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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.81 by root, Sun May 14 23:19:14 2006 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91#if 1
92# define PARACHUTE SDL_INIT_NOPARACHUTE
93#else
94# define PARACHUTE 0
95#endif
96
97static AV *texture_av;
98
99static struct
100{
101#define GL_FUNC(ptr,name) ptr name;
102#include "glfunc.h"
103#undef GL_FUNC
104} gl;
105
106static void
107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
108{
109 if (gl.BlendFuncSeparate)
110 gl.BlendFuncSeparate (sa, da, saa, daa);
111 else if (gl.BlendFuncSeparateEXT)
112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
113 else
114 glBlendFunc (sa, da);
115}
116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
141#include "texcache.c"
142#include "rendercache.c"
143
144#include "pango-font.c"
145#include "pango-fontmap.c"
146#include "pango-render.c"
147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 151typedef Mix_Music *DC__MixMusic;
70 152
71typedef PangoFontDescription *CFClient__Font; 153typedef PangoFontDescription *DC__Font;
154
155static int
156shape_attr_p (PangoLayoutRun *run)
157{
158 GSList *attrs = run->item->analysis.extra_attrs;
159
160 while (attrs)
161 {
162 PangoAttribute *attr = attrs->data;
163
164 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1;
166
167 attrs = attrs->next;
168 }
169
170 return 0;
171}
72 172
73typedef struct cf_layout { 173typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 174 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
77 int base_height; 176 int base_height;
78 CFClient__Font font; 177 DC__Font font;
178 rc_t *rc;
79} *CFClient__Layout; 179} *DC__Layout;
80 180
81static CFClient__Font default_font; 181static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 182static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 183static PangoFontMap *opengl_fontmap;
84 184
85static void 185static void
86substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
87{ 187{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 188 FcPatternAddBool (pattern, FC_HINTING, 1);
189#ifdef FC_HINT_STYLE
190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
191#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 193}
91 194
92static void 195static void
93layout_update_font (CFClient__Layout self) 196layout_update_font (DC__Layout self)
94{ 197{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
97 */ 200 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
99 202
100 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
101 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
102 205
103 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
104} 207}
105 208
106static void 209static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
108{ 211{
212 PangoRectangle rect;
213
214 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 215 pango_layout_get_extents (self->pl, 0, &rect);
110 216
111 if (!*w) *w = 1; 217 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 218 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 219
114 *w = (*w + 3) & ~3; 220 if (!rect.width) rect.width = 1;
115} 221 if (!rect.height) rect.height = 1;
116 222
223 *w = rect.width;
224 *h = rect.height;
225}
226
227typedef uint16_t tileid;
117typedef uint16_t mapface; 228typedef uint16_t faceid;
118 229
119typedef struct { 230typedef struct {
120 GLint name; 231 GLuint name;
121 int w, h; 232 int w, h;
122 float s, t; 233 float s, t;
123 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
124} maptex; 237} maptex;
125 238
126typedef struct { 239typedef struct {
240 uint32_t player;
241 tileid tile[3];
127 int16_t darkness; 242 uint16_t darkness;
128 mapface face[3]; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 244} mapcell;
130 245
131typedef struct { 246typedef struct {
132 int32_t c0, c1; 247 int32_t c0, c1;
133 mapcell *col; 248 mapcell *col;
134} maprow; 249} maprow;
135 250
136typedef struct map { 251typedef struct map {
137 int x, y, w, h; 252 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 254 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 255 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 256
145 int32_t rows; 257 int32_t rows;
146 maprow *row; 258 maprow *row;
147} *CFClient__Map; 259} *DC__Map;
148 260
149static char * 261static char *
150prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
151{ 263{
152 char *p; 264 char *p;
169} 281}
170 282
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
174static maprow * 306static maprow *
175map_get_row (CFClient__Map self, int y) 307map_get_row (DC__Map self, int y)
176{ 308{
177 if (0 > y) 309 if (0 > y)
178 { 310 {
179 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
218 350
219 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
220} 352}
221 353
222static mapcell * 354static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
224{ 356{
225 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
226} 358}
227 359
228static void 360static void
229map_clear (CFClient__Map self) 361map_clear (DC__Map self)
230{ 362{
231 int r; 363 int r;
232 364
233 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
242 self->row = 0; 374 self->row = 0;
243 self->rows = 0; 375 self->rows = 0;
244} 376}
245 377
246static void 378static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
248{ 380{
249 int x, y; 381 int x, y;
250 maprow *row; 382 maprow *row;
383 mapcell *cell;
251 384
252 for (y = y0; y < y0 + h; y++) 385 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 386 if (y >= 0)
254 { 387 {
255 if (y >= self->rows) 388 if (y >= self->rows)
261 if (x >= row->c0) 394 if (x >= row->c0)
262 { 395 {
263 if (x >= row->c1) 396 if (x >= row->c1)
264 break; 397 break;
265 398
266 row->col[x - row->c0].darkness = -1; 399 cell = row->col + x - row->c0;
400
401 cell->darkness = 0;
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
267 } 405 }
268 } 406 }
407}
408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
269} 423}
270 424
271static void 425static void
272music_finished (void) 426music_finished (void)
273{ 427{
292 ev.data2 = 0; 446 ev.data2 = 0;
293 447
294 SDL_PushEvent ((SDL_Event *)&ev); 448 SDL_PushEvent ((SDL_Event *)&ev);
295} 449}
296 450
297MODULE = CFClient PACKAGE = CFClient 451static unsigned int
452minpot (unsigned int n)
453{
454 if (!n)
455 return 0;
456
457 --n;
458
459 n |= n >> 1;
460 n |= n >> 2;
461 n |= n >> 4;
462 n |= n >> 8;
463 n |= n >> 16;
464
465 return n + 1;
466}
467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
298 527
299PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
300 529
301BOOT: 530BOOT:
302{ 531{
303 HV *stash = gv_stashpv ("CFClient", 1); 532 HV *stash = gv_stashpv ("DC", 1);
304 static const struct { 533 static const struct {
305 const char *name; 534 const char *name;
306 IV iv; 535 IV iv;
307 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
309 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
327 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
391 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL), 647
404 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
405 const_iv (KMOD_ALT),
406 const_iv (KMOD_META)
407# undef const_iv 649# undef const_iv
408 }; 650 };
409 651
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
664
665int
666in_destruct ()
667 CODE:
668 RETVAL = PL_main_cv == Nullcv;
669 OUTPUT:
670 RETVAL
671
672NV floor (NV x)
673
674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
413 679
414void 680void
415pango_init () 681pango_init ()
416 CODE: 682 CODE:
417{ 683{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422 687 /*pango_context_set_font_description (opengl_context, default_font);*/
423 cairo_fontmap = pango_cairo_font_map_get_default (); 688#if PANGO_VERSION_CHECK (1, 15, 2)
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
425} 692}
693
694char *
695SDL_GetError ()
426 696
427int 697int
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
429 699
430void 700void
431SDL_Quit () 701SDL_Quit ()
432 702
433void 703void
434SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
435 PPCODE: 705 PPCODE:
436{ 706{
437 SDL_Rect **m; 707 SDL_Rect **m;
438 708
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 713
714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
716
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 721
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
723#if SDL_VERSION_ATLEAST(1,2,10)
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452 726#endif
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 727
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 729
458 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
459 while (*m) 731 while (*m)
460 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
461 AV *av = newAV (); 735 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
465 742
466 ++m; 743 ++m;
467 } 744 }
468} 745}
469 746
470int 747int
471SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
473 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 761 );
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 762
763 if (RETVAL)
764 {
765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h"
770#undef GL_FUNC
771 }
772}
477 OUTPUT: 773 OUTPUT:
478 RETVAL 774 RETVAL
479 775
480void 776void
481SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
482 778
779char *
780SDL_GetKeyName (int sym)
781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
483void 788void
484SDL_PollEvent () 789poll_events ()
485 PPCODE: 790 PPCODE:
486{ 791{
487 SDL_Event ev; 792 SDL_Event ev;
488 793
489 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 796 {
491 HV *hv = newHV (); 797 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 799
494 switch (ev.type) 800 switch (ev.type)
495 { 801 {
496 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
497 case SDL_KEYUP: 803 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 809 break;
503 810
504 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 814 break;
508 815
509 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
515 break; 842 break;
516 843
517 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
847
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 852 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 858 break;
530 } 859 }
531 860
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
533 } 862 }
534} 863}
535 864
536int 865int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
538 POSTCALL: 867 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
541 870
542void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
543Mix_CloseAudio () 888Mix_CloseAudio ()
544 889
545int 890int
546Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
547 892
893const char *
894Mix_GetError ()
895
548void 896void
549lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
550 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
551#ifndef _WIN32 905#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
553#endif 927#endif
928}
554 929
555char * 930int
556gl_version () 931add_font (char *file)
557 CODE: 932 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION); 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
559 OUTPUT: 934 OUTPUT:
560 RETVAL 935 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568
569void
570add_font (char *file)
571 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 936
578void 937void
579load_image_inline (SV *image_) 938load_image_inline (SV *image_)
580 ALIAS: 939 ALIAS:
581 load_image_file = 1 940 load_image_file = 1
584 STRLEN image_len; 943 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
591 950
592 if (!rw) 951 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
594 953
623 982
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 983 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 984
626 assert (surface2->pitch == surface2->w * 4); 985 assert (surface2->pitch == surface2->w * 4);
627 986
987 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 988 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 989 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 990 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 993 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2);
637 996
638 SDL_FreeSurface (surface); 997 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 998 SDL_FreeSurface (surface2);
640} 999}
641 1000
665} 1024}
666 1025
667void 1026void
668error (char *message) 1027error (char *message)
669 CODE: 1028 CODE:
1029 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 1030#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1032#endif
1033
1034void
1035fatal (char *message)
1036 CODE:
1037 fprintf (stderr, "FATAL: %s\n", message);
1038#ifdef _WIN32
1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1040#endif
1041 _exit (1);
1042
1043void
1044_exit (int retval = 0)
1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
672#else 1048#else
673 fprintf (stderr, "ERROR: %s\n", message); 1049 _exit (retval);
674#endif 1050#endif
675 1051
676void 1052void
677fatal (char *message) 1053debug ()
678 CODE: 1054 CODE:
679#ifdef _WIN32 1055{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1056#if DEBUG
681#else 1057 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 1058#endif
684 exit (1); 1059}
685 1060
686MODULE = CFClient PACKAGE = CFClient::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
687 1062
688CFClient::Font 1063PROTOTYPES: DISABLE
1064
1065DC::Font
689new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
690 CODE: 1067 CODE:
691{ 1068{
692 int count; 1069 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 1073}
697 OUTPUT: 1074 OUTPUT:
698 RETVAL 1075 RETVAL
699 1076
700void 1077void
701DESTROY (CFClient::Font self) 1078DESTROY (DC::Font self)
702 CODE: 1079 CODE:
703 pango_font_description_free (self); 1080 pango_font_description_free (self);
704 1081
705void 1082void
706make_default (CFClient::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
707 CODE: 1085 CODE:
708 default_font = self; 1086 default_font = self;
709 1087
710MODULE = CFClient PACKAGE = CFClient::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
711 1089
712CFClient::Layout 1090PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0) 1091
1092void
1093glyph_cache_backup ()
1094 PROTOTYPE:
1095 CODE:
1096 tc_backup ();
1097
1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
1102 tc_restore ();
1103
1104DC::Layout
1105new (SV *class)
714 CODE: 1106 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
716 1108
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1110 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
724 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
725 1117
726 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
727 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
728 OUTPUT: 1120 OUTPUT:
729 RETVAL 1121 RETVAL
730 1122
731void 1123void
732DESTROY (CFClient::Layout self) 1124DESTROY (DC::Layout self)
733 CODE: 1125 CODE:
734 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
735 Safefree (self); 1128 Safefree (self);
736 1129
737int
738is_rgba (CFClient::Layout self)
739 CODE:
740 RETVAL = self->rgba;
741 OUTPUT:
742 RETVAL
743
744void 1130void
745set_text (CFClient::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
746 CODE: 1132 CODE:
747{ 1133{
748 STRLEN textlen; 1134 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
750 1136
751 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
752} 1138}
753 1139
754void 1140void
755set_markup (CFClient::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
756 CODE: 1142 CODE:
757{ 1143{
758 STRLEN textlen; 1144 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
760 1146
761 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
762} 1148}
763 1149
1150void
1151set_shapes (DC::Layout self, ...)
1152 CODE:
1153{
1154 PangoAttrList *attrs = 0;
1155 const char *text = pango_layout_get_text (self->pl);
1156 const char *pos = text;
1157 int arg = 4;
1158
1159 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1160 {
1161 PangoRectangle inkrect, rect;
1162 PangoAttribute *attr;
1163
1164 int x = SvIV (ST (arg - 3));
1165 int y = SvIV (ST (arg - 2));
1166 int w = SvIV (ST (arg - 1));
1167 int h = SvIV (ST (arg ));
1168
1169 inkrect.x = 0;
1170 inkrect.y = 0;
1171 inkrect.width = 0;
1172 inkrect.height = 0;
1173
1174 rect.x = x * PANGO_SCALE;
1175 rect.y = y * PANGO_SCALE;
1176 rect.width = w * PANGO_SCALE;
1177 rect.height = h * PANGO_SCALE;
1178
1179 if (!attrs)
1180 attrs = pango_layout_get_attributes (self->pl);
1181
1182 attr = pango_attr_shape_new (&inkrect, &rect);
1183 attr->start_index = pos - text;
1184 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1185 pango_attr_list_insert (attrs, attr);
1186
1187 arg += 4;
1188 pos += sizeof (OBJ_STR) - 1;
1189 }
1190
1191 if (attrs)
1192 pango_layout_set_attributes (self->pl, attrs);
1193}
1194
1195void
1196get_shapes (DC::Layout self)
1197 PPCODE:
1198{
1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1200
1201 do
1202 {
1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1204
1205 if (run && shape_attr_p (run))
1206 {
1207 PangoRectangle extents;
1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
1209
1210 EXTEND (SP, 2);
1211 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1213 }
1214 }
1215 while (pango_layout_iter_next_run (iter));
1216
1217 pango_layout_iter_free (iter);
1218}
1219
1220int
1221has_wrapped (DC::Layout self)
1222 CODE:
1223{
1224 int lines = 1;
1225 const char *text = pango_layout_get_text (self->pl);
1226
1227 while (*text)
1228 lines += *text++ == '\n';
1229
1230 RETVAL = lines < pango_layout_get_line_count (self->pl);
1231}
1232 OUTPUT:
1233 RETVAL
1234
764SV * 1235SV *
765get_text (CFClient::Layout self) 1236get_text (DC::Layout self)
766 CODE: 1237 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1239 sv_utf8_decode (RETVAL);
769 OUTPUT: 1240 OUTPUT:
770 RETVAL 1241 RETVAL
771 1242
772void 1243void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1245 CODE:
775 self->r = r; 1246 self->r = r;
776 self->g = g; 1247 self->g = g;
777 self->b = b; 1248 self->b = b;
778 self->a = a; 1249 self->a = a;
779 1250
780void 1251void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
782 CODE: 1253 CODE:
783 if (self->font != font) 1254 if (self->font != font)
784 { 1255 {
785 self->font = font; 1256 self->font = font;
786 layout_update_font (self); 1257 layout_update_font (self);
787 } 1258 }
788 1259
789void 1260void
790set_height (CFClient::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
791 CODE: 1262 CODE:
792 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
793 { 1264 {
794 self->base_height = base_height; 1265 self->base_height = base_height;
795 layout_update_font (self); 1266 layout_update_font (self);
796 } 1267 }
797 1268
798void 1269void
799set_width (CFClient::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
800 CODE: 1271 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1273
803void 1274void
1275set_indent (DC::Layout self, int indent)
1276 CODE:
1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1278
1279void
1280set_spacing (DC::Layout self, int spacing)
1281 CODE:
1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1283
1284void
1285set_ellipsise (DC::Layout self, int ellipsise)
1286 CODE:
1287 pango_layout_set_ellipsize (self->pl,
1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1291 : PANGO_ELLIPSIZE_NONE
1292 );
1293
1294void
1295set_single_paragraph_mode (DC::Layout self, int spm)
1296 CODE:
1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1298
1299void
804size (CFClient::Layout self) 1300size (DC::Layout self)
805 PPCODE: 1301 PPCODE:
806{ 1302{
807 int w, h; 1303 int w, h;
808 1304
809 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
814} 1310}
815 1311
816int 1312int
1313descent (DC::Layout self)
1314 CODE:
1315{
1316 PangoRectangle rect;
1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1319 RETVAL = PANGO_DESCENT (rect);
1320}
1321 OUTPUT:
1322 RETVAL
1323
1324int
817xy_to_index (CFClient::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
818 CODE: 1326 CODE:
819{ 1327{
820 int index, trailing; 1328 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1330 RETVAL = index + trailing;
823} 1331}
824 OUTPUT: 1332 OUTPUT:
825 RETVAL 1333 RETVAL
826 1334
827void 1335void
828cursor_pos (CFClient::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
829 PPCODE: 1337 PPCODE:
830{ 1338{
831 PangoRectangle strong_pos; 1339 PangoRectangle pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
833 1341
834 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
835 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
838} 1346}
839 1347
840void 1348void
841render (CFClient::Layout self) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
842 PPCODE: 1350 PPCODE:
843{ 1351{
844 SV *retval; 1352 int line, x;
845 int w, h;
846 1353
847 layout_get_pixel_size (self, &w, &h); 1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
848 1355#if !PANGO_VERSION_CHECK (1, 17, 3)
849 if (self->rgba) 1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 { 1357 --line;
851 cairo_surface_t *surface; 1358#endif
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1359 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1382 else
892 { 1383 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1384 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1385 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1386 }
917} 1387}
918 1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1393 pango_opengl_render_layout_subpixel (
1394 self->pl,
1395 self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a,
1398 flags
1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1403
1404void
1405draw (DC::Layout self)
1406 CODE:
1407{
1408 glEnable (GL_TEXTURE_2D);
1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415
1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
919MODULE = CFClient PACKAGE = CFClient::Texture 1423MODULE = Deliantra::Client PACKAGE = DC::Texture
920 1424
1425PROTOTYPES: ENABLE
1426
921void 1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1432 {
1433 STRLEN datalen;
1434 char *data = SvPVbyte (data_, datalen);
1435 int bpp = datalen / (ow * oh);
1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1437
1438 SvPOK_only (result_);
1439 SvCUR_set (result_, nw * nh * bpp);
1440
1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1442 while (oh--)
1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1444
1445 sv_setsv (data_, result_);
1446 }
1447}
1448
1449void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1451 PROTOTYPE: $$$;$$
924 ALIAS: 1452 ALIAS:
925 draw_quad_alpha = 1 1453 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1454 draw_quad_alpha_premultiplied = 2
927 CODE: 1455 CODE:
928{ 1456{
929 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
934 1464
935 if (items < 5) 1465 if (items < 5)
936 { 1466 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1469 }
940 1470
941 if (ix) 1471 if (ix)
942 { 1472 {
943 glEnable (GL_BLEND); 1473 glEnable (GL_BLEND);
1474
1475 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1476 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1477 else
1478 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1479 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1480
1481 glEnable (GL_ALPHA_TEST);
1482 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1483 }
946 1484
947 glBindTexture (GL_TEXTURE_2D, name); 1485 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1486
955 glBegin (GL_QUADS); 1487 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1488 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1489 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1490 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1491 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1492 glEnd ();
961 1493
962 if (ix) 1494 if (ix)
1495 {
1496 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1498 }
964} 1499}
965 1500
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1511
966MODULE = CFClient PACKAGE = CFClient::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
967 1513
968CFClient::Map 1514PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1515
1516DC::Map
1517new (SV *class)
970 CODE: 1518 CODE:
971 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1520 RETVAL->x = 0;
973 RETVAL->y = 0; 1521 RETVAL->y = 0;
974 RETVAL->w = map_width; 1522 RETVAL->w = 0;
975 RETVAL->h = map_height; 1523 RETVAL->h = 0;
976 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
983 RETVAL->row = 0; 1529 RETVAL->row = 0;
984 OUTPUT: 1530 OUTPUT:
985 RETVAL 1531 RETVAL
986 1532
987void 1533void
988DESTROY (CFClient::Map self) 1534DESTROY (DC::Map self)
989 CODE: 1535 CODE:
990{ 1536{
991 map_clear (self); 1537 map_clear (self);
992 Safefree (self->face); 1538 Safefree (self->face2tile);
1539 Safefree (self->tex);
993 Safefree (self); 1540 Safefree (self);
994} 1541}
995 1542
996void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
997clear (CFClient::Map self) 1550clear (DC::Map self)
998 CODE: 1551 CODE:
999 map_clear (self); 1552 map_clear (self);
1000 1553
1001void 1554void
1002set_face (CFClient::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1003 CODE: 1556 CODE:
1004{ 1557{
1005 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1559 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1560}
1013 1561
1014void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1587 CODE:
1017{ 1588{
1018 while (self->texs <= texid) 1589 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1590
1024 { 1591 {
1025 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1026 1593
1027 tex->name = name; 1594 tex->name = name;
1032 tex->r = r; 1599 tex->r = r;
1033 tex->g = g; 1600 tex->g = g;
1034 tex->b = b; 1601 tex->b = b;
1035 tex->a = a; 1602 tex->a = a;
1036 } 1603 }
1604
1605 // somewhat hackish, but for textures that require it, it really
1606 // improves the look, and most others don't suffer.
1607 glBindTexture (GL_TEXTURE_2D, name);
1608 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1613}
1038 1614
1039int 1615int
1040ox (CFClient::Map self) 1616ox (DC::Map self)
1041 ALIAS: 1617 ALIAS:
1042 oy = 1 1618 oy = 1
1619 x = 2
1620 y = 3
1621 w = 4
1622 h = 5
1043 CODE: 1623 CODE:
1044 switch (ix) 1624 switch (ix)
1045 { 1625 {
1046 case 0: RETVAL = self->ox; break; 1626 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1627 case 1: RETVAL = self->oy; break;
1628 case 2: RETVAL = self->x; break;
1629 case 3: RETVAL = self->y; break;
1630 case 4: RETVAL = self->w; break;
1631 case 5: RETVAL = self->h; break;
1048 } 1632 }
1049 OUTPUT: 1633 OUTPUT:
1050 RETVAL 1634 RETVAL
1051 1635
1052void 1636void
1053scroll (CFClient::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1054 CODE: 1638 CODE:
1055{ 1639{
1056 if (dx > 0) 1640 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1642 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1644
1061 if (dy > 0) 1645 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1646 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1647 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1649
1066 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1068 1652
1069 while (self->y < 0) 1653 while (self->y < 0)
1073 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1074 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1075 } 1659 }
1076} 1660}
1077 1661
1078void 1662SV *
1079map1a_update (CFClient::Map self, SV *data_) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1080 CODE: 1664 CODE:
1081{ 1665{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1668 mapcell *cell;
1085 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1086 1672
1087 while (data < data_end) 1673 while (data < data_end - 1)
1088 { 1674 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1090 1676
1091 x = ((flags >> 10) & 63) + self->x; 1677 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1678 y = self->y + ((flags >> 4) & 63);
1093 1679
1094 cell = map_get_cell (self, x, y); 1680 cell = map_get_cell (self, x, y);
1095 1681
1096 if (flags & 15) 1682 if (flags & 15)
1097 { 1683 {
1098 if (cell->darkness < 0) 1684 if (!cell->darkness)
1099 { 1685 {
1686 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1687 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 1688 }
1105 1689
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 1690 //TODO: don't trust server data to be in-range(!)
1109 1691
1110 if (flags & 4) 1692 if (flags & 8)
1111 { 1693 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 if (extmap)
1695 {
1696 uint8_t ext, cmd;
1697
1698 do
1699 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1;
1708 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 }
1728 while (ext & 0x80);
1729 }
1730 else
1731 cell->darkness = *data++ + 1;
1113 } 1732 }
1114 1733
1734 for (z = 0; z <= 2; ++z)
1115 if (flags & 2) 1735 if (flags & (4 >> z))
1116 { 1736 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1118 } 1754 }
1119
1120 if (flags & 1)
1121 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1123 }
1124 } 1755 }
1125 else 1756 else
1126 cell->darkness = -1; 1757 cell->darkness = 0;
1127 } 1758 }
1128} 1759}
1760 OUTPUT:
1761 RETVAL
1129 1762
1130SV * 1763SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1132 CODE: 1765 CODE:
1133{ 1766{
1134 int x1, x; 1767 int x1, x;
1135 int y1, y; 1768 int y1, y;
1136 int z; 1769 int z;
1157 { 1790 {
1158 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1159 1792
1160 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1161 { 1794 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 1797 int a1 = tex.a;
1169 1798
1170 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 1803 }
1176 } 1804 }
1177 1805
1178 *map++ = (r ) 1806 *map++ = (r )
1179 | (g << 8) 1807 | (g << 8)
1186} 1814}
1187 OUTPUT: 1815 OUTPUT:
1188 RETVAL 1816 RETVAL
1189 1817
1190void 1818void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1820 CODE:
1821{
1822 int x, y, z;
1823
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1833
1834 pl_tex.name = 0;
1835
1836 // thats current max. sorry.
1837 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1876
1877 glEnable (GL_BLEND);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880
1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1901
1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
2007 {
2008 int level = (w << 5) | b;
2009 HE *he;
2010
2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
2013 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he);
2015 IV bits = SvIVX (HeVAL (he));
2016
2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
2020 {
2021 maptex tex = self->tex [skey->tile];
2022 int px = (((int)skey->x) - 1) * T;
2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
2035 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS);
2038 }
2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
2061 }
2062 }
2063 }
2064
2065 glEnd ();
2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
2090 glDisable (GL_BLEND);
2091 rc_free (rc);
2092
2093 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows)
2096 {
2097 maprow *row = self->row + (y + my);
2098
2099 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1)
2101 {
2102 mapcell *cell = row->col + (x + mx - row->c0);
2103
2104 int px = x * T;
2105 int py = y * T;
2106
2107 if (cell->stat_hp)
2108 {
2109 int width = cell->stat_width * T;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2111
2112 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py);
2115
2116 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2117 glRectf (px + 2,
2118 py - thick - 1,
2119 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2120 }
2121 }
2122 }
2123}
2124
2125void
2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2127 CODE:
2128{
2129 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F },
2131 { 1.00F, 1.00F, 1.00F },
2132 { 0.00F, 0.00F, 0.55F },
2133 { 1.00F, 0.00F, 0.00F },
2134
2135 { 1.00F, 0.54F, 0.00F },
2136 { 0.11F, 0.56F, 1.00F },
2137 { 0.93F, 0.46F, 0.00F },
2138 { 0.18F, 0.54F, 0.34F },
2139
2140 { 0.56F, 0.73F, 0.56F },
2141 { 0.80F, 0.80F, 0.80F },
2142 { 0.55F, 0.41F, 0.13F },
2143 { 0.99F, 0.77F, 0.26F },
2144
2145 { 0.74F, 0.65F, 0.41F },
2146
2147 { 0.00F, 1.00F, 1.00F },
2148 { 1.00F, 0.00F, 1.00F },
2149 { 1.00F, 1.00F, 0.00F },
2150 };
2151
2152 int x, y;
2153
2154 glEnable (GL_TEXTURE_2D);
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS);
2159
2160 for (y = 0; y < h; y++)
2161 for (x = 0; x < w; x++)
2162 {
2163 unsigned char m = data [x + y * w];
2164
2165 if (m)
2166 {
2167 float *c = color [m & 15];
2168
2169 float tx1 = m & 0x40 ? 0.5 : 0.;
2170 float tx2 = tx1 + 0.5;
2171
2172 glColor4f (c[0], c[1], c[2], 0.75);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 }
2178 }
2179
2180 glEnd ();
2181 glDisable (GL_BLEND);
2182 glDisable (GL_TEXTURE_2D);
2183}
2184
2185void
2186fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1192 PPCODE: 2187 PPCODE:
1193{ 2188{
1194 int vx, vy;
1195 int x, y, z; 2189 int x, y;
1196 int last_name; 2190 int sw1 = sw + 2;
1197 mapface face; 2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
1198 int sw4 = (sw + 3) & ~3; 2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1201 2197
1202 memset (darkness, 255, sw4 * sh);
1203 SvPOK_only (darkness_sv); 2198 SvPOK_only (darkness3_sv);
1204 SvCUR_set (darkness_sv, sw4 * sh); 2199 SvCUR_set (darkness3_sv, sw34 * sh3);
1205 2200
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 2201 mx += self->x - 1;
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 2202 my += self->y - 1;
1208 2203
1209 /* 2204 memset (darkness1, 255, sw1 * sh1);
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213 2205
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218
1219 glColor4ub (255, 255, 255, 255);
1220
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++)
1231 for (y = 0; y < sh; y++) 2206 for (y = 0; y < sh1; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 2207 if (0 <= y + my && y + my < self->rows)
1233 { 2208 {
1234 maprow *row = self->row + (y + vy); 2209 maprow *row = self->row + (y + my);
1235 2210
1236 for (x = 0; x < sw; x++) 2211 for (x = 0; x < sw1; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 2212 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 2213 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 2214 mapcell *cell = row->col + (x + mx - row->c0);
1240 2215
1241 darkness[y * sw4 + x] = cell->darkness < 0 2216 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1)
1242 ? 255 - FOW_DARKNESS 2218 : 255 - FOW_DARKNESS;
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 {
1249 maptex tex = self->tex [face];
1250
1251 int px = (x + 1) * 32 - tex.w;
1252 int py = (y + 1) * 32 - tex.h;
1253
1254 if (last_name != tex.name)
1255 {
1256 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name);
1259 glBegin (GL_QUADS);
1260 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 }
1267 } 2219 }
1268 } 2220 }
1269 2221
1270 glEnd (); 2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1271 2234
1272 glDisable (GL_TEXTURE_2D); 2235 uint8_t r11 = (d11 + d21 + d12) / 3;
1273 glDisable (GL_BLEND); 2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
1274 2259
1275 EXTEND (SP, 3); 2260 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2261 PUSHs (sv_2mortal (newSViv (sw34)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2262 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2263 PUSHs (darkness3_sv);
1279} 2264}
1280 2265
1281SV * 2266SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2267get_rect (DC::Map self, int x0, int y0, int w, int h)
1283 CODE: 2268 CODE:
1284{ 2269{
1285 int x, y, x1, y1; 2270 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2271 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2297 if (row && row->c0 <= x && x < row->c1)
1313 { 2298 {
1314 mapcell *cell = row->col + (x - row->c0); 2299 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2300 uint8_t flags = 0;
1316 2301
1317 if (cell->face [0]) flags |= 1; 2302 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2303 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2304 if (cell->tile [2]) flags |= 4;
1320 2305
1321 *data++ = flags; 2306 *data++ = flags;
1322 2307
1323 if (flags & 1) 2308 if (flags & 1)
1324 { 2309 {
2310 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2311 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2312 *data++ = tile;
1327 } 2313 }
1328 2314
1329 if (flags & 2) 2315 if (flags & 2)
1330 { 2316 {
2317 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2318 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2319 *data++ = tile;
1333 } 2320 }
1334 2321
1335 if (flags & 4) 2322 if (flags & 4)
1336 { 2323 {
2324 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2325 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2326 *data++ = tile;
1339 } 2327 }
1340 } 2328 }
1341 else 2329 else
1342 *data++ = 0; 2330 *data++ = 0;
1343 } 2331 }
1344 } 2332 }
1345 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
1346 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
1347 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
1348 RETVAL = data_sv; 2341 RETVAL = data_sv;
1349} 2342}
1350 OUTPUT: 2343 OUTPUT:
1351 RETVAL 2344 RETVAL
1352 2345
1353void 2346void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1355 PPCODE: 2348 PPCODE:
1356{ 2349{
1357 int x, y, z; 2350 int x, y, z;
1358 int w, h; 2351 int w, h;
1359 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
1360 2363
1361 if (*data++ != 0) 2364 if (*data++ != 0)
1362 return; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
1363 2366
1364 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
1365 h = *data++ << 8; h |= *data++; 2368 h = *data++ << 8; h |= *data++;
1366 2369
1367 // we need to do this 'cause we don't keep an absolute coord system for rows 2370 // we need to do this 'cause we don't keep an absolute coord system for rows
1379 { 2382 {
1380 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
1381 2384
1382 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
1383 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
1384 uint8_t flags = *data++; 2392 flags = *data++;
1385 2393
1386 if (flags) 2394 if (flags)
1387 { 2395 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
1391 2398
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2402
1396 if (cell->darkness <= 0) 2403 if (cell->darkness == 0)
1397 { 2404 {
1398 cell->darkness = -1; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
1399 2407
1400 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
1401 { 2409 {
1402 cell->face[z] = face[z]; 2410 tileid t = tile [z];
1403 2411
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
1406 } 2419 }
1407 } 2420 }
1408 } 2421 }
1409 } 2422 }
1410 } 2423 }
1411} 2424}
1412 2425
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2426MODULE = Deliantra::Client PACKAGE = DC::RW
1414 2427
1415CFClient::MixChunk 2428DC::RW
1416new_from_file (SV *class, char *path) 2429new (SV *class, SV *data_sv)
1417 CODE: 2430 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2431{
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436}
1419 OUTPUT: 2437 OUTPUT:
1420 RETVAL 2438 RETVAL
1421 2439
2440DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447# fails on win32:
2448# dc.xs(2268) : error C2059: syntax error : '('
1422void 2449#void
2450#close (DC::RW self)
2451# CODE:
2452# (self->(close)) (self);
2453
2454MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456PROTOTYPES: DISABLE
2457
2458DC::Channel
2459find ()
2460 CODE:
2461{
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485void
2486expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490void
2491fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495int
2496volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502void
2503unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507void
2508set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514void
2515set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519void
2520set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530}
2531
2532void
2533set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539PROTOTYPES: DISABLE
2540
2541DC::MixChunk
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548void
1423DESTROY (CFClient::MixChunk self) 2549DESTROY (DC::MixChunk self)
1424 CODE: 2550 CODE:
1425 Mix_FreeChunk (self); 2551 Mix_FreeChunk (self);
1426 2552
1427int 2553int
1428volume (CFClient::MixChunk self, int volume = -1) 2554volume (DC::MixChunk self, int volume = -1)
1429 CODE: 2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
1430 RETVAL = Mix_VolumeChunk (self, volume); 2558 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2559 OUTPUT:
1432 RETVAL 2560 RETVAL
1433 2561
1434int 2562DC::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2563play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2564 CODE:
2565{
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576}
1438 OUTPUT: 2577 OUTPUT:
1439 RETVAL 2578 RETVAL
1440 2579
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1442 2581
1443int 2582int
1444volume (int volume = -1) 2583volume (int volume = -1)
2584 PROTOTYPE: ;$
1445 CODE: 2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
1446 RETVAL = Mix_VolumeMusic (volume); 2588 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2589 OUTPUT:
1448 RETVAL 2590 RETVAL
1449 2591
1450CFClient::MixMusic 2592void
1451new_from_file (SV *class, char *path) 2593fade_out (int ms)
1452 CODE: 2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597void
2598halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
2602DC::MixMusic
2603new (SV *class, DC::RW rwops)
2604 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2605 RETVAL = Mix_LoadMUS_RW (rwops);
1454 OUTPUT: 2606 OUTPUT:
1455 RETVAL 2607 RETVAL
1456 2608
1457void 2609void
1458DESTROY (CFClient::MixMusic self) 2610DESTROY (DC::MixMusic self)
1459 CODE: 2611 CODE:
1460 Mix_FreeMusic (self); 2612 Mix_FreeMusic (self);
1461 2613
1462int 2614int
1463play (CFClient::MixMusic self, int loops = -1) 2615play (DC::MixMusic self, int loops = -1)
1464 CODE: 2616 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2617 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2618 OUTPUT:
1467 RETVAL 2619 RETVAL
1468 2620
2621void
2622fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2626MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628PROTOTYPES: ENABLE
1470 2629
1471BOOT: 2630BOOT:
1472{ 2631{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1474 static const struct { 2633 static const struct {
1475 const char *name; 2634 const char *name;
1476 IV iv; 2635 IV iv;
1477 } *civ, const_iv[] = { 2636 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2637# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
1479 const_iv (GL_COLOR_MATERIAL), 2641 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2642 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2643 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2644 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2645 const_iv (GL_BLEND),
2646 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2647 const_iv (GL_SCISSOR_TEST),
2648 const_iv (GL_DEPTH_TEST),
2649 const_iv (GL_ALPHA_TEST),
2650 const_iv (GL_NORMALIZE),
2651 const_iv (GL_RESCALE_NORMAL),
2652 const_iv (GL_FRONT),
2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 2655 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2656 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2657 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2658 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2659 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2660 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2661 const_iv (GL_ONE_MINUS_DST_ALPHA),
2662 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2663 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 2664 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8),
2667 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 2668 const_iv (GL_UNSIGNED_BYTE),
2669 const_iv (GL_UNSIGNED_SHORT),
2670 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 2671 const_iv (GL_ALPHA),
2672 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 2673 const_iv (GL_LUMINANCE),
2674 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 2675 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
1499 const_iv (GL_COMPILE), 2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 2686 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 2687 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 2688 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 2689 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 2690 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 2691 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 2692 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 2693 const_iv (GL_TEXTURE_WRAP_T),
2694 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 2695 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 2696 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 2697 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 2698 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2699 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2700 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2701 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2702 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 2703 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 2704 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 2705 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 2706 const_iv (GL_REPLACE),
2707 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 2708 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 2709 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 2710 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 2711 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 2712 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 2713 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 2717 const_iv (GL_LINES),
2718 const_iv (GL_LINE_STRIP),
2719 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 2720 const_iv (GL_QUADS),
2721 const_iv (GL_QUAD_STRIP),
2722 const_iv (GL_TRIANGLES),
2723 const_iv (GL_TRIANGLE_STRIP),
2724 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 2725 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1532 const_iv (GL_FASTEST), 2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
2735 const_iv (GL_V2F),
2736 const_iv (GL_V3F),
2737 const_iv (GL_T2F_V3F),
2738 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 2739# undef const_iv
1534 }; 2740 };
1535 2741
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
1538} 2747}
2748
2749void
2750disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
2754
2755char *
2756gl_vendor ()
2757 CODE:
2758 RETVAL = (char *)glGetString (GL_VENDOR);
2759 OUTPUT:
2760 RETVAL
2761
2762char *
2763gl_version ()
2764 CODE:
2765 RETVAL = (char *)glGetString (GL_VERSION);
2766 OUTPUT:
2767 RETVAL
2768
2769char *
2770gl_extensions ()
2771 CODE:
2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2773 OUTPUT:
2774 RETVAL
2775
2776const char *glGetString (GLenum pname)
2777
2778GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
1539 2789
1540int glGetError () 2790int glGetError ()
2791
2792void glFinish ()
1541 2793
1542void glClear (int mask) 2794void glClear (int mask)
1543 2795
1544void glClearColor (float r, float g, float b, float a = 1.0) 2796void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 2797 PROTOTYPE: @
1552 2804
1553void glHint (int target, int mode) 2805void glHint (int target, int mode)
1554 2806
1555void glBlendFunc (int sfactor, int dfactor) 2807void glBlendFunc (int sfactor, int dfactor)
1556 2808
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa);
2812
2813void glDepthMask (int flag)
2814
1557void glLogicOp (int opcode) 2815void glLogicOp (int opcode)
1558 2816
1559void glColorMask (int red, int green, int blue, int alpha) 2817void glColorMask (int red, int green, int blue, int alpha)
1560 2818
1561void glMatrixMode (int mode) 2819void glMatrixMode (int mode)
1564 2822
1565void glPopMatrix () 2823void glPopMatrix ()
1566 2824
1567void glLoadIdentity () 2825void glLoadIdentity ()
1568 2826
2827void glDrawBuffer (int buffer)
2828
2829void glReadBuffer (int buffer)
2830
1569# near and far are due to microsofts buggy c compiler 2831# near_ and far_ are due to microsofts buggy "c" compiler
2832void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2833
2834# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2835void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837PROTOTYPES: DISABLE
1571 2838
1572void glViewport (int x, int y, int width, int height) 2839void glViewport (int x, int y, int width, int height)
1573 2840
1574void glScissor (int x, int y, int width, int height) 2841void glScissor (int x, int y, int width, int height)
1575 2842
1583 2850
1584void glRotate (float angle, float x, float y, float z) 2851void glRotate (float angle, float x, float y, float z)
1585 CODE: 2852 CODE:
1586 glRotatef (angle, x, y, z); 2853 glRotatef (angle, x, y, z);
1587 2854
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 2855void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 2856 ALIAS:
2857 glColor_premultiply = 1
1594 CODE: 2858 CODE:
1595 glColor4ub (MIN ((int)(r * 255.f), 255), 2859 if (ix)
1596 MIN ((int)(g * 255.f), 255), 2860 {
1597 MIN ((int)(b * 255.f), 255), 2861 r *= a;
1598 MIN ((int)(a * 255.f), 255)); 2862 g *= a;
2863 b *= a;
2864 }
2865 // microsoft visual "c" rounds instead of truncating...
2866 glColor4f (r, g, b, a);
2867
2868void glRasterPos (float x, float y, float z = 0.)
2869 CODE:
2870 glRasterPos3f (0, 0, z);
2871 glBitmap (0, 0, 0, 0, x, y, 0);
1599 2872
1600void glVertex (float x, float y, float z = 0.) 2873void glVertex (float x, float y, float z = 0.)
1601 CODE: 2874 CODE:
1602 glVertex3f (x, y, z); 2875 glVertex3f (x, y, z);
1603 2876
1604void glTexCoord (float s, float t) 2877void glTexCoord (float s, float t)
1605 CODE: 2878 CODE:
1606 glTexCoord2f (s, t); 2879 glTexCoord2f (s, t);
1607 2880
2881void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894PROTOTYPES: ENABLE
2895
2896void glBegin (int mode)
2897
2898void glEnd ()
2899
2900void glPointSize (GLfloat size)
2901
2902void glLineWidth (GLfloat width)
2903
2904void glInterleavedArrays (int format, int stride, char *data)
2905
2906void glDrawElements (int mode, int count, int type, char *indices)
2907
2908# 1.2 void glDrawRangeElements (int mode, int start, int end
2909
1608void glTexEnv (int target, int pname, float param) 2910void glTexEnv (int target, int pname, float param)
1609 CODE: 2911 CODE:
1610 glTexEnvf (target, pname, param); 2912 glTexEnvf (target, pname, param);
1611 2913
1612void glTexParameter (int target, int pname, float param) 2914void glTexParameter (int target, int pname, float param)
1615 2917
1616void glBindTexture (int target, int name) 2918void glBindTexture (int target, int name)
1617 2919
1618void glConvolutionParameter (int target, int pname, float params) 2920void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 2921 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2922 if (gl.ConvolutionParameterf)
2923 gl.ConvolutionParameterf (target, pname, params);
1621 2924
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2925void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 2926 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2927 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 2928 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 2929
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 2931 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2932 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 2934
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1633 2936
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 2938
1636void glRasterPos (int x, int y) 2939void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 2940
1638 glRasterPos2i (x, y); 2941void glPixelZoom (float x, float y)
1639 2942
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2943void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 2944
1642int glGenTexture () 2945int glGenTexture ()
1643 CODE: 2946 CODE:
1644{ 2947 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 2948 OUTPUT:
1650 RETVAL 2949 RETVAL
1651 2950
1652void glDeleteTexture (int name) 2951void glDeleteTexture (int name)
1653 CODE: 2952 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 2953 del_texture (name);
1657} 2954
1658
1659int glGenList () 2955int glGenList ()
1660 CODE: 2956 CODE:
1661 RETVAL = glGenLists (1); 2957 RETVAL = glGenLists (1);
1662 OUTPUT: 2958 OUTPUT:
1663 RETVAL 2959 RETVAL
1670 2966
1671void glEndList () 2967void glEndList ()
1672 2968
1673void glCallList (int list) 2969void glCallList (int list)
1674 2970
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2972
2973PROTOTYPES: DISABLE
2974
2975void
2976find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978{
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981}
2982
2983BOOT:
2984{
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991}
2992
2993void
2994draw (SV *self)
2995 CODE:
2996{
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054#if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066#endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077}
3078

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