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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 72#else
45 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 74#endif
52 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 80
55#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
56 82
57#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
59 85
60#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
61 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
62#if 0 91#if 1
63# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 93#else
65# define PARACHUTE 0 94# define PARACHUTE 0
66#endif 95#endif
67 96
97static AV *texture_av;
98
68static struct 99static struct
69{ 100{
70#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 102#include "glfunc.h"
72#undef GL_FUNC 103#undef GL_FUNC
73} gl; 104} gl;
74 105
106static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 108{
77 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 113 else
82 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
83} 115}
84 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
85#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
86 143
87#include "pango-font.c" 144#include "pango-font.c"
88#include "pango-fontmap.c" 145#include "pango-fontmap.c"
89#include "pango-render.c" 146#include "pango-render.c"
90 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
93 152
94typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
95 154
96static int 155static int
97shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
98{ 157{
99 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
113 172
114typedef struct cf_layout { 173typedef struct cf_layout {
115 PangoLayout *pl; 174 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
117 int base_height; 176 int base_height;
118 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
119} *CFPlus__Layout; 179} *DC__Layout;
120 180
121static CFPlus__Font default_font; 181static DC__Font default_font;
122static PangoContext *opengl_context; 182static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
124 184
125static void 185static void
126substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
131#endif 191#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 193}
134 194
135static void 195static void
136layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
137{ 197{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
140 */ 200 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
142 202
143 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 205
146 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
147} 207}
148 208
149static void 209static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 211{
152 PangoRectangle rect; 212 PangoRectangle rect;
153 213
154 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
162 222
163 *w = rect.width; 223 *w = rect.width;
164 *h = rect.height; 224 *h = rect.height;
165} 225}
166 226
227typedef uint16_t tileid;
167typedef uint16_t mapface; 228typedef uint16_t faceid;
168 229
169typedef struct { 230typedef struct {
170 GLint name; 231 GLuint name;
171 int w, h; 232 int w, h;
172 float s, t; 233 float s, t;
173 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
174} maptex; 237} maptex;
175 238
176typedef struct { 239typedef struct {
177 uint32_t player; 240 uint32_t player;
178 mapface face[3]; 241 tileid tile[3];
179 uint16_t darkness; 242 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 244} mapcell;
182 245
183typedef struct { 246typedef struct {
184 int32_t c0, c1; 247 int32_t c0, c1;
185 mapcell *col; 248 mapcell *col;
186} maprow; 249} maprow;
187 250
188typedef struct map { 251typedef struct map {
189 int x, y, w, h; 252 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 254 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 255 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 256
197 int32_t rows; 257 int32_t rows;
198 maprow *row; 258 maprow *row;
199} *CFPlus__Map; 259} *DC__Map;
200 260
201static char * 261static char *
202prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
203{ 263{
204 char *p; 264 char *p;
221} 281}
222 282
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
226static maprow * 306static maprow *
227map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
228{ 308{
229 if (0 > y) 309 if (0 > y)
230 { 310 {
231 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
270 350
271 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
272} 352}
273 353
274static mapcell * 354static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
276{ 356{
277 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
278} 358}
279 359
280static void 360static void
281map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
282{ 362{
283 int r; 363 int r;
284 364
285 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
294 self->row = 0; 374 self->row = 0;
295 self->rows = 0; 375 self->rows = 0;
296} 376}
297 377
298static void 378static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 380{
301 int x, y; 381 int x, y;
302 maprow *row; 382 maprow *row;
303 mapcell *cell; 383 mapcell *cell;
304 384
324 cell->player = 0; 404 cell->player = 0;
325 } 405 }
326 } 406 }
327} 407}
328 408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423}
424
329static void 425static void
330music_finished (void) 426music_finished (void)
331{ 427{
332 SDL_UserEvent ev; 428 SDL_UserEvent ev;
333 429
367 n |= n >> 16; 463 n |= n >> 16;
368 464
369 return n + 1; 465 return n + 1;
370} 466}
371 467
372MODULE = CFPlus PACKAGE = CFPlus 468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
373 527
374PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
375 529
376BOOT: 530BOOT:
377{ 531{
378 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 533 static const struct {
380 const char *name; 534 const char *name;
381 IV iv; 535 IV iv;
382 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
384 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
466 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 647
479 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 649# undef const_iv
483 }; 650 };
484 651
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
488 664
489int 665int
490in_destruct () 666in_destruct ()
491 CODE: 667 CODE:
492 RETVAL = PL_main_cv == Nullcv; 668 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 670 RETVAL
495 671
496NV floor (NV x) 672NV floor (NV x)
497 673
498NV ceil (NV x) 674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
499 679
500void 680void
501pango_init () 681pango_init ()
502 CODE: 682 CODE:
503{ 683{
504 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
507} 692}
693
694char *
695SDL_GetError ()
508 696
509int 697int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 699
512void 700void
513SDL_Quit () 701SDL_Quit ()
514 702
515void 703void
516SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
517 PPCODE: 705 PPCODE:
518{ 706{
519 SDL_Rect **m; 707 SDL_Rect **m;
520 708
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 713
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 716
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 721
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 726#endif
539 727
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 729
545 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
546 while (*m) 731 while (*m)
547 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
548 AV *av = newAV (); 735 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
552 742
553 ++m; 743 ++m;
554 } 744 }
555} 745}
556 746
557char *
558SDL_GetError ()
559
560int 747int
561SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
563 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 761 );
762
566 if (RETVAL) 763 if (RETVAL)
567 { 764 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 769#include "glfunc.h"
571# undef GL_FUNC 770#undef GL_FUNC
572 } 771 }
772}
573 OUTPUT: 773 OUTPUT:
574 RETVAL 774 RETVAL
575 775
576void 776void
577SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
578 778
579char * 779char *
580SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
581 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
582void 788void
583SDL_PollEvent () 789poll_events ()
584 PPCODE: 790 PPCODE:
585{ 791{
586 SDL_Event ev; 792 SDL_Event ev;
587 793
588 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 796 {
590 HV *hv = newHV (); 797 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 799
593 switch (ev.type) 800 switch (ev.type)
594 { 801 {
595 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
596 case SDL_KEYUP: 803 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 809 break;
602 810
603 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 814 break;
607 815
608 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
616 break; 842 break;
617 843
618 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 847
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 858 break;
633 } 859 }
634 860
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 862 }
637} 863}
638 864
639int 865int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 867 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
644 870
645void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
646Mix_CloseAudio () 888Mix_CloseAudio ()
647 889
648int 890int
649Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
650 892
893const char *
894Mix_GetError ()
895
651void 896void
652lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
653 CODE: 898 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 900
658void 901void
659win32_proxy_info () 902win32_proxy_info ()
660 PPCODE: 903 PPCODE:
661{ 904{
682 } 925 }
683 } 926 }
684#endif 927#endif
685} 928}
686 929
687void 930int
688add_font (char *file) 931add_font (char *file)
689 CODE: 932 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
691 936
692void 937void
693load_image_inline (SV *image_) 938load_image_inline (SV *image_)
694 ALIAS: 939 ALIAS:
695 load_image_file = 1 940 load_image_file = 1
698 STRLEN image_len; 943 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
705 950
706 if (!rw) 951 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
708 953
781void 1026void
782error (char *message) 1027error (char *message)
783 CODE: 1028 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1030#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1032#endif
788 1033
789void 1034void
790fatal (char *message) 1035fatal (char *message)
791 CODE: 1036 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1038#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1040#endif
796 _exit (1); 1041 _exit (1);
797 1042
798void 1043void
799_exit (int retval = 0) 1044_exit (int retval = 0)
800 CODE: 1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
801 _exit (retval); 1049 _exit (retval);
1050#endif
802 1051
803MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
804 1060
805CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1067 CODE:
808{ 1068{
809 int count; 1069 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1073}
814 OUTPUT: 1074 OUTPUT:
815 RETVAL 1075 RETVAL
816 1076
817void 1077void
818DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
819 CODE: 1079 CODE:
820 pango_font_description_free (self); 1080 pango_font_description_free (self);
821 1081
822void 1082void
823make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
824 CODE: 1085 CODE:
825 default_font = self; 1086 default_font = self;
826 1087
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1089
1090PROTOTYPES: DISABLE
1091
829void 1092void
830reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
831 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
832 tc_clear (); 1102 tc_restore ();
833 1103
834CFPlus::Layout 1104DC::Layout
835new (SV *class) 1105new (SV *class)
836 CODE: 1106 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
838 1108
839 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
846 1117
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
849 OUTPUT: 1120 OUTPUT:
850 RETVAL 1121 RETVAL
851 1122
852void 1123void
853DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
854 CODE: 1125 CODE:
855 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
856 Safefree (self); 1128 Safefree (self);
857 1129
858void 1130void
859set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
860 CODE: 1132 CODE:
861{ 1133{
862 STRLEN textlen; 1134 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
864 1136
865 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
866} 1138}
867 1139
868void 1140void
869set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
870 CODE: 1142 CODE:
871{ 1143{
872 STRLEN textlen; 1144 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
874 1146
875 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
876} 1148}
877 1149
878void 1150void
879set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
880 CODE: 1152 CODE:
881{ 1153{
882 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1156 const char *pos = text;
919 if (attrs) 1191 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
921} 1193}
922 1194
923void 1195void
924get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
925 PPCODE: 1197 PPCODE:
926{ 1198{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1200
929 do 1201 do
930 { 1202 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1204
933 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
934 { 1206 {
935 PangoRectangle extents; 1207 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1216
945 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
946} 1218}
947 1219
948int 1220int
949has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
950 CODE: 1222 CODE:
951{ 1223{
952 int lines = 1; 1224 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
954 1226
959} 1231}
960 OUTPUT: 1232 OUTPUT:
961 RETVAL 1233 RETVAL
962 1234
963SV * 1235SV *
964get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
965 CODE: 1237 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
968 OUTPUT: 1240 OUTPUT:
969 RETVAL 1241 RETVAL
970 1242
971void 1243void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1245 CODE:
974 self->r = r; 1246 self->r = r;
975 self->g = g; 1247 self->g = g;
976 self->b = b; 1248 self->b = b;
977 self->a = a; 1249 self->a = a;
978 1250
979void 1251void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1253 CODE:
982 if (self->font != font) 1254 if (self->font != font)
983 { 1255 {
984 self->font = font; 1256 self->font = font;
985 layout_update_font (self); 1257 layout_update_font (self);
986 } 1258 }
987 1259
988void 1260void
989set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
990 CODE: 1262 CODE:
991 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
992 { 1264 {
993 self->base_height = base_height; 1265 self->base_height = base_height;
994 layout_update_font (self); 1266 layout_update_font (self);
995 } 1267 }
996 1268
997void 1269void
998set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
999 CODE: 1271 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1273
1002void 1274void
1003set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
1004 CODE: 1276 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1278
1007void 1279void
1008set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
1009 CODE: 1281 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1283
1012void 1284void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1286 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
1020 ); 1292 );
1021 1293
1022void 1294void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1296 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1298
1027void 1299void
1028size (CFPlus::Layout self) 1300size (DC::Layout self)
1029 PPCODE: 1301 PPCODE:
1030{ 1302{
1031 int w, h; 1303 int w, h;
1032 1304
1033 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1038} 1310}
1039 1311
1040int 1312int
1041descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1042 CODE: 1314 CODE:
1043{ 1315{
1044 PangoRectangle rect; 1316 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1048} 1320}
1049 OUTPUT: 1321 OUTPUT:
1050 RETVAL 1322 RETVAL
1051 1323
1052int 1324int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1326 CODE:
1055{ 1327{
1056 int index, trailing; 1328 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1330 RETVAL = index + trailing;
1059} 1331}
1060 OUTPUT: 1332 OUTPUT:
1061 RETVAL 1333 RETVAL
1062 1334
1063void 1335void
1064cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1337 PPCODE:
1066{ 1338{
1067 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1341
1070 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1346}
1075 1347
1076void 1348void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1350 PPCODE:
1351{
1352 int line, x;
1353
1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1357 --line;
1358#endif
1359 EXTEND (SP, 2);
1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
1382 else
1383 {
1384 PUSHs (sv_2mortal (newSViv (index)));
1385 PUSHs (sv_2mortal (newSViv (trailing)));
1386 }
1387}
1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1080 self->pl, 1394 self->pl,
1395 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1083 flags 1398 flags
1084 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1085 1403
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1404void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1090 CODE: 1406 CODE:
1091{ 1407{
1092 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1415
1095 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1432 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1433 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1437
1109 SvPOK_only (result_); 1438 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1111 1440
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1442 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1444
1116 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1446 }
1123} 1447}
1124 1448
1125void 1449void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1456{
1133 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1137 1464
1138 if (items < 5) 1465 if (items < 5)
1139 { 1466 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1171 } 1498 }
1172} 1499}
1173 1500
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1175 1511
1176CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1517new (SV *class)
1178 CODE: 1518 CODE:
1179 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1520 RETVAL->x = 0;
1181 RETVAL->y = 0; 1521 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1529 RETVAL->row = 0;
1192 OUTPUT: 1530 OUTPUT:
1193 RETVAL 1531 RETVAL
1194 1532
1195void 1533void
1196DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1197 CODE: 1535 CODE:
1198{ 1536{
1199 map_clear (self); 1537 map_clear (self);
1200 Safefree (self->face); 1538 Safefree (self->face2tile);
1201 Safefree (self->tex); 1539 Safefree (self->tex);
1202 Safefree (self); 1540 Safefree (self);
1203} 1541}
1204 1542
1205void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1206clear (CFPlus::Map self) 1550clear (DC::Map self)
1207 CODE: 1551 CODE:
1208 map_clear (self); 1552 map_clear (self);
1209 1553
1210void 1554void
1211set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1556 CODE:
1213{ 1557{
1214 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1559 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1560}
1222 1561
1223void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1587 CODE:
1226{ 1588{
1227 while (self->texs <= texid) 1589 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1590
1233 { 1591 {
1234 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1235 1593
1236 tex->name = name; 1594 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1613}
1256 1614
1257int 1615int
1258ox (CFPlus::Map self) 1616ox (DC::Map self)
1259 ALIAS: 1617 ALIAS:
1260 oy = 1 1618 oy = 1
1261 x = 2 1619 x = 2
1262 y = 3 1620 y = 3
1263 w = 4 1621 w = 4
1274 } 1632 }
1275 OUTPUT: 1633 OUTPUT:
1276 RETVAL 1634 RETVAL
1277 1635
1278void 1636void
1279scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1280 CODE: 1638 CODE:
1281{ 1639{
1282 if (dx > 0) 1640 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1642 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1644
1287 if (dy > 0) 1645 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1646 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1647 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1649
1292 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1294 1652
1295 while (self->y < 0) 1653 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1301 } 1659 }
1302} 1660}
1303 1661
1304void 1662SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1664 CODE:
1307{ 1665{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1668 mapcell *cell;
1311 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1312 1672
1313 while (data < data_end - 1) 1673 while (data < data_end - 1)
1314 { 1674 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1316 1676
1336 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1337 1697
1338 do 1698 do
1339 { 1699 {
1340 ext = *data++; 1700 ext = *data++;
1341 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1342 1702
1343 if (cmd < 4) 1703 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1346 { 1706 {
1347 cell->stat_width = 1; 1707 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1708 cell->stat_hp = *data++;
1349 } 1709 }
1350 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1712 else if (cmd == 0x47)
1353 { 1713 {
1354 if (*data == 4) 1714 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1718
1357 data += *data + 1; 1719 data += *data + 1;
1358 } 1720 }
1359 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1722 cell->flags = *data++;
1367 } 1729 }
1368 else 1730 else
1369 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1370 } 1732 }
1371 1733
1734 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1735 if (flags & (4 >> z))
1373 { 1736 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1375 } 1754 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1755 }
1387 else 1756 else
1388 cell->darkness = 0; 1757 cell->darkness = 0;
1389 } 1758 }
1390} 1759}
1760 OUTPUT:
1761 RETVAL
1391 1762
1392SV * 1763SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1765 CODE:
1395{ 1766{
1396 int x1, x; 1767 int x1, x;
1397 int y1, y; 1768 int y1, y;
1398 int z; 1769 int z;
1419 { 1790 {
1420 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1421 1792
1422 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1423 { 1794 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1797 int a1 = tex.a;
1431 1798
1432 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1803 }
1438 } 1804 }
1439 1805
1440 *map++ = (r ) 1806 *map++ = (r )
1441 | (g << 8) 1807 | (g << 8)
1448} 1814}
1449 OUTPUT: 1815 OUTPUT:
1450 RETVAL 1816 RETVAL
1451 1817
1452void 1818void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1454 CODE: 1820 CODE:
1455{ 1821{
1456 int vx, vy;
1457 int x, y, z; 1822 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1823
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1463 1833
1464 /* 1834 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1835
1469 int vy = self->vy = self->h >= sh 1836 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1837 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1838 if (sh > 255) sh = 255;
1472 */
1473 1839
1474 glColor4ub (255, 255, 255, 255); 1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1475 1876
1476 glEnable (GL_BLEND); 1877 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1880
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1486 for (y = 0; y < sh; y++) 1885 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1886 if (0 <= y + my && y + my < self->rows)
1488 { 1887 {
1489 maprow *row = self->row + (y + vy); 1888 maprow *row = self->row + (y + my);
1490 1889
1491 for (x = 0; x < sw; x++) 1890 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1891 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1892 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1893 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1497 1901
1498 if (face && face < self->texs) 1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
1499 { 2007 {
1500 maptex tex = self->tex [face]; 2008 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2009 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2010
1504 if (last_name != tex.name) 2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
1505 { 2013 {
1506 glEnd (); 2014 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2015 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2016
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
1520 { 2020 {
1521 maptex tex = self->tex [1]; 2021 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2022 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
1524 2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
1525 glEnd (); 2035 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2037 glBegin (GL_QUADS);
2038 }
1528 2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
1533 } 2061 }
1534 } 2062 }
1535 }
1536 } 2063 }
1537 2064
1538 glEnd (); 2065 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
1541 glDisable (GL_BLEND); 2090 glDisable (GL_BLEND);
2091 rc_free (rc);
1542 2092
1543 // top layer: overlays such as the health bar 2093 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2094 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2095 if (0 <= y + my && y + my < self->rows)
1546 { 2096 {
1547 maprow *row = self->row + (y + vy); 2097 maprow *row = self->row + (y + my);
1548 2098
1549 for (x = 0; x < sw; x++) 2099 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2100 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2101 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2102 mapcell *cell = row->col + (x + mx - row->c0);
1553 2103
1554 int px = x * 32; 2104 int px = x * T;
1555 int py = y * 32; 2105 int py = y * T;
1556 2106
1557 if (cell->stat_hp) 2107 if (cell->stat_hp)
1558 { 2108 {
1559 int width = cell->stat_width * 32; 2109 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2111
1562 glColor3ub (0, 0, 0); 2112 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2113 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2114 px + width - 1, py);
1565 2115
1571 } 2121 }
1572 } 2122 }
1573} 2123}
1574 2124
1575void 2125void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2127 CODE:
1578{ 2128{
1579 static float color[16][3] = { 2129 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2130 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2131 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2181 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2182 glDisable (GL_TEXTURE_2D);
1633} 2183}
1634 2184
1635void 2185void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2186fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2187 PPCODE:
1638{ 2188{
1639 int vx, vy;
1640 int x, y; 2189 int x, y;
2190 int sw1 = sw + 2;
2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2197
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2198 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2199 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2200
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2201 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2202 my += self->y - 1;
1651 2203
2204 memset (darkness1, 255, sw1 * sh1);
2205
1652 for (y = 0; y < sh; y++) 2206 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2207 if (0 <= y + my && y + my < self->rows)
1654 { 2208 {
1655 maprow *row = self->row + (y + vy); 2209 maprow *row = self->row + (y + my);
1656 2210
1657 for (x = 0; x < sw; x++) 2211 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2212 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2213 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2214 mapcell *cell = row->col + (x + mx - row->c0);
1661 2215
1662 darkness[y * sw4 + x] = cell->darkness 2216 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2217 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2218 : 255 - FOW_DARKNESS;
1665 } 2219 }
1666 } 2220 }
1667 2221
2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2234
2235 uint8_t r11 = (d11 + d21 + d12) / 3;
2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
2259
1668 EXTEND (SP, 3); 2260 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2261 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2262 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2263 PUSHs (darkness3_sv);
1672} 2264}
1673 2265
1674SV * 2266SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2267get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2268 CODE:
1677{ 2269{
1678 int x, y, x1, y1; 2270 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2271 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2297 if (row && row->c0 <= x && x < row->c1)
1706 { 2298 {
1707 mapcell *cell = row->col + (x - row->c0); 2299 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2300 uint8_t flags = 0;
1709 2301
1710 if (cell->face [0]) flags |= 1; 2302 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2303 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2304 if (cell->tile [2]) flags |= 4;
1713 2305
1714 *data++ = flags; 2306 *data++ = flags;
1715 2307
1716 if (flags & 1) 2308 if (flags & 1)
1717 { 2309 {
2310 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2311 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2312 *data++ = tile;
1720 } 2313 }
1721 2314
1722 if (flags & 2) 2315 if (flags & 2)
1723 { 2316 {
2317 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2318 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2319 *data++ = tile;
1726 } 2320 }
1727 2321
1728 if (flags & 4) 2322 if (flags & 4)
1729 { 2323 {
2324 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2325 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2326 *data++ = tile;
1732 } 2327 }
1733 } 2328 }
1734 else 2329 else
1735 *data++ = 0; 2330 *data++ = 0;
1736 } 2331 }
1737 } 2332 }
1738 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
1739 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
1741 RETVAL = data_sv; 2341 RETVAL = data_sv;
1742} 2342}
1743 OUTPUT: 2343 OUTPUT:
1744 RETVAL 2344 RETVAL
1745 2345
1746void 2346void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2348 PPCODE:
1749{ 2349{
1750 int x, y, z; 2350 int x, y, z;
1751 int w, h; 2351 int w, h;
1752 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
1753 2363
1754 if (*data++ != 0) 2364 if (*data++ != 0)
1755 return; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
1756 2366
1757 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2368 h = *data++ << 8; h |= *data++;
1759 2369
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2370 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2382 {
1773 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
1774 2384
1775 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
1776 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
1777 uint8_t flags = *data++; 2392 flags = *data++;
1778 2393
1779 if (flags) 2394 if (flags)
1780 { 2395 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
1784 2398
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2402
1789 if (cell->darkness == 0) 2403 if (cell->darkness == 0)
1790 { 2404 {
1791 cell->darkness = 0; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
1792 2407
1793 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
1794 { 2409 {
1795 cell->face[z] = face[z]; 2410 tileid t = tile [z];
1796 2411
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
1799 } 2419 }
1800 } 2420 }
1801 } 2421 }
1802 } 2422 }
1803 } 2423 }
1804} 2424}
1805 2425
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2426MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2427
1808CFPlus::MixChunk 2428DC::RW
1809new_from_file (SV *class, char *path) 2429new (SV *class, SV *data_sv)
1810 CODE: 2430 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2431{
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436}
1812 OUTPUT: 2437 OUTPUT:
1813 RETVAL 2438 RETVAL
1814 2439
2440DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447# fails on win32:
2448# dc.xs(2268) : error C2059: syntax error : '('
1815void 2449#void
2450#close (DC::RW self)
2451# CODE:
2452# (self->(close)) (self);
2453
2454MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456PROTOTYPES: DISABLE
2457
2458DC::Channel
2459find ()
2460 CODE:
2461{
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485void
2486expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490void
2491fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495int
2496volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502void
2503unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507void
2508set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514void
2515set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519void
2520set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530}
2531
2532void
2533set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539PROTOTYPES: DISABLE
2540
2541DC::MixChunk
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548void
1816DESTROY (CFPlus::MixChunk self) 2549DESTROY (DC::MixChunk self)
1817 CODE: 2550 CODE:
1818 Mix_FreeChunk (self); 2551 Mix_FreeChunk (self);
1819 2552
1820int 2553int
1821volume (CFPlus::MixChunk self, int volume = -1) 2554volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2558 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2559 OUTPUT:
1825 RETVAL 2560 RETVAL
1826 2561
1827int 2562DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2563play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2564 CODE:
2565{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576}
1831 OUTPUT: 2577 OUTPUT:
1832 RETVAL 2578 RETVAL
1833 2579
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2581
1836int 2582int
1837volume (int volume = -1) 2583volume (int volume = -1)
2584 PROTOTYPE: ;$
1838 CODE: 2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2588 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2589 OUTPUT:
1841 RETVAL 2590 RETVAL
1842 2591
2592void
2593fade_out (int ms)
2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597void
2598halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
1843CFPlus::MixMusic 2602DC::MixMusic
1844new_from_file (SV *class, char *path) 2603new (SV *class, DC::RW rwops)
1845 CODE: 2604 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2605 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2606 OUTPUT:
1848 RETVAL 2607 RETVAL
1849 2608
1850void 2609void
1851DESTROY (CFPlus::MixMusic self) 2610DESTROY (DC::MixMusic self)
1852 CODE: 2611 CODE:
1853 Mix_FreeMusic (self); 2612 Mix_FreeMusic (self);
1854 2613
1855int 2614int
1856play (CFPlus::MixMusic self, int loops = -1) 2615play (DC::MixMusic self, int loops = -1)
1857 CODE: 2616 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2617 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2618 OUTPUT:
1860 RETVAL 2619 RETVAL
1861 2620
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2621void
2622fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
2626MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628PROTOTYPES: ENABLE
1863 2629
1864BOOT: 2630BOOT:
1865{ 2631{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2633 static const struct {
1868 const char *name; 2634 const char *name;
1869 IV iv; 2635 IV iv;
1870 } *civ, const_iv[] = { 2636 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2637# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2641 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2642 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2643 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2644 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2645 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2649 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2650 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2651 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2652 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2655 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2656 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2657 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2658 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2659 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2672 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2673 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2674 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2675 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2686 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2687 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2688 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2689 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2690 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2711 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2712 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2713 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2717 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2718 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2719 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2720 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2721 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2722 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2723 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2724 const_iv (GL_TRIANGLE_FAN),
2725 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2735 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2736 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2737 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2738 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2739# undef const_iv
1953 }; 2740 };
1954 2741
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
1957} 2747}
2748
2749void
2750disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
1958 2754
1959char * 2755char *
1960gl_vendor () 2756gl_vendor ()
1961 CODE: 2757 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2758 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2771 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2773 OUTPUT:
1978 RETVAL 2774 RETVAL
1979 2775
2776const char *glGetString (GLenum pname)
2777
2778GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
2789
1980int glGetError () 2790int glGetError ()
1981 2791
1982void glFinish () 2792void glFinish ()
1983 2793
1984void glClear (int mask) 2794void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2831# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2832void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2833
2024# near_ and far_ are due to microsofts buggy "c" compiler 2834# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2835void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837PROTOTYPES: DISABLE
2026 2838
2027void glViewport (int x, int y, int width, int height) 2839void glViewport (int x, int y, int width, int height)
2028 2840
2029void glScissor (int x, int y, int width, int height) 2841void glScissor (int x, int y, int width, int height)
2030 2842
2038 2850
2039void glRotate (float angle, float x, float y, float z) 2851void glRotate (float angle, float x, float y, float z)
2040 CODE: 2852 CODE:
2041 glRotatef (angle, x, y, z); 2853 glRotatef (angle, x, y, z);
2042 2854
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2855void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2856 ALIAS:
2050 glColor_premultiply = 1 2857 glColor_premultiply = 1
2051 CODE: 2858 CODE:
2052 if (ix) 2859 if (ix)
2053 { 2860 {
2056 b *= a; 2863 b *= a;
2057 } 2864 }
2058 // microsoft visual "c" rounds instead of truncating... 2865 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2866 glColor4f (r, g, b, a);
2060 2867
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2868void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2869 CODE:
2069 glRasterPos3f (0, 0, z); 2870 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2871 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2872
2075 2876
2076void glTexCoord (float s, float t) 2877void glTexCoord (float s, float t)
2077 CODE: 2878 CODE:
2078 glTexCoord2f (s, t); 2879 glTexCoord2f (s, t);
2079 2880
2881void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894PROTOTYPES: ENABLE
2895
2896void glBegin (int mode)
2897
2898void glEnd ()
2899
2900void glPointSize (GLfloat size)
2901
2902void glLineWidth (GLfloat width)
2903
2904void glInterleavedArrays (int format, int stride, char *data)
2905
2906void glDrawElements (int mode, int count, int type, char *indices)
2907
2908# 1.2 void glDrawRangeElements (int mode, int start, int end
2909
2080void glTexEnv (int target, int pname, float param) 2910void glTexEnv (int target, int pname, float param)
2081 CODE: 2911 CODE:
2082 glTexEnvf (target, pname, param); 2912 glTexEnvf (target, pname, param);
2083 2913
2084void glTexParameter (int target, int pname, float param) 2914void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2931 CODE:
2102 if (gl.SeparableFilter2D) 2932 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2934
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2936
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2938
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2939void glDrawPixels (int width, int height, int format, int type, char *pixels)
2940
2941void glPixelZoom (float x, float y)
2110 2942
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2943void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2944
2113int glGenTexture () 2945int glGenTexture ()
2114 CODE: 2946 CODE:
2115{ 2947 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2948 OUTPUT:
2121 RETVAL 2949 RETVAL
2122 2950
2123void glDeleteTexture (int name) 2951void glDeleteTexture (int name)
2124 CODE: 2952 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2953 del_texture (name);
2128} 2954
2129
2130int glGenList () 2955int glGenList ()
2131 CODE: 2956 CODE:
2132 RETVAL = glGenLists (1); 2957 RETVAL = glGenLists (1);
2133 OUTPUT: 2958 OUTPUT:
2134 RETVAL 2959 RETVAL
2141 2966
2142void glEndList () 2967void glEndList ()
2143 2968
2144void glCallList (int list) 2969void glCallList (int list)
2145 2970
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972
2973PROTOTYPES: DISABLE
2974
2975void
2976find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978{
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981}
2982
2983BOOT:
2984{
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991}
2992
2993void
2994draw (SV *self)
2995 CODE:
2996{
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054#if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066#endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077}
3078

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