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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
76#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
81#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
82 87
83#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
85 90
86#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
87 92
88/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 95
91#if 1 96#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 97
93#else 98#define TEXID_SPEECH 1
94# define PARACHUTE 0 99#define TEXID_NOFACE 2
95#endif 100#define TEXID_HIDDEN 3
96 101
97static AV *texture_av; 102static AV *texture_av;
98 103
99static struct 104static struct
100{ 105{
232 int w, h; 237 int w, h;
233 float s, t; 238 float s, t;
234 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
235 tileid smoothtile; 240 tileid smoothtile;
236 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
237} maptex; 243} maptex;
238 244
239typedef struct { 245typedef struct {
240 uint32_t player; 246 uint32_t player;
241 tileid tile[3]; 247 tileid tile[3];
373 self->oy = 0; 379 self->oy = 0;
374 self->row = 0; 380 self->row = 0;
375 self->rows = 0; 381 self->rows = 0;
376} 382}
377 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
378static void 394static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
380{ 396{
381 int x, y; 397 int x, y;
382 maprow *row; 398 maprow *row;
396 if (x >= row->c1) 412 if (x >= row->c1)
397 break; 413 break;
398 414
399 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
400 416
401 cell->darkness = 0; 417 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 418 }
406 } 419 }
407} 420}
408 421
409typedef struct { 422typedef struct {
520 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
521 return 0; 534 return 0;
522 535
523 return 1; 536 return 1;
524} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
525 590
526MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
527 592
528PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
529 594
558 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
559 624
560 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
563 678
564 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
647 762
763 const_iv (KMOD_LRAM),
764
648 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
649# undef const_iv 795# undef const_iv
650 }; 796 };
651 797
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 837#endif
692} 838}
693 839
694char *
695SDL_GetError () 840char *SDL_GetError ()
696 841
697int 842void SDL_braino ()
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
699 843
700void 844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
701SDL_Quit () 850void SDL_Quit ()
851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
702 860
703void 861void
704SDL_ListModes (int rgb, int alpha) 862SDL_ListModes (int rgb, int alpha)
705 PPCODE: 863 PPCODE:
706{ 864{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 879
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 882
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 884
730 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
731 while (*m) 886 while (*m)
732 { 887 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 888 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 889 {
735 AV *av = newAV (); 890 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
801 { 956 {
802 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
803 case SDL_KEYUP: 958 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 964 break;
810 965
811 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 985 x = ev.motion.x;
831 y = ev.motion.y; 986 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 988 }
834 989
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1056#if DEBUG 1211#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1058#endif 1213#endif
1059} 1214}
1060 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1224
1063PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1064 1226
1065DC::Font 1227DC::Font
1494 if (ix) 1656 if (ix)
1495 { 1657 {
1496 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1498 } 1660 }
1661}
1662
1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672
1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1499} 1690}
1500 1691
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1693 CODE:
1503{ 1694{
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1800 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1804}
1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1614 1825
1615int 1826int
1616ox (DC::Map self) 1827ox (DC::Map self)
1617 ALIAS: 1828 ALIAS:
1618 oy = 1 1829 oy = 1
1739 cell->tile [z] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1740 1951
1741 if (cell->tile [z]) 1952 if (cell->tile [z])
1742 { 1953 {
1743 maptex *tex = self->tex + cell->tile [z]; 1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1744 if (!tex->name) 1956 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 1957 av_push (missing, newSViv (cell->tile [z]));
1746 1958
1747 if (tex->smoothtile) 1959 if (tex->smoothtile)
1748 { 1960 {
1749 maptex *smooth = self->tex + tex->smoothtile; 1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1750 if (!smooth->name) 1963 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 1964 av_push (missing, newSViv (tex->smoothtile));
1752 } 1965 }
1753 } 1966 }
1754 } 1967 }
1755 } 1968 }
1756 else 1969 else
1757 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1758 } 1971 }
1759} 1972}
1760 OUTPUT: 1973 OUTPUT:
1761 RETVAL 1974 RETVAL
1762 1975
1814} 2027}
1815 OUTPUT: 2028 OUTPUT:
1816 RETVAL 2029 RETVAL
1817 2030
1818void 2031void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2033 CODE:
1821{ 2034{
1822 int x, y, z; 2035 int x, y, z;
1823 2036
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey; 2040 smooth_key skey;
1828 int pl_x, pl_y; 2041 int pl_x, pl_y;
1829 maptex pl_tex; 2042 maptex pl_tex;
1830 rc_t *rc = rc_alloc (); 2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
1831 rc_key_t key; 2045 rc_key_t key;
1832 rc_array_t *arr; 2046 rc_array_t *arr, *arr_hidden;
1833 2047
1834 pl_tex.name = 0; 2048 pl_tex.name = 0;
1835 2049
1836 // thats current max. sorry. 2050 // that's current max. sorry.
1837 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1839 2053
1840 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1845 key.g = 255; 2059 key.g = 255;
1846 key.b = 255; 2060 key.b = 255;
1847 key.a = 255; 2061 key.a = 255;
1848 key.mode = GL_QUADS; 2062 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F; 2063 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851 2064
1852 mx += self->x; 2065 mx += self->x;
1853 my += self->y; 2066 my += self->y;
1854 2067
1855 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1876 2089
1877 glEnable (GL_BLEND); 2090 glEnable (GL_BLEND);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880 2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1881 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1882 { 2098 {
1883 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1884 2101
1885 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1887 { 2104 {
1888 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1894 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1895 2112
1896 if (tile) 2113 if (tile)
1897 { 2114 {
1898 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w; 2116 int px, py;
1900 int py = (y + 1) * T - tex.h;
1901 2117
1902 if (key.texname != tex.name) 2118 if (key.texname != tex.name)
1903 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1904 if (!tex.name) 2122 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1906 2124
1907 key.texname = tex.name; 2125 key.texname = tex.name;
1908 arr = rc_array (rc, &key); 2126 arr = rc_array (rc, &key);
1909 } 2127 }
2128
2129 px = (x + 1) * T - tex.w;
2130 py = (y + 1) * T - tex.h;
1910 2131
1911 if (expect_false (cell->player == player) && expect_false (z == 2)) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 { 2133 {
1913 pl_x = px; 2134 pl_x = px;
1914 pl_y = py; 2135 pl_y = py;
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923 2144
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash 2145 // update smooth hash
1950 if (tex.smoothtile) 2146 if (tex.smoothtile)
1951 { 2147 {
1952 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel; 2149 skey.level = tex.smoothlevel;
1981 // corners 2177 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2178 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2182 }
2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
1986 } 2219 }
1987 } 2220 }
1988 } 2221 }
1989 } 2222 }
1990 2223
2030 { 2263 {
2031 // this time avoiding texture state changes 2264 // this time avoiding texture state changes
2032 // save gobs of state changes. 2265 // save gobs of state changes.
2033 if (key.texname != tex.name) 2266 if (key.texname != tex.name)
2034 { 2267 {
2268 self->tex [skey->tile].unused = 0;
2269
2035 glEnd (); 2270 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
2038 } 2273 }
2039 2274
2071 } 2306 }
2072 2307
2073 if (pl_tex.name) 2308 if (pl_tex.name)
2074 { 2309 {
2075 maptex tex = pl_tex; 2310 maptex tex = pl_tex;
2076 int px = pl_x + pdx; 2311 int px = pl_x + sdx;
2077 int py = pl_y + pdy; 2312 int py = pl_y + sdy;
2078 2313
2079 key.texname = tex.name; 2314 key.texname = tex.name;
2080 arr = rc_array (rc, &key); 2315 arr = rc_array (rc, &key);
2081 2316
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086 2321
2087 rc_draw (rc); 2322 rc_draw (rc);
2088 } 2323 }
2089 2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
2090 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2091 rc_free (rc); 2329 rc_free (rc);
2330 rc_free (rc_ov);
2092 2331
2093 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
2096 { 2335 {
2101 { 2340 {
2102 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
2103 2342
2104 int px = x * T; 2343 int px = x * T;
2105 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
2106 2351
2107 if (cell->stat_hp) 2352 if (cell->stat_hp)
2108 { 2353 {
2109 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2150 }; 2395 };
2151 2396
2152 int x, y; 2397 int x, y;
2153 2398
2154 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2156 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
2159 2410
2160 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
2167 float *c = color [m & 15]; 2418 float *c = color [m & 15];
2168 2419
2169 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
2170 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
2171 2422
2172 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 } 2428 }
2199 SvCUR_set (darkness3_sv, sw34 * sh3); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
2200 2451
2201 mx += self->x - 1; 2452 mx += self->x - 1;
2202 my += self->y - 1; 2453 my += self->y - 1;
2203 2454
2204 memset (darkness1, 255, sw1 * sh1); 2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2205 2456
2206 for (y = 0; y < sh1; y++) 2457 for (y = 0; y < sh1; y++)
2207 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
2208 { 2459 {
2209 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
2636 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2637# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR), 2889 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION), 2890 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS), 2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2641 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2642 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2643 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2644 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2645 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2657 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2658 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2659 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2660 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2661 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2662 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2663 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2664 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2734 const_iv (GL_NICEST), 2990 const_iv (GL_NICEST),
2735 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2736 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2739# undef const_iv 2998# undef const_iv
2740 }; 2999 };
2741 3000
2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2750disable_GL_EXT_blend_func_separate () 3009disable_GL_EXT_blend_func_separate ()
2751 CODE: 3010 CODE:
2752 gl.BlendFuncSeparate = 0; 3011 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0; 3012 gl.BlendFuncSeparateEXT = 0;
2754 3013
3014void
3015apple_nvidia_bug (int enable)
3016
2755char * 3017char *
2756gl_vendor () 3018gl_vendor ()
2757 CODE: 3019 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2759 OUTPUT: 3021 OUTPUT:
2808 3070
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE: 3072 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2812 3074
3075# void glBlendEquation (int se)
3076
2813void glDepthMask (int flag) 3077void glDepthMask (int flag)
2814 3078
2815void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2816 3080
2817void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2851void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2852 CODE: 3116 CODE:
2853 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2854 3118
2855void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @
2856 ALIAS: 3121 ALIAS:
2857 glColor_premultiply = 1 3122 glColor_premultiply = 1
2858 CODE: 3123 CODE:
2859 if (ix) 3124 if (ix)
2860 { 3125 {

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