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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 104
91#if 1 105#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 106
93#else 107#define TEXID_SPEECH 1
94# define PARACHUTE 0 108#define TEXID_NOFACE 2
95#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
96 128
97static AV *texture_av; 129static AV *texture_av;
98 130
99static struct 131static struct
100{ 132{
157{ 189{
158 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
159 191
160 while (attrs) 192 while (attrs)
161 { 193 {
162 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
163 195
164 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1; 197 return 1;
166 198
167 attrs = attrs->next; 199 attrs = attrs->next;
168 } 200 }
169 201
170 return 0; 202 return 0;
171} 203}
172 204
173typedef struct cf_layout { 205struct cf_layout {
174 PangoLayout *pl; 206 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
176 int base_height; 208 int base_height;
177 DC__Font font; 209 DC__Font font;
178 rc_t *rc; 210 rc_t rc;
179} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
180 214
181static DC__Font default_font; 215static DC__Font default_font;
182static PangoContext *opengl_context; 216static PangoContext *opengl_context;
183static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
184 218
185static void 219static void
186substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
187{ 221{
188 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif 225#endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193} 227}
194 228
195static void 229static void
225} 259}
226 260
227typedef uint16_t tileid; 261typedef uint16_t tileid;
228typedef uint16_t faceid; 262typedef uint16_t faceid;
229 263
230typedef struct { 264struct maptex
265{
231 GLuint name; 266 GLuint name;
232 int w, h; 267 int w, h;
233 float s, t; 268 float s, t;
234 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
235 tileid smoothtile; 270 tileid smoothtile;
236 uint8_t smoothlevel; 271 uint8_t smoothlevel;
237} maptex; 272 uint8_t unused; /* set to zero on use */
273};
238 274
239typedef struct { 275struct mapcell
276{
240 uint32_t player; 277 uint32_t player;
241 tileid tile[3]; 278 tileid tile[3];
242 uint16_t darkness; 279 uint16_t darkness;
243 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
244} mapcell; 281};
245 282
246typedef struct { 283struct maprow
284{
247 int32_t c0, c1; 285 int32_t c0, c1;
248 mapcell *col; 286 mapcell *col;
249} maprow; 287};
250 288
251typedef struct map { 289struct mapgrid {
252 int x, y, w, h; 290 int x, y, w, h;
253 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
254 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
255 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
256 294
257 int32_t rows; 295 int32_t rows;
258 maprow *row; 296 maprow *row;
259} *DC__Map; 297};
260 298
261static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
262prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
263{ 304{
264 char *p; 305 T *p;
265 306
266 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
267 Zero (p, inc, char);
268 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
269 Safefree (ptr); 309 Safefree (ptr);
270 310
271 return p; 311 ptr = p;
272} 312}
273 313
274static char * 314template<typename T>
275append (char *ptr, int sze, int inc)
276{
277 Renew (ptr, sze + inc, char);
278 Zero (ptr + sze, inc, char);
279
280 return ptr;
281}
282
283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285
286static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
287need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
288{ 324{
289 while (self->faces <= face) 325 while (self->faces <= face)
290 { 326 {
291 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
292 self->faces *= 2; 328 self->faces *= 2;
293 } 329 }
294} 330}
295 331
296static void 332static void
297need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
298{ 334{
299 while (self->texs <= texid) 335 while (self->texs <= texid)
300 { 336 {
301 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
302 self->texs *= 2; 338 self->texs *= 2;
303 } 339 }
304} 340}
305 341
306static maprow * 342static maprow *
307map_get_row (DC__Map self, int y) 343map_get_row (mapgrid *self, int y)
308{ 344{
309 if (0 > y) 345 if (0 > y)
310 { 346 {
311 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
312 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
313 349
314 self->rows += extend; 350 self->rows += extend;
315 self->y += extend; 351 self->y += extend;
316 y += extend; 352 y += extend;
317 } 353 }
318 else if (y >= self->rows) 354 else if (y >= self->rows)
319 { 355 {
320 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
321 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
322 self->rows += extend; 358 self->rows += extend;
323 } 359 }
324 360
325 return self->row + y; 361 return self->row + y;
326} 362}
336 } 372 }
337 373
338 if (row->c0 > x) 374 if (row->c0 > x)
339 { 375 {
340 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
341 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
342 row->c0 -= extend; 378 row->c0 -= extend;
343 } 379 }
344 else if (x >= row->c1) 380 else if (x >= row->c1)
345 { 381 {
346 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
347 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
348 row->c1 += extend; 384 row->c1 += extend;
349 } 385 }
350 386
351 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
352} 388}
353 389
354static mapcell * 390static mapcell *
355map_get_cell (DC__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
356{ 392{
357 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
358} 394}
359 395
360static void 396static void
361map_clear (DC__Map self) 397map_clear (mapgrid *self)
362{ 398{
363 int r; 399 int r;
364 400
365 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
366 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
373 self->oy = 0; 409 self->oy = 0;
374 self->row = 0; 410 self->row = 0;
375 self->rows = 0; 411 self->rows = 0;
376} 412}
377 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
378static void 424static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
380{ 426{
381 int x, y; 427 int x, y;
382 maprow *row; 428 maprow *row;
383 mapcell *cell; 429 mapcell *cell;
384 430
396 if (x >= row->c1) 442 if (x >= row->c1)
397 break; 443 break;
398 444
399 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
400 446
401 cell->darkness = 0; 447 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 448 }
406 } 449 }
407} 450}
408 451
409typedef struct { 452struct smooth_key
453{
410 tileid tile; 454 tileid tile;
411 uint8_t x, y, level; 455 uint8_t x, y, level;
412} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
413 475
414static void 476static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
416{ 478{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
418 480
419 if (SvIOK (*sv)) 481 if (it == h.end ())
420 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
421 else 483 else
422 sv_setiv (*sv, bits); 484 it->second |= bits;
423} 485}
424 486
425static void 487static void
426music_finished (void) 488music_finished (void)
427{ 489{
444 ev.code = 1; 506 ev.code = 1;
445 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0; 508 ev.data2 = 0;
447 509
448 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
449} 518}
450 519
451static unsigned int 520static unsigned int
452minpot (unsigned int n) 521minpot (unsigned int n)
453{ 522{
520 if (!svp || !SvTRUE (*svp)) 589 if (!svp || !SvTRUE (*svp))
521 return 0; 590 return 0;
522 591
523 return 1; 592 return 1;
524} 593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
525 652
526MODULE = Deliantra::Client PACKAGE = DC 653MODULE = Deliantra::Client PACKAGE = DC
527 654
528PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
529 656
558 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
559 686
560 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
563 740
564 const_iv (SDLK_FIRST), 741 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 742 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
647 824
825 const_iv (KMOD_LRAM),
826
648 const_iv (MIX_DEFAULT_FORMAT), 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
649# undef const_iv 857# undef const_iv
650 }; 858 };
651 859
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
654 862
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657} 865}
658 866
674NV ceil (NV x) 882NV ceil (NV x)
675 883
676IV minpot (UV n) 884IV minpot (UV n)
677 885
678IV popcount (UV n) 886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
679 893
680void 894void
681pango_init () 895pango_init ()
682 CODE: 896 CODE:
683{ 897{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 905#endif
692} 906}
693 907
694char *
695SDL_GetError () 908char *SDL_GetError ()
696 909
697int 910void SDL_main_hack (SV *real_main)
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 911 PROTOTYPE: &
699 912
700void 913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
701SDL_Quit () 919void SDL_Quit ()
920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
702 930
703void 931void
704SDL_ListModes (int rgb, int alpha) 932SDL_ListModes (int rgb, int alpha)
705 PPCODE: 933 PPCODE:
706{ 934{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 949
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 952
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 954
730 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
731 while (*m) 956 while (*m)
732 { 957 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 958 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 959 {
735 AV *av = newAV (); 960 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 963 av_push (av, newSViv (rgb));
761 ); 986 );
762 987
763 if (RETVAL) 988 if (RETVAL)
764 { 989 {
765 av_clear (texture_av); 990 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h" 992#include "glfunc.h"
770#undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
771 } 996 }
772} 997}
773 OUTPUT: 998 OUTPUT:
774 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
775 1003
776void 1004void
777SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
778 1006
779char * 1007char *
780SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
781 1010
782int 1011int
783SDL_GetAppState () 1012SDL_GetAppState ()
784 1013
785int 1014int
786SDL_GetModState () 1015SDL_GetModState ()
787 1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
788void 1021void
1022SDL_PumpEvents ()
1023
1024void
789poll_events () 1025peep_events ()
790 PPCODE: 1026 PPCODE:
791{ 1027{
792 SDL_Event ev; 1028 SDL_Event ev;
793 1029
794 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
801 { 1037 {
802 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
803 case SDL_KEYUP: 1039 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 1045 break;
810 1046
811 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 1066 x = ev.motion.x;
831 y = ev.motion.y; 1067 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 1069 }
834 1070
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
860 1096
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 } 1098 }
863} 1099}
864 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
865int 1114int
866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL: 1116 POSTCALL:
868 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
870 1119
871void 1120void
872Mix_QuerySpec () 1121Mix_QuerySpec ()
931add_font (char *file) 1180add_font (char *file)
932 CODE: 1181 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT: 1183 OUTPUT:
935 RETVAL 1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
936 1192
937void 1193void
938load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
939 ALIAS: 1195 ALIAS:
940 load_image_file = 1 1196 load_image_file = 1
986 1242
987 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
988 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
996 1252
1056#if DEBUG 1312#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1313 VALGRIND_DO_LEAK_CHECK;
1058#endif 1314#endif
1059} 1315}
1060 1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1325
1063PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
1064 1327
1065DC::Font 1328DC::Font
1066new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
1067 CODE: 1330 CODE:
1068{ 1331{
1069 int count; 1332 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 PROTOTYPE: 1363 PROTOTYPE:
1101 CODE: 1364 CODE:
1102 tc_restore (); 1365 tc_restore ();
1103 1366
1104DC::Layout 1367DC::Layout
1105new (SV *class) 1368new (SV *klass)
1106 CODE: 1369 CODE:
1107 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
1108 1371
1109 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
1111 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
1112 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
1113 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
1114 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1115 RETVAL->font = 0; 1378 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
1117 1379
1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1119 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
1120 OUTPUT: 1382 OUTPUT:
1121 RETVAL 1383 RETVAL
1122 1384
1123void 1385void
1124DESTROY (DC::Layout self) 1386DESTROY (DC::Layout self)
1125 CODE: 1387 CODE:
1126 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
1127 rc_free (self->rc);
1128 Safefree (self); 1389 delete self;
1129 1390
1130void 1391void
1131set_text (DC::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
1132 CODE: 1393 CODE:
1133{ 1394{
1259 1520
1260void 1521void
1261set_height (DC::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1262 CODE: 1523 CODE:
1263 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1264 { 1525 {
1265 self->base_height = base_height; 1526 self->base_height = base_height;
1266 layout_update_font (self); 1527 layout_update_font (self);
1267 } 1528 }
1268 1529
1269void 1530void
1387} 1648}
1388 1649
1389void 1650void
1390render (DC::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE: 1652 CODE:
1392 rc_clear (self->rc); 1653 self->rc.clear ();
1393 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1394 self->pl, 1655 self->pl,
1395 self->rc, 1656 &self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1398 flags 1659 flags
1399 ); 1660 );
1400 // we assume that context_change actually clears/frees stuff 1661 // we assume that context_change actually clears/frees stuff
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST); 1674 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415 1676
1416 rc_draw (self->rc); 1677 self->rc.draw ();
1417 1678
1418 glDisable (GL_ALPHA_TEST); 1679 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND); 1680 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D); 1681 glDisable (GL_TEXTURE_2D);
1421} 1682}
1496 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1498 } 1759 }
1499} 1760}
1500 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1884 CODE:
1503{ 1885{
1504 GLint width; 1886 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1512MODULE = Deliantra::Client PACKAGE = DC::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1513 1895
1514PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1515 1897
1516DC::Map 1898DC::Map
1517new (SV *class) 1899new (SV *klass)
1518 CODE: 1900 CODE:
1519 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1520 RETVAL->x = 0; 1902 RETVAL->x = 0;
1521 RETVAL->y = 0; 1903 RETVAL->y = 0;
1522 RETVAL->w = 0; 1904 RETVAL->w = 0;
1523 RETVAL->h = 0; 1905 RETVAL->h = 0;
1524 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1561 1943
1562void 1944void
1563set_smooth (DC::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE: 1946 CODE:
1565{ 1947{
1566 tileid texid; 1948 tileid texid;
1567 maptex *tex; 1949 maptex *tex;
1568 1950
1569 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1570 return; 1952 return;
1571 1953
1572 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1573 return; 1955 return;
1574 1956
1575 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1576 1958
1577 if (!texid) 1959 if (!texid)
1578 return; 1960 return;
1579 1961
1580 tex = self->tex + texid; 1962 tex = self->tex + texid;
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1995}
1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
1614 2016
1615int 2017int
1616ox (DC::Map self) 2018ox (DC::Map self)
1617 ALIAS: 2019 ALIAS:
1618 oy = 1 2020 oy = 1
1650 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1651 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1652 2054
1653 while (self->y < 0) 2055 while (self->y < 0)
1654 { 2056 {
1655 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1656 2058
1657 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1658 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1659 } 2061 }
1660} 2062}
1661 2063
1662SV * 2064SV *
1663map1a_update (DC::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1664 CODE: 2066 CODE:
1665{ 2067{
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell; 2070 mapcell *cell;
1689 2091
1690 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1691 2093
1692 if (flags & 8) 2094 if (flags & 8)
1693 { 2095 {
2096 uint8_t ext, cmd;
2097
1694 if (extmap) 2098 do
1695 { 2099 {
1696 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1697 2102
1698 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1699 { 2106 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1; 2107 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 } 2109 }
1728 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1729 } 2127 }
1730 else 2128 while (ext & 0x80);
1731 cell->darkness = *data++ + 1;
1732 } 2129 }
1733 2130
1734 for (z = 0; z <= 2; ++z) 2131 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z)) 2132 if (flags & (4 >> z))
1736 { 2133 {
1739 cell->tile [z] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
1740 2137
1741 if (cell->tile [z]) 2138 if (cell->tile [z])
1742 { 2139 {
1743 maptex *tex = self->tex + cell->tile [z]; 2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
1744 if (!tex->name) 2142 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2143 av_push (missing, newSViv (cell->tile [z]));
1746 2144
1747 if (tex->smoothtile) 2145 if (tex->smoothtile)
1748 { 2146 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
1750 if (!smooth->name) 2149 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2150 av_push (missing, newSViv (tex->smoothtile));
1752 } 2151 }
1753 } 2152 }
1754 } 2153 }
1755 } 2154 }
1756 else 2155 else
1757 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1758 } 2157 }
1759} 2158}
1760 OUTPUT: 2159 OUTPUT:
1761 RETVAL 2160 RETVAL
1762 2161
1782 ? self->row + y 2181 ? self->row + y
1783 : 0; 2182 : 0;
1784 2183
1785 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1786 { 2185 {
1787 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1788 2187
1789 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1790 { 2189 {
1791 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1792 2191
1794 { 2193 {
1795 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1797 int a1 = tex.a; 2196 int a1 = tex.a;
1798 2197
1799 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1800 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1801 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1802 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1803 } 2202 }
1804 } 2203 }
1805 2204
1806 *map++ = (r ) 2205 *map++ = (r )
1807 | (g << 8) 2206 | (g << 8)
1808 | (b << 16) 2207 | (b << 16)
1809 | (a << 24); 2208 | (a << 24);
1810 } 2209 }
1811 } 2210 }
1812 2211
1813 RETVAL = map_sv; 2212 RETVAL = map_sv;
1814} 2213}
1815 OUTPUT: 2214 OUTPUT:
1816 RETVAL 2215 RETVAL
1817 2216
1818void 2217void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2219 CODE:
1821{ 2220{
1822 int x, y, z; 2221 int x, y, z;
1823 2222
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1827 smooth_key skey;
1828 int pl_x, pl_y; 2224 int pl_x, pl_y;
1829 maptex pl_tex; 2225 maptex pl_tex;
1830 rc_t *rc = rc_alloc (); 2226 rc_t rc;
2227 rc_t rc_ov;
1831 rc_key_t key; 2228 rc_key_t key;
1832 rc_array_t *arr; 2229 rc_t::array_t *arr;
1833 2230
1834 pl_tex.name = 0; 2231 pl_tex.name = 0;
1835 2232
1836 // thats current max. sorry. 2233 // that's current max. sorry.
1837 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842 2236
1843 memset (&key, 0, sizeof (key)); 2237 memset (&key, 0, sizeof (key));
1844 key.r = 255; 2238 key.r = 255;
1845 key.g = 255; 2239 key.g = 255;
1846 key.b = 255; 2240 key.b = 255;
1847 key.a = 255; 2241 key.a = 255;
1848 key.mode = GL_QUADS; 2242 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F; 2243 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851 2244
1852 mx += self->x; 2245 mx += self->x;
1853 my += self->y; 2246 my += self->y;
1854 2247
1855 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1856 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1859 2252
1860 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1862 { 2255 {
1863 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880 2273
1881 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1882 { 2275 {
1883 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1884 2280
1885 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1887 { 2283 {
1888 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1894 tileid tile = cell->tile [z]; 2290 tileid tile = cell->tile [z];
1895 2291
1896 if (tile) 2292 if (tile)
1897 { 2293 {
1898 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w; 2295 int px, py;
1900 int py = (y + 1) * T - tex.h;
1901 2296
1902 if (key.texname != tex.name) 2297 if (key.texname != tex.name)
1903 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1904 if (!tex.name) 2301 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1906 2303
1907 key.texname = tex.name; 2304 key.texname = tex.name;
1908 arr = rc_array (rc, &key); 2305 arr = &rc.array (key);
1909 } 2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
1910 2310
1911 if (expect_false (cell->player == player) && expect_false (z == 2)) 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 { 2312 {
1913 pl_x = px; 2313 pl_x = px;
1914 pl_y = py; 2314 pl_y = py;
1915 pl_tex = tex; 2315 pl_tex = tex;
1916 continue; 2316 continue;
1917 } 2317 }
1918 2318
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2319 arr->t2f_v3f (0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948 2323
1949 // update smooth hash 2324 // update smooth hash
1950 if (tex.smoothtile) 2325 if (tex.smoothtile)
1951 { 2326 {
1952 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1954 2329
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1956 2331
1957 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1959 2334
1960 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1968 2343
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1971 2346
1972 // full tile 2347 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1974 2349
1975 // borders 2350 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1980 2355
1981 // corners 2356 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1986 } 2381 }
1987 } 2382 }
1988 } 2383 }
1989 } 2384 }
1990 2385
1991 rc_draw (rc); 2386 rc.draw ();
1992 rc_clear (rc); 2387 rc.clear ();
1993 2388
1994 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort 2390 // this is basically counting sort
1996 { 2391 {
1997 int w, b; 2392 int w, b;
1998 2393
1999 glEnable (GL_TEXTURE_2D); 2394 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS); 2395 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w) 2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2002 { 2399 {
2003 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
2004 if (smask) 2401 IV bits = it->second;
2005 for (b = 0; b < 32; ++b) 2402
2006 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
2007 { 2406 {
2008 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
2009 HE *he; 2415 if (tex.name)
2010
2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
2013 { 2416 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
2015 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
2016 2419 if (key.texname != tex.name)
2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
2020 { 2420 {
2021 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
2022 int px = (((int)skey->x) - 1) * T;
2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
2028 2422
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
2035 glEnd (); 2423 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2038 } 2426 }
2039 2427
2040 if (border) 2428 if (border)
2041 { 2429 {
2042 float ox = border * dx; 2430 float ox = border * dx;
2043 2431
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2048 } 2436 }
2049 2437
2050 if (corner) 2438 if (corner)
2051 { 2439 {
2052 float ox = corner * dx; 2440 float ox = corner * dx;
2053 2441
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2058 }
2059 }
2060 } 2446 }
2061 } 2447 }
2062 } 2448 }
2063 } 2449 }
2064 2450
2065 glEnd (); 2451 glEnd ();
2066 glDisable (GL_TEXTURE_2D); 2452 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1; 2453 key.texname = -1;
2068 } 2454 }
2069
2070 hv_clear (smooth);
2071 } 2455 }
2072 2456
2073 if (pl_tex.name) 2457 if (pl_tex.name)
2074 { 2458 {
2075 maptex tex = pl_tex; 2459 maptex tex = pl_tex;
2076 int px = pl_x + pdx; 2460 int px = pl_x + sdx;
2077 int py = pl_y + pdy; 2461 int py = pl_y + sdy;
2078 2462
2079 key.texname = tex.name; 2463 key.texname = tex.name;
2080 arr = rc_array (rc, &key); 2464 rc_t::array_t &arr = rc.array (key);
2081 2465
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2086 2470
2087 rc_draw (rc); 2471 rc.draw ();
2088 } 2472 }
2089 2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2090 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
2091 rc_free (rc);
2092 2478
2093 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
2096 { 2482 {
2099 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
2101 { 2487 {
2102 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
2103 2489
2104 int px = x * T; 2490 int px = x * Tw;
2105 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2106 2498
2107 if (cell->stat_hp) 2499 if (cell->stat_hp)
2108 { 2500 {
2109 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2111 2503
2112 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py); 2506 px + width - 1, py);
2115 2507
2121 } 2513 }
2122 } 2514 }
2123} 2515}
2124 2516
2125void 2517void
2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2127 CODE: 2519 CODE:
2128{ 2520{
2129 static float color[16][3] = { 2521 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
2131 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
2132 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
2133 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
2134 2526
2135 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
2136 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
2137 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
2138 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
2139 2531
2140 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
2141 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
2142 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
2143 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
2144 2536
2145 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
2146 2538
2147 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
2148 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
2149 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
2150 }; 2542 };
2151 2543
2152 int x, y; 2544 int x, y;
2153 2545
2154 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2156 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
2159 2557
2160 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
2164 2562
2165 if (m) 2563 if (m)
2166 { 2564 {
2167 float *c = color [m & 15]; 2565 float *c = color [m & 15];
2168 2566
2169 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2170 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
2171 2569
2172 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 } 2575 }
2185void 2583void
2186fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2187 PPCODE: 2585 PPCODE:
2188{ 2586{
2189 int x, y; 2587 int x, y;
2190 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
2191 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
2192 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
2193 int sw34 = (sw * 3 + 3) & ~3; 2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2595 memset (darkness1, 0, sw1*sh1);
2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2197 2596
2198 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
2199 SvCUR_set (darkness3_sv, sw34 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2200 2599
2201 mx += self->x - 1; 2600 mx += self->x - 1;
2202 my += self->y - 1; 2601 my += self->y - 1;
2203
2204 memset (darkness1, 255, sw1 * sh1);
2205 2602
2206 for (y = 0; y < sh1; y++) 2603 for (y = 0; y < sh1; y++)
2207 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
2208 { 2605 {
2209 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
2212 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
2213 { 2610 {
2214 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
2215 2612
2216 darkness1 [y * sw1 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2218 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2219 } 2616 }
2220 } 2617 }
2221 2618
2222 for (y = 0; y < sh; ++y) 2619 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x) 2620 for (x = 0; x < sw; ++x)
2242 2639
2243 uint8_t r13 = (d13 + d23 + d12) / 3; 2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23; 2641 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3; 2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2246 2643
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2256 } 2653 }
2257 2654
2258 free (darkness1); 2655 free (darkness1);
2259 2656
2260 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
2261 PUSHs (sv_2mortal (newSViv (sw34))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
2262 PUSHs (sv_2mortal (newSViv (sh3))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
2263 PUSHs (darkness3_sv); 2660 PUSHs (darkness3_sv);
2264} 2661}
2265 2662
2266SV * 2663SV *
2329 else 2726 else
2330 *data++ = 0; 2727 *data++ = 0;
2331 } 2728 }
2332 } 2729 }
2333 2730
2334 /* if size is w*h + 5 then no data has been found */ 2731 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 { 2733 {
2337 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 } 2736 }
2340 2737
2341 RETVAL = data_sv; 2738 RETVAL = data_sv;
2342} 2739}
2343 OUTPUT: 2740 OUTPUT:
2344 RETVAL 2741 RETVAL
2345 2742
2346void 2743void
2353 STRLEN len; 2750 STRLEN len;
2354 uint8_t *data, *end; 2751 uint8_t *data, *end;
2355 2752
2356 len = SvLEN (data_sv); 2753 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv); 2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2359 end = data + len + 8; 2756 end = data + len + 8;
2360 2757
2361 if (len < 5) 2758 if (len < 5)
2362 XSRETURN_EMPTY; 2759 XSRETURN_EMPTY;
2363 2760
2424} 2821}
2425 2822
2426MODULE = Deliantra::Client PACKAGE = DC::RW 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2427 2824
2428DC::RW 2825DC::RW
2429new (SV *class, SV *data_sv) 2826new (SV *klass, SV *data_sv)
2430 CODE: 2827 CODE:
2431{ 2828{
2432 STRLEN datalen; 2829 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen); 2830 char *data = SvPVbyte (data_sv, datalen);
2434 2831
2436} 2833}
2437 OUTPUT: 2834 OUTPUT:
2438 RETVAL 2835 RETVAL
2439 2836
2440DC::RW 2837DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb") 2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2442 CODE: 2839 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode); 2840 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT: 2841 OUTPUT:
2445 RETVAL 2842 RETVAL
2446 2843
2464 if (RETVAL < 0) 2861 if (RETVAL < 0)
2465 { 2862 {
2466 RETVAL = Mix_GroupOldest (-1); 2863 RETVAL = Mix_GroupOldest (-1);
2467 2864
2468 if (RETVAL < 0) 2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2469 XSRETURN_UNDEF; 2871 XSRETURN_UNDEF;
2470 2872 }
2873 else
2471 Mix_HaltChannel (RETVAL); 2874 Mix_HaltChannel (RETVAL);
2472 } 2875 }
2473 2876
2474 Mix_UnregisterAllEffects (RETVAL); 2877 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128); 2878 Mix_Volume (RETVAL, 128);
2476} 2879}
2523void 2926void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE: 2928 CODE:
2526{ 2929{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530} 2933}
2531 2934
2532void 2935void
2533set_reverse_stereo (DC::Channel self, int flip) 2936set_reverse_stereo (DC::Channel self, int flip)
2536 2939
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538 2941
2539PROTOTYPES: DISABLE 2942PROTOTYPES: DISABLE
2540 2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2541DC::MixChunk 2956DC::MixChunk
2542new (SV *class, DC::RW rwops) 2957new (SV *klass, DC::RW rwops)
2543 CODE: 2958 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT: 2960 OUTPUT:
2546 RETVAL 2961 RETVAL
2547 2962
2577 OUTPUT: 2992 OUTPUT:
2578 RETVAL 2993 RETVAL
2579 2994
2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2581 2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
3008
2582int 3009int
2583volume (int volume = -1) 3010volume (int volume = -1)
2584 PROTOTYPE: ;$ 3011 PROTOTYPE: ;$
2585 CODE: 3012 CODE:
2586 if (items > 0) 3013 if (items > 0)
2597void 3024void
2598halt () 3025halt ()
2599 CODE: 3026 CODE:
2600 Mix_HaltMusic (); 3027 Mix_HaltMusic ();
2601 3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
3033 OUTPUT:
3034 RETVAL
3035
2602DC::MixMusic 3036DC::MixMusic
2603new (SV *class, DC::RW rwops) 3037new (SV *klass, DC::RW rwops)
2604 CODE: 3038 CODE:
2605 RETVAL = Mix_LoadMUS_RW (rwops); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2606 OUTPUT: 3040 OUTPUT:
2607 RETVAL 3041 RETVAL
2608 3042
2636 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2637# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR), 3072 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION), 3073 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS), 3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2641 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2642 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2643 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2644 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2645 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2657 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2658 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2659 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2660 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2661 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2662 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2663 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2664 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2734 const_iv (GL_NICEST), 3173 const_iv (GL_NICEST),
2735 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2736 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2739# undef const_iv 3181# undef const_iv
2740 }; 3182 };
2741 3183
2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2744 3186
2745 texture_av = newAV (); 3187 texture_av = newAV ();
2746 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
2747} 3189}
2748 3190
2750disable_GL_EXT_blend_func_separate () 3192disable_GL_EXT_blend_func_separate ()
2751 CODE: 3193 CODE:
2752 gl.BlendFuncSeparate = 0; 3194 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0; 3195 gl.BlendFuncSeparateEXT = 0;
2754 3196
2755char * 3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2756gl_vendor () 3201gl_vendor ()
2757 CODE: 3202 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2759 OUTPUT: 3204 OUTPUT:
2760 RETVAL 3205 RETVAL
2761 3206
2762char * 3207const char *
2763gl_version () 3208gl_version ()
2764 CODE: 3209 CODE:
2765 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2766 OUTPUT: 3211 OUTPUT:
2767 RETVAL 3212 RETVAL
2768 3213
2769char * 3214const char *
2770gl_extensions () 3215gl_extensions ()
2771 CODE: 3216 CODE:
2772 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2773 OUTPUT: 3218 OUTPUT:
2774 RETVAL 3219 RETVAL
2775 3220
2776const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
2777 3226
2778GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
2779 CODE: 3228 CODE:
2780 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT: 3230 OUTPUT:
2789 3238
2790int glGetError () 3239int glGetError ()
2791 3240
2792void glFinish () 3241void glFinish ()
2793 3242
3243void glFlush ()
3244
2794void glClear (int mask) 3245void glClear (int mask)
2795 3246
2796void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2797 PROTOTYPE: @ 3248 PROTOTYPE: @
2798 3249
2807void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
2808 3259
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE: 3261 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
2812 3265
2813void glDepthMask (int flag) 3266void glDepthMask (int flag)
2814 3267
2815void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2816 3269
2851void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2852 CODE: 3305 CODE:
2853 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2854 3307
2855void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
2856 ALIAS: 3310 ALIAS:
2857 glColor_premultiply = 1 3311 glColor_premultiply = 1
2858 CODE: 3312 CODE:
2859 if (ix) 3313 if (ix)
2860 { 3314 {
2966 3420
2967void glEndList () 3421void glEndList ()
2968 3422
2969void glCallList (int list) 3423void glCallList (int list)
2970 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972 3431
2973PROTOTYPES: DISABLE 3432PROTOTYPES: DISABLE
2974 3433
2975void 3434void
2976find_widget (SV *self, NV x, NV y) 3435find_widget (SV *self, NV x, NV y)
2977 PPCODE: 3436 PPCODE:
2978{ 3437{
2979 if (within_widget (self, x, y)) 3438 if (within_widget (self, x, y))
2980 XPUSHs (self); 3439 XPUSHs (self);
2981} 3440}
2982 3441
2983BOOT: 3442BOOT:
2984{ 3443{
2992 3451
2993void 3452void
2994draw (SV *self) 3453draw (SV *self)
2995 CODE: 3454 CODE:
2996{ 3455{
2997 HV *hv; 3456 HV *hv;
2998 SV **svp; 3457 SV **svp;
2999 NV x, y, w, h; 3458 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv); 3459 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv); 3460 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv); 3461 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv); 3462 SV *draw_h_sv = GvSV (draw_h_gv);

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