ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.171 by root, Sun Apr 1 01:19:18 2007 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
55#if 0 91#if 1
56# define PARACHUTE SDL_INIT_NOPARACHUTE 92# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 93#else
58# define PARACHUTE 0 94# define PARACHUTE 0
59#endif 95#endif
60 96
97static AV *texture_av;
98
61static struct 99static struct
62{ 100{
63#define GL_FUNC(ptr,name) ptr name; 101#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 102#include "glfunc.h"
65#undef GL_FUNC 103#undef GL_FUNC
66} gl; 104} gl;
67 105
106static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 108{
70 if (gl.BlendFuncSeparate) 109 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 110 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 111 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 113 else
75 glBlendFunc (sa, da); 114 glBlendFunc (sa, da);
76} 115}
77 116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
78#include "texcache.c" 141#include "texcache.c"
142#include "rendercache.c"
79 143
80#include "pango-font.c" 144#include "pango-font.c"
81#include "pango-fontmap.c" 145#include "pango-fontmap.c"
82#include "pango-render.c" 146#include "pango-render.c"
83 147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 151typedef Mix_Music *DC__MixMusic;
86 152
87typedef PangoFontDescription *CFPlus__Font; 153typedef PangoFontDescription *DC__Font;
88 154
89static int 155static int
90shape_attr_p (PangoLayoutRun *run) 156shape_attr_p (PangoLayoutRun *run)
91{ 157{
92 GSList *attrs = run->item->analysis.extra_attrs; 158 GSList *attrs = run->item->analysis.extra_attrs;
106 172
107typedef struct cf_layout { 173typedef struct cf_layout {
108 PangoLayout *pl; 174 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
110 int base_height; 176 int base_height;
111 CFPlus__Font font; 177 DC__Font font;
178 rc_t *rc;
112} *CFPlus__Layout; 179} *DC__Layout;
113 180
114static CFPlus__Font default_font; 181static DC__Font default_font;
115static PangoContext *opengl_context; 182static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 183static PangoFontMap *opengl_fontmap;
117 184
118static void 185static void
119substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
124#endif 191#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 193}
127 194
128static void 195static void
129layout_update_font (CFPlus__Layout self) 196layout_update_font (DC__Layout self)
130{ 197{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
133 */ 200 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
135 202
136 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 205
139 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
140} 207}
141 208
142static void 209static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 211{
145 PangoRectangle rect; 212 PangoRectangle rect;
146 213
147 // get_pixel_* wrongly rounds down 214 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 215 pango_layout_get_extents (self->pl, 0, &rect);
155 222
156 *w = rect.width; 223 *w = rect.width;
157 *h = rect.height; 224 *h = rect.height;
158} 225}
159 226
227typedef uint16_t tileid;
160typedef uint16_t mapface; 228typedef uint16_t faceid;
161 229
162typedef struct { 230typedef struct {
163 GLint name; 231 GLuint name;
164 int w, h; 232 int w, h;
165 float s, t; 233 float s, t;
166 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
167} maptex; 237} maptex;
168 238
169typedef struct { 239typedef struct {
170 uint32_t player; 240 uint32_t player;
171 mapface face[3]; 241 tileid tile[3];
172 uint16_t darkness; 242 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 244} mapcell;
175 245
176typedef struct { 246typedef struct {
177 int32_t c0, c1; 247 int32_t c0, c1;
178 mapcell *col; 248 mapcell *col;
179} maprow; 249} maprow;
180 250
181typedef struct map { 251typedef struct map {
182 int x, y, w, h; 252 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 254 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 255 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 256
190 int32_t rows; 257 int32_t rows;
191 maprow *row; 258 maprow *row;
192} *CFPlus__Map; 259} *DC__Map;
193 260
194static char * 261static char *
195prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
196{ 263{
197 char *p; 264 char *p;
214} 281}
215 282
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
219static maprow * 306static maprow *
220map_get_row (CFPlus__Map self, int y) 307map_get_row (DC__Map self, int y)
221{ 308{
222 if (0 > y) 309 if (0 > y)
223 { 310 {
224 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
263 350
264 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
265} 352}
266 353
267static mapcell * 354static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
269{ 356{
270 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
271} 358}
272 359
273static void 360static void
274map_clear (CFPlus__Map self) 361map_clear (DC__Map self)
275{ 362{
276 int r; 363 int r;
277 364
278 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
287 self->row = 0; 374 self->row = 0;
288 self->rows = 0; 375 self->rows = 0;
289} 376}
290 377
291static void 378static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 380{
294 int x, y; 381 int x, y;
295 maprow *row; 382 maprow *row;
296 mapcell *cell; 383 mapcell *cell;
297 384
317 cell->player = 0; 404 cell->player = 0;
318 } 405 }
319 } 406 }
320} 407}
321 408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
423}
424
322static void 425static void
323music_finished (void) 426music_finished (void)
324{ 427{
325 SDL_UserEvent ev; 428 SDL_UserEvent ev;
326 429
360 n |= n >> 16; 463 n |= n >> 16;
361 464
362 return n + 1; 465 return n + 1;
363} 466}
364 467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
365/* SDL should provide this, really. */ 479/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 480#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 481#define SDLK_MODIFIER_MAX 314
368 482
369MODULE = CFPlus PACKAGE = CFPlus 483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
370 527
371PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
372 529
373BOOT: 530BOOT:
374{ 531{
375 HV *stash = gv_stashpv ("CFPlus", 1); 532 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 533 static const struct {
377 const char *name; 534 const char *name;
378 IV iv; 535 IV iv;
379 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
402 559
403 const_iv (SDL_APPINPUTFOCUS), 560 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 561 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 562 const_iv (SDL_APPACTIVE),
406 563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
647
648 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 649# undef const_iv
489 }; 650 };
490 651
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 671
511NV floor (NV x) 672NV floor (NV x)
512 673
513NV ceil (NV x) 674NV ceil (NV x)
514 675
676IV minpot (UV n)
677
678IV popcount (UV n)
679
515void 680void
516pango_init () 681pango_init ()
517 CODE: 682 CODE:
518{ 683{
519 opengl_fontmap = pango_opengl_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
687 /*pango_context_set_font_description (opengl_context, default_font);*/
688#if PANGO_VERSION_CHECK (1, 15, 2)
689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
522} 692}
693
694char *
695SDL_GetError ()
523 696
524int 697int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 699
527void 700void
528SDL_Quit () 701SDL_Quit ()
529 702
530void 703void
531SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
532 PPCODE: 705 PPCODE:
533{ 706{
534 SDL_Rect **m; 707 SDL_Rect **m;
535 708
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 713
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 716
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 721
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 723#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 726#endif
554 727
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 729
560 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
561 while (*m) 731 while (*m)
562 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
563 AV *av = newAV (); 735 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
567 742
568 ++m; 743 ++m;
569 } 744 }
570} 745}
571 746
572char *
573SDL_GetError ()
574
575int 747int
576SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
578 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 761 );
762
581 if (RETVAL) 763 if (RETVAL)
582 { 764 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 769#include "glfunc.h"
586# undef GL_FUNC 770#undef GL_FUNC
587 } 771 }
772}
588 OUTPUT: 773 OUTPUT:
589 RETVAL 774 RETVAL
590 775
591void 776void
592SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
593 778
594char * 779char *
595SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
596 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
597void 788void
598SDL_PollEvent () 789poll_events ()
599 PPCODE: 790 PPCODE:
600{ 791{
601 SDL_Event ev; 792 SDL_Event ev;
602 793
603 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 796 {
605 HV *hv = newHV (); 797 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 799
608 switch (ev.type) 800 switch (ev.type)
609 { 801 {
610 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
611 case SDL_KEYUP: 803 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 809 break;
618 810
619 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 814 break;
623 815
624 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
632 break; 842 break;
633 843
634 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 847
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 858 break;
649 } 859 }
650 860
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 862 }
653} 863}
654 864
655int 865int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 867 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
660 870
661void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
662Mix_CloseAudio () 888Mix_CloseAudio ()
663 889
664int 890int
665Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
666 892
893const char *
894Mix_GetError ()
895
667void 896void
668lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
669 CODE: 898 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 900
674void 901void
675win32_proxy_info () 902win32_proxy_info ()
676 PPCODE: 903 PPCODE:
677{ 904{
698 } 925 }
699 } 926 }
700#endif 927#endif
701} 928}
702 929
703void 930int
704add_font (char *file) 931add_font (char *file)
705 CODE: 932 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT:
935 RETVAL
707 936
708void 937void
709load_image_inline (SV *image_) 938load_image_inline (SV *image_)
710 ALIAS: 939 ALIAS:
711 load_image_file = 1 940 load_image_file = 1
714 STRLEN image_len; 943 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
721 950
722 if (!rw) 951 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
724 953
797void 1026void
798error (char *message) 1027error (char *message)
799 CODE: 1028 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1030#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1032#endif
804 1033
805void 1034void
806fatal (char *message) 1035fatal (char *message)
807 CODE: 1036 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1038#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1040#endif
812 _exit (1); 1041 _exit (1);
813 1042
814void 1043void
815_exit (int retval = 0) 1044_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1047 ExitThread (retval); // unclean, please beam me up
819#else 1048#else
820 _exit (retval); 1049 _exit (retval);
821#endif 1050#endif
822 1051
823MODULE = CFPlus PACKAGE = CFPlus::Font 1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
824 1060
825CFPlus::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
1062
1063PROTOTYPES: DISABLE
1064
1065DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1067 CODE:
828{ 1068{
829 int count; 1069 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1073}
834 OUTPUT: 1074 OUTPUT:
835 RETVAL 1075 RETVAL
836 1076
837void 1077void
838DESTROY (CFPlus::Font self) 1078DESTROY (DC::Font self)
839 CODE: 1079 CODE:
840 pango_font_description_free (self); 1080 pango_font_description_free (self);
841 1081
842void 1082void
843make_default (CFPlus::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
844 CODE: 1085 CODE:
845 default_font = self; 1086 default_font = self;
846 1087
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1089
1090PROTOTYPES: DISABLE
1091
849void 1092void
850reset_glyph_cache () 1093glyph_cache_backup ()
1094 PROTOTYPE:
851 CODE: 1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
852 tc_clear (); 1102 tc_restore ();
853 1103
854CFPlus::Layout 1104DC::Layout
855new (SV *class) 1105new (SV *class)
856 CODE: 1106 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
858 1108
859 RETVAL->pl = pango_layout_new (opengl_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
866 1117
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
869 OUTPUT: 1120 OUTPUT:
870 RETVAL 1121 RETVAL
871 1122
872void 1123void
873DESTROY (CFPlus::Layout self) 1124DESTROY (DC::Layout self)
874 CODE: 1125 CODE:
875 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
876 Safefree (self); 1128 Safefree (self);
877 1129
878void 1130void
879set_text (CFPlus::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
880 CODE: 1132 CODE:
881{ 1133{
882 STRLEN textlen; 1134 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
884 1136
885 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
886} 1138}
887 1139
888void 1140void
889set_markup (CFPlus::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
890 CODE: 1142 CODE:
891{ 1143{
892 STRLEN textlen; 1144 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
894 1146
895 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
896} 1148}
897 1149
898void 1150void
899set_shapes (CFPlus::Layout self, ...) 1151set_shapes (DC::Layout self, ...)
900 CODE: 1152 CODE:
901{ 1153{
902 PangoAttrList *attrs = 0; 1154 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1155 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1156 const char *pos = text;
939 if (attrs) 1191 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1192 pango_layout_set_attributes (self->pl, attrs);
941} 1193}
942 1194
943void 1195void
944get_shapes (CFPlus::Layout self) 1196get_shapes (DC::Layout self)
945 PPCODE: 1197 PPCODE:
946{ 1198{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1200
949 do 1201 do
950 { 1202 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1204
953 if (run && shape_attr_p (run)) 1205 if (run && shape_attr_p (run))
954 { 1206 {
955 PangoRectangle extents; 1207 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1216
965 pango_layout_iter_free (iter); 1217 pango_layout_iter_free (iter);
966} 1218}
967 1219
968int 1220int
969has_wrapped (CFPlus::Layout self) 1221has_wrapped (DC::Layout self)
970 CODE: 1222 CODE:
971{ 1223{
972 int lines = 1; 1224 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1225 const char *text = pango_layout_get_text (self->pl);
974 1226
979} 1231}
980 OUTPUT: 1232 OUTPUT:
981 RETVAL 1233 RETVAL
982 1234
983SV * 1235SV *
984get_text (CFPlus::Layout self) 1236get_text (DC::Layout self)
985 CODE: 1237 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1239 sv_utf8_decode (RETVAL);
988 OUTPUT: 1240 OUTPUT:
989 RETVAL 1241 RETVAL
990 1242
991void 1243void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1245 CODE:
994 self->r = r; 1246 self->r = r;
995 self->g = g; 1247 self->g = g;
996 self->b = b; 1248 self->b = b;
997 self->a = a; 1249 self->a = a;
998 1250
999void 1251void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1253 CODE:
1002 if (self->font != font) 1254 if (self->font != font)
1003 { 1255 {
1004 self->font = font; 1256 self->font = font;
1005 layout_update_font (self); 1257 layout_update_font (self);
1006 } 1258 }
1007 1259
1008void 1260void
1009set_height (CFPlus::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
1010 CODE: 1262 CODE:
1011 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
1012 { 1264 {
1013 self->base_height = base_height; 1265 self->base_height = base_height;
1014 layout_update_font (self); 1266 layout_update_font (self);
1015 } 1267 }
1016 1268
1017void 1269void
1018set_width (CFPlus::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1271 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1273
1022void 1274void
1023set_indent (CFPlus::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
1024 CODE: 1276 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1278
1027void 1279void
1028set_spacing (CFPlus::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
1029 CODE: 1281 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1283
1032void 1284void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1286 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
1040 ); 1292 );
1041 1293
1042void 1294void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1296 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1298
1047void 1299void
1048size (CFPlus::Layout self) 1300size (DC::Layout self)
1049 PPCODE: 1301 PPCODE:
1050{ 1302{
1051 int w, h; 1303 int w, h;
1052 1304
1053 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
1058} 1310}
1059 1311
1060int 1312int
1061descent (CFPlus::Layout self) 1313descent (DC::Layout self)
1062 CODE: 1314 CODE:
1063{ 1315{
1064 PangoRectangle rect; 1316 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1319 RETVAL = PANGO_DESCENT (rect);
1068} 1320}
1069 OUTPUT: 1321 OUTPUT:
1070 RETVAL 1322 RETVAL
1071 1323
1072int 1324int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1326 CODE:
1075{ 1327{
1076 int index, trailing; 1328 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1330 RETVAL = index + trailing;
1079} 1331}
1080 OUTPUT: 1332 OUTPUT:
1081 RETVAL 1333 RETVAL
1082 1334
1083void 1335void
1084cursor_pos (CFPlus::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1337 PPCODE:
1086{ 1338{
1087 PangoRectangle strong_pos; 1339 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1341
1090 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1346}
1095 1347
1096void 1348void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1350 PPCODE:
1099{ 1351{
1100 int line, x; 1352 int line, x;
1101 1353
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1355#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1357 --line;
1358#endif
1105 EXTEND (SP, 2); 1359 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1360 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1362}
1109 1363
1110void 1364void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1365line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1366 PPCODE:
1113{ 1367{
1114 PangoLayoutLine *lp; 1368 PangoLayoutLine *lp;
1115 int index, trailing; 1369 int index, trailing;
1116 1370
1117 if (line < 0) 1371 if (line < 0)
1118 XSRETURN_EMPTY; 1372 XSRETURN_EMPTY;
1119 1373
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1375 XSRETURN_EMPTY; /* do better */
1122 1376
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1378
1125 EXTEND (SP, 2); 1379 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1385 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1386 }
1133} 1387}
1134 1388
1135void 1389void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1390render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1391 CODE:
1392 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1393 pango_opengl_render_layout_subpixel (
1139 self->pl, 1394 self->pl,
1395 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1396 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1397 self->r, self->g, self->b, self->a,
1142 flags 1398 flags
1143 ); 1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1144 1403
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1404void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1405draw (DC::Layout self)
1149 CODE: 1406 CODE:
1150{ 1407{
1151 int ow = SvIV (w_); 1408 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1415
1154 if (ow && oh) 1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
1423MODULE = Deliantra::Client PACKAGE = DC::Texture
1424
1425PROTOTYPES: ENABLE
1426
1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1432 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1433 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1434 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1435 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1437
1168 SvPOK_only (result_); 1438 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1439 SvCUR_set (result_, nw * nh * bpp);
1170 1440
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1442 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1444
1175 sv_setsv (data_, result_); 1445 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1446 }
1182} 1447}
1183 1448
1184void 1449void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1456{
1192 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
1196 1464
1197 if (items < 5) 1465 if (items < 5)
1198 { 1466 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1230 } 1498 }
1231} 1499}
1232 1500
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1234 1511
1235CFPlus::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1513
1514PROTOTYPES: DISABLE
1515
1516DC::Map
1236new (SV *class) 1517new (SV *class)
1237 CODE: 1518 CODE:
1238 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1520 RETVAL->x = 0;
1240 RETVAL->y = 0; 1521 RETVAL->y = 0;
1241 RETVAL->w = 0; 1522 RETVAL->w = 0;
1242 RETVAL->h = 0; 1523 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1529 RETVAL->row = 0;
1251 OUTPUT: 1530 OUTPUT:
1252 RETVAL 1531 RETVAL
1253 1532
1254void 1533void
1255DESTROY (CFPlus::Map self) 1534DESTROY (DC::Map self)
1256 CODE: 1535 CODE:
1257{ 1536{
1258 map_clear (self); 1537 map_clear (self);
1259 Safefree (self->face); 1538 Safefree (self->face2tile);
1260 Safefree (self->tex); 1539 Safefree (self->tex);
1261 Safefree (self); 1540 Safefree (self);
1262} 1541}
1263 1542
1264void 1543void
1265resize (CFPlus::Map self, int map_width, int map_height) 1544resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1545 CODE:
1267 self->w = map_width; 1546 self->w = map_width;
1268 self->h = map_height; 1547 self->h = map_height;
1269 1548
1270void 1549void
1271clear (CFPlus::Map self) 1550clear (DC::Map self)
1272 CODE: 1551 CODE:
1273 map_clear (self); 1552 map_clear (self);
1274 1553
1275void 1554void
1276set_face (CFPlus::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1556 CODE:
1278{ 1557{
1279 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1559 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1560}
1287 1561
1288void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1587 CODE:
1291{ 1588{
1292 while (self->texs <= texid) 1589 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1590
1298 { 1591 {
1299 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1300 1593
1301 tex->name = name; 1594 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1611 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1613}
1321 1614
1322int 1615int
1323ox (CFPlus::Map self) 1616ox (DC::Map self)
1324 ALIAS: 1617 ALIAS:
1325 oy = 1 1618 oy = 1
1326 x = 2 1619 x = 2
1327 y = 3 1620 y = 3
1328 w = 4 1621 w = 4
1339 } 1632 }
1340 OUTPUT: 1633 OUTPUT:
1341 RETVAL 1634 RETVAL
1342 1635
1343void 1636void
1344scroll (CFPlus::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1345 CODE: 1638 CODE:
1346{ 1639{
1347 if (dx > 0) 1640 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1642 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1644
1352 if (dy > 0) 1645 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1646 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1647 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1649
1357 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1359 1652
1360 while (self->y < 0) 1653 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1366 } 1659 }
1367} 1660}
1368 1661
1369void 1662SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1664 CODE:
1372{ 1665{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1668 mapcell *cell;
1376 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1377 1672
1378 while (data < data_end - 1) 1673 while (data < data_end - 1)
1379 { 1674 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1381 1676
1401 uint8_t ext, cmd; 1696 uint8_t ext, cmd;
1402 1697
1403 do 1698 do
1404 { 1699 {
1405 ext = *data++; 1700 ext = *data++;
1406 cmd = ext & 0x3f; 1701 cmd = ext & 0x7f;
1407 1702
1408 if (cmd < 4) 1703 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1704 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1705 else if (cmd == 5) // health
1411 { 1706 {
1414 } 1709 }
1415 else if (cmd == 6) // monster width 1710 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1711 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1712 else if (cmd == 0x47)
1418 { 1713 {
1419 if (*data == 8) 1714 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1718
1422 data += *data + 1; 1719 data += *data + 1;
1423 } 1720 }
1424 else if (cmd == 8) // cell flags 1721 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1722 cell->flags = *data++;
1432 } 1729 }
1433 else 1730 else
1434 cell->darkness = *data++ + 1; 1731 cell->darkness = *data++ + 1;
1435 } 1732 }
1436 1733
1734 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1735 if (flags & (4 >> z))
1438 { 1736 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1440 } 1754 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1755 }
1452 else 1756 else
1453 cell->darkness = 0; 1757 cell->darkness = 0;
1454 } 1758 }
1455} 1759}
1760 OUTPUT:
1761 RETVAL
1456 1762
1457SV * 1763SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1765 CODE:
1460{ 1766{
1461 int x1, x; 1767 int x1, x;
1462 int y1, y; 1768 int y1, y;
1463 int z; 1769 int z;
1484 { 1790 {
1485 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1486 1792
1487 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1488 { 1794 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1797 int a1 = tex.a;
1496 1798
1497 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1803 }
1503 } 1804 }
1504 1805
1505 *map++ = (r ) 1806 *map++ = (r )
1506 | (g << 8) 1807 | (g << 8)
1513} 1814}
1514 OUTPUT: 1815 OUTPUT:
1515 RETVAL 1816 RETVAL
1516 1817
1517void 1818void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1519 CODE: 1820 CODE:
1520{ 1821{
1521 int x, y, z; 1822 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1823
1525 glColor4ub (255, 255, 255, 255); 1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1833
1834 pl_tex.name = 0;
1835
1836 // thats current max. sorry.
1837 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1526 1876
1527 glEnable (GL_BLEND); 1877 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1880
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1540 for (y = 0; y < sh; y++) 1885 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1886 if (0 <= y + my && y + my < self->rows)
1542 { 1887 {
1543 maprow *row = self->row + (y + my); 1888 maprow *row = self->row + (y + my);
1544 1889
1545 for (x = 0; x < sw; x++) 1890 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1891 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1892 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1893 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1551 1901
1552 if (face && face < self->texs) 1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
1553 { 2007 {
1554 maptex tex = self->tex [face]; 2008 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 2009 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 2010
1558 if (last_name != tex.name) 2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
1559 { 2013 {
1560 glEnd (); 2014 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2015 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2016
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
1574 { 2020 {
1575 maptex tex = self->tex [1]; 2021 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 2022 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
1578 2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
1579 glEnd (); 2035 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2037 glBegin (GL_QUADS);
2038 }
1582 2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
1587 } 2061 }
1588 } 2062 }
1589 }
1590 } 2063 }
1591 2064
1592 glEnd (); 2065 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
1595 glDisable (GL_BLEND); 2090 glDisable (GL_BLEND);
2091 rc_free (rc);
1596 2092
1597 // top layer: overlays such as the health bar 2093 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2094 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2095 if (0 <= y + my && y + my < self->rows)
1600 { 2096 {
1609 int py = y * T; 2105 int py = y * T;
1610 2106
1611 if (cell->stat_hp) 2107 if (cell->stat_hp)
1612 { 2108 {
1613 int width = cell->stat_width * T; 2109 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2111
1616 glColor3ub (0, 0, 0); 2112 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2113 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2114 px + width - 1, py);
1619 2115
1625 } 2121 }
1626 } 2122 }
1627} 2123}
1628 2124
1629void 2125void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2127 CODE:
1632{ 2128{
1633 static float color[16][3] = { 2129 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2130 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2131 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2181 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2182 glDisable (GL_TEXTURE_2D);
1687} 2183}
1688 2184
1689void 2185void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2186fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2187 PPCODE:
1692{ 2188{
1693 int x, y; 2189 int x, y;
2190 int sw1 = sw + 2;
2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2197
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2198 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2199 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2200
1702 mx += self->x; 2201 mx += self->x - 1;
1703 my += self->y; 2202 my += self->y - 1;
1704 2203
2204 memset (darkness1, 255, sw1 * sh1);
2205
1705 for (y = 0; y < sh; y++) 2206 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2207 if (0 <= y + my && y + my < self->rows)
1707 { 2208 {
1708 maprow *row = self->row + (y + my); 2209 maprow *row = self->row + (y + my);
1709 2210
1710 for (x = 0; x < sw; x++) 2211 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2212 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2213 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2214 mapcell *cell = row->col + (x + mx - row->c0);
1714 2215
1715 darkness[y * sw4 + x] = cell->darkness 2216 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2217 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2218 : 255 - FOW_DARKNESS;
1718 } 2219 }
1719 } 2220 }
1720 2221
2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2234
2235 uint8_t r11 = (d11 + d21 + d12) / 3;
2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
2259
1721 EXTEND (SP, 3); 2260 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2261 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2262 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2263 PUSHs (darkness3_sv);
1725} 2264}
1726 2265
1727SV * 2266SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2267get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2268 CODE:
1730{ 2269{
1731 int x, y, x1, y1; 2270 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2271 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2297 if (row && row->c0 <= x && x < row->c1)
1759 { 2298 {
1760 mapcell *cell = row->col + (x - row->c0); 2299 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2300 uint8_t flags = 0;
1762 2301
1763 if (cell->face [0]) flags |= 1; 2302 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2303 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2304 if (cell->tile [2]) flags |= 4;
1766 2305
1767 *data++ = flags; 2306 *data++ = flags;
1768 2307
1769 if (flags & 1) 2308 if (flags & 1)
1770 { 2309 {
2310 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2311 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2312 *data++ = tile;
1773 } 2313 }
1774 2314
1775 if (flags & 2) 2315 if (flags & 2)
1776 { 2316 {
2317 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2318 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2319 *data++ = tile;
1779 } 2320 }
1780 2321
1781 if (flags & 4) 2322 if (flags & 4)
1782 { 2323 {
2324 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2325 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2326 *data++ = tile;
1785 } 2327 }
1786 } 2328 }
1787 else 2329 else
1788 *data++ = 0; 2330 *data++ = 0;
1789 } 2331 }
1790 } 2332 }
1791 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
1792 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
1794 RETVAL = data_sv; 2341 RETVAL = data_sv;
1795} 2342}
1796 OUTPUT: 2343 OUTPUT:
1797 RETVAL 2344 RETVAL
1798 2345
1799void 2346void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2348 PPCODE:
1802{ 2349{
1803 int x, y, z; 2350 int x, y, z;
1804 int w, h; 2351 int w, h;
1805 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
1806 2363
1807 if (*data++ != 0) 2364 if (*data++ != 0)
1808 return; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
1809 2366
1810 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2368 h = *data++ << 8; h |= *data++;
1812 2369
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2370 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2382 {
1826 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
1827 2384
1828 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
1829 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
1830 uint8_t flags = *data++; 2392 flags = *data++;
1831 2393
1832 if (flags) 2394 if (flags)
1833 { 2395 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
1837 2398
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2402
1842 if (cell->darkness == 0) 2403 if (cell->darkness == 0)
1843 { 2404 {
1844 cell->darkness = 0; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
1845 2407
1846 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
1847 { 2409 {
1848 cell->face[z] = face[z]; 2410 tileid t = tile [z];
1849 2411
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
1852 } 2419 }
1853 } 2420 }
1854 } 2421 }
1855 } 2422 }
1856 } 2423 }
1857} 2424}
1858 2425
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2426MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2427
1861CFPlus::MixChunk 2428DC::RW
1862new_from_file (SV *class, char *path) 2429new (SV *class, SV *data_sv)
1863 CODE: 2430 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2431{
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436}
1865 OUTPUT: 2437 OUTPUT:
1866 RETVAL 2438 RETVAL
1867 2439
2440DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447# fails on win32:
2448# dc.xs(2268) : error C2059: syntax error : '('
1868void 2449#void
2450#close (DC::RW self)
2451# CODE:
2452# (self->(close)) (self);
2453
2454MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456PROTOTYPES: DISABLE
2457
2458DC::Channel
2459find ()
2460 CODE:
2461{
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485void
2486expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490void
2491fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495int
2496volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502void
2503unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507void
2508set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514void
2515set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519void
2520set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530}
2531
2532void
2533set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539PROTOTYPES: DISABLE
2540
2541DC::MixChunk
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548void
1869DESTROY (CFPlus::MixChunk self) 2549DESTROY (DC::MixChunk self)
1870 CODE: 2550 CODE:
1871 Mix_FreeChunk (self); 2551 Mix_FreeChunk (self);
1872 2552
1873int 2553int
1874volume (CFPlus::MixChunk self, int volume = -1) 2554volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2558 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2559 OUTPUT:
1878 RETVAL 2560 RETVAL
1879 2561
1880int 2562DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2563play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2564 CODE:
2565{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576}
1884 OUTPUT: 2577 OUTPUT:
1885 RETVAL 2578 RETVAL
1886 2579
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2581
1889int 2582int
1890volume (int volume = -1) 2583volume (int volume = -1)
2584 PROTOTYPE: ;$
1891 CODE: 2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2588 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2589 OUTPUT:
1894 RETVAL 2590 RETVAL
1895 2591
2592void
2593fade_out (int ms)
2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597void
2598halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
1896CFPlus::MixMusic 2602DC::MixMusic
1897new_from_file (SV *class, char *path) 2603new (SV *class, DC::RW rwops)
1898 CODE: 2604 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2605 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2606 OUTPUT:
1901 RETVAL 2607 RETVAL
1902 2608
1903void 2609void
1904DESTROY (CFPlus::MixMusic self) 2610DESTROY (DC::MixMusic self)
1905 CODE: 2611 CODE:
1906 Mix_FreeMusic (self); 2612 Mix_FreeMusic (self);
1907 2613
1908int 2614int
1909play (CFPlus::MixMusic self, int loops = -1) 2615play (DC::MixMusic self, int loops = -1)
1910 CODE: 2616 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2617 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2618 OUTPUT:
1913 RETVAL 2619 RETVAL
1914 2620
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2621void
2622fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
2626MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628PROTOTYPES: ENABLE
1916 2629
1917BOOT: 2630BOOT:
1918{ 2631{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2633 static const struct {
1921 const char *name; 2634 const char *name;
1922 IV iv; 2635 IV iv;
1923 } *civ, const_iv[] = { 2636 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2637# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2641 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2642 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2643 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2644 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2645 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2649 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2650 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2651 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2652 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2655 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2656 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2657 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2658 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2659 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2672 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2673 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2674 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2675 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2686 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2687 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2688 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2689 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2690 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2711 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2712 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2713 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2717 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2718 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2719 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2720 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2721 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2722 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2723 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2724 const_iv (GL_TRIANGLE_FAN),
2725 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2735 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2736 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2737 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2738 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2739# undef const_iv
2006 }; 2740 };
2007 2741
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
2010} 2747}
2748
2749void
2750disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
2011 2754
2012char * 2755char *
2013gl_vendor () 2756gl_vendor ()
2014 CODE: 2757 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2758 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2771 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2773 OUTPUT:
2031 RETVAL 2774 RETVAL
2032 2775
2776const char *glGetString (GLenum pname)
2777
2778GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
2789
2033int glGetError () 2790int glGetError ()
2034 2791
2035void glFinish () 2792void glFinish ()
2036 2793
2037void glClear (int mask) 2794void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2831# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2832void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2833
2077# near_ and far_ are due to microsofts buggy "c" compiler 2834# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2835void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837PROTOTYPES: DISABLE
2079 2838
2080void glViewport (int x, int y, int width, int height) 2839void glViewport (int x, int y, int width, int height)
2081 2840
2082void glScissor (int x, int y, int width, int height) 2841void glScissor (int x, int y, int width, int height)
2083 2842
2091 2850
2092void glRotate (float angle, float x, float y, float z) 2851void glRotate (float angle, float x, float y, float z)
2093 CODE: 2852 CODE:
2094 glRotatef (angle, x, y, z); 2853 glRotatef (angle, x, y, z);
2095 2854
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2855void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2856 ALIAS:
2103 glColor_premultiply = 1 2857 glColor_premultiply = 1
2104 CODE: 2858 CODE:
2105 if (ix) 2859 if (ix)
2106 { 2860 {
2109 b *= a; 2863 b *= a;
2110 } 2864 }
2111 // microsoft visual "c" rounds instead of truncating... 2865 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2866 glColor4f (r, g, b, a);
2113 2867
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2868void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2869 CODE:
2122 glRasterPos3f (0, 0, z); 2870 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2871 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2872
2128 2876
2129void glTexCoord (float s, float t) 2877void glTexCoord (float s, float t)
2130 CODE: 2878 CODE:
2131 glTexCoord2f (s, t); 2879 glTexCoord2f (s, t);
2132 2880
2881void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894PROTOTYPES: ENABLE
2895
2896void glBegin (int mode)
2897
2898void glEnd ()
2899
2900void glPointSize (GLfloat size)
2901
2902void glLineWidth (GLfloat width)
2903
2904void glInterleavedArrays (int format, int stride, char *data)
2905
2906void glDrawElements (int mode, int count, int type, char *indices)
2907
2908# 1.2 void glDrawRangeElements (int mode, int start, int end
2909
2133void glTexEnv (int target, int pname, float param) 2910void glTexEnv (int target, int pname, float param)
2134 CODE: 2911 CODE:
2135 glTexEnvf (target, pname, param); 2912 glTexEnvf (target, pname, param);
2136 2913
2137void glTexParameter (int target, int pname, float param) 2914void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2931 CODE:
2155 if (gl.SeparableFilter2D) 2932 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2934
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2936
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2938
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2939void glDrawPixels (int width, int height, int format, int type, char *pixels)
2940
2941void glPixelZoom (float x, float y)
2163 2942
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2943void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2944
2166int glGenTexture () 2945int glGenTexture ()
2167 CODE: 2946 CODE:
2168{ 2947 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2948 OUTPUT:
2174 RETVAL 2949 RETVAL
2175 2950
2176void glDeleteTexture (int name) 2951void glDeleteTexture (int name)
2177 CODE: 2952 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2953 del_texture (name);
2181} 2954
2182
2183int glGenList () 2955int glGenList ()
2184 CODE: 2956 CODE:
2185 RETVAL = glGenLists (1); 2957 RETVAL = glGenLists (1);
2186 OUTPUT: 2958 OUTPUT:
2187 RETVAL 2959 RETVAL
2194 2966
2195void glEndList () 2967void glEndList ()
2196 2968
2197void glCallList (int list) 2969void glCallList (int list)
2198 2970
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972
2973PROTOTYPES: DISABLE
2974
2975void
2976find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978{
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981}
2982
2983BOOT:
2984{
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991}
2992
2993void
2994draw (SV *self)
2995 CODE:
2996{
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054#if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066#endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077}
3078

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines