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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
41# include <netinet/tcp.h> 66# include <netinet/tcp.h>
42# include <inttypes.h> 67# include <inttypes.h>
43#endif 68#endif
44 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 80
47#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
48 82
49#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
51 85
52#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
53 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
54#if 0 91#if 1
55# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 93#else
57# define PARACHUTE 0 94# define PARACHUTE 0
58#endif 95#endif
59 96
97static AV *texture_av;
98
60static struct 99static struct
61{ 100{
62#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 102#include "glfunc.h"
64#undef GL_FUNC 103#undef GL_FUNC
65} gl; 104} gl;
66 105
106static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 108{
69 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 113 else
74 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
75} 115}
76 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
77#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
78 143
79#include "pango-font.c" 144#include "pango-font.c"
80#include "pango-fontmap.c" 145#include "pango-fontmap.c"
81#include "pango-render.c" 146#include "pango-render.c"
82 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
85 152
86typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
87 154
88static int 155static int
89shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
90{ 157{
91 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
105 172
106typedef struct cf_layout { 173typedef struct cf_layout {
107 PangoLayout *pl; 174 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
109 int base_height; 176 int base_height;
110 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
111} *CFPlus__Layout; 179} *DC__Layout;
112 180
113static CFPlus__Font default_font; 181static DC__Font default_font;
114static PangoContext *opengl_context; 182static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
116 184
117static void 185static void
118substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
123#endif 191#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 193}
126 194
127static void 195static void
128layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
129{ 197{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
132 */ 200 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
134 202
135 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 205
138 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
139} 207}
140 208
141static void 209static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 211{
144 PangoRectangle rect; 212 PangoRectangle rect;
145 213
146 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
154 222
155 *w = rect.width; 223 *w = rect.width;
156 *h = rect.height; 224 *h = rect.height;
157} 225}
158 226
227typedef uint16_t tileid;
159typedef uint16_t mapface; 228typedef uint16_t faceid;
160 229
161typedef struct { 230typedef struct {
162 GLint name; 231 GLuint name;
163 int w, h; 232 int w, h;
164 float s, t; 233 float s, t;
165 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
166} maptex; 237} maptex;
167 238
168typedef struct { 239typedef struct {
169 uint32_t player; 240 uint32_t player;
170 mapface face[3]; 241 tileid tile[3];
171 uint16_t darkness; 242 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 244} mapcell;
174 245
175typedef struct { 246typedef struct {
176 int32_t c0, c1; 247 int32_t c0, c1;
177 mapcell *col; 248 mapcell *col;
178} maprow; 249} maprow;
179 250
180typedef struct map { 251typedef struct map {
181 int x, y, w, h; 252 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 254 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 255 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 256
189 int32_t rows; 257 int32_t rows;
190 maprow *row; 258 maprow *row;
191} *CFPlus__Map; 259} *DC__Map;
192 260
193static char * 261static char *
194prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
195{ 263{
196 char *p; 264 char *p;
213} 281}
214 282
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
218static maprow * 306static maprow *
219map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
220{ 308{
221 if (0 > y) 309 if (0 > y)
222 { 310 {
223 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
262 350
263 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
264} 352}
265 353
266static mapcell * 354static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
268{ 356{
269 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
270} 358}
271 359
272static void 360static void
273map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
274{ 362{
275 int r; 363 int r;
276 364
277 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
286 self->row = 0; 374 self->row = 0;
287 self->rows = 0; 375 self->rows = 0;
288} 376}
289 377
290static void 378static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 380{
293 int x, y; 381 int x, y;
294 maprow *row; 382 maprow *row;
295 mapcell *cell; 383 mapcell *cell;
296 384
316 cell->player = 0; 404 cell->player = 0;
317 } 405 }
318 } 406 }
319} 407}
320 408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423}
424
321static void 425static void
322music_finished (void) 426music_finished (void)
323{ 427{
324 SDL_UserEvent ev; 428 SDL_UserEvent ev;
325 429
359 n |= n >> 16; 463 n |= n >> 16;
360 464
361 return n + 1; 465 return n + 1;
362} 466}
363 467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
364/* SDL should provide this, really. */ 479/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 480#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 481#define SDLK_MODIFIER_MAX 314
367 482
368MODULE = CFPlus PACKAGE = CFPlus 483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
369 527
370PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
371 529
372BOOT: 530BOOT:
373{ 531{
374 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 533 static const struct {
376 const char *name; 534 const char *name;
377 IV iv; 535 IV iv;
378 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
401 559
402 const_iv (SDL_APPINPUTFOCUS), 560 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 561 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 562 const_iv (SDL_APPACTIVE),
405 563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
647
648 const_iv (MIX_DEFAULT_FORMAT),
487# undef const_iv 649# undef const_iv
488 }; 650 };
489 651
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 654
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 657}
496 658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
664
497int 665int
498in_destruct () 666in_destruct ()
499 CODE: 667 CODE:
500 RETVAL = PL_main_cv == Nullcv; 668 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 669 OUTPUT:
502 RETVAL 670 RETVAL
503 671
504NV floor (NV x) 672NV floor (NV x)
505 673
506NV ceil (NV x) 674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
507 679
508void 680void
509pango_init () 681pango_init ()
510 CODE: 682 CODE:
511{ 683{
512 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
515} 692}
693
694char *
695SDL_GetError ()
516 696
517int 697int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 699
520void 700void
521SDL_Quit () 701SDL_Quit ()
522 702
523void 703void
524SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
525 PPCODE: 705 PPCODE:
526{ 706{
527 SDL_Rect **m; 707 SDL_Rect **m;
528 708
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 713
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 716
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 721
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 726#endif
547 727
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 729
553 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
554 while (*m) 731 while (*m)
555 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
556 AV *av = newAV (); 735 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
560 742
561 ++m; 743 ++m;
562 } 744 }
563} 745}
564 746
565char *
566SDL_GetError ()
567
568int 747int
569SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
571 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 761 );
762
574 if (RETVAL) 763 if (RETVAL)
575 { 764 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 769#include "glfunc.h"
579# undef GL_FUNC 770#undef GL_FUNC
580 } 771 }
772}
581 OUTPUT: 773 OUTPUT:
582 RETVAL 774 RETVAL
583 775
584void 776void
585SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
586 778
587char * 779char *
588SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
589 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
590void 788void
591SDL_PollEvent () 789poll_events ()
592 PPCODE: 790 PPCODE:
593{ 791{
594 SDL_Event ev; 792 SDL_Event ev;
595 793
596 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 796 {
598 HV *hv = newHV (); 797 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 799
601 switch (ev.type) 800 switch (ev.type)
602 { 801 {
603 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
604 case SDL_KEYUP: 803 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 809 break;
611 810
612 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 814 break;
616 815
617 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
625 break; 842 break;
626 843
627 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 847
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 858 break;
642 } 859 }
643 860
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 862 }
646} 863}
647 864
648int 865int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 867 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
653 870
654void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
655Mix_CloseAudio () 888Mix_CloseAudio ()
656 889
657int 890int
658Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
659 892
893const char *
894Mix_GetError ()
895
660void 896void
661lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
662 CODE: 898 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 900
667void 901void
668win32_proxy_info () 902win32_proxy_info ()
669 PPCODE: 903 PPCODE:
670{ 904{
691 } 925 }
692 } 926 }
693#endif 927#endif
694} 928}
695 929
696void 930int
697add_font (char *file) 931add_font (char *file)
698 CODE: 932 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
700 936
701void 937void
702load_image_inline (SV *image_) 938load_image_inline (SV *image_)
703 ALIAS: 939 ALIAS:
704 load_image_file = 1 940 load_image_file = 1
707 STRLEN image_len; 943 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
714 950
715 if (!rw) 951 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
717 953
790void 1026void
791error (char *message) 1027error (char *message)
792 CODE: 1028 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1030#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1032#endif
797 1033
798void 1034void
799fatal (char *message) 1035fatal (char *message)
800 CODE: 1036 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1038#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1040#endif
805 _exit (1); 1041 _exit (1);
806 1042
807void 1043void
808_exit (int retval = 0) 1044_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1047 ExitThread (retval); // unclean, please beam me up
812#else 1048#else
813 _exit (retval); 1049 _exit (retval);
814#endif 1050#endif
815 1051
816MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
817 1060
818CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1067 CODE:
821{ 1068{
822 int count; 1069 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1073}
827 OUTPUT: 1074 OUTPUT:
828 RETVAL 1075 RETVAL
829 1076
830void 1077void
831DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
832 CODE: 1079 CODE:
833 pango_font_description_free (self); 1080 pango_font_description_free (self);
834 1081
835void 1082void
836make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
837 CODE: 1085 CODE:
838 default_font = self; 1086 default_font = self;
839 1087
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1089
1090PROTOTYPES: DISABLE
1091
842void 1092void
843reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
844 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
845 tc_clear (); 1102 tc_restore ();
846 1103
847CFPlus::Layout 1104DC::Layout
848new (SV *class) 1105new (SV *class)
849 CODE: 1106 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
851 1108
852 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
859 1117
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
862 OUTPUT: 1120 OUTPUT:
863 RETVAL 1121 RETVAL
864 1122
865void 1123void
866DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
867 CODE: 1125 CODE:
868 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
869 Safefree (self); 1128 Safefree (self);
870 1129
871void 1130void
872set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
873 CODE: 1132 CODE:
874{ 1133{
875 STRLEN textlen; 1134 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
877 1136
878 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
879} 1138}
880 1139
881void 1140void
882set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
883 CODE: 1142 CODE:
884{ 1143{
885 STRLEN textlen; 1144 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
887 1146
888 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
889} 1148}
890 1149
891void 1150void
892set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
893 CODE: 1152 CODE:
894{ 1153{
895 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1156 const char *pos = text;
932 if (attrs) 1191 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
934} 1193}
935 1194
936void 1195void
937get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
938 PPCODE: 1197 PPCODE:
939{ 1198{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1200
942 do 1201 do
943 { 1202 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1204
946 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
947 { 1206 {
948 PangoRectangle extents; 1207 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1216
958 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
959} 1218}
960 1219
961int 1220int
962has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
963 CODE: 1222 CODE:
964{ 1223{
965 int lines = 1; 1224 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
967 1226
972} 1231}
973 OUTPUT: 1232 OUTPUT:
974 RETVAL 1233 RETVAL
975 1234
976SV * 1235SV *
977get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
978 CODE: 1237 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
981 OUTPUT: 1240 OUTPUT:
982 RETVAL 1241 RETVAL
983 1242
984void 1243void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1245 CODE:
987 self->r = r; 1246 self->r = r;
988 self->g = g; 1247 self->g = g;
989 self->b = b; 1248 self->b = b;
990 self->a = a; 1249 self->a = a;
991 1250
992void 1251void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1253 CODE:
995 if (self->font != font) 1254 if (self->font != font)
996 { 1255 {
997 self->font = font; 1256 self->font = font;
998 layout_update_font (self); 1257 layout_update_font (self);
999 } 1258 }
1000 1259
1001void 1260void
1002set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
1003 CODE: 1262 CODE:
1004 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
1005 { 1264 {
1006 self->base_height = base_height; 1265 self->base_height = base_height;
1007 layout_update_font (self); 1266 layout_update_font (self);
1008 } 1267 }
1009 1268
1010void 1269void
1011set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1271 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1273
1015void 1274void
1016set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
1017 CODE: 1276 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1278
1020void 1279void
1021set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
1022 CODE: 1281 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1283
1025void 1284void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1286 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
1033 ); 1292 );
1034 1293
1035void 1294void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1296 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1298
1040void 1299void
1041size (CFPlus::Layout self) 1300size (DC::Layout self)
1042 PPCODE: 1301 PPCODE:
1043{ 1302{
1044 int w, h; 1303 int w, h;
1045 1304
1046 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1051} 1310}
1052 1311
1053int 1312int
1054descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1055 CODE: 1314 CODE:
1056{ 1315{
1057 PangoRectangle rect; 1316 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1061} 1320}
1062 OUTPUT: 1321 OUTPUT:
1063 RETVAL 1322 RETVAL
1064 1323
1065int 1324int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1326 CODE:
1068{ 1327{
1069 int index, trailing; 1328 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1330 RETVAL = index + trailing;
1072} 1331}
1073 OUTPUT: 1332 OUTPUT:
1074 RETVAL 1333 RETVAL
1075 1334
1076void 1335void
1077cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1337 PPCODE:
1079{ 1338{
1080 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1341
1083 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1346}
1088 1347
1089void 1348void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1350 PPCODE:
1092{ 1351{
1093 int line, x; 1352 int line, x;
1094 1353
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1357 --line;
1358#endif
1098 EXTEND (SP, 2); 1359 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1360 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1362}
1102 1363
1103void 1364void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1365line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1366 PPCODE:
1106{ 1367{
1107 PangoLayoutLine *lp; 1368 PangoLayoutLine *lp;
1108 int index, trailing; 1369 int index, trailing;
1109 1370
1110 if (line < 0) 1371 if (line < 0)
1111 XSRETURN_EMPTY; 1372 XSRETURN_EMPTY;
1112 1373
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1375 XSRETURN_EMPTY; /* do better */
1115 1376
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1378
1118 EXTEND (SP, 2); 1379 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1385 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1386 }
1126} 1387}
1127 1388
1128void 1389void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1390render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1391 CODE:
1392 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1132 self->pl, 1394 self->pl,
1395 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1135 flags 1398 flags
1136 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1137 1403
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1404void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1142 CODE: 1406 CODE:
1143{ 1407{
1144 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1415
1147 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1432 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1433 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1437
1161 SvPOK_only (result_); 1438 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1163 1440
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1442 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1444
1168 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1446 }
1175} 1447}
1176 1448
1177void 1449void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1456{
1185 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1189 1464
1190 if (items < 5) 1465 if (items < 5)
1191 { 1466 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1223 } 1498 }
1224} 1499}
1225 1500
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1227 1511
1228CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1229new (SV *class) 1517new (SV *class)
1230 CODE: 1518 CODE:
1231 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1520 RETVAL->x = 0;
1233 RETVAL->y = 0; 1521 RETVAL->y = 0;
1234 RETVAL->w = 0; 1522 RETVAL->w = 0;
1235 RETVAL->h = 0; 1523 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1529 RETVAL->row = 0;
1244 OUTPUT: 1530 OUTPUT:
1245 RETVAL 1531 RETVAL
1246 1532
1247void 1533void
1248DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1249 CODE: 1535 CODE:
1250{ 1536{
1251 map_clear (self); 1537 map_clear (self);
1252 Safefree (self->face); 1538 Safefree (self->face2tile);
1253 Safefree (self->tex); 1539 Safefree (self->tex);
1254 Safefree (self); 1540 Safefree (self);
1255} 1541}
1256 1542
1257void 1543void
1258resize (CFPlus::Map self, int map_width, int map_height) 1544resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1545 CODE:
1260 self->w = map_width; 1546 self->w = map_width;
1261 self->h = map_height; 1547 self->h = map_height;
1262 1548
1263void 1549void
1264clear (CFPlus::Map self) 1550clear (DC::Map self)
1265 CODE: 1551 CODE:
1266 map_clear (self); 1552 map_clear (self);
1267 1553
1268void 1554void
1269set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1556 CODE:
1271{ 1557{
1272 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1559 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1560}
1280 1561
1281void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1587 CODE:
1284{ 1588{
1285 while (self->texs <= texid) 1589 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1590
1291 { 1591 {
1292 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1293 1593
1294 tex->name = name; 1594 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1613}
1314 1614
1315int 1615int
1316ox (CFPlus::Map self) 1616ox (DC::Map self)
1317 ALIAS: 1617 ALIAS:
1318 oy = 1 1618 oy = 1
1319 x = 2 1619 x = 2
1320 y = 3 1620 y = 3
1321 w = 4 1621 w = 4
1332 } 1632 }
1333 OUTPUT: 1633 OUTPUT:
1334 RETVAL 1634 RETVAL
1335 1635
1336void 1636void
1337scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1338 CODE: 1638 CODE:
1339{ 1639{
1340 if (dx > 0) 1640 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1642 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1644
1345 if (dy > 0) 1645 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1646 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1647 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1649
1350 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1352 1652
1353 while (self->y < 0) 1653 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1359 } 1659 }
1360} 1660}
1361 1661
1362void 1662SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1664 CODE:
1365{ 1665{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1668 mapcell *cell;
1369 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1370 1672
1371 while (data < data_end - 1) 1673 while (data < data_end - 1)
1372 { 1674 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1374 1676
1394 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1395 1697
1396 do 1698 do
1397 { 1699 {
1398 ext = *data++; 1700 ext = *data++;
1399 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1400 1702
1401 if (cmd < 4) 1703 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1404 { 1706 {
1405 cell->stat_width = 1; 1707 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1708 cell->stat_hp = *data++;
1407 } 1709 }
1408 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1712 else if (cmd == 0x47)
1411 { 1713 {
1412 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1718
1415 data += *data + 1; 1719 data += *data + 1;
1416 } 1720 }
1417 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1722 cell->flags = *data++;
1425 } 1729 }
1426 else 1730 else
1427 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1428 } 1732 }
1429 1733
1734 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1735 if (flags & (4 >> z))
1431 { 1736 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1433 } 1754 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1755 }
1445 else 1756 else
1446 cell->darkness = 0; 1757 cell->darkness = 0;
1447 } 1758 }
1448} 1759}
1760 OUTPUT:
1761 RETVAL
1449 1762
1450SV * 1763SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1765 CODE:
1453{ 1766{
1454 int x1, x; 1767 int x1, x;
1455 int y1, y; 1768 int y1, y;
1456 int z; 1769 int z;
1477 { 1790 {
1478 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1479 1792
1480 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1481 { 1794 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1797 int a1 = tex.a;
1489 1798
1490 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1803 }
1496 } 1804 }
1497 1805
1498 *map++ = (r ) 1806 *map++ = (r )
1499 | (g << 8) 1807 | (g << 8)
1506} 1814}
1507 OUTPUT: 1815 OUTPUT:
1508 RETVAL 1816 RETVAL
1509 1817
1510void 1818void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1512 CODE: 1820 CODE:
1513{ 1821{
1514 int x, y, z; 1822 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1823
1518 glColor4ub (255, 255, 255, 255); 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830
1831 pl_tex.name = 0;
1832
1833 rc_t *rc = rc_alloc ();
1834 rc_key_t key;
1835 rc_array_t *arr;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1519 1877
1520 glEnable (GL_BLEND); 1878 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1881
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1533 for (y = 0; y < sh; y++) 1886 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1887 if (0 <= y + my && y + my < self->rows)
1535 { 1888 {
1536 maprow *row = self->row + (y + my); 1889 maprow *row = self->row + (y + my);
1537 1890
1538 for (x = 0; x < sw; x++) 1891 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1892 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1893 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1894 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1544 1902
1545 if (face && face < self->texs) 1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
1546 { 2008 {
1547 maptex tex = self->tex [face]; 2009 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2010 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2011
1551 if (last_name != tex.name) 2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
1552 { 2014 {
1553 glEnd (); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2017
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
1567 { 2021 {
1568 maptex tex = self->tex [1]; 2022 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2023 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
1571 2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
1572 glEnd (); 2036 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
2039 }
1575 2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
1580 } 2062 }
1581 } 2063 }
1582 }
1583 } 2064 }
1584 2065
1585 glEnd (); 2066 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1588 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1589 2093
1590 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1593 { 2097 {
1596 for (x = 0; x < sw; x++) 2100 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2101 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2102 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2103 mapcell *cell = row->col + (x + mx - row->c0);
1600 2104
1601 int px = x * 32; 2105 int px = x * T;
1602 int py = y * 32; 2106 int py = y * T;
1603 2107
1604 if (cell->stat_hp) 2108 if (cell->stat_hp)
1605 { 2109 {
1606 int width = cell->stat_width * 32; 2110 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2112
1609 glColor3ub (0, 0, 0); 2113 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2114 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2115 px + width - 1, py);
1612 2116
1618 } 2122 }
1619 } 2123 }
1620} 2124}
1621 2125
1622void 2126void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2128 CODE:
1625{ 2129{
1626 static float color[16][3] = { 2130 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1680} 2184}
1681 2185
1682void 2186void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2188 PPCODE:
1685{ 2189{
1686 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2198
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2201
1695 mx += self->x; 2202 mx += self->x - 1;
1696 my += self->y; 2203 my += self->y - 1;
1697 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1698 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1700 { 2209 {
1701 maprow *row = self->row + (y + my); 2210 maprow *row = self->row + (y + my);
1702 2211
1703 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2214 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1707 2216
1708 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1711 } 2220 }
1712 } 2221 }
1713 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1714 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1718} 2265}
1719 2266
1720SV * 2267SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2269 CODE:
1723{ 2270{
1724 int x, y, x1, y1; 2271 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1752 { 2299 {
1753 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2301 uint8_t flags = 0;
1755 2302
1756 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1759 2306
1760 *data++ = flags; 2307 *data++ = flags;
1761 2308
1762 if (flags & 1) 2309 if (flags & 1)
1763 { 2310 {
2311 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2313 *data++ = tile;
1766 } 2314 }
1767 2315
1768 if (flags & 2) 2316 if (flags & 2)
1769 { 2317 {
2318 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2320 *data++ = tile;
1772 } 2321 }
1773 2322
1774 if (flags & 4) 2323 if (flags & 4)
1775 { 2324 {
2325 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2327 *data++ = tile;
1778 } 2328 }
1779 } 2329 }
1780 else 2330 else
1781 *data++ = 0; 2331 *data++ = 0;
1782 } 2332 }
1783 } 2333 }
1784 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1785 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1787 RETVAL = data_sv; 2342 RETVAL = data_sv;
1788} 2343}
1789 OUTPUT: 2344 OUTPUT:
1790 RETVAL 2345 RETVAL
1791 2346
1792void 2347void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2349 PPCODE:
1795{ 2350{
1796 int x, y, z; 2351 int x, y, z;
1797 int w, h; 2352 int w, h;
1798 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1799 2364
1800 if (*data++ != 0) 2365 if (*data++ != 0)
1801 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1802 2367
1803 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1805 2370
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2383 {
1819 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1820 2385
1821 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1822 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1823 uint8_t flags = *data++; 2393 flags = *data++;
1824 2394
1825 if (flags) 2395 if (flags)
1826 { 2396 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1830 2399
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2403
1835 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
1836 { 2405 {
1837 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1838 2408
1839 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1840 { 2410 {
1841 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1842 2412
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1845 } 2420 }
1846 } 2421 }
1847 } 2422 }
1848 } 2423 }
1849 } 2424 }
1850} 2425}
1851 2426
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2428
1854CFPlus::MixChunk 2429DC::RW
1855new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1856 CODE: 2431 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1858 OUTPUT: 2438 OUTPUT:
1859 RETVAL 2439 RETVAL
1860 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1861void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1862DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
1863 CODE: 2551 CODE:
1864 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1865 2553
1866int 2554int
1867volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2560 OUTPUT:
1871 RETVAL 2561 RETVAL
1872 2562
1873int 2563DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2565 CODE:
2566{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1877 OUTPUT: 2578 OUTPUT:
1878 RETVAL 2579 RETVAL
1879 2580
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2582
1882int 2583int
1883volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1884 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2590 OUTPUT:
1887 RETVAL 2591 RETVAL
1888 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
1889CFPlus::MixMusic 2603DC::MixMusic
1890new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
1891 CODE: 2605 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2607 OUTPUT:
1894 RETVAL 2608 RETVAL
1895 2609
1896void 2610void
1897DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
1898 CODE: 2612 CODE:
1899 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1900 2614
1901int 2615int
1902play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1903 CODE: 2617 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2619 OUTPUT:
1906 RETVAL 2620 RETVAL
1907 2621
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1909 2630
1910BOOT: 2631BOOT:
1911{ 2632{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2634 static const struct {
1914 const char *name; 2635 const char *name;
1915 IV iv; 2636 IV iv;
1916 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2656 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2740# undef const_iv
1999 }; 2741 };
2000 2742
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
2003} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2004 2755
2005char * 2756char *
2006gl_vendor () 2757gl_vendor ()
2007 CODE: 2758 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2772 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2774 OUTPUT:
2024 RETVAL 2775 RETVAL
2025 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2026int glGetError () 2791int glGetError ()
2027 2792
2028void glFinish () 2793void glFinish ()
2029 2794
2030void glClear (int mask) 2795void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2834
2070# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2072 2839
2073void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2074 2841
2075void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2076 2843
2084 2851
2085void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2086 CODE: 2853 CODE:
2087 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2088 2855
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2857 ALIAS:
2096 glColor_premultiply = 1 2858 glColor_premultiply = 1
2097 CODE: 2859 CODE:
2098 if (ix) 2860 if (ix)
2099 { 2861 {
2102 b *= a; 2864 b *= a;
2103 } 2865 }
2104 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2106 2868
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2870 CODE:
2115 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2873
2121 2877
2122void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2123 CODE: 2879 CODE:
2124 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2125 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2126void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2127 CODE: 2912 CODE:
2128 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2129 2914
2130void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 2932 CODE:
2148 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 2935
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 2937
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2939
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2156 2943
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2945
2159int glGenTexture () 2946int glGenTexture ()
2160 CODE: 2947 CODE:
2161{ 2948 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2949 OUTPUT:
2167 RETVAL 2950 RETVAL
2168 2951
2169void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2170 CODE: 2953 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2954 del_texture (name);
2174} 2955
2175
2176int glGenList () 2956int glGenList ()
2177 CODE: 2957 CODE:
2178 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2179 OUTPUT: 2959 OUTPUT:
2180 RETVAL 2960 RETVAL
2187 2967
2188void glEndList () 2968void glEndList ()
2189 2969
2190void glCallList (int list) 2970void glCallList (int list)
2191 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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