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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.260 by root, Tue May 20 20:29:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
14#include <SDL_opengl.h> 42#include <SDL_opengl.h>
15 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
16#include <glib/gmacros.h> 47#include <glib/gmacros.h>
17 48
18#include <pango/pango.h> 49#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h> 50
20#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
21 61
22#ifndef _WIN32 62#ifndef _WIN32
23# include <sys/types.h> 63# include <sys/types.h>
24# include <sys/socket.h> 64# include <sys/socket.h>
25# include <netinet/in.h> 65# include <netinet/in.h>
26# include <netinet/tcp.h> 66# include <netinet/tcp.h>
27# include <inttypes.h> 67# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 68#endif
69
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 71
37#define FOW_DARKNESS 32 72#define FOW_DARKNESS 32
38 73
39#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
41 76
42static PangoContext *context; 77#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87
88static AV *texture_av;
89
90static struct
91{
92#define GL_FUNC(ptr,name) ptr name;
93#include "glfunc.h"
94#undef GL_FUNC
95} gl;
96
97static void
98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
99{
100 if (gl.BlendFuncSeparate)
101 gl.BlendFuncSeparate (sa, da, saa, daa);
102 else if (gl.BlendFuncSeparateEXT)
103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
104 else
105 glBlendFunc (sa, da);
106}
107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
132#include "texcache.c"
133#include "rendercache.c"
134
135#include "pango-font.c"
136#include "pango-fontmap.c"
137#include "pango-render.c"
138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
141typedef Mix_Chunk *DC__MixChunk;
142typedef Mix_Music *DC__MixMusic;
143
144typedef PangoFontDescription *DC__Font;
145
146static int
147shape_attr_p (PangoLayoutRun *run)
148{
149 GSList *attrs = run->item->analysis.extra_attrs;
150
151 while (attrs)
152 {
153 PangoAttribute *attr = attrs->data;
154
155 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1;
157
158 attrs = attrs->next;
159 }
160
161 return 0;
162}
44 163
45typedef struct cf_layout { 164typedef struct cf_layout {
46 PangoLayout *pl; 165 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode
47 int base_height; 167 int base_height;
168 DC__Font font;
169 rc_t *rc;
48} *CFClient__Layout; 170} *DC__Layout;
171
172static DC__Font default_font;
173static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap;
49 175
50static void 176static void
51substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
52{ 178{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 179 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 184}
56 185
57static void 186static void
58layout_update (CFClient__Layout self) 187layout_update_font (DC__Layout self)
59{ 188{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
62 */ 191 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 192 PangoFontDescription *font = self->font ? self->font : default_font;
64 193
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 194 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 196
197 pango_layout_set_font_description (self->pl, font);
72} 198}
73 199
74static void 200static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
76{ 202{
77 layout_update (self); 203 PangoRectangle rect;
78 204
205 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 206 pango_layout_get_extents (self->pl, 0, &rect);
80 207
81 *w = (*w + 3) & ~3; 208 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 209 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 210
211 if (!rect.width) rect.width = 1;
212 if (!rect.height) rect.height = 1;
213
214 *w = rect.width;
215 *h = rect.height;
216}
217
218typedef uint16_t tileid;
86typedef uint16_t mapface; 219typedef uint16_t faceid;
87 220
88typedef struct { 221typedef struct {
89 GLint name; 222 GLuint name;
90 int w, h; 223 int w, h;
91 float s, t; 224 float s, t;
92 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
93} maptex; 228} maptex;
94 229
95typedef struct { 230typedef struct {
231 uint32_t player;
232 tileid tile[3];
96 int16_t darkness; 233 uint16_t darkness;
97 mapface face[3]; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 235} mapcell;
99 236
100typedef struct { 237typedef struct {
101 int32_t c0, c1; 238 int32_t c0, c1;
102 mapcell *col; 239 mapcell *col;
103} maprow; 240} maprow;
104 241
105typedef struct map { 242typedef struct map {
106 int x, y, w, h; 243 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 245 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 246 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 247
114 int32_t rows; 248 int32_t rows;
115 maprow *row; 249 maprow *row;
116} *CFClient__Map; 250} *DC__Map;
117 251
118static char * 252static char *
119prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
120{ 254{
121 char *p; 255 char *p;
138} 272}
139 273
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
143static maprow * 297static maprow *
144map_get_row (CFClient__Map self, int y) 298map_get_row (DC__Map self, int y)
145{ 299{
146 if (0 > y) 300 if (0 > y)
147 { 301 {
148 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
187 341
188 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
189} 343}
190 344
191static mapcell * 345static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
193{ 347{
194 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
195} 349}
196 350
197static void 351static void
198map_clear (CFClient__Map self) 352map_clear (DC__Map self)
199{ 353{
200 int r; 354 int r;
201 355
202 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
211 self->row = 0; 365 self->row = 0;
212 self->rows = 0; 366 self->rows = 0;
213} 367}
214 368
215static void 369static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
217{ 371{
218 int x, y; 372 int x, y;
219 maprow *row; 373 maprow *row;
374 mapcell *cell;
220 375
221 for (y = y0; y < y0 + h; y++) 376 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 377 if (y >= 0)
223 { 378 {
224 if (y >= self->rows) 379 if (y >= self->rows)
230 if (x >= row->c0) 385 if (x >= row->c0)
231 { 386 {
232 if (x >= row->c1) 387 if (x >= row->c1)
233 break; 388 break;
234 389
235 row->col[x - row->c0].darkness = -1; 390 cell = row->col + x - row->c0;
391
392 cell->darkness = 0;
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
236 } 396 }
237 } 397 }
238} 398}
239 399
240MODULE = CFClient PACKAGE = CFClient 400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
416static void
417music_finished (void)
418{
419 SDL_UserEvent ev;
420
421 ev.type = SDL_USEREVENT;
422 ev.code = 0;
423 ev.data1 = 0;
424 ev.data2 = 0;
425
426 SDL_PushEvent ((SDL_Event *)&ev);
427}
428
429static void
430channel_finished (int channel)
431{
432 SDL_UserEvent ev;
433
434 ev.type = SDL_USEREVENT;
435 ev.code = 1;
436 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0;
438
439 SDL_PushEvent ((SDL_Event *)&ev);
440}
441
442static unsigned int
443minpot (unsigned int n)
444{
445 if (!n)
446 return 0;
447
448 --n;
449
450 n |= n >> 1;
451 n |= n >> 2;
452 n |= n >> 4;
453 n |= n >> 8;
454 n |= n >> 16;
455
456 return n + 1;
457}
458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
241 518
242PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
243 520
244BOOT: 521BOOT:
245{ 522{
246 HV *stash = gv_stashpv ("CFClient", 1); 523 HV *stash = gv_stashpv ("DC", 1);
247 static const struct { 524 static const struct {
248 const char *name; 525 const char *name;
249 IV iv; 526 IV iv;
250 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
252 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
270 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
334 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL), 638
347 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 640# undef const_iv
351 }; 641 };
352 642
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 645
356 fontmap = pango_ft2_font_map_new (); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
360 655
361int 656int
657in_destruct ()
658 CODE:
659 RETVAL = PL_main_cv == Nullcv;
660 OUTPUT:
661 RETVAL
662
663NV floor (NV x)
664
665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
671void
672pango_init ()
673 CODE:
674{
675 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
683}
684
685char *
686SDL_GetError ()
687
688int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 690
364void 691void
365SDL_Quit () 692SDL_Quit ()
366 693
367void 694void
368SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
369 PPCODE: 696 PPCODE:
370{ 697{
371 SDL_Rect **m; 698 SDL_Rect **m;
372 699
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 704
705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
707
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 712
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
386 718
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 720
389 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
390 while (*m) 722 while (*m)
391 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
392 AV *av = newAV (); 726 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
396 733
397 ++m; 734 ++m;
398 } 735 }
399} 736}
400 737
401int 738int
402SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
404 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 752 );
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 753
754 if (RETVAL)
755 {
756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
760#include "glfunc.h"
761#undef GL_FUNC
762 }
763}
408 OUTPUT: 764 OUTPUT:
409 RETVAL 765 RETVAL
410 766
411void 767void
768SDL_GL_SwapBuffers ()
769
770char *
771SDL_GetKeyName (int sym)
772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
779void
780poll_events ()
781 PPCODE:
782{
783 SDL_Event ev;
784
785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
787 {
788 HV *hv = newHV ();
789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
790
791 switch (ev.type)
792 {
793 case SDL_KEYDOWN:
794 case SDL_KEYUP:
795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
800 break;
801
802 case SDL_ACTIVEEVENT:
803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
805 break;
806
807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
827 hv_store (hv, "state", 5, newSViv (state), 0);
828 hv_store (hv, "x", 1, newSViv (x), 0);
829 hv_store (hv, "y", 1, newSViv (y), 0);
830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
833 break;
834
835 case SDL_MOUSEBUTTONDOWN:
836 case SDL_MOUSEBUTTONUP:
837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
838
839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
843 break;
844
845 case SDL_USEREVENT:
846 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
849 break;
850 }
851
852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
853 }
854}
855
856int
857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
858 POSTCALL:
859 Mix_HookMusicFinished (music_finished);
860 Mix_ChannelFinished (channel_finished);
861
862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
879Mix_CloseAudio ()
880
881int
882Mix_AllocateChannels (int numchans = -1)
883
884const char *
885Mix_GetError ()
886
887void
412lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
413 CODE: 889 CODE:
890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
891
892void
893win32_proxy_info ()
894 PPCODE:
895{
414#ifndef _WIN32 896#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 897 char buffer[2048];
898 DWORD buflen;
899
900 EXTEND (SP, 3);
901
902 buflen = sizeof (buffer);
903 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
904 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
905 {
906 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
907
908 buflen = sizeof (buffer);
909 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
910 {
911 PUSHs (newSVpv (buffer, 0));
912
913 buflen = sizeof (buffer);
914 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
915 PUSHs (newSVpv (buffer, 0));
916 }
917 }
416#endif 918#endif
919}
417 920
418char * 921int
419gl_version () 922add_font (char *file)
420 CODE: 923 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
422 OUTPUT: 925 OUTPUT:
423 RETVAL 926 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431
432void
433add_font (char *file)
434 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 927
448void 928void
449load_image_inline (SV *image_) 929load_image_inline (SV *image_)
450 ALIAS: 930 ALIAS:
451 load_image_file = 1 931 load_image_file = 1
454 STRLEN image_len; 934 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
461 941
462 if (!rw) 942 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
464 944
493 973
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 974 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 975
496 assert (surface2->pitch == surface2->w * 4); 976 assert (surface2->pitch == surface2->w * 4);
497 977
978 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 979 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 980 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 981 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 982 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 983 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 984 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 985 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
986 SDL_UnlockSurface (surface2);
507 987
508 SDL_FreeSurface (surface); 988 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 989 SDL_FreeSurface (surface2);
510} 990}
511 991
533 PUSHs (sv_2mortal (newSViv (b / y))); 1013 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 1014 PUSHs (sv_2mortal (newSViv (a / y)));
535} 1015}
536 1016
537void 1017void
1018error (char *message)
1019 CODE:
1020 fprintf (stderr, "ERROR: %s\n", message);
1021#ifdef _WIN32
1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1023#endif
1024
1025void
538fatal (char *message) 1026fatal (char *message)
539 CODE: 1027 CODE:
1028 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 1029#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1031#endif
1032 _exit (1);
1033
1034void
1035_exit (int retval = 0)
1036 CODE:
1037#ifdef WIN32
1038 ExitThread (retval); // unclean, please beam me up
542#else 1039#else
543 fprintf (stderr, "FATAL: %s\n", message); 1040 _exit (retval);
544#endif 1041#endif
545 exit (1);
546 1042
1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
1051
1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
1057new_from_file (SV *class, char *path, int id = 0)
1058 CODE:
1059{
1060 int count;
1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1062 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1063 FcPatternDestroy (pattern);
1064}
1065 OUTPUT:
1066 RETVAL
1067
1068void
1069DESTROY (DC::Font self)
1070 CODE:
1071 pango_font_description_free (self);
1072
1073void
1074make_default (DC::Font self)
1075 PROTOTYPE: $
1076 CODE:
1077 default_font = self;
1078
547MODULE = CFClient PACKAGE = CFClient::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
548 1080
549CFClient::Layout 1081PROTOTYPES: DISABLE
550new (SV *class, int base_height = 10) 1082
1083void
1084glyph_cache_backup ()
1085 PROTOTYPE:
1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
1093 tc_restore ();
1094
1095DC::Layout
1096new (SV *class)
551 CODE: 1097 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
553 RETVAL->base_height = base_height; 1099
554 RETVAL->pl = pango_layout_new (context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
1101 RETVAL->r = 1.;
1102 RETVAL->g = 1.;
1103 RETVAL->b = 1.;
1104 RETVAL->a = 1.;
1105 RETVAL->base_height = MIN_FONT_HEIGHT;
1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
1108
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1110 layout_update_font (RETVAL);
556 OUTPUT: 1111 OUTPUT:
557 RETVAL 1112 RETVAL
558 1113
559void 1114void
560DESTROY (CFClient::Layout self) 1115DESTROY (DC::Layout self)
561 CODE: 1116 CODE:
562 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
563 Safefree (self); 1119 Safefree (self);
564 1120
565void 1121void
566set_text (CFClient::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
567 CODE: 1123 CODE:
568{ 1124{
569 STRLEN textlen; 1125 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
571 1127
572 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
573} 1129}
574 1130
575void 1131void
576set_markup (CFClient::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
577 CODE: 1133 CODE:
578{ 1134{
579 STRLEN textlen; 1135 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
581 1137
582 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
583} 1139}
584 1140
1141void
1142set_shapes (DC::Layout self, ...)
1143 CODE:
1144{
1145 PangoAttrList *attrs = 0;
1146 const char *text = pango_layout_get_text (self->pl);
1147 const char *pos = text;
1148 int arg = 4;
1149
1150 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1151 {
1152 PangoRectangle inkrect, rect;
1153 PangoAttribute *attr;
1154
1155 int x = SvIV (ST (arg - 3));
1156 int y = SvIV (ST (arg - 2));
1157 int w = SvIV (ST (arg - 1));
1158 int h = SvIV (ST (arg ));
1159
1160 inkrect.x = 0;
1161 inkrect.y = 0;
1162 inkrect.width = 0;
1163 inkrect.height = 0;
1164
1165 rect.x = x * PANGO_SCALE;
1166 rect.y = y * PANGO_SCALE;
1167 rect.width = w * PANGO_SCALE;
1168 rect.height = h * PANGO_SCALE;
1169
1170 if (!attrs)
1171 attrs = pango_layout_get_attributes (self->pl);
1172
1173 attr = pango_attr_shape_new (&inkrect, &rect);
1174 attr->start_index = pos - text;
1175 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1176 pango_attr_list_insert (attrs, attr);
1177
1178 arg += 4;
1179 pos += sizeof (OBJ_STR) - 1;
1180 }
1181
1182 if (attrs)
1183 pango_layout_set_attributes (self->pl, attrs);
1184}
1185
1186void
1187get_shapes (DC::Layout self)
1188 PPCODE:
1189{
1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1191
1192 do
1193 {
1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1195
1196 if (run && shape_attr_p (run))
1197 {
1198 PangoRectangle extents;
1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1203 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1204 }
1205 }
1206 while (pango_layout_iter_next_run (iter));
1207
1208 pango_layout_iter_free (iter);
1209}
1210
1211int
1212has_wrapped (DC::Layout self)
1213 CODE:
1214{
1215 int lines = 1;
1216 const char *text = pango_layout_get_text (self->pl);
1217
1218 while (*text)
1219 lines += *text++ == '\n';
1220
1221 RETVAL = lines < pango_layout_get_line_count (self->pl);
1222}
1223 OUTPUT:
1224 RETVAL
1225
585SV * 1226SV *
586get_text (CFClient::Layout self) 1227get_text (DC::Layout self)
587 CODE: 1228 CODE:
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
589 SvUTF8_on (RETVAL); 1230 sv_utf8_decode (RETVAL);
590 OUTPUT: 1231 OUTPUT:
591 RETVAL 1232 RETVAL
592 1233
593void 1234void
1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1236 CODE:
1237 self->r = r;
1238 self->g = g;
1239 self->b = b;
1240 self->a = a;
1241
1242void
1243set_font (DC::Layout self, DC::Font font = 0)
1244 CODE:
1245 if (self->font != font)
1246 {
1247 self->font = font;
1248 layout_update_font (self);
1249 }
1250
1251void
594set_height (CFClient::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
595 CODE: 1253 CODE:
1254 if (self->base_height != base_height)
1255 {
596 self->base_height = base_height; 1256 self->base_height = base_height;
1257 layout_update_font (self);
1258 }
597 1259
598void 1260void
599set_width (CFClient::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
600 CODE: 1262 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1264
603void 1265void
1266set_indent (DC::Layout self, int indent)
1267 CODE:
1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1269
1270void
1271set_spacing (DC::Layout self, int spacing)
1272 CODE:
1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1274
1275void
1276set_ellipsise (DC::Layout self, int ellipsise)
1277 CODE:
1278 pango_layout_set_ellipsize (self->pl,
1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1282 : PANGO_ELLIPSIZE_NONE
1283 );
1284
1285void
1286set_single_paragraph_mode (DC::Layout self, int spm)
1287 CODE:
1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1289
1290void
604size (CFClient::Layout self) 1291size (DC::Layout self)
605 PPCODE: 1292 PPCODE:
606{ 1293{
607 int w, h; 1294 int w, h;
608 1295
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
611 1297
612 EXTEND (SP, 2); 1298 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
615} 1301}
616 1302
617int 1303int
1304descent (DC::Layout self)
1305 CODE:
1306{
1307 PangoRectangle rect;
1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1310 RETVAL = PANGO_DESCENT (rect);
1311}
1312 OUTPUT:
1313 RETVAL
1314
1315int
618xy_to_index (CFClient::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
619 CODE: 1317 CODE:
620{ 1318{
621 int index, trailing; 1319 int index, trailing;
622
623 layout_update (self);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
625
626 RETVAL = index; 1321 RETVAL = index + trailing;
627} 1322}
628 OUTPUT: 1323 OUTPUT:
629 RETVAL 1324 RETVAL
630 1325
631void 1326void
632cursor_pos (CFClient::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
633 PPCODE: 1328 PPCODE:
634{ 1329{
635 PangoRectangle strong_pos; 1330 PangoRectangle pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
638 1332
639 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
643} 1337}
644 1338
645void 1339void
646render (CFClient::Layout self) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
647 PPCODE: 1341 PPCODE:
648{ 1342{
649 SV *retval; 1343 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1344
653 layout_update (self); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1346#if !PANGO_VERSION_CHECK (1, 17, 3)
655 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
656 retval = newSV (w * h); 1348 --line;
657 SvPOK_only (retval); 1349#endif
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1350 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1353}
1354
1355void
1356line_x_to_index (DC::Layout self, int line, int x)
1357 PPCODE:
1358{
1359 PangoLayoutLine *lp;
1360 int index, trailing;
1361
1362 if (line < 0)
1363 XSRETURN_EMPTY;
1364
1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1366 XSRETURN_EMPTY; /* do better */
1367
1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1369
1370 EXTEND (SP, 2);
1371 if (GIMME_V == G_SCALAR)
1372 PUSHs (sv_2mortal (newSViv (index + trailing)));
1373 else
1374 {
673 PUSHs (sv_2mortal (newSViv (h))); 1375 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1377 }
675} 1378}
676 1379
1380void
1381render (DC::Layout self, float x, float y, int flags = 0)
1382 CODE:
1383 rc_clear (self->rc);
1384 pango_opengl_render_layout_subpixel (
1385 self->pl,
1386 self->rc,
1387 x * PANGO_SCALE, y * PANGO_SCALE,
1388 self->r, self->g, self->b, self->a,
1389 flags
1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1394
1395void
1396draw (DC::Layout self)
1397 CODE:
1398{
1399 glEnable (GL_TEXTURE_2D);
1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1406
1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
677MODULE = CFClient PACKAGE = CFClient::Texture 1414MODULE = Deliantra::Client PACKAGE = DC::Texture
678 1415
1416PROTOTYPES: ENABLE
1417
679void 1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1423 {
1424 STRLEN datalen;
1425 char *data = SvPVbyte (data_, datalen);
1426 int bpp = datalen / (ow * oh);
1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1428
1429 SvPOK_only (result_);
1430 SvCUR_set (result_, nw * nh * bpp);
1431
1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1433 while (oh--)
1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1435
1436 sv_setsv (data_, result_);
1437 }
1438}
1439
1440void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1442 PROTOTYPE: $$$;$$
1443 ALIAS:
1444 draw_quad_alpha = 1
1445 draw_quad_alpha_premultiplied = 2
682 CODE: 1446 CODE:
683{ 1447{
684 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
689 1455
690 if (items < 5) 1456 if (items < 5)
691 { 1457 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1460 }
695 1461
1462 if (ix)
1463 {
1464 glEnable (GL_BLEND);
1465
1466 if (ix == 2)
1467 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1468 else
1469 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1470 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1471
1472 glEnable (GL_ALPHA_TEST);
1473 glAlphaFunc (GL_GREATER, 0.01f);
1474 }
1475
696 glBindTexture (GL_TEXTURE_2D, name); 1476 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1477
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1478 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1479 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1480 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1481 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1482 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1483 glEnd ();
707}
708 1484
1485 if (ix)
1486 {
1487 glDisable (GL_ALPHA_TEST);
1488 glDisable (GL_BLEND);
1489 }
1490}
1491
1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1502
709MODULE = CFClient PACKAGE = CFClient::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
710 1504
711CFClient::Map 1505PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1506
1507DC::Map
1508new (SV *class)
713 CODE: 1509 CODE:
714 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1511 RETVAL->x = 0;
716 RETVAL->y = 0; 1512 RETVAL->y = 0;
717 RETVAL->w = map_width; 1513 RETVAL->w = 0;
718 RETVAL->h = map_height; 1514 RETVAL->h = 0;
719 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
726 RETVAL->row = 0; 1520 RETVAL->row = 0;
727 OUTPUT: 1521 OUTPUT:
728 RETVAL 1522 RETVAL
729 1523
730void 1524void
731DESTROY (CFClient::Map self) 1525DESTROY (DC::Map self)
732 CODE: 1526 CODE:
733{ 1527{
734 map_clear (self); 1528 map_clear (self);
735 Safefree (self->face); 1529 Safefree (self->face2tile);
1530 Safefree (self->tex);
736 Safefree (self); 1531 Safefree (self);
737} 1532}
738 1533
739void 1534void
1535resize (DC::Map self, int map_width, int map_height)
1536 CODE:
1537 self->w = map_width;
1538 self->h = map_height;
1539
1540void
740clear (CFClient::Map self) 1541clear (DC::Map self)
741 CODE: 1542 CODE:
742 map_clear (self); 1543 map_clear (self);
743 1544
744void 1545void
745set_face (CFClient::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
746 CODE: 1547 CODE:
747{ 1548{
748 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1550 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1551}
756 1552
757void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1578 CODE:
760{ 1579{
761 while (self->texs <= texid) 1580 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1581
767 { 1582 {
768 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
769 1584
770 tex->name = name; 1585 tex->name = name;
775 tex->r = r; 1590 tex->r = r;
776 tex->g = g; 1591 tex->g = g;
777 tex->b = b; 1592 tex->b = b;
778 tex->a = a; 1593 tex->a = a;
779 } 1594 }
1595
1596 // somewhat hackish, but for textures that require it, it really
1597 // improves the look, and most others don't suffer.
1598 glBindTexture (GL_TEXTURE_2D, name);
1599 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1600 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1601 // use uglier nearest interpolation because linear suffers
1602 // from transparent color bleeding and ugly wrapping effects.
1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1604}
781 1605
782int 1606int
783ox (CFClient::Map self) 1607ox (DC::Map self)
784 ALIAS: 1608 ALIAS:
785 oy = 1 1609 oy = 1
1610 x = 2
1611 y = 3
1612 w = 4
1613 h = 5
786 CODE: 1614 CODE:
787 switch (ix) 1615 switch (ix)
788 { 1616 {
789 case 0: RETVAL = self->ox; break; 1617 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1618 case 1: RETVAL = self->oy; break;
1619 case 2: RETVAL = self->x; break;
1620 case 3: RETVAL = self->y; break;
1621 case 4: RETVAL = self->w; break;
1622 case 5: RETVAL = self->h; break;
791 } 1623 }
792 OUTPUT: 1624 OUTPUT:
793 RETVAL 1625 RETVAL
794 1626
795void 1627void
796scroll (CFClient::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
797 CODE: 1629 CODE:
798{ 1630{
799 if (dx > 0) 1631 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1633 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1635
804 if (dy > 0) 1636 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1637 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1638 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1640
809 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
811 1643
812 while (self->y < 0) 1644 while (self->y < 0)
816 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
817 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
818 } 1650 }
819} 1651}
820 1652
821void 1653SV *
822map1a_update (CFClient::Map self, SV *data_) 1654map1a_update (DC::Map self, SV *data_, int extmap)
823 CODE: 1655 CODE:
824{ 1656{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1659 mapcell *cell;
828 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
829 1663
830 while (data < data_end) 1664 while (data < data_end - 1)
831 { 1665 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
833 1667
834 x = ((flags >> 10) & 63) + self->x; 1668 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1669 y = self->y + ((flags >> 4) & 63);
836 1670
837 cell = map_get_cell (self, x, y); 1671 cell = map_get_cell (self, x, y);
838 1672
839 if (flags & 15) 1673 if (flags & 15)
840 { 1674 {
841 if (cell->darkness < 0) 1675 if (!cell->darkness)
842 { 1676 {
1677 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1678 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1679 }
848 1680
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1681 //TODO: don't trust server data to be in-range(!)
852 1682
853 if (flags & 4) 1683 if (flags & 8)
854 { 1684 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1685 if (extmap)
1686 {
1687 uint8_t ext, cmd;
1688
1689 do
1690 {
1691 ext = *data++;
1692 cmd = ext & 0x3f;
1693
1694 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health
1697 {
1698 cell->stat_width = 1;
1699 cell->stat_hp = *data++;
1700 }
1701 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47)
1704 {
1705 if (*data == 4)
1706 ; // decode player count
1707
1708 data += *data + 1;
1709 }
1710 else if (cmd == 8) // cell flags
1711 cell->flags = *data++;
1712 else if (ext & 0x40) // unknown, multibyte => skip
1713 data += *data + 1;
1714 else
1715 data++;
1716 }
1717 while (ext & 0x80);
1718 }
1719 else
1720 cell->darkness = *data++ + 1;
856 } 1721 }
857 1722
1723 for (z = 0; z <= 2; ++z)
858 if (flags & 2) 1724 if (flags & (4 >> z))
859 { 1725 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
861 } 1743 }
862
863 if (flags & 1)
864 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
866 }
867 } 1744 }
868 else 1745 else
869 cell->darkness = -1; 1746 cell->darkness = 0;
870 } 1747 }
871} 1748}
1749 OUTPUT:
1750 RETVAL
872 1751
873SV * 1752SV *
874mapmap (CFClient::Map self, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
875 CODE: 1754 CODE:
876{ 1755{
877 int x0, x1, x; 1756 int x1, x;
878 int y0, y1, y; 1757 int y1, y;
879 int z; 1758 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1759 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1760 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1761
883 SvPOK_only (map_sv); 1762 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1763 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1764
886 x0 = self->x - w / 2; x1 = x0 + w; 1765 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1766 y0 += self->y; y1 = y0 + h;
888 1767
889 for (y = y0; y < y1; y++) 1768 for (y = y0; y < y1; y++)
890 { 1769 {
891 maprow *row = 0 <= y && y < self->rows 1770 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1771 ? self->row + y
900 { 1779 {
901 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
902 1781
903 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
904 { 1783 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1786 int a1 = tex.a;
912 1787
913 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1792 }
919 } 1793 }
920 1794
921 *map++ = (r ) 1795 *map++ = (r )
922 | (g << 8) 1796 | (g << 8)
929} 1803}
930 OUTPUT: 1804 OUTPUT:
931 RETVAL 1805 RETVAL
932 1806
933void 1807void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1809 CODE:
1810{
1811 int x, y, z;
1812
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1862
1863 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1866
1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1871 for (y = 0; y < sh; y++)
1872 if (0 <= y + my && y + my < self->rows)
1873 {
1874 maprow *row = self->row + (y + my);
1875
1876 for (x = 0; x < sw; x++)
1877 if (row->c0 <= x + mx && x + mx < row->c1)
1878 {
1879 mapcell *cell = row->col + (x + mx - row->c0);
1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1886
1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1987 {
1988 int level = (w << 5) | b;
1989 HE *he;
1990
1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1993 {
1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1995 IV bits = SvIVX (HeVAL (he));
1996
1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
2000 {
2001 maptex tex = self->tex [skey->tile];
2002 int px = (((int)skey->x) - 1) * T;
2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
2015 glEnd ();
2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2017 glBegin (GL_QUADS);
2018 }
2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
2041 }
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
2053 glDisable (GL_BLEND);
2054 rc_free (rc);
2055
2056 // top layer: overlays such as the health bar
2057 for (y = 0; y < sh; y++)
2058 if (0 <= y + my && y + my < self->rows)
2059 {
2060 maprow *row = self->row + (y + my);
2061
2062 for (x = 0; x < sw; x++)
2063 if (row->c0 <= x + mx && x + mx < row->c1)
2064 {
2065 mapcell *cell = row->col + (x + mx - row->c0);
2066
2067 int px = x * T;
2068 int py = y * T;
2069
2070 if (cell->stat_hp)
2071 {
2072 int width = cell->stat_width * T;
2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2074
2075 glColor3ub (0, 0, 0);
2076 glRectf (px + 1, py - thick - 2,
2077 px + width - 1, py);
2078
2079 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2080 glRectf (px + 2,
2081 py - thick - 1,
2082 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2083 }
2084 }
2085 }
2086}
2087
2088void
2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2090 CODE:
2091{
2092 static float color[16][3] = {
2093 { 0.00F, 0.00F, 0.00F },
2094 { 1.00F, 1.00F, 1.00F },
2095 { 0.00F, 0.00F, 0.55F },
2096 { 1.00F, 0.00F, 0.00F },
2097
2098 { 1.00F, 0.54F, 0.00F },
2099 { 0.11F, 0.56F, 1.00F },
2100 { 0.93F, 0.46F, 0.00F },
2101 { 0.18F, 0.54F, 0.34F },
2102
2103 { 0.56F, 0.73F, 0.56F },
2104 { 0.80F, 0.80F, 0.80F },
2105 { 0.55F, 0.41F, 0.13F },
2106 { 0.99F, 0.77F, 0.26F },
2107
2108 { 0.74F, 0.65F, 0.41F },
2109
2110 { 0.00F, 1.00F, 1.00F },
2111 { 1.00F, 0.00F, 1.00F },
2112 { 1.00F, 1.00F, 0.00F },
2113 };
2114
2115 int x, y;
2116
2117 glEnable (GL_TEXTURE_2D);
2118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2119 glEnable (GL_BLEND);
2120 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2121 glBegin (GL_QUADS);
2122
2123 for (y = 0; y < h; y++)
2124 for (x = 0; x < w; x++)
2125 {
2126 unsigned char m = data [x + y * w];
2127
2128 if (m)
2129 {
2130 float *c = color [m & 15];
2131
2132 float tx1 = m & 0x40 ? 0.5 : 0.;
2133 float tx2 = tx1 + 0.5;
2134
2135 glColor4f (c[0], c[1], c[2], 0.75);
2136 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2137 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2138 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2139 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2140 }
2141 }
2142
2143 glEnd ();
2144 glDisable (GL_BLEND);
2145 glDisable (GL_TEXTURE_2D);
2146}
2147
2148void
2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
935 PPCODE: 2150 PPCODE:
936{ 2151{
937 int vx, vy;
938 int x, y, z; 2152 int x, y;
939 int last_name; 2153 int sw1 = sw + 2;
940 mapface face; 2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
941 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
944 2160
945 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
948 2163
949 vx = self->x + (self->w - sw) / 2 - shift_x; 2164 mx += self->x - 1;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 2165 my += self->y - 1;
951 2166
952 /* 2167 memset (darkness1, 255, sw1 * sh1);
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956 2168
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
975 if (0 <= y + vy && y + vy < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
976 { 2171 {
977 maprow *row = self->row + (y + vy); 2172 maprow *row = self->row + (y + my);
978 2173
979 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 2176 {
982 mapcell *cell = row->col + (x + vx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
983 2178
984 darkness[y * sw4 + x] = cell->darkness < 0 2179 darkness1 [y * sw1 + x] = cell->darkness
2180 ? 255 - (cell->darkness - 1)
985 ? 255 - FOW_DARKNESS 2181 : 255 - FOW_DARKNESS;
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 2182 }
1011 } 2183 }
1012 2184
1013 glEnd (); 2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1014 2197
1015 glDisable (GL_TEXTURE_2D); 2198 uint8_t r11 = (d11 + d21 + d12) / 3;
1016 glDisable (GL_BLEND); 2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
1017 2222
1018 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1022} 2227}
1023 2228
1024SV * 2229SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2231 CODE:
1027{ 2232{
1028 int x, y, x1, y1; 2233 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2237 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2238 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2239 *data++ = h >> 8; *data++ = h;
1035 2240
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2241 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2242 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2243 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2244 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2245
1041 x0 += self->x - self->ox; 2246 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2247 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1056 { 2261 {
1057 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2263 uint8_t flags = 0;
1059 2264
1060 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1063 2268
1064 *data++ = flags; 2269 *data++ = flags;
1065 2270
1066 if (flags & 1) 2271 if (flags & 1)
1067 { 2272 {
2273 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2275 *data++ = tile;
1070 } 2276 }
1071 2277
1072 if (flags & 2) 2278 if (flags & 2)
1073 { 2279 {
2280 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2282 *data++ = tile;
1076 } 2283 }
1077 2284
1078 if (flags & 4) 2285 if (flags & 4)
1079 { 2286 {
2287 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2289 *data++ = tile;
1082 } 2290 }
1083 } 2291 }
1084 else 2292 else
1085 *data++ = 0; 2293 *data++ = 0;
1086 } 2294 }
1087 } 2295 }
1088 2296
2297 /* if size is w*h + 5 then no data has been found */
2298 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2299 {
1089 SvPOK_only (data_sv); 2300 SvPOK_only (data_sv);
1090 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2301 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2302 }
2303
1091 RETVAL = data_sv; 2304 RETVAL = data_sv;
1092} 2305}
1093 OUTPUT: 2306 OUTPUT:
1094 RETVAL 2307 RETVAL
1095 2308
1096void 2309void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2310set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1098 PPCODE: 2311 PPCODE:
1099{ 2312{
1100 int x, y, z; 2313 int x, y, z;
1101 int w, h; 2314 int w, h;
1102 int x1, y1; 2315 int x1, y1;
2316 STRLEN len;
2317 uint8_t *data, *end;
2318
2319 len = SvLEN (data_sv);
2320 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2321 data = SvPVbyte_nolen (data_sv);
2322 end = data + len + 8;
2323
2324 if (len < 5)
2325 XSRETURN_EMPTY;
1103 2326
1104 if (*data++ != 0) 2327 if (*data++ != 0)
1105 return; /* version mismatch */ 2328 XSRETURN_EMPTY; /* version mismatch */
1106 2329
1107 w = *data++ << 8; w |= *data++; 2330 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2331 h = *data++ << 8; h |= *data++;
1109 2332
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2333 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2334 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2335 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2336 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2337
1115 x0 += self->x - self->ox; 2338 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2339 y0 += self->y - self->oy;
1122 { 2345 {
1123 maprow *row = map_get_row (self, y); 2346 maprow *row = map_get_row (self, y);
1124 2347
1125 for (x = x0; x < x1; x++) 2348 for (x = x0; x < x1; x++)
1126 { 2349 {
2350 uint8_t flags;
2351
2352 if (data + 7 >= end)
2353 XSRETURN_EMPTY;
2354
1127 uint8_t flags = *data++; 2355 flags = *data++;
1128 2356
1129 if (flags) 2357 if (flags)
1130 { 2358 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2359 mapcell *cell = row_get_cell (row, x);
2360 tileid tile[3] = { 0, 0, 0 };
1134 2361
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2362 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2363 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2364 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2365
1139 if (cell->darkness <= 0) 2366 if (cell->darkness == 0)
1140 { 2367 {
1141 cell->darkness = -1; 2368 /*cell->darkness = 0;*/
2369 EXTEND (SP, 3);
1142 2370
1143 for (z = 0; z <= 2; z++) 2371 for (z = 0; z <= 2; z++)
1144 { 2372 {
1145 cell->face[z] = face[z]; 2373 tileid t = tile [z];
1146 2374
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2375 if (t >= self->texs || (t && !self->tex [t].name))
2376 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2377 PUSHs (sv_2mortal (newSViv (t)));
2378 need_texid (self, t);
2379 }
2380
2381 cell->tile [z] = t;
1149 } 2382 }
1150 } 2383 }
1151 } 2384 }
1152 } 2385 }
1153 } 2386 }
1154} 2387}
1155 2388
2389MODULE = Deliantra::Client PACKAGE = DC::RW
2390
2391DC::RW
2392new (SV *class, SV *data_sv)
2393 CODE:
2394{
2395 STRLEN datalen;
2396 char *data = SvPVbyte (data_sv, datalen);
2397
2398 RETVAL = SDL_RWFromConstMem (data, datalen);
2399}
2400 OUTPUT:
2401 RETVAL
2402
2403DC::RW
2404new_from_file (SV *class, const char *path, const char *mode = "rb")
2405 CODE:
2406 RETVAL = SDL_RWFromFile (path, mode);
2407 OUTPUT:
2408 RETVAL
2409
2410# fails on win32:
2411# dc.xs(2268) : error C2059: syntax error : '('
2412#void
2413#close (DC::RW self)
2414# CODE:
2415# (self->(close)) (self);
2416
2417MODULE = Deliantra::Client PACKAGE = DC::Channel
2418
2419PROTOTYPES: DISABLE
2420
2421DC::Channel
2422find ()
2423 CODE:
2424{
2425 RETVAL = Mix_GroupAvailable (-1);
2426
2427 if (RETVAL < 0)
2428 {
2429 RETVAL = Mix_GroupOldest (-1);
2430
2431 if (RETVAL < 0)
2432 XSRETURN_UNDEF;
2433
2434 Mix_HaltChannel (RETVAL);
2435 }
2436
2437 Mix_UnregisterAllEffects (RETVAL);
2438 Mix_Volume (RETVAL, 128);
2439}
2440 OUTPUT:
2441 RETVAL
2442
2443void
2444halt (DC::Channel self)
2445 CODE:
2446 Mix_HaltChannel (self);
2447
2448void
2449expire (DC::Channel self, int ticks = -1)
2450 CODE:
2451 Mix_ExpireChannel (self, ticks);
2452
2453void
2454fade_out (DC::Channel self, int ticks = -1)
2455 CODE:
2456 Mix_FadeOutChannel (self, ticks);
2457
2458int
2459volume (DC::Channel self, int volume)
2460 CODE:
2461 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2462 OUTPUT:
2463 RETVAL
2464
2465void
2466unregister_all_effects (DC::Channel self)
2467 CODE:
2468 Mix_UnregisterAllEffects (self);
2469
2470void
2471set_panning (DC::Channel self, int left, int right)
2472 CODE:
2473 left = CLAMP (left , 0, 255);
2474 right = CLAMP (right, 0, 255);
2475 Mix_SetPanning (self, left, right);
2476
2477void
2478set_distance (DC::Channel self, int distance)
2479 CODE:
2480 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2481
2482void
2483set_position (DC::Channel self, int angle, int distance)
2484 CODE:
2485
2486void
2487set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2488 CODE:
2489{
2490 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2491 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2492 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2493}
2494
2495void
2496set_reverse_stereo (DC::Channel self, int flip)
2497 CODE:
2498 Mix_SetReverseStereo (self, flip);
2499
2500MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2501
2502PROTOTYPES: DISABLE
2503
2504DC::MixChunk
2505new (SV *class, DC::RW rwops)
2506 CODE:
2507 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2508 OUTPUT:
2509 RETVAL
2510
2511void
2512DESTROY (DC::MixChunk self)
2513 CODE:
2514 Mix_FreeChunk (self);
2515
2516int
2517volume (DC::MixChunk self, int volume = -1)
2518 CODE:
2519 if (items > 1)
2520 volume = CLAMP (volume, 0, 128);
2521 RETVAL = Mix_VolumeChunk (self, volume);
2522 OUTPUT:
2523 RETVAL
2524
2525DC::Channel
2526play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2527 CODE:
2528{
2529 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2530
2531 if (RETVAL < 0)
2532 XSRETURN_UNDEF;
2533
2534 if (channel < 0)
2535 {
2536 Mix_UnregisterAllEffects (RETVAL);
2537 Mix_Volume (RETVAL, 128);
2538 }
2539}
2540 OUTPUT:
2541 RETVAL
2542
2543MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2544
2545int
2546volume (int volume = -1)
2547 PROTOTYPE: ;$
2548 CODE:
2549 if (items > 0)
2550 volume = CLAMP (volume, 0, 128);
2551 RETVAL = Mix_VolumeMusic (volume);
2552 OUTPUT:
2553 RETVAL
2554
2555void
2556fade_out (int ms)
2557 CODE:
2558 Mix_FadeOutMusic (ms);
2559
2560void
2561halt ()
2562 CODE:
2563 Mix_HaltMusic ();
2564
2565DC::MixMusic
2566new (SV *class, DC::RW rwops)
2567 CODE:
2568 RETVAL = Mix_LoadMUS_RW (rwops);
2569 OUTPUT:
2570 RETVAL
2571
2572void
2573DESTROY (DC::MixMusic self)
2574 CODE:
2575 Mix_FreeMusic (self);
2576
2577int
2578play (DC::MixMusic self, int loops = -1)
2579 CODE:
2580 RETVAL = Mix_PlayMusic (self, loops);
2581 OUTPUT:
2582 RETVAL
2583
2584void
2585fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2586 CODE:
2587 Mix_FadeInMusicPos (self, loops, ms, position);
2588
2589MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2590
2591PROTOTYPES: ENABLE
2592
2593BOOT:
2594{
2595 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2596 static const struct {
2597 const char *name;
2598 IV iv;
2599 } *civ, const_iv[] = {
2600# define const_iv(name) { # name, (IV)name }
2601 const_iv (GL_VENDOR),
2602 const_iv (GL_VERSION),
2603 const_iv (GL_EXTENSIONS),
2604 const_iv (GL_COLOR_MATERIAL),
2605 const_iv (GL_SMOOTH),
2606 const_iv (GL_FLAT),
2607 const_iv (GL_DITHER),
2608 const_iv (GL_BLEND),
2609 const_iv (GL_CULL_FACE),
2610 const_iv (GL_SCISSOR_TEST),
2611 const_iv (GL_DEPTH_TEST),
2612 const_iv (GL_ALPHA_TEST),
2613 const_iv (GL_NORMALIZE),
2614 const_iv (GL_RESCALE_NORMAL),
2615 const_iv (GL_FRONT),
2616 const_iv (GL_BACK),
2617 const_iv (GL_AUX0),
2618 const_iv (GL_AND),
2619 const_iv (GL_ONE),
2620 const_iv (GL_ZERO),
2621 const_iv (GL_SRC_ALPHA),
2622 const_iv (GL_DST_ALPHA),
2623 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2624 const_iv (GL_ONE_MINUS_DST_ALPHA),
2625 const_iv (GL_SRC_ALPHA_SATURATE),
2626 const_iv (GL_RGB),
2627 const_iv (GL_RGBA),
2628 const_iv (GL_RGBA4),
2629 const_iv (GL_RGBA8),
2630 const_iv (GL_RGB5_A1),
2631 const_iv (GL_UNSIGNED_BYTE),
2632 const_iv (GL_UNSIGNED_SHORT),
2633 const_iv (GL_UNSIGNED_INT),
2634 const_iv (GL_ALPHA),
2635 const_iv (GL_INTENSITY),
2636 const_iv (GL_LUMINANCE),
2637 const_iv (GL_LUMINANCE_ALPHA),
2638 const_iv (GL_FLOAT),
2639 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2640 const_iv (GL_COMPRESSED_ALPHA_ARB),
2641 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2642 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2644 const_iv (GL_COMPRESSED_RGB_ARB),
2645 const_iv (GL_COMPRESSED_RGBA_ARB),
2646 const_iv (GL_COMPILE),
2647 const_iv (GL_PROXY_TEXTURE_1D),
2648 const_iv (GL_PROXY_TEXTURE_2D),
2649 const_iv (GL_TEXTURE_1D),
2650 const_iv (GL_TEXTURE_2D),
2651 const_iv (GL_TEXTURE_ENV),
2652 const_iv (GL_TEXTURE_MAG_FILTER),
2653 const_iv (GL_TEXTURE_MIN_FILTER),
2654 const_iv (GL_TEXTURE_ENV_MODE),
2655 const_iv (GL_TEXTURE_WRAP_S),
2656 const_iv (GL_TEXTURE_WRAP_T),
2657 const_iv (GL_REPEAT),
2658 const_iv (GL_CLAMP),
2659 const_iv (GL_CLAMP_TO_EDGE),
2660 const_iv (GL_NEAREST),
2661 const_iv (GL_LINEAR),
2662 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2663 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2664 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2665 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2666 const_iv (GL_GENERATE_MIPMAP),
2667 const_iv (GL_MODULATE),
2668 const_iv (GL_DECAL),
2669 const_iv (GL_REPLACE),
2670 const_iv (GL_DEPTH_BUFFER_BIT),
2671 const_iv (GL_COLOR_BUFFER_BIT),
2672 const_iv (GL_PROJECTION),
2673 const_iv (GL_MODELVIEW),
2674 const_iv (GL_COLOR_LOGIC_OP),
2675 const_iv (GL_SEPARABLE_2D),
2676 const_iv (GL_CONVOLUTION_2D),
2677 const_iv (GL_CONVOLUTION_BORDER_MODE),
2678 const_iv (GL_CONSTANT_BORDER),
2679 const_iv (GL_POINTS),
2680 const_iv (GL_LINES),
2681 const_iv (GL_LINE_STRIP),
2682 const_iv (GL_LINE_LOOP),
2683 const_iv (GL_QUADS),
2684 const_iv (GL_QUAD_STRIP),
2685 const_iv (GL_TRIANGLES),
2686 const_iv (GL_TRIANGLE_STRIP),
2687 const_iv (GL_TRIANGLE_FAN),
2688 const_iv (GL_POLYGON),
2689 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2690 const_iv (GL_POINT_SMOOTH_HINT),
2691 const_iv (GL_LINE_SMOOTH_HINT),
2692 const_iv (GL_POLYGON_SMOOTH_HINT),
2693 const_iv (GL_GENERATE_MIPMAP_HINT),
2694 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2695 const_iv (GL_FASTEST),
2696 const_iv (GL_DONT_CARE),
2697 const_iv (GL_NICEST),
2698 const_iv (GL_V2F),
2699 const_iv (GL_V3F),
2700 const_iv (GL_T2F_V3F),
2701 const_iv (GL_T2F_N3F_V3F),
2702# undef const_iv
2703 };
2704
2705 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2706 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2707
2708 texture_av = newAV ();
2709 AvREAL_off (texture_av);
2710}
2711
2712void
2713disable_GL_EXT_blend_func_separate ()
2714 CODE:
2715 gl.BlendFuncSeparate = 0;
2716 gl.BlendFuncSeparateEXT = 0;
2717
2718char *
2719gl_vendor ()
2720 CODE:
2721 RETVAL = (char *)glGetString (GL_VENDOR);
2722 OUTPUT:
2723 RETVAL
2724
2725char *
2726gl_version ()
2727 CODE:
2728 RETVAL = (char *)glGetString (GL_VERSION);
2729 OUTPUT:
2730 RETVAL
2731
2732char *
2733gl_extensions ()
2734 CODE:
2735 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2736 OUTPUT:
2737 RETVAL
2738
2739const char *glGetString (GLenum pname)
2740
2741GLint glGetInteger (GLenum pname)
2742 CODE:
2743 glGetIntegerv (pname, &RETVAL);
2744 OUTPUT:
2745 RETVAL
2746
2747GLdouble glGetDouble (GLenum pname)
2748 CODE:
2749 glGetDoublev (pname, &RETVAL);
2750 OUTPUT:
2751 RETVAL
2752
2753int glGetError ()
2754
2755void glFinish ()
2756
2757void glClear (int mask)
2758
2759void glClearColor (float r, float g, float b, float a = 1.0)
2760 PROTOTYPE: @
2761
2762void glEnable (int cap)
2763
2764void glDisable (int cap)
2765
2766void glShadeModel (int mode)
2767
2768void glHint (int target, int mode)
2769
2770void glBlendFunc (int sfactor, int dfactor)
2771
2772void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2773 CODE:
2774 gl_BlendFuncSeparate (sa, da, saa, daa);
2775
2776void glDepthMask (int flag)
2777
2778void glLogicOp (int opcode)
2779
2780void glColorMask (int red, int green, int blue, int alpha)
2781
2782void glMatrixMode (int mode)
2783
2784void glPushMatrix ()
2785
2786void glPopMatrix ()
2787
2788void glLoadIdentity ()
2789
2790void glDrawBuffer (int buffer)
2791
2792void glReadBuffer (int buffer)
2793
2794# near_ and far_ are due to microsofts buggy "c" compiler
2795void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2796
2797# near_ and far_ are due to microsofts buggy "c" compiler
2798void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2799
2800PROTOTYPES: DISABLE
2801
2802void glViewport (int x, int y, int width, int height)
2803
2804void glScissor (int x, int y, int width, int height)
2805
2806void glTranslate (float x, float y, float z = 0.)
2807 CODE:
2808 glTranslatef (x, y, z);
2809
2810void glScale (float x, float y, float z = 1.)
2811 CODE:
2812 glScalef (x, y, z);
2813
2814void glRotate (float angle, float x, float y, float z)
2815 CODE:
2816 glRotatef (angle, x, y, z);
2817
2818void glColor (float r, float g, float b, float a = 1.0)
2819 ALIAS:
2820 glColor_premultiply = 1
2821 CODE:
2822 if (ix)
2823 {
2824 r *= a;
2825 g *= a;
2826 b *= a;
2827 }
2828 // microsoft visual "c" rounds instead of truncating...
2829 glColor4f (r, g, b, a);
2830
2831void glRasterPos (float x, float y, float z = 0.)
2832 CODE:
2833 glRasterPos3f (0, 0, z);
2834 glBitmap (0, 0, 0, 0, x, y, 0);
2835
2836void glVertex (float x, float y, float z = 0.)
2837 CODE:
2838 glVertex3f (x, y, z);
2839
2840void glTexCoord (float s, float t)
2841 CODE:
2842 glTexCoord2f (s, t);
2843
2844void glRect (float x1, float y1, float x2, float y2)
2845 CODE:
2846 glRectf (x1, y1, x2, y2);
2847
2848void glRect_lineloop (float x1, float y1, float x2, float y2)
2849 CODE:
2850 glBegin (GL_LINE_LOOP);
2851 glVertex2f (x1, y1);
2852 glVertex2f (x2, y1);
2853 glVertex2f (x2, y2);
2854 glVertex2f (x1, y2);
2855 glEnd ();
2856
2857PROTOTYPES: ENABLE
2858
2859void glBegin (int mode)
2860
2861void glEnd ()
2862
2863void glPointSize (GLfloat size)
2864
2865void glLineWidth (GLfloat width)
2866
2867void glInterleavedArrays (int format, int stride, char *data)
2868
2869void glDrawElements (int mode, int count, int type, char *indices)
2870
2871# 1.2 void glDrawRangeElements (int mode, int start, int end
2872
2873void glTexEnv (int target, int pname, float param)
2874 CODE:
2875 glTexEnvf (target, pname, param);
2876
2877void glTexParameter (int target, int pname, float param)
2878 CODE:
2879 glTexParameterf (target, pname, param);
2880
2881void glBindTexture (int target, int name)
2882
2883void glConvolutionParameter (int target, int pname, float params)
2884 CODE:
2885 if (gl.ConvolutionParameterf)
2886 gl.ConvolutionParameterf (target, pname, params);
2887
2888void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2889 CODE:
2890 if (gl.ConvolutionFilter2D)
2891 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2892
2893void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2894 CODE:
2895 if (gl.SeparableFilter2D)
2896 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2897
2898void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2899
2900void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2901
2902void glDrawPixels (int width, int height, int format, int type, char *pixels)
2903
2904void glPixelZoom (float x, float y)
2905
2906void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2907
2908int glGenTexture ()
2909 CODE:
2910 RETVAL = gen_texture ();
2911 OUTPUT:
2912 RETVAL
2913
2914void glDeleteTexture (int name)
2915 CODE:
2916 del_texture (name);
2917
2918int glGenList ()
2919 CODE:
2920 RETVAL = glGenLists (1);
2921 OUTPUT:
2922 RETVAL
2923
2924void glDeleteList (int list)
2925 CODE:
2926 glDeleteLists (list, 1);
2927
2928void glNewList (int list, int mode = GL_COMPILE)
2929
2930void glEndList ()
2931
2932void glCallList (int list)
2933
2934MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939find_widget (SV *self, NV x, NV y)
2940 PPCODE:
2941{
2942 if (within_widget (self, x, y))
2943 XPUSHs (self);
2944}
2945
2946BOOT:
2947{
2948 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2949
2950 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2951 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2952 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2953 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2954}
2955
2956void
2957draw (SV *self)
2958 CODE:
2959{
2960 HV *hv;
2961 SV **svp;
2962 NV x, y, w, h;
2963 SV *draw_x_sv = GvSV (draw_x_gv);
2964 SV *draw_y_sv = GvSV (draw_y_gv);
2965 SV *draw_w_sv = GvSV (draw_w_gv);
2966 SV *draw_h_sv = GvSV (draw_h_gv);
2967 double draw_x, draw_y;
2968
2969 if (!SvROK (self))
2970 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2971
2972 hv = (HV *)SvRV (self);
2973
2974 if (SvTYPE (hv) != SVt_PVHV)
2975 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2976
2977 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2978 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2979
2980 if (!h || !w)
2981 XSRETURN_EMPTY;
2982
2983 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2984 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2985
2986 draw_x = SvNV (draw_x_sv) + x;
2987 draw_y = SvNV (draw_y_sv) + y;
2988
2989 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2990 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2991 XSRETURN_EMPTY;
2992
2993 sv_setnv (draw_x_sv, draw_x);
2994 sv_setnv (draw_y_sv, draw_y);
2995
2996 glPushMatrix ();
2997 glTranslated (x, y, 0);
2998
2999 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3000 {
3001 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3002
3003 if (svp && SvTRUE (*svp))
3004 {
3005 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3006 glEnable (GL_BLEND);
3007 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3008 glBegin (GL_QUADS);
3009 glVertex2f (0, 0);
3010 glVertex2f (w, 0);
3011 glVertex2f (w, h);
3012 glVertex2f (0, h);
3013 glEnd ();
3014 glDisable (GL_BLEND);
3015 }
3016 }
3017#if 0
3018 // draw borders, for debugging
3019 glPushMatrix ();
3020 glColor4f (1., 1., 0., 1.);
3021 glTranslatef (.5, .5, 0.);
3022 glBegin (GL_LINE_LOOP);
3023 glVertex2f (0 , 0);
3024 glVertex2f (w - 1, 0);
3025 glVertex2f (w - 1, h - 1);
3026 glVertex2f (0 , h - 1);
3027 glEnd ();
3028 glPopMatrix ();
3029#endif
3030 PUSHMARK (SP);
3031 XPUSHs (self);
3032 PUTBACK;
3033 call_method ("_draw", G_VOID | G_DISCARD);
3034 SPAGAIN;
3035
3036 glPopMatrix ();
3037
3038 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3039 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3040}
3041

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