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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 104
91#if 1 105#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 106
93#else 107#define TEXID_SPEECH 1
94# define PARACHUTE 0 108#define TEXID_NOFACE 2
95#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
96 128
97static AV *texture_av; 129static AV *texture_av;
98 130
99static struct 131static struct
100{ 132{
157{ 189{
158 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
159 191
160 while (attrs) 192 while (attrs)
161 { 193 {
162 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
163 195
164 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1; 197 return 1;
166 198
167 attrs = attrs->next; 199 attrs = attrs->next;
168 } 200 }
169 201
170 return 0; 202 return 0;
171} 203}
172 204
173typedef struct cf_layout { 205struct cf_layout {
174 PangoLayout *pl; 206 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
176 int base_height; 208 int base_height;
177 DC__Font font; 209 DC__Font font;
178 rc_t *rc; 210 rc_t rc;
179} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
180 214
181static DC__Font default_font; 215static DC__Font default_font;
182static PangoContext *opengl_context; 216static PangoContext *opengl_context;
183static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
184 218
185static void 219static void
186substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
187{ 221{
188 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif 225#endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193} 227}
194 228
195static void 229static void
225} 259}
226 260
227typedef uint16_t tileid; 261typedef uint16_t tileid;
228typedef uint16_t faceid; 262typedef uint16_t faceid;
229 263
230typedef struct { 264struct maptex
265{
231 GLuint name; 266 GLuint name;
232 int w, h; 267 int w, h;
233 float s, t; 268 float s, t;
234 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
235 tileid smoothtile; 270 tileid smoothtile;
236 uint8_t smoothlevel; 271 uint8_t smoothlevel;
237} maptex; 272 uint8_t unused; /* set to zero on use */
273};
238 274
239typedef struct { 275struct mapcell
276{
240 uint32_t player; 277 uint32_t player;
241 tileid tile[3]; 278 tileid tile[3];
242 uint16_t darkness; 279 uint16_t darkness;
243 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
244} mapcell; 281};
245 282
246typedef struct { 283struct maprow
284{
247 int32_t c0, c1; 285 int32_t c0, c1;
248 mapcell *col; 286 mapcell *col;
249} maprow; 287};
250 288
251typedef struct map { 289struct mapgrid {
252 int x, y, w, h; 290 int x, y, w, h;
253 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
254 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
255 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
256 294
257 int32_t rows; 295 int32_t rows;
258 maprow *row; 296 maprow *row;
259} *DC__Map; 297};
260 298
261static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
262prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
263{ 304{
264 char *p; 305 T *p;
265 306
266 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
267 Zero (p, inc, char); 308 Zero (p, inc, T);
268 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
269 Safefree (ptr); 310 Safefree (ptr);
270 311
271 return p; 312 ptr = p;
272} 313}
273 314
274static char * 315template<typename T>
275append (char *ptr, int sze, int inc)
276{
277 Renew (ptr, sze + inc, char);
278 Zero (ptr + sze, inc, char);
279
280 return ptr;
281}
282
283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285
286static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
287need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
288{ 325{
289 while (self->faces <= face) 326 while (self->faces <= face)
290 { 327 {
291 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
292 self->faces *= 2; 329 self->faces *= 2;
293 } 330 }
294} 331}
295 332
296static void 333static void
297need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
298{ 335{
299 while (self->texs <= texid) 336 while (self->texs <= texid)
300 { 337 {
301 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
302 self->texs *= 2; 339 self->texs *= 2;
303 } 340 }
304} 341}
305 342
306static maprow * 343static maprow *
307map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
308{ 345{
309 if (0 > y) 346 if (0 > y)
310 { 347 {
311 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
312 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
313 350
314 self->rows += extend; 351 self->rows += extend;
315 self->y += extend; 352 self->y += extend;
316 y += extend; 353 y += extend;
317 } 354 }
318 else if (y >= self->rows) 355 else if (y >= self->rows)
319 { 356 {
320 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
321 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
322 self->rows += extend; 359 self->rows += extend;
323 } 360 }
324 361
325 return self->row + y; 362 return self->row + y;
326} 363}
336 } 373 }
337 374
338 if (row->c0 > x) 375 if (row->c0 > x)
339 { 376 {
340 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
341 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
342 row->c0 -= extend; 379 row->c0 -= extend;
343 } 380 }
344 else if (x >= row->c1) 381 else if (x >= row->c1)
345 { 382 {
346 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
347 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
348 row->c1 += extend; 385 row->c1 += extend;
349 } 386 }
350 387
351 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
352} 389}
353 390
354static mapcell * 391static mapcell *
355map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
356{ 393{
357 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
358} 395}
359 396
360static void 397static void
361map_clear (DC__Map self) 398map_clear (mapgrid *self)
362{ 399{
363 int r; 400 int r;
364 401
365 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
366 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
373 self->oy = 0; 410 self->oy = 0;
374 self->row = 0; 411 self->row = 0;
375 self->rows = 0; 412 self->rows = 0;
376} 413}
377 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
378static void 425static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
380{ 427{
381 int x, y; 428 int x, y;
382 maprow *row; 429 maprow *row;
383 mapcell *cell; 430 mapcell *cell;
384 431
396 if (x >= row->c1) 443 if (x >= row->c1)
397 break; 444 break;
398 445
399 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
400 447
401 cell->darkness = 0; 448 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 449 }
406 } 450 }
407} 451}
408 452
409typedef struct { 453struct smooth_key
454{
410 tileid tile; 455 tileid tile;
411 uint8_t x, y, level; 456 uint8_t x, y, level;
412} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
413 476
414static void 477static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
416{ 479{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
418 481
419 if (SvIOK (*sv)) 482 if (it == h.end ())
420 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
421 else 484 else
422 sv_setiv (*sv, bits); 485 it->second |= bits;
423} 486}
424 487
425static void 488static void
426music_finished (void) 489music_finished (void)
427{ 490{
444 ev.code = 1; 507 ev.code = 1;
445 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0; 509 ev.data2 = 0;
447 510
448 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
449} 519}
450 520
451static unsigned int 521static unsigned int
452minpot (unsigned int n) 522minpot (unsigned int n)
453{ 523{
520 if (!svp || !SvTRUE (*svp)) 590 if (!svp || !SvTRUE (*svp))
521 return 0; 591 return 0;
522 592
523 return 1; 593 return 1;
524} 594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
525 653
526MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
527 655
528PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
529 657
558 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
559 687
560 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
563 741
564 const_iv (SDLK_FIRST), 742 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 743 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
647 825
826 const_iv (KMOD_LRAM),
827
648 const_iv (MIX_DEFAULT_FORMAT), 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
649# undef const_iv 858# undef const_iv
650 }; 859 };
651 860
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
654 863
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657} 866}
658 867
674NV ceil (NV x) 883NV ceil (NV x)
675 884
676IV minpot (UV n) 885IV minpot (UV n)
677 886
678IV popcount (UV n) 887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
679 894
680void 895void
681pango_init () 896pango_init ()
682 CODE: 897 CODE:
683{ 898{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 906#endif
692} 907}
693 908
694char *
695SDL_GetError () 909char *SDL_GetError ()
696 910
697int 911void SDL_main_hack (SV *real_main)
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 912 PROTOTYPE: &
699 913
700void 914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
701SDL_Quit () 920void SDL_Quit ()
921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
702 931
703void 932void
704SDL_ListModes (int rgb, int alpha) 933SDL_ListModes (int rgb, int alpha)
705 PPCODE: 934 PPCODE:
706{ 935{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 950
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 953
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 955
730 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
731 while (*m) 957 while (*m)
732 { 958 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 959 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 960 {
735 AV *av = newAV (); 961 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 964 av_push (av, newSViv (rgb));
761 ); 987 );
762 988
763 if (RETVAL) 989 if (RETVAL)
764 { 990 {
765 av_clear (texture_av); 991 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h" 993#include "glfunc.h"
770#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
771 } 997 }
772} 998}
773 OUTPUT: 999 OUTPUT:
774 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
775 1004
776void 1005void
777SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
778 1007
779char * 1008char *
780SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
781 1011
782int 1012int
783SDL_GetAppState () 1013SDL_GetAppState ()
784 1014
785int 1015int
786SDL_GetModState () 1016SDL_GetModState ()
787 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
788void 1022void
1023SDL_PumpEvents ()
1024
1025void
789poll_events () 1026peep_events ()
790 PPCODE: 1027 PPCODE:
791{ 1028{
792 SDL_Event ev; 1029 SDL_Event ev;
793 1030
794 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
801 { 1038 {
802 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
803 case SDL_KEYUP: 1040 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 1046 break;
810 1047
811 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 1067 x = ev.motion.x;
831 y = ev.motion.y; 1068 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 1070 }
834 1071
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
860 1097
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 } 1099 }
863} 1100}
864 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
865int 1115int
866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL: 1117 POSTCALL:
868 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
870 1120
871void 1121void
872Mix_QuerySpec () 1122Mix_QuerySpec ()
931add_font (char *file) 1181add_font (char *file)
932 CODE: 1182 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT: 1184 OUTPUT:
935 RETVAL 1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
936 1193
937void 1194void
938load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
939 ALIAS: 1196 ALIAS:
940 load_image_file = 1 1197 load_image_file = 1
986 1243
987 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
988 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
996 1253
1056#if DEBUG 1313#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
1058#endif 1315#endif
1059} 1316}
1060 1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1326
1063PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1064 1328
1065DC::Font 1329DC::Font
1066new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1067 CODE: 1331 CODE:
1068{ 1332{
1069 int count; 1333 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 PROTOTYPE: 1364 PROTOTYPE:
1101 CODE: 1365 CODE:
1102 tc_restore (); 1366 tc_restore ();
1103 1367
1104DC::Layout 1368DC::Layout
1105new (SV *class) 1369new (SV *klass)
1106 CODE: 1370 CODE:
1107 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1108 1372
1109 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1111 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1112 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1113 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1114 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1115 RETVAL->font = 0; 1379 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
1117 1380
1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1119 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1120 OUTPUT: 1383 OUTPUT:
1121 RETVAL 1384 RETVAL
1122 1385
1123void 1386void
1124DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1125 CODE: 1388 CODE:
1126 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1127 rc_free (self->rc);
1128 Safefree (self); 1390 delete self;
1129 1391
1130void 1392void
1131set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1132 CODE: 1394 CODE:
1133{ 1395{
1259 1521
1260void 1522void
1261set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1262 CODE: 1524 CODE:
1263 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1264 { 1526 {
1265 self->base_height = base_height; 1527 self->base_height = base_height;
1266 layout_update_font (self); 1528 layout_update_font (self);
1267 } 1529 }
1268 1530
1269void 1531void
1387} 1649}
1388 1650
1389void 1651void
1390render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE: 1653 CODE:
1392 rc_clear (self->rc); 1654 self->rc.clear ();
1393 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1394 self->pl, 1656 self->pl,
1395 self->rc, 1657 &self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1398 flags 1660 flags
1399 ); 1661 );
1400 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415 1677
1416 rc_draw (self->rc); 1678 self->rc.draw ();
1417 1679
1418 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1421} 1683}
1496 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1498 } 1760 }
1499} 1761}
1500 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1885 CODE:
1503{ 1886{
1504 GLint width; 1887 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1512MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1513 1896
1514PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1515 1898
1516DC::Map 1899DC::Map
1517new (SV *class) 1900new (SV *klass)
1518 CODE: 1901 CODE:
1519 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1520 RETVAL->x = 0; 1903 RETVAL->x = 0;
1521 RETVAL->y = 0; 1904 RETVAL->y = 0;
1522 RETVAL->w = 0; 1905 RETVAL->w = 0;
1523 RETVAL->h = 0; 1906 RETVAL->h = 0;
1524 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1561 1944
1562void 1945void
1563set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE: 1947 CODE:
1565{ 1948{
1566 tileid texid; 1949 tileid texid;
1567 maptex *tex; 1950 maptex *tex;
1568 1951
1569 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1570 return; 1953 return;
1571 1954
1572 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1573 return; 1956 return;
1574 1957
1575 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1576 1959
1577 if (!texid) 1960 if (!texid)
1578 return; 1961 return;
1579 1962
1580 tex = self->tex + texid; 1963 tex = self->tex + texid;
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1996}
1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
1614 2017
1615int 2018int
1616ox (DC::Map self) 2019ox (DC::Map self)
1617 ALIAS: 2020 ALIAS:
1618 oy = 1 2021 oy = 1
1650 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1651 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1652 2055
1653 while (self->y < 0) 2056 while (self->y < 0)
1654 { 2057 {
1655 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1656 2059
1657 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1658 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1659 } 2062 }
1660} 2063}
1661 2064
1662SV * 2065SV *
1663map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1664 CODE: 2067 CODE:
1665{ 2068{
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell; 2071 mapcell *cell;
1689 2092
1690 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1691 2094
1692 if (flags & 8) 2095 if (flags & 8)
1693 { 2096 {
2097 uint8_t ext, cmd;
2098
1694 if (extmap) 2099 do
1695 { 2100 {
1696 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1697 2103
1698 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1699 { 2107 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1; 2108 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 } 2110 }
1728 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1729 } 2128 }
1730 else 2129 while (ext & 0x80);
1731 cell->darkness = *data++ + 1;
1732 } 2130 }
1733 2131
1734 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
1736 { 2134 {
1739 cell->tile [z] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
1740 2138
1741 if (cell->tile [z]) 2139 if (cell->tile [z])
1742 { 2140 {
1743 maptex *tex = self->tex + cell->tile [z]; 2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
1744 if (!tex->name) 2143 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2144 av_push (missing, newSViv (cell->tile [z]));
1746 2145
1747 if (tex->smoothtile) 2146 if (tex->smoothtile)
1748 { 2147 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
1750 if (!smooth->name) 2150 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2151 av_push (missing, newSViv (tex->smoothtile));
1752 } 2152 }
1753 } 2153 }
1754 } 2154 }
1755 } 2155 }
1756 else 2156 else
1757 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1758 } 2158 }
1759} 2159}
1760 OUTPUT: 2160 OUTPUT:
1761 RETVAL 2161 RETVAL
1762 2162
1782 ? self->row + y 2182 ? self->row + y
1783 : 0; 2183 : 0;
1784 2184
1785 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1786 { 2186 {
1787 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1788 2188
1789 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1790 { 2190 {
1791 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1792 2192
1794 { 2194 {
1795 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1797 int a1 = tex.a; 2197 int a1 = tex.a;
1798 2198
1799 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1800 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1801 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1802 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1803 } 2203 }
1804 } 2204 }
1805 2205
1806 *map++ = (r ) 2206 *map++ = (r )
1807 | (g << 8) 2207 | (g << 8)
1808 | (b << 16) 2208 | (b << 16)
1809 | (a << 24); 2209 | (a << 24);
1810 } 2210 }
1811 } 2211 }
1812 2212
1813 RETVAL = map_sv; 2213 RETVAL = map_sv;
1814} 2214}
1815 OUTPUT: 2215 OUTPUT:
1816 RETVAL 2216 RETVAL
1817 2217
1818void 2218void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2220 CODE:
1821{ 2221{
1822 int x, y, z; 2222 int x, y, z;
1823 2223
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1827 smooth_key skey;
1828 int pl_x, pl_y; 2225 int pl_x, pl_y;
1829 maptex pl_tex; 2226 maptex pl_tex;
1830 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2228 rc_t rc_ov;
1831 rc_key_t key; 2229 rc_key_t key;
1832 rc_array_t *arr; 2230 rc_t::array_t *arr;
1833 2231
1834 pl_tex.name = 0; 2232 pl_tex.name = 0;
1835 2233
1836 // thats current max. sorry. 2234 // that's current max. sorry.
1837 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842 2237
1843 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
1844 key.r = 255; 2239 key.r = 255;
1845 key.g = 255; 2240 key.g = 255;
1846 key.b = 255; 2241 key.b = 255;
1847 key.a = 255; 2242 key.a = 255;
1848 key.mode = GL_QUADS; 2243 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F; 2244 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851 2245
1852 mx += self->x; 2246 mx += self->x;
1853 my += self->y; 2247 my += self->y;
1854 2248
1855 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1856 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1859 2253
1860 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1862 { 2256 {
1863 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880 2274
1881 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1882 { 2276 {
1883 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1884 2281
1885 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1887 { 2284 {
1888 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1894 tileid tile = cell->tile [z]; 2291 tileid tile = cell->tile [z];
1895 2292
1896 if (tile) 2293 if (tile)
1897 { 2294 {
1898 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w; 2296 int px, py;
1900 int py = (y + 1) * T - tex.h;
1901 2297
1902 if (key.texname != tex.name) 2298 if (key.texname != tex.name)
1903 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1904 if (!tex.name) 2302 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1906 2304
1907 key.texname = tex.name; 2305 key.texname = tex.name;
1908 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
1909 } 2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
1910 2311
1911 if (expect_false (cell->player == player) && expect_false (z == 2)) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 { 2313 {
1913 pl_x = px; 2314 pl_x = px;
1914 pl_y = py; 2315 pl_y = py;
1915 pl_tex = tex; 2316 pl_tex = tex;
1916 continue; 2317 continue;
1917 } 2318 }
1918 2319
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948 2324
1949 // update smooth hash 2325 // update smooth hash
1950 if (tex.smoothtile) 2326 if (tex.smoothtile)
1951 { 2327 {
1952 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1954 2330
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1956 2332
1957 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1959 2335
1960 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1968 2344
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1971 2347
1972 // full tile 2348 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1974 2350
1975 // borders 2351 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1980 2356
1981 // corners 2357 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1986 } 2382 }
1987 } 2383 }
1988 } 2384 }
1989 } 2385 }
1990 2386
1991 rc_draw (rc); 2387 rc.draw ();
1992 rc_clear (rc); 2388 rc.clear ();
1993 2389
1994 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort 2391 // this is basically counting sort
1996 { 2392 {
1997 int w, b; 2393 int w, b;
1998 2394
1999 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2002 { 2400 {
2003 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2004 if (smask) 2402 IV bits = it->second;
2005 for (b = 0; b < 32; ++b) 2403
2006 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2007 { 2407 {
2008 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2009 HE *he; 2416 if (tex.name)
2010
2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
2013 { 2417 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2015 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2016 2420 if (key.texname != tex.name)
2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
2020 { 2421 {
2021 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
2022 int px = (((int)skey->x) - 1) * T;
2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
2028 2423
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
2035 glEnd (); 2424 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2038 } 2427 }
2039 2428
2040 if (border) 2429 if (border)
2041 { 2430 {
2042 float ox = border * dx; 2431 float ox = border * dx;
2043 2432
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2048 } 2437 }
2049 2438
2050 if (corner) 2439 if (corner)
2051 { 2440 {
2052 float ox = corner * dx; 2441 float ox = corner * dx;
2053 2442
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2058 }
2059 }
2060 } 2447 }
2061 } 2448 }
2062 } 2449 }
2063 } 2450 }
2064 2451
2065 glEnd (); 2452 glEnd ();
2066 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1; 2454 key.texname = -1;
2068 } 2455 }
2069
2070 hv_clear (smooth);
2071 } 2456 }
2072 2457
2073 if (pl_tex.name) 2458 if (pl_tex.name)
2074 { 2459 {
2075 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2076 int px = pl_x + pdx; 2461 int px = pl_x + sdx;
2077 int py = pl_y + pdy; 2462 int py = pl_y + sdy;
2078 2463
2079 key.texname = tex.name; 2464 key.texname = tex.name;
2080 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2081 2466
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2086 2471
2087 rc_draw (rc); 2472 rc.draw ();
2088 } 2473 }
2089 2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2090 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2091 rc_free (rc);
2092 2479
2093 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2096 { 2483 {
2099 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2101 { 2488 {
2102 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2103 2490
2104 int px = x * T; 2491 int px = x * Tw;
2105 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2106 2499
2107 if (cell->stat_hp) 2500 if (cell->stat_hp)
2108 { 2501 {
2109 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2111 2504
2112 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py); 2507 px + width - 1, py);
2115 2508
2121 } 2514 }
2122 } 2515 }
2123} 2516}
2124 2517
2125void 2518void
2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2127 CODE: 2520 CODE:
2128{ 2521{
2129 static float color[16][3] = { 2522 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
2131 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
2132 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
2133 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
2134 2527
2135 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
2136 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
2137 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
2138 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
2139 2532
2140 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
2141 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
2142 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
2143 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
2144 2537
2145 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2146 2539
2147 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2148 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2149 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2150 }; 2543 };
2151 2544
2152 int x, y; 2545 int x, y;
2153 2546
2154 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2156 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
2159 2558
2160 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2164 2563
2165 if (m) 2564 if (m)
2166 { 2565 {
2167 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2168 2567
2169 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2170 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2171 2570
2172 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 } 2576 }
2185void 2584void
2186fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2187 PPCODE: 2586 PPCODE:
2188{ 2587{
2189 int x, y; 2588 int x, y;
2190 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2191 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2192 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2193 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2197 2597
2198 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2199 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2200 2600
2201 mx += self->x - 1; 2601 mx += self->x - 1;
2202 my += self->y - 1; 2602 my += self->y - 1;
2203
2204 memset (darkness1, 255, sw1 * sh1);
2205 2603
2206 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2207 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2208 { 2606 {
2209 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2212 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2213 { 2611 {
2214 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2215 2613
2216 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2218 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2219 } 2617 }
2220 } 2618 }
2221 2619
2222 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2242 2640
2243 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2246 2644
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2256 } 2654 }
2257 2655
2258 free (darkness1); 2656 free (darkness1);
2259 2657
2260 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2261 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2262 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2263 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2264} 2662}
2265 2663
2266SV * 2664SV *
2329 else 2727 else
2330 *data++ = 0; 2728 *data++ = 0;
2331 } 2729 }
2332 } 2730 }
2333 2731
2334 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 { 2734 {
2337 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 } 2737 }
2340 2738
2341 RETVAL = data_sv; 2739 RETVAL = data_sv;
2342} 2740}
2343 OUTPUT: 2741 OUTPUT:
2344 RETVAL 2742 RETVAL
2345 2743
2346void 2744void
2353 STRLEN len; 2751 STRLEN len;
2354 uint8_t *data, *end; 2752 uint8_t *data, *end;
2355 2753
2356 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2359 end = data + len + 8; 2757 end = data + len + 8;
2360 2758
2361 if (len < 5) 2759 if (len < 5)
2362 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2363 2761
2424} 2822}
2425 2823
2426MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2427 2825
2428DC::RW 2826DC::RW
2429new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2430 CODE: 2828 CODE:
2431{ 2829{
2432 STRLEN datalen; 2830 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2434 2832
2436} 2834}
2437 OUTPUT: 2835 OUTPUT:
2438 RETVAL 2836 RETVAL
2439 2837
2440DC::RW 2838DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2442 CODE: 2840 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT: 2842 OUTPUT:
2445 RETVAL 2843 RETVAL
2446 2844
2464 if (RETVAL < 0) 2862 if (RETVAL < 0)
2465 { 2863 {
2466 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2467 2865
2468 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2469 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2470 2873 }
2874 else
2471 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2472 } 2876 }
2473 2877
2474 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2476} 2880}
2523void 2927void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE: 2929 CODE:
2526{ 2930{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530} 2934}
2531 2935
2532void 2936void
2533set_reverse_stereo (DC::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2536 2940
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538 2942
2539PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2540 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2541DC::MixChunk 2957DC::MixChunk
2542new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2543 CODE: 2959 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT: 2961 OUTPUT:
2546 RETVAL 2962 RETVAL
2547 2963
2577 OUTPUT: 2993 OUTPUT:
2578 RETVAL 2994 RETVAL
2579 2995
2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2581 2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
3009
2582int 3010int
2583volume (int volume = -1) 3011volume (int volume = -1)
2584 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2585 CODE: 3013 CODE:
2586 if (items > 0) 3014 if (items > 0)
2597void 3025void
2598halt () 3026halt ()
2599 CODE: 3027 CODE:
2600 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2601 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2602DC::MixMusic 3037DC::MixMusic
2603new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2604 CODE: 3039 CODE:
2605 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2606 OUTPUT: 3041 OUTPUT:
2607 RETVAL 3042 RETVAL
2608 3043
2636 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2637# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2641 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2642 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2643 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2644 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2645 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2657 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2658 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2659 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2660 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2661 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2662 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2663 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2664 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2734 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2735 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2736 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2739# undef const_iv 3182# undef const_iv
2740 }; 3183 };
2741 3184
2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2744 3187
2745 texture_av = newAV (); 3188 texture_av = newAV ();
2746 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2747} 3190}
2748 3191
2750disable_GL_EXT_blend_func_separate () 3193disable_GL_EXT_blend_func_separate ()
2751 CODE: 3194 CODE:
2752 gl.BlendFuncSeparate = 0; 3195 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
2754 3197
2755char * 3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2756gl_vendor () 3202gl_vendor ()
2757 CODE: 3203 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2759 OUTPUT: 3205 OUTPUT:
2760 RETVAL 3206 RETVAL
2761 3207
2762char * 3208const char *
2763gl_version () 3209gl_version ()
2764 CODE: 3210 CODE:
2765 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2766 OUTPUT: 3212 OUTPUT:
2767 RETVAL 3213 RETVAL
2768 3214
2769char * 3215const char *
2770gl_extensions () 3216gl_extensions ()
2771 CODE: 3217 CODE:
2772 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2773 OUTPUT: 3219 OUTPUT:
2774 RETVAL 3220 RETVAL
2775 3221
2776const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2777 3227
2778GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2779 CODE: 3229 CODE:
2780 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT: 3231 OUTPUT:
2789 3239
2790int glGetError () 3240int glGetError ()
2791 3241
2792void glFinish () 3242void glFinish ()
2793 3243
3244void glFlush ()
3245
2794void glClear (int mask) 3246void glClear (int mask)
2795 3247
2796void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2797 PROTOTYPE: @ 3249 PROTOTYPE: @
2798 3250
2807void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2808 3260
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE: 3262 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2812 3266
2813void glDepthMask (int flag) 3267void glDepthMask (int flag)
2814 3268
2815void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2816 3270
2851void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2852 CODE: 3306 CODE:
2853 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2854 3308
2855void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2856 ALIAS: 3311 ALIAS:
2857 glColor_premultiply = 1 3312 glColor_premultiply = 1
2858 CODE: 3313 CODE:
2859 if (ix) 3314 if (ix)
2860 { 3315 {
2966 3421
2967void glEndList () 3422void glEndList ()
2968 3423
2969void glCallList (int list) 3424void glCallList (int list)
2970 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972 3432
2973PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
2974 3434
2975void 3435void
2976find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
2977 PPCODE: 3437 PPCODE:
2978{ 3438{
2979 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
2980 XPUSHs (self); 3440 XPUSHs (self);
2981} 3441}
2982 3442
2983BOOT: 3443BOOT:
2984{ 3444{
2992 3452
2993void 3453void
2994draw (SV *self) 3454draw (SV *self)
2995 CODE: 3455 CODE:
2996{ 3456{
2997 HV *hv; 3457 HV *hv;
2998 SV **svp; 3458 SV **svp;
2999 NV x, y, w, h; 3459 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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