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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.259 by root, Tue May 20 02:47:21 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
19#include <glib/gmacros.h> 47#include <glib/gmacros.h>
20 48
21#include <pango/pango.h> 49#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h> 50
23#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
24#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
25 61
26#ifndef _WIN32 62#ifndef _WIN32
27# include <sys/types.h> 63# include <sys/types.h>
28# include <sys/socket.h> 64# include <sys/socket.h>
29# include <netinet/in.h> 65# include <netinet/in.h>
30# include <netinet/tcp.h> 66# include <netinet/tcp.h>
31# include <inttypes.h> 67# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 68#endif
40 69
41#include "glext.h" 70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 71
43#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
44 73
45#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
47 76
48#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
49 78
50#define GL_CALL(type,func,args) \ 79/* mask out modifiers we are not interested in */
51 { \ 80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
52 static int init_; \
53 static type fptr_; \
54 \
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 142typedef Mix_Music *DC__MixMusic;
67 143
68typedef PangoFontDescription *CFClient__Font; 144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
69 163
70typedef struct cf_layout { 164typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 165 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
74 int base_height; 167 int base_height;
75 CFClient__Font font; 168 DC__Font font;
169 rc_t *rc;
76} *CFClient__Layout; 170} *DC__Layout;
77 171
78static CFClient__Font default_font; 172static DC__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 173static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 174static PangoFontMap *opengl_fontmap;
81 175
82static void 176static void
83substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
84{ 178{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 184}
88 185
89static void 186static void
90layout_update_font (CFClient__Layout self) 187layout_update_font (DC__Layout self)
91{ 188{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
94 */ 191 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
96 193
97 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
98 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
99 196
100 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
101} 198}
102 199
103static void 200static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
105{ 202{
203 PangoRectangle rect;
204
205 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
107 207
108 if (!*w) *w = 1; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 210
111 *w = (*w + 3) & ~3; 211 if (!rect.width) rect.width = 1;
112} 212 if (!rect.height) rect.height = 1;
113 213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
114typedef uint16_t mapface; 219typedef uint16_t faceid;
115 220
116typedef struct { 221typedef struct {
117 GLint name; 222 GLuint name;
118 int w, h; 223 int w, h;
119 float s, t; 224 float s, t;
120 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
121} maptex; 228} maptex;
122 229
123typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
124 int16_t darkness; 233 uint16_t darkness;
125 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 235} mapcell;
127 236
128typedef struct { 237typedef struct {
129 int32_t c0, c1; 238 int32_t c0, c1;
130 mapcell *col; 239 mapcell *col;
131} maprow; 240} maprow;
132 241
133typedef struct map { 242typedef struct map {
134 int x, y, w, h; 243 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 245 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 246 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 247
142 int32_t rows; 248 int32_t rows;
143 maprow *row; 249 maprow *row;
144} *CFClient__Map; 250} *DC__Map;
145 251
146static char * 252static char *
147prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
148{ 254{
149 char *p; 255 char *p;
166} 272}
167 273
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
171static maprow * 297static maprow *
172map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
173{ 299{
174 if (0 > y) 300 if (0 > y)
175 { 301 {
176 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
215 341
216 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
217} 343}
218 344
219static mapcell * 345static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
221{ 347{
222 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
223} 349}
224 350
225static void 351static void
226map_clear (CFClient__Map self) 352map_clear (DC__Map self)
227{ 353{
228 int r; 354 int r;
229 355
230 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
239 self->row = 0; 365 self->row = 0;
240 self->rows = 0; 366 self->rows = 0;
241} 367}
242 368
243static void 369static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
245{ 371{
246 int x, y; 372 int x, y;
247 maprow *row; 373 maprow *row;
374 mapcell *cell;
248 375
249 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 377 if (y >= 0)
251 { 378 {
252 if (y >= self->rows) 379 if (y >= self->rows)
258 if (x >= row->c0) 385 if (x >= row->c0)
259 { 386 {
260 if (x >= row->c1) 387 if (x >= row->c1)
261 break; 388 break;
262 389
263 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
264 } 396 }
265 } 397 }
398}
399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
266} 414}
267 415
268static void 416static void
269music_finished (void) 417music_finished (void)
270{ 418{
289 ev.data2 = 0; 437 ev.data2 = 0;
290 438
291 SDL_PushEvent ((SDL_Event *)&ev); 439 SDL_PushEvent ((SDL_Event *)&ev);
292} 440}
293 441
294MODULE = CFClient PACKAGE = CFClient 442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
295 518
296PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
297 520
298BOOT: 521BOOT:
299{ 522{
300 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
301 static const struct { 524 static const struct {
302 const char *name; 525 const char *name;
303 IV iv; 526 IV iv;
304 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
306 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
324 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
388 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL), 638
401 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 640# undef const_iv
405 }; 641 };
406 642
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 645
410 ft2_fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
417 655
418int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
683}
684
685char *
686SDL_GetError ()
687
688int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 690
421void 691void
422SDL_Quit () 692SDL_Quit ()
423 693
424void 694void
425SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
426 PPCODE: 696 PPCODE:
427{ 697{
428 SDL_Rect **m; 698 SDL_Rect **m;
429 699
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 712
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 717#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 718
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 720
449 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
450 while (*m) 722 while (*m)
451 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
452 AV *av = newAV (); 726 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
456 733
457 ++m; 734 ++m;
458 } 735 }
459} 736}
460 737
461int 738int
462SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
464 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 752 );
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h"
761#undef GL_FUNC
762 }
763}
468 OUTPUT: 764 OUTPUT:
469 RETVAL 765 RETVAL
470 766
471void 767void
472SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
473 769
770char *
771SDL_GetKeyName (int sym)
772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
474void 779void
475SDL_PollEvent () 780poll_events ()
476 PPCODE: 781 PPCODE:
477{ 782{
478 SDL_Event ev; 783 SDL_Event ev;
479 784
480 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 787 {
482 HV *hv = newHV (); 788 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 790
485 switch (ev.type) 791 switch (ev.type)
486 { 792 {
487 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
488 case SDL_KEYUP: 794 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 800 break;
494 801
495 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 805 break;
499 806
500 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
506 break; 833 break;
507 834
508 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 843 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 849 break;
521 } 850 }
522 851
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
524 } 853 }
525} 854}
526 855
527int 856int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
529 POSTCALL: 858 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
532 861
533void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
534Mix_CloseAudio () 879Mix_CloseAudio ()
535 880
536int 881int
537Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
538 883
884const char *
885Mix_GetError ()
886
539void 887void
540lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
541 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
542#ifndef _WIN32 896#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
544#endif 918#endif
919}
545 920
546char * 921int
547gl_version () 922add_font (char *file)
548 CODE: 923 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
550 OUTPUT: 925 OUTPUT:
551 RETVAL 926 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559
560void
561add_font (char *file)
562 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
564 927
565void 928void
566load_image_inline (SV *image_) 929load_image_inline (SV *image_)
567 ALIAS: 930 ALIAS:
568 load_image_file = 1 931 load_image_file = 1
571 STRLEN image_len; 934 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
578 941
579 if (!rw) 942 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
581 944
610 973
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 975
613 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
614 977
978 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 979 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
624 987
625 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
627} 990}
628 991
652} 1015}
653 1016
654void 1017void
655error (char *message) 1018error (char *message)
656 CODE: 1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 1021#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023#endif
1024
1025void
1026fatal (char *message)
1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
1029#ifdef _WIN32
1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031#endif
1032 _exit (1);
1033
1034void
1035_exit (int retval = 0)
1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
659#else 1039#else
660 fprintf (stderr, "ERROR: %s\n", message); 1040 _exit (retval);
661#endif 1041#endif
662 1042
663void 1043void
664fatal (char *message) 1044debug ()
665 CODE: 1045 CODE:
666#ifdef _WIN32 1046{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1047#if DEBUG
668#else 1048 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 1049#endif
671 exit (1); 1050}
672 1051
673MODULE = CFClient PACKAGE = CFClient::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
674 1053
675CFClient::Font 1054PROTOTYPES: DISABLE
1055
1056DC::Font
676new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
677 CODE: 1058 CODE:
678{ 1059{
679 int count; 1060 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1064}
684 OUTPUT: 1065 OUTPUT:
685 RETVAL 1066 RETVAL
686 1067
687void 1068void
688DESTROY (CFClient::Font self) 1069DESTROY (DC::Font self)
689 CODE: 1070 CODE:
690 pango_font_description_free (self); 1071 pango_font_description_free (self);
691 1072
692void 1073void
693make_default (CFClient::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
694 CODE: 1076 CODE:
695 default_font = self; 1077 default_font = self;
696 1078
697MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
698 1080
699CFClient::Layout 1081PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
701 CODE: 1097 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
703 1099
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1101 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
711 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
712 1108
713 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
714 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
715 OUTPUT: 1111 OUTPUT:
716 RETVAL 1112 RETVAL
717 1113
718void 1114void
719DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
720 CODE: 1116 CODE:
721 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
722 Safefree (self); 1119 Safefree (self);
723 1120
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 1121void
732set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
733 CODE: 1123 CODE:
734{ 1124{
735 STRLEN textlen; 1125 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
737 1127
738 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
739} 1129}
740 1130
741void 1131void
742set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
743 CODE: 1133 CODE:
744{ 1134{
745 STRLEN textlen; 1135 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
747 1137
748 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
749} 1139}
750 1140
1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
751SV * 1226SV *
752get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
753 CODE: 1228 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1230 sv_utf8_decode (RETVAL);
756 OUTPUT: 1231 OUTPUT:
757 RETVAL 1232 RETVAL
758 1233
759void 1234void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1236 CODE:
762 self->r = r; 1237 self->r = r;
763 self->g = g; 1238 self->g = g;
764 self->b = b; 1239 self->b = b;
765 self->a = a; 1240 self->a = a;
766 1241
767void 1242void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
769 CODE: 1244 CODE:
770 if (self->font != font) 1245 if (self->font != font)
771 { 1246 {
772 self->font = font; 1247 self->font = font;
773 layout_update_font (self); 1248 layout_update_font (self);
774 } 1249 }
775 1250
776void 1251void
777set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
778 CODE: 1253 CODE:
779 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
780 { 1255 {
781 self->base_height = base_height; 1256 self->base_height = base_height;
782 layout_update_font (self); 1257 layout_update_font (self);
783 } 1258 }
784 1259
785void 1260void
786set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
787 CODE: 1262 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1264
790void 1265void
1266set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270void
1271set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275void
1276set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285void
1286set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290void
791size (CFClient::Layout self) 1291size (DC::Layout self)
792 PPCODE: 1292 PPCODE:
793{ 1293{
794 int w, h; 1294 int w, h;
795 1295
796 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
801} 1301}
802 1302
803int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
804xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
805 CODE: 1317 CODE:
806{ 1318{
807 int index, trailing; 1319 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1321 RETVAL = index + trailing;
810} 1322}
811 OUTPUT: 1323 OUTPUT:
812 RETVAL 1324 RETVAL
813 1325
814void 1326void
815cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
816 PPCODE: 1328 PPCODE:
817{ 1329{
818 PangoRectangle strong_pos; 1330 PangoRectangle pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
820 1332
821 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
822 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
825} 1337}
826 1338
827void 1339void
828render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
829 PPCODE: 1341 PPCODE:
830{ 1342{
831 SV *retval; 1343 int line, x;
832 int w, h;
833 1344
834 layout_get_pixel_size (self, &w, &h); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
835 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
836 if (self->rgba) 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
837 { 1348 --line;
838 cairo_surface_t *surface; 1349#endif
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1350 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1373 else
879 { 1374 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1375 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1377 }
904} 1378}
905 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
906MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
907 1415
1416PROTOTYPES: ENABLE
1417
908void 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
911 ALIAS: 1443 ALIAS:
912 draw_quad_alpha = 1 1444 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1445 draw_quad_alpha_premultiplied = 2
914 CODE: 1446 CODE:
915{ 1447{
916 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
921 1455
922 if (items < 5) 1456 if (items < 5)
923 { 1457 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1460 }
927 1461
928 if (ix) 1462 if (ix)
929 { 1463 {
930 glEnable (GL_BLEND); 1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1474 }
933 1475
934 glBindTexture (GL_TEXTURE_2D, name); 1476 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1477
942 glBegin (GL_QUADS); 1478 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1479 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1483 glEnd ();
948 1484
949 if (ix) 1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1489 }
951} 1490}
952 1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
953MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
954 1504
955CFClient::Map 1505PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
957 CODE: 1509 CODE:
958 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1511 RETVAL->x = 0;
960 RETVAL->y = 0; 1512 RETVAL->y = 0;
961 RETVAL->w = map_width; 1513 RETVAL->w = 0;
962 RETVAL->h = map_height; 1514 RETVAL->h = 0;
963 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
970 RETVAL->row = 0; 1520 RETVAL->row = 0;
971 OUTPUT: 1521 OUTPUT:
972 RETVAL 1522 RETVAL
973 1523
974void 1524void
975DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
976 CODE: 1526 CODE:
977{ 1527{
978 map_clear (self); 1528 map_clear (self);
979 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
980 Safefree (self); 1531 Safefree (self);
981} 1532}
982 1533
983void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
984clear (CFClient::Map self) 1541clear (DC::Map self)
985 CODE: 1542 CODE:
986 map_clear (self); 1543 map_clear (self);
987 1544
988void 1545void
989set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
990 CODE: 1547 CODE:
991{ 1548{
992 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1550 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1551}
1000 1552
1001void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1578 CODE:
1004{ 1579{
1005 while (self->texs <= texid) 1580 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1581
1011 { 1582 {
1012 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1013 1584
1014 tex->name = name; 1585 tex->name = name;
1019 tex->r = r; 1590 tex->r = r;
1020 tex->g = g; 1591 tex->g = g;
1021 tex->b = b; 1592 tex->b = b;
1022 tex->a = a; 1593 tex->a = a;
1023 } 1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1604}
1025 1605
1026int 1606int
1027ox (CFClient::Map self) 1607ox (DC::Map self)
1028 ALIAS: 1608 ALIAS:
1029 oy = 1 1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
1030 CODE: 1614 CODE:
1031 switch (ix) 1615 switch (ix)
1032 { 1616 {
1033 case 0: RETVAL = self->ox; break; 1617 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
1035 } 1623 }
1036 OUTPUT: 1624 OUTPUT:
1037 RETVAL 1625 RETVAL
1038 1626
1039void 1627void
1040scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1041 CODE: 1629 CODE:
1042{ 1630{
1043 if (dx > 0) 1631 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1633 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1635
1048 if (dy > 0) 1636 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1638 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1640
1053 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1055 1643
1056 while (self->y < 0) 1644 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1062 } 1650 }
1063} 1651}
1064 1652
1065void 1653SV *
1066map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1067 CODE: 1655 CODE:
1068{ 1656{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1659 mapcell *cell;
1072 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1073 1663
1074 while (data < data_end) 1664 while (data < data_end - 1)
1075 { 1665 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1077 1667
1078 x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
1080 1670
1081 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
1082 1672
1083 if (flags & 15) 1673 if (flags & 15)
1084 { 1674 {
1085 if (cell->darkness < 0) 1675 if (!cell->darkness)
1086 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1678 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1679 }
1092 1680
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
1096 1682
1097 if (flags & 4) 1683 if (flags & 8)
1098 { 1684 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
1100 } 1721 }
1101 1722
1723 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1724 if (flags & (4 >> z))
1103 { 1725 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1105 } 1743 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1744 }
1112 else 1745 else
1113 cell->darkness = -1; 1746 cell->darkness = 0;
1114 } 1747 }
1115} 1748}
1749 OUTPUT:
1750 RETVAL
1116 1751
1117SV * 1752SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1119 CODE: 1754 CODE:
1120{ 1755{
1121 int x1, x; 1756 int x1, x;
1122 int y1, y; 1757 int y1, y;
1123 int z; 1758 int z;
1144 { 1779 {
1145 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1146 1781
1147 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1148 { 1783 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1786 int a1 = tex.a;
1156 1787
1157 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1792 }
1163 } 1793 }
1164 1794
1165 *map++ = (r ) 1795 *map++ = (r )
1166 | (g << 8) 1796 | (g << 8)
1173} 1803}
1174 OUTPUT: 1804 OUTPUT:
1175 RETVAL 1805 RETVAL
1176 1806
1177void 1807void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2150 PPCODE:
1180{ 2151{
1181 int vx, vy;
1182 int x, y, z; 2152 int x, y;
1183 int last_name; 2153 int sw1 = sw + 2;
1184 mapface face; 2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2160
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2163
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2164 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2165 my += self->y - 1;
1195 2166
1196 /* 2167 memset (darkness1, 255, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2168
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1220 { 2171 {
1221 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
1222 2173
1223 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2176 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1227 2178
1228 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2182 }
1255 } 2183 }
1256 2184
1257 glEnd (); 2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2197
1259 glDisable (GL_TEXTURE_2D); 2198 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
1261 2222
1262 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1266} 2227}
1267 2228
1268SV * 2229SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1270 CODE: 2231 CODE:
1271{ 2232{
1272 int x, y, x1, y1; 2233 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1300 { 2261 {
1301 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2263 uint8_t flags = 0;
1303 2264
1304 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1307 2268
1308 *data++ = flags; 2269 *data++ = flags;
1309 2270
1310 if (flags & 1) 2271 if (flags & 1)
1311 { 2272 {
2273 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2275 *data++ = tile;
1314 } 2276 }
1315 2277
1316 if (flags & 2) 2278 if (flags & 2)
1317 { 2279 {
2280 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2282 *data++ = tile;
1320 } 2283 }
1321 2284
1322 if (flags & 4) 2285 if (flags & 4)
1323 { 2286 {
2287 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2289 *data++ = tile;
1326 } 2290 }
1327 } 2291 }
1328 else 2292 else
1329 *data++ = 0; 2293 *data++ = 0;
1330 } 2294 }
1331 } 2295 }
1332 2296
2297 if (data - (uint8_t *)SvPVX (data_sv) == w * h + 5)
2298 {
2299 SvREFCNT_dec (data_sv);
2300 RETVAL = &PL_sv_undef;
2301 }
2302 else
2303 {
1333 SvPOK_only (data_sv); 2304 SvPOK_only (data_sv);
1334 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2305 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
1335 RETVAL = data_sv; 2306 RETVAL = data_sv;
2307 }
1336} 2308}
1337 OUTPUT: 2309 OUTPUT:
1338 RETVAL 2310 RETVAL
1339 2311
1340void 2312void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2313set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1342 PPCODE: 2314 PPCODE:
1343{ 2315{
1344 int x, y, z; 2316 int x, y, z;
1345 int w, h; 2317 int w, h;
1346 int x1, y1; 2318 int x1, y1;
2319 STRLEN len;
2320 uint8_t *data, *end;
2321
2322 len = SvLEN (data_sv);
2323 SvGROW (data_sv, len + 7); // reserve at least 7+ bytes more
2324 data = SvPVbyte_nolen (data_sv);
2325 end = data + len + 7;
2326
2327 if (len < 5)
2328 XSRETURN_EMPTY;
1347 2329
1348 if (*data++ != 0) 2330 if (*data++ != 0)
1349 return; /* version mismatch */ 2331 XSRETURN_EMPTY; /* version mismatch */
1350 2332
1351 w = *data++ << 8; w |= *data++; 2333 w = *data++ << 8; w |= *data++;
1352 h = *data++ << 8; h |= *data++; 2334 h = *data++ << 8; h |= *data++;
1353 2335
1354 // we need to do this 'cause we don't keep an absolute coord system for rows 2336 // we need to do this 'cause we don't keep an absolute coord system for rows
1366 { 2348 {
1367 maprow *row = map_get_row (self, y); 2349 maprow *row = map_get_row (self, y);
1368 2350
1369 for (x = x0; x < x1; x++) 2351 for (x = x0; x < x1; x++)
1370 { 2352 {
2353 uint8_t flags;
2354
2355 if (data + 7 >= end)
2356 XSRETURN_EMPTY;
2357
1371 uint8_t flags = *data++; 2358 flags = *data++;
1372 2359
1373 if (flags) 2360 if (flags)
1374 { 2361 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2362 mapcell *cell = row_get_cell (row, x);
2363 tileid tile[3] = { 0, 0, 0 };
1378 2364
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2365 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2366 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2367 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2368
1383 if (cell->darkness <= 0) 2369 if (cell->darkness == 0)
1384 { 2370 {
1385 cell->darkness = -1; 2371 cell->darkness = 0;
1386 2372
1387 for (z = 0; z <= 2; z++) 2373 for (z = 0; z <= 2; z++)
1388 { 2374 {
1389 cell->face[z] = face[z]; 2375 tileid t = tile [z];
1390 2376
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2377 if (t >= self->texs || (t && !self->tex [t].name))
2378 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2379 XPUSHs (sv_2mortal (newSViv (t)));
2380 need_texid (self, t);
2381 }
2382
2383 cell->tile [z] = t;
1393 } 2384 }
1394 } 2385 }
1395 } 2386 }
1396 } 2387 }
1397 } 2388 }
1398} 2389}
1399 2390
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2391MODULE = Deliantra::Client PACKAGE = DC::RW
1401 2392
1402CFClient::MixChunk 2393DC::RW
1403new_from_file (SV *class, char *path) 2394new (SV *class, SV *data_sv)
1404 CODE: 2395 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2396{
2397 STRLEN datalen;
2398 char *data = SvPVbyte (data_sv, datalen);
2399
2400 RETVAL = SDL_RWFromConstMem (data, datalen);
2401}
1406 OUTPUT: 2402 OUTPUT:
1407 RETVAL 2403 RETVAL
1408 2404
2405DC::RW
2406new_from_file (SV *class, const char *path, const char *mode = "rb")
2407 CODE:
2408 RETVAL = SDL_RWFromFile (path, mode);
2409 OUTPUT:
2410 RETVAL
2411
2412# fails on win32:
2413# dc.xs(2268) : error C2059: syntax error : '('
1409void 2414#void
2415#close (DC::RW self)
2416# CODE:
2417# (self->(close)) (self);
2418
2419MODULE = Deliantra::Client PACKAGE = DC::Channel
2420
2421PROTOTYPES: DISABLE
2422
2423DC::Channel
2424find ()
2425 CODE:
2426{
2427 RETVAL = Mix_GroupAvailable (-1);
2428
2429 if (RETVAL < 0)
2430 {
2431 RETVAL = Mix_GroupOldest (-1);
2432
2433 if (RETVAL < 0)
2434 XSRETURN_UNDEF;
2435
2436 Mix_HaltChannel (RETVAL);
2437 }
2438
2439 Mix_UnregisterAllEffects (RETVAL);
2440 Mix_Volume (RETVAL, 128);
2441}
2442 OUTPUT:
2443 RETVAL
2444
2445void
2446halt (DC::Channel self)
2447 CODE:
2448 Mix_HaltChannel (self);
2449
2450void
2451expire (DC::Channel self, int ticks = -1)
2452 CODE:
2453 Mix_ExpireChannel (self, ticks);
2454
2455void
2456fade_out (DC::Channel self, int ticks = -1)
2457 CODE:
2458 Mix_FadeOutChannel (self, ticks);
2459
2460int
2461volume (DC::Channel self, int volume)
2462 CODE:
2463 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2464 OUTPUT:
2465 RETVAL
2466
2467void
2468unregister_all_effects (DC::Channel self)
2469 CODE:
2470 Mix_UnregisterAllEffects (self);
2471
2472void
2473set_panning (DC::Channel self, int left, int right)
2474 CODE:
2475 left = CLAMP (left , 0, 255);
2476 right = CLAMP (right, 0, 255);
2477 Mix_SetPanning (self, left, right);
2478
2479void
2480set_distance (DC::Channel self, int distance)
2481 CODE:
2482 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2483
2484void
2485set_position (DC::Channel self, int angle, int distance)
2486 CODE:
2487
2488void
2489set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2490 CODE:
2491{
2492 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2493 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2494 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2495}
2496
2497void
2498set_reverse_stereo (DC::Channel self, int flip)
2499 CODE:
2500 Mix_SetReverseStereo (self, flip);
2501
2502MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2503
2504PROTOTYPES: DISABLE
2505
2506DC::MixChunk
2507new (SV *class, DC::RW rwops)
2508 CODE:
2509 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2510 OUTPUT:
2511 RETVAL
2512
2513void
1410DESTROY (CFClient::MixChunk self) 2514DESTROY (DC::MixChunk self)
1411 CODE: 2515 CODE:
1412 Mix_FreeChunk (self); 2516 Mix_FreeChunk (self);
1413 2517
1414int 2518int
1415volume (CFClient::MixChunk self, int volume = -1) 2519volume (DC::MixChunk self, int volume = -1)
1416 CODE: 2520 CODE:
2521 if (items > 1)
2522 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2523 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2524 OUTPUT:
1419 RETVAL 2525 RETVAL
1420 2526
1421int 2527DC::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2528play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2529 CODE:
2530{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2531 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2532
2533 if (RETVAL < 0)
2534 XSRETURN_UNDEF;
2535
2536 if (channel < 0)
2537 {
2538 Mix_UnregisterAllEffects (RETVAL);
2539 Mix_Volume (RETVAL, 128);
2540 }
2541}
1425 OUTPUT: 2542 OUTPUT:
1426 RETVAL 2543 RETVAL
1427 2544
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2545MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1429 2546
1430int 2547int
1431volume (int volume = -1) 2548volume (int volume = -1)
2549 PROTOTYPE: ;$
1432 CODE: 2550 CODE:
2551 if (items > 0)
2552 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2553 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2554 OUTPUT:
1435 RETVAL 2555 RETVAL
1436 2556
1437CFClient::MixMusic 2557void
1438new_from_file (SV *class, char *path) 2558fade_out (int ms)
1439 CODE: 2559 CODE:
2560 Mix_FadeOutMusic (ms);
2561
2562void
2563halt ()
2564 CODE:
2565 Mix_HaltMusic ();
2566
2567DC::MixMusic
2568new (SV *class, DC::RW rwops)
2569 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2570 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2571 OUTPUT:
1442 RETVAL 2572 RETVAL
1443 2573
1444void 2574void
1445DESTROY (CFClient::MixMusic self) 2575DESTROY (DC::MixMusic self)
1446 CODE: 2576 CODE:
1447 Mix_FreeMusic (self); 2577 Mix_FreeMusic (self);
1448 2578
1449int 2579int
1450play (CFClient::MixMusic self, int loops = -1) 2580play (DC::MixMusic self, int loops = -1)
1451 CODE: 2581 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2582 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2583 OUTPUT:
1454 RETVAL 2584 RETVAL
1455 2585
2586void
2587fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2588 CODE:
2589 Mix_FadeInMusicPos (self, loops, ms, position);
2590
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2591MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2592
2593PROTOTYPES: ENABLE
1457 2594
1458BOOT: 2595BOOT:
1459{ 2596{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2597 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1461 static const struct { 2598 static const struct {
1462 const char *name; 2599 const char *name;
1463 IV iv; 2600 IV iv;
1464 } *civ, const_iv[] = { 2601 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2602# define const_iv(name) { # name, (IV)name }
2603 const_iv (GL_VENDOR),
2604 const_iv (GL_VERSION),
2605 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2606 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2607 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2608 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2609 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2610 const_iv (GL_BLEND),
2611 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2612 const_iv (GL_SCISSOR_TEST),
2613 const_iv (GL_DEPTH_TEST),
2614 const_iv (GL_ALPHA_TEST),
2615 const_iv (GL_NORMALIZE),
2616 const_iv (GL_RESCALE_NORMAL),
2617 const_iv (GL_FRONT),
2618 const_iv (GL_BACK),
2619 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2620 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2621 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2622 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2623 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2624 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2625 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2626 const_iv (GL_ONE_MINUS_DST_ALPHA),
2627 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2628 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2629 const_iv (GL_RGBA),
2630 const_iv (GL_RGBA4),
2631 const_iv (GL_RGBA8),
2632 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2633 const_iv (GL_UNSIGNED_BYTE),
2634 const_iv (GL_UNSIGNED_SHORT),
2635 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2636 const_iv (GL_ALPHA),
2637 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2638 const_iv (GL_LUMINANCE),
2639 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2640 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2641 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2642 const_iv (GL_COMPRESSED_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2644 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2645 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2646 const_iv (GL_COMPRESSED_RGB_ARB),
2647 const_iv (GL_COMPRESSED_RGBA_ARB),
1486 const_iv (GL_COMPILE), 2648 const_iv (GL_COMPILE),
2649 const_iv (GL_PROXY_TEXTURE_1D),
2650 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2651 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2652 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2653 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2654 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2655 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2656 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2657 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2658 const_iv (GL_TEXTURE_WRAP_T),
2659 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2660 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2661 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2662 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2663 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2664 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2665 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2666 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2667 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2668 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2669 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2670 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2671 const_iv (GL_REPLACE),
2672 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2673 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2674 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2675 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2676 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2677 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2678 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2679 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2680 const_iv (GL_CONSTANT_BORDER),
2681 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2682 const_iv (GL_LINES),
2683 const_iv (GL_LINE_STRIP),
2684 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2685 const_iv (GL_QUADS),
2686 const_iv (GL_QUAD_STRIP),
2687 const_iv (GL_TRIANGLES),
2688 const_iv (GL_TRIANGLE_STRIP),
2689 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2690 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2691 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2692 const_iv (GL_POINT_SMOOTH_HINT),
2693 const_iv (GL_LINE_SMOOTH_HINT),
2694 const_iv (GL_POLYGON_SMOOTH_HINT),
2695 const_iv (GL_GENERATE_MIPMAP_HINT),
2696 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1519 const_iv (GL_FASTEST), 2697 const_iv (GL_FASTEST),
2698 const_iv (GL_DONT_CARE),
2699 const_iv (GL_NICEST),
2700 const_iv (GL_V2F),
2701 const_iv (GL_V3F),
2702 const_iv (GL_T2F_V3F),
2703 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2704# undef const_iv
1521 }; 2705 };
1522 2706
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2707 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2708 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2709
2710 texture_av = newAV ();
2711 AvREAL_off (texture_av);
1525} 2712}
2713
2714void
2715disable_GL_EXT_blend_func_separate ()
2716 CODE:
2717 gl.BlendFuncSeparate = 0;
2718 gl.BlendFuncSeparateEXT = 0;
2719
2720char *
2721gl_vendor ()
2722 CODE:
2723 RETVAL = (char *)glGetString (GL_VENDOR);
2724 OUTPUT:
2725 RETVAL
2726
2727char *
2728gl_version ()
2729 CODE:
2730 RETVAL = (char *)glGetString (GL_VERSION);
2731 OUTPUT:
2732 RETVAL
2733
2734char *
2735gl_extensions ()
2736 CODE:
2737 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2738 OUTPUT:
2739 RETVAL
2740
2741const char *glGetString (GLenum pname)
2742
2743GLint glGetInteger (GLenum pname)
2744 CODE:
2745 glGetIntegerv (pname, &RETVAL);
2746 OUTPUT:
2747 RETVAL
2748
2749GLdouble glGetDouble (GLenum pname)
2750 CODE:
2751 glGetDoublev (pname, &RETVAL);
2752 OUTPUT:
2753 RETVAL
1526 2754
1527int glGetError () 2755int glGetError ()
2756
2757void glFinish ()
1528 2758
1529void glClear (int mask) 2759void glClear (int mask)
1530 2760
1531void glClearColor (float r, float g, float b, float a = 1.0) 2761void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2762 PROTOTYPE: @
1539 2769
1540void glHint (int target, int mode) 2770void glHint (int target, int mode)
1541 2771
1542void glBlendFunc (int sfactor, int dfactor) 2772void glBlendFunc (int sfactor, int dfactor)
1543 2773
2774void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2775 CODE:
2776 gl_BlendFuncSeparate (sa, da, saa, daa);
2777
2778void glDepthMask (int flag)
2779
1544void glLogicOp (int opcode) 2780void glLogicOp (int opcode)
1545 2781
1546void glColorMask (int red, int green, int blue, int alpha) 2782void glColorMask (int red, int green, int blue, int alpha)
1547 2783
1548void glMatrixMode (int mode) 2784void glMatrixMode (int mode)
1551 2787
1552void glPopMatrix () 2788void glPopMatrix ()
1553 2789
1554void glLoadIdentity () 2790void glLoadIdentity ()
1555 2791
2792void glDrawBuffer (int buffer)
2793
2794void glReadBuffer (int buffer)
2795
1556# near and far are due to microsofts buggy c compiler 2796# near_ and far_ are due to microsofts buggy "c" compiler
2797void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2798
2799# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2800void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2801
2802PROTOTYPES: DISABLE
1558 2803
1559void glViewport (int x, int y, int width, int height) 2804void glViewport (int x, int y, int width, int height)
1560 2805
1561void glScissor (int x, int y, int width, int height) 2806void glScissor (int x, int y, int width, int height)
1562 2807
1570 2815
1571void glRotate (float angle, float x, float y, float z) 2816void glRotate (float angle, float x, float y, float z)
1572 CODE: 2817 CODE:
1573 glRotatef (angle, x, y, z); 2818 glRotatef (angle, x, y, z);
1574 2819
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 2820void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2821 ALIAS:
2822 glColor_premultiply = 1
1581 CODE: 2823 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2824 if (ix)
2825 {
2826 r *= a;
2827 g *= a;
2828 b *= a;
2829 }
2830 // microsoft visual "c" rounds instead of truncating...
2831 glColor4f (r, g, b, a);
2832
2833void glRasterPos (float x, float y, float z = 0.)
2834 CODE:
2835 glRasterPos3f (0, 0, z);
2836 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2837
1584void glVertex (float x, float y, float z = 0.) 2838void glVertex (float x, float y, float z = 0.)
1585 CODE: 2839 CODE:
1586 glVertex3f (x, y, z); 2840 glVertex3f (x, y, z);
1587 2841
1588void glTexCoord (float s, float t) 2842void glTexCoord (float s, float t)
1589 CODE: 2843 CODE:
1590 glTexCoord2f (s, t); 2844 glTexCoord2f (s, t);
1591 2845
2846void glRect (float x1, float y1, float x2, float y2)
2847 CODE:
2848 glRectf (x1, y1, x2, y2);
2849
2850void glRect_lineloop (float x1, float y1, float x2, float y2)
2851 CODE:
2852 glBegin (GL_LINE_LOOP);
2853 glVertex2f (x1, y1);
2854 glVertex2f (x2, y1);
2855 glVertex2f (x2, y2);
2856 glVertex2f (x1, y2);
2857 glEnd ();
2858
2859PROTOTYPES: ENABLE
2860
2861void glBegin (int mode)
2862
2863void glEnd ()
2864
2865void glPointSize (GLfloat size)
2866
2867void glLineWidth (GLfloat width)
2868
2869void glInterleavedArrays (int format, int stride, char *data)
2870
2871void glDrawElements (int mode, int count, int type, char *indices)
2872
2873# 1.2 void glDrawRangeElements (int mode, int start, int end
2874
1592void glTexEnv (int target, int pname, float param) 2875void glTexEnv (int target, int pname, float param)
1593 CODE: 2876 CODE:
1594 glTexEnvf (target, pname, param); 2877 glTexEnvf (target, pname, param);
1595 2878
1596void glTexParameter (int target, int pname, float param) 2879void glTexParameter (int target, int pname, float param)
1599 2882
1600void glBindTexture (int target, int name) 2883void glBindTexture (int target, int name)
1601 2884
1602void glConvolutionParameter (int target, int pname, float params) 2885void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2886 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2887 if (gl.ConvolutionParameterf)
2888 gl.ConvolutionParameterf (target, pname, params);
1605 2889
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2890void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2891 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2892 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2893 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2894
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2895void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2896 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2897 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2898 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2899
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2900void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1617 2901
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2902void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2903
1620void glRasterPos (int x, int y) 2904void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2905
1622 glRasterPos2i (x, y); 2906void glPixelZoom (float x, float y)
1623 2907
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2908void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2909
1626int glGenTexture () 2910int glGenTexture ()
1627 CODE: 2911 CODE:
1628{ 2912 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2913 OUTPUT:
1634 RETVAL 2914 RETVAL
1635 2915
1636void glDeleteTexture (int name) 2916void glDeleteTexture (int name)
1637 CODE: 2917 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2918 del_texture (name);
1641} 2919
1642
1643int glGenList () 2920int glGenList ()
1644 CODE: 2921 CODE:
1645 RETVAL = glGenLists (1); 2922 RETVAL = glGenLists (1);
1646 OUTPUT: 2923 OUTPUT:
1647 RETVAL 2924 RETVAL
1654 2931
1655void glEndList () 2932void glEndList ()
1656 2933
1657void glCallList (int list) 2934void glCallList (int list)
1658 2935
2936MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941find_widget (SV *self, NV x, NV y)
2942 PPCODE:
2943{
2944 if (within_widget (self, x, y))
2945 XPUSHs (self);
2946}
2947
2948BOOT:
2949{
2950 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2951
2952 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2953 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2954 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2955 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2956}
2957
2958void
2959draw (SV *self)
2960 CODE:
2961{
2962 HV *hv;
2963 SV **svp;
2964 NV x, y, w, h;
2965 SV *draw_x_sv = GvSV (draw_x_gv);
2966 SV *draw_y_sv = GvSV (draw_y_gv);
2967 SV *draw_w_sv = GvSV (draw_w_gv);
2968 SV *draw_h_sv = GvSV (draw_h_gv);
2969 double draw_x, draw_y;
2970
2971 if (!SvROK (self))
2972 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2973
2974 hv = (HV *)SvRV (self);
2975
2976 if (SvTYPE (hv) != SVt_PVHV)
2977 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2978
2979 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2980 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2981
2982 if (!h || !w)
2983 XSRETURN_EMPTY;
2984
2985 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2986 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2987
2988 draw_x = SvNV (draw_x_sv) + x;
2989 draw_y = SvNV (draw_y_sv) + y;
2990
2991 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2992 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2993 XSRETURN_EMPTY;
2994
2995 sv_setnv (draw_x_sv, draw_x);
2996 sv_setnv (draw_y_sv, draw_y);
2997
2998 glPushMatrix ();
2999 glTranslated (x, y, 0);
3000
3001 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3002 {
3003 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3004
3005 if (svp && SvTRUE (*svp))
3006 {
3007 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3008 glEnable (GL_BLEND);
3009 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3010 glBegin (GL_QUADS);
3011 glVertex2f (0, 0);
3012 glVertex2f (w, 0);
3013 glVertex2f (w, h);
3014 glVertex2f (0, h);
3015 glEnd ();
3016 glDisable (GL_BLEND);
3017 }
3018 }
3019#if 0
3020 // draw borders, for debugging
3021 glPushMatrix ();
3022 glColor4f (1., 1., 0., 1.);
3023 glTranslatef (.5, .5, 0.);
3024 glBegin (GL_LINE_LOOP);
3025 glVertex2f (0 , 0);
3026 glVertex2f (w - 1, 0);
3027 glVertex2f (w - 1, h - 1);
3028 glVertex2f (0 , h - 1);
3029 glEnd ();
3030 glPopMatrix ();
3031#endif
3032 PUSHMARK (SP);
3033 XPUSHs (self);
3034 PUTBACK;
3035 call_method ("_draw", G_VOID | G_DISCARD);
3036 SPAGAIN;
3037
3038 glPopMatrix ();
3039
3040 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3041 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3042}
3043

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