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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
59#if 0 91#if 1
60# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 93#else
62# define PARACHUTE 0 94# define PARACHUTE 0
63#endif 95#endif
64 96
97static AV *texture_av;
98
65static struct 99static struct
66{ 100{
67#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 102#include "glfunc.h"
69#undef GL_FUNC 103#undef GL_FUNC
70} gl; 104} gl;
71 105
106static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 108{
74 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 113 else
79 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
80} 115}
81 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
82#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
83 143
84#include "pango-font.c" 144#include "pango-font.c"
85#include "pango-fontmap.c" 145#include "pango-fontmap.c"
86#include "pango-render.c" 146#include "pango-render.c"
87 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
90 152
91typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
92 154
93static int 155static int
94shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
95{ 157{
96 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
110 172
111typedef struct cf_layout { 173typedef struct cf_layout {
112 PangoLayout *pl; 174 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
114 int base_height; 176 int base_height;
115 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
116} *CFPlus__Layout; 179} *DC__Layout;
117 180
118static CFPlus__Font default_font; 181static DC__Font default_font;
119static PangoContext *opengl_context; 182static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
121 184
122static void 185static void
123substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
128#endif 191#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 193}
131 194
132static void 195static void
133layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
134{ 197{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
137 */ 200 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
139 202
140 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 205
143 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
144} 207}
145 208
146static void 209static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 211{
149 PangoRectangle rect; 212 PangoRectangle rect;
150 213
151 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
159 222
160 *w = rect.width; 223 *w = rect.width;
161 *h = rect.height; 224 *h = rect.height;
162} 225}
163 226
227typedef uint16_t tileid;
164typedef uint16_t mapface; 228typedef uint16_t faceid;
165 229
166typedef struct { 230typedef struct {
167 GLint name; 231 GLuint name;
168 int w, h; 232 int w, h;
169 float s, t; 233 float s, t;
170 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
171} maptex; 237} maptex;
172 238
173typedef struct { 239typedef struct {
174 uint32_t player; 240 uint32_t player;
175 mapface face[3]; 241 tileid tile[3];
176 uint16_t darkness; 242 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 244} mapcell;
179 245
180typedef struct { 246typedef struct {
181 int32_t c0, c1; 247 int32_t c0, c1;
182 mapcell *col; 248 mapcell *col;
183} maprow; 249} maprow;
184 250
185typedef struct map { 251typedef struct map {
186 int x, y, w, h; 252 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 254 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 255 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 256
194 int32_t rows; 257 int32_t rows;
195 maprow *row; 258 maprow *row;
196} *CFPlus__Map; 259} *DC__Map;
197 260
198static char * 261static char *
199prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
200{ 263{
201 char *p; 264 char *p;
218} 281}
219 282
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
223static maprow * 306static maprow *
224map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
225{ 308{
226 if (0 > y) 309 if (0 > y)
227 { 310 {
228 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
267 350
268 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
269} 352}
270 353
271static mapcell * 354static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
273{ 356{
274 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
275} 358}
276 359
277static void 360static void
278map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
279{ 362{
280 int r; 363 int r;
281 364
282 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
291 self->row = 0; 374 self->row = 0;
292 self->rows = 0; 375 self->rows = 0;
293} 376}
294 377
295static void 378static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 380{
298 int x, y; 381 int x, y;
299 maprow *row; 382 maprow *row;
300 mapcell *cell; 383 mapcell *cell;
301 384
321 cell->player = 0; 404 cell->player = 0;
322 } 405 }
323 } 406 }
324} 407}
325 408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423}
424
326static void 425static void
327music_finished (void) 426music_finished (void)
328{ 427{
329 SDL_UserEvent ev; 428 SDL_UserEvent ev;
330 429
364 n |= n >> 16; 463 n |= n >> 16;
365 464
366 return n + 1; 465 return n + 1;
367} 466}
368 467
369MODULE = CFPlus PACKAGE = CFPlus 468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
370 527
371PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
372 529
373BOOT: 530BOOT:
374{ 531{
375 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 533 static const struct {
377 const char *name; 534 const char *name;
378 IV iv; 535 IV iv;
379 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
381 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
463 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 647
476 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 649# undef const_iv
480 }; 650 };
481 651
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
485 664
486int 665int
487in_destruct () 666in_destruct ()
488 CODE: 667 CODE:
489 RETVAL = PL_main_cv == Nullcv; 668 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 670 RETVAL
492 671
493NV floor (NV x) 672NV floor (NV x)
494 673
495NV ceil (NV x) 674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
496 679
497void 680void
498pango_init () 681pango_init ()
499 CODE: 682 CODE:
500{ 683{
501 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
504} 692}
693
694char *
695SDL_GetError ()
505 696
506int 697int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 699
509void 700void
510SDL_Quit () 701SDL_Quit ()
511 702
512void 703void
513SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
514 PPCODE: 705 PPCODE:
515{ 706{
516 SDL_Rect **m; 707 SDL_Rect **m;
517 708
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 713
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 716
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 721
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 726#endif
536 727
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 729
542 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
543 while (*m) 731 while (*m)
544 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
545 AV *av = newAV (); 735 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
549 742
550 ++m; 743 ++m;
551 } 744 }
552} 745}
553 746
554char *
555SDL_GetError ()
556
557int 747int
558SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
560 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 761 );
762
563 if (RETVAL) 763 if (RETVAL)
564 { 764 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 769#include "glfunc.h"
568# undef GL_FUNC 770#undef GL_FUNC
569 } 771 }
772}
570 OUTPUT: 773 OUTPUT:
571 RETVAL 774 RETVAL
572 775
573void 776void
574SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
575 778
576char * 779char *
577SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
578 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
579void 788void
580SDL_PollEvent () 789poll_events ()
581 PPCODE: 790 PPCODE:
582{ 791{
583 SDL_Event ev; 792 SDL_Event ev;
584 793
585 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 796 {
587 HV *hv = newHV (); 797 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 799
590 switch (ev.type) 800 switch (ev.type)
591 { 801 {
592 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
593 case SDL_KEYUP: 803 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 809 break;
599 810
600 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 814 break;
604 815
605 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
613 break; 842 break;
614 843
615 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
618 847
619 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
620 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 858 break;
630 } 859 }
631 860
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 862 }
634} 863}
635 864
636int 865int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 867 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
641 870
642void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
643Mix_CloseAudio () 888Mix_CloseAudio ()
644 889
645int 890int
646Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
647 892
893const char *
894Mix_GetError ()
895
648void 896void
649lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
650 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
651#ifndef _WIN32 905#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
653#endif 927#endif
928}
654 929
655void 930int
656add_font (char *file) 931add_font (char *file)
657 CODE: 932 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
659 936
660void 937void
661load_image_inline (SV *image_) 938load_image_inline (SV *image_)
662 ALIAS: 939 ALIAS:
663 load_image_file = 1 940 load_image_file = 1
666 STRLEN image_len; 943 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
673 950
674 if (!rw) 951 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
676 953
749void 1026void
750error (char *message) 1027error (char *message)
751 CODE: 1028 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 1030#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 1032#endif
756 1033
757void 1034void
758fatal (char *message) 1035fatal (char *message)
759 CODE: 1036 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1038#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1040#endif
764 _exit (1); 1041 _exit (1);
765 1042
766void 1043void
767_exit (int retval) 1044_exit (int retval = 0)
768 CODE: 1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
769 _exit (retval); 1049 _exit (retval);
1050#endif
770 1051
771MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
772 1060
773CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1067 CODE:
776{ 1068{
777 int count; 1069 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1073}
782 OUTPUT: 1074 OUTPUT:
783 RETVAL 1075 RETVAL
784 1076
785void 1077void
786DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
787 CODE: 1079 CODE:
788 pango_font_description_free (self); 1080 pango_font_description_free (self);
789 1081
790void 1082void
791make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
792 CODE: 1085 CODE:
793 default_font = self; 1086 default_font = self;
794 1087
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1089
1090PROTOTYPES: DISABLE
1091
797void 1092void
798reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
799 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
800 tc_clear (); 1102 tc_restore ();
801 1103
802CFPlus::Layout 1104DC::Layout
803new (SV *class) 1105new (SV *class)
804 CODE: 1106 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
806 1108
807 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
814 1117
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
817 OUTPUT: 1120 OUTPUT:
818 RETVAL 1121 RETVAL
819 1122
820void 1123void
821DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
822 CODE: 1125 CODE:
823 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
824 Safefree (self); 1128 Safefree (self);
825 1129
826void 1130void
827set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
828 CODE: 1132 CODE:
829{ 1133{
830 STRLEN textlen; 1134 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
832 1136
833 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
834} 1138}
835 1139
836void 1140void
837set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
838 CODE: 1142 CODE:
839{ 1143{
840 STRLEN textlen; 1144 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
842 1146
843 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
844} 1148}
845 1149
846void 1150void
847set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
848 CODE: 1152 CODE:
849{ 1153{
850 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1156 const char *pos = text;
887 if (attrs) 1191 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
889} 1193}
890 1194
891void 1195void
892get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
893 PPCODE: 1197 PPCODE:
894{ 1198{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1200
897 do 1201 do
898 { 1202 {
899 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
900 1204
901 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
902 { 1206 {
903 PangoRectangle extents; 1207 PangoRectangle extents;
904 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
912 1216
913 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
914} 1218}
915 1219
916int 1220int
917has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
918 CODE: 1222 CODE:
919{ 1223{
920 int lines = 1; 1224 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
922 1226
927} 1231}
928 OUTPUT: 1232 OUTPUT:
929 RETVAL 1233 RETVAL
930 1234
931SV * 1235SV *
932get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
933 CODE: 1237 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
936 OUTPUT: 1240 OUTPUT:
937 RETVAL 1241 RETVAL
938 1242
939void 1243void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1245 CODE:
942 self->r = r; 1246 self->r = r;
943 self->g = g; 1247 self->g = g;
944 self->b = b; 1248 self->b = b;
945 self->a = a; 1249 self->a = a;
946 1250
947void 1251void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1253 CODE:
950 if (self->font != font) 1254 if (self->font != font)
951 { 1255 {
952 self->font = font; 1256 self->font = font;
953 layout_update_font (self); 1257 layout_update_font (self);
954 } 1258 }
955 1259
956void 1260void
957set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
958 CODE: 1262 CODE:
959 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
960 { 1264 {
961 self->base_height = base_height; 1265 self->base_height = base_height;
962 layout_update_font (self); 1266 layout_update_font (self);
963 } 1267 }
964 1268
965void 1269void
966set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
967 CODE: 1271 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1273
970void 1274void
971set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
972 CODE: 1276 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1278
975void 1279void
976set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
977 CODE: 1281 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1283
980void 1284void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1286 CODE:
983 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
988 ); 1292 );
989 1293
990void 1294void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1296 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1298
995void 1299void
996size (CFPlus::Layout self) 1300size (DC::Layout self)
997 PPCODE: 1301 PPCODE:
998{ 1302{
999 int w, h; 1303 int w, h;
1000 1304
1001 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1006} 1310}
1007 1311
1008int 1312int
1009descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1010 CODE: 1314 CODE:
1011{ 1315{
1012 PangoRectangle rect; 1316 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1015 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1016} 1320}
1017 OUTPUT: 1321 OUTPUT:
1018 RETVAL 1322 RETVAL
1019 1323
1020int 1324int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1326 CODE:
1023{ 1327{
1024 int index, trailing; 1328 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1330 RETVAL = index + trailing;
1027} 1331}
1028 OUTPUT: 1332 OUTPUT:
1029 RETVAL 1333 RETVAL
1030 1334
1031void 1335void
1032cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1337 PPCODE:
1034{ 1338{
1035 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1037 1341
1038 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1042} 1346}
1043 1347
1044void 1348void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1350 PPCODE:
1351{
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358#endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387}
1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1048 self->pl, 1394 self->pl,
1395 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1051 flags 1398 flags
1052 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1053 1403
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1404void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1058 CODE: 1406 CODE:
1059{ 1407{
1060 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1415
1063 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1432 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1433 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1437
1077 SvPOK_only (result_); 1438 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1079 1440
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1442 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1444
1084 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1446 }
1091} 1447}
1092 1448
1093void 1449void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1456{
1101 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1105 1464
1106 if (items < 5) 1465 if (items < 5)
1107 { 1466 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1139 } 1498 }
1140} 1499}
1141 1500
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1143 1511
1144CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1517new (SV *class)
1146 CODE: 1518 CODE:
1147 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1520 RETVAL->x = 0;
1149 RETVAL->y = 0; 1521 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1529 RETVAL->row = 0;
1160 OUTPUT: 1530 OUTPUT:
1161 RETVAL 1531 RETVAL
1162 1532
1163void 1533void
1164DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1165 CODE: 1535 CODE:
1166{ 1536{
1167 map_clear (self); 1537 map_clear (self);
1168 Safefree (self->face); 1538 Safefree (self->face2tile);
1169 Safefree (self->tex); 1539 Safefree (self->tex);
1170 Safefree (self); 1540 Safefree (self);
1171} 1541}
1172 1542
1173void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1174clear (CFPlus::Map self) 1550clear (DC::Map self)
1175 CODE: 1551 CODE:
1176 map_clear (self); 1552 map_clear (self);
1177 1553
1178void 1554void
1179set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1556 CODE:
1181{ 1557{
1182 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1559 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1560}
1190 1561
1191void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1587 CODE:
1194{ 1588{
1195 while (self->texs <= texid) 1589 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1590
1201 { 1591 {
1202 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1203 1593
1204 tex->name = name; 1594 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1613}
1224 1614
1225int 1615int
1226ox (CFPlus::Map self) 1616ox (DC::Map self)
1227 ALIAS: 1617 ALIAS:
1228 oy = 1 1618 oy = 1
1229 x = 2 1619 x = 2
1230 y = 3 1620 y = 3
1231 w = 4 1621 w = 4
1242 } 1632 }
1243 OUTPUT: 1633 OUTPUT:
1244 RETVAL 1634 RETVAL
1245 1635
1246void 1636void
1247scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1248 CODE: 1638 CODE:
1249{ 1639{
1250 if (dx > 0) 1640 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1642 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1644
1255 if (dy > 0) 1645 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1646 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1647 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1649
1260 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1262 1652
1263 while (self->y < 0) 1653 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1269 } 1659 }
1270} 1660}
1271 1661
1272void 1662SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1664 CODE:
1275{ 1665{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1668 mapcell *cell;
1279 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1280 1672
1281 while (data < data_end - 1) 1673 while (data < data_end - 1)
1282 { 1674 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1284 1676
1304 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1305 1697
1306 do 1698 do
1307 { 1699 {
1308 ext = *data++; 1700 ext = *data++;
1309 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1310 1702
1311 if (cmd < 4) 1703 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1314 { 1706 {
1315 cell->stat_width = 1; 1707 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1708 cell->stat_hp = *data++;
1317 } 1709 }
1318 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1712 else if (cmd == 0x47)
1321 { 1713 {
1322 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1718
1325 data += *data + 1; 1719 data += *data + 1;
1326 } 1720 }
1327 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1722 cell->flags = *data++;
1333 } 1727 }
1334 while (ext & 0x80); 1728 while (ext & 0x80);
1335 } 1729 }
1336 else 1730 else
1337 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1338
1339 } 1732 }
1340 1733
1734 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1735 if (flags & (4 >> z))
1342 { 1736 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1344 } 1754 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1755 }
1356 else 1756 else
1357 {
1358 cell->darkness = 0; 1757 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 1758 }
1364} 1759}
1760 OUTPUT:
1761 RETVAL
1365 1762
1366SV * 1763SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 1765 CODE:
1369{ 1766{
1370 int x1, x; 1767 int x1, x;
1371 int y1, y; 1768 int y1, y;
1372 int z; 1769 int z;
1393 { 1790 {
1394 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1395 1792
1396 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1397 { 1794 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 1797 int a1 = tex.a;
1405 1798
1406 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 1803 }
1412 } 1804 }
1413 1805
1414 *map++ = (r ) 1806 *map++ = (r )
1415 | (g << 8) 1807 | (g << 8)
1422} 1814}
1423 OUTPUT: 1815 OUTPUT:
1424 RETVAL 1816 RETVAL
1425 1817
1426void 1818void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1428 CODE: 1820 CODE:
1429{ 1821{
1430 int vx, vy;
1431 int x, y, z; 1822 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 1823
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1437 1830
1438 /* 1831 pl_tex.name = 0;
1439 int vx = self->vx = self->w >= sw
1440 ? self->x + (self->w - sw) / 2
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 1832
1443 int vy = self->vy = self->h >= sh 1833 rc_t *rc = rc_alloc ();
1444 ? self->y + (self->h - sh) / 2 1834 rc_key_t key;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1835 rc_array_t *arr;
1446 */
1447 1836
1448 glColor4ub (255, 255, 255, 255); 1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1449 1877
1450 glEnable (GL_BLEND); 1878 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 1881
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1460 for (y = 0; y < sh; y++) 1886 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 1887 if (0 <= y + my && y + my < self->rows)
1462 { 1888 {
1463 maprow *row = self->row + (y + vy); 1889 maprow *row = self->row + (y + my);
1464 1890
1465 for (x = 0; x < sw; x++) 1891 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 1892 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 1893 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 1894 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1471 1902
1472 if (face && face < self->texs) 1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
1473 { 2008 {
1474 maptex tex = self->tex [face]; 2009 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 2010 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 2011
1478 if (last_name != tex.name) 2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
1479 { 2014 {
1480 glEnd (); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 2017
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
1494 { 2021 {
1495 maptex tex = self->tex [1]; 2022 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 2023 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
1498 2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
1499 glEnd (); 2036 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1501 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
2039 }
1502 2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
1507 } 2062 }
1508 } 2063 }
1509 }
1510 } 2064 }
1511 2065
1512 glEnd (); 2066 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D); 2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1515 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1516 2093
1517 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1520 { 2097 {
1521 maprow *row = self->row + (y + vy); 2098 maprow *row = self->row + (y + my);
1522 2099
1523 for (x = 0; x < sw; x++) 2100 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2101 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2102 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2103 mapcell *cell = row->col + (x + mx - row->c0);
1527 2104
1528 int px = x * 32; 2105 int px = x * T;
1529 int py = y * 32; 2106 int py = y * T;
1530 2107
1531 if (cell->stat_hp) 2108 if (cell->stat_hp)
1532 { 2109 {
1533 int width = cell->stat_width * 32; 2110 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2112
1536 glColor3ub (0, 0, 0); 2113 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2114 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2115 px + width - 1, py);
1539 2116
1545 } 2122 }
1546 } 2123 }
1547} 2124}
1548 2125
1549void 2126void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1551 CODE: 2128 CODE:
1552{ 2129{
1553 static float color[16][3] = { 2130 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1555 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1605 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1607} 2184}
1608 2185
1609void 2186void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2188 PPCODE:
1612{ 2189{
1613 int vx, vy;
1614 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1615 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2198
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1622 2201
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2202 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2203 my += self->y - 1;
1625 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1626 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1628 { 2209 {
1629 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1630 2211
1631 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2214 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1635 2216
1636 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1639 } 2220 }
1640 } 2221 }
1641 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1642 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1646} 2265}
1647 2266
1648SV * 2267SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2269 CODE:
1651{ 2270{
1652 int x, y, x1, y1; 2271 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1680 { 2299 {
1681 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2301 uint8_t flags = 0;
1683 2302
1684 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1687 2306
1688 *data++ = flags; 2307 *data++ = flags;
1689 2308
1690 if (flags & 1) 2309 if (flags & 1)
1691 { 2310 {
2311 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2313 *data++ = tile;
1694 } 2314 }
1695 2315
1696 if (flags & 2) 2316 if (flags & 2)
1697 { 2317 {
2318 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2320 *data++ = tile;
1700 } 2321 }
1701 2322
1702 if (flags & 4) 2323 if (flags & 4)
1703 { 2324 {
2325 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2327 *data++ = tile;
1706 } 2328 }
1707 } 2329 }
1708 else 2330 else
1709 *data++ = 0; 2331 *data++ = 0;
1710 } 2332 }
1711 } 2333 }
1712 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1713 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1715 RETVAL = data_sv; 2342 RETVAL = data_sv;
1716} 2343}
1717 OUTPUT: 2344 OUTPUT:
1718 RETVAL 2345 RETVAL
1719 2346
1720void 2347void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1722 PPCODE: 2349 PPCODE:
1723{ 2350{
1724 int x, y, z; 2351 int x, y, z;
1725 int w, h; 2352 int w, h;
1726 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1727 2364
1728 if (*data++ != 0) 2365 if (*data++ != 0)
1729 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1730 2367
1731 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1733 2370
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1746 { 2383 {
1747 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1748 2385
1749 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1750 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1751 uint8_t flags = *data++; 2393 flags = *data++;
1752 2394
1753 if (flags) 2395 if (flags)
1754 { 2396 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1758 2399
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2403
1763 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
1764 { 2405 {
1765 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1766 2408
1767 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1768 { 2410 {
1769 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1770 2412
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1773 } 2420 }
1774 } 2421 }
1775 } 2422 }
1776 } 2423 }
1777 } 2424 }
1778} 2425}
1779 2426
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2428
1782CFPlus::MixChunk 2429DC::RW
1783new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1784 CODE: 2431 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1786 OUTPUT: 2438 OUTPUT:
1787 RETVAL 2439 RETVAL
1788 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1789void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1790DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
1791 CODE: 2551 CODE:
1792 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1793 2553
1794int 2554int
1795volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2560 OUTPUT:
1799 RETVAL 2561 RETVAL
1800 2562
1801int 2563DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2565 CODE:
2566{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1805 OUTPUT: 2578 OUTPUT:
1806 RETVAL 2579 RETVAL
1807 2580
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1809 2582
1810int 2583int
1811volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1812 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2590 OUTPUT:
1815 RETVAL 2591 RETVAL
1816 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
1817CFPlus::MixMusic 2603DC::MixMusic
1818new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
1819 CODE: 2605 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2607 OUTPUT:
1822 RETVAL 2608 RETVAL
1823 2609
1824void 2610void
1825DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
1826 CODE: 2612 CODE:
1827 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1828 2614
1829int 2615int
1830play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1831 CODE: 2617 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2619 OUTPUT:
1834 RETVAL 2620 RETVAL
1835 2621
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1837 2630
1838BOOT: 2631BOOT:
1839{ 2632{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 2634 static const struct {
1842 const char *name; 2635 const char *name;
1843 IV iv; 2636 IV iv;
1844 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1846 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2656 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
1876 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
1926# undef const_iv 2740# undef const_iv
1927 }; 2741 };
1928 2742
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1931} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
1932 2755
1933char * 2756char *
1934gl_vendor () 2757gl_vendor ()
1935 CODE: 2758 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
1949 CODE: 2772 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 2774 OUTPUT:
1952 RETVAL 2775 RETVAL
1953 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
1954int glGetError () 2791int glGetError ()
1955 2792
1956void glFinish () 2793void glFinish ()
1957 2794
1958void glClear (int mask) 2795void glClear (int mask)
1995# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 2834
1998# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2000 2839
2001void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2002 2841
2003void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2004 2843
2012 2851
2013void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2014 CODE: 2853 CODE:
2015 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2016 2855
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @
2023 ALIAS: 2857 ALIAS:
2024 glColor_premultiply = 1 2858 glColor_premultiply = 1
2025 CODE: 2859 CODE:
2026 if (ix) 2860 if (ix)
2027 { 2861 {
2030 b *= a; 2864 b *= a;
2031 } 2865 }
2032 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2034 2868
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 2870 CODE:
2043 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2045 2873
2049 2877
2050void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2051 CODE: 2879 CODE:
2052 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2053 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2054void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2055 CODE: 2912 CODE:
2056 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2057 2914
2058void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 2932 CODE:
2076 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 2935
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 2937
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 2939
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2084 2943
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 2945
2087int glGenTexture () 2946int glGenTexture ()
2088 CODE: 2947 CODE:
2089{ 2948 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 2949 OUTPUT:
2095 RETVAL 2950 RETVAL
2096 2951
2097void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2098 CODE: 2953 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 2954 del_texture (name);
2102} 2955
2103
2104int glGenList () 2956int glGenList ()
2105 CODE: 2957 CODE:
2106 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2107 OUTPUT: 2959 OUTPUT:
2108 RETVAL 2960 RETVAL
2115 2967
2116void glEndList () 2968void glEndList ()
2117 2969
2118void glCallList (int list) 2970void glCallList (int list)
2119 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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