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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.98 by root, Mon May 29 02:01:56 2006 UTC vs.
Revision 1.262 by root, Wed Jul 16 20:12:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91#if 1
92# define PARACHUTE SDL_INIT_NOPARACHUTE
93#else
94# define PARACHUTE 0
95#endif
96
97static AV *texture_av;
98
99static struct
100{
101#define GL_FUNC(ptr,name) ptr name;
102#include "glfunc.h"
103#undef GL_FUNC
104} gl;
105
106static void
107gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
108{
109 if (gl.BlendFuncSeparate)
110 gl.BlendFuncSeparate (sa, da, saa, daa);
111 else if (gl.BlendFuncSeparateEXT)
112 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
113 else
114 glBlendFunc (sa, da);
115}
116
117static GLuint
118gen_texture ()
119{
120 GLuint name;
121
122 if (AvFILL (texture_av) >= 0)
123 name = (GLuint)(size_t)av_pop (texture_av);
124 else
125 glGenTextures (1, &name);
126
127 return name;
128}
129
130static void
131del_texture (GLuint name)
132{
133 /* make a half-assed attempt at returning the memory used by the texture */
134 /* textures are frequently being reused by cfplus anyway */
135 /*glBindTexture (GL_TEXTURE_2D, name);*/
136 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
137 av_push (texture_av, (SV *)(size_t)name);
138 glDeleteTextures (1, &name);
139}
140
141#include "texcache.c"
142#include "rendercache.c"
143
144#include "pango-font.c"
145#include "pango-fontmap.c"
146#include "pango-render.c"
147
148typedef IV DC__Channel;
149typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 150typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 151typedef Mix_Music *DC__MixMusic;
70 152
71typedef PangoFontDescription *CFClient__Font; 153typedef PangoFontDescription *DC__Font;
154
155static int
156shape_attr_p (PangoLayoutRun *run)
157{
158 GSList *attrs = run->item->analysis.extra_attrs;
159
160 while (attrs)
161 {
162 PangoAttribute *attr = attrs->data;
163
164 if (attr->klass->type == PANGO_ATTR_SHAPE)
165 return 1;
166
167 attrs = attrs->next;
168 }
169
170 return 0;
171}
72 172
73typedef struct cf_layout { 173typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 174 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 175 float r, g, b, a; // default color for rgba mode
77 int base_height; 176 int base_height;
78 CFClient__Font font; 177 DC__Font font;
178 rc_t *rc;
79} *CFClient__Layout; 179} *DC__Layout;
80 180
81static CFClient__Font default_font; 181static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 182static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 183static PangoFontMap *opengl_fontmap;
84 184
85static void 185static void
86substitute_func (FcPattern *pattern, gpointer data) 186substitute_func (FcPattern *pattern, gpointer data)
87{ 187{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 188 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 189#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 190 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 191#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 192 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 193}
95 194
96static void 195static void
97layout_update_font (CFClient__Layout self) 196layout_update_font (DC__Layout self)
98{ 197{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 198 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 199 * reasonably well with dejavu/bistream fonts
101 */ 200 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 201 PangoFontDescription *font = self->font ? self->font : default_font;
103 202
104 pango_font_description_set_absolute_size (font, 203 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 204 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 205
107 pango_layout_set_font_description (self->pl, font); 206 pango_layout_set_font_description (self->pl, font);
108} 207}
109 208
110static void 209static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 210layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 211{
212 PangoRectangle rect;
213
214 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 215 pango_layout_get_extents (self->pl, 0, &rect);
114 216
115 if (!*w) *w = 1; 217 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 218 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 219
118 *w = (*w + 3) & ~3; 220 if (!rect.width) rect.width = 1;
119} 221 if (!rect.height) rect.height = 1;
120 222
223 *w = rect.width;
224 *h = rect.height;
225}
226
227typedef uint16_t tileid;
121typedef uint16_t mapface; 228typedef uint16_t faceid;
122 229
123typedef struct { 230typedef struct {
124 GLint name; 231 GLuint name;
125 int w, h; 232 int w, h;
126 float s, t; 233 float s, t;
127 uint8_t r, g, b, a; 234 uint8_t r, g, b, a;
235 tileid smoothtile;
236 uint8_t smoothlevel;
128} maptex; 237} maptex;
129 238
130typedef struct { 239typedef struct {
240 uint32_t player;
241 tileid tile[3];
131 int16_t darkness; 242 uint16_t darkness;
132 mapface face[3]; 243 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 244} mapcell;
134 245
135typedef struct { 246typedef struct {
136 int32_t c0, c1; 247 int32_t c0, c1;
137 mapcell *col; 248 mapcell *col;
138} maprow; 249} maprow;
139 250
140typedef struct map { 251typedef struct map {
141 int x, y, w, h; 252 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 253 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 254 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 255 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 256
149 int32_t rows; 257 int32_t rows;
150 maprow *row; 258 maprow *row;
151} *CFClient__Map; 259} *DC__Map;
152 260
153static char * 261static char *
154prepend (char *ptr, int sze, int inc) 262prepend (char *ptr, int sze, int inc)
155{ 263{
156 char *p; 264 char *p;
173} 281}
174 282
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 285
286static void
287need_facenum (struct map *self, faceid face)
288{
289 while (self->faces <= face)
290 {
291 Append (tileid, self->face2tile, self->faces, self->faces);
292 self->faces *= 2;
293 }
294}
295
296static void
297need_texid (struct map *self, int texid)
298{
299 while (self->texs <= texid)
300 {
301 Append (maptex, self->tex, self->texs, self->texs);
302 self->texs *= 2;
303 }
304}
305
178static maprow * 306static maprow *
179map_get_row (CFClient__Map self, int y) 307map_get_row (DC__Map self, int y)
180{ 308{
181 if (0 > y) 309 if (0 > y)
182 { 310 {
183 int extend = - y + MAP_EXTEND_Y; 311 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 312 Prepend (maprow, self->row, self->rows, extend);
222 350
223 return row->col + (x - row->c0); 351 return row->col + (x - row->c0);
224} 352}
225 353
226static mapcell * 354static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 355map_get_cell (DC__Map self, int x, int y)
228{ 356{
229 return row_get_cell (map_get_row (self, y), x); 357 return row_get_cell (map_get_row (self, y), x);
230} 358}
231 359
232static void 360static void
233map_clear (CFClient__Map self) 361map_clear (DC__Map self)
234{ 362{
235 int r; 363 int r;
236 364
237 for (r = 0; r < self->rows; r++) 365 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 366 Safefree (self->row[r].col);
246 self->row = 0; 374 self->row = 0;
247 self->rows = 0; 375 self->rows = 0;
248} 376}
249 377
250static void 378static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 379map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 380{
253 int x, y; 381 int x, y;
254 maprow *row; 382 maprow *row;
383 mapcell *cell;
255 384
256 for (y = y0; y < y0 + h; y++) 385 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 386 if (y >= 0)
258 { 387 {
259 if (y >= self->rows) 388 if (y >= self->rows)
265 if (x >= row->c0) 394 if (x >= row->c0)
266 { 395 {
267 if (x >= row->c1) 396 if (x >= row->c1)
268 break; 397 break;
269 398
270 row->col[x - row->c0].darkness = -1; 399 cell = row->col + x - row->c0;
400
401 cell->darkness = 0;
402 cell->stat_hp = 0;
403 cell->flags = 0;
404 cell->player = 0;
271 } 405 }
272 } 406 }
407}
408
409typedef struct {
410 tileid tile;
411 uint8_t x, y, level;
412} smooth_key;
413
414static void
415smooth_or_bits (HV *hv, smooth_key *key, IV bits)
416{
417 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
418
419 if (SvIOK (*sv))
420 SvIV_set (*sv, SvIVX (*sv) | bits);
421 else
422 sv_setiv (*sv, bits);
273} 423}
274 424
275static void 425static void
276music_finished (void) 426music_finished (void)
277{ 427{
296 ev.data2 = 0; 446 ev.data2 = 0;
297 447
298 SDL_PushEvent ((SDL_Event *)&ev); 448 SDL_PushEvent ((SDL_Event *)&ev);
299} 449}
300 450
301MODULE = CFClient PACKAGE = CFClient 451static unsigned int
452minpot (unsigned int n)
453{
454 if (!n)
455 return 0;
456
457 --n;
458
459 n |= n >> 1;
460 n |= n >> 2;
461 n |= n >> 4;
462 n |= n >> 8;
463 n |= n >> 16;
464
465 return n + 1;
466}
467
468static unsigned int
469popcount (unsigned int n)
470{
471 n -= (n >> 1) & 0x55555555U;
472 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
473 n = ((n >> 4) + n) & 0x0f0f0f0fU;
474 n *= 0x01010101U;
475
476 return n >> 24;
477}
478
479/* SDL should provide this, really. */
480#define SDLK_MODIFIER_MIN 300
481#define SDLK_MODIFIER_MAX 314
482
483/******************************************************************************/
484
485static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
486static GV *hover_gv;
487
488static int
489within_widget (SV *widget, NV x, NV y)
490{
491 HV *self;
492 SV **svp;
493 NV wx, ww, wy, wh;
494
495 if (!SvROK (widget))
496 return 0;
497
498 self = (HV *)SvRV (widget);
499
500 if (SvTYPE (self) != SVt_PVHV)
501 return 0;
502
503 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
504 if (y < wy)
505 return 0;
506
507 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
508 if (y >= wy + wh)
509 return 0;
510
511 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
512 if (x < wx)
513 return 0;
514
515 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
516 if (x >= wx + ww)
517 return 0;
518
519 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
520 if (!svp || !SvTRUE (*svp))
521 return 0;
522
523 return 1;
524}
525
526MODULE = Deliantra::Client PACKAGE = DC
302 527
303PROTOTYPES: ENABLE 528PROTOTYPES: ENABLE
304 529
305BOOT: 530BOOT:
306{ 531{
307 HV *stash = gv_stashpv ("CFClient", 1); 532 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 533 static const struct {
309 const char *name; 534 const char *name;
310 IV iv; 535 IV iv;
311 } *civ, const_iv[] = { 536 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 537# define const_iv(name) { # name, (IV)name }
538 const_iv (SDLK_MODIFIER_MIN),
539 const_iv (SDLK_MODIFIER_MAX),
540
313 const_iv (SDL_ACTIVEEVENT), 541 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 542 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 543 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 544 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 545 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 554 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 555 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 556 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 557 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 558 const_iv (SDL_USEREVENT),
559
560 const_iv (SDL_APPINPUTFOCUS),
561 const_iv (SDL_APPMOUSEFOCUS),
562 const_iv (SDL_APPACTIVE),
563
564 const_iv (SDLK_FIRST),
565 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 566 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 567 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 568 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 569 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 570 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 625 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 626 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 627 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 628 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 629 const_iv (SDLK_UNDO),
630
395 const_iv (KMOD_NONE), 631 const_iv (KMOD_NONE),
632 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 633 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 634 const_iv (KMOD_RSHIFT),
635 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 636 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 637 const_iv (KMOD_RCTRL),
638 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 639 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 640 const_iv (KMOD_RALT),
641 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 642 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 643 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 644 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 645 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 646 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 647
408 const_iv (KMOD_SHIFT), 648 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 649# undef const_iv
412 }; 650 };
413 651
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
654
655 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
656 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 657}
658
659void
660weaken (SV *rv)
661 PROTOTYPE: $
662 CODE:
663 sv_rvweaken (rv);
664
665int
666in_destruct ()
667 CODE:
668 RETVAL = PL_main_cv == Nullcv;
669 OUTPUT:
670 RETVAL
671
672NV floor (NV x)
673
674NV ceil (NV x)
675
676IV minpot (UV n)
677
678IV popcount (UV n)
417 679
418void 680void
419pango_init () 681pango_init ()
420 CODE: 682 CODE:
421{ 683{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 684 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 685 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 686 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 687 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 688#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 689 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
690 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
691#endif
429} 692}
693
694char *
695SDL_GetError ()
430 696
431int 697int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 698SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 699
434void 700void
435SDL_Quit () 701SDL_Quit ()
436 702
437void 703void
438SDL_ListModes () 704SDL_ListModes (int rgb, int alpha)
439 PPCODE: 705 PPCODE:
440{ 706{
441 SDL_Rect **m; 707 SDL_Rect **m;
442 708
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 709 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 710 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 711 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 712 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 713
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 714 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 715 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 716
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 717 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 718 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 720 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 721
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 722 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 723#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 724 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 725 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
726#endif
460 727
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 728 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 729
463 if (m && m != (SDL_Rect **)-1) 730 if (m && m != (SDL_Rect **)-1)
464 while (*m) 731 while (*m)
465 { 732 {
733 if ((*m)->w >= 800 && (*m)->h >= 480)
734 {
466 AV *av = newAV (); 735 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 736 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 737 av_push (av, newSViv ((*m)->h));
738 av_push (av, newSViv (rgb));
739 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 740 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
741 }
470 742
471 ++m; 743 ++m;
472 } 744 }
473} 745}
474 746
475char *
476SDL_GetError ()
477
478int 747int
479SDL_SetVideoMode (int w, int h, int fullscreen) 748SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 749 CODE:
750{
751 SDL_EnableUNICODE (1);
752 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
753
754 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
755 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
756 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
757 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
758
481 RETVAL = !!SDL_SetVideoMode ( 759 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 760 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 761 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 762
763 if (RETVAL)
764 {
765 av_clear (texture_av);
766
767 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
768#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
769#include "glfunc.h"
770#undef GL_FUNC
771 }
772}
485 OUTPUT: 773 OUTPUT:
486 RETVAL 774 RETVAL
487 775
488void 776void
489SDL_GL_SwapBuffers () 777SDL_GL_SwapBuffers ()
490 778
491char * 779char *
492SDL_GetKeyName (int sym) 780SDL_GetKeyName (int sym)
493 781
782int
783SDL_GetAppState ()
784
785int
786SDL_GetModState ()
787
494void 788void
495SDL_PollEvent () 789poll_events ()
496 PPCODE: 790 PPCODE:
497{ 791{
498 SDL_Event ev; 792 SDL_Event ev;
499 793
500 while (SDL_PollEvent (&ev)) 794 SDL_PumpEvents ();
795 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 796 {
502 HV *hv = newHV (); 797 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 798 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 799
505 switch (ev.type) 800 switch (ev.type)
506 { 801 {
507 case SDL_KEYDOWN: 802 case SDL_KEYDOWN:
508 case SDL_KEYUP: 803 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 805 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 806 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
807 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 808 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 809 break;
514 810
515 case SDL_ACTIVEEVENT: 811 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 812 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 813 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 814 break;
519 815
520 case SDL_MOUSEMOTION: 816 case SDL_MOUSEMOTION:
817 {
818 int state = ev.motion.state;
819 int x = ev.motion.x;
820 int y = ev.motion.y;
821 int xrel = ev.motion.xrel;
822 int yrel = ev.motion.yrel;
823
824 /* do simplistic event compression */
825 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
826 && state == ev.motion.state)
827 {
828 xrel += ev.motion.xrel;
829 yrel += ev.motion.yrel;
830 x = ev.motion.x;
831 y = ev.motion.y;
832 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
833 }
834
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 835 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 836 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 837 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 838 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 839 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 840 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
841 }
528 break; 842 break;
529 843
530 case SDL_MOUSEBUTTONDOWN: 844 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 845 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 846 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
533 847
534 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 848 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
535 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 849 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
536 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 850 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
537 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 851 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 856 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 857 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 858 break;
545 } 859 }
546 860
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 861 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
548 } 862 }
549} 863}
550 864
551int 865int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 866Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
553 POSTCALL: 867 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 868 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 869 Mix_ChannelFinished (channel_finished);
556 870
557void 871void
872Mix_QuerySpec ()
873 PPCODE:
874{
875 int freq, channels;
876 Uint16 format;
877
878 if (Mix_QuerySpec (&freq, &format, &channels))
879 {
880 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (freq)));
882 PUSHs (sv_2mortal (newSViv (format)));
883 PUSHs (sv_2mortal (newSViv (channels)));
884 }
885}
886
887void
558Mix_CloseAudio () 888Mix_CloseAudio ()
559 889
560int 890int
561Mix_AllocateChannels (int numchans = -1) 891Mix_AllocateChannels (int numchans = -1)
562 892
893const char *
894Mix_GetError ()
895
563void 896void
564lowdelay (int fd, int val = 1) 897lowdelay (int fd, int val = 1)
565 CODE: 898 CODE:
899 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
900
901void
902win32_proxy_info ()
903 PPCODE:
904{
566#ifndef _WIN32 905#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 906 char buffer[2048];
907 DWORD buflen;
908
909 EXTEND (SP, 3);
910
911 buflen = sizeof (buffer);
912 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
913 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
914 {
915 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
916
917 buflen = sizeof (buffer);
918 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
919 {
920 PUSHs (newSVpv (buffer, 0));
921
922 buflen = sizeof (buffer);
923 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
924 PUSHs (newSVpv (buffer, 0));
925 }
926 }
568#endif 927#endif
928}
569 929
570void 930int
571add_font (char *file) 931add_font (char *file)
572 CODE: 932 CODE:
573 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 933 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
574#ifdef _WIN32 934 OUTPUT:
575 // cairo... sigh... requires win2000 935 RETVAL
576 AddFontResourceEx (file, FR_PRIVATE, 0);
577#endif
578 936
579void 937void
580load_image_inline (SV *image_) 938load_image_inline (SV *image_)
581 ALIAS: 939 ALIAS:
582 load_image_file = 1 940 load_image_file = 1
585 STRLEN image_len; 943 STRLEN image_len;
586 char *image = (char *)SvPVbyte (image_, image_len); 944 char *image = (char *)SvPVbyte (image_, image_len);
587 SDL_Surface *surface, *surface2; 945 SDL_Surface *surface, *surface2;
588 SDL_PixelFormat fmt; 946 SDL_PixelFormat fmt;
589 SDL_RWops *rw = ix 947 SDL_RWops *rw = ix
590 ? SDL_RWFromFile (image, "r") 948 ? SDL_RWFromFile (image, "rb")
591 : SDL_RWFromConstMem (image, image_len); 949 : SDL_RWFromConstMem (image, image_len);
592 950
593 if (!rw) 951 if (!rw)
594 croak ("load_image: %s", SDL_GetError ()); 952 croak ("load_image: %s", SDL_GetError ());
595 953
624 982
625 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 983 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
626 984
627 assert (surface2->pitch == surface2->w * 4); 985 assert (surface2->pitch == surface2->w * 4);
628 986
987 SDL_LockSurface (surface2);
629 EXTEND (SP, 5); 988 EXTEND (SP, 6);
630 PUSHs (sv_2mortal (newSViv (surface2->w))); 989 PUSHs (sv_2mortal (newSViv (surface2->w)));
631 PUSHs (sv_2mortal (newSViv (surface2->h))); 990 PUSHs (sv_2mortal (newSViv (surface2->h)));
632 SDL_LockSurface (surface2);
633 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 991 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
634 SDL_UnlockSurface (surface2);
635 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 992 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
636 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 993 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
637 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 994 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
995 SDL_UnlockSurface (surface2);
638 996
639 SDL_FreeSurface (surface); 997 SDL_FreeSurface (surface);
640 SDL_FreeSurface (surface2); 998 SDL_FreeSurface (surface2);
641} 999}
642 1000
668void 1026void
669error (char *message) 1027error (char *message)
670 CODE: 1028 CODE:
671 fprintf (stderr, "ERROR: %s\n", message); 1029 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1030#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1031 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
674#endif 1032#endif
675 1033
676void 1034void
677fatal (char *message) 1035fatal (char *message)
678 CODE: 1036 CODE:
679 fprintf (stderr, "FATAL: %s\n", message); 1037 fprintf (stderr, "FATAL: %s\n", message);
680#ifdef _WIN32 1038#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1039 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
682#endif 1040#endif
683 exit (1); 1041 _exit (1);
684 1042
1043void
1044_exit (int retval = 0)
1045 CODE:
1046#ifdef WIN32
1047 ExitThread (retval); // unclean, please beam me up
1048#else
1049 _exit (retval);
1050#endif
1051
1052void
1053debug ()
1054 CODE:
1055{
1056#if DEBUG
1057 VALGRIND_DO_LEAK_CHECK;
1058#endif
1059}
1060
685MODULE = CFClient PACKAGE = CFClient::Font 1061MODULE = Deliantra::Client PACKAGE = DC::Font
686 1062
687CFClient::Font 1063PROTOTYPES: DISABLE
1064
1065DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1066new_from_file (SV *class, char *path, int id = 0)
689 CODE: 1067 CODE:
690{ 1068{
691 int count; 1069 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1070 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1073}
696 OUTPUT: 1074 OUTPUT:
697 RETVAL 1075 RETVAL
698 1076
699void 1077void
700DESTROY (CFClient::Font self) 1078DESTROY (DC::Font self)
701 CODE: 1079 CODE:
702 pango_font_description_free (self); 1080 pango_font_description_free (self);
703 1081
704void 1082void
705make_default (CFClient::Font self) 1083make_default (DC::Font self)
1084 PROTOTYPE: $
706 CODE: 1085 CODE:
707 default_font = self; 1086 default_font = self;
708 1087
709MODULE = CFClient PACKAGE = CFClient::Layout 1088MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1089
711CFClient::Layout 1090PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1091
1092void
1093glyph_cache_backup ()
1094 PROTOTYPE:
713 CODE: 1095 CODE:
714#if _WIN32 1096 tc_backup ();
715 //rgba = 0;//D make stext nicer, breaks TextView 1097
716#endif 1098void
1099glyph_cache_restore ()
1100 PROTOTYPE:
1101 CODE:
1102 tc_restore ();
1103
1104DC::Layout
1105new (SV *class)
1106 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 1107 New (0, RETVAL, 1, struct cf_layout);
718 1108
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1109 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1110 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1111 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1112 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1113 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1114 RETVAL->base_height = MIN_FONT_HEIGHT;
726 RETVAL->font = 0; 1115 RETVAL->font = 0;
1116 RETVAL->rc = rc_alloc ();
727 1117
728 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1118 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
729 layout_update_font (RETVAL); 1119 layout_update_font (RETVAL);
730 OUTPUT: 1120 OUTPUT:
731 RETVAL 1121 RETVAL
732 1122
733void 1123void
734DESTROY (CFClient::Layout self) 1124DESTROY (DC::Layout self)
735 CODE: 1125 CODE:
736 g_object_unref (self->pl); 1126 g_object_unref (self->pl);
1127 rc_free (self->rc);
737 Safefree (self); 1128 Safefree (self);
738 1129
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1130void
747set_text (CFClient::Layout self, SV *text_) 1131set_text (DC::Layout self, SV *text_)
748 CODE: 1132 CODE:
749{ 1133{
750 STRLEN textlen; 1134 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1135 char *text = SvPVutf8 (text_, textlen);
752 1136
753 pango_layout_set_text (self->pl, text, textlen); 1137 pango_layout_set_text (self->pl, text, textlen);
754} 1138}
755 1139
756void 1140void
757set_markup (CFClient::Layout self, SV *text_) 1141set_markup (DC::Layout self, SV *text_)
758 CODE: 1142 CODE:
759{ 1143{
760 STRLEN textlen; 1144 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1145 char *text = SvPVutf8 (text_, textlen);
762 1146
763 pango_layout_set_markup (self->pl, text, textlen); 1147 pango_layout_set_markup (self->pl, text, textlen);
764} 1148}
765 1149
1150void
1151set_shapes (DC::Layout self, ...)
1152 CODE:
1153{
1154 PangoAttrList *attrs = 0;
1155 const char *text = pango_layout_get_text (self->pl);
1156 const char *pos = text;
1157 int arg = 4;
1158
1159 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1160 {
1161 PangoRectangle inkrect, rect;
1162 PangoAttribute *attr;
1163
1164 int x = SvIV (ST (arg - 3));
1165 int y = SvIV (ST (arg - 2));
1166 int w = SvIV (ST (arg - 1));
1167 int h = SvIV (ST (arg ));
1168
1169 inkrect.x = 0;
1170 inkrect.y = 0;
1171 inkrect.width = 0;
1172 inkrect.height = 0;
1173
1174 rect.x = x * PANGO_SCALE;
1175 rect.y = y * PANGO_SCALE;
1176 rect.width = w * PANGO_SCALE;
1177 rect.height = h * PANGO_SCALE;
1178
1179 if (!attrs)
1180 attrs = pango_layout_get_attributes (self->pl);
1181
1182 attr = pango_attr_shape_new (&inkrect, &rect);
1183 attr->start_index = pos - text;
1184 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1185 pango_attr_list_insert (attrs, attr);
1186
1187 arg += 4;
1188 pos += sizeof (OBJ_STR) - 1;
1189 }
1190
1191 if (attrs)
1192 pango_layout_set_attributes (self->pl, attrs);
1193}
1194
1195void
1196get_shapes (DC::Layout self)
1197 PPCODE:
1198{
1199 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1200
1201 do
1202 {
1203 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1204
1205 if (run && shape_attr_p (run))
1206 {
1207 PangoRectangle extents;
1208 pango_layout_iter_get_run_extents (iter, 0, &extents);
1209
1210 EXTEND (SP, 2);
1211 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1213 }
1214 }
1215 while (pango_layout_iter_next_run (iter));
1216
1217 pango_layout_iter_free (iter);
1218}
1219
1220int
1221has_wrapped (DC::Layout self)
1222 CODE:
1223{
1224 int lines = 1;
1225 const char *text = pango_layout_get_text (self->pl);
1226
1227 while (*text)
1228 lines += *text++ == '\n';
1229
1230 RETVAL = lines < pango_layout_get_line_count (self->pl);
1231}
1232 OUTPUT:
1233 RETVAL
1234
766SV * 1235SV *
767get_text (CFClient::Layout self) 1236get_text (DC::Layout self)
768 CODE: 1237 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1238 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1239 sv_utf8_decode (RETVAL);
771 OUTPUT: 1240 OUTPUT:
772 RETVAL 1241 RETVAL
773 1242
774void 1243void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1244set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1245 CODE:
777 self->r = r; 1246 self->r = r;
778 self->g = g; 1247 self->g = g;
779 self->b = b; 1248 self->b = b;
780 self->a = a; 1249 self->a = a;
781 1250
782void 1251void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1252set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1253 CODE:
785 if (self->font != font) 1254 if (self->font != font)
786 { 1255 {
787 self->font = font; 1256 self->font = font;
788 layout_update_font (self); 1257 layout_update_font (self);
789 } 1258 }
790 1259
791void 1260void
792set_height (CFClient::Layout self, int base_height) 1261set_height (DC::Layout self, int base_height)
793 CODE: 1262 CODE:
794 if (self->base_height != base_height) 1263 if (self->base_height != base_height)
795 { 1264 {
796 self->base_height = base_height; 1265 self->base_height = base_height;
797 layout_update_font (self); 1266 layout_update_font (self);
798 } 1267 }
799 1268
800void 1269void
801set_width (CFClient::Layout self, int max_width = -1) 1270set_width (DC::Layout self, int max_width = -1)
802 CODE: 1271 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1272 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1273
805void 1274void
806set_indent (CFClient::Layout self, int indent) 1275set_indent (DC::Layout self, int indent)
807 CODE: 1276 CODE:
808 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1277 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
809 1278
810void 1279void
811set_spacing (CFClient::Layout self, int spacing) 1280set_spacing (DC::Layout self, int spacing)
812 CODE: 1281 CODE:
813 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1282 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
814 1283
815void 1284void
816set_ellipsise (CFClient::Layout self, int ellipsise) 1285set_ellipsise (DC::Layout self, int ellipsise)
817 CODE: 1286 CODE:
818 pango_layout_set_ellipsize (self->pl, 1287 pango_layout_set_ellipsize (self->pl,
819 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1288 ellipsise == 1 ? PANGO_ELLIPSIZE_START
820 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1289 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
821 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1290 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
822 : PANGO_ELLIPSIZE_NONE 1291 : PANGO_ELLIPSIZE_NONE
823 ); 1292 );
824 1293
825void 1294void
826set_single_paragraph_mode (CFClient::Layout self, int spm) 1295set_single_paragraph_mode (DC::Layout self, int spm)
827 CODE: 1296 CODE:
828 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1297 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
829 1298
830void 1299void
831size (CFClient::Layout self) 1300size (DC::Layout self)
832 PPCODE: 1301 PPCODE:
833{ 1302{
834 int w, h; 1303 int w, h;
835 1304
836 layout_get_pixel_size (self, &w, &h); 1305 layout_get_pixel_size (self, &w, &h);
839 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (w)));
840 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (h)));
841} 1310}
842 1311
843int 1312int
1313descent (DC::Layout self)
1314 CODE:
1315{
1316 PangoRectangle rect;
1317 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1318 pango_layout_line_get_pixel_extents (line, 0, &rect);
1319 RETVAL = PANGO_DESCENT (rect);
1320}
1321 OUTPUT:
1322 RETVAL
1323
1324int
844xy_to_index (CFClient::Layout self, int x, int y) 1325xy_to_index (DC::Layout self, int x, int y)
845 CODE: 1326 CODE:
846{ 1327{
847 int index, trailing; 1328 int index, trailing;
848 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1329 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
849 RETVAL = index; 1330 RETVAL = index + trailing;
850} 1331}
851 OUTPUT: 1332 OUTPUT:
852 RETVAL 1333 RETVAL
853 1334
854void 1335void
855cursor_pos (CFClient::Layout self, int index) 1336cursor_pos (DC::Layout self, int index)
856 PPCODE: 1337 PPCODE:
857{ 1338{
858 PangoRectangle strong_pos; 1339 PangoRectangle pos;
859 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1340 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
860 1341
861 EXTEND (SP, 3); 1342 EXTEND (SP, 3);
862 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1343 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
863 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
864 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
865} 1346}
866 1347
867void 1348void
868render (CFClient::Layout self) 1349index_to_line_x (DC::Layout self, int index, int trailing = 0)
869 PPCODE: 1350 PPCODE:
870{ 1351{
871 SV *retval; 1352 int line, x;
872 int w, h;
873 1353
874 layout_get_pixel_size (self, &w, &h); 1354 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
875 1355#if !PANGO_VERSION_CHECK (1, 17, 3)
876 if (self->rgba) 1356 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
877 { 1357 --line;
878 cairo_surface_t *surface;
879 cairo_t *cairo;
880
881 retval = newSV (w * h * 4);
882 SvPOK_only (retval);
883 SvCUR_set (retval, w * h * 4);
884
885 memset (SvPVX (retval), 0, w * h * 4);
886
887 surface = cairo_image_surface_create_for_data (
888 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
889 cairo = cairo_create (surface);
890 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
891
892 pango_cairo_show_layout (cairo, self->pl);
893
894 cairo_destroy (cairo);
895 cairo_surface_destroy (surface);
896
897 // what a mess, and its premultiplied, too :(
898 {
899 uint32_t *p = (uint32_t *)SvPVX (retval);
900 uint32_t *e = p + w * h;
901
902 while (p < e)
903 {
904 uint32_t rgba = *p;
905 rgba = (rgba >> 24) | (rgba << 8);
906#if 0
907#ifdef _WIN32
908 {//D
909 uint8_t r = rgba >> 24;
910 uint8_t g = rgba >> 16;
911 uint8_t b = rgba >> 8;
912 uint8_t a = rgba >> 0;
913
914 rgba = (rgba & 0xffffff00) | a;
915 }
916#endif 1358#endif
917#endif
918 rgba = SDL_SwapBE32 (rgba);
919 *p++ = rgba;
920 }
921 }
922
923 EXTEND (SP, 5); 1359 EXTEND (SP, 2);
924 PUSHs (sv_2mortal (newSViv (w))); 1360 PUSHs (sv_2mortal (newSViv (line)));
1361 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1362}
1363
1364void
1365line_x_to_index (DC::Layout self, int line, int x)
1366 PPCODE:
1367{
1368 PangoLayoutLine *lp;
1369 int index, trailing;
1370
1371 if (line < 0)
1372 XSRETURN_EMPTY;
1373
1374 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1375 XSRETURN_EMPTY; /* do better */
1376
1377 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1378
1379 EXTEND (SP, 2);
1380 if (GIMME_V == G_SCALAR)
925 PUSHs (sv_2mortal (newSViv (h))); 1381 PUSHs (sv_2mortal (newSViv (index + trailing)));
926 PUSHs (sv_2mortal (retval));
927 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
928 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
929 }
930 else 1382 else
931 { 1383 {
932 FT_Bitmap bitmap;
933
934 retval = newSV (w * h);
935 SvPOK_only (retval);
936 SvCUR_set (retval, w * h);
937
938 bitmap.rows = h;
939 bitmap.width = w;
940 bitmap.pitch = w;
941 bitmap.buffer = (unsigned char*)SvPVX (retval);
942 bitmap.num_grays = 256;
943 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
944
945 memset (bitmap.buffer, 0, w * h);
946
947 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
948
949 EXTEND (SP, 5);
950 PUSHs (sv_2mortal (newSViv (w))); 1384 PUSHs (sv_2mortal (newSViv (index)));
951 PUSHs (sv_2mortal (newSViv (h))); 1385 PUSHs (sv_2mortal (newSViv (trailing)));
952 PUSHs (sv_2mortal (retval));
953 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
954 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
955 } 1386 }
956} 1387}
957 1388
1389void
1390render (DC::Layout self, float x, float y, int flags = 0)
1391 CODE:
1392 rc_clear (self->rc);
1393 pango_opengl_render_layout_subpixel (
1394 self->pl,
1395 self->rc,
1396 x * PANGO_SCALE, y * PANGO_SCALE,
1397 self->r, self->g, self->b, self->a,
1398 flags
1399 );
1400 // we assume that context_change actually clears/frees stuff
1401 // and does not do any recomputation...
1402 pango_layout_context_changed (self->pl);
1403
1404void
1405draw (DC::Layout self)
1406 CODE:
1407{
1408 glEnable (GL_TEXTURE_2D);
1409 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1410 glEnable (GL_BLEND);
1411 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1412 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1413 glEnable (GL_ALPHA_TEST);
1414 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1415
1416 rc_draw (self->rc);
1417
1418 glDisable (GL_ALPHA_TEST);
1419 glDisable (GL_BLEND);
1420 glDisable (GL_TEXTURE_2D);
1421}
1422
958MODULE = CFClient PACKAGE = CFClient::Texture 1423MODULE = Deliantra::Client PACKAGE = DC::Texture
959 1424
1425PROTOTYPES: ENABLE
1426
960void 1427void
1428pad (SV *data_, int ow, int oh, int nw, int nh)
1429 CODE:
1430{
1431 if ((nw != ow || nh != oh) && SvOK (data_))
1432 {
1433 STRLEN datalen;
1434 char *data = SvPVbyte (data_, datalen);
1435 int bpp = datalen / (ow * oh);
1436 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1437
1438 SvPOK_only (result_);
1439 SvCUR_set (result_, nw * nh * bpp);
1440
1441 memset (SvPVX (result_), 0, nw * nh * bpp);
1442 while (oh--)
1443 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1444
1445 sv_setsv (data_, result_);
1446 }
1447}
1448
1449void
961draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1450draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
962 PROTOTYPE: $$$;$$ 1451 PROTOTYPE: $$$;$$
963 ALIAS: 1452 ALIAS:
964 draw_quad_alpha = 1 1453 draw_quad_alpha = 1
965 draw_quad_alpha_premultiplied = 2 1454 draw_quad_alpha_premultiplied = 2
966 CODE: 1455 CODE:
967{ 1456{
968 HV *hv = (HV *)SvRV (self); 1457 HV *hv = (HV *)SvRV (self);
969 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1458 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
970 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1459 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
971 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1460 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1461
1462 if (name <= 0)
1463 XSRETURN_EMPTY;
972 1464
973 if (items < 5) 1465 if (items < 5)
974 { 1466 {
975 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1467 w = SvNV (*hv_fetch (hv, "w", 1, 1));
976 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1468 h = SvNV (*hv_fetch (hv, "h", 1, 1));
977 } 1469 }
978 1470
979 if (ix) 1471 if (ix)
980 { 1472 {
981 glEnable (GL_BLEND); 1473 glEnable (GL_BLEND);
1474
1475 if (ix == 2)
982 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1476 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1477 else
1478 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1479 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1480
983 glEnable (GL_ALPHA_TEST); 1481 glEnable (GL_ALPHA_TEST);
984 glAlphaFunc (GL_GREATER, 0.01f); 1482 glAlphaFunc (GL_GREATER, 0.01f);
985 } 1483 }
986 1484
987 glBindTexture (GL_TEXTURE_2D, name); 1485 glBindTexture (GL_TEXTURE_2D, name);
998 glDisable (GL_ALPHA_TEST); 1496 glDisable (GL_ALPHA_TEST);
999 glDisable (GL_BLEND); 1497 glDisable (GL_BLEND);
1000 } 1498 }
1001} 1499}
1002 1500
1501IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1502 CODE:
1503{
1504 GLint width;
1505 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1506 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1507 RETVAL = width > 0;
1508}
1509 OUTPUT:
1510 RETVAL
1511
1003MODULE = CFClient PACKAGE = CFClient::Map 1512MODULE = Deliantra::Client PACKAGE = DC::Map
1004 1513
1005CFClient::Map 1514PROTOTYPES: DISABLE
1006new (SV *class, int map_width, int map_height) 1515
1516DC::Map
1517new (SV *class)
1007 CODE: 1518 CODE:
1008 New (0, RETVAL, 1, struct map); 1519 New (0, RETVAL, 1, struct map);
1009 RETVAL->x = 0; 1520 RETVAL->x = 0;
1010 RETVAL->y = 0; 1521 RETVAL->y = 0;
1011 RETVAL->w = map_width; 1522 RETVAL->w = 0;
1012 RETVAL->h = map_height; 1523 RETVAL->h = 0;
1013 RETVAL->ox = 0; 1524 RETVAL->ox = 0;
1014 RETVAL->oy = 0; 1525 RETVAL->oy = 0;
1015 RETVAL->faces = 8192; 1526 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1016 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1527 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1017 RETVAL->texs = 8192;
1018 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1019 RETVAL->rows = 0; 1528 RETVAL->rows = 0;
1020 RETVAL->row = 0; 1529 RETVAL->row = 0;
1021 OUTPUT: 1530 OUTPUT:
1022 RETVAL 1531 RETVAL
1023 1532
1024void 1533void
1025DESTROY (CFClient::Map self) 1534DESTROY (DC::Map self)
1026 CODE: 1535 CODE:
1027{ 1536{
1028 map_clear (self); 1537 map_clear (self);
1029 Safefree (self->face); 1538 Safefree (self->face2tile);
1539 Safefree (self->tex);
1030 Safefree (self); 1540 Safefree (self);
1031} 1541}
1032 1542
1033void 1543void
1544resize (DC::Map self, int map_width, int map_height)
1545 CODE:
1546 self->w = map_width;
1547 self->h = map_height;
1548
1549void
1034clear (CFClient::Map self) 1550clear (DC::Map self)
1035 CODE: 1551 CODE:
1036 map_clear (self); 1552 map_clear (self);
1037 1553
1038void 1554void
1039set_face (CFClient::Map self, int face, int texid) 1555set_tileid (DC::Map self, int face, int tile)
1040 CODE: 1556 CODE:
1041{ 1557{
1042 while (self->faces <= face) 1558 need_facenum (self, face); self->face2tile [face] = tile;
1043 { 1559 need_texid (self, tile);
1044 Append (mapface, self->face, self->faces, self->faces);
1045 self->faces *= 2;
1046 }
1047
1048 self->face [face] = texid;
1049} 1560}
1050 1561
1051void 1562void
1563set_smooth (DC::Map self, int face, int smooth, int level)
1564 CODE:
1565{
1566 tileid texid;
1567 maptex *tex;
1568
1569 if (face < 0 || face >= self->faces)
1570 return;
1571
1572 if (smooth < 0 || smooth >= self->faces)
1573 return;
1574
1575 texid = self->face2tile [face];
1576
1577 if (!texid)
1578 return;
1579
1580 tex = self->tex + texid;
1581 tex->smoothtile = self->face2tile [smooth];
1582 tex->smoothlevel = level;
1583}
1584
1585void
1052set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1586set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1053 CODE: 1587 CODE:
1054{ 1588{
1055 while (self->texs <= texid) 1589 need_texid (self, texid);
1056 {
1057 Append (maptex, self->tex, self->texs, self->texs);
1058 self->texs *= 2;
1059 }
1060 1590
1061 { 1591 {
1062 maptex *tex = self->tex + texid; 1592 maptex *tex = self->tex + texid;
1063 1593
1064 tex->name = name; 1594 tex->name = name;
1073 } 1603 }
1074 1604
1075 // somewhat hackish, but for textures that require it, it really 1605 // somewhat hackish, but for textures that require it, it really
1076 // improves the look, and most others don't suffer. 1606 // improves the look, and most others don't suffer.
1077 glBindTexture (GL_TEXTURE_2D, name); 1607 glBindTexture (GL_TEXTURE_2D, name);
1078 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1608 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1079 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1610 // use uglier nearest interpolation because linear suffers
1611 // from transparent color bleeding and ugly wrapping effects.
1612 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1080} 1613}
1081 1614
1082int 1615int
1083ox (CFClient::Map self) 1616ox (DC::Map self)
1084 ALIAS: 1617 ALIAS:
1085 oy = 1 1618 oy = 1
1619 x = 2
1620 y = 3
1621 w = 4
1622 h = 5
1086 CODE: 1623 CODE:
1087 switch (ix) 1624 switch (ix)
1088 { 1625 {
1089 case 0: RETVAL = self->ox; break; 1626 case 0: RETVAL = self->ox; break;
1090 case 1: RETVAL = self->oy; break; 1627 case 1: RETVAL = self->oy; break;
1628 case 2: RETVAL = self->x; break;
1629 case 3: RETVAL = self->y; break;
1630 case 4: RETVAL = self->w; break;
1631 case 5: RETVAL = self->h; break;
1091 } 1632 }
1092 OUTPUT: 1633 OUTPUT:
1093 RETVAL 1634 RETVAL
1094 1635
1095void 1636void
1096scroll (CFClient::Map self, int dx, int dy) 1637scroll (DC::Map self, int dx, int dy)
1097 CODE: 1638 CODE:
1098{ 1639{
1099 if (dx > 0) 1640 if (dx > 0)
1100 map_blank (self, self->x, self->y, dx - 1, self->h); 1641 map_blank (self, self->x, self->y, dx, self->h);
1101 else if (dx < 0) 1642 else if (dx < 0)
1102 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1643 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1103 1644
1104 if (dy > 0) 1645 if (dy > 0)
1105 map_blank (self, self->x, self->y, self->w, dy - 1); 1646 map_blank (self, self->x, self->y, self->w, dy);
1106 else if (dy < 0) 1647 else if (dy < 0)
1107 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1648 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1108 1649
1109 self->ox += dx; self->x += dx; 1650 self->ox += dx; self->x += dx;
1110 self->oy += dy; self->y += dy; 1651 self->oy += dy; self->y += dy;
1111 1652
1112 while (self->y < 0) 1653 while (self->y < 0)
1116 self->rows += MAP_EXTEND_Y; 1657 self->rows += MAP_EXTEND_Y;
1117 self->y += MAP_EXTEND_Y; 1658 self->y += MAP_EXTEND_Y;
1118 } 1659 }
1119} 1660}
1120 1661
1121void 1662SV *
1122map1a_update (CFClient::Map self, SV *data_) 1663map1a_update (DC::Map self, SV *data_, int extmap)
1123 CODE: 1664 CODE:
1124{ 1665{
1125 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1666 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1126 uint8_t *data_end = (uint8_t *)SvEND (data_); 1667 uint8_t *data_end = (uint8_t *)SvEND (data_);
1127 mapcell *cell; 1668 mapcell *cell;
1128 int x, y, flags; 1669 int x, y, z, flags;
1670 AV *missing = newAV ();
1671 RETVAL = newRV_noinc ((SV *)missing);
1129 1672
1130 while (data < data_end) 1673 while (data < data_end - 1)
1131 { 1674 {
1132 flags = (data [0] << 8) + data [1]; data += 2; 1675 flags = (data [0] << 8) + data [1]; data += 2;
1133 1676
1134 x = ((flags >> 10) & 63) + self->x; 1677 x = self->x + ((flags >> 10) & 63);
1135 y = ((flags >> 4) & 63) + self->y; 1678 y = self->y + ((flags >> 4) & 63);
1136 1679
1137 cell = map_get_cell (self, x, y); 1680 cell = map_get_cell (self, x, y);
1138 1681
1139 if (flags & 15) 1682 if (flags & 15)
1140 { 1683 {
1141 if (cell->darkness < 0) 1684 if (!cell->darkness)
1142 { 1685 {
1686 memset (cell, 0, sizeof (*cell));
1143 cell->darkness = 0; 1687 cell->darkness = 256;
1144 cell->face [0] = 0;
1145 cell->face [1] = 0;
1146 cell->face [2] = 0;
1147 } 1688 }
1148 1689
1149 cell->darkness = flags & 8 ? *data++ : 255;
1150
1151 //TODO: don't trust server data to be in-range(!) 1690 //TODO: don't trust server data to be in-range(!)
1152 1691
1153 if (flags & 4) 1692 if (flags & 8)
1154 { 1693 {
1155 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 if (extmap)
1695 {
1696 uint8_t ext, cmd;
1697
1698 do
1699 {
1700 ext = *data++;
1701 cmd = ext & 0x7f;
1702
1703 if (cmd < 4)
1704 cell->darkness = 255 - ext * 64 + 1;
1705 else if (cmd == 5) // health
1706 {
1707 cell->stat_width = 1;
1708 cell->stat_hp = *data++;
1709 }
1710 else if (cmd == 6) // monster width
1711 cell->stat_width = *data++ + 1;
1712 else if (cmd == 0x47)
1713 {
1714 if (*data == 1) cell->player = data [1];
1715 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1716 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1717 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1718
1719 data += *data + 1;
1720 }
1721 else if (cmd == 8) // cell flags
1722 cell->flags = *data++;
1723 else if (ext & 0x40) // unknown, multibyte => skip
1724 data += *data + 1;
1725 else
1726 data++;
1727 }
1728 while (ext & 0x80);
1729 }
1730 else
1731 cell->darkness = *data++ + 1;
1156 } 1732 }
1157 1733
1734 for (z = 0; z <= 2; ++z)
1158 if (flags & 2) 1735 if (flags & (4 >> z))
1159 { 1736 {
1160 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1737 faceid face = (data [0] << 8) + data [1]; data += 2;
1738 need_facenum (self, face);
1739 cell->tile [z] = self->face2tile [face];
1740
1741 if (cell->tile [z])
1742 {
1743 maptex *tex = self->tex + cell->tile [z];
1744 if (!tex->name)
1745 av_push (missing, newSViv (cell->tile [z]));
1746
1747 if (tex->smoothtile)
1748 {
1749 maptex *smooth = self->tex + tex->smoothtile;
1750 if (!smooth->name)
1751 av_push (missing, newSViv (tex->smoothtile));
1752 }
1753 }
1161 } 1754 }
1162
1163 if (flags & 1)
1164 {
1165 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1166 }
1167 } 1755 }
1168 else 1756 else
1169 cell->darkness = -1; 1757 cell->darkness = 0;
1170 } 1758 }
1171} 1759}
1760 OUTPUT:
1761 RETVAL
1172 1762
1173SV * 1763SV *
1174mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1764mapmap (DC::Map self, int x0, int y0, int w, int h)
1175 CODE: 1765 CODE:
1176{ 1766{
1177 int x1, x; 1767 int x1, x;
1178 int y1, y; 1768 int y1, y;
1179 int z; 1769 int z;
1200 { 1790 {
1201 mapcell *cell = row->col + (x - row->c0); 1791 mapcell *cell = row->col + (x - row->c0);
1202 1792
1203 for (z = 0; z <= 0; z++) 1793 for (z = 0; z <= 0; z++)
1204 { 1794 {
1205 mapface face = cell->face [z];
1206
1207 if (face)
1208 {
1209 maptex tex = self->tex [face]; 1795 maptex tex = self->tex [cell->tile [z]];
1210 int a0 = 255 - tex.a; 1796 int a0 = 255 - tex.a;
1211 int a1 = tex.a; 1797 int a1 = tex.a;
1212 1798
1213 r = (r * a0 + tex.r * a1) / 255; 1799 r = (r * a0 + tex.r * a1) / 255;
1214 g = (g * a0 + tex.g * a1) / 255; 1800 g = (g * a0 + tex.g * a1) / 255;
1215 b = (b * a0 + tex.b * a1) / 255; 1801 b = (b * a0 + tex.b * a1) / 255;
1216 a = (a * a0 + tex.a * a1) / 255; 1802 a = (a * a0 + tex.a * a1) / 255;
1217 }
1218 } 1803 }
1219 } 1804 }
1220 1805
1221 *map++ = (r ) 1806 *map++ = (r )
1222 | (g << 8) 1807 | (g << 8)
1229} 1814}
1230 OUTPUT: 1815 OUTPUT:
1231 RETVAL 1816 RETVAL
1232 1817
1233void 1818void
1234draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1819draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1820 CODE:
1821{
1822 int x, y, z;
1823
1824 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1825 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1826 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1827 smooth_key skey;
1828 int pl_x, pl_y;
1829 maptex pl_tex;
1830 rc_t *rc = rc_alloc ();
1831 rc_key_t key;
1832 rc_array_t *arr;
1833
1834 pl_tex.name = 0;
1835
1836 // thats current max. sorry.
1837 if (sw > 255) sw = 255;
1838 if (sh > 255) sh = 255;
1839
1840 // clear key, in case of extra padding
1841 memset (&skey, 0, sizeof (skey));
1842
1843 memset (&key, 0, sizeof (key));
1844 key.r = 255;
1845 key.g = 255;
1846 key.b = 255;
1847 key.a = 255;
1848 key.mode = GL_QUADS;
1849 key.format = GL_T2F_V3F;
1850 key.texname = -1;
1851
1852 mx += self->x;
1853 my += self->y;
1854
1855 // first pass: determine smooth_max
1856 // rather ugly, if you ask me
1857 // could also be stored inside mapcell and updated on change
1858 memset (smooth_max, 0, sizeof (smooth_max));
1859
1860 for (y = 0; y < sh; y++)
1861 if (0 <= y + my && y + my < self->rows)
1862 {
1863 maprow *row = self->row + (y + my);
1864
1865 for (x = 0; x < sw; x++)
1866 if (row->c0 <= x + mx && x + mx < row->c1)
1867 {
1868 mapcell *cell = row->col + (x + mx - row->c0);
1869
1870 smooth_max[x + 1][y + 1] =
1871 MAX (self->tex [cell->tile [0]].smoothlevel,
1872 MAX (self->tex [cell->tile [1]].smoothlevel,
1873 self->tex [cell->tile [2]].smoothlevel));
1874 }
1875 }
1876
1877 glEnable (GL_BLEND);
1878 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1879 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1880
1881 for (z = 0; z <= 2; z++)
1882 {
1883 memset (smooth_level, 0, sizeof (smooth_level));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894 tileid tile = cell->tile [z];
1895
1896 if (tile)
1897 {
1898 maptex tex = self->tex [tile];
1899 int px = (x + 1) * T - tex.w;
1900 int py = (y + 1) * T - tex.h;
1901
1902 if (key.texname != tex.name)
1903 {
1904 if (!tex.name)
1905 tex = self->tex [2]; /* missing, replace by noface */
1906
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 if (expect_false (cell->player == player) && expect_false (z == 2))
1912 {
1913 pl_x = px;
1914 pl_y = py;
1915 pl_tex = tex;
1916 continue;
1917 }
1918
1919 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1920 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1921 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1923
1924 if (expect_false (cell->flags) && expect_false (z == 2))
1925 {
1926 // overlays such as the speech bubble, probably more to come
1927 if (cell->flags & 1)
1928 {
1929 maptex tex = self->tex [1];
1930 int px = x * T + T * 2 / 32;
1931 int py = y * T - T * 6 / 32;
1932
1933 if (tex.name)
1934 {
1935 if (key.texname != tex.name)
1936 {
1937 key.texname = tex.name;
1938 arr = rc_array (rc, &key);
1939 }
1940
1941 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1942 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1943 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1945 }
1946 }
1947 }
1948
1949 // update smooth hash
1950 if (tex.smoothtile)
1951 {
1952 skey.tile = tex.smoothtile;
1953 skey.level = tex.smoothlevel;
1954
1955 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1956
1957 // add bits to current tile and all neighbours. skey.x|y is
1958 // shifted +1|+1 so we always stay positive.
1959
1960 // bits is ___n cccc CCCC bbbb
1961 // n do not draw borders&corners
1962 // c draw these corners, but...
1963 // C ... not these
1964 // b draw these borders
1965
1966 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1967 // ┃· ·· ·┃ ━━
1968
1969 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1970 // ·· ·· ·┏ ┓·
1971
1972 // full tile
1973 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1974
1975 // borders
1976 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1977 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1978 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1979 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1980
1981 // corners
1982 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1983 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1984 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1985 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1986 }
1987 }
1988 }
1989 }
1990
1991 rc_draw (rc);
1992 rc_clear (rc);
1993
1994 // go through all smoothlevels, lowest to highest, then draw.
1995 // this is basically counting sort
1996 {
1997 int w, b;
1998
1999 glEnable (GL_TEXTURE_2D);
2000 glBegin (GL_QUADS);
2001 for (w = 0; w < 256 / 32; ++w)
2002 {
2003 uint32_t smask = smooth_level [w];
2004 if (smask)
2005 for (b = 0; b < 32; ++b)
2006 if (smask & (((uint32_t)1) << b))
2007 {
2008 int level = (w << 5) | b;
2009 HE *he;
2010
2011 hv_iterinit (smooth);
2012 while ((he = hv_iternext (smooth)))
2013 {
2014 smooth_key *skey = (smooth_key *)HeKEY (he);
2015 IV bits = SvIVX (HeVAL (he));
2016
2017 if (!(bits & 0x1000)
2018 && skey->level == level
2019 && level > smooth_max [skey->x][skey->y])
2020 {
2021 maptex tex = self->tex [skey->tile];
2022 int px = (((int)skey->x) - 1) * T;
2023 int py = (((int)skey->y) - 1) * T;
2024 int border = bits & 15;
2025 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2026 float dx = tex.s * .0625f; // 16 images/row
2027 float dy = tex.t * .5f ; // 2 images/column
2028
2029 if (tex.name)
2030 {
2031 // this time avoiding texture state changes
2032 // save gobs of state changes.
2033 if (key.texname != tex.name)
2034 {
2035 glEnd ();
2036 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2037 glBegin (GL_QUADS);
2038 }
2039
2040 if (border)
2041 {
2042 float ox = border * dx;
2043
2044 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2045 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2046 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2047 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2048 }
2049
2050 if (corner)
2051 {
2052 float ox = corner * dx;
2053
2054 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2055 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2056 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2057 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2058 }
2059 }
2060 }
2061 }
2062 }
2063 }
2064
2065 glEnd ();
2066 glDisable (GL_TEXTURE_2D);
2067 key.texname = -1;
2068 }
2069
2070 hv_clear (smooth);
2071 }
2072
2073 if (pl_tex.name)
2074 {
2075 maptex tex = pl_tex;
2076 int px = pl_x + pdx;
2077 int py = pl_y + pdy;
2078
2079 key.texname = tex.name;
2080 arr = rc_array (rc, &key);
2081
2082 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2083 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2084 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2086
2087 rc_draw (rc);
2088 }
2089
2090 glDisable (GL_BLEND);
2091 rc_free (rc);
2092
2093 // top layer: overlays such as the health bar
2094 for (y = 0; y < sh; y++)
2095 if (0 <= y + my && y + my < self->rows)
2096 {
2097 maprow *row = self->row + (y + my);
2098
2099 for (x = 0; x < sw; x++)
2100 if (row->c0 <= x + mx && x + mx < row->c1)
2101 {
2102 mapcell *cell = row->col + (x + mx - row->c0);
2103
2104 int px = x * T;
2105 int py = y * T;
2106
2107 if (cell->stat_hp)
2108 {
2109 int width = cell->stat_width * T;
2110 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2111
2112 glColor3ub (0, 0, 0);
2113 glRectf (px + 1, py - thick - 2,
2114 px + width - 1, py);
2115
2116 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2117 glRectf (px + 2,
2118 py - thick - 1,
2119 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2120 }
2121 }
2122 }
2123}
2124
2125void
2126draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2127 CODE:
2128{
2129 static float color[16][3] = {
2130 { 0.00F, 0.00F, 0.00F },
2131 { 1.00F, 1.00F, 1.00F },
2132 { 0.00F, 0.00F, 0.55F },
2133 { 1.00F, 0.00F, 0.00F },
2134
2135 { 1.00F, 0.54F, 0.00F },
2136 { 0.11F, 0.56F, 1.00F },
2137 { 0.93F, 0.46F, 0.00F },
2138 { 0.18F, 0.54F, 0.34F },
2139
2140 { 0.56F, 0.73F, 0.56F },
2141 { 0.80F, 0.80F, 0.80F },
2142 { 0.55F, 0.41F, 0.13F },
2143 { 0.99F, 0.77F, 0.26F },
2144
2145 { 0.74F, 0.65F, 0.41F },
2146
2147 { 0.00F, 1.00F, 1.00F },
2148 { 1.00F, 0.00F, 1.00F },
2149 { 1.00F, 1.00F, 0.00F },
2150 };
2151
2152 int x, y;
2153
2154 glEnable (GL_TEXTURE_2D);
2155 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2156 glEnable (GL_BLEND);
2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2158 glBegin (GL_QUADS);
2159
2160 for (y = 0; y < h; y++)
2161 for (x = 0; x < w; x++)
2162 {
2163 unsigned char m = data [x + y * w];
2164
2165 if (m)
2166 {
2167 float *c = color [m & 15];
2168
2169 float tx1 = m & 0x40 ? 0.5 : 0.;
2170 float tx2 = tx1 + 0.5;
2171
2172 glColor4f (c[0], c[1], c[2], 0.75);
2173 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2174 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2175 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2176 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2177 }
2178 }
2179
2180 glEnd ();
2181 glDisable (GL_BLEND);
2182 glDisable (GL_TEXTURE_2D);
2183}
2184
2185void
2186fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1235 PPCODE: 2187 PPCODE:
1236{ 2188{
1237 int vx, vy;
1238 int x, y, z; 2189 int x, y;
1239 int last_name; 2190 int sw1 = sw + 2;
1240 mapface face; 2191 int sh1 = sh + 2;
2192 int sh3 = sh * 3;
1241 int sw4 = (sw + 3) & ~3; 2193 int sw34 = (sw * 3 + 3) & ~3;
2194 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1242 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2195 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1243 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2196 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1244 2197
1245 memset (darkness, 255, sw4 * sh);
1246 SvPOK_only (darkness_sv); 2198 SvPOK_only (darkness3_sv);
1247 SvCUR_set (darkness_sv, sw4 * sh); 2199 SvCUR_set (darkness3_sv, sw34 * sh3);
1248 2200
1249 vx = self->x + (self->w - sw) / 2 - shift_x; 2201 mx += self->x - 1;
1250 vy = self->y + (self->h - sh) / 2 - shift_y; 2202 my += self->y - 1;
1251 2203
1252 /* 2204 memset (darkness1, 255, sw1 * sh1);
1253 int vx = self->vx = self->w >= sw
1254 ? self->x + (self->w - sw) / 2
1255 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1256 2205
1257 int vy = self->vy = self->h >= sh
1258 ? self->y + (self->h - sh) / 2
1259 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1260 */
1261
1262 glColor4ub (255, 255, 255, 255);
1263
1264 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1265 glEnable (GL_BLEND);
1266 glEnable (GL_TEXTURE_2D);
1267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1268
1269 glBegin (GL_QUADS);
1270
1271 last_name = 0;
1272
1273 for (z = 0; z < 3; z++)
1274 for (y = 0; y < sh; y++) 2206 for (y = 0; y < sh1; y++)
1275 if (0 <= y + vy && y + vy < self->rows) 2207 if (0 <= y + my && y + my < self->rows)
1276 { 2208 {
1277 maprow *row = self->row + (y + vy); 2209 maprow *row = self->row + (y + my);
1278 2210
1279 for (x = 0; x < sw; x++) 2211 for (x = 0; x < sw1; x++)
1280 if (row->c0 <= x + vx && x + vx < row->c1) 2212 if (row->c0 <= x + mx && x + mx < row->c1)
1281 { 2213 {
1282 mapcell *cell = row->col + (x + vx - row->c0); 2214 mapcell *cell = row->col + (x + mx - row->c0);
1283 2215
1284 darkness[y * sw4 + x] = cell->darkness < 0 2216 darkness1 [y * sw1 + x] = cell->darkness
2217 ? 255 - (cell->darkness - 1)
1285 ? 255 - FOW_DARKNESS 2218 : 255 - FOW_DARKNESS;
1286 : 255 - cell->darkness;
1287
1288 face = cell->face [z];
1289
1290 if (face)
1291 {
1292 maptex tex = self->tex [face];
1293
1294 int px = (x + 1) * 32 - tex.w;
1295 int py = (y + 1) * 32 - tex.h;
1296
1297 if (last_name != tex.name)
1298 {
1299 glEnd ();
1300 last_name = tex.name;
1301 glBindTexture (GL_TEXTURE_2D, last_name);
1302 glBegin (GL_QUADS);
1303 }
1304
1305 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1306 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1307 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1308 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1309 }
1310 } 2219 }
1311 } 2220 }
1312 2221
1313 glEnd (); 2222 for (y = 0; y < sh; ++y)
2223 for (x = 0; x < sw; ++x)
2224 {
2225 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2226 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2227 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2228 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2229 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2230 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2231 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2232 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2233 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1314 2234
1315 glDisable (GL_TEXTURE_2D); 2235 uint8_t r11 = (d11 + d21 + d12) / 3;
1316 glDisable (GL_BLEND); 2236 uint8_t r21 = d21;
2237 uint8_t r31 = (d21 + d31 + d32) / 3;
2238
2239 uint8_t r12 = d12;
2240 uint8_t r22 = d22;
2241 uint8_t r32 = d32;
2242
2243 uint8_t r13 = (d13 + d23 + d12) / 3;
2244 uint8_t r23 = d23;
2245 uint8_t r33 = (d23 + d33 + d32) / 3;
2246
2247 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2250 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2253 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2256 }
2257
2258 free (darkness1);
1317 2259
1318 EXTEND (SP, 3); 2260 EXTEND (SP, 3);
1319 PUSHs (sv_2mortal (newSViv (sw4))); 2261 PUSHs (sv_2mortal (newSViv (sw34)));
1320 PUSHs (sv_2mortal (newSViv (sh))); 2262 PUSHs (sv_2mortal (newSViv (sh3)));
1321 PUSHs (darkness_sv); 2263 PUSHs (darkness3_sv);
1322} 2264}
1323 2265
1324SV * 2266SV *
1325get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2267get_rect (DC::Map self, int x0, int y0, int w, int h)
1326 CODE: 2268 CODE:
1327{ 2269{
1328 int x, y, x1, y1; 2270 int x, y, x1, y1;
1329 SV *data_sv = newSV (w * h * 7 + 5); 2271 SV *data_sv = newSV (w * h * 7 + 5);
1330 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2272 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1355 if (row && row->c0 <= x && x < row->c1) 2297 if (row && row->c0 <= x && x < row->c1)
1356 { 2298 {
1357 mapcell *cell = row->col + (x - row->c0); 2299 mapcell *cell = row->col + (x - row->c0);
1358 uint8_t flags = 0; 2300 uint8_t flags = 0;
1359 2301
1360 if (cell->face [0]) flags |= 1; 2302 if (cell->tile [0]) flags |= 1;
1361 if (cell->face [1]) flags |= 2; 2303 if (cell->tile [1]) flags |= 2;
1362 if (cell->face [2]) flags |= 4; 2304 if (cell->tile [2]) flags |= 4;
1363 2305
1364 *data++ = flags; 2306 *data++ = flags;
1365 2307
1366 if (flags & 1) 2308 if (flags & 1)
1367 { 2309 {
2310 tileid tile = cell->tile [0];
1368 *data++ = cell->face [0] >> 8; 2311 *data++ = tile >> 8;
1369 *data++ = cell->face [0]; 2312 *data++ = tile;
1370 } 2313 }
1371 2314
1372 if (flags & 2) 2315 if (flags & 2)
1373 { 2316 {
2317 tileid tile = cell->tile [1];
1374 *data++ = cell->face [1] >> 8; 2318 *data++ = tile >> 8;
1375 *data++ = cell->face [1]; 2319 *data++ = tile;
1376 } 2320 }
1377 2321
1378 if (flags & 4) 2322 if (flags & 4)
1379 { 2323 {
2324 tileid tile = cell->tile [2];
1380 *data++ = cell->face [2] >> 8; 2325 *data++ = tile >> 8;
1381 *data++ = cell->face [2]; 2326 *data++ = tile;
1382 } 2327 }
1383 } 2328 }
1384 else 2329 else
1385 *data++ = 0; 2330 *data++ = 0;
1386 } 2331 }
1387 } 2332 }
1388 2333
2334 /* if size is w*h + 5 then no data has been found */
2335 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2336 {
1389 SvPOK_only (data_sv); 2337 SvPOK_only (data_sv);
1390 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2338 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2339 }
2340
1391 RETVAL = data_sv; 2341 RETVAL = data_sv;
1392} 2342}
1393 OUTPUT: 2343 OUTPUT:
1394 RETVAL 2344 RETVAL
1395 2345
1396void 2346void
1397set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2347set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1398 PPCODE: 2348 PPCODE:
1399{ 2349{
1400 int x, y, z; 2350 int x, y, z;
1401 int w, h; 2351 int w, h;
1402 int x1, y1; 2352 int x1, y1;
2353 STRLEN len;
2354 uint8_t *data, *end;
2355
2356 len = SvLEN (data_sv);
2357 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2358 data = SvPVbyte_nolen (data_sv);
2359 end = data + len + 8;
2360
2361 if (len < 5)
2362 XSRETURN_EMPTY;
1403 2363
1404 if (*data++ != 0) 2364 if (*data++ != 0)
1405 return; /* version mismatch */ 2365 XSRETURN_EMPTY; /* version mismatch */
1406 2366
1407 w = *data++ << 8; w |= *data++; 2367 w = *data++ << 8; w |= *data++;
1408 h = *data++ << 8; h |= *data++; 2368 h = *data++ << 8; h |= *data++;
1409 2369
1410 // we need to do this 'cause we don't keep an absolute coord system for rows 2370 // we need to do this 'cause we don't keep an absolute coord system for rows
1422 { 2382 {
1423 maprow *row = map_get_row (self, y); 2383 maprow *row = map_get_row (self, y);
1424 2384
1425 for (x = x0; x < x1; x++) 2385 for (x = x0; x < x1; x++)
1426 { 2386 {
2387 uint8_t flags;
2388
2389 if (data + 7 >= end)
2390 XSRETURN_EMPTY;
2391
1427 uint8_t flags = *data++; 2392 flags = *data++;
1428 2393
1429 if (flags) 2394 if (flags)
1430 { 2395 {
1431 mapface face[3] = { 0, 0, 0 };
1432
1433 mapcell *cell = row_get_cell (row, x); 2396 mapcell *cell = row_get_cell (row, x);
2397 tileid tile[3] = { 0, 0, 0 };
1434 2398
1435 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2399 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1436 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2400 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1437 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2401 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1438 2402
1439 if (cell->darkness <= 0) 2403 if (cell->darkness == 0)
1440 { 2404 {
1441 cell->darkness = -1; 2405 /*cell->darkness = 0;*/
2406 EXTEND (SP, 3);
1442 2407
1443 for (z = 0; z <= 2; z++) 2408 for (z = 0; z <= 2; z++)
1444 { 2409 {
1445 cell->face[z] = face[z]; 2410 tileid t = tile [z];
1446 2411
1447 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2412 if (t >= self->texs || (t && !self->tex [t].name))
2413 {
1448 XPUSHs (sv_2mortal (newSViv (face[z]))); 2414 PUSHs (sv_2mortal (newSViv (t)));
2415 need_texid (self, t);
2416 }
2417
2418 cell->tile [z] = t;
1449 } 2419 }
1450 } 2420 }
1451 } 2421 }
1452 } 2422 }
1453 } 2423 }
1454} 2424}
1455 2425
1456MODULE = CFClient PACKAGE = CFClient::MixChunk 2426MODULE = Deliantra::Client PACKAGE = DC::RW
1457 2427
1458CFClient::MixChunk 2428DC::RW
1459new_from_file (SV *class, char *path) 2429new (SV *class, SV *data_sv)
1460 CODE: 2430 CODE:
1461 RETVAL = Mix_LoadWAV (path); 2431{
2432 STRLEN datalen;
2433 char *data = SvPVbyte (data_sv, datalen);
2434
2435 RETVAL = SDL_RWFromConstMem (data, datalen);
2436}
1462 OUTPUT: 2437 OUTPUT:
1463 RETVAL 2438 RETVAL
1464 2439
2440DC::RW
2441new_from_file (SV *class, const char *path, const char *mode = "rb")
2442 CODE:
2443 RETVAL = SDL_RWFromFile (path, mode);
2444 OUTPUT:
2445 RETVAL
2446
2447# fails on win32:
2448# dc.xs(2268) : error C2059: syntax error : '('
1465void 2449#void
2450#close (DC::RW self)
2451# CODE:
2452# (self->(close)) (self);
2453
2454MODULE = Deliantra::Client PACKAGE = DC::Channel
2455
2456PROTOTYPES: DISABLE
2457
2458DC::Channel
2459find ()
2460 CODE:
2461{
2462 RETVAL = Mix_GroupAvailable (-1);
2463
2464 if (RETVAL < 0)
2465 {
2466 RETVAL = Mix_GroupOldest (-1);
2467
2468 if (RETVAL < 0)
2469 XSRETURN_UNDEF;
2470
2471 Mix_HaltChannel (RETVAL);
2472 }
2473
2474 Mix_UnregisterAllEffects (RETVAL);
2475 Mix_Volume (RETVAL, 128);
2476}
2477 OUTPUT:
2478 RETVAL
2479
2480void
2481halt (DC::Channel self)
2482 CODE:
2483 Mix_HaltChannel (self);
2484
2485void
2486expire (DC::Channel self, int ticks = -1)
2487 CODE:
2488 Mix_ExpireChannel (self, ticks);
2489
2490void
2491fade_out (DC::Channel self, int ticks = -1)
2492 CODE:
2493 Mix_FadeOutChannel (self, ticks);
2494
2495int
2496volume (DC::Channel self, int volume)
2497 CODE:
2498 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2499 OUTPUT:
2500 RETVAL
2501
2502void
2503unregister_all_effects (DC::Channel self)
2504 CODE:
2505 Mix_UnregisterAllEffects (self);
2506
2507void
2508set_panning (DC::Channel self, int left, int right)
2509 CODE:
2510 left = CLAMP (left , 0, 255);
2511 right = CLAMP (right, 0, 255);
2512 Mix_SetPanning (self, left, right);
2513
2514void
2515set_distance (DC::Channel self, int distance)
2516 CODE:
2517 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2518
2519void
2520set_position (DC::Channel self, int angle, int distance)
2521 CODE:
2522
2523void
2524set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2525 CODE:
2526{
2527 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2528 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2529 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2530}
2531
2532void
2533set_reverse_stereo (DC::Channel self, int flip)
2534 CODE:
2535 Mix_SetReverseStereo (self, flip);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2538
2539PROTOTYPES: DISABLE
2540
2541DC::MixChunk
2542new (SV *class, DC::RW rwops)
2543 CODE:
2544 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2545 OUTPUT:
2546 RETVAL
2547
2548void
1466DESTROY (CFClient::MixChunk self) 2549DESTROY (DC::MixChunk self)
1467 CODE: 2550 CODE:
1468 Mix_FreeChunk (self); 2551 Mix_FreeChunk (self);
1469 2552
1470int 2553int
1471volume (CFClient::MixChunk self, int volume = -1) 2554volume (DC::MixChunk self, int volume = -1)
1472 CODE: 2555 CODE:
2556 if (items > 1)
2557 volume = CLAMP (volume, 0, 128);
1473 RETVAL = Mix_VolumeChunk (self, volume); 2558 RETVAL = Mix_VolumeChunk (self, volume);
1474 OUTPUT: 2559 OUTPUT:
1475 RETVAL 2560 RETVAL
1476 2561
1477int 2562DC::Channel
1478play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2563play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1479 CODE: 2564 CODE:
2565{
1480 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2566 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2567
2568 if (RETVAL < 0)
2569 XSRETURN_UNDEF;
2570
2571 if (channel < 0)
2572 {
2573 Mix_UnregisterAllEffects (RETVAL);
2574 Mix_Volume (RETVAL, 128);
2575 }
2576}
1481 OUTPUT: 2577 OUTPUT:
1482 RETVAL 2578 RETVAL
1483 2579
1484MODULE = CFClient PACKAGE = CFClient::MixMusic 2580MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1485 2581
1486int 2582int
1487volume (int volume = -1) 2583volume (int volume = -1)
2584 PROTOTYPE: ;$
1488 CODE: 2585 CODE:
2586 if (items > 0)
2587 volume = CLAMP (volume, 0, 128);
1489 RETVAL = Mix_VolumeMusic (volume); 2588 RETVAL = Mix_VolumeMusic (volume);
1490 OUTPUT: 2589 OUTPUT:
1491 RETVAL 2590 RETVAL
1492 2591
1493CFClient::MixMusic 2592void
1494new_from_file (SV *class, char *path) 2593fade_out (int ms)
1495 CODE: 2594 CODE:
2595 Mix_FadeOutMusic (ms);
2596
2597void
2598halt ()
2599 CODE:
2600 Mix_HaltMusic ();
2601
2602DC::MixMusic
2603new (SV *class, DC::RW rwops)
2604 CODE:
1496 RETVAL = Mix_LoadMUS (path); 2605 RETVAL = Mix_LoadMUS_RW (rwops);
1497 OUTPUT: 2606 OUTPUT:
1498 RETVAL 2607 RETVAL
1499 2608
1500void 2609void
1501DESTROY (CFClient::MixMusic self) 2610DESTROY (DC::MixMusic self)
1502 CODE: 2611 CODE:
1503 Mix_FreeMusic (self); 2612 Mix_FreeMusic (self);
1504 2613
1505int 2614int
1506play (CFClient::MixMusic self, int loops = -1) 2615play (DC::MixMusic self, int loops = -1)
1507 CODE: 2616 CODE:
1508 RETVAL = Mix_PlayMusic (self, loops); 2617 RETVAL = Mix_PlayMusic (self, loops);
1509 OUTPUT: 2618 OUTPUT:
1510 RETVAL 2619 RETVAL
1511 2620
2621void
2622fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2623 CODE:
2624 Mix_FadeInMusicPos (self, loops, ms, position);
2625
1512MODULE = CFClient PACKAGE = CFClient::OpenGL 2626MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2627
2628PROTOTYPES: ENABLE
1513 2629
1514BOOT: 2630BOOT:
1515{ 2631{
1516 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2632 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1517 static const struct { 2633 static const struct {
1518 const char *name; 2634 const char *name;
1519 IV iv; 2635 IV iv;
1520 } *civ, const_iv[] = { 2636 } *civ, const_iv[] = {
1521# define const_iv(name) { # name, (IV)name } 2637# define const_iv(name) { # name, (IV)name }
2638 const_iv (GL_VENDOR),
2639 const_iv (GL_VERSION),
2640 const_iv (GL_EXTENSIONS),
1522 const_iv (GL_COLOR_MATERIAL), 2641 const_iv (GL_COLOR_MATERIAL),
1523 const_iv (GL_SMOOTH), 2642 const_iv (GL_SMOOTH),
1524 const_iv (GL_FLAT), 2643 const_iv (GL_FLAT),
1525 const_iv (GL_DITHER), 2644 const_iv (GL_DITHER),
1526 const_iv (GL_BLEND), 2645 const_iv (GL_BLEND),
1528 const_iv (GL_SCISSOR_TEST), 2647 const_iv (GL_SCISSOR_TEST),
1529 const_iv (GL_DEPTH_TEST), 2648 const_iv (GL_DEPTH_TEST),
1530 const_iv (GL_ALPHA_TEST), 2649 const_iv (GL_ALPHA_TEST),
1531 const_iv (GL_NORMALIZE), 2650 const_iv (GL_NORMALIZE),
1532 const_iv (GL_RESCALE_NORMAL), 2651 const_iv (GL_RESCALE_NORMAL),
2652 const_iv (GL_FRONT),
2653 const_iv (GL_BACK),
2654 const_iv (GL_AUX0),
1533 const_iv (GL_AND), 2655 const_iv (GL_AND),
1534 const_iv (GL_ONE), 2656 const_iv (GL_ONE),
1535 const_iv (GL_ZERO), 2657 const_iv (GL_ZERO),
1536 const_iv (GL_SRC_ALPHA), 2658 const_iv (GL_SRC_ALPHA),
1537 const_iv (GL_SRC_ALPHA_SATURATE), 2659 const_iv (GL_DST_ALPHA),
1538 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2660 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1539 const_iv (GL_ONE_MINUS_DST_ALPHA), 2661 const_iv (GL_ONE_MINUS_DST_ALPHA),
2662 const_iv (GL_SRC_ALPHA_SATURATE),
1540 const_iv (GL_RGB), 2663 const_iv (GL_RGB),
1541 const_iv (GL_RGBA), 2664 const_iv (GL_RGBA),
2665 const_iv (GL_RGBA4),
2666 const_iv (GL_RGBA8),
2667 const_iv (GL_RGB5_A1),
1542 const_iv (GL_UNSIGNED_BYTE), 2668 const_iv (GL_UNSIGNED_BYTE),
1543 const_iv (GL_UNSIGNED_SHORT), 2669 const_iv (GL_UNSIGNED_SHORT),
1544 const_iv (GL_UNSIGNED_INT), 2670 const_iv (GL_UNSIGNED_INT),
1545 const_iv (GL_ALPHA), 2671 const_iv (GL_ALPHA),
1546 const_iv (GL_INTENSITY), 2672 const_iv (GL_INTENSITY),
1547 const_iv (GL_LUMINANCE), 2673 const_iv (GL_LUMINANCE),
1548 const_iv (GL_LUMINANCE_ALPHA), 2674 const_iv (GL_LUMINANCE_ALPHA),
1549 const_iv (GL_FLOAT), 2675 const_iv (GL_FLOAT),
1550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2676 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2677 const_iv (GL_COMPRESSED_ALPHA_ARB),
2678 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2680 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2681 const_iv (GL_COMPRESSED_RGB_ARB),
2682 const_iv (GL_COMPRESSED_RGBA_ARB),
1551 const_iv (GL_COMPILE), 2683 const_iv (GL_COMPILE),
2684 const_iv (GL_PROXY_TEXTURE_1D),
2685 const_iv (GL_PROXY_TEXTURE_2D),
1552 const_iv (GL_TEXTURE_1D), 2686 const_iv (GL_TEXTURE_1D),
1553 const_iv (GL_TEXTURE_2D), 2687 const_iv (GL_TEXTURE_2D),
1554 const_iv (GL_TEXTURE_ENV), 2688 const_iv (GL_TEXTURE_ENV),
1555 const_iv (GL_TEXTURE_MAG_FILTER), 2689 const_iv (GL_TEXTURE_MAG_FILTER),
1556 const_iv (GL_TEXTURE_MIN_FILTER), 2690 const_iv (GL_TEXTURE_MIN_FILTER),
1577 const_iv (GL_COLOR_LOGIC_OP), 2711 const_iv (GL_COLOR_LOGIC_OP),
1578 const_iv (GL_SEPARABLE_2D), 2712 const_iv (GL_SEPARABLE_2D),
1579 const_iv (GL_CONVOLUTION_2D), 2713 const_iv (GL_CONVOLUTION_2D),
1580 const_iv (GL_CONVOLUTION_BORDER_MODE), 2714 const_iv (GL_CONVOLUTION_BORDER_MODE),
1581 const_iv (GL_CONSTANT_BORDER), 2715 const_iv (GL_CONSTANT_BORDER),
2716 const_iv (GL_POINTS),
1582 const_iv (GL_LINES), 2717 const_iv (GL_LINES),
2718 const_iv (GL_LINE_STRIP),
1583 const_iv (GL_LINE_LOOP), 2719 const_iv (GL_LINE_LOOP),
1584 const_iv (GL_QUADS), 2720 const_iv (GL_QUADS),
1585 const_iv (GL_QUAD_STRIP), 2721 const_iv (GL_QUAD_STRIP),
1586 const_iv (GL_TRIANGLES), 2722 const_iv (GL_TRIANGLES),
1587 const_iv (GL_TRIANGLE_STRIP), 2723 const_iv (GL_TRIANGLE_STRIP),
1588 const_iv (GL_TRIANGLE_FAN), 2724 const_iv (GL_TRIANGLE_FAN),
2725 const_iv (GL_POLYGON),
1589 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2726 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2727 const_iv (GL_POINT_SMOOTH_HINT),
2728 const_iv (GL_LINE_SMOOTH_HINT),
2729 const_iv (GL_POLYGON_SMOOTH_HINT),
2730 const_iv (GL_GENERATE_MIPMAP_HINT),
2731 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1590 const_iv (GL_FASTEST), 2732 const_iv (GL_FASTEST),
2733 const_iv (GL_DONT_CARE),
2734 const_iv (GL_NICEST),
1591 const_iv (GL_V2F), 2735 const_iv (GL_V2F),
1592 const_iv (GL_V3F), 2736 const_iv (GL_V3F),
1593 const_iv (GL_T2F_V3F), 2737 const_iv (GL_T2F_V3F),
1594 const_iv (GL_T2F_N3F_V3F), 2738 const_iv (GL_T2F_N3F_V3F),
1595# undef const_iv 2739# undef const_iv
1596 }; 2740 };
1597 2741
1598 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2742 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1599 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2743 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2744
2745 texture_av = newAV ();
2746 AvREAL_off (texture_av);
1600} 2747}
2748
2749void
2750disable_GL_EXT_blend_func_separate ()
2751 CODE:
2752 gl.BlendFuncSeparate = 0;
2753 gl.BlendFuncSeparateEXT = 0;
1601 2754
1602char * 2755char *
1603gl_vendor () 2756gl_vendor ()
1604 CODE: 2757 CODE:
1605 RETVAL = (char *)glGetString (GL_VENDOR); 2758 RETVAL = (char *)glGetString (GL_VENDOR);
1618 CODE: 2771 CODE:
1619 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2772 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1620 OUTPUT: 2773 OUTPUT:
1621 RETVAL 2774 RETVAL
1622 2775
2776const char *glGetString (GLenum pname)
2777
2778GLint glGetInteger (GLenum pname)
2779 CODE:
2780 glGetIntegerv (pname, &RETVAL);
2781 OUTPUT:
2782 RETVAL
2783
2784GLdouble glGetDouble (GLenum pname)
2785 CODE:
2786 glGetDoublev (pname, &RETVAL);
2787 OUTPUT:
2788 RETVAL
2789
1623int glGetError () 2790int glGetError ()
2791
2792void glFinish ()
1624 2793
1625void glClear (int mask) 2794void glClear (int mask)
1626 2795
1627void glClearColor (float r, float g, float b, float a = 1.0) 2796void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2797 PROTOTYPE: @
1635 2804
1636void glHint (int target, int mode) 2805void glHint (int target, int mode)
1637 2806
1638void glBlendFunc (int sfactor, int dfactor) 2807void glBlendFunc (int sfactor, int dfactor)
1639 2808
2809void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2810 CODE:
2811 gl_BlendFuncSeparate (sa, da, saa, daa);
2812
1640void glDepthMask (int flag) 2813void glDepthMask (int flag)
1641 2814
1642void glLogicOp (int opcode) 2815void glLogicOp (int opcode)
1643 2816
1644void glColorMask (int red, int green, int blue, int alpha) 2817void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2821void glPushMatrix ()
1649 2822
1650void glPopMatrix () 2823void glPopMatrix ()
1651 2824
1652void glLoadIdentity () 2825void glLoadIdentity ()
2826
2827void glDrawBuffer (int buffer)
2828
2829void glReadBuffer (int buffer)
1653 2830
1654# near_ and far_ are due to microsofts buggy "c" compiler 2831# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2832void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2833
1657# near_ and far_ are due to microsofts buggy "c" compiler 2834# near_ and far_ are due to microsofts buggy "c" compiler
1658void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2835void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2836
2837PROTOTYPES: DISABLE
1659 2838
1660void glViewport (int x, int y, int width, int height) 2839void glViewport (int x, int y, int width, int height)
1661 2840
1662void glScissor (int x, int y, int width, int height) 2841void glScissor (int x, int y, int width, int height)
1663 2842
1671 2850
1672void glRotate (float angle, float x, float y, float z) 2851void glRotate (float angle, float x, float y, float z)
1673 CODE: 2852 CODE:
1674 glRotatef (angle, x, y, z); 2853 glRotatef (angle, x, y, z);
1675 2854
1676void glBegin (int mode)
1677
1678void glEnd ()
1679
1680void glColor (float r, float g, float b, float a = 1.0) 2855void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2856 ALIAS:
2857 glColor_premultiply = 1
1682 CODE: 2858 CODE:
2859 if (ix)
2860 {
2861 r *= a;
2862 g *= a;
2863 b *= a;
2864 }
1683 // microsoft visual "c" rounds instead of truncating... 2865 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2866 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688
1689void glInterleavedArrays (int format, int stride, char *data)
1690
1691void glDrawElements (int mode, int count, int type, char *indices)
1692
1693# 1.2 void glDrawRangeElements (int mode, int start, int end
1694 2867
1695void glRasterPos (float x, float y, float z = 0.) 2868void glRasterPos (float x, float y, float z = 0.)
1696 CODE: 2869 CODE:
1697 glRasterPos3f (0, 0, z); 2870 glRasterPos3f (0, 0, z);
1698 glBitmap (0, 0, 0, 0, x, y, 0); 2871 glBitmap (0, 0, 0, 0, x, y, 0);
1703 2876
1704void glTexCoord (float s, float t) 2877void glTexCoord (float s, float t)
1705 CODE: 2878 CODE:
1706 glTexCoord2f (s, t); 2879 glTexCoord2f (s, t);
1707 2880
2881void glRect (float x1, float y1, float x2, float y2)
2882 CODE:
2883 glRectf (x1, y1, x2, y2);
2884
2885void glRect_lineloop (float x1, float y1, float x2, float y2)
2886 CODE:
2887 glBegin (GL_LINE_LOOP);
2888 glVertex2f (x1, y1);
2889 glVertex2f (x2, y1);
2890 glVertex2f (x2, y2);
2891 glVertex2f (x1, y2);
2892 glEnd ();
2893
2894PROTOTYPES: ENABLE
2895
2896void glBegin (int mode)
2897
2898void glEnd ()
2899
2900void glPointSize (GLfloat size)
2901
2902void glLineWidth (GLfloat width)
2903
2904void glInterleavedArrays (int format, int stride, char *data)
2905
2906void glDrawElements (int mode, int count, int type, char *indices)
2907
2908# 1.2 void glDrawRangeElements (int mode, int start, int end
2909
1708void glTexEnv (int target, int pname, float param) 2910void glTexEnv (int target, int pname, float param)
1709 CODE: 2911 CODE:
1710 glTexEnvf (target, pname, param); 2912 glTexEnvf (target, pname, param);
1711 2913
1712void glTexParameter (int target, int pname, float param) 2914void glTexParameter (int target, int pname, float param)
1715 2917
1716void glBindTexture (int target, int name) 2918void glBindTexture (int target, int name)
1717 2919
1718void glConvolutionParameter (int target, int pname, float params) 2920void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2921 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2922 if (gl.ConvolutionParameterf)
2923 gl.ConvolutionParameterf (target, pname, params);
1721 2924
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2925void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2926 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2927 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2928 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2929
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2930void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2931 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2932 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2933 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2934
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2935void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1733 2936
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2937void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2938
1736void glDrawPixels (int width, int height, int format, int type, char *pixels) 2939void glDrawPixels (int width, int height, int format, int type, char *pixels)
2940
2941void glPixelZoom (float x, float y)
1737 2942
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2943void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2944
1740int glGenTexture () 2945int glGenTexture ()
1741 CODE: 2946 CODE:
1742{ 2947 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2948 OUTPUT:
1748 RETVAL 2949 RETVAL
1749 2950
1750void glDeleteTexture (int name) 2951void glDeleteTexture (int name)
1751 CODE: 2952 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2953 del_texture (name);
1755} 2954
1756
1757int glGenList () 2955int glGenList ()
1758 CODE: 2956 CODE:
1759 RETVAL = glGenLists (1); 2957 RETVAL = glGenLists (1);
1760 OUTPUT: 2958 OUTPUT:
1761 RETVAL 2959 RETVAL
1768 2966
1769void glEndList () 2967void glEndList ()
1770 2968
1771void glCallList (int list) 2969void glCallList (int list)
1772 2970
2971MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1773 2972
2973PROTOTYPES: DISABLE
2974
2975void
2976find_widget (SV *self, NV x, NV y)
2977 PPCODE:
2978{
2979 if (within_widget (self, x, y))
2980 XPUSHs (self);
2981}
2982
2983BOOT:
2984{
2985 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2986
2987 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2988 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2989 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2990 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2991}
2992
2993void
2994draw (SV *self)
2995 CODE:
2996{
2997 HV *hv;
2998 SV **svp;
2999 NV x, y, w, h;
3000 SV *draw_x_sv = GvSV (draw_x_gv);
3001 SV *draw_y_sv = GvSV (draw_y_gv);
3002 SV *draw_w_sv = GvSV (draw_w_gv);
3003 SV *draw_h_sv = GvSV (draw_h_gv);
3004 double draw_x, draw_y;
3005
3006 if (!SvROK (self))
3007 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3008
3009 hv = (HV *)SvRV (self);
3010
3011 if (SvTYPE (hv) != SVt_PVHV)
3012 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3013
3014 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3015 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3016
3017 if (!h || !w)
3018 XSRETURN_EMPTY;
3019
3020 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3021 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3022
3023 draw_x = SvNV (draw_x_sv) + x;
3024 draw_y = SvNV (draw_y_sv) + y;
3025
3026 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3027 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3028 XSRETURN_EMPTY;
3029
3030 sv_setnv (draw_x_sv, draw_x);
3031 sv_setnv (draw_y_sv, draw_y);
3032
3033 glPushMatrix ();
3034 glTranslated (x, y, 0);
3035
3036 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3037 {
3038 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3039
3040 if (svp && SvTRUE (*svp))
3041 {
3042 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3043 glEnable (GL_BLEND);
3044 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3045 glBegin (GL_QUADS);
3046 glVertex2f (0, 0);
3047 glVertex2f (w, 0);
3048 glVertex2f (w, h);
3049 glVertex2f (0, h);
3050 glEnd ();
3051 glDisable (GL_BLEND);
3052 }
3053 }
3054#if 0
3055 // draw borders, for debugging
3056 glPushMatrix ();
3057 glColor4f (1., 1., 0., 1.);
3058 glTranslatef (.5, .5, 0.);
3059 glBegin (GL_LINE_LOOP);
3060 glVertex2f (0 , 0);
3061 glVertex2f (w - 1, 0);
3062 glVertex2f (w - 1, h - 1);
3063 glVertex2f (0 , h - 1);
3064 glEnd ();
3065 glPopMatrix ();
3066#endif
3067 PUSHMARK (SP);
3068 XPUSHs (self);
3069 PUTBACK;
3070 call_method ("_draw", G_VOID | G_DISCARD);
3071 SPAGAIN;
3072
3073 glPopMatrix ();
3074
3075 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3076 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3077}
3078

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