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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 72#else
45 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 74#endif
52 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 80
55#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
56 82
57#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
59 85
60#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
61 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
62#if 0 91#if 1
63# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 93#else
65# define PARACHUTE 0 94# define PARACHUTE 0
66#endif 95#endif
67 96
97static AV *texture_av;
98
68static struct 99static struct
69{ 100{
70#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 102#include "glfunc.h"
72#undef GL_FUNC 103#undef GL_FUNC
73} gl; 104} gl;
74 105
106static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 108{
77 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 113 else
82 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
83} 115}
84 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
85#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
86 143
87#include "pango-font.c" 144#include "pango-font.c"
88#include "pango-fontmap.c" 145#include "pango-fontmap.c"
89#include "pango-render.c" 146#include "pango-render.c"
90 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
93 152
94typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
95 154
96static int 155static int
97shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
98{ 157{
99 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
113 172
114typedef struct cf_layout { 173typedef struct cf_layout {
115 PangoLayout *pl; 174 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
117 int base_height; 176 int base_height;
118 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
119} *CFPlus__Layout; 179} *DC__Layout;
120 180
121static CFPlus__Font default_font; 181static DC__Font default_font;
122static PangoContext *opengl_context; 182static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
124 184
125static void 185static void
126substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
131#endif 191#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 193}
134 194
135static void 195static void
136layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
137{ 197{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
140 */ 200 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
142 202
143 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 205
146 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
147} 207}
148 208
149static void 209static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 211{
152 PangoRectangle rect; 212 PangoRectangle rect;
153 213
154 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
162 222
163 *w = rect.width; 223 *w = rect.width;
164 *h = rect.height; 224 *h = rect.height;
165} 225}
166 226
227typedef uint16_t tileid;
167typedef uint16_t mapface; 228typedef uint16_t faceid;
168 229
169typedef struct { 230typedef struct {
170 GLint name; 231 GLuint name;
171 int w, h; 232 int w, h;
172 float s, t; 233 float s, t;
173 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
174} maptex; 237} maptex;
175 238
176typedef struct { 239typedef struct {
177 uint32_t player; 240 uint32_t player;
178 mapface face[3]; 241 tileid tile[3];
179 uint16_t darkness; 242 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 244} mapcell;
182 245
183typedef struct { 246typedef struct {
184 int32_t c0, c1; 247 int32_t c0, c1;
185 mapcell *col; 248 mapcell *col;
186} maprow; 249} maprow;
187 250
188typedef struct map { 251typedef struct map {
189 int x, y, w, h; 252 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 254 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 255 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 256
197 int32_t rows; 257 int32_t rows;
198 maprow *row; 258 maprow *row;
199} *CFPlus__Map; 259} *DC__Map;
200 260
201static char * 261static char *
202prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
203{ 263{
204 char *p; 264 char *p;
221} 281}
222 282
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
226static maprow * 306static maprow *
227map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
228{ 308{
229 if (0 > y) 309 if (0 > y)
230 { 310 {
231 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
270 350
271 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
272} 352}
273 353
274static mapcell * 354static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
276{ 356{
277 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
278} 358}
279 359
280static void 360static void
281map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
282{ 362{
283 int r; 363 int r;
284 364
285 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
294 self->row = 0; 374 self->row = 0;
295 self->rows = 0; 375 self->rows = 0;
296} 376}
297 377
298static void 378static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 380{
301 int x, y; 381 int x, y;
302 maprow *row; 382 maprow *row;
303 mapcell *cell; 383 mapcell *cell;
304 384
324 cell->player = 0; 404 cell->player = 0;
325 } 405 }
326 } 406 }
327} 407}
328 408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423}
424
329static void 425static void
330music_finished (void) 426music_finished (void)
331{ 427{
332 SDL_UserEvent ev; 428 SDL_UserEvent ev;
333 429
367 n |= n >> 16; 463 n |= n >> 16;
368 464
369 return n + 1; 465 return n + 1;
370} 466}
371 467
372MODULE = CFPlus PACKAGE = CFPlus 468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
373 527
374PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
375 529
376BOOT: 530BOOT:
377{ 531{
378 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 533 static const struct {
380 const char *name; 534 const char *name;
381 IV iv; 535 IV iv;
382 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
384 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
466 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 647
479 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 649# undef const_iv
483 }; 650 };
484 651
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
488 664
489int 665int
490in_destruct () 666in_destruct ()
491 CODE: 667 CODE:
492 RETVAL = PL_main_cv == Nullcv; 668 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 670 RETVAL
495 671
496NV floor (NV x) 672NV floor (NV x)
497 673
498NV ceil (NV x) 674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
499 679
500void 680void
501pango_init () 681pango_init ()
502 CODE: 682 CODE:
503{ 683{
504 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
507} 692}
693
694char *
695SDL_GetError ()
508 696
509int 697int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 699
512void 700void
513SDL_Quit () 701SDL_Quit ()
514 702
515void 703void
516SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
517 PPCODE: 705 PPCODE:
518{ 706{
519 SDL_Rect **m; 707 SDL_Rect **m;
520 708
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 713
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 716
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 721
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 726#endif
539 727
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 729
545 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
546 while (*m) 731 while (*m)
547 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
548 AV *av = newAV (); 735 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
552 742
553 ++m; 743 ++m;
554 } 744 }
555} 745}
556 746
557char *
558SDL_GetError ()
559
560int 747int
561SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
563 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 761 );
762
566 if (RETVAL) 763 if (RETVAL)
567 { 764 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 769#include "glfunc.h"
571# undef GL_FUNC 770#undef GL_FUNC
572 } 771 }
772}
573 OUTPUT: 773 OUTPUT:
574 RETVAL 774 RETVAL
575 775
576void 776void
577SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
578 778
579char * 779char *
580SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
581 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
582void 788void
583SDL_PollEvent () 789poll_events ()
584 PPCODE: 790 PPCODE:
585{ 791{
586 SDL_Event ev; 792 SDL_Event ev;
587 793
588 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 796 {
590 HV *hv = newHV (); 797 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 799
593 switch (ev.type) 800 switch (ev.type)
594 { 801 {
595 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
596 case SDL_KEYUP: 803 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 809 break;
602 810
603 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 814 break;
607 815
608 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
616 break; 842 break;
617 843
618 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 847
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 858 break;
633 } 859 }
634 860
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 862 }
637} 863}
638 864
639int 865int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 867 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
644 870
645void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
646Mix_CloseAudio () 888Mix_CloseAudio ()
647 889
648int 890int
649Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
650 892
893const char *
894Mix_GetError ()
895
651void 896void
652lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
653 CODE: 898 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 900
658void 901void
659win32_proxy_info () 902win32_proxy_info ()
660 PPCODE: 903 PPCODE:
661{ 904{
682 } 925 }
683 } 926 }
684#endif 927#endif
685} 928}
686 929
687void 930int
688add_font (char *file) 931add_font (char *file)
689 CODE: 932 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
691 936
692void 937void
693load_image_inline (SV *image_) 938load_image_inline (SV *image_)
694 ALIAS: 939 ALIAS:
695 load_image_file = 1 940 load_image_file = 1
698 STRLEN image_len; 943 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
705 950
706 if (!rw) 951 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
708 953
781void 1026void
782error (char *message) 1027error (char *message)
783 CODE: 1028 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1030#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1032#endif
788 1033
789void 1034void
790fatal (char *message) 1035fatal (char *message)
791 CODE: 1036 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1038#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1040#endif
796 _exit (1); 1041 _exit (1);
797 1042
798void 1043void
799_exit (int retval = 0) 1044_exit (int retval = 0)
800 CODE: 1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
801 _exit (retval); 1049 _exit (retval);
1050#endif
802 1051
803MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
804 1060
805CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1067 CODE:
808{ 1068{
809 int count; 1069 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1073}
814 OUTPUT: 1074 OUTPUT:
815 RETVAL 1075 RETVAL
816 1076
817void 1077void
818DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
819 CODE: 1079 CODE:
820 pango_font_description_free (self); 1080 pango_font_description_free (self);
821 1081
822void 1082void
823make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
824 CODE: 1085 CODE:
825 default_font = self; 1086 default_font = self;
826 1087
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1089
1090PROTOTYPES: DISABLE
1091
829void 1092void
830reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
831 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
832 tc_clear (); 1102 tc_restore ();
833 1103
834CFPlus::Layout 1104DC::Layout
835new (SV *class) 1105new (SV *class)
836 CODE: 1106 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
838 1108
839 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
846 1117
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
849 OUTPUT: 1120 OUTPUT:
850 RETVAL 1121 RETVAL
851 1122
852void 1123void
853DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
854 CODE: 1125 CODE:
855 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
856 Safefree (self); 1128 Safefree (self);
857 1129
858void 1130void
859set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
860 CODE: 1132 CODE:
861{ 1133{
862 STRLEN textlen; 1134 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
864 1136
865 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
866} 1138}
867 1139
868void 1140void
869set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
870 CODE: 1142 CODE:
871{ 1143{
872 STRLEN textlen; 1144 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
874 1146
875 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
876} 1148}
877 1149
878void 1150void
879set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
880 CODE: 1152 CODE:
881{ 1153{
882 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1156 const char *pos = text;
919 if (attrs) 1191 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
921} 1193}
922 1194
923void 1195void
924get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
925 PPCODE: 1197 PPCODE:
926{ 1198{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1200
929 do 1201 do
930 { 1202 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1204
933 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
934 { 1206 {
935 PangoRectangle extents; 1207 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1216
945 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
946} 1218}
947 1219
948int 1220int
949has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
950 CODE: 1222 CODE:
951{ 1223{
952 int lines = 1; 1224 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
954 1226
959} 1231}
960 OUTPUT: 1232 OUTPUT:
961 RETVAL 1233 RETVAL
962 1234
963SV * 1235SV *
964get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
965 CODE: 1237 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
968 OUTPUT: 1240 OUTPUT:
969 RETVAL 1241 RETVAL
970 1242
971void 1243void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1245 CODE:
974 self->r = r; 1246 self->r = r;
975 self->g = g; 1247 self->g = g;
976 self->b = b; 1248 self->b = b;
977 self->a = a; 1249 self->a = a;
978 1250
979void 1251void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1253 CODE:
982 if (self->font != font) 1254 if (self->font != font)
983 { 1255 {
984 self->font = font; 1256 self->font = font;
985 layout_update_font (self); 1257 layout_update_font (self);
986 } 1258 }
987 1259
988void 1260void
989set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
990 CODE: 1262 CODE:
991 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
992 { 1264 {
993 self->base_height = base_height; 1265 self->base_height = base_height;
994 layout_update_font (self); 1266 layout_update_font (self);
995 } 1267 }
996 1268
997void 1269void
998set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
999 CODE: 1271 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1273
1002void 1274void
1003set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
1004 CODE: 1276 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1278
1007void 1279void
1008set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
1009 CODE: 1281 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1283
1012void 1284void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1286 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
1020 ); 1292 );
1021 1293
1022void 1294void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1296 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1298
1027void 1299void
1028size (CFPlus::Layout self) 1300size (DC::Layout self)
1029 PPCODE: 1301 PPCODE:
1030{ 1302{
1031 int w, h; 1303 int w, h;
1032 1304
1033 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1038} 1310}
1039 1311
1040int 1312int
1041descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1042 CODE: 1314 CODE:
1043{ 1315{
1044 PangoRectangle rect; 1316 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1048} 1320}
1049 OUTPUT: 1321 OUTPUT:
1050 RETVAL 1322 RETVAL
1051 1323
1052int 1324int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1326 CODE:
1055{ 1327{
1056 int index, trailing; 1328 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1330 RETVAL = index + trailing;
1059} 1331}
1060 OUTPUT: 1332 OUTPUT:
1061 RETVAL 1333 RETVAL
1062 1334
1063void 1335void
1064cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1337 PPCODE:
1066{ 1338{
1067 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1341
1070 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1346}
1075 1347
1076void 1348void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1350 PPCODE:
1351{
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358#endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387}
1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1080 self->pl, 1394 self->pl,
1395 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1083 flags 1398 flags
1084 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1085 1403
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1404void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1090 CODE: 1406 CODE:
1091{ 1407{
1092 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1415
1095 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1432 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1433 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1437
1109 SvPOK_only (result_); 1438 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1111 1440
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1442 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1444
1116 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1446 }
1123} 1447}
1124 1448
1125void 1449void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1456{
1133 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1137 1464
1138 if (items < 5) 1465 if (items < 5)
1139 { 1466 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1171 } 1498 }
1172} 1499}
1173 1500
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1175 1511
1176CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1517new (SV *class)
1178 CODE: 1518 CODE:
1179 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1520 RETVAL->x = 0;
1181 RETVAL->y = 0; 1521 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1529 RETVAL->row = 0;
1192 OUTPUT: 1530 OUTPUT:
1193 RETVAL 1531 RETVAL
1194 1532
1195void 1533void
1196DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1197 CODE: 1535 CODE:
1198{ 1536{
1199 map_clear (self); 1537 map_clear (self);
1200 Safefree (self->face); 1538 Safefree (self->face2tile);
1201 Safefree (self->tex); 1539 Safefree (self->tex);
1202 Safefree (self); 1540 Safefree (self);
1203} 1541}
1204 1542
1205void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1206clear (CFPlus::Map self) 1550clear (DC::Map self)
1207 CODE: 1551 CODE:
1208 map_clear (self); 1552 map_clear (self);
1209 1553
1210void 1554void
1211set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1556 CODE:
1213{ 1557{
1214 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1559 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1560}
1222 1561
1223void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1587 CODE:
1226{ 1588{
1227 while (self->texs <= texid) 1589 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1590
1233 { 1591 {
1234 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1235 1593
1236 tex->name = name; 1594 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1613}
1256 1614
1257int 1615int
1258ox (CFPlus::Map self) 1616ox (DC::Map self)
1259 ALIAS: 1617 ALIAS:
1260 oy = 1 1618 oy = 1
1261 x = 2 1619 x = 2
1262 y = 3 1620 y = 3
1263 w = 4 1621 w = 4
1274 } 1632 }
1275 OUTPUT: 1633 OUTPUT:
1276 RETVAL 1634 RETVAL
1277 1635
1278void 1636void
1279scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1280 CODE: 1638 CODE:
1281{ 1639{
1282 if (dx > 0) 1640 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1642 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1644
1287 if (dy > 0) 1645 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1646 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1647 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1649
1292 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1294 1652
1295 while (self->y < 0) 1653 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1301 } 1659 }
1302} 1660}
1303 1661
1304void 1662SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1664 CODE:
1307{ 1665{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1668 mapcell *cell;
1311 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1312 1672
1313 while (data < data_end - 1) 1673 while (data < data_end - 1)
1314 { 1674 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1316 1676
1336 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1337 1697
1338 do 1698 do
1339 { 1699 {
1340 ext = *data++; 1700 ext = *data++;
1341 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1342 1702
1343 if (cmd < 4) 1703 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1346 { 1706 {
1347 cell->stat_width = 1; 1707 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1708 cell->stat_hp = *data++;
1349 } 1709 }
1350 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1712 else if (cmd == 0x47)
1353 { 1713 {
1354 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1718
1357 data += *data + 1; 1719 data += *data + 1;
1358 } 1720 }
1359 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1722 cell->flags = *data++;
1367 } 1729 }
1368 else 1730 else
1369 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1370 } 1732 }
1371 1733
1734 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1735 if (flags & (4 >> z))
1373 { 1736 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1375 } 1754 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1755 }
1387 else 1756 else
1388 cell->darkness = 0; 1757 cell->darkness = 0;
1389 } 1758 }
1390} 1759}
1760 OUTPUT:
1761 RETVAL
1391 1762
1392SV * 1763SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1765 CODE:
1395{ 1766{
1396 int x1, x; 1767 int x1, x;
1397 int y1, y; 1768 int y1, y;
1398 int z; 1769 int z;
1419 { 1790 {
1420 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1421 1792
1422 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1423 { 1794 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1797 int a1 = tex.a;
1431 1798
1432 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1803 }
1438 } 1804 }
1439 1805
1440 *map++ = (r ) 1806 *map++ = (r )
1441 | (g << 8) 1807 | (g << 8)
1448} 1814}
1449 OUTPUT: 1815 OUTPUT:
1450 RETVAL 1816 RETVAL
1451 1817
1452void 1818void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1454 CODE: 1820 CODE:
1455{ 1821{
1456 int vx, vy;
1457 int x, y, z; 1822 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1823
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1463 1830
1464 /* 1831 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1832
1469 int vy = self->vy = self->h >= sh 1833 rc_t *rc = rc_alloc ();
1470 ? self->y + (self->h - sh) / 2 1834 rc_key_t key;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1835 rc_array_t *arr;
1472 */
1473 1836
1474 glColor4ub (255, 255, 255, 255); 1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1475 1877
1476 glEnable (GL_BLEND); 1878 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1881
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1486 for (y = 0; y < sh; y++) 1886 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1887 if (0 <= y + my && y + my < self->rows)
1488 { 1888 {
1489 maprow *row = self->row + (y + vy); 1889 maprow *row = self->row + (y + my);
1490 1890
1491 for (x = 0; x < sw; x++) 1891 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1892 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1893 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1894 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1497 1902
1498 if (face && face < self->texs) 1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
1499 { 2008 {
1500 maptex tex = self->tex [face]; 2009 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2010 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2011
1504 if (last_name != tex.name) 2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
1505 { 2014 {
1506 glEnd (); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2017
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
1520 { 2021 {
1521 maptex tex = self->tex [1]; 2022 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2023 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
1524 2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
1525 glEnd (); 2036 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
2039 }
1528 2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
1533 } 2062 }
1534 } 2063 }
1535 }
1536 } 2064 }
1537 2065
1538 glEnd (); 2066 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1541 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1542 2093
1543 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1546 { 2097 {
1547 maprow *row = self->row + (y + vy); 2098 maprow *row = self->row + (y + my);
1548 2099
1549 for (x = 0; x < sw; x++) 2100 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2101 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2102 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2103 mapcell *cell = row->col + (x + mx - row->c0);
1553 2104
1554 int px = x * 32; 2105 int px = x * T;
1555 int py = y * 32; 2106 int py = y * T;
1556 2107
1557 if (cell->stat_hp) 2108 if (cell->stat_hp)
1558 { 2109 {
1559 int width = cell->stat_width * 32; 2110 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2112
1562 glColor3ub (0, 0, 0); 2113 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2114 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2115 px + width - 1, py);
1565 2116
1571 } 2122 }
1572 } 2123 }
1573} 2124}
1574 2125
1575void 2126void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2128 CODE:
1578{ 2129{
1579 static float color[16][3] = { 2130 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1633} 2184}
1634 2185
1635void 2186void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2188 PPCODE:
1638{ 2189{
1639 int vx, vy;
1640 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2198
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2201
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2202 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2203 my += self->y - 1;
1651 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1652 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1654 { 2209 {
1655 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1656 2211
1657 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2214 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1661 2216
1662 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1665 } 2220 }
1666 } 2221 }
1667 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1668 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1672} 2265}
1673 2266
1674SV * 2267SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2269 CODE:
1677{ 2270{
1678 int x, y, x1, y1; 2271 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1706 { 2299 {
1707 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2301 uint8_t flags = 0;
1709 2302
1710 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1713 2306
1714 *data++ = flags; 2307 *data++ = flags;
1715 2308
1716 if (flags & 1) 2309 if (flags & 1)
1717 { 2310 {
2311 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2313 *data++ = tile;
1720 } 2314 }
1721 2315
1722 if (flags & 2) 2316 if (flags & 2)
1723 { 2317 {
2318 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2320 *data++ = tile;
1726 } 2321 }
1727 2322
1728 if (flags & 4) 2323 if (flags & 4)
1729 { 2324 {
2325 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2327 *data++ = tile;
1732 } 2328 }
1733 } 2329 }
1734 else 2330 else
1735 *data++ = 0; 2331 *data++ = 0;
1736 } 2332 }
1737 } 2333 }
1738 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1739 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1741 RETVAL = data_sv; 2342 RETVAL = data_sv;
1742} 2343}
1743 OUTPUT: 2344 OUTPUT:
1744 RETVAL 2345 RETVAL
1745 2346
1746void 2347void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2349 PPCODE:
1749{ 2350{
1750 int x, y, z; 2351 int x, y, z;
1751 int w, h; 2352 int w, h;
1752 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1753 2364
1754 if (*data++ != 0) 2365 if (*data++ != 0)
1755 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1756 2367
1757 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1759 2370
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2383 {
1773 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1774 2385
1775 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1776 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1777 uint8_t flags = *data++; 2393 flags = *data++;
1778 2394
1779 if (flags) 2395 if (flags)
1780 { 2396 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1784 2399
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2403
1789 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
1790 { 2405 {
1791 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1792 2408
1793 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1794 { 2410 {
1795 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1796 2412
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1799 } 2420 }
1800 } 2421 }
1801 } 2422 }
1802 } 2423 }
1803 } 2424 }
1804} 2425}
1805 2426
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2428
1808CFPlus::MixChunk 2429DC::RW
1809new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1810 CODE: 2431 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1812 OUTPUT: 2438 OUTPUT:
1813 RETVAL 2439 RETVAL
1814 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1815void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1816DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
1817 CODE: 2551 CODE:
1818 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1819 2553
1820int 2554int
1821volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2560 OUTPUT:
1825 RETVAL 2561 RETVAL
1826 2562
1827int 2563DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2565 CODE:
2566{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1831 OUTPUT: 2578 OUTPUT:
1832 RETVAL 2579 RETVAL
1833 2580
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2582
1836int 2583int
1837volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1838 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2590 OUTPUT:
1841 RETVAL 2591 RETVAL
1842 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
1843CFPlus::MixMusic 2603DC::MixMusic
1844new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
1845 CODE: 2605 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2607 OUTPUT:
1848 RETVAL 2608 RETVAL
1849 2609
1850void 2610void
1851DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
1852 CODE: 2612 CODE:
1853 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1854 2614
1855int 2615int
1856play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1857 CODE: 2617 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2619 OUTPUT:
1860 RETVAL 2620 RETVAL
1861 2621
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1863 2630
1864BOOT: 2631BOOT:
1865{ 2632{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2634 static const struct {
1868 const char *name; 2635 const char *name;
1869 IV iv; 2636 IV iv;
1870 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2656 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2740# undef const_iv
1953 }; 2741 };
1954 2742
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1957} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
1958 2755
1959char * 2756char *
1960gl_vendor () 2757gl_vendor ()
1961 CODE: 2758 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2772 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2774 OUTPUT:
1978 RETVAL 2775 RETVAL
1979 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
1980int glGetError () 2791int glGetError ()
1981 2792
1982void glFinish () 2793void glFinish ()
1983 2794
1984void glClear (int mask) 2795void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2834
2024# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2026 2839
2027void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2028 2841
2029void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2030 2843
2038 2851
2039void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2040 CODE: 2853 CODE:
2041 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2042 2855
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2857 ALIAS:
2050 glColor_premultiply = 1 2858 glColor_premultiply = 1
2051 CODE: 2859 CODE:
2052 if (ix) 2860 if (ix)
2053 { 2861 {
2056 b *= a; 2864 b *= a;
2057 } 2865 }
2058 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2060 2868
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2870 CODE:
2069 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2873
2075 2877
2076void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2077 CODE: 2879 CODE:
2078 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2079 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2080void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2081 CODE: 2912 CODE:
2082 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2083 2914
2084void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2932 CODE:
2102 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2935
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2937
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2939
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2110 2943
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2945
2113int glGenTexture () 2946int glGenTexture ()
2114 CODE: 2947 CODE:
2115{ 2948 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2949 OUTPUT:
2121 RETVAL 2950 RETVAL
2122 2951
2123void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2124 CODE: 2953 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2954 del_texture (name);
2128} 2955
2129
2130int glGenList () 2956int glGenList ()
2131 CODE: 2957 CODE:
2132 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2133 OUTPUT: 2959 OUTPUT:
2134 RETVAL 2960 RETVAL
2141 2967
2142void glEndList () 2968void glEndList ()
2143 2969
2144void glCallList (int list) 2970void glCallList (int list)
2145 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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