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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.260 by root, Tue May 20 20:29:47 2008 UTC vs.
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC

65# include <netinet/in.h> 65# include <netinet/in.h>
66# include <netinet/tcp.h> 66# include <netinet/tcp.h>
67# include <inttypes.h> 67# include <inttypes.h>
68#endif 68#endif
69 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 80
72#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
73 82
74#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
77#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
78 87
79/* mask out modifiers we are not interested in */ 88/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 90
82#if 0 91#if 1
83# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else 93#else
85# define PARACHUTE 0 94# define PARACHUTE 0
86#endif 95#endif
87 96
1687 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1688 1697
1689 do 1698 do
1690 { 1699 {
1691 ext = *data++; 1700 ext = *data++;
1692 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1693 1702
1694 if (cmd < 4) 1703 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1697 { 1706 {
1700 } 1709 }
1701 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47) 1712 else if (cmd == 0x47)
1704 { 1713 {
1705 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1706 ; // decode player count 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1707 1718
1708 data += *data + 1; 1719 data += *data + 1;
1709 } 1720 }
1710 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1711 cell->flags = *data++; 1722 cell->flags = *data++;
1803} 1814}
1804 OUTPUT: 1815 OUTPUT:
1805 RETVAL 1816 RETVAL
1806 1817
1807void 1818void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1809 CODE: 1820 CODE:
1810{ 1821{
1811 int x, y, z; 1822 int x, y, z;
1812 1823
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830
1831 pl_tex.name = 0;
1817 1832
1818 rc_t *rc = rc_alloc (); 1833 rc_t *rc = rc_alloc ();
1819 rc_key_t key; 1834 rc_key_t key;
1820 rc_array_t *arr; 1835 rc_array_t *arr;
1821 1836
1880 tileid tile = cell->tile [z]; 1895 tileid tile = cell->tile [z];
1881 1896
1882 if (tile) 1897 if (tile)
1883 { 1898 {
1884 maptex tex = self->tex [tile]; 1899 maptex tex = self->tex [tile];
1885 int px, py; 1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1886 1902
1887 if (key.texname != tex.name) 1903 if (key.texname != tex.name)
1888 { 1904 {
1889 if (!tex.name) 1905 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 1906 tex = self->tex [2]; /* missing, replace by noface */
1891 1907
1892 key.texname = tex.name; 1908 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 1909 arr = rc_array (rc, &key);
1894 } 1910 }
1895 1911
1896 px = (x + 1) * T - tex.w; 1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1897 py = (y + 1) * T - tex.h; 1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1898 1919
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903 1924
1904 if (cell->flags && z == 2) 1925 if (expect_false (cell->flags) && expect_false (z == 2))
1905 { 1926 {
1906 // overlays such as the speech bubble, probably more to come 1927 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1) 1928 if (cell->flags & 1)
1908 { 1929 {
1909 maptex tex = self->tex [1]; 1930 maptex tex = self->tex [1];
2046 glDisable (GL_TEXTURE_2D); 2067 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1; 2068 key.texname = -1;
2048 } 2069 }
2049 2070
2050 hv_clear (smooth); 2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2051 } 2089 }
2052 2090
2053 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2054 rc_free (rc); 2092 rc_free (rc);
2055 2093

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