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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 82
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
82 89
83#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
85 92
86#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
87 94
88/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90 97
91#if 1 98#define KMOD_LRAM 0x10000 // our extension
92# define PARACHUTE SDL_INIT_NOPARACHUTE 99
93#else 100#define TEXID_SPEECH 1
94# define PARACHUTE 0 101#define TEXID_NOFACE 2
95#endif 102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
96 121
97static AV *texture_av; 122static AV *texture_av;
98 123
99static struct 124static struct
100{ 125{
157{ 182{
158 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
159 184
160 while (attrs) 185 while (attrs)
161 { 186 {
162 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
163 188
164 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1; 190 return 1;
166 191
167 attrs = attrs->next; 192 attrs = attrs->next;
168 } 193 }
169 194
170 return 0; 195 return 0;
171} 196}
172 197
173typedef struct cf_layout { 198struct cf_layout {
174 PangoLayout *pl; 199 PangoLayout *pl;
175 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
176 int base_height; 201 int base_height;
177 DC__Font font; 202 DC__Font font;
178 rc_t *rc; 203 rc_t rc;
179} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
180 207
181static DC__Font default_font; 208static DC__Font default_font;
182static PangoContext *opengl_context; 209static PangoContext *opengl_context;
183static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
184 211
185static void 212static void
186substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
187{ 214{
188 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif 218#endif
192 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
193} 220}
194 221
195static void 222static void
222 249
223 *w = rect.width; 250 *w = rect.width;
224 *h = rect.height; 251 *h = rect.height;
225} 252}
226 253
254/////////////////////////////////////////////////////////////////////////////
255
227typedef uint16_t tileid; 256typedef uint16_t tileid;
228typedef uint16_t faceid; 257typedef uint16_t faceid;
229 258
230typedef struct { 259struct maptex
260{
231 GLuint name; 261 GLuint name;
232 int w, h; 262 int w, h;
233 float s, t; 263 float s, t;
234 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
235 tileid smoothtile; 265 tileid smoothtile;
236 uint8_t smoothlevel; 266 uint8_t smoothlevel;
237} maptex; 267 uint8_t unused; /* set to zero on use */
268};
238 269
239typedef struct { 270struct mapcell
271{
240 uint32_t player; 272 uint32_t player;
241 tileid tile[3]; 273 tileid tile[3];
242 uint16_t darkness; 274 uint16_t darkness;
243 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
244} mapcell; 276};
245 277
246typedef struct { 278struct maprow
279{
247 int32_t c0, c1; 280 int32_t c0, c1;
248 mapcell *col; 281 mapcell *col;
249} maprow; 282};
250 283
251typedef struct map { 284struct mapgrid {
252 int x, y, w, h; 285 int x, y, w, h;
253 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
254 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
255 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
256 289
257 int32_t rows; 290 int32_t rows;
258 maprow *row; 291 maprow *row;
259} *DC__Map; 292};
260 293
261static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
262prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
263{ 299{
264 char *p; 300 T *p;
265 301
266 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
267 Zero (p, inc, char); 303 Zero (p, inc, T);
268 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
269 Safefree (ptr); 305 Safefree (ptr);
270 306
271 return p; 307 ptr = p;
272} 308}
273 309
274static char * 310template<typename T>
275append (char *ptr, int sze, int inc)
276{
277 Renew (ptr, sze + inc, char);
278 Zero (ptr + sze, inc, char);
279
280 return ptr;
281}
282
283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
285
286static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
287need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
288{ 320{
289 while (self->faces <= face) 321 while (self->faces <= face)
290 { 322 {
291 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
292 self->faces *= 2; 324 self->faces *= 2;
293 } 325 }
294} 326}
295 327
296static void 328static void
297need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
298{ 330{
299 while (self->texs <= texid) 331 while (self->texs <= texid)
300 { 332 {
301 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
302 self->texs *= 2; 334 self->texs *= 2;
303 } 335 }
304} 336}
305 337
306static maprow * 338static maprow *
307map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
308{ 340{
309 if (0 > y) 341 if (0 > y)
310 { 342 {
311 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
312 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
313 345
314 self->rows += extend; 346 self->rows += extend;
315 self->y += extend; 347 self->y += extend;
316 y += extend; 348 y += extend;
317 } 349 }
318 else if (y >= self->rows) 350 else if (y >= self->rows)
319 { 351 {
320 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
321 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
322 self->rows += extend; 354 self->rows += extend;
323 } 355 }
324 356
325 return self->row + y; 357 return self->row + y;
326} 358}
336 } 368 }
337 369
338 if (row->c0 > x) 370 if (row->c0 > x)
339 { 371 {
340 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
341 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
342 row->c0 -= extend; 374 row->c0 -= extend;
343 } 375 }
344 else if (x >= row->c1) 376 else if (x >= row->c1)
345 { 377 {
346 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
347 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
348 row->c1 += extend; 380 row->c1 += extend;
349 } 381 }
350 382
351 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
352} 384}
353 385
354static mapcell * 386static mapcell *
355map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
356{ 388{
357 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
358} 390}
359 391
360static void 392static void
361map_clear (DC__Map self) 393map_clear (mapgrid *self)
362{ 394{
363 int r; 395 int r;
364 396
365 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
366 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
373 self->oy = 0; 405 self->oy = 0;
374 self->row = 0; 406 self->row = 0;
375 self->rows = 0; 407 self->rows = 0;
376} 408}
377 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
378static void 420static void
379map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
380{ 422{
381 int x, y; 423 int x, y;
382 maprow *row; 424 maprow *row;
383 mapcell *cell; 425 mapcell *cell;
384 426
396 if (x >= row->c1) 438 if (x >= row->c1)
397 break; 439 break;
398 440
399 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
400 442
401 cell->darkness = 0; 443 CELL_CLEAR (cell);
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
405 } 444 }
406 } 445 }
407} 446}
408 447
409typedef struct { 448struct smooth_key
449{
410 tileid tile; 450 tileid tile;
411 uint8_t x, y, level; 451 uint8_t x, y, level;
412} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
413 471
414static void 472static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
416{ 474{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
418 476
419 if (SvIOK (*sv)) 477 if (it == h.end ())
420 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
421 else 479 else
422 sv_setiv (*sv, bits); 480 it->second |= bits;
423} 481}
424 482
425static void 483static void
426music_finished (void) 484music_finished (void)
427{ 485{
444 ev.code = 1; 502 ev.code = 1;
445 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
446 ev.data2 = 0; 504 ev.data2 = 0;
447 505
448 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
449} 514}
450 515
451static unsigned int 516static unsigned int
452minpot (unsigned int n) 517minpot (unsigned int n)
453{ 518{
463 n |= n >> 16; 528 n |= n >> 16;
464 529
465 return n + 1; 530 return n + 1;
466} 531}
467 532
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
482 536
483/******************************************************************************/ 537/******************************************************************************/
520 if (!svp || !SvTRUE (*svp)) 574 if (!svp || !SvTRUE (*svp))
521 return 0; 575 return 0;
522 576
523 return 1; 577 return 1;
524} 578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
525 637
526MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
527 639
528PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
529 641
558 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
559 671
560 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
563 725
564 const_iv (SDLK_FIRST), 726 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST), 727 const_iv (SDLK_LAST),
566 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
567 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
643 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
644 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
645 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
646 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
647 809
810 const_iv (KMOD_LRAM),
811
648 const_iv (MIX_DEFAULT_FORMAT), 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
649# undef const_iv 842# undef const_iv
650 }; 843 };
651 844
652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
654 847
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
657} 850}
658 851
674NV ceil (NV x) 867NV ceil (NV x)
675 868
676IV minpot (UV n) 869IV minpot (UV n)
677 870
678IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
679 882
680void 883void
681pango_init () 884pango_init ()
682 CODE: 885 CODE:
683{ 886{
689 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif 894#endif
692} 895}
693 896
694char *
695SDL_GetError () 897char *SDL_GetError ()
696 898
697int 899void SDL_main_hack (SV *real_main)
698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 900 PROTOTYPE: &
699 901
700void 902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
701SDL_Quit () 908void SDL_Quit ()
909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
702 919
703void 920void
704SDL_ListModes (int rgb, int alpha) 921SDL_ListModes (int rgb, int alpha)
705 PPCODE: 922 PPCODE:
706{ 923{
718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
721 938
722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
727 941
728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
729 943
730 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
731 while (*m) 945 while (*m)
732 { 946 {
733 if ((*m)->w >= 800 && (*m)->h >= 480) 947 if ((*m)->w >= 400 && (*m)->h >= 300)
734 { 948 {
735 AV *av = newAV (); 949 AV *av = newAV ();
736 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
737 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb)); 952 av_push (av, newSViv (rgb));
761 ); 975 );
762 976
763 if (RETVAL) 977 if (RETVAL)
764 { 978 {
765 av_clear (texture_av); 979 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h" 981#include "glfunc.h"
770#undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
771 } 985 }
772} 986}
773 OUTPUT: 987 OUTPUT:
774 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
775 992
776void 993void
777SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
778 995
779char * 996char *
780SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
781 999
782int 1000int
783SDL_GetAppState () 1001SDL_GetAppState ()
784 1002
785int 1003int
786SDL_GetModState () 1004SDL_GetModState ()
787 1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
788void 1010void
1011SDL_PumpEvents ()
1012
1013void
789poll_events () 1014peep_events ()
790 PPCODE: 1015 PPCODE:
791{ 1016{
792 SDL_Event ev; 1017 SDL_Event ev;
793 1018
794 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
801 { 1026 {
802 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
803 case SDL_KEYUP: 1028 case SDL_KEYUP:
804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
809 break; 1034 break;
810 1035
811 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
830 x = ev.motion.x; 1055 x = ev.motion.x;
831 y = ev.motion.y; 1056 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 } 1058 }
834 1059
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
836 hv_store (hv, "state", 5, newSViv (state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
837 hv_store (hv, "x", 1, newSViv (x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
838 hv_store (hv, "y", 1, newSViv (y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
839 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
840 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
860 1085
861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
862 } 1087 }
863} 1088}
864 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
865int 1103int
866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
867 POSTCALL: 1105 POSTCALL:
868 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
869 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
870 1108
871void 1109void
872Mix_QuerySpec () 1110Mix_QuerySpec ()
931add_font (char *file) 1169add_font (char *file)
932 CODE: 1170 CODE:
933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
934 OUTPUT: 1172 OUTPUT:
935 RETVAL 1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
936 1181
937void 1182void
938load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
939 ALIAS: 1184 ALIAS:
940 load_image_file = 1 1185 load_image_file = 1
986 1231
987 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
988 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
989 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
990 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
993 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
996 1241
1056#if DEBUG 1301#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK; 1302 VALGRIND_DO_LEAK_CHECK;
1058#endif 1303#endif
1059} 1304}
1060 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1061MODULE = Deliantra::Client PACKAGE = DC::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1062 1314
1063PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1064 1316
1065DC::Font 1317DC::Font
1066new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
1067 CODE: 1319 CODE:
1068{ 1320{
1069 int count; 1321 int count;
1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1071 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1100 PROTOTYPE: 1352 PROTOTYPE:
1101 CODE: 1353 CODE:
1102 tc_restore (); 1354 tc_restore ();
1103 1355
1104DC::Layout 1356DC::Layout
1105new (SV *class) 1357new (SV *klass)
1106 CODE: 1358 CODE:
1107 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1108 1360
1109 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1110 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1111 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1112 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1113 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1114 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1115 RETVAL->font = 0; 1367 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
1117 1368
1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1119 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1120 OUTPUT: 1371 OUTPUT:
1121 RETVAL 1372 RETVAL
1122 1373
1123void 1374void
1124DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1125 CODE: 1376 CODE:
1126 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1127 rc_free (self->rc);
1128 Safefree (self); 1378 delete self;
1129 1379
1130void 1380void
1131set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1132 CODE: 1382 CODE:
1133{ 1383{
1259 1509
1260void 1510void
1261set_height (DC::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1262 CODE: 1512 CODE:
1263 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1264 { 1514 {
1265 self->base_height = base_height; 1515 self->base_height = base_height;
1266 layout_update_font (self); 1516 layout_update_font (self);
1267 } 1517 }
1268 1518
1269void 1519void
1387} 1637}
1388 1638
1389void 1639void
1390render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE: 1641 CODE:
1392 rc_clear (self->rc); 1642 self->rc.clear ();
1393 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1394 self->pl, 1644 self->pl,
1395 self->rc, 1645 &self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1398 flags 1648 flags
1399 ); 1649 );
1400 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415 1665
1416 rc_draw (self->rc); 1666 self->rc.draw ();
1417 1667
1418 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1421} 1671}
1496 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1497 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1498 } 1748 }
1499} 1749}
1500 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE: 1873 CODE:
1503{ 1874{
1504 GLint width; 1875 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1512MODULE = Deliantra::Client PACKAGE = DC::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1513 1884
1514PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1515 1886
1516DC::Map 1887DC::Map
1517new (SV *class) 1888new (SV *klass)
1518 CODE: 1889 CODE:
1519 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1520 RETVAL->x = 0; 1891 RETVAL->x = 0;
1521 RETVAL->y = 0; 1892 RETVAL->y = 0;
1522 RETVAL->w = 0; 1893 RETVAL->w = 0;
1523 RETVAL->h = 0; 1894 RETVAL->h = 0;
1524 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1561 1932
1562void 1933void
1563set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE: 1935 CODE:
1565{ 1936{
1566 tileid texid; 1937 tileid texid;
1567 maptex *tex; 1938 maptex *tex;
1568 1939
1569 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1570 return; 1941 return;
1571 1942
1572 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1573 return; 1944 return;
1574 1945
1575 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1576 1947
1577 if (!texid) 1948 if (!texid)
1578 return; 1949 return;
1579 1950
1580 tex = self->tex + texid; 1951 tex = self->tex + texid;
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1613} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
1614 2005
1615int 2006int
1616ox (DC::Map self) 2007ox (DC::Map self)
1617 ALIAS: 2008 ALIAS:
1618 oy = 1 2009 oy = 1
1650 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1651 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1652 2043
1653 while (self->y < 0) 2044 while (self->y < 0)
1654 { 2045 {
1655 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1656 2047
1657 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1658 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1659 } 2050 }
1660} 2051}
1661 2052
1662SV * 2053SV *
1663map1a_update (DC::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1664 CODE: 2055 CODE:
1665{ 2056{
1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1667 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1668 mapcell *cell; 2059 mapcell *cell;
1689 2080
1690 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1691 2082
1692 if (flags & 8) 2083 if (flags & 8)
1693 { 2084 {
2085 uint8_t ext, cmd;
2086
1694 if (extmap) 2087 do
1695 { 2088 {
1696 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1697 2091
1698 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1699 { 2095 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1; 2096 cell->stat_width = 1;
1708 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 } 2098 }
1728 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1729 } 2116 }
1730 else 2117 while (ext & 0x80);
1731 cell->darkness = *data++ + 1;
1732 } 2118 }
1733 2119
1734 for (z = 0; z <= 2; ++z) 2120 for (z = 0; z <= 2; ++z)
1735 if (flags & (4 >> z)) 2121 if (flags & (4 >> z))
1736 { 2122 {
1739 cell->tile [z] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
1740 2126
1741 if (cell->tile [z]) 2127 if (cell->tile [z])
1742 { 2128 {
1743 maptex *tex = self->tex + cell->tile [z]; 2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
1744 if (!tex->name) 2131 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z])); 2132 av_push (missing, newSViv (cell->tile [z]));
1746 2133
1747 if (tex->smoothtile) 2134 if (tex->smoothtile)
1748 { 2135 {
1749 maptex *smooth = self->tex + tex->smoothtile; 2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
1750 if (!smooth->name) 2138 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile)); 2139 av_push (missing, newSViv (tex->smoothtile));
1752 } 2140 }
1753 } 2141 }
1754 } 2142 }
1755 } 2143 }
1756 else 2144 else
1757 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1758 } 2146 }
1759} 2147}
1760 OUTPUT: 2148 OUTPUT:
1761 RETVAL 2149 RETVAL
1762 2150
1782 ? self->row + y 2170 ? self->row + y
1783 : 0; 2171 : 0;
1784 2172
1785 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1786 { 2174 {
1787 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1788 2176
1789 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1790 { 2178 {
1791 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1792 2180
1794 { 2182 {
1795 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1796 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1797 int a1 = tex.a; 2185 int a1 = tex.a;
1798 2186
1799 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1800 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1801 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1802 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1803 } 2191 }
1804 } 2192 }
1805 2193
1806 *map++ = (r ) 2194 *map++ = (r )
1807 | (g << 8) 2195 | (g << 8)
1808 | (b << 16) 2196 | (b << 16)
1809 | (a << 24); 2197 | (a << 24);
1810 } 2198 }
1811 } 2199 }
1812 2200
1813 RETVAL = map_sv; 2201 RETVAL = map_sv;
1814} 2202}
1815 OUTPUT: 2203 OUTPUT:
1816 RETVAL 2204 RETVAL
1817 2205
1818void 2206void
1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1820 CODE: 2208 CODE:
1821{ 2209{
1822 int x, y, z; 2210 int x, y, z;
1823 2211
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1827 smooth_key skey;
1828 int pl_x, pl_y; 2213 int pl_x, pl_y;
1829 maptex pl_tex; 2214 maptex pl_tex;
1830 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2216 rc_t rc_ov;
1831 rc_key_t key; 2217 rc_key_t key;
1832 rc_array_t *arr; 2218 rc_t::array_t *arr;
1833 2219
1834 pl_tex.name = 0; 2220 pl_tex.name = 0;
1835 2221
1836 // thats current max. sorry. 2222 // that's current max. sorry.
1837 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842 2225
1843 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
1844 key.r = 255; 2227 key.r = 255;
1845 key.g = 255; 2228 key.g = 255;
1846 key.b = 255; 2229 key.b = 255;
1847 key.a = 255; 2230 key.a = 255;
1848 key.mode = GL_QUADS; 2231 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F; 2232 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851 2233
1852 mx += self->x; 2234 mx += self->x;
1853 my += self->y; 2235 my += self->y;
1854 2236
1855 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1856 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1859 2241
1860 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1862 { 2244 {
1863 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880 2262
1881 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1882 { 2264 {
1883 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1884 2269
1885 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1887 { 2272 {
1888 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1894 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1895 2280
1896 if (tile) 2281 if (tile)
1897 { 2282 {
1898 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w; 2284 int px, py;
1900 int py = (y + 1) * T - tex.h;
1901 2285
1902 if (key.texname != tex.name) 2286 if (key.texname != tex.name)
1903 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1904 if (!tex.name) 2290 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1906 2292
1907 key.texname = tex.name; 2293 key.texname = tex.name;
1908 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
1909 } 2295 }
1910 2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
1911 if (expect_false (cell->player == player) && expect_false (z == 2)) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1912 { 2301 {
1913 pl_x = px; 2302 pl_x = px;
1914 pl_y = py; 2303 pl_y = py;
1915 pl_tex = tex; 2304 pl_tex = tex;
1916 continue; 2305 continue;
1917 } 2306 }
1918 2307
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2308 arr->t2f_v3f (0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948 2312
1949 // update smooth hash 2313 // update smooth hash
1950 if (tex.smoothtile) 2314 if (tex.smoothtile)
1951 { 2315 {
1952 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1954 2318
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1956 2320
1957 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1959 2323
1960 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
1968 2332
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
1971 2335
1972 // full tile 2336 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1974 2338
1975 // borders 2339 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1980 2344
1981 // corners 2345 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1986 } 2370 }
1987 } 2371 }
1988 } 2372 }
1989 } 2373 }
1990 2374
1991 rc_draw (rc); 2375 rc.draw ();
1992 rc_clear (rc); 2376 rc.clear ();
1993 2377
1994 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort 2379 // this is basically counting sort
1996 { 2380 {
1997 int w, b; 2381 int w, b;
1998 2382
1999 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2002 { 2388 {
2003 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
2004 if (smask) 2390 IV bits = it->second;
2005 for (b = 0; b < 32; ++b) 2391
2006 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2007 { 2395 {
2008 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2009 HE *he; 2404 if (tex.name)
2010
2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
2013 { 2405 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
2015 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
2016 2408 if (key.texname != tex.name)
2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
2020 { 2409 {
2021 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
2022 int px = (((int)skey->x) - 1) * T;
2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
2028 2411
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
2035 glEnd (); 2412 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2038 } 2415 }
2039 2416
2040 if (border) 2417 if (border)
2041 { 2418 {
2042 float ox = border * dx; 2419 float ox = border * dx;
2043 2420
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2048 } 2425 }
2049 2426
2050 if (corner) 2427 if (corner)
2051 { 2428 {
2052 float ox = corner * dx; 2429 float ox = corner * dx;
2053 2430
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2058 }
2059 }
2060 } 2435 }
2061 } 2436 }
2062 } 2437 }
2063 } 2438 }
2064 2439
2065 glEnd (); 2440 glEnd ();
2066 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1; 2442 key.texname = -1;
2068 } 2443 }
2069
2070 hv_clear (smooth);
2071 } 2444 }
2072 2445
2073 if (pl_tex.name) 2446 if (pl_tex.name)
2074 { 2447 {
2075 maptex tex = pl_tex; 2448 maptex tex = pl_tex;
2076 int px = pl_x + pdx; 2449 int px = pl_x + sdx;
2077 int py = pl_y + pdy; 2450 int py = pl_y + sdy;
2078 2451
2079 key.texname = tex.name; 2452 key.texname = tex.name;
2080 arr = rc_array (rc, &key); 2453 rc_t::array_t &arr = rc.array (key);
2081 2454
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2086 2459
2087 rc_draw (rc); 2460 rc.draw ();
2088 } 2461 }
2089 2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2090 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2091 rc_free (rc);
2092 2467
2093 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2096 { 2471 {
2099 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2101 { 2476 {
2102 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2103 2478
2104 int px = x * T; 2479 int px = x * Tw;
2105 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2106 2487
2107 if (cell->stat_hp) 2488 if (cell->stat_hp)
2108 { 2489 {
2109 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2111 2492
2112 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py); 2495 px + width - 1, py);
2115 2496
2121 } 2502 }
2122 } 2503 }
2123} 2504}
2124 2505
2125void 2506void
2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2127 CODE: 2508 CODE:
2128{ 2509{
2129 static float color[16][3] = { 2510 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2131 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2132 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2133 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2134 2515
2135 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2136 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2137 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2138 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2139 2520
2140 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2141 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2142 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2143 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2144 2525
2145 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2146 2527
2147 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2148 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2149 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2150 }; 2531 };
2151 2532
2152 int x, y; 2533 int x, y;
2153 2534
2154 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2156 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2159 2546
2160 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2164 2551
2165 if (m) 2552 if (m)
2166 { 2553 {
2167 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2168 2555
2169 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2170 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2171 2558
2172 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 } 2564 }
2185void 2572void
2186fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2187 PPCODE: 2574 PPCODE:
2188{ 2575{
2189 int x, y; 2576 int x, y;
2190 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2191 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2192 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2193 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2197 2585
2198 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2199 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2200 2588
2201 mx += self->x - 1; 2589 mx += self->x - 1;
2202 my += self->y - 1; 2590 my += self->y - 1;
2203
2204 memset (darkness1, 255, sw1 * sh1);
2205 2591
2206 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2207 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2208 { 2594 {
2209 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2212 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2213 { 2599 {
2214 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2215 2601
2216 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2218 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2219 } 2605 }
2220 } 2606 }
2221 2607
2222 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2242 2628
2243 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2246 2632
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2256 } 2642 }
2257 2643
2258 free (darkness1); 2644 free (darkness1);
2259 2645
2260 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2261 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2262 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2263 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2264} 2650}
2265 2651
2266SV * 2652SV *
2329 else 2715 else
2330 *data++ = 0; 2716 *data++ = 0;
2331 } 2717 }
2332 } 2718 }
2333 2719
2334 /* if size is w*h + 5 then no data has been found */ 2720 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 { 2722 {
2337 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 } 2725 }
2340 2726
2341 RETVAL = data_sv; 2727 RETVAL = data_sv;
2342} 2728}
2343 OUTPUT: 2729 OUTPUT:
2344 RETVAL 2730 RETVAL
2345 2731
2346void 2732void
2353 STRLEN len; 2739 STRLEN len;
2354 uint8_t *data, *end; 2740 uint8_t *data, *end;
2355 2741
2356 len = SvLEN (data_sv); 2742 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv); 2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2359 end = data + len + 8; 2745 end = data + len + 8;
2360 2746
2361 if (len < 5) 2747 if (len < 5)
2362 XSRETURN_EMPTY; 2748 XSRETURN_EMPTY;
2363 2749
2424} 2810}
2425 2811
2426MODULE = Deliantra::Client PACKAGE = DC::RW 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2427 2813
2428DC::RW 2814DC::RW
2429new (SV *class, SV *data_sv) 2815new (SV *klass, SV *data_sv)
2430 CODE: 2816 CODE:
2431{ 2817{
2432 STRLEN datalen; 2818 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen); 2819 char *data = SvPVbyte (data_sv, datalen);
2434 2820
2436} 2822}
2437 OUTPUT: 2823 OUTPUT:
2438 RETVAL 2824 RETVAL
2439 2825
2440DC::RW 2826DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb") 2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2442 CODE: 2828 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode); 2829 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT: 2830 OUTPUT:
2445 RETVAL 2831 RETVAL
2446 2832
2464 if (RETVAL < 0) 2850 if (RETVAL < 0)
2465 { 2851 {
2466 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2467 2853
2468 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2469 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2470 2861 }
2862 else
2471 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2472 } 2864 }
2473 2865
2474 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2476} 2868}
2523void 2915void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE: 2917 CODE:
2526{ 2918{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530} 2922}
2531 2923
2532void 2924void
2533set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2536 2928
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538 2930
2539PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2540 2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2541DC::MixChunk 2945DC::MixChunk
2542new (SV *class, DC::RW rwops) 2946new (SV *klass, DC::RW rwops)
2543 CODE: 2947 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT: 2949 OUTPUT:
2546 RETVAL 2950 RETVAL
2547 2951
2577 OUTPUT: 2981 OUTPUT:
2578 RETVAL 2982 RETVAL
2579 2983
2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2581 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2582int 2998int
2583volume (int volume = -1) 2999volume (int volume = -1)
2584 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2585 CODE: 3001 CODE:
2586 if (items > 0) 3002 if (items > 0)
2597void 3013void
2598halt () 3014halt ()
2599 CODE: 3015 CODE:
2600 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
2601 3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
3024
2602DC::MixMusic 3025DC::MixMusic
2603new (SV *class, DC::RW rwops) 3026new (SV *klass, DC::RW rwops)
2604 CODE: 3027 CODE:
2605 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2606 OUTPUT: 3029 OUTPUT:
2607 RETVAL 3030 RETVAL
2608 3031
2636 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2637# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2641 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2642 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2643 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2644 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2645 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2657 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2658 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2659 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2660 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2661 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2662 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2663 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2664 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2734 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2735 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2736 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2739# undef const_iv 3170# undef const_iv
2740 }; 3171 };
2741 3172
2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2744 3175
2745 texture_av = newAV (); 3176 texture_av = newAV ();
2746 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2747} 3178}
2748 3179
2750disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2751 CODE: 3182 CODE:
2752 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
2754 3185
2755char * 3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2756gl_vendor () 3190gl_vendor ()
2757 CODE: 3191 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2759 OUTPUT: 3193 OUTPUT:
2760 RETVAL 3194 RETVAL
2761 3195
2762char * 3196const char *
2763gl_version () 3197gl_version ()
2764 CODE: 3198 CODE:
2765 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2766 OUTPUT: 3200 OUTPUT:
2767 RETVAL 3201 RETVAL
2768 3202
2769char * 3203const char *
2770gl_extensions () 3204gl_extensions ()
2771 CODE: 3205 CODE:
2772 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2773 OUTPUT: 3207 OUTPUT:
2774 RETVAL 3208 RETVAL
2775 3209
2776const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
2777 3215
2778GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
2779 CODE: 3217 CODE:
2780 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT: 3219 OUTPUT:
2789 3227
2790int glGetError () 3228int glGetError ()
2791 3229
2792void glFinish () 3230void glFinish ()
2793 3231
3232void glFlush ()
3233
2794void glClear (int mask) 3234void glClear (int mask)
2795 3235
2796void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2797 PROTOTYPE: @ 3237 PROTOTYPE: @
2798 3238
2807void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
2808 3248
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE: 3250 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
2812 3254
2813void glDepthMask (int flag) 3255void glDepthMask (int flag)
2814 3256
2815void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2816 3258
2851void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2852 CODE: 3294 CODE:
2853 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2854 3296
2855void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
3298 PROTOTYPE: @
2856 ALIAS: 3299 ALIAS:
2857 glColor_premultiply = 1 3300 glColor_premultiply = 1
2858 CODE: 3301 CODE:
2859 if (ix) 3302 if (ix)
2860 { 3303 {
2966 3409
2967void glEndList () 3410void glEndList ()
2968 3411
2969void glCallList (int list) 3412void glCallList (int list)
2970 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972 3420
2973PROTOTYPES: DISABLE 3421PROTOTYPES: DISABLE
2974 3422
2975void 3423void
2976find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
2977 PPCODE: 3425 PPCODE:
2978{ 3426{
2979 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
2980 XPUSHs (self); 3428 XPUSHs (self);
2981} 3429}
2982 3430
2983BOOT: 3431BOOT:
2984{ 3432{
2992 3440
2993void 3441void
2994draw (SV *self) 3442draw (SV *self)
2995 CODE: 3443 CODE:
2996{ 3444{
2997 HV *hv; 3445 HV *hv;
2998 SV **svp; 3446 SV **svp;
2999 NV x, y, w, h; 3447 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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