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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.261 by root, Sun Jul 13 12:17:00 2008 UTC vs.
Revision 1.296 by root, Mon Dec 21 23:52:34 2009 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
38#include <SDL_thread.h> 37#include <SDL_thread.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
43 47
44#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
46 50
47#include <glib/gmacros.h> 51#include <glib/gmacros.h>
76#define expect_false(expr) expect ((expr) != 0, 0) 80#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 81#define expect_true(expr) expect ((expr) != 0, 1)
78 82
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
82 89
83#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
85 92
86#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
87 94
88/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 97
91#if 1 98#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 99
93#else 100#define TEXID_SPEECH 1
94# define PARACHUTE 0 101#define TEXID_NOFACE 2
95#endif 102#define TEXID_HIDDEN 3
96 103
97static AV *texture_av; 104static AV *texture_av;
98 105
99static struct 106static struct
100{ 107{
232 int w, h; 239 int w, h;
233 float s, t; 240 float s, t;
234 uint8_t r, g, b, a; 241 uint8_t r, g, b, a;
235 tileid smoothtile; 242 tileid smoothtile;
236 uint8_t smoothlevel; 243 uint8_t smoothlevel;
244 uint8_t unused; /* set to zero on use */
237} maptex; 245} maptex;
238 246
239typedef struct { 247typedef struct {
240 uint32_t player; 248 uint32_t player;
241 tileid tile[3]; 249 tileid tile[3];
373 self->oy = 0; 381 self->oy = 0;
374 self->row = 0; 382 self->row = 0;
375 self->rows = 0; 383 self->rows = 0;
376} 384}
377 385
386#define CELL_CLEAR(cell) \
387 do { \
388 if ((cell)->player) \
389 (cell)->tile [2] = 0; \
390 (cell)->darkness = 0; \
391 (cell)->stat_hp = 0; \
392 (cell)->flags = 0; \
393 (cell)->player = 0; \
394 } while (0)
395
378static void 396static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 397map_blank (DC__Map self, int x0, int y0, int w, int h)
380{ 398{
381 int x, y; 399 int x, y;
382 maprow *row; 400 maprow *row;
396 if (x >= row->c1) 414 if (x >= row->c1)
397 break; 415 break;
398 416
399 cell = row->col + x - row->c0; 417 cell = row->col + x - row->c0;
400 418
401 cell->darkness = 0; 419 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 420 }
406 } 421 }
407} 422}
408 423
409typedef struct { 424typedef struct {
520 if (!svp || !SvTRUE (*svp)) 535 if (!svp || !SvTRUE (*svp))
521 return 0; 536 return 0;
522 537
523 return 1; 538 return 1;
524} 539}
540
541/******************************************************************************/
542
543/* process keyboard modifiers */
544static int
545mod_munge (int mod)
546{
547 mod &= MOD_MASK;
548
549 if (mod & (KMOD_META | KMOD_ALT))
550 mod |= KMOD_LRAM;
551
552 return mod;
553}
554
555static void
556deliantra_main ()
557{
558 char *argv[] = { 0 };
559 call_argv ("::main", G_DISCARD | G_VOID, argv);
560}
561
562#ifdef __MACOSX__
563 /* to due surprising braindamage on the side of SDL design, we
564 * do some mind-boggling hack here: SDL requires a custom main()
565 * on OS X, so... we provide one and call the original main(), which,
566 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
567 * and which calls our main (== SDL_main) back.
568 */
569 extern C_LINKAGE int
570 main (int argc, char *argv[])
571 {
572 deliantra_main ();
573 }
574
575 #undef main
576
577 extern C_LINKAGE int main (int argc, char *argv[]);
578
579 static void
580 SDL_braino (void)
581 {
582 char *argv[] = { "deliantra client", 0 };
583 (main) (1, argv);
584 }
585#else
586 static void
587 SDL_braino (void)
588 {
589 deliantra_main ();
590 }
591#endif
525 592
526MODULE = Deliantra::Client PACKAGE = DC 593MODULE = Deliantra::Client PACKAGE = DC
527 594
528PROTOTYPES: ENABLE 595PROTOTYPES: ENABLE
529 596
558 const_iv (SDL_USEREVENT), 625 const_iv (SDL_USEREVENT),
559 626
560 const_iv (SDL_APPINPUTFOCUS), 627 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 628 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 629 const_iv (SDL_APPACTIVE),
630
631
632 const_iv (SDLK_UNKNOWN),
633 const_iv (SDLK_FIRST),
634 const_iv (SDLK_BACKSPACE),
635 const_iv (SDLK_TAB),
636 const_iv (SDLK_CLEAR),
637 const_iv (SDLK_RETURN),
638 const_iv (SDLK_PAUSE),
639 const_iv (SDLK_ESCAPE),
640 const_iv (SDLK_SPACE),
641 const_iv (SDLK_EXCLAIM),
642 const_iv (SDLK_QUOTEDBL),
643 const_iv (SDLK_HASH),
644 const_iv (SDLK_DOLLAR),
645 const_iv (SDLK_AMPERSAND),
646 const_iv (SDLK_QUOTE),
647 const_iv (SDLK_LEFTPAREN),
648 const_iv (SDLK_RIGHTPAREN),
649 const_iv (SDLK_ASTERISK),
650 const_iv (SDLK_PLUS),
651 const_iv (SDLK_COMMA),
652 const_iv (SDLK_MINUS),
653 const_iv (SDLK_PERIOD),
654 const_iv (SDLK_SLASH),
655 const_iv (SDLK_0),
656 const_iv (SDLK_1),
657 const_iv (SDLK_2),
658 const_iv (SDLK_3),
659 const_iv (SDLK_4),
660 const_iv (SDLK_5),
661 const_iv (SDLK_6),
662 const_iv (SDLK_7),
663 const_iv (SDLK_8),
664 const_iv (SDLK_9),
665 const_iv (SDLK_COLON),
666 const_iv (SDLK_SEMICOLON),
667 const_iv (SDLK_LESS),
668 const_iv (SDLK_EQUALS),
669 const_iv (SDLK_GREATER),
670 const_iv (SDLK_QUESTION),
671 const_iv (SDLK_AT),
672
673 const_iv (SDLK_LEFTBRACKET),
674 const_iv (SDLK_BACKSLASH),
675 const_iv (SDLK_RIGHTBRACKET),
676 const_iv (SDLK_CARET),
677 const_iv (SDLK_UNDERSCORE),
678 const_iv (SDLK_BACKQUOTE),
679 const_iv (SDLK_DELETE),
563 680
564 const_iv (SDLK_FIRST), 681 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 682 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 683 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 684 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 760 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 761 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 762 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 763 const_iv (KMOD_MODE),
647 764
765 const_iv (KMOD_LRAM),
766
648 const_iv (MIX_DEFAULT_FORMAT), 767 const_iv (MIX_DEFAULT_FORMAT),
768
769 const_iv (SDL_INIT_TIMER),
770 const_iv (SDL_INIT_AUDIO),
771 const_iv (SDL_INIT_VIDEO),
772 const_iv (SDL_INIT_CDROM),
773 const_iv (SDL_INIT_JOYSTICK),
774 const_iv (SDL_INIT_EVERYTHING),
775 const_iv (SDL_INIT_NOPARACHUTE),
776 const_iv (SDL_INIT_EVENTTHREAD),
777
778 const_iv (SDL_GL_RED_SIZE),
779 const_iv (SDL_GL_GREEN_SIZE),
780 const_iv (SDL_GL_BLUE_SIZE),
781 const_iv (SDL_GL_ALPHA_SIZE),
782 const_iv (SDL_GL_DOUBLEBUFFER),
783 const_iv (SDL_GL_BUFFER_SIZE),
784 const_iv (SDL_GL_DEPTH_SIZE),
785 const_iv (SDL_GL_STENCIL_SIZE),
786 const_iv (SDL_GL_ACCUM_RED_SIZE),
787 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
788 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
789 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
790 const_iv (SDL_GL_STEREO),
791 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
792 const_iv (SDL_GL_MULTISAMPLESAMPLES),
793 const_iv (SDL_GL_ACCELERATED_VISUAL),
794 const_iv (SDL_GL_SWAP_CONTROL),
795
796 const_iv (FOW_DARKNESS)
649# undef const_iv 797# undef const_iv
650 }; 798 };
651 799
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 800 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 801 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
674NV ceil (NV x) 822NV ceil (NV x)
675 823
676IV minpot (UV n) 824IV minpot (UV n)
677 825
678IV popcount (UV n) 826IV popcount (UV n)
827
828NV distance (NV dx, NV dy)
829 CODE:
830 RETVAL = pow (dx * dx + dy * dy, 0.5);
831 OUTPUT:
832 RETVAL
679 833
680void 834void
681pango_init () 835pango_init ()
682 CODE: 836 CODE:
683{ 837{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 843 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 844 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 845#endif
692} 846}
693 847
694char *
695SDL_GetError () 848char *SDL_GetError ()
696 849
697int 850void SDL_braino ()
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
699 851
700void 852int SDL_Init (U32 flags)
853
854int SDL_InitSubSystem (U32 flags)
855
856void SDL_QuitSubSystem (U32 flags)
857
701SDL_Quit () 858void SDL_Quit ()
859
860int SDL_GL_SetAttribute (int attr, int value)
861
862int SDL_GL_GetAttribute (int attr)
863 CODE:
864 if (SDL_GL_GetAttribute (attr, &RETVAL))
865 XSRETURN_UNDEF;
866 OUTPUT:
867 RETVAL
702 868
703void 869void
704SDL_ListModes (int rgb, int alpha) 870SDL_ListModes (int rgb, int alpha)
705 PPCODE: 871 PPCODE:
706{ 872{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 887
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 888 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 889 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 890
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 891 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 892
730 if (m && m != (SDL_Rect **)-1) 893 if (m && m != (SDL_Rect **)-1)
731 while (*m) 894 while (*m)
732 { 895 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 896 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 897 {
735 AV *av = newAV (); 898 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 899 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 900 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 901 av_push (av, newSViv (rgb));
801 { 964 {
802 case SDL_KEYDOWN: 965 case SDL_KEYDOWN:
803 case SDL_KEYUP: 966 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 967 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 968 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 969 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 970 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 971 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 972 break;
810 973
811 case SDL_ACTIVEEVENT: 974 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 975 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 993 x = ev.motion.x;
831 y = ev.motion.y; 994 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 995 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 996 }
834 997
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 999 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1000 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1001 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1002 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1003 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1056#if DEBUG 1219#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1220 VALGRIND_DO_LEAK_CHECK;
1058#endif 1221#endif
1059} 1222}
1060 1223
1224int
1225SvREFCNT (SV *sv)
1226 CODE:
1227 RETVAL = SvREFCNT (sv);
1228 OUTPUT:
1229 RETVAL
1230
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1231MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1232
1063PROTOTYPES: DISABLE 1233PROTOTYPES: DISABLE
1064 1234
1065DC::Font 1235DC::Font
1494 if (ix) 1664 if (ix)
1495 { 1665 {
1496 glDisable (GL_ALPHA_TEST); 1666 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1667 glDisable (GL_BLEND);
1498 } 1668 }
1669}
1670
1671void
1672draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1673 PROTOTYPE: @
1674 CODE:
1675{
1676 glEnable (GL_TEXTURE_2D);
1677 glEnable (GL_BLEND);
1678 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1679 glBindTexture (GL_TEXTURE_2D, name1);
1680
1681 glColor3f (intensity, intensity, intensity);
1682 glPushMatrix ();
1683 glScalef (1./3, 1./3, 1.);
1684
1685 if (blend > 0.f)
1686 {
1687 float dx3 = dx * -3.f / w;
1688 float dy3 = dy * -3.f / h;
1689 GLfloat env_color[4] = { 0., 0., 0., blend };
1690
1691 /* interpolate the two shadow textures */
1692 /* stage 0 == rgb(glcolor) + alpha(t0) */
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694
1695 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1696 gl.ActiveTexture (GL_TEXTURE1);
1697 glEnable (GL_TEXTURE_2D);
1698 glBindTexture (GL_TEXTURE_2D, name2);
1699 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1700
1701 /* rgb == rgb(glcolor) */
1702 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1705
1706 /* alpha = interpolate t0, t1 by env_alpha */
1707 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1708
1709 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1715
1716 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1717 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1718
1719 glBegin (GL_QUADS);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1724 glEnd ();
1725
1726 glDisable (GL_TEXTURE_2D);
1727 gl.ActiveTexture (GL_TEXTURE0);
1728 }
1729 else
1730 {
1731 /* simple blending of one texture, also opengl <1.3 path */
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1733
1734 glBegin (GL_QUADS);
1735 glTexCoord2f (0, 0); glVertex2f (0, 0);
1736 glTexCoord2f (0, t); glVertex2f (0, h);
1737 glTexCoord2f (s, t); glVertex2f (w, h);
1738 glTexCoord2f (s, 0); glVertex2f (w, 0);
1739 glEnd ();
1740 }
1741
1742 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1743 {
1744 int x, y;
1745 int dx3 = dx * 3;
1746 int dy3 = dy * 3;
1747
1748 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1749 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1750 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1751 glTranslatef (-1., -1., 0);
1752 glBegin (GL_QUADS);
1753
1754 for (y = 1; y < h; y += 3)
1755 {
1756 int y1 = y - dy3;
1757 int y1valid = y1 >= 0 && y1 < h;
1758
1759 for (x = 1; x < w; x += 3)
1760 {
1761 int x1 = x - dx3;
1762 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1763 uint8_t h2;
1764
1765 if (y1valid && x1 >= 0 && x1 < w)
1766 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 else
1768 h2 = 1; /* out of range == invisible */
1769
1770 if (h1 || h2)
1771 {
1772 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1773 glColor4f (1., 1., 1., alpha);
1774
1775 glTexCoord2f (0, 0.); glVertex2i (x , y );
1776 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1777 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1778 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1779 }
1780 }
1781 }
1782 }
1783
1784 glEnd ();
1785
1786 glPopMatrix ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND);
1499} 1790}
1500 1791
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1792IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1793 CODE:
1503{ 1794{
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1900 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1901 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1902 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1903 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1904}
1905
1906void
1907expire_textures (DC::Map self, int texid, int count)
1908 PPCODE:
1909 for (; texid < self->texs && count; ++texid, --count)
1910 {
1911 maptex *tex = self->tex + texid;
1912
1913 if (tex->name)
1914 {
1915 if (tex->unused)
1916 {
1917 tex->name = 0;
1918 tex->unused = 0;
1919 XPUSHs (sv_2mortal (newSViv (texid)));
1920 }
1921 else
1922 tex->unused = 1;
1923 }
1924 }
1614 1925
1615int 1926int
1616ox (DC::Map self) 1927ox (DC::Map self)
1617 ALIAS: 1928 ALIAS:
1618 oy = 1 1929 oy = 1
1699 { 2010 {
1700 ext = *data++; 2011 ext = *data++;
1701 cmd = ext & 0x7f; 2012 cmd = ext & 0x7f;
1702 2013
1703 if (cmd < 4) 2014 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1; 2015 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1705 else if (cmd == 5) // health 2016 else if (cmd == 5) // health
1706 { 2017 {
1707 cell->stat_width = 1; 2018 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2019 cell->stat_hp = *data++;
1709 } 2020 }
1739 cell->tile [z] = self->face2tile [face]; 2050 cell->tile [z] = self->face2tile [face];
1740 2051
1741 if (cell->tile [z]) 2052 if (cell->tile [z])
1742 { 2053 {
1743 maptex *tex = self->tex + cell->tile [z]; 2054 maptex *tex = self->tex + cell->tile [z];
2055 tex->unused = 0;
1744 if (!tex->name) 2056 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2057 av_push (missing, newSViv (cell->tile [z]));
1746 2058
1747 if (tex->smoothtile) 2059 if (tex->smoothtile)
1748 { 2060 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2061 maptex *smooth = self->tex + tex->smoothtile;
2062 smooth->unused = 0;
1750 if (!smooth->name) 2063 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2064 av_push (missing, newSViv (tex->smoothtile));
1752 } 2065 }
1753 } 2066 }
1754 } 2067 }
1755 } 2068 }
1756 else 2069 else
1757 cell->darkness = 0; 2070 CELL_CLEAR (cell);
1758 } 2071 }
1759} 2072}
1760 OUTPUT: 2073 OUTPUT:
1761 RETVAL 2074 RETVAL
1762 2075
1814} 2127}
1815 OUTPUT: 2128 OUTPUT:
1816 RETVAL 2129 RETVAL
1817 2130
1818void 2131void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2132draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2133 CODE:
1821{ 2134{
1822 int x, y, z; 2135 int x, y, z;
1823 2136
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2137 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2138 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2139 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey; 2140 smooth_key skey;
1828 int pl_x, pl_y; 2141 int pl_x, pl_y;
1829 maptex pl_tex; 2142 maptex pl_tex;
2143 rc_t *rc = rc_alloc ();
2144 rc_t *rc_ov = rc_alloc ();
2145 rc_key_t key;
2146 rc_array_t *arr, *arr_hidden;
1830 2147
1831 pl_tex.name = 0; 2148 pl_tex.name = 0;
1832 2149
1833 rc_t *rc = rc_alloc ();
1834 rc_key_t key;
1835 rc_array_t *arr;
1836
1837 // thats current max. sorry. 2150 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2151 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2152 if (sh > 255) sh = 255;
1840 2153
1841 // clear key, in case of extra padding 2154 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey)); 2155 memset (&skey, 0, sizeof (skey));
1846 key.g = 255; 2159 key.g = 255;
1847 key.b = 255; 2160 key.b = 255;
1848 key.a = 255; 2161 key.a = 255;
1849 key.mode = GL_QUADS; 2162 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2163 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2164
1853 mx += self->x; 2165 mx += self->x;
1854 my += self->y; 2166 my += self->y;
1855 2167
1856 // first pass: determine smooth_max 2168 // first pass: determine smooth_max
1877 2189
1878 glEnable (GL_BLEND); 2190 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2191 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2192 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2193
2194 key.texname = self->tex [TEXID_HIDDEN].name;
2195 arr_hidden = rc_array (rc_ov, &key);
2196
1882 for (z = 0; z <= 2; z++) 2197 for (z = 0; z <= 2; z++)
1883 { 2198 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2199 memset (smooth_level, 0, sizeof (smooth_level));
2200 key.texname = -1;
1885 2201
1886 for (y = 0; y < sh; y++) 2202 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2203 if (0 <= y + my && y + my < self->rows)
1888 { 2204 {
1889 maprow *row = self->row + (y + my); 2205 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2211 tileid tile = cell->tile [z];
1896 2212
1897 if (tile) 2213 if (tile)
1898 { 2214 {
1899 maptex tex = self->tex [tile]; 2215 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2216 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2217
1903 if (key.texname != tex.name) 2218 if (key.texname != tex.name)
1904 { 2219 {
2220 self->tex [tile].unused = 0;
2221
1905 if (!tex.name) 2222 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2223 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2224
1908 key.texname = tex.name; 2225 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2226 arr = rc_array (rc, &key);
1910 } 2227 }
2228
2229 px = (x + 1) * T - tex.w;
2230 py = (y + 1) * T - tex.h;
1911 2231
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2232 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 { 2233 {
1914 pl_x = px; 2234 pl_x = px;
1915 pl_y = py; 2235 pl_y = py;
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2240 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2241 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2242 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2243 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924 2244
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash 2245 // update smooth hash
1951 if (tex.smoothtile) 2246 if (tex.smoothtile)
1952 { 2247 {
1953 skey.tile = tex.smoothtile; 2248 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2249 skey.level = tex.smoothlevel;
1982 // corners 2277 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2278 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2279 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2280 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2281 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2282 }
2283 }
2284
2285 if (expect_false (z == 2) && expect_false (cell->flags))
2286 {
2287 // overlays such as the speech bubble, probably more to come
2288 if (cell->flags & 1)
2289 {
2290 rc_key_t key_ov = key;
2291 maptex tex = self->tex [TEXID_SPEECH];
2292 rc_array_t *arr;
2293 int px = x * T + T * 2 / 32;
2294 int py = y * T - T * 6 / 32;
2295
2296 key_ov.texname = tex.name;
2297 arr = rc_array (rc_ov, &key_ov);
2298
2299 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2300 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2301 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1987 } 2303 }
1988 } 2304 }
1989 } 2305 }
1990 } 2306 }
1991 2307
2031 { 2347 {
2032 // this time avoiding texture state changes 2348 // this time avoiding texture state changes
2033 // save gobs of state changes. 2349 // save gobs of state changes.
2034 if (key.texname != tex.name) 2350 if (key.texname != tex.name)
2035 { 2351 {
2352 self->tex [skey->tile].unused = 0;
2353
2036 glEnd (); 2354 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2355 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2356 glBegin (GL_QUADS);
2039 } 2357 }
2040 2358
2072 } 2390 }
2073 2391
2074 if (pl_tex.name) 2392 if (pl_tex.name)
2075 { 2393 {
2076 maptex tex = pl_tex; 2394 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2395 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2396 int py = pl_y + sdy;
2079 2397
2080 key.texname = tex.name; 2398 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2399 arr = rc_array (rc, &key);
2082 2400
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2401 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2404 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087 2405
2088 rc_draw (rc); 2406 rc_draw (rc);
2089 } 2407 }
2090 2408
2409 rc_draw (rc_ov);
2410 rc_clear (rc_ov);
2411
2091 glDisable (GL_BLEND); 2412 glDisable (GL_BLEND);
2092 rc_free (rc); 2413 rc_free (rc);
2414 rc_free (rc_ov);
2093 2415
2094 // top layer: overlays such as the health bar 2416 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2417 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2418 if (0 <= y + my && y + my < self->rows)
2097 { 2419 {
2102 { 2424 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2425 mapcell *cell = row->col + (x + mx - row->c0);
2104 2426
2105 int px = x * T; 2427 int px = x * T;
2106 int py = y * T; 2428 int py = y * T;
2429
2430 if (expect_false (cell->player == player))
2431 {
2432 px += sdx;
2433 py += sdy;
2434 }
2107 2435
2108 if (cell->stat_hp) 2436 if (cell->stat_hp)
2109 { 2437 {
2110 int width = cell->stat_width * T; 2438 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2439 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2122 } 2450 }
2123 } 2451 }
2124} 2452}
2125 2453
2126void 2454void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2455draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2456 CODE:
2129{ 2457{
2130 static float color[16][3] = { 2458 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2459 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2460 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2461 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2462 { 1.00f, 0.00f, 0.00f },
2135 2463
2136 { 1.00F, 0.54F, 0.00F }, 2464 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2465 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2466 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2467 { 0.18f, 0.54f, 0.34f },
2140 2468
2141 { 0.56F, 0.73F, 0.56F }, 2469 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2470 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2471 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2472 { 0.99f, 0.77f, 0.26f },
2145 2473
2146 { 0.74F, 0.65F, 0.41F }, 2474 { 0.74f, 0.65f, 0.41f },
2147 2475
2148 { 0.00F, 1.00F, 1.00F }, 2476 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2477 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2478 { 1.00f, 1.00f, 0.00f },
2151 }; 2479 };
2152 2480
2153 int x, y; 2481 int x, y;
2154 2482
2155 glEnable (GL_TEXTURE_2D); 2483 glEnable (GL_TEXTURE_2D);
2484 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2485 * but the nvidia driver (185.18.14) mishandles alpha textures
2486 * and takes the colour from god knows where instead of using
2487 * Cp. MODULATE results in the same colour, but slightly different
2488 * alpha, but atcually gives us the correct colour with nvidia.
2489 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2490 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2491 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2492 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2493 glBegin (GL_QUADS);
2160 2494
2161 for (y = 0; y < h; y++) 2495 for (y = 0; y < h; y++)
2165 2499
2166 if (m) 2500 if (m)
2167 { 2501 {
2168 float *c = color [m & 15]; 2502 float *c = color [m & 15];
2169 2503
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2504 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2505 float tx2 = tx1 + 0.5f;
2172 2506
2173 glColor4f (c[0], c[1], c[2], 0.75); 2507 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2508 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2509 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2510 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2511 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2512 }
2186void 2520void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2521fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2522 PPCODE:
2189{ 2523{
2190 int x, y; 2524 int x, y;
2191 int sw1 = sw + 2; 2525 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2526 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2527 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2528 int sw3 = sw * 3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2529 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2530 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2531 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2532
2199 SvPOK_only (darkness3_sv); 2533 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2534 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2535
2202 mx += self->x - 1; 2536 mx += self->x - 1;
2203 my += self->y - 1; 2537 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2538
2207 for (y = 0; y < sh1; y++) 2539 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2540 if (0 <= y + my && y + my < self->rows)
2209 { 2541 {
2210 maprow *row = self->row + (y + my); 2542 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2545 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2546 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2547 mapcell *cell = row->col + (x + mx - row->c0);
2216 2548
2217 darkness1 [y * sw1 + x] = cell->darkness 2549 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2550 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2551 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2552 }
2221 } 2553 }
2222 2554
2223 for (y = 0; y < sh; ++y) 2555 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2556 for (x = 0; x < sw; ++x)
2243 2575
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2576 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2577 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2578 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2579
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2580 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2581 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2589 }
2258 2590
2259 free (darkness1); 2591 free (darkness1);
2260 2592
2261 EXTEND (SP, 3); 2593 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2594 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2595 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2596 PUSHs (darkness3_sv);
2265} 2597}
2266 2598
2267SV * 2599SV *
2524void 2856void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2857set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2858 CODE:
2527{ 2859{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2860 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2861 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2862 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2863}
2532 2864
2533void 2865void
2534set_reverse_stereo (DC::Channel self, int flip) 2866set_reverse_stereo (DC::Channel self, int flip)
2637 } *civ, const_iv[] = { 2969 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 2970# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 2971 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 2972 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 2973 const_iv (GL_EXTENSIONS),
2974 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 2975 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 2976 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 2977 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 2978 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 2979 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 2991 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 2992 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 2993 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2994 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 2995 const_iv (GL_ONE_MINUS_DST_ALPHA),
2996 const_iv (GL_SRC_COLOR),
2997 const_iv (GL_DST_COLOR),
2998 const_iv (GL_ONE_MINUS_SRC_COLOR),
2999 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3000 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3001 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3002 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3003 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3004 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3072 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3073 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3074 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3075 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3076 const_iv (GL_T2F_N3F_V3F),
3077 const_iv (GL_FUNC_ADD),
3078 const_iv (GL_FUNC_SUBTRACT),
3079 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3080# undef const_iv
2741 }; 3081 };
2742 3082
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3083 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3084 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2751disable_GL_EXT_blend_func_separate () 3091disable_GL_EXT_blend_func_separate ()
2752 CODE: 3092 CODE:
2753 gl.BlendFuncSeparate = 0; 3093 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3094 gl.BlendFuncSeparateEXT = 0;
2755 3095
3096void
3097apple_nvidia_bug (int enable)
3098
2756char * 3099char *
2757gl_vendor () 3100gl_vendor ()
2758 CODE: 3101 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3102 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3103 OUTPUT:
2809 3152
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3153void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3154 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3155 gl_BlendFuncSeparate (sa, da, saa, daa);
2813 3156
3157# void glBlendEquation (int se)
3158
2814void glDepthMask (int flag) 3159void glDepthMask (int flag)
2815 3160
2816void glLogicOp (int opcode) 3161void glLogicOp (int opcode)
2817 3162
2818void glColorMask (int red, int green, int blue, int alpha) 3163void glColorMask (int red, int green, int blue, int alpha)
2852void glRotate (float angle, float x, float y, float z) 3197void glRotate (float angle, float x, float y, float z)
2853 CODE: 3198 CODE:
2854 glRotatef (angle, x, y, z); 3199 glRotatef (angle, x, y, z);
2855 3200
2856void glColor (float r, float g, float b, float a = 1.0) 3201void glColor (float r, float g, float b, float a = 1.0)
3202 PROTOTYPE: @
2857 ALIAS: 3203 ALIAS:
2858 glColor_premultiply = 1 3204 glColor_premultiply = 1
2859 CODE: 3205 CODE:
2860 if (ix) 3206 if (ix)
2861 { 3207 {
2966void glNewList (int list, int mode = GL_COMPILE) 3312void glNewList (int list, int mode = GL_COMPILE)
2967 3313
2968void glEndList () 3314void glEndList ()
2969 3315
2970void glCallList (int list) 3316void glCallList (int list)
3317
3318void c_init ()
3319 CODE:
3320 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3321 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2971 3322
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3323MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3324
2974PROTOTYPES: DISABLE 3325PROTOTYPES: DISABLE
2975 3326

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