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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
59#if 0 91#if 1
60# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 93#else
62# define PARACHUTE 0 94# define PARACHUTE 0
63#endif 95#endif
64 96
97static AV *texture_av;
98
65static struct 99static struct
66{ 100{
67#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 102#include "glfunc.h"
69#undef GL_FUNC 103#undef GL_FUNC
70} gl; 104} gl;
71 105
106static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 108{
74 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 113 else
79 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
80} 115}
81 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
82#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
83 143
84#include "pango-font.c" 144#include "pango-font.c"
85#include "pango-fontmap.c" 145#include "pango-fontmap.c"
86#include "pango-render.c" 146#include "pango-render.c"
87 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
90 152
91typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
92 154
93static int 155static int
94shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
95{ 157{
96 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
110 172
111typedef struct cf_layout { 173typedef struct cf_layout {
112 PangoLayout *pl; 174 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
114 int base_height; 176 int base_height;
115 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
116} *CFPlus__Layout; 179} *DC__Layout;
117 180
118static CFPlus__Font default_font; 181static DC__Font default_font;
119static PangoContext *opengl_context; 182static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
121 184
122static void 185static void
123substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
128#endif 191#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 193}
131 194
132static void 195static void
133layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
134{ 197{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
137 */ 200 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
139 202
140 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 205
143 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
144} 207}
145 208
146static void 209static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 211{
149 PangoRectangle rect; 212 PangoRectangle rect;
150 213
151 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
159 222
160 *w = rect.width; 223 *w = rect.width;
161 *h = rect.height; 224 *h = rect.height;
162} 225}
163 226
227typedef uint16_t tileid;
164typedef uint16_t mapface; 228typedef uint16_t faceid;
165 229
166typedef struct { 230typedef struct {
167 GLint name; 231 GLuint name;
168 int w, h; 232 int w, h;
169 float s, t; 233 float s, t;
170 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
171} maptex; 237} maptex;
172 238
173typedef struct { 239typedef struct {
174 uint32_t player; 240 uint32_t player;
175 mapface face[3]; 241 tileid tile[3];
176 uint16_t darkness; 242 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 244} mapcell;
179 245
180typedef struct { 246typedef struct {
181 int32_t c0, c1; 247 int32_t c0, c1;
182 mapcell *col; 248 mapcell *col;
183} maprow; 249} maprow;
184 250
185typedef struct map { 251typedef struct map {
186 int x, y, w, h; 252 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 254 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 255 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 256
194 int32_t rows; 257 int32_t rows;
195 maprow *row; 258 maprow *row;
196} *CFPlus__Map; 259} *DC__Map;
197 260
198static char * 261static char *
199prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
200{ 263{
201 char *p; 264 char *p;
218} 281}
219 282
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
223static maprow * 306static maprow *
224map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
225{ 308{
226 if (0 > y) 309 if (0 > y)
227 { 310 {
228 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
267 350
268 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
269} 352}
270 353
271static mapcell * 354static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
273{ 356{
274 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
275} 358}
276 359
277static void 360static void
278map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
279{ 362{
280 int r; 363 int r;
281 364
282 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
291 self->row = 0; 374 self->row = 0;
292 self->rows = 0; 375 self->rows = 0;
293} 376}
294 377
295static void 378static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 380{
298 int x, y; 381 int x, y;
299 maprow *row; 382 maprow *row;
300 mapcell *cell; 383 mapcell *cell;
301 384
315 398
316 cell = row->col + x - row->c0; 399 cell = row->col + x - row->c0;
317 400
318 cell->darkness = 0; 401 cell->darkness = 0;
319 cell->stat_hp = 0; 402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
320 } 405 }
321 } 406 }
407}
408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
322} 423}
323 424
324static void 425static void
325music_finished (void) 426music_finished (void)
326{ 427{
362 n |= n >> 16; 463 n |= n >> 16;
363 464
364 return n + 1; 465 return n + 1;
365} 466}
366 467
367MODULE = CFPlus PACKAGE = CFPlus 468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
368 527
369PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
370 529
371BOOT: 530BOOT:
372{ 531{
373 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 533 static const struct {
375 const char *name; 534 const char *name;
376 IV iv; 535 IV iv;
377 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
379 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
461 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 647
474 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 649# undef const_iv
478 }; 650 };
479 651
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
483 664
484int 665int
485in_destruct () 666in_destruct ()
486 CODE: 667 CODE:
487 RETVAL = PL_main_cv == Nullcv; 668 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 670 RETVAL
490 671
491NV floor (NV x) 672NV floor (NV x)
492 673
493NV ceil (NV x) 674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
494 679
495void 680void
496pango_init () 681pango_init ()
497 CODE: 682 CODE:
498{ 683{
499 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
502} 692}
693
694char *
695SDL_GetError ()
503 696
504int 697int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 699
507void 700void
508SDL_Quit () 701SDL_Quit ()
509 702
510void 703void
511SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
512 PPCODE: 705 PPCODE:
513{ 706{
514 SDL_Rect **m; 707 SDL_Rect **m;
515 708
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 713
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 716
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 721
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 726#endif
534 727
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 729
540 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
541 while (*m) 731 while (*m)
542 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
543 AV *av = newAV (); 735 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
547 742
548 ++m; 743 ++m;
549 } 744 }
550} 745}
551 746
552char *
553SDL_GetError ()
554
555int 747int
556SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
558 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 761 );
762
561 if (RETVAL) 763 if (RETVAL)
562 { 764 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 769#include "glfunc.h"
566# undef GL_FUNC 770#undef GL_FUNC
567 } 771 }
772}
568 OUTPUT: 773 OUTPUT:
569 RETVAL 774 RETVAL
570 775
571void 776void
572SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
573 778
574char * 779char *
575SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
576 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
577void 788void
578SDL_PollEvent () 789poll_events ()
579 PPCODE: 790 PPCODE:
580{ 791{
581 SDL_Event ev; 792 SDL_Event ev;
582 793
583 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 796 {
585 HV *hv = newHV (); 797 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 799
588 switch (ev.type) 800 switch (ev.type)
589 { 801 {
590 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
591 case SDL_KEYUP: 803 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 809 break;
597 810
598 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 814 break;
602 815
603 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
611 break; 842 break;
612 843
613 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 847
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 858 break;
628 } 859 }
629 860
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 862 }
632} 863}
633 864
634int 865int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 867 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
639 870
640void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
641Mix_CloseAudio () 888Mix_CloseAudio ()
642 889
643int 890int
644Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
645 892
893const char *
894Mix_GetError ()
895
646void 896void
647lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
648 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
649#ifndef _WIN32 905#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
651#endif 927#endif
928}
652 929
653void 930int
654add_font (char *file) 931add_font (char *file)
655 CODE: 932 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
657 936
658void 937void
659load_image_inline (SV *image_) 938load_image_inline (SV *image_)
660 ALIAS: 939 ALIAS:
661 load_image_file = 1 940 load_image_file = 1
664 STRLEN image_len; 943 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
671 950
672 if (!rw) 951 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
674 953
747void 1026void
748error (char *message) 1027error (char *message)
749 CODE: 1028 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1030#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1032#endif
754 1033
755void 1034void
756fatal (char *message) 1035fatal (char *message)
757 CODE: 1036 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1038#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1040#endif
762 _exit (1); 1041 _exit (1);
763 1042
764void 1043void
765_exit (int retval) 1044_exit (int retval = 0)
766 CODE: 1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
767 _exit (retval); 1049 _exit (retval);
1050#endif
768 1051
769MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
770 1060
771CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1067 CODE:
774{ 1068{
775 int count; 1069 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1073}
780 OUTPUT: 1074 OUTPUT:
781 RETVAL 1075 RETVAL
782 1076
783void 1077void
784DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
785 CODE: 1079 CODE:
786 pango_font_description_free (self); 1080 pango_font_description_free (self);
787 1081
788void 1082void
789make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
790 CODE: 1085 CODE:
791 default_font = self; 1086 default_font = self;
792 1087
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1089
1090PROTOTYPES: DISABLE
1091
795void 1092void
796reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
797 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
798 tc_clear (); 1102 tc_restore ();
799 1103
800CFPlus::Layout 1104DC::Layout
801new (SV *class) 1105new (SV *class)
802 CODE: 1106 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
804 1108
805 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
812 1117
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
815 OUTPUT: 1120 OUTPUT:
816 RETVAL 1121 RETVAL
817 1122
818void 1123void
819DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
820 CODE: 1125 CODE:
821 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
822 Safefree (self); 1128 Safefree (self);
823 1129
824void 1130void
825set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
826 CODE: 1132 CODE:
827{ 1133{
828 STRLEN textlen; 1134 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
830 1136
831 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
832} 1138}
833 1139
834void 1140void
835set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
836 CODE: 1142 CODE:
837{ 1143{
838 STRLEN textlen; 1144 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
840 1146
841 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
842} 1148}
843 1149
844void 1150void
845set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
846 CODE: 1152 CODE:
847{ 1153{
848 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1156 const char *pos = text;
885 if (attrs) 1191 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
887} 1193}
888 1194
889void 1195void
890get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
891 PPCODE: 1197 PPCODE:
892{ 1198{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1200
895 do 1201 do
896 { 1202 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1204
899 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
900 { 1206 {
901 PangoRectangle extents; 1207 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1216
911 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
912} 1218}
913 1219
914int 1220int
915has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
916 CODE: 1222 CODE:
917{ 1223{
918 int lines = 1; 1224 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
920 1226
925} 1231}
926 OUTPUT: 1232 OUTPUT:
927 RETVAL 1233 RETVAL
928 1234
929SV * 1235SV *
930get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
931 CODE: 1237 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
934 OUTPUT: 1240 OUTPUT:
935 RETVAL 1241 RETVAL
936 1242
937void 1243void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1245 CODE:
940 self->r = r; 1246 self->r = r;
941 self->g = g; 1247 self->g = g;
942 self->b = b; 1248 self->b = b;
943 self->a = a; 1249 self->a = a;
944 1250
945void 1251void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1253 CODE:
948 if (self->font != font) 1254 if (self->font != font)
949 { 1255 {
950 self->font = font; 1256 self->font = font;
951 layout_update_font (self); 1257 layout_update_font (self);
952 } 1258 }
953 1259
954void 1260void
955set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
956 CODE: 1262 CODE:
957 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
958 { 1264 {
959 self->base_height = base_height; 1265 self->base_height = base_height;
960 layout_update_font (self); 1266 layout_update_font (self);
961 } 1267 }
962 1268
963void 1269void
964set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
965 CODE: 1271 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1273
968void 1274void
969set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
970 CODE: 1276 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1278
973void 1279void
974set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
975 CODE: 1281 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1283
978void 1284void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1286 CODE:
981 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
986 ); 1292 );
987 1293
988void 1294void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1296 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1298
993void 1299void
994size (CFPlus::Layout self) 1300size (DC::Layout self)
995 PPCODE: 1301 PPCODE:
996{ 1302{
997 int w, h; 1303 int w, h;
998 1304
999 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1004} 1310}
1005 1311
1006int 1312int
1007descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1008 CODE: 1314 CODE:
1009{ 1315{
1010 PangoRectangle rect; 1316 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1014} 1320}
1015 OUTPUT: 1321 OUTPUT:
1016 RETVAL 1322 RETVAL
1017 1323
1018int 1324int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1326 CODE:
1021{ 1327{
1022 int index, trailing; 1328 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1330 RETVAL = index + trailing;
1025} 1331}
1026 OUTPUT: 1332 OUTPUT:
1027 RETVAL 1333 RETVAL
1028 1334
1029void 1335void
1030cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1337 PPCODE:
1032{ 1338{
1033 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1341
1036 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1346}
1041 1347
1042void 1348void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1350 PPCODE:
1351{
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358#endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387}
1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1046 self->pl, 1394 self->pl,
1395 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1049 flags 1398 flags
1050 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1051 1403
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1404void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1056 CODE: 1406 CODE:
1057{ 1407{
1058 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1415
1061 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1432 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1433 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1437
1075 SvPOK_only (result_); 1438 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1077 1440
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1442 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1444
1082 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1446 }
1089} 1447}
1090 1448
1091void 1449void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1456{
1099 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1103 1464
1104 if (items < 5) 1465 if (items < 5)
1105 { 1466 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1137 } 1498 }
1138} 1499}
1139 1500
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1141 1511
1142CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1143new (SV *class, int map_width, int map_height) 1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1517new (SV *class)
1144 CODE: 1518 CODE:
1145 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1520 RETVAL->x = 0;
1147 RETVAL->y = 0; 1521 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1529 RETVAL->row = 0;
1158 OUTPUT: 1530 OUTPUT:
1159 RETVAL 1531 RETVAL
1160 1532
1161void 1533void
1162DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1163 CODE: 1535 CODE:
1164{ 1536{
1165 map_clear (self); 1537 map_clear (self);
1166 Safefree (self->face); 1538 Safefree (self->face2tile);
1167 Safefree (self->tex); 1539 Safefree (self->tex);
1168 Safefree (self); 1540 Safefree (self);
1169} 1541}
1170 1542
1171void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1172clear (CFPlus::Map self) 1550clear (DC::Map self)
1173 CODE: 1551 CODE:
1174 map_clear (self); 1552 map_clear (self);
1175 1553
1176void 1554void
1177set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1556 CODE:
1179{ 1557{
1180 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1559 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1560}
1188 1561
1189void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1587 CODE:
1192{ 1588{
1193 while (self->texs <= texid) 1589 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1590
1199 { 1591 {
1200 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1201 1593
1202 tex->name = name; 1594 tex->name = name;
1219 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1613}
1222 1614
1223int 1615int
1224ox (CFPlus::Map self) 1616ox (DC::Map self)
1225 ALIAS: 1617 ALIAS:
1226 oy = 1 1618 oy = 1
1227 x = 2 1619 x = 2
1228 y = 3 1620 y = 3
1229 w = 4 1621 w = 4
1240 } 1632 }
1241 OUTPUT: 1633 OUTPUT:
1242 RETVAL 1634 RETVAL
1243 1635
1244void 1636void
1245scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1246 CODE: 1638 CODE:
1247{ 1639{
1248 if (dx > 0) 1640 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1642 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1644
1253 if (dy > 0) 1645 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1646 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1647 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1649
1258 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1260 1652
1261 while (self->y < 0) 1653 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1267 } 1659 }
1268} 1660}
1269 1661
1270void 1662SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1664 CODE:
1273{ 1665{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1668 mapcell *cell;
1277 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1278 1672
1279 while (data < data_end - 1) 1673 while (data < data_end - 1)
1280 { 1674 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1282 1676
1287 1681
1288 if (flags & 15) 1682 if (flags & 15)
1289 { 1683 {
1290 if (!cell->darkness) 1684 if (!cell->darkness)
1291 { 1685 {
1686 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1687 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1688 }
1297 1689
1298 //TODO: don't trust server data to be in-range(!) 1690 //TODO: don't trust server data to be in-range(!)
1299 1691
1300 if (flags & 8) 1692 if (flags & 8)
1304 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1305 1697
1306 do 1698 do
1307 { 1699 {
1308 ext = *data++; 1700 ext = *data++;
1309 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1310 1702
1311 if (cmd < 4) 1703 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1314 { 1706 {
1315 cell->stat_width = 1; 1707 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1708 cell->stat_hp = *data++;
1317 } 1709 }
1318 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1712 else if (cmd == 0x47)
1321 { 1713 {
1322 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1718
1325 data += *data + 1; 1719 data += *data + 1;
1326 } 1720 }
1327 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1722 cell->flags = *data++;
1335 } 1729 }
1336 else 1730 else
1337 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1338 } 1732 }
1339 1733
1734 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1735 if (flags & (4 >> z))
1341 { 1736 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1343 } 1754 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1755 }
1355 else 1756 else
1356 {
1357 cell->darkness = 0; 1757 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1758 }
1361} 1759}
1760 OUTPUT:
1761 RETVAL
1362 1762
1363SV * 1763SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1765 CODE:
1366{ 1766{
1367 int x1, x; 1767 int x1, x;
1368 int y1, y; 1768 int y1, y;
1369 int z; 1769 int z;
1390 { 1790 {
1391 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1392 1792
1393 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1394 { 1794 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1797 int a1 = tex.a;
1402 1798
1403 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1803 }
1409 } 1804 }
1410 1805
1411 *map++ = (r ) 1806 *map++ = (r )
1412 | (g << 8) 1807 | (g << 8)
1419} 1814}
1420 OUTPUT: 1815 OUTPUT:
1421 RETVAL 1816 RETVAL
1422 1817
1423void 1818void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1425 CODE: 1820 CODE:
1426{ 1821{
1427 int vx, vy;
1428 int x, y, z; 1822 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1823
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1434 1833
1435 /* 1834 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1835
1440 int vy = self->vy = self->h >= sh 1836 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1837 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1838 if (sh > 255) sh = 255;
1443 */
1444 1839
1445 glColor4ub (255, 255, 255, 255); 1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1446 1876
1447 glEnable (GL_BLEND); 1877 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1880
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1457 for (y = 0; y < sh; y++) 1885 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1886 if (0 <= y + my && y + my < self->rows)
1459 { 1887 {
1460 maprow *row = self->row + (y + vy); 1888 maprow *row = self->row + (y + my);
1461 1889
1462 for (x = 0; x < sw; x++) 1890 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1891 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1892 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1893 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1468 1901
1469 if (face && face < self->texs) 1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
1470 { 2007 {
1471 maptex tex = self->tex [face]; 2008 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2009 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2010
1475 if (last_name != tex.name) 2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
1476 { 2013 {
1477 glEnd (); 2014 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2015 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 2016
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
1491 { 2020 {
1492 maptex tex = self->tex [1]; 2021 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2022 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
1495 2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
1496 glEnd (); 2035 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2037 glBegin (GL_QUADS);
2038 }
1499 2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
1504 } 2061 }
1505 } 2062 }
1506 }
1507 } 2063 }
1508 2064
1509 glEnd (); 2065 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
1512 glDisable (GL_BLEND); 2090 glDisable (GL_BLEND);
2091 rc_free (rc);
1513 2092
1514 // top layer: overlays such as the health bar 2093 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2094 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2095 if (0 <= y + my && y + my < self->rows)
1517 { 2096 {
1518 maprow *row = self->row + (y + vy); 2097 maprow *row = self->row + (y + my);
1519 2098
1520 for (x = 0; x < sw; x++) 2099 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2100 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2101 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2102 mapcell *cell = row->col + (x + mx - row->c0);
1524 2103
1525 int px = x * 32; 2104 int px = x * T;
1526 int py = y * 32; 2105 int py = y * T;
1527 2106
1528 if (cell->stat_hp) 2107 if (cell->stat_hp)
1529 { 2108 {
1530 int width = cell->stat_width * 32; 2109 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2111
1533 glColor3ub (0, 0, 0); 2112 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2113 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2114 px + width - 1, py);
1536 2115
1542 } 2121 }
1543 } 2122 }
1544} 2123}
1545 2124
1546void 2125void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2127 CODE:
1549{ 2128{
1550 static float color[16][3] = { 2129 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2130 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2131 { 1.00F, 1.00F, 1.00F },
1602 glDisable (GL_BLEND); 2181 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2182 glDisable (GL_TEXTURE_2D);
1604} 2183}
1605 2184
1606void 2185void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2186fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2187 PPCODE:
1609{ 2188{
1610 int vx, vy;
1611 int x, y; 2189 int x, y;
2190 int sw1 = sw + 2;
2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2197
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2198 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2199 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2200
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2201 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2202 my += self->y - 1;
1622 2203
2204 memset (darkness1, 255, sw1 * sh1);
2205
1623 for (y = 0; y < sh; y++) 2206 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2207 if (0 <= y + my && y + my < self->rows)
1625 { 2208 {
1626 maprow *row = self->row + (y + vy); 2209 maprow *row = self->row + (y + my);
1627 2210
1628 for (x = 0; x < sw; x++) 2211 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2212 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2213 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2214 mapcell *cell = row->col + (x + mx - row->c0);
1632 2215
1633 darkness[y * sw4 + x] = cell->darkness 2216 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2217 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2218 : 255 - FOW_DARKNESS;
1636 } 2219 }
1637 } 2220 }
1638 2221
2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2234
2235 uint8_t r11 = (d11 + d21 + d12) / 3;
2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
2259
1639 EXTEND (SP, 3); 2260 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2261 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2262 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2263 PUSHs (darkness3_sv);
1643} 2264}
1644 2265
1645SV * 2266SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2267get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2268 CODE:
1648{ 2269{
1649 int x, y, x1, y1; 2270 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2271 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2297 if (row && row->c0 <= x && x < row->c1)
1677 { 2298 {
1678 mapcell *cell = row->col + (x - row->c0); 2299 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2300 uint8_t flags = 0;
1680 2301
1681 if (cell->face [0]) flags |= 1; 2302 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2303 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2304 if (cell->tile [2]) flags |= 4;
1684 2305
1685 *data++ = flags; 2306 *data++ = flags;
1686 2307
1687 if (flags & 1) 2308 if (flags & 1)
1688 { 2309 {
2310 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2311 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2312 *data++ = tile;
1691 } 2313 }
1692 2314
1693 if (flags & 2) 2315 if (flags & 2)
1694 { 2316 {
2317 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2318 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2319 *data++ = tile;
1697 } 2320 }
1698 2321
1699 if (flags & 4) 2322 if (flags & 4)
1700 { 2323 {
2324 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2325 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2326 *data++ = tile;
1703 } 2327 }
1704 } 2328 }
1705 else 2329 else
1706 *data++ = 0; 2330 *data++ = 0;
1707 } 2331 }
1708 } 2332 }
1709 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
1710 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
1712 RETVAL = data_sv; 2341 RETVAL = data_sv;
1713} 2342}
1714 OUTPUT: 2343 OUTPUT:
1715 RETVAL 2344 RETVAL
1716 2345
1717void 2346void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2348 PPCODE:
1720{ 2349{
1721 int x, y, z; 2350 int x, y, z;
1722 int w, h; 2351 int w, h;
1723 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
1724 2363
1725 if (*data++ != 0) 2364 if (*data++ != 0)
1726 return; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
1727 2366
1728 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2368 h = *data++ << 8; h |= *data++;
1730 2369
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2370 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2382 {
1744 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
1745 2384
1746 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
1747 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
1748 uint8_t flags = *data++; 2392 flags = *data++;
1749 2393
1750 if (flags) 2394 if (flags)
1751 { 2395 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
1755 2398
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2402
1760 if (cell->darkness == 0) 2403 if (cell->darkness == 0)
1761 { 2404 {
1762 cell->darkness = 0; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
1763 2407
1764 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
1765 { 2409 {
1766 cell->face[z] = face[z]; 2410 tileid t = tile [z];
1767 2411
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
1770 } 2419 }
1771 } 2420 }
1772 } 2421 }
1773 } 2422 }
1774 } 2423 }
1775} 2424}
1776 2425
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2426MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2427
1779CFPlus::MixChunk 2428DC::RW
1780new_from_file (SV *class, char *path) 2429new (SV *class, SV *data_sv)
1781 CODE: 2430 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2431{
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436}
1783 OUTPUT: 2437 OUTPUT:
1784 RETVAL 2438 RETVAL
1785 2439
2440DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447# fails on win32:
2448# dc.xs(2268) : error C2059: syntax error : '('
1786void 2449#void
2450#close (DC::RW self)
2451# CODE:
2452# (self->(close)) (self);
2453
2454MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456PROTOTYPES: DISABLE
2457
2458DC::Channel
2459find ()
2460 CODE:
2461{
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485void
2486expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490void
2491fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495int
2496volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502void
2503unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507void
2508set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514void
2515set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519void
2520set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530}
2531
2532void
2533set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539PROTOTYPES: DISABLE
2540
2541DC::MixChunk
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548void
1787DESTROY (CFPlus::MixChunk self) 2549DESTROY (DC::MixChunk self)
1788 CODE: 2550 CODE:
1789 Mix_FreeChunk (self); 2551 Mix_FreeChunk (self);
1790 2552
1791int 2553int
1792volume (CFPlus::MixChunk self, int volume = -1) 2554volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2558 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2559 OUTPUT:
1796 RETVAL 2560 RETVAL
1797 2561
1798int 2562DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2563play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2564 CODE:
2565{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576}
1802 OUTPUT: 2577 OUTPUT:
1803 RETVAL 2578 RETVAL
1804 2579
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2581
1807int 2582int
1808volume (int volume = -1) 2583volume (int volume = -1)
2584 PROTOTYPE: ;$
1809 CODE: 2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2588 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2589 OUTPUT:
1812 RETVAL 2590 RETVAL
1813 2591
2592void
2593fade_out (int ms)
2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597void
2598halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
1814CFPlus::MixMusic 2602DC::MixMusic
1815new_from_file (SV *class, char *path) 2603new (SV *class, DC::RW rwops)
1816 CODE: 2604 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2605 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2606 OUTPUT:
1819 RETVAL 2607 RETVAL
1820 2608
1821void 2609void
1822DESTROY (CFPlus::MixMusic self) 2610DESTROY (DC::MixMusic self)
1823 CODE: 2611 CODE:
1824 Mix_FreeMusic (self); 2612 Mix_FreeMusic (self);
1825 2613
1826int 2614int
1827play (CFPlus::MixMusic self, int loops = -1) 2615play (DC::MixMusic self, int loops = -1)
1828 CODE: 2616 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2617 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2618 OUTPUT:
1831 RETVAL 2619 RETVAL
1832 2620
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2621void
2622fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
2626MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628PROTOTYPES: ENABLE
1834 2629
1835BOOT: 2630BOOT:
1836{ 2631{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2633 static const struct {
1839 const char *name; 2634 const char *name;
1840 IV iv; 2635 IV iv;
1841 } *civ, const_iv[] = { 2636 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2637# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2641 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2642 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2643 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2644 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2645 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2649 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2650 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2651 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2652 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2655 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2656 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2657 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2658 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2659 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2672 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2673 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2674 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2675 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2686 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2687 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2688 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2689 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2690 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2711 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2712 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2713 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2717 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2718 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2719 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2720 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2721 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2722 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2723 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2724 const_iv (GL_TRIANGLE_FAN),
2725 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2735 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2736 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2737 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2738 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2739# undef const_iv
1924 }; 2740 };
1925 2741
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
1928} 2747}
2748
2749void
2750disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
1929 2754
1930char * 2755char *
1931gl_vendor () 2756gl_vendor ()
1932 CODE: 2757 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2758 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2771 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2773 OUTPUT:
1949 RETVAL 2774 RETVAL
1950 2775
2776const char *glGetString (GLenum pname)
2777
2778GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
2789
1951int glGetError () 2790int glGetError ()
1952 2791
1953void glFinish () 2792void glFinish ()
1954 2793
1955void glClear (int mask) 2794void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2831# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2832void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2833
1995# near_ and far_ are due to microsofts buggy "c" compiler 2834# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2835void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837PROTOTYPES: DISABLE
1997 2838
1998void glViewport (int x, int y, int width, int height) 2839void glViewport (int x, int y, int width, int height)
1999 2840
2000void glScissor (int x, int y, int width, int height) 2841void glScissor (int x, int y, int width, int height)
2001 2842
2009 2850
2010void glRotate (float angle, float x, float y, float z) 2851void glRotate (float angle, float x, float y, float z)
2011 CODE: 2852 CODE:
2012 glRotatef (angle, x, y, z); 2853 glRotatef (angle, x, y, z);
2013 2854
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2855void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2856 ALIAS:
2021 glColor_premultiply = 1 2857 glColor_premultiply = 1
2022 CODE: 2858 CODE:
2023 if (ix) 2859 if (ix)
2024 { 2860 {
2027 b *= a; 2863 b *= a;
2028 } 2864 }
2029 // microsoft visual "c" rounds instead of truncating... 2865 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2866 glColor4f (r, g, b, a);
2031 2867
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2868void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2869 CODE:
2040 glRasterPos3f (0, 0, z); 2870 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2871 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2872
2046 2876
2047void glTexCoord (float s, float t) 2877void glTexCoord (float s, float t)
2048 CODE: 2878 CODE:
2049 glTexCoord2f (s, t); 2879 glTexCoord2f (s, t);
2050 2880
2881void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894PROTOTYPES: ENABLE
2895
2896void glBegin (int mode)
2897
2898void glEnd ()
2899
2900void glPointSize (GLfloat size)
2901
2902void glLineWidth (GLfloat width)
2903
2904void glInterleavedArrays (int format, int stride, char *data)
2905
2906void glDrawElements (int mode, int count, int type, char *indices)
2907
2908# 1.2 void glDrawRangeElements (int mode, int start, int end
2909
2051void glTexEnv (int target, int pname, float param) 2910void glTexEnv (int target, int pname, float param)
2052 CODE: 2911 CODE:
2053 glTexEnvf (target, pname, param); 2912 glTexEnvf (target, pname, param);
2054 2913
2055void glTexParameter (int target, int pname, float param) 2914void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 2931 CODE:
2073 if (gl.SeparableFilter2D) 2932 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 2934
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 2936
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2938
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2939void glDrawPixels (int width, int height, int format, int type, char *pixels)
2940
2941void glPixelZoom (float x, float y)
2081 2942
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2943void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2944
2084int glGenTexture () 2945int glGenTexture ()
2085 CODE: 2946 CODE:
2086{ 2947 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2948 OUTPUT:
2092 RETVAL 2949 RETVAL
2093 2950
2094void glDeleteTexture (int name) 2951void glDeleteTexture (int name)
2095 CODE: 2952 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2953 del_texture (name);
2099} 2954
2100
2101int glGenList () 2955int glGenList ()
2102 CODE: 2956 CODE:
2103 RETVAL = glGenLists (1); 2957 RETVAL = glGenLists (1);
2104 OUTPUT: 2958 OUTPUT:
2105 RETVAL 2959 RETVAL
2112 2966
2113void glEndList () 2967void glEndList ()
2114 2968
2115void glCallList (int list) 2969void glCallList (int list)
2116 2970
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972
2973PROTOTYPES: DISABLE
2974
2975void
2976find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978{
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981}
2982
2983BOOT:
2984{
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991}
2992
2993void
2994draw (SV *self)
2995 CODE:
2996{
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054#if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066#endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077}
3078

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