlays such as the speech bubble, probably more to come 2296 pl_x = px;
1907 if (cell->flags & 1) 2297 pl_y = py;
2298 pl_tex = tex;
1908 { 2299 continue;
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 } 2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1928 2306
1929 // update smooth hash 2307 // update smooth hash
1930 if (tex.smoothtile) 2308 if (tex.smoothtile)
1931 { 2309 {
1932 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
1934 2312
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
1936 2314
1937 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
1939 2317
1940 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
1948 2326
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
1951 2329
1952 // full tile 2330 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1954 2332
1955 // borders 2333 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1960 2338
1961 // corners 2339 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1966 } 2364 }
1967 } 2365 }
1968 } 2366 }
1969 } 2367 }
1970 2368
1971 rc_draw (rc); 2369 rc.draw ();
1972 rc_clear (rc); 2370 rc.clear ();
1973 2371
1974 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort 2373 // this is basically counting sort
1976 { 2374 {
1977 int w, b; 2375 int w, b;
1978 2376
1979 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1982 { 2382 {
1983 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
1984 if (smask) 2384 IV bits = it->second;
1985 for (b = 0; b < 32; ++b) 2385
1986 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
1987 { 2389 {
1988 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
1989 HE *he; 2398 if (tex.name)
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 { 2399 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
1995 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
1996 2402 if (key.texname != tex.name)
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 { 2403 {
2001 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008 2405
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd (); 2406 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
2018 } 2409 }
2019 2410
2020 if (border) 2411 if (border)
2021 { 2412 {
2022 float ox = border * dx; 2413 float ox = border * dx;
2023 2414
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2028 } 2419 }
2029 2420
2030 if (corner) 2421 if (corner)
2031 { 2422 {
2032 float ox = corner * dx; 2423 float ox = corner * dx;
2033 2424
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2038 }
2039 }
2040 } 2429 }
2041 } 2430 }
2042 } 2431 }
2043 } 2432 }
2044 2433
2045 glEnd (); 2434 glEnd ();
2046 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1; 2436 key.texname = -1;
2048 } 2437 }
2049
2050 hv_clear (smooth);
2051 } 2438 }
2052 2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2053 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2054 rc_free (rc);
2055 2461
2056 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2059 { 2465 {
2062 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
2064 { 2470 {
2065 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
2066 2472
2067 int px = x * T; 2473 int px = x * Tw;
2068 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2069 2481
2070 if (cell->stat_hp) 2482 if (cell->stat_hp)
2071 { 2483 {
2072 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2074 2486
2075 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py); 2489 px + width - 1, py);
2078 2490
2084 } 2496 }
2085 } 2497 }
2086} 2498}
2087 2499
2088void 2500void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2090 CODE: 2502 CODE:
2091{ 2503{
2092 static float color[16][3] = { 2504 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
2094 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
2095 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
2096 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
2097 2509
2098 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
2099 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
2100 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
2101 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
2102 2514
2103 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
2104 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
2105 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
2106 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
2107 2519
2108 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
2109 2521
2110 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
2111 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
2112 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
2113 }; 2525 };
2114 2526
2115 int x, y; 2527 int x, y;
2116 2528
2117 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2119 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
2122 2540
2123 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
2127 2545
2128 if (m) 2546 if (m)
2129 { 2547 {
2130 float *c = color [m & 15]; 2548 float *c = color [m & 15];
2131 2549
2132 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2133 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
2134 2552
2135 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 } 2558 }
2148void 2566void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE: 2568 PPCODE:
2151{ 2569{
2152 int x, y; 2570 int x, y;
2153 int sw1 = sw + 2; 2571 int sw1 = sw + 2;
2154 int sh1 = sh + 2; 2572 int sh1 = sh + 2;
2155 int sh3 = sh * 3; 2573 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3; 2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2578 memset (darkness1, 0, sw1*sh1);
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160 2579
2161 SvPOK_only (darkness3_sv); 2580 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2163 2582
2164 mx += self->x - 1; 2583 mx += self->x - 1;
2165 my += self->y - 1; 2584 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168 2585
2169 for (y = 0; y < sh1; y++) 2586 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
2171 { 2588 {
2172 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
2175 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
2176 { 2593 {
2177 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
2178 2595
2179 darkness1 [y * sw1 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2181 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2182 } 2599 }
2183 } 2600 }
2184 2601
2185 for (y = 0; y < sh; ++y) 2602 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x) 2603 for (x = 0; x < sw; ++x)
2205 2622
2206 uint8_t r13 = (d13 + d23 + d12) / 3; 2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23; 2624 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3; 2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2209 2626
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2219 } 2636 }
2220 2637
2221 free (darkness1); 2638 free (darkness1);
2222 2639
2223 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
2225 PUSHs (sv_2mortal (newSViv (sh3))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv); 2643 PUSHs (darkness3_sv);
2227} 2644}
2228 2645
2229SV * 2646SV *
2292 else 2709 else
2293 *data++ = 0; 2710 *data++ = 0;
2294 } 2711 }
2295 } 2712 }
2296 2713
2714 /* if size is w*h + 5 then no data has been found */
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5) 2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 { 2716 {
2304 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2306 RETVAL = data_sv;
2307 } 2719 }
2720
2721 RETVAL = data_sv;
2308} 2722}
2309 OUTPUT: 2723 OUTPUT:
2310 RETVAL 2724 RETVAL
2311 2725
2312void 2726void
2318 int x1, y1; 2732 int x1, y1;
2319 STRLEN len; 2733 STRLEN len;
2320 uint8_t *data, *end; 2734 uint8_t *data, *end;
2321 2735
2322 len = SvLEN (data_sv); 2736 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more 2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv); 2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2325 end = data + len + 7; 2739 end = data + len + 8;
2326 2740
2327 if (len < 5) 2741 if (len < 5)
2328 XSRETURN_EMPTY; 2742 XSRETURN_EMPTY;
2329 2743
2330 if (*data++ != 0) 2744 if (*data++ != 0)
2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2368 2782
2369 if (cell->darkness == 0) 2783 if (cell->darkness == 0)
2370 { 2784 {
2371 cell->darkness = 0; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
2372 2787
2373 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2374 { 2789 {
2375 tileid t = tile [z]; 2790 tileid t = tile [z];
2376 2791
2377 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2378 { 2793 {
2379 XPUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2381 } 2796 }
2382 2797
2383 cell->tile [z] = t; 2798 cell->tile[z] = t;
2384 } 2799 }
2385 } 2800 }
2386 } 2801 }
2387 } 2802 }
2388 } 2803 }
2389} 2804}
2390 2805
2391MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2392 2807
2393DC::RW 2808DC::RW
2394new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2395 CODE: 2810 CODE:
2396{ 2811{
2397 STRLEN datalen; 2812 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2399 2814
2401} 2816}
2402 OUTPUT: 2817 OUTPUT:
2403 RETVAL 2818 RETVAL
2404 2819
2405DC::RW 2820DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2407 CODE: 2822 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT: 2824 OUTPUT:
2410 RETVAL 2825 RETVAL
2411 2826
2429 if (RETVAL < 0) 2844 if (RETVAL < 0)
2430 { 2845 {
2431 RETVAL = Mix_GroupOldest (-1); 2846 RETVAL = Mix_GroupOldest (-1);
2432 2847
2433 if (RETVAL < 0) 2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2434 XSRETURN_UNDEF; 2854 XSRETURN_UNDEF;
2435 2855 }
2856 else
2436 Mix_HaltChannel (RETVAL); 2857 Mix_HaltChannel (RETVAL);
2437 } 2858 }
2438 2859
2439 Mix_UnregisterAllEffects (RETVAL); 2860 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128); 2861 Mix_Volume (RETVAL, 128);
2441} 2862}
2488void 2909void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE: 2911 CODE:
2491{ 2912{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495} 2916}
2496 2917
2497void 2918void
2498set_reverse_stereo (DC::Channel self, int flip) 2919set_reverse_stereo (DC::Channel self, int flip)
2501 2922
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503 2924
2504PROTOTYPES: DISABLE 2925PROTOTYPES: DISABLE
2505 2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2506DC::MixChunk 2939DC::MixChunk
2507new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2508 CODE: 2941 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT: 2943 OUTPUT:
2511 RETVAL 2944 RETVAL
2512 2945
2542 OUTPUT: 2975 OUTPUT:
2543 RETVAL 2976 RETVAL
2544 2977
2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2546 2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2991
2547int 2992int
2548volume (int volume = -1) 2993volume (int volume = -1)
2549 PROTOTYPE: ;$ 2994 PROTOTYPE: ;$
2550 CODE: 2995 CODE:
2551 if (items > 0) 2996 if (items > 0)
2562void 3007void
2563halt () 3008halt ()
2564 CODE: 3009 CODE:
2565 Mix_HaltMusic (); 3010 Mix_HaltMusic ();
2566 3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
3016 OUTPUT:
3017 RETVAL
3018
2567DC::MixMusic 3019DC::MixMusic
2568new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
2569 CODE: 3021 CODE:
2570 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2571 OUTPUT: 3023 OUTPUT:
2572 RETVAL 3024 RETVAL
2573 3025
2601 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2602# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR), 3055 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION), 3056 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS), 3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2606 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2607 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2608 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2609 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2610 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2622 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2623 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2624 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2625 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2626 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2627 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2628 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2629 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2699 const_iv (GL_NICEST), 3156 const_iv (GL_NICEST),
2700 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2701 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2702 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2703 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2704# undef const_iv 3164# undef const_iv
2705 }; 3165 };
2706 3166
2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2709 3169
2710 texture_av = newAV (); 3170 texture_av = newAV ();
2711 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2712} 3172}
2713 3173
2715disable_GL_EXT_blend_func_separate () 3175disable_GL_EXT_blend_func_separate ()
2716 CODE: 3176 CODE:
2717 gl.BlendFuncSeparate = 0; 3177 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
2719 3179
2720char * 3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2721gl_vendor () 3184gl_vendor ()
2722 CODE: 3185 CODE:
2723 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2724 OUTPUT: 3187 OUTPUT:
2725 RETVAL 3188 RETVAL
2726 3189
2727char * 3190const char *
2728gl_version () 3191gl_version ()
2729 CODE: 3192 CODE:
2730 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2731 OUTPUT: 3194 OUTPUT:
2732 RETVAL 3195 RETVAL
2733 3196
2734char * 3197const char *
2735gl_extensions () 3198gl_extensions ()
2736 CODE: 3199 CODE:
2737 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2738 OUTPUT: 3201 OUTPUT:
2739 RETVAL 3202 RETVAL
2740 3203
2741const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
2742 3209
2743GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
2744 CODE: 3211 CODE:
2745 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT: 3213 OUTPUT:
2754 3221
2755int glGetError () 3222int glGetError ()
2756 3223
2757void glFinish () 3224void glFinish ()
2758 3225
3226void glFlush ()
3227
2759void glClear (int mask) 3228void glClear (int mask)
2760 3229
2761void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2762 PROTOTYPE: @ 3231 PROTOTYPE: @
2763 3232
2772void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
2773 3242
2774void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2775 CODE: 3244 CODE:
2776 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
2777 3248
2778void glDepthMask (int flag) 3249void glDepthMask (int flag)
2779 3250
2780void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2781 3252
2816void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2817 CODE: 3288 CODE:
2818 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2819 3290
2820void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
3292 PROTOTYPE: @
2821 ALIAS: 3293 ALIAS:
2822 glColor_premultiply = 1 3294 glColor_premultiply = 1
2823 CODE: 3295 CODE:
2824 if (ix) 3296 if (ix)
2825 { 3297 {
2931 3403
2932void glEndList () 3404void glEndList ()
2933 3405
2934void glCallList (int list) 3406void glCallList (int list)
2935 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937 3414
2938PROTOTYPES: DISABLE 3415PROTOTYPES: DISABLE
2939 3416
2940void 3417void
2941find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
2942 PPCODE: 3419 PPCODE:
2943{ 3420{
2944 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
2945 XPUSHs (self); 3422 XPUSHs (self);
2946} 3423}
2947 3424
2948BOOT: 3425BOOT:
2949{ 3426{
2957 3434
2958void 3435void
2959draw (SV *self) 3436draw (SV *self)
2960 CODE: 3437 CODE:
2961{ 3438{
2962 HV *hv; 3439 HV *hv;
2963 SV **svp; 3440 SV **svp;
2964 NV x, y, w, h; 3441 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

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