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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.52 by root, Wed Apr 19 21:17:15 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 68#endif
69
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 71
38#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
39 73
40#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
42 76
77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
45 143
46static PangoContext *context; 144typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
48 163
49typedef struct cf_layout { 164typedef struct cf_layout {
50 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
51 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
52} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
53 175
54static void 176static void
55substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
56{ 178{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 184}
60 185
61static void 186static void
62layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
63{ 188{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
66 */ 191 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
68 193
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 194 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 196
197 pango_layout_set_font_description (self->pl, font);
76} 198}
77 199
78static void 200static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 202{
81 layout_update (self); 203 PangoRectangle rect;
82 204
205 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
84 207
85 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
90typedef uint16_t mapface; 219typedef uint16_t faceid;
91 220
92typedef struct { 221typedef struct {
93 GLint name; 222 GLuint name;
94 int w, h; 223 int w, h;
95 float s, t; 224 float s, t;
96 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
97} maptex; 228} maptex;
98 229
99typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
100 int16_t darkness; 233 uint16_t darkness;
101 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 235} mapcell;
103 236
104typedef struct { 237typedef struct {
105 int32_t c0, c1; 238 int32_t c0, c1;
106 mapcell *col; 239 mapcell *col;
107} maprow; 240} maprow;
108 241
109typedef struct map { 242typedef struct map {
110 int x, y, w, h; 243 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 245 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 246 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 247
118 int32_t rows; 248 int32_t rows;
119 maprow *row; 249 maprow *row;
120} *CFClient__Map; 250} *DC__Map;
121 251
122static char * 252static char *
123prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
124{ 254{
125 char *p; 255 char *p;
142} 272}
143 273
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
147static maprow * 297static maprow *
148map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
149{ 299{
150 if (0 > y) 300 if (0 > y)
151 { 301 {
152 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
191 341
192 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
193} 343}
194 344
195static mapcell * 345static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
197{ 347{
198 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
199} 349}
200 350
201static void 351static void
202map_clear (CFClient__Map self) 352map_clear (DC__Map self)
203{ 353{
204 int r; 354 int r;
205 355
206 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
215 self->row = 0; 365 self->row = 0;
216 self->rows = 0; 366 self->rows = 0;
217} 367}
218 368
219static void 369static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 371{
222 int x, y; 372 int x, y;
223 maprow *row; 373 maprow *row;
374 mapcell *cell;
224 375
225 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 377 if (y >= 0)
227 { 378 {
228 if (y >= self->rows) 379 if (y >= self->rows)
234 if (x >= row->c0) 385 if (x >= row->c0)
235 { 386 {
236 if (x >= row->c1) 387 if (x >= row->c1)
237 break; 388 break;
238 389
239 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
240 } 396 }
241 } 397 }
242} 398}
243 399
244MODULE = CFClient PACKAGE = CFClient 400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
417music_finished (void)
418{
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427}
428
429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
245 518
246PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
247 520
248BOOT: 521BOOT:
249{ 522{
250 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 524 static const struct {
252 const char *name; 525 const char *name;
253 IV iv; 526 IV iv;
254 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
256 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
338 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 638
351 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 640# undef const_iv
355 }; 641 };
356 642
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 645
360 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
364 655
365int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
683}
684
685char *
686SDL_GetError ()
687
688int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 690
368void 691void
369SDL_Quit () 692SDL_Quit ()
370 693
371void 694void
372SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
373 PPCODE: 696 PPCODE:
374{ 697{
375 SDL_Rect **m; 698 SDL_Rect **m;
376 699
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 712
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
390 718
391 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
392 720
393 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
394 while (*m) 722 while (*m)
395 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
396 AV *av = newAV (); 726 AV *av = newAV ();
397 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
398 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
399 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
400 733
401 ++m; 734 ++m;
402 } 735 }
403} 736}
404 737
405int 738int
406SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
407 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
408 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
409 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
410 ); 752 );
411 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h"
761#undef GL_FUNC
762 }
763}
412 OUTPUT: 764 OUTPUT:
413 RETVAL 765 RETVAL
414 766
767void
768SDL_GL_SwapBuffers ()
769
770char *
771SDL_GetKeyName (int sym)
772
415int 773int
416Mix_VolumeMusic (int newvol = -1) 774SDL_GetAppState ()
417 775
418int 776int
777SDL_GetModState ()
778
779void
780poll_events ()
781 PPCODE:
782{
783 SDL_Event ev;
784
785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
787 {
788 HV *hv = newHV ();
789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
790
791 switch (ev.type)
792 {
793 case SDL_KEYDOWN:
794 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break;
801
802 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
805 break;
806
807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
833 break;
834
835 case SDL_MOUSEBUTTONDOWN:
836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
843 break;
844
845 case SDL_USEREVENT:
846 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
849 break;
850 }
851
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 }
854}
855
856int
419Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL:
859 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished);
861
862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
420 877
421void 878void
422Mix_CloseAudio () 879Mix_CloseAudio ()
423 880
424int 881int
425Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
426 883
884const char *
885Mix_GetError ()
886
427void 887void
428lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
429 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
430#ifndef _WIN32 896#ifdef _WIN32
431 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
432#endif 918#endif
919}
433 920
434char * 921int
435gl_version () 922add_font (char *file)
436 CODE: 923 CODE:
437 RETVAL = (char *)glGetString (GL_VERSION); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
438 OUTPUT: 925 OUTPUT:
439 RETVAL 926 RETVAL
440
441char *
442gl_extensions ()
443 CODE:
444 RETVAL = (char *)glGetString (GL_EXTENSIONS);
445 OUTPUT:
446 RETVAL
447
448void
449add_font (char *file)
450 CODE:
451 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
452
453void
454set_font (char *file)
455 CODE:
456{
457 int count;
458 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
459 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
460 FcPatternDestroy (pattern);
461 pango_context_set_font_description (context, font);
462}
463 927
464void 928void
465load_image_inline (SV *image_) 929load_image_inline (SV *image_)
466 ALIAS: 930 ALIAS:
467 load_image_file = 1 931 load_image_file = 1
470 STRLEN image_len; 934 STRLEN image_len;
471 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
472 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
473 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
474 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
475 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
476 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
477 941
478 if (!rw) 942 if (!rw)
479 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
480 944
509 973
510 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
511 975
512 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
513 977
978 SDL_LockSurface (surface2);
514 EXTEND (SP, 5); 979 EXTEND (SP, 6);
515 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
516 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
517 SDL_LockSurface (surface2);
518 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
519 SDL_UnlockSurface (surface2);
520 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
521 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
522 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
523 987
524 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
525 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
526} 990}
527 991
549 PUSHs (sv_2mortal (newSViv (b / y))); 1013 PUSHs (sv_2mortal (newSViv (b / y)));
550 PUSHs (sv_2mortal (newSViv (a / y))); 1014 PUSHs (sv_2mortal (newSViv (a / y)));
551} 1015}
552 1016
553void 1017void
1018error (char *message)
1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
1021#ifdef _WIN32
1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023#endif
1024
1025void
554fatal (char *message) 1026fatal (char *message)
555 CODE: 1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
556#ifdef _WIN32 1029#ifdef _WIN32
557 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031#endif
1032 _exit (1);
1033
1034void
1035_exit (int retval = 0)
1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
558#else 1039#else
559 fprintf (stderr, "FATAL: %s\n", message); 1040 _exit (retval);
560#endif 1041#endif
561 exit (1);
562 1042
1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
1051
1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
1057new_from_file (SV *class, char *path, int id = 0)
1058 CODE:
1059{
1060 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1063 FcPatternDestroy (pattern);
1064}
1065 OUTPUT:
1066 RETVAL
1067
1068void
1069DESTROY (DC::Font self)
1070 CODE:
1071 pango_font_description_free (self);
1072
1073void
1074make_default (DC::Font self)
1075 PROTOTYPE: $
1076 CODE:
1077 default_font = self;
1078
563MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
564 1080
565CFClient::Layout 1081PROTOTYPES: DISABLE
566new (SV *class, int base_height = 10) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
567 CODE: 1097 CODE:
568 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
569 RETVAL->base_height = base_height; 1099
570 RETVAL->pl = pango_layout_new (context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.;
1102 RETVAL->g = 1.;
1103 RETVAL->b = 1.;
1104 RETVAL->a = 1.;
1105 RETVAL->base_height = MIN_FONT_HEIGHT;
1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
1108
571 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1110 layout_update_font (RETVAL);
572 OUTPUT: 1111 OUTPUT:
573 RETVAL 1112 RETVAL
574 1113
575void 1114void
576DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
577 CODE: 1116 CODE:
578 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
579 Safefree (self); 1119 Safefree (self);
580 1120
581void 1121void
582set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
583 CODE: 1123 CODE:
584{ 1124{
585 STRLEN textlen; 1125 STRLEN textlen;
586 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
587 1127
588 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
589} 1129}
590 1130
591void 1131void
592set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
593 CODE: 1133 CODE:
594{ 1134{
595 STRLEN textlen; 1135 STRLEN textlen;
596 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
597 1137
598 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
599} 1139}
600 1140
1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
601SV * 1226SV *
602get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
603 CODE: 1228 CODE:
604 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
605 SvUTF8_on (RETVAL); 1230 sv_utf8_decode (RETVAL);
606 OUTPUT: 1231 OUTPUT:
607 RETVAL 1232 RETVAL
608 1233
609void 1234void
1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1236 CODE:
1237 self->r = r;
1238 self->g = g;
1239 self->b = b;
1240 self->a = a;
1241
1242void
1243set_font (DC::Layout self, DC::Font font = 0)
1244 CODE:
1245 if (self->font != font)
1246 {
1247 self->font = font;
1248 layout_update_font (self);
1249 }
1250
1251void
610set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
611 CODE: 1253 CODE:
1254 if (self->base_height != base_height)
1255 {
612 self->base_height = base_height; 1256 self->base_height = base_height;
1257 layout_update_font (self);
1258 }
613 1259
614void 1260void
615set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
616 CODE: 1262 CODE:
617 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
618 1264
619void 1265void
1266set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270void
1271set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275void
1276set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285void
1286set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290void
620size (CFClient::Layout self) 1291size (DC::Layout self)
621 PPCODE: 1292 PPCODE:
622{ 1293{
623 int w, h; 1294 int w, h;
624 1295
625 layout_update (self);
626 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
627 1297
628 EXTEND (SP, 2); 1298 EXTEND (SP, 2);
629 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
630 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
631} 1301}
632 1302
633int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
634xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
635 CODE: 1317 CODE:
636{ 1318{
637 int index, trailing; 1319 int index, trailing;
638
639 layout_update (self);
640 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
641
642 RETVAL = index; 1321 RETVAL = index + trailing;
643} 1322}
644 OUTPUT: 1323 OUTPUT:
645 RETVAL 1324 RETVAL
646 1325
647void 1326void
648cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
649 PPCODE: 1328 PPCODE:
650{ 1329{
651 PangoRectangle strong_pos; 1330 PangoRectangle pos;
652 layout_update (self);
653 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
654 1332
655 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
656 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
657 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
658 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
659} 1337}
660 1338
661void 1339void
662render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
663 PPCODE: 1341 PPCODE:
664{ 1342{
665 SV *retval; 1343 int line, x;
666 int w, h;
667 FT_Bitmap bitmap;
668 1344
669 layout_update (self); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
670 layout_get_pixel_size (self, &w, &h); 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
671 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
672 retval = newSV (w * h); 1348 --line;
673 SvPOK_only (retval); 1349#endif
674 SvCUR_set (retval, w * h);
675
676 bitmap.rows = h;
677 bitmap.width = w;
678 bitmap.pitch = w;
679 bitmap.buffer = (unsigned char*)SvPVX (retval);
680 bitmap.num_grays = 256;
681 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
682
683 memset (bitmap.buffer, 0, w * h);
684
685 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
686
687 EXTEND (SP, 3); 1350 EXTEND (SP, 2);
688 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
689 PUSHs (sv_2mortal (newSViv (h))); 1375 PUSHs (sv_2mortal (newSViv (index)));
690 PUSHs (sv_2mortal (retval)); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
691} 1378}
692 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
693MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
694 1415
1416PROTOTYPES: ENABLE
1417
695void 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
696draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
697 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
1443 ALIAS:
1444 draw_quad_alpha = 1
1445 draw_quad_alpha_premultiplied = 2
698 CODE: 1446 CODE:
699{ 1447{
700 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
701 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
702 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
703 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
704 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
705 1455
706 if (items < 5) 1456 if (items < 5)
707 { 1457 {
708 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
709 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
710 } 1460 }
711 1461
1462 if (ix)
1463 {
1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
1474 }
1475
712 glBindTexture (GL_TEXTURE_2D, name); 1476 glBindTexture (GL_TEXTURE_2D, name);
713 if (wrap_mode) { 1477
714 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
715 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
716 }
717 glBegin (GL_QUADS); 1478 glBegin (GL_QUADS);
718 glTexCoord2f (0, 0); glVertex2f (x , y ); 1479 glTexCoord2f (0, 0); glVertex2f (x , y );
719 glTexCoord2f (0, t); glVertex2f (x , y + h); 1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
720 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
721 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
722 glEnd (); 1483 glEnd ();
723}
724 1484
1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND);
1489 }
1490}
1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
725MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
726 1504
727CFClient::Map 1505PROTOTYPES: DISABLE
728new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
729 CODE: 1509 CODE:
730 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
731 RETVAL->x = 0; 1511 RETVAL->x = 0;
732 RETVAL->y = 0; 1512 RETVAL->y = 0;
733 RETVAL->w = map_width; 1513 RETVAL->w = 0;
734 RETVAL->h = map_height; 1514 RETVAL->h = 0;
735 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
736 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
737 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
738 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
739 RETVAL->texs = 8192;
740 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
741 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
742 RETVAL->row = 0; 1520 RETVAL->row = 0;
743 OUTPUT: 1521 OUTPUT:
744 RETVAL 1522 RETVAL
745 1523
746void 1524void
747DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
748 CODE: 1526 CODE:
749{ 1527{
750 map_clear (self); 1528 map_clear (self);
751 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
752 Safefree (self); 1531 Safefree (self);
753} 1532}
754 1533
755void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
756clear (CFClient::Map self) 1541clear (DC::Map self)
757 CODE: 1542 CODE:
758 map_clear (self); 1543 map_clear (self);
759 1544
760void 1545void
761set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
762 CODE: 1547 CODE:
763{ 1548{
764 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
765 { 1550 need_texid (self, tile);
766 Append (mapface, self->face, self->faces, self->faces);
767 self->faces *= 2;
768 }
769
770 self->face [face] = texid;
771} 1551}
772 1552
773void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
774set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
775 CODE: 1578 CODE:
776{ 1579{
777 while (self->texs <= texid) 1580 need_texid (self, texid);
778 {
779 Append (maptex, self->tex, self->texs, self->texs);
780 self->texs *= 2;
781 }
782 1581
783 { 1582 {
784 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
785 1584
786 tex->name = name; 1585 tex->name = name;
791 tex->r = r; 1590 tex->r = r;
792 tex->g = g; 1591 tex->g = g;
793 tex->b = b; 1592 tex->b = b;
794 tex->a = a; 1593 tex->a = a;
795 } 1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
796} 1604}
797 1605
798int 1606int
799ox (CFClient::Map self) 1607ox (DC::Map self)
800 ALIAS: 1608 ALIAS:
801 oy = 1 1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
802 CODE: 1614 CODE:
803 switch (ix) 1615 switch (ix)
804 { 1616 {
805 case 0: RETVAL = self->ox; break; 1617 case 0: RETVAL = self->ox; break;
806 case 1: RETVAL = self->oy; break; 1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
807 } 1623 }
808 OUTPUT: 1624 OUTPUT:
809 RETVAL 1625 RETVAL
810 1626
811void 1627void
812scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
813 CODE: 1629 CODE:
814{ 1630{
815 if (dx > 0) 1631 if (dx > 0)
816 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
817 else if (dx < 0) 1633 else if (dx < 0)
818 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
819 1635
820 if (dy > 0) 1636 if (dy > 0)
821 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
822 else if (dy < 0) 1638 else if (dy < 0)
823 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
824 1640
825 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
826 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
827 1643
828 while (self->y < 0) 1644 while (self->y < 0)
832 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
833 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
834 } 1650 }
835} 1651}
836 1652
837void 1653SV *
838map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
839 CODE: 1655 CODE:
840{ 1656{
841 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
842 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
843 mapcell *cell; 1659 mapcell *cell;
844 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
845 1663
846 while (data < data_end) 1664 while (data < data_end - 1)
847 { 1665 {
848 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
849 1667
850 x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
851 y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
852 1670
853 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
854 1672
855 if (flags & 15) 1673 if (flags & 15)
856 { 1674 {
857 if (cell->darkness < 0) 1675 if (!cell->darkness)
858 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
859 cell->darkness = 0; 1678 cell->darkness = 256;
860 cell->face [0] = 0;
861 cell->face [1] = 0;
862 cell->face [2] = 0;
863 } 1679 }
864 1680
865 cell->darkness = flags & 8 ? *data++ : 255;
866
867 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
868 1682
869 if (flags & 4) 1683 if (flags & 8)
870 { 1684 {
871 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
872 } 1721 }
873 1722
1723 for (z = 0; z <= 2; ++z)
874 if (flags & 2) 1724 if (flags & (4 >> z))
875 { 1725 {
876 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
877 } 1743 }
878
879 if (flags & 1)
880 {
881 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
882 }
883 } 1744 }
884 else 1745 else
885 cell->darkness = -1; 1746 cell->darkness = 0;
886 } 1747 }
887} 1748}
1749 OUTPUT:
1750 RETVAL
888 1751
889SV * 1752SV *
890mapmap (CFClient::Map self, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
891 CODE: 1754 CODE:
892{ 1755{
893 int x0, x1, x; 1756 int x1, x;
894 int y0, y1, y; 1757 int y1, y;
895 int z; 1758 int z;
896 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1759 SV *map_sv = newSV (w * h * sizeof (uint32_t));
897 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1760 uint32_t *map = (uint32_t *)SvPVX (map_sv);
898 1761
899 SvPOK_only (map_sv); 1762 SvPOK_only (map_sv);
900 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1763 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
901 1764
902 x0 = self->x - w / 2; x1 = x0 + w; 1765 x0 += self->x; x1 = x0 + w;
903 y0 = self->y - h / 2; y1 = y0 + h; 1766 y0 += self->y; y1 = y0 + h;
904 1767
905 for (y = y0; y < y1; y++) 1768 for (y = y0; y < y1; y++)
906 { 1769 {
907 maprow *row = 0 <= y && y < self->rows 1770 maprow *row = 0 <= y && y < self->rows
908 ? self->row + y 1771 ? self->row + y
916 { 1779 {
917 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
918 1781
919 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
920 { 1783 {
921 mapface face = cell->face [z];
922
923 if (face)
924 {
925 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
926 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
927 int a1 = tex.a; 1786 int a1 = tex.a;
928 1787
929 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
930 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
931 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
932 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
933 }
934 } 1792 }
935 } 1793 }
936 1794
937 *map++ = (r ) 1795 *map++ = (r )
938 | (g << 8) 1796 | (g << 8)
945} 1803}
946 OUTPUT: 1804 OUTPUT:
947 RETVAL 1805 RETVAL
948 1806
949void 1807void
950draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
951 PPCODE: 2150 PPCODE:
952{ 2151{
953 int vx, vy;
954 int x, y, z; 2152 int x, y;
955 int last_name; 2153 int sw1 = sw + 2;
956 mapface face; 2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
957 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
958 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
959 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
960 2160
961 memset (darkness, 255, sw4 * sh);
962 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
963 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
964 2163
965 vx = self->x + (self->w - sw) / 2 - shift_x; 2164 mx += self->x - 1;
966 vy = self->y + (self->h - sh) / 2 - shift_y; 2165 my += self->y - 1;
967 2166
968 /* 2167 memset (darkness1, 255, sw1 * sh1);
969 int vx = self->vx = self->w >= sw
970 ? self->x + (self->w - sw) / 2
971 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
972 2168
973 int vy = self->vy = self->h >= sh
974 ? self->y + (self->h - sh) / 2
975 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
976 */
977
978 glColor4ub (255, 255, 255, 255);
979
980 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
981 glEnable (GL_BLEND);
982 glEnable (GL_TEXTURE_2D);
983 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
984
985 glBegin (GL_QUADS);
986
987 last_name = 0;
988
989 for (z = 0; z < 3; z++)
990 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
991 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
992 { 2171 {
993 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
994 2173
995 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
996 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
997 { 2176 {
998 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
999 2178
1000 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1001 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1002 : 255 - cell->darkness;
1003
1004 face = cell->face [z];
1005
1006 if (face)
1007 {
1008 maptex tex = self->tex [face];
1009
1010 int px = (x + 1) * 32 - tex.w;
1011 int py = (y + 1) * 32 - tex.h;
1012
1013 if (last_name != tex.name)
1014 {
1015 glEnd ();
1016 last_name = tex.name;
1017 glBindTexture (GL_TEXTURE_2D, last_name);
1018 glBegin (GL_QUADS);
1019 }
1020
1021 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1022 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1023 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1024 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1025 }
1026 } 2182 }
1027 } 2183 }
1028 2184
1029 glEnd (); 2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1030 2197
1031 glDisable (GL_TEXTURE_2D); 2198 uint8_t r11 = (d11 + d21 + d12) / 3;
1032 glDisable (GL_BLEND); 2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
1033 2222
1034 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1035 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1036 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1037 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1038} 2227}
1039 2228
1040SV * 2229SV *
1041get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1042 CODE: 2231 CODE:
1043{ 2232{
1044 int x, y, x1, y1; 2233 int x, y, x1, y1;
1045 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1046 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1048 *data++ = 0; /* version 0 format */ 2237 *data++ = 0; /* version 0 format */
1049 *data++ = w >> 8; *data++ = w; 2238 *data++ = w >> 8; *data++ = w;
1050 *data++ = h >> 8; *data++ = h; 2239 *data++ = h >> 8; *data++ = h;
1051 2240
1052 // we need to do this 'cause we don't keep an absolute coord system for rows 2241 // we need to do this 'cause we don't keep an absolute coord system for rows
1053 // TODO: treat rows as we treat 2242 // TODO: treat rows as we treat columns
1054 map_get_row (self, y0 + self->y - self->oy);//D 2243 map_get_row (self, y0 + self->y - self->oy);//D
1055 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2244 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1056 2245
1057 x0 += self->x - self->ox; 2246 x0 += self->x - self->ox;
1058 y0 += self->y - self->oy; 2247 y0 += self->y - self->oy;
1071 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1072 { 2261 {
1073 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1074 uint8_t flags = 0; 2263 uint8_t flags = 0;
1075 2264
1076 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1077 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1078 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1079 2268
1080 *data++ = flags; 2269 *data++ = flags;
1081 2270
1082 if (flags & 1) 2271 if (flags & 1)
1083 { 2272 {
2273 tileid tile = cell->tile [0];
1084 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1085 *data++ = cell->face [0]; 2275 *data++ = tile;
1086 } 2276 }
1087 2277
1088 if (flags & 2) 2278 if (flags & 2)
1089 { 2279 {
2280 tileid tile = cell->tile [1];
1090 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1091 *data++ = cell->face [1]; 2282 *data++ = tile;
1092 } 2283 }
1093 2284
1094 if (flags & 4) 2285 if (flags & 4)
1095 { 2286 {
2287 tileid tile = cell->tile [2];
1096 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1097 *data++ = cell->face [2]; 2289 *data++ = tile;
1098 } 2290 }
1099 } 2291 }
1100 else 2292 else
1101 *data++ = 0; 2293 *data++ = 0;
1102 } 2294 }
1103 } 2295 }
1104 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1105 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1106 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1107 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1108} 2308}
1109 OUTPUT: 2309 OUTPUT:
1110 RETVAL 2310 RETVAL
1111 2311
1112void 2312void
1113set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1114 PPCODE: 2314 PPCODE:
1115{ 2315{
1116 int x, y, z; 2316 int x, y, z;
1117 int w, h; 2317 int w, h;
1118 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1119 2329
1120 if (*data++ != 0) 2330 if (*data++ != 0)
1121 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1122 2332
1123 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1124 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1125 2335
1126 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1127 // TODO: treat rows as we treat 2337 // TODO: treat rows as we treat columns
1128 map_get_row (self, y0 + self->y - self->oy);//D 2338 map_get_row (self, y0 + self->y - self->oy);//D
1129 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2339 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1130 2340
1131 x0 += self->x - self->ox; 2341 x0 += self->x - self->ox;
1132 y0 += self->y - self->oy; 2342 y0 += self->y - self->oy;
1138 { 2348 {
1139 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1140 2350
1141 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1142 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1143 uint8_t flags = *data++; 2358 flags = *data++;
1144 2359
1145 if (flags) 2360 if (flags)
1146 { 2361 {
1147 mapface face[3] = { 0, 0, 0 };
1148
1149 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1150 2364
1151 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1152 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1153 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1154 2368
1155 if (cell->darkness <= 0) 2369 if (cell->darkness == 0)
1156 { 2370 {
1157 cell->darkness = -1; 2371 cell->darkness = 0;
1158 2372
1159 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1160 { 2374 {
1161 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1162 2376
1163 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1164 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1165 } 2384 }
1166 } 2385 }
1167 } 2386 }
1168 } 2387 }
1169 } 2388 }
1170} 2389}
1171 2390
1172MODULE = CFClient PACKAGE = CFClient::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1173 2392
1174CFClient::MixChunk 2393DC::RW
1175new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1176 CODE: 2395 CODE:
1177 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1178 OUTPUT: 2402 OUTPUT:
1179 RETVAL 2403 RETVAL
1180 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1181void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1182DESTROY (CFClient::MixChunk self) 2514DESTROY (DC::MixChunk self)
1183 CODE: 2515 CODE:
1184 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1185 2517
1186int 2518int
1187volume (CFClient::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1188 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1189 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1190 OUTPUT: 2524 OUTPUT:
1191 RETVAL 2525 RETVAL
1192 2526
1193int 2527DC::Channel
1194play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1195 CODE: 2529 CODE:
2530{
1196 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1197 OUTPUT: 2542 OUTPUT:
1198 RETVAL 2543 RETVAL
1199 2544
1200MODULE = CFClient PACKAGE = CFClient::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1201 2546
1202int 2547int
1203volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1204 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1205 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1206 OUTPUT: 2554 OUTPUT:
1207 RETVAL 2555 RETVAL
1208 2556
1209CFClient::MixMusic 2557void
1210new_from_file (SV *class, char *path) 2558fade_out (int ms)
1211 CODE: 2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
2567DC::MixMusic
2568new (SV *class, DC::RW rwops)
2569 CODE:
1212 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1213 OUTPUT: 2571 OUTPUT:
1214 RETVAL 2572 RETVAL
1215 2573
1216void 2574void
1217DESTROY (CFClient::MixMusic self) 2575DESTROY (DC::MixMusic self)
1218 CODE: 2576 CODE:
1219 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1220 2578
1221int 2579int
1222play (CFClient::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1223 CODE: 2581 CODE:
1224 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1225 OUTPUT: 2583 OUTPUT:
1226 RETVAL 2584 RETVAL
1227 2585
2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
2594
2595BOOT:
2596{
2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2598 static const struct {
2599 const char *name;
2600 IV iv;
2601 } *civ, const_iv[] = {
2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
2606 const_iv (GL_COLOR_MATERIAL),
2607 const_iv (GL_SMOOTH),
2608 const_iv (GL_FLAT),
2609 const_iv (GL_DITHER),
2610 const_iv (GL_BLEND),
2611 const_iv (GL_CULL_FACE),
2612 const_iv (GL_SCISSOR_TEST),
2613 const_iv (GL_DEPTH_TEST),
2614 const_iv (GL_ALPHA_TEST),
2615 const_iv (GL_NORMALIZE),
2616 const_iv (GL_RESCALE_NORMAL),
2617 const_iv (GL_FRONT),
2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
2620 const_iv (GL_AND),
2621 const_iv (GL_ONE),
2622 const_iv (GL_ZERO),
2623 const_iv (GL_SRC_ALPHA),
2624 const_iv (GL_DST_ALPHA),
2625 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2626 const_iv (GL_ONE_MINUS_DST_ALPHA),
2627 const_iv (GL_SRC_ALPHA_SATURATE),
2628 const_iv (GL_RGB),
2629 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8),
2632 const_iv (GL_RGB5_A1),
2633 const_iv (GL_UNSIGNED_BYTE),
2634 const_iv (GL_UNSIGNED_SHORT),
2635 const_iv (GL_UNSIGNED_INT),
2636 const_iv (GL_ALPHA),
2637 const_iv (GL_INTENSITY),
2638 const_iv (GL_LUMINANCE),
2639 const_iv (GL_LUMINANCE_ALPHA),
2640 const_iv (GL_FLOAT),
2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
2651 const_iv (GL_TEXTURE_1D),
2652 const_iv (GL_TEXTURE_2D),
2653 const_iv (GL_TEXTURE_ENV),
2654 const_iv (GL_TEXTURE_MAG_FILTER),
2655 const_iv (GL_TEXTURE_MIN_FILTER),
2656 const_iv (GL_TEXTURE_ENV_MODE),
2657 const_iv (GL_TEXTURE_WRAP_S),
2658 const_iv (GL_TEXTURE_WRAP_T),
2659 const_iv (GL_REPEAT),
2660 const_iv (GL_CLAMP),
2661 const_iv (GL_CLAMP_TO_EDGE),
2662 const_iv (GL_NEAREST),
2663 const_iv (GL_LINEAR),
2664 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2665 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2666 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2667 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2668 const_iv (GL_GENERATE_MIPMAP),
2669 const_iv (GL_MODULATE),
2670 const_iv (GL_DECAL),
2671 const_iv (GL_REPLACE),
2672 const_iv (GL_DEPTH_BUFFER_BIT),
2673 const_iv (GL_COLOR_BUFFER_BIT),
2674 const_iv (GL_PROJECTION),
2675 const_iv (GL_MODELVIEW),
2676 const_iv (GL_COLOR_LOGIC_OP),
2677 const_iv (GL_SEPARABLE_2D),
2678 const_iv (GL_CONVOLUTION_2D),
2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
2682 const_iv (GL_LINES),
2683 const_iv (GL_LINE_STRIP),
2684 const_iv (GL_LINE_LOOP),
2685 const_iv (GL_QUADS),
2686 const_iv (GL_QUAD_STRIP),
2687 const_iv (GL_TRIANGLES),
2688 const_iv (GL_TRIANGLE_STRIP),
2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
2700 const_iv (GL_V2F),
2701 const_iv (GL_V3F),
2702 const_iv (GL_T2F_V3F),
2703 const_iv (GL_T2F_N3F_V3F),
2704# undef const_iv
2705 };
2706
2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
2719
2720char *
2721gl_vendor ()
2722 CODE:
2723 RETVAL = (char *)glGetString (GL_VENDOR);
2724 OUTPUT:
2725 RETVAL
2726
2727char *
2728gl_version ()
2729 CODE:
2730 RETVAL = (char *)glGetString (GL_VERSION);
2731 OUTPUT:
2732 RETVAL
2733
2734char *
2735gl_extensions ()
2736 CODE:
2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2738 OUTPUT:
2739 RETVAL
2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
2754
2755int glGetError ()
2756
2757void glFinish ()
2758
2759void glClear (int mask)
2760
2761void glClearColor (float r, float g, float b, float a = 1.0)
2762 PROTOTYPE: @
2763
2764void glEnable (int cap)
2765
2766void glDisable (int cap)
2767
2768void glShadeModel (int mode)
2769
2770void glHint (int target, int mode)
2771
2772void glBlendFunc (int sfactor, int dfactor)
2773
2774void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2775 CODE:
2776 gl_BlendFuncSeparate (sa, da, saa, daa);
2777
2778void glDepthMask (int flag)
2779
2780void glLogicOp (int opcode)
2781
2782void glColorMask (int red, int green, int blue, int alpha)
2783
2784void glMatrixMode (int mode)
2785
2786void glPushMatrix ()
2787
2788void glPopMatrix ()
2789
2790void glLoadIdentity ()
2791
2792void glDrawBuffer (int buffer)
2793
2794void glReadBuffer (int buffer)
2795
2796# near_ and far_ are due to microsofts buggy "c" compiler
2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2798
2799# near_ and far_ are due to microsofts buggy "c" compiler
2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
2803
2804void glViewport (int x, int y, int width, int height)
2805
2806void glScissor (int x, int y, int width, int height)
2807
2808void glTranslate (float x, float y, float z = 0.)
2809 CODE:
2810 glTranslatef (x, y, z);
2811
2812void glScale (float x, float y, float z = 1.)
2813 CODE:
2814 glScalef (x, y, z);
2815
2816void glRotate (float angle, float x, float y, float z)
2817 CODE:
2818 glRotatef (angle, x, y, z);
2819
2820void glColor (float r, float g, float b, float a = 1.0)
2821 ALIAS:
2822 glColor_premultiply = 1
2823 CODE:
2824 if (ix)
2825 {
2826 r *= a;
2827 g *= a;
2828 b *= a;
2829 }
2830 // microsoft visual "c" rounds instead of truncating...
2831 glColor4f (r, g, b, a);
2832
2833void glRasterPos (float x, float y, float z = 0.)
2834 CODE:
2835 glRasterPos3f (0, 0, z);
2836 glBitmap (0, 0, 0, 0, x, y, 0);
2837
2838void glVertex (float x, float y, float z = 0.)
2839 CODE:
2840 glVertex3f (x, y, z);
2841
2842void glTexCoord (float s, float t)
2843 CODE:
2844 glTexCoord2f (s, t);
2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
2875void glTexEnv (int target, int pname, float param)
2876 CODE:
2877 glTexEnvf (target, pname, param);
2878
2879void glTexParameter (int target, int pname, float param)
2880 CODE:
2881 glTexParameterf (target, pname, param);
2882
2883void glBindTexture (int target, int name)
2884
2885void glConvolutionParameter (int target, int pname, float params)
2886 CODE:
2887 if (gl.ConvolutionParameterf)
2888 gl.ConvolutionParameterf (target, pname, params);
2889
2890void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2891 CODE:
2892 if (gl.ConvolutionFilter2D)
2893 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2894
2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2896 CODE:
2897 if (gl.SeparableFilter2D)
2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2899
2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2901
2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2903
2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
2907
2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2909
2910int glGenTexture ()
2911 CODE:
2912 RETVAL = gen_texture ();
2913 OUTPUT:
2914 RETVAL
2915
2916void glDeleteTexture (int name)
2917 CODE:
2918 del_texture (name);
2919
2920int glGenList ()
2921 CODE:
2922 RETVAL = glGenLists (1);
2923 OUTPUT:
2924 RETVAL
2925
2926void glDeleteList (int list)
2927 CODE:
2928 glDeleteLists (list, 1);
2929
2930void glNewList (int list, int mode = GL_COMPILE)
2931
2932void glEndList ()
2933
2934void glCallList (int list)
2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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