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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.260 by root, Tue May 20 20:29:47 2008 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
43 49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
65# include <netinet/in.h> 71# include <netinet/in.h>
66# include <netinet/tcp.h> 72# include <netinet/tcp.h>
67# include <inttypes.h> 73# include <inttypes.h>
68#endif 74#endif
69 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
73 91
74#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
76 94
77#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
78 96
79/* mask out modifiers we are not interested in */ 97/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 99
82#if 0 100#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 101
84#else 102#define TEXID_SPEECH 1
85# define PARACHUTE 0 103#define TEXID_NOFACE 2
86#endif
87 104
88static AV *texture_av; 105static AV *texture_av;
89 106
90static struct 107static struct
91{ 108{
223 int w, h; 240 int w, h;
224 float s, t; 241 float s, t;
225 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
226 tileid smoothtile; 243 tileid smoothtile;
227 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
228} maptex; 246} maptex;
229 247
230typedef struct { 248typedef struct {
231 uint32_t player; 249 uint32_t player;
232 tileid tile[3]; 250 tileid tile[3];
364 self->oy = 0; 382 self->oy = 0;
365 self->row = 0; 383 self->row = 0;
366 self->rows = 0; 384 self->rows = 0;
367} 385}
368 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
369static void 397static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
371{ 399{
372 int x, y; 400 int x, y;
373 maprow *row; 401 maprow *row;
387 if (x >= row->c1) 415 if (x >= row->c1)
388 break; 416 break;
389 417
390 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
391 419
392 cell->darkness = 0; 420 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 421 }
397 } 422 }
398} 423}
399 424
400typedef struct { 425typedef struct {
511 if (!svp || !SvTRUE (*svp)) 536 if (!svp || !SvTRUE (*svp))
512 return 0; 537 return 0;
513 538
514 return 1; 539 return 1;
515} 540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
516 593
517MODULE = Deliantra::Client PACKAGE = DC 594MODULE = Deliantra::Client PACKAGE = DC
518 595
519PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
520 597
549 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
550 627
551 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
554 681
555 const_iv (SDLK_FIRST), 682 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 683 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
638 765
766 const_iv (KMOD_LRAM),
767
639 const_iv (MIX_DEFAULT_FORMAT), 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
640# undef const_iv 798# undef const_iv
641 }; 799 };
642 800
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
665NV ceil (NV x) 823NV ceil (NV x)
666 824
667IV minpot (UV n) 825IV minpot (UV n)
668 826
669IV popcount (UV n) 827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
670 834
671void 835void
672pango_init () 836pango_init ()
673 CODE: 837 CODE:
674{ 838{
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 846#endif
683} 847}
684 848
685char *
686SDL_GetError () 849char *SDL_GetError ()
687 850
688int 851void SDL_braino ()
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
690 852
691void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
692SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
693 869
694void 870void
695SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
696 PPCODE: 872 PPCODE:
697{ 873{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 888
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 891
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 893
721 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
722 while (*m) 895 while (*m)
723 { 896 {
724 if ((*m)->w >= 800 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
725 { 898 {
726 AV *av = newAV (); 899 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
757 930
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h" 933#include "glfunc.h"
761#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
762 } 938 }
763} 939}
764 OUTPUT: 940 OUTPUT:
765 RETVAL 941 RETVAL
766 942
792 { 968 {
793 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
794 case SDL_KEYUP: 970 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break; 976 break;
801 977
802 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
821 x = ev.motion.x; 997 x = ev.motion.x;
822 y = ev.motion.y; 998 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 } 1000 }
825 1001
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
851 1027
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 } 1029 }
854} 1030}
855 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
856int 1045int
857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL: 1047 POSTCALL:
859 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
922add_font (char *file) 1111add_font (char *file)
923 CODE: 1112 CODE:
924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT: 1114 OUTPUT:
926 RETVAL 1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
927 1119
928void 1120void
929load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
930 ALIAS: 1122 ALIAS:
931 load_image_file = 1 1123 load_image_file = 1
1047#if DEBUG 1239#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
1049#endif 1241#endif
1050} 1242}
1051 1243
1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1052MODULE = Deliantra::Client PACKAGE = DC::Font 1251MODULE = Deliantra::Client PACKAGE = DC::Font
1053 1252
1054PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
1055 1254
1056DC::Font 1255DC::Font
1485 if (ix) 1684 if (ix)
1486 { 1685 {
1487 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1489 } 1688 }
1689}
1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1490} 1810}
1491 1811
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE: 1813 CODE:
1494{ 1814{
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1920 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1604} 1924}
1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1605 1945
1606int 1946int
1607ox (DC::Map self) 1947ox (DC::Map self)
1608 ALIAS: 1948 ALIAS:
1609 oy = 1 1949 oy = 1
1687 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1688 2028
1689 do 2029 do
1690 { 2030 {
1691 ext = *data++; 2031 ext = *data++;
1692 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1693 2033
1694 if (cmd < 4) 2034 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1696 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1697 { 2037 {
1698 cell->stat_width = 1; 2038 cell->stat_width = 1;
1699 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1700 } 2040 }
1701 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1704 { 2044 {
1705 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1706 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1707 2049
1708 data += *data + 1; 2050 data += *data + 1;
1709 } 2051 }
1710 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1711 cell->flags = *data++; 2053 cell->flags = *data++;
1728 cell->tile [z] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
1729 2071
1730 if (cell->tile [z]) 2072 if (cell->tile [z])
1731 { 2073 {
1732 maptex *tex = self->tex + cell->tile [z]; 2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
1733 if (!tex->name) 2076 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z])); 2077 av_push (missing, newSViv (cell->tile [z]));
1735 2078
1736 if (tex->smoothtile) 2079 if (tex->smoothtile)
1737 { 2080 {
1738 maptex *smooth = self->tex + tex->smoothtile; 2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
1739 if (!smooth->name) 2083 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile)); 2084 av_push (missing, newSViv (tex->smoothtile));
1741 } 2085 }
1742 } 2086 }
1743 } 2087 }
1744 } 2088 }
1745 else 2089 else
1746 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1747 } 2091 }
1748} 2092}
1749 OUTPUT: 2093 OUTPUT:
1750 RETVAL 2094 RETVAL
1751 2095
1803} 2147}
1804 OUTPUT: 2148 OUTPUT:
1805 RETVAL 2149 RETVAL
1806 2150
1807void 2151void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1809 CODE: 2153 CODE:
1810{ 2154{
1811 int x, y, z; 2155 int x, y, z;
1812 2156
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 2160 smooth_key skey;
1817 2161 int pl_x, pl_y;
2162 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
1819 rc_key_t key; 2165 rc_key_t key;
1820 rc_array_t *arr; 2166 rc_array_t *arr;
1821 2167
2168 pl_tex.name = 0;
2169
1822 // thats current max. sorry. 2170 // that's current max. sorry.
1823 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1825 2173
1826 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1831 key.g = 255; 2179 key.g = 255;
1832 key.b = 255; 2180 key.b = 255;
1833 key.a = 255; 2181 key.a = 255;
1834 key.mode = GL_QUADS; 2182 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F; 2183 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837 2184
1838 mx += self->x; 2185 mx += self->x;
1839 my += self->y; 2186 my += self->y;
1840 2187
1841 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866 2213
1867 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1868 { 2215 {
1869 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1870 2218
1871 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1873 { 2221 {
1874 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1884 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1885 int px, py; 2233 int px, py;
1886 2234
1887 if (key.texname != tex.name) 2235 if (key.texname != tex.name)
1888 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1889 if (!tex.name) 2239 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1891 2241
1892 key.texname = tex.name; 2242 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 2243 arr = rc_array (rc, &key);
1894 } 2244 }
1895 2245
1896 px = (x + 1) * T - tex.w; 2246 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h; 2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
1898 2256
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928 2261
1929 // update smooth hash 2262 // update smooth hash
1930 if (tex.smoothtile) 2263 if (tex.smoothtile)
1931 { 2264 {
1932 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1961 // corners 2294 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1966 } 2320 }
1967 } 2321 }
1968 } 2322 }
1969 } 2323 }
1970 2324
2010 { 2364 {
2011 // this time avoiding texture state changes 2365 // this time avoiding texture state changes
2012 // save gobs of state changes. 2366 // save gobs of state changes.
2013 if (key.texname != tex.name) 2367 if (key.texname != tex.name)
2014 { 2368 {
2369 self->tex [skey->tile].unused = 0;
2370
2015 glEnd (); 2371 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2018 } 2374 }
2019 2375
2048 } 2404 }
2049 2405
2050 hv_clear (smooth); 2406 hv_clear (smooth);
2051 } 2407 }
2052 2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
2053 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2054 rc_free (rc); 2430 rc_free (rc);
2431 rc_free (rc_ov);
2055 2432
2056 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
2059 { 2436 {
2064 { 2441 {
2065 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
2066 2443
2067 int px = x * T; 2444 int px = x * T;
2068 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
2069 2452
2070 if (cell->stat_hp) 2453 if (cell->stat_hp)
2071 { 2454 {
2072 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2084 } 2467 }
2085 } 2468 }
2086} 2469}
2087 2470
2088void 2471void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2090 CODE: 2473 CODE:
2091{ 2474{
2092 static float color[16][3] = { 2475 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
2094 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
2095 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
2096 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
2097 2480
2098 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
2099 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
2100 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
2101 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
2102 2485
2103 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
2104 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
2105 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
2106 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
2107 2490
2108 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2109 2492
2110 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2111 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2112 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2113 }; 2496 };
2114 2497
2115 int x, y; 2498 int x, y;
2116 2499
2117 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2119 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2122 2511
2123 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2127 2516
2128 if (m) 2517 if (m)
2129 { 2518 {
2130 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2131 2520
2132 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2133 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2134 2523
2135 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 } 2529 }
2148void 2537void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2150 PPCODE: 2539 PPCODE:
2151{ 2540{
2152 int x, y; 2541 int x, y;
2153 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2154 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2155 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2156 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2160 2549
2161 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2162 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2163 2552
2164 mx += self->x - 1; 2553 mx += self->x - 1;
2165 my += self->y - 1; 2554 my += self->y - 1;
2166
2167 memset (darkness1, 255, sw1 * sh1);
2168 2555
2169 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2170 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2171 { 2558 {
2172 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2175 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2176 { 2563 {
2177 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2178 2565
2179 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2181 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2182 } 2569 }
2183 } 2570 }
2184 2571
2185 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2205 2592
2206 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2209 2596
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2219 } 2606 }
2220 2607
2221 free (darkness1); 2608 free (darkness1);
2222 2609
2223 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2224 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2225 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2226 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2227} 2614}
2228 2615
2229SV * 2616SV *
2427 if (RETVAL < 0) 2814 if (RETVAL < 0)
2428 { 2815 {
2429 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2430 2817
2431 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2432 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2433 2825 }
2826 else
2434 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2435 } 2828 }
2436 2829
2437 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2438 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2439} 2832}
2486void 2879void
2487set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2488 CODE: 2881 CODE:
2489{ 2882{
2490 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2491 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2492 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2493} 2886}
2494 2887
2495void 2888void
2496set_reverse_stereo (DC::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2498 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2499 2892
2500MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2501 2894
2502PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2503 2908
2504DC::MixChunk 2909DC::MixChunk
2505new (SV *class, DC::RW rwops) 2910new (SV *class, DC::RW rwops)
2506 CODE: 2911 CODE:
2507 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2540 OUTPUT: 2945 OUTPUT:
2541 RETVAL 2946 RETVAL
2542 2947
2543MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2544 2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2961
2545int 2962int
2546volume (int volume = -1) 2963volume (int volume = -1)
2547 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2548 CODE: 2965 CODE:
2549 if (items > 0) 2966 if (items > 0)
2559 2976
2560void 2977void
2561halt () 2978halt ()
2562 CODE: 2979 CODE:
2563 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2564 2988
2565DC::MixMusic 2989DC::MixMusic
2566new (SV *class, DC::RW rwops) 2990new (SV *class, DC::RW rwops)
2567 CODE: 2991 CODE:
2568 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2599 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2600# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2601 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2602 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2603 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2604 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2605 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2606 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2607 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2608 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2620 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2621 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2622 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2623 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2624 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2625 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2626 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2627 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2628 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2629 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2697 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2698 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2699 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2700 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2701 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2702# undef const_iv 3134# undef const_iv
2703 }; 3135 };
2704 3136
2705 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2706 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2713disable_GL_EXT_blend_func_separate () 3145disable_GL_EXT_blend_func_separate ()
2714 CODE: 3146 CODE:
2715 gl.BlendFuncSeparate = 0; 3147 gl.BlendFuncSeparate = 0;
2716 gl.BlendFuncSeparateEXT = 0; 3148 gl.BlendFuncSeparateEXT = 0;
2717 3149
3150void
3151apple_nvidia_bug (int enable)
3152
2718char * 3153char *
2719gl_vendor () 3154gl_vendor ()
2720 CODE: 3155 CODE:
2721 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2722 OUTPUT: 3157 OUTPUT:
2752 3187
2753int glGetError () 3188int glGetError ()
2754 3189
2755void glFinish () 3190void glFinish ()
2756 3191
3192void glFlush ()
3193
2757void glClear (int mask) 3194void glClear (int mask)
2758 3195
2759void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2760 PROTOTYPE: @ 3197 PROTOTYPE: @
2761 3198
2770void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
2771 3208
2772void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2773 CODE: 3210 CODE:
2774 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
2775 3214
2776void glDepthMask (int flag) 3215void glDepthMask (int flag)
2777 3216
2778void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2779 3218
2814void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2815 CODE: 3254 CODE:
2816 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2817 3256
2818void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
3258 PROTOTYPE: @
2819 ALIAS: 3259 ALIAS:
2820 glColor_premultiply = 1 3260 glColor_premultiply = 1
2821 CODE: 3261 CODE:
2822 if (ix) 3262 if (ix)
2823 { 3263 {
2928void glNewList (int list, int mode = GL_COMPILE) 3368void glNewList (int list, int mode = GL_COMPILE)
2929 3369
2930void glEndList () 3370void glEndList ()
2931 3371
2932void glCallList (int list) 3372void glCallList (int list)
3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2933 3378
2934MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2935 3380
2936PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
2937 3382

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