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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.54 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 68#endif
69
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 71
38#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
39 73
40#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
42 76
77#define MIN_FONT_HEIGHT 10
78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
43typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
45 143
46static PangoContext *context; 144typedef PangoFontDescription *DC__Font;
47static PangoFontMap *fontmap; 145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
48 163
49typedef struct cf_layout { 164typedef struct cf_layout {
50 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
51 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
52} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
53 175
54static void 176static void
55substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
56{ 178{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 184}
60 185
61static void 186static void
62layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
63{ 188{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
66 */ 191 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
68 193
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 194 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 196
197 pango_layout_set_font_description (self->pl, font);
76} 198}
77 199
78static void 200static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
80{ 202{
81 layout_update (self); 203 PangoRectangle rect;
82 204
205 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
84 207
85 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
90typedef uint16_t mapface; 219typedef uint16_t faceid;
91 220
92typedef struct { 221typedef struct {
93 GLint name; 222 GLuint name;
94 int w, h; 223 int w, h;
95 float s, t; 224 float s, t;
96 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
97} maptex; 228} maptex;
98 229
99typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
100 int16_t darkness; 233 uint16_t darkness;
101 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 235} mapcell;
103 236
104typedef struct { 237typedef struct {
105 int32_t c0, c1; 238 int32_t c0, c1;
106 mapcell *col; 239 mapcell *col;
107} maprow; 240} maprow;
108 241
109typedef struct map { 242typedef struct map {
110 int x, y, w, h; 243 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 245 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 246 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 247
118 int32_t rows; 248 int32_t rows;
119 maprow *row; 249 maprow *row;
120} *CFClient__Map; 250} *DC__Map;
121 251
122static char * 252static char *
123prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
124{ 254{
125 char *p; 255 char *p;
142} 272}
143 273
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
147static maprow * 297static maprow *
148map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
149{ 299{
150 if (0 > y) 300 if (0 > y)
151 { 301 {
152 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
191 341
192 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
193} 343}
194 344
195static mapcell * 345static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
197{ 347{
198 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
199} 349}
200 350
201static void 351static void
202map_clear (CFClient__Map self) 352map_clear (DC__Map self)
203{ 353{
204 int r; 354 int r;
205 355
206 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
215 self->row = 0; 365 self->row = 0;
216 self->rows = 0; 366 self->rows = 0;
217} 367}
218 368
219static void 369static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
221{ 371{
222 int x, y; 372 int x, y;
223 maprow *row; 373 maprow *row;
374 mapcell *cell;
224 375
225 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 377 if (y >= 0)
227 { 378 {
228 if (y >= self->rows) 379 if (y >= self->rows)
234 if (x >= row->c0) 385 if (x >= row->c0)
235 { 386 {
236 if (x >= row->c1) 387 if (x >= row->c1)
237 break; 388 break;
238 389
239 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
240 } 396 }
241 } 397 }
242} 398}
243 399
244MODULE = CFClient PACKAGE = CFClient 400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
417music_finished (void)
418{
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427}
428
429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
245 518
246PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
247 520
248BOOT: 521BOOT:
249{ 522{
250 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
251 static const struct { 524 static const struct {
252 const char *name; 525 const char *name;
253 IV iv; 526 IV iv;
254 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
256 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
274 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
338 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL), 638
351 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 640# undef const_iv
355 }; 641 };
356 642
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 645
360 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
364 655
365int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
683}
684
685char *
686SDL_GetError ()
687
688int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 690
368void 691void
369SDL_Quit () 692SDL_Quit ()
370 693
371void 694void
372SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
373 PPCODE: 696 PPCODE:
374{ 697{
375 SDL_Rect **m; 698 SDL_Rect **m;
376 699
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
381 704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 712
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
390 717#endif
391 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 718
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
395 720
396 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
397 while (*m) 722 while (*m)
398 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
399 AV *av = newAV (); 726 AV *av = newAV ();
400 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
401 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
402 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
403 733
404 ++m; 734 ++m;
405 } 735 }
406} 736}
407 737
408int 738int
409SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
410 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
411 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 752 );
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h"
761#undef GL_FUNC
762 }
763}
415 OUTPUT: 764 OUTPUT:
416 RETVAL 765 RETVAL
417 766
418void 767void
419SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
420 769
770char *
771SDL_GetKeyName (int sym)
772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
421void 779void
422SDL_PollEvent () 780poll_events ()
423 PPCODE: 781 PPCODE:
424{ 782{
425 SDL_Event ev; 783 SDL_Event ev;
426 784
427 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 787 {
429 HV *hv = newHV (); 788 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
790
431 switch (ev.type) 791 switch (ev.type)
432 { 792 {
433 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
434 case SDL_KEYUP: 794 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 800 break;
440 801
441 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 805 break;
445 806
446 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
452 break; 833 break;
453 834
454 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
843 break;
844
845 case SDL_USEREVENT:
846 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
849 break;
460 } 850 }
461 851
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
463 } 853 }
464} 854}
465 855
466int 856int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL:
859 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished);
861
862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
468 877
469void 878void
470Mix_CloseAudio () 879Mix_CloseAudio ()
471 880
472int 881int
473Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
474 883
884const char *
885Mix_GetError ()
886
475void 887void
476lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
477 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
478#ifndef _WIN32 896#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
480#endif 918#endif
919}
481 920
482char * 921int
483gl_version () 922add_font (char *file)
484 CODE: 923 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
486 OUTPUT: 925 OUTPUT:
487 RETVAL 926 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495
496void
497add_font (char *file)
498 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 927
512void 928void
513load_image_inline (SV *image_) 929load_image_inline (SV *image_)
514 ALIAS: 930 ALIAS:
515 load_image_file = 1 931 load_image_file = 1
518 STRLEN image_len; 934 STRLEN image_len;
519 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
520 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
521 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
522 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
523 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
524 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
525 941
526 if (!rw) 942 if (!rw)
527 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
528 944
557 973
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 975
560 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
561 977
978 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 979 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
571 987
572 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
574} 990}
575 991
597 PUSHs (sv_2mortal (newSViv (b / y))); 1013 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 1014 PUSHs (sv_2mortal (newSViv (a / y)));
599} 1015}
600 1016
601void 1017void
1018error (char *message)
1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
1021#ifdef _WIN32
1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023#endif
1024
1025void
602fatal (char *message) 1026fatal (char *message)
603 CODE: 1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 1029#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031#endif
1032 _exit (1);
1033
1034void
1035_exit (int retval = 0)
1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
606#else 1039#else
607 fprintf (stderr, "FATAL: %s\n", message); 1040 _exit (retval);
608#endif 1041#endif
609 exit (1);
610 1042
1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
1051
1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
1057new_from_file (SV *class, char *path, int id = 0)
1058 CODE:
1059{
1060 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1063 FcPatternDestroy (pattern);
1064}
1065 OUTPUT:
1066 RETVAL
1067
1068void
1069DESTROY (DC::Font self)
1070 CODE:
1071 pango_font_description_free (self);
1072
1073void
1074make_default (DC::Font self)
1075 PROTOTYPE: $
1076 CODE:
1077 default_font = self;
1078
611MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
612 1080
613CFClient::Layout 1081PROTOTYPES: DISABLE
614new (SV *class, int base_height = 10) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
615 CODE: 1097 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
617 RETVAL->base_height = base_height; 1099
618 RETVAL->pl = pango_layout_new (context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.;
1102 RETVAL->g = 1.;
1103 RETVAL->b = 1.;
1104 RETVAL->a = 1.;
1105 RETVAL->base_height = MIN_FONT_HEIGHT;
1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
1108
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1110 layout_update_font (RETVAL);
620 OUTPUT: 1111 OUTPUT:
621 RETVAL 1112 RETVAL
622 1113
623void 1114void
624DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
625 CODE: 1116 CODE:
626 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
627 Safefree (self); 1119 Safefree (self);
628 1120
629void 1121void
630set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
631 CODE: 1123 CODE:
632{ 1124{
633 STRLEN textlen; 1125 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
635 1127
636 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
637} 1129}
638 1130
639void 1131void
640set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
641 CODE: 1133 CODE:
642{ 1134{
643 STRLEN textlen; 1135 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
645 1137
646 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
647} 1139}
648 1140
1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
649SV * 1226SV *
650get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
651 CODE: 1228 CODE:
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
653 SvUTF8_on (RETVAL); 1230 sv_utf8_decode (RETVAL);
654 OUTPUT: 1231 OUTPUT:
655 RETVAL 1232 RETVAL
656 1233
657void 1234void
1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1236 CODE:
1237 self->r = r;
1238 self->g = g;
1239 self->b = b;
1240 self->a = a;
1241
1242void
1243set_font (DC::Layout self, DC::Font font = 0)
1244 CODE:
1245 if (self->font != font)
1246 {
1247 self->font = font;
1248 layout_update_font (self);
1249 }
1250
1251void
658set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
659 CODE: 1253 CODE:
1254 if (self->base_height != base_height)
1255 {
660 self->base_height = base_height; 1256 self->base_height = base_height;
1257 layout_update_font (self);
1258 }
661 1259
662void 1260void
663set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
664 CODE: 1262 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1264
667void 1265void
1266set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270void
1271set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275void
1276set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285void
1286set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290void
668size (CFClient::Layout self) 1291size (DC::Layout self)
669 PPCODE: 1292 PPCODE:
670{ 1293{
671 int w, h; 1294 int w, h;
672 1295
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
675 1297
676 EXTEND (SP, 2); 1298 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
679} 1301}
680 1302
681int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
682xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
683 CODE: 1317 CODE:
684{ 1318{
685 int index, trailing; 1319 int index, trailing;
686
687 layout_update (self);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
689
690 RETVAL = index; 1321 RETVAL = index + trailing;
691} 1322}
692 OUTPUT: 1323 OUTPUT:
693 RETVAL 1324 RETVAL
694 1325
695void 1326void
696cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
697 PPCODE: 1328 PPCODE:
698{ 1329{
699 PangoRectangle strong_pos; 1330 PangoRectangle pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
702 1332
703 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
707} 1337}
708 1338
709void 1339void
710render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
711 PPCODE: 1341 PPCODE:
712{ 1342{
713 SV *retval; 1343 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1344
717 layout_update (self); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
719 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
720 retval = newSV (w * h); 1348 --line;
721 SvPOK_only (retval); 1349#endif
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1350 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
737 PUSHs (sv_2mortal (newSViv (h))); 1375 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
739} 1378}
740 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
741MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
742 1415
1416PROTOTYPES: ENABLE
1417
743void 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
1443 ALIAS:
1444 draw_quad_alpha = 1
1445 draw_quad_alpha_premultiplied = 2
746 CODE: 1446 CODE:
747{ 1447{
748 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
753 1455
754 if (items < 5) 1456 if (items < 5)
755 { 1457 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1460 }
759 1461
1462 if (ix)
1463 {
1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
1474 }
1475
760 glBindTexture (GL_TEXTURE_2D, name); 1476 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1477
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1478 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1479 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1483 glEnd ();
771}
772 1484
1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND);
1489 }
1490}
1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
773MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
774 1504
775CFClient::Map 1505PROTOTYPES: DISABLE
776new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
777 CODE: 1509 CODE:
778 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1511 RETVAL->x = 0;
780 RETVAL->y = 0; 1512 RETVAL->y = 0;
781 RETVAL->w = map_width; 1513 RETVAL->w = 0;
782 RETVAL->h = map_height; 1514 RETVAL->h = 0;
783 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
790 RETVAL->row = 0; 1520 RETVAL->row = 0;
791 OUTPUT: 1521 OUTPUT:
792 RETVAL 1522 RETVAL
793 1523
794void 1524void
795DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
796 CODE: 1526 CODE:
797{ 1527{
798 map_clear (self); 1528 map_clear (self);
799 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
800 Safefree (self); 1531 Safefree (self);
801} 1532}
802 1533
803void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
804clear (CFClient::Map self) 1541clear (DC::Map self)
805 CODE: 1542 CODE:
806 map_clear (self); 1543 map_clear (self);
807 1544
808void 1545void
809set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
810 CODE: 1547 CODE:
811{ 1548{
812 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1550 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1551}
820 1552
821void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1578 CODE:
824{ 1579{
825 while (self->texs <= texid) 1580 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1581
831 { 1582 {
832 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
833 1584
834 tex->name = name; 1585 tex->name = name;
839 tex->r = r; 1590 tex->r = r;
840 tex->g = g; 1591 tex->g = g;
841 tex->b = b; 1592 tex->b = b;
842 tex->a = a; 1593 tex->a = a;
843 } 1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1604}
845 1605
846int 1606int
847ox (CFClient::Map self) 1607ox (DC::Map self)
848 ALIAS: 1608 ALIAS:
849 oy = 1 1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
850 CODE: 1614 CODE:
851 switch (ix) 1615 switch (ix)
852 { 1616 {
853 case 0: RETVAL = self->ox; break; 1617 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
855 } 1623 }
856 OUTPUT: 1624 OUTPUT:
857 RETVAL 1625 RETVAL
858 1626
859void 1627void
860scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
861 CODE: 1629 CODE:
862{ 1630{
863 if (dx > 0) 1631 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1633 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1635
868 if (dy > 0) 1636 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1638 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1640
873 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
875 1643
876 while (self->y < 0) 1644 while (self->y < 0)
880 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
881 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
882 } 1650 }
883} 1651}
884 1652
885void 1653SV *
886map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
887 CODE: 1655 CODE:
888{ 1656{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1659 mapcell *cell;
892 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
893 1663
894 while (data < data_end) 1664 while (data < data_end - 1)
895 { 1665 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
897 1667
898 x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
900 1670
901 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
902 1672
903 if (flags & 15) 1673 if (flags & 15)
904 { 1674 {
905 if (cell->darkness < 0) 1675 if (!cell->darkness)
906 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1678 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1679 }
912 1680
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
916 1682
917 if (flags & 4) 1683 if (flags & 8)
918 { 1684 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
920 } 1721 }
921 1722
1723 for (z = 0; z <= 2; ++z)
922 if (flags & 2) 1724 if (flags & (4 >> z))
923 { 1725 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
925 } 1743 }
926
927 if (flags & 1)
928 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
930 }
931 } 1744 }
932 else 1745 else
933 cell->darkness = -1; 1746 cell->darkness = 0;
934 } 1747 }
935} 1748}
1749 OUTPUT:
1750 RETVAL
936 1751
937SV * 1752SV *
938mapmap (CFClient::Map self, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
939 CODE: 1754 CODE:
940{ 1755{
941 int x0, x1, x; 1756 int x1, x;
942 int y0, y1, y; 1757 int y1, y;
943 int z; 1758 int z;
944 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1759 SV *map_sv = newSV (w * h * sizeof (uint32_t));
945 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1760 uint32_t *map = (uint32_t *)SvPVX (map_sv);
946 1761
947 SvPOK_only (map_sv); 1762 SvPOK_only (map_sv);
948 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1763 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
949 1764
950 x0 = self->x - w / 2; x1 = x0 + w; 1765 x0 += self->x; x1 = x0 + w;
951 y0 = self->y - h / 2; y1 = y0 + h; 1766 y0 += self->y; y1 = y0 + h;
952 1767
953 for (y = y0; y < y1; y++) 1768 for (y = y0; y < y1; y++)
954 { 1769 {
955 maprow *row = 0 <= y && y < self->rows 1770 maprow *row = 0 <= y && y < self->rows
956 ? self->row + y 1771 ? self->row + y
964 { 1779 {
965 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
966 1781
967 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
968 { 1783 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1786 int a1 = tex.a;
976 1787
977 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1792 }
983 } 1793 }
984 1794
985 *map++ = (r ) 1795 *map++ = (r )
986 | (g << 8) 1796 | (g << 8)
993} 1803}
994 OUTPUT: 1804 OUTPUT:
995 RETVAL 1805 RETVAL
996 1806
997void 1807void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
999 PPCODE: 2150 PPCODE:
1000{ 2151{
1001 int vx, vy;
1002 int x, y, z; 2152 int x, y;
1003 int last_name; 2153 int sw1 = sw + 2;
1004 mapface face; 2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1005 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1008 2160
1009 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1012 2163
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 2164 mx += self->x - 1;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 2165 my += self->y - 1;
1015 2166
1016 /* 2167 memset (darkness1, 255, sw1 * sh1);
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020 2168
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1040 { 2171 {
1041 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1042 2173
1043 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 2176 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1047 2178
1048 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 2182 }
1075 } 2183 }
1076 2184
1077 glEnd (); 2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1078 2197
1079 glDisable (GL_TEXTURE_2D); 2198 uint8_t r11 = (d11 + d21 + d12) / 3;
1080 glDisable (GL_BLEND); 2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
1081 2222
1082 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1085 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1086} 2227}
1087 2228
1088SV * 2229SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1090 CODE: 2231 CODE:
1091{ 2232{
1092 int x, y, x1, y1; 2233 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1096 *data++ = 0; /* version 0 format */ 2237 *data++ = 0; /* version 0 format */
1097 *data++ = w >> 8; *data++ = w; 2238 *data++ = w >> 8; *data++ = w;
1098 *data++ = h >> 8; *data++ = h; 2239 *data++ = h >> 8; *data++ = h;
1099 2240
1100 // we need to do this 'cause we don't keep an absolute coord system for rows 2241 // we need to do this 'cause we don't keep an absolute coord system for rows
1101 // TODO: treat rows as we treat 2242 // TODO: treat rows as we treat columns
1102 map_get_row (self, y0 + self->y - self->oy);//D 2243 map_get_row (self, y0 + self->y - self->oy);//D
1103 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2244 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1104 2245
1105 x0 += self->x - self->ox; 2246 x0 += self->x - self->ox;
1106 y0 += self->y - self->oy; 2247 y0 += self->y - self->oy;
1119 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1120 { 2261 {
1121 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2263 uint8_t flags = 0;
1123 2264
1124 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1127 2268
1128 *data++ = flags; 2269 *data++ = flags;
1129 2270
1130 if (flags & 1) 2271 if (flags & 1)
1131 { 2272 {
2273 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2275 *data++ = tile;
1134 } 2276 }
1135 2277
1136 if (flags & 2) 2278 if (flags & 2)
1137 { 2279 {
2280 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2282 *data++ = tile;
1140 } 2283 }
1141 2284
1142 if (flags & 4) 2285 if (flags & 4)
1143 { 2286 {
2287 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2289 *data++ = tile;
1146 } 2290 }
1147 } 2291 }
1148 else 2292 else
1149 *data++ = 0; 2293 *data++ = 0;
1150 } 2294 }
1151 } 2295 }
1152 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1153 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1154 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1155 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1156} 2308}
1157 OUTPUT: 2309 OUTPUT:
1158 RETVAL 2310 RETVAL
1159 2311
1160void 2312void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1162 PPCODE: 2314 PPCODE:
1163{ 2315{
1164 int x, y, z; 2316 int x, y, z;
1165 int w, h; 2317 int w, h;
1166 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1167 2329
1168 if (*data++ != 0) 2330 if (*data++ != 0)
1169 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1170 2332
1171 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1173 2335
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1175 // TODO: treat rows as we treat 2337 // TODO: treat rows as we treat columns
1176 map_get_row (self, y0 + self->y - self->oy);//D 2338 map_get_row (self, y0 + self->y - self->oy);//D
1177 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2339 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1178 2340
1179 x0 += self->x - self->ox; 2341 x0 += self->x - self->ox;
1180 y0 += self->y - self->oy; 2342 y0 += self->y - self->oy;
1186 { 2348 {
1187 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1188 2350
1189 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1190 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1191 uint8_t flags = *data++; 2358 flags = *data++;
1192 2359
1193 if (flags) 2360 if (flags)
1194 { 2361 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1198 2364
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2368
1203 if (cell->darkness <= 0) 2369 if (cell->darkness == 0)
1204 { 2370 {
1205 cell->darkness = -1; 2371 cell->darkness = 0;
1206 2372
1207 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1208 { 2374 {
1209 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1210 2376
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1213 } 2384 }
1214 } 2385 }
1215 } 2386 }
1216 } 2387 }
1217 } 2388 }
1218} 2389}
1219 2390
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1221 2392
1222CFClient::MixChunk 2393DC::RW
1223new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1224 CODE: 2395 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1226 OUTPUT: 2402 OUTPUT:
1227 RETVAL 2403 RETVAL
1228 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1229void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1230DESTROY (CFClient::MixChunk self) 2514DESTROY (DC::MixChunk self)
1231 CODE: 2515 CODE:
1232 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1233 2517
1234int 2518int
1235volume (CFClient::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1236 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1237 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2524 OUTPUT:
1239 RETVAL 2525 RETVAL
1240 2526
1241int 2527DC::Channel
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2529 CODE:
2530{
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1245 OUTPUT: 2542 OUTPUT:
1246 RETVAL 2543 RETVAL
1247 2544
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1249 2546
1250int 2547int
1251volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1252 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1253 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2554 OUTPUT:
1255 RETVAL 2555 RETVAL
1256 2556
1257CFClient::MixMusic 2557void
1258new_from_file (SV *class, char *path) 2558fade_out (int ms)
1259 CODE: 2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
2567DC::MixMusic
2568new (SV *class, DC::RW rwops)
2569 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1261 OUTPUT: 2571 OUTPUT:
1262 RETVAL 2572 RETVAL
1263 2573
1264void 2574void
1265DESTROY (CFClient::MixMusic self) 2575DESTROY (DC::MixMusic self)
1266 CODE: 2576 CODE:
1267 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1268 2578
1269int 2579int
1270play (CFClient::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1271 CODE: 2581 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2583 OUTPUT:
1274 RETVAL 2584 RETVAL
1275 2585
2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
1277 2594
1278BOOT: 2595BOOT:
1279{ 2596{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1281 static const struct { 2598 static const struct {
1282 const char *name; 2599 const char *name;
1283 IV iv; 2600 IV iv;
1284 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
1286 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
2609 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
2611 const_iv (GL_CULL_FACE),
2612 const_iv (GL_SCISSOR_TEST),
2613 const_iv (GL_DEPTH_TEST),
2614 const_iv (GL_ALPHA_TEST),
2615 const_iv (GL_NORMALIZE),
2616 const_iv (GL_RESCALE_NORMAL),
2617 const_iv (GL_FRONT),
2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
1290 const_iv (GL_AND), 2620 const_iv (GL_AND),
2621 const_iv (GL_ONE),
2622 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
2624 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2625 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2626 const_iv (GL_ONE_MINUS_DST_ALPHA),
2627 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2628 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2629 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8),
2632 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2633 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2634 const_iv (GL_UNSIGNED_SHORT),
2635 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2636 const_iv (GL_ALPHA),
2637 const_iv (GL_INTENSITY),
2638 const_iv (GL_LUMINANCE),
2639 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
1300 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
1301 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
1303 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2656 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2657 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2658 const_iv (GL_TEXTURE_WRAP_T),
2659 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2660 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2661 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2662 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2663 const_iv (GL_LINEAR),
2664 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2665 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2666 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2667 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2668 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2669 const_iv (GL_MODULATE),
2670 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2671 const_iv (GL_REPLACE),
2672 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2673 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2674 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2675 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
2677 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
1322 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
2683 const_iv (GL_LINE_STRIP),
2684 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
2686 const_iv (GL_QUAD_STRIP),
2687 const_iv (GL_TRIANGLES),
2688 const_iv (GL_TRIANGLE_STRIP),
2689 const_iv (GL_TRIANGLE_FAN),
2690 const_iv (GL_POLYGON),
1324 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1325 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
2700 const_iv (GL_V2F),
2701 const_iv (GL_V3F),
2702 const_iv (GL_T2F_V3F),
2703 const_iv (GL_T2F_N3F_V3F),
1326# undef const_iv 2704# undef const_iv
1327 }; 2705 };
1328 2706
1329 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1330 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
1331} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
2719
2720char *
2721gl_vendor ()
2722 CODE:
2723 RETVAL = (char *)glGetString (GL_VENDOR);
2724 OUTPUT:
2725 RETVAL
2726
2727char *
2728gl_version ()
2729 CODE:
2730 RETVAL = (char *)glGetString (GL_VERSION);
2731 OUTPUT:
2732 RETVAL
2733
2734char *
2735gl_extensions ()
2736 CODE:
2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2738 OUTPUT:
2739 RETVAL
2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
1332 2754
1333int glGetError () 2755int glGetError ()
2756
2757void glFinish ()
1334 2758
1335void glClear (int mask) 2759void glClear (int mask)
1336 2760
1337void glClearColor (float r, float g, float b, float a = 1.0) 2761void glClearColor (float r, float g, float b, float a = 1.0)
1338 PROTOTYPE: @ 2762 PROTOTYPE: @
1345 2769
1346void glHint (int target, int mode) 2770void glHint (int target, int mode)
1347 2771
1348void glBlendFunc (int sfactor, int dfactor) 2772void glBlendFunc (int sfactor, int dfactor)
1349 2773
2774void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2775 CODE:
2776 gl_BlendFuncSeparate (sa, da, saa, daa);
2777
2778void glDepthMask (int flag)
2779
1350void glLogicOp (int opcode) 2780void glLogicOp (int opcode)
1351 2781
2782void glColorMask (int red, int green, int blue, int alpha)
2783
1352void glMatrixMode (int mode) 2784void glMatrixMode (int mode)
1353 2785
1354void glPushMatrix () 2786void glPushMatrix ()
1355 2787
1356void glPopMatrix () 2788void glPopMatrix ()
1357 2789
1358void glLoadIdentity () 2790void glLoadIdentity ()
1359 2791
2792void glDrawBuffer (int buffer)
2793
2794void glReadBuffer (int buffer)
2795
2796# near_ and far_ are due to microsofts buggy "c" compiler
2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2798
2799# near_ and far_ are due to microsofts buggy "c" compiler
1360void glOrtho (double left, double right, double bottom, double top, double near, double far) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
1361 2803
1362void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
2805
2806void glScissor (int x, int y, int width, int height)
1363 2807
1364void glTranslate (float x, float y, float z = 0.) 2808void glTranslate (float x, float y, float z = 0.)
1365 CODE: 2809 CODE:
1366 glTranslatef (x, y, z); 2810 glTranslatef (x, y, z);
1367 2811
1368void glScale (float x, float y, float z) 2812void glScale (float x, float y, float z = 1.)
1369 CODE: 2813 CODE:
1370 glScalef (x, y, z); 2814 glScalef (x, y, z);
1371 2815
1372void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
1373 CODE: 2817 CODE:
1374 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
1375 2819
1376void glBegin (int mode)
1377
1378void glEnd ()
1379
1380void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
1381 PROTOTYPE: @ 2821 ALIAS:
2822 glColor_premultiply = 1
1382 CODE: 2823 CODE:
2824 if (ix)
2825 {
2826 r *= a;
2827 g *= a;
2828 b *= a;
2829 }
2830 // microsoft visual "c" rounds instead of truncating...
1383 glColor4f (r, g, b, a); 2831 glColor4f (r, g, b, a);
2832
2833void glRasterPos (float x, float y, float z = 0.)
2834 CODE:
2835 glRasterPos3f (0, 0, z);
2836 glBitmap (0, 0, 0, 0, x, y, 0);
1384 2837
1385void glVertex (float x, float y, float z = 0.) 2838void glVertex (float x, float y, float z = 0.)
1386 CODE: 2839 CODE:
1387 glVertex3f (x, y, z); 2840 glVertex3f (x, y, z);
1388 2841
1389void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
1390 CODE: 2843 CODE:
1391 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
1392 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
1393void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
1394 CODE: 2876 CODE:
1395 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
1396 2878
1397void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
1400 2882
1401void glBindTexture (int target, int name) 2883void glBindTexture (int target, int name)
1402 2884
1403void glConvolutionParameter (int target, int pname, float params) 2885void glConvolutionParameter (int target, int pname, float params)
1404 CODE: 2886 CODE:
2887 if (gl.ConvolutionParameterf)
1405 glConvolutionParameterf (target, pname, params); 2888 gl.ConvolutionParameterf (target, pname, params);
1406 2889
1407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2890void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2891 CODE:
2892 if (gl.ConvolutionFilter2D)
2893 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1408 2894
2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2896 CODE:
2897 if (gl.SeparableFilter2D)
2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2899
1409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1410 2901
1411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2903
2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
2905
2906void glPixelZoom (float x, float y)
2907
2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1412 2909
1413int glGenTexture () 2910int glGenTexture ()
1414 CODE: 2911 CODE:
1415{ 2912 RETVAL = gen_texture ();
1416 GLuint name;
1417 glGenTextures (1, &name);
1418 RETVAL = name;
1419}
1420 OUTPUT: 2913 OUTPUT:
1421 RETVAL 2914 RETVAL
1422 2915
1423void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
1424 CODE: 2917 CODE:
1425{
1426 GLuint name_ = name;
1427 glDeleteTextures (1, &name_); 2918 del_texture (name);
1428} 2919
1429
1430int glGenList () 2920int glGenList ()
1431 CODE: 2921 CODE:
1432 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
1433 OUTPUT: 2923 OUTPUT:
1434 RETVAL 2924 RETVAL
1441 2931
1442void glEndList () 2932void glEndList ()
1443 2933
1444void glCallList (int list) 2934void glCallList (int list)
1445 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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