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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
41# include <netinet/tcp.h> 66# include <netinet/tcp.h>
42# include <inttypes.h> 67# include <inttypes.h>
43#endif 68#endif
44 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 80
47#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
48 82
49#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
51 85
52#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
53 87
54#if 0 88/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 90
57# define PARACHUTE 0 91static AV *texture_av;
58#endif
59 92
60static struct 93static struct
61{ 94{
62#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 96#include "glfunc.h"
64#undef GL_FUNC 97#undef GL_FUNC
65} gl; 98} gl;
66 99
100static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 102{
69 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 107 else
74 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
75} 109}
76 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
77#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
78 137
79#include "pango-font.c" 138#include "pango-font.c"
80#include "pango-fontmap.c" 139#include "pango-fontmap.c"
81#include "pango-render.c" 140#include "pango-render.c"
82 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
85 146
86typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
87 148
88static int 149static int
89shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
90{ 151{
91 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
105 166
106typedef struct cf_layout { 167typedef struct cf_layout {
107 PangoLayout *pl; 168 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
109 int base_height; 170 int base_height;
110 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
111} *CFPlus__Layout; 173} *DC__Layout;
112 174
113static CFPlus__Font default_font; 175static DC__Font default_font;
114static PangoContext *opengl_context; 176static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
116 178
117static void 179static void
118substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
123#endif 185#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 187}
126 188
127static void 189static void
128layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
129{ 191{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
132 */ 194 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
134 196
135 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 199
138 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
139} 201}
140 202
141static void 203static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 205{
144 PangoRectangle rect; 206 PangoRectangle rect;
145 207
146 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
154 216
155 *w = rect.width; 217 *w = rect.width;
156 *h = rect.height; 218 *h = rect.height;
157} 219}
158 220
221typedef uint16_t tileid;
159typedef uint16_t mapface; 222typedef uint16_t faceid;
160 223
161typedef struct { 224typedef struct {
162 GLint name; 225 GLuint name;
163 int w, h; 226 int w, h;
164 float s, t; 227 float s, t;
165 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
166} maptex; 231} maptex;
167 232
168typedef struct { 233typedef struct {
169 uint32_t player; 234 uint32_t player;
170 mapface face[3]; 235 tileid tile[3];
171 uint16_t darkness; 236 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 238} mapcell;
174 239
175typedef struct { 240typedef struct {
176 int32_t c0, c1; 241 int32_t c0, c1;
177 mapcell *col; 242 mapcell *col;
178} maprow; 243} maprow;
179 244
180typedef struct map { 245typedef struct map {
181 int x, y, w, h; 246 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 248 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 249 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 250
189 int32_t rows; 251 int32_t rows;
190 maprow *row; 252 maprow *row;
191} *CFPlus__Map; 253} *DC__Map;
192 254
193static char * 255static char *
194prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
195{ 257{
196 char *p; 258 char *p;
213} 275}
214 276
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
218static maprow * 300static maprow *
219map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
220{ 302{
221 if (0 > y) 303 if (0 > y)
222 { 304 {
223 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
262 344
263 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
264} 346}
265 347
266static mapcell * 348static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
268{ 350{
269 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
270} 352}
271 353
272static void 354static void
273map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
274{ 356{
275 int r; 357 int r;
276 358
277 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
286 self->row = 0; 368 self->row = 0;
287 self->rows = 0; 369 self->rows = 0;
288} 370}
289 371
290static void 372static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 374{
293 int x, y; 375 int x, y;
294 maprow *row; 376 maprow *row;
295 mapcell *cell; 377 mapcell *cell;
296 378
316 cell->player = 0; 398 cell->player = 0;
317 } 399 }
318 } 400 }
319} 401}
320 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
321static void 419static void
322music_finished (void) 420music_finished (void)
323{ 421{
324 SDL_UserEvent ev; 422 SDL_UserEvent ev;
325 423
359 n |= n >> 16; 457 n |= n >> 16;
360 458
361 return n + 1; 459 return n + 1;
362} 460}
363 461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
364/* SDL should provide this, really. */ 473/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 474#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 475#define SDLK_MODIFIER_MAX 314
367 476
368MODULE = CFPlus PACKAGE = CFPlus 477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
369 521
370PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
371 523
372BOOT: 524BOOT:
373{ 525{
374 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 527 static const struct {
376 const char *name; 528 const char *name;
377 IV iv; 529 IV iv;
378 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
401 553
402 const_iv (SDL_APPINPUTFOCUS), 554 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 555 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 556 const_iv (SDL_APPACTIVE),
405 557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
487# undef const_iv 652# undef const_iv
488 }; 653 };
489 654
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 657
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 660}
496 661
662void
663weaken (SV *rv)
664 PROTOTYPE: $
665 CODE:
666 sv_rvweaken (rv);
667
497int 668int
498in_destruct () 669in_destruct ()
499 CODE: 670 CODE:
500 RETVAL = PL_main_cv == Nullcv; 671 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 672 OUTPUT:
502 RETVAL 673 RETVAL
503 674
504NV floor (NV x) 675NV floor (NV x)
505 676
506NV ceil (NV x) 677NV ceil (NV x)
678
679IV minpot (UV n)
680
681IV popcount (UV n)
507 682
508void 683void
509pango_init () 684pango_init ()
510 CODE: 685 CODE:
511{ 686{
512 opengl_fontmap = pango_opengl_font_map_new (); 687 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
690 /*pango_context_set_font_description (opengl_context, default_font);*/
691#if PANGO_VERSION_CHECK (1, 15, 2)
692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
515} 695}
516 696
517int 697char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 698
520void 699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
521SDL_Quit () 705void SDL_Quit ()
522 706
523void 707void
524SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
525 PPCODE: 709 PPCODE:
526{ 710{
527 SDL_Rect **m; 711 SDL_Rect **m;
528 712
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 717
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 720
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 725
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 727#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 730#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 731
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 733
553 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
554 while (*m) 735 while (*m)
555 { 736 {
556 AV *av = newAV (); 737 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
560 743
561 ++m; 744 ++m;
562 } 745 }
563} 746}
564 747
565char *
566SDL_GetError ()
567
568int 748int
569SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
571 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 762 );
763
574 if (RETVAL) 764 if (RETVAL)
575 { 765 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 770#include "glfunc.h"
579# undef GL_FUNC 771#undef GL_FUNC
580 } 772 }
773}
581 OUTPUT: 774 OUTPUT:
582 RETVAL 775 RETVAL
583 776
584void 777void
585SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
586 779
587char * 780char *
588SDL_GetKeyName (int sym) 781SDL_GetKeyName (int sym)
589 782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
788
590void 789void
591SDL_PollEvent () 790poll_events ()
592 PPCODE: 791 PPCODE:
593{ 792{
594 SDL_Event ev; 793 SDL_Event ev;
595 794
596 while (SDL_PollEvent (&ev)) 795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 797 {
598 HV *hv = newHV (); 798 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 800
601 switch (ev.type) 801 switch (ev.type)
602 { 802 {
603 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
604 case SDL_KEYUP: 804 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 810 break;
611 811
612 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 815 break;
616 816
617 case SDL_MOUSEMOTION: 817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
625 break; 843 break;
626 844
627 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 848
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 859 break;
642 } 860 }
643 861
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 863 }
646} 864}
647 865
648int 866int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 868 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 870 Mix_ChannelFinished (channel_finished);
653 871
654void 872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
887
888void
655Mix_CloseAudio () 889Mix_CloseAudio ()
656 890
657int 891int
658Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
659 893
894const char *
895Mix_GetError ()
896
660void 897void
661lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
662 CODE: 899 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 901
667void 902void
668win32_proxy_info () 903win32_proxy_info ()
669 PPCODE: 904 PPCODE:
670{ 905{
691 } 926 }
692 } 927 }
693#endif 928#endif
694} 929}
695 930
696void 931int
697add_font (char *file) 932add_font (char *file)
698 CODE: 933 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT:
936 RETVAL
700 937
701void 938void
702load_image_inline (SV *image_) 939load_image_inline (SV *image_)
703 ALIAS: 940 ALIAS:
704 load_image_file = 1 941 load_image_file = 1
707 STRLEN image_len; 944 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
714 951
715 if (!rw) 952 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
717 954
790void 1027void
791error (char *message) 1028error (char *message)
792 CODE: 1029 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1030 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1031#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1033#endif
797 1034
798void 1035void
799fatal (char *message) 1036fatal (char *message)
800 CODE: 1037 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1038 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1039#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1041#endif
805 _exit (1); 1042 _exit (1);
806 1043
807void 1044void
808_exit (int retval = 0) 1045_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1048 ExitThread (retval); // unclean, please beam me up
812#else 1049#else
813 _exit (retval); 1050 _exit (retval);
814#endif 1051#endif
815 1052
816MODULE = CFPlus PACKAGE = CFPlus::Font 1053void
1054debug ()
1055 CODE:
1056{
1057#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK;
1059#endif
1060}
817 1061
818CFPlus::Font 1062MODULE = Deliantra::Client PACKAGE = DC::Font
1063
1064PROTOTYPES: DISABLE
1065
1066DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1067new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1068 CODE:
821{ 1069{
822 int count; 1070 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1074}
827 OUTPUT: 1075 OUTPUT:
828 RETVAL 1076 RETVAL
829 1077
830void 1078void
831DESTROY (CFPlus::Font self) 1079DESTROY (DC::Font self)
832 CODE: 1080 CODE:
833 pango_font_description_free (self); 1081 pango_font_description_free (self);
834 1082
835void 1083void
836make_default (CFPlus::Font self) 1084make_default (DC::Font self)
1085 PROTOTYPE: $
837 CODE: 1086 CODE:
838 default_font = self; 1087 default_font = self;
839 1088
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1090
1091PROTOTYPES: DISABLE
1092
842void 1093void
843reset_glyph_cache () 1094glyph_cache_backup ()
1095 PROTOTYPE:
844 CODE: 1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
845 tc_clear (); 1103 tc_restore ();
846 1104
847CFPlus::Layout 1105DC::Layout
848new (SV *class) 1106new (SV *class)
849 CODE: 1107 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
851 1109
852 RETVAL->pl = pango_layout_new (opengl_context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1112 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1113 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1114 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1115 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
859 1118
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1120 layout_update_font (RETVAL);
862 OUTPUT: 1121 OUTPUT:
863 RETVAL 1122 RETVAL
864 1123
865void 1124void
866DESTROY (CFPlus::Layout self) 1125DESTROY (DC::Layout self)
867 CODE: 1126 CODE:
868 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
869 Safefree (self); 1129 Safefree (self);
870 1130
871void 1131void
872set_text (CFPlus::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
873 CODE: 1133 CODE:
874{ 1134{
875 STRLEN textlen; 1135 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
877 1137
878 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
879} 1139}
880 1140
881void 1141void
882set_markup (CFPlus::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
883 CODE: 1143 CODE:
884{ 1144{
885 STRLEN textlen; 1145 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
887 1147
888 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
889} 1149}
890 1150
891void 1151void
892set_shapes (CFPlus::Layout self, ...) 1152set_shapes (DC::Layout self, ...)
893 CODE: 1153 CODE:
894{ 1154{
895 PangoAttrList *attrs = 0; 1155 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1156 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1157 const char *pos = text;
932 if (attrs) 1192 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1193 pango_layout_set_attributes (self->pl, attrs);
934} 1194}
935 1195
936void 1196void
937get_shapes (CFPlus::Layout self) 1197get_shapes (DC::Layout self)
938 PPCODE: 1198 PPCODE:
939{ 1199{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1201
942 do 1202 do
943 { 1203 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1205
946 if (run && shape_attr_p (run)) 1206 if (run && shape_attr_p (run))
947 { 1207 {
948 PangoRectangle extents; 1208 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1217
958 pango_layout_iter_free (iter); 1218 pango_layout_iter_free (iter);
959} 1219}
960 1220
961int 1221int
962has_wrapped (CFPlus::Layout self) 1222has_wrapped (DC::Layout self)
963 CODE: 1223 CODE:
964{ 1224{
965 int lines = 1; 1225 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1226 const char *text = pango_layout_get_text (self->pl);
967 1227
972} 1232}
973 OUTPUT: 1233 OUTPUT:
974 RETVAL 1234 RETVAL
975 1235
976SV * 1236SV *
977get_text (CFPlus::Layout self) 1237get_text (DC::Layout self)
978 CODE: 1238 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1240 sv_utf8_decode (RETVAL);
981 OUTPUT: 1241 OUTPUT:
982 RETVAL 1242 RETVAL
983 1243
984void 1244void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1246 CODE:
987 self->r = r; 1247 self->r = r;
988 self->g = g; 1248 self->g = g;
989 self->b = b; 1249 self->b = b;
990 self->a = a; 1250 self->a = a;
991 1251
992void 1252void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1253set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1254 CODE:
995 if (self->font != font) 1255 if (self->font != font)
996 { 1256 {
997 self->font = font; 1257 self->font = font;
998 layout_update_font (self); 1258 layout_update_font (self);
999 } 1259 }
1000 1260
1001void 1261void
1002set_height (CFPlus::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
1003 CODE: 1263 CODE:
1004 if (self->base_height != base_height) 1264 if (self->base_height != base_height)
1005 { 1265 {
1006 self->base_height = base_height; 1266 self->base_height = base_height;
1007 layout_update_font (self); 1267 layout_update_font (self);
1008 } 1268 }
1009 1269
1010void 1270void
1011set_width (CFPlus::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1272 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1274
1015void 1275void
1016set_indent (CFPlus::Layout self, int indent) 1276set_indent (DC::Layout self, int indent)
1017 CODE: 1277 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1279
1020void 1280void
1021set_spacing (CFPlus::Layout self, int spacing) 1281set_spacing (DC::Layout self, int spacing)
1022 CODE: 1282 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1284
1025void 1285void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1286set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1287 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1288 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1292 : PANGO_ELLIPSIZE_NONE
1033 ); 1293 );
1034 1294
1035void 1295void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1296set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1297 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1299
1040void 1300void
1041size (CFPlus::Layout self) 1301size (DC::Layout self)
1042 PPCODE: 1302 PPCODE:
1043{ 1303{
1044 int w, h; 1304 int w, h;
1045 1305
1046 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
1051} 1311}
1052 1312
1053int 1313int
1054descent (CFPlus::Layout self) 1314descent (DC::Layout self)
1055 CODE: 1315 CODE:
1056{ 1316{
1057 PangoRectangle rect; 1317 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1320 RETVAL = PANGO_DESCENT (rect);
1061} 1321}
1062 OUTPUT: 1322 OUTPUT:
1063 RETVAL 1323 RETVAL
1064 1324
1065int 1325int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1327 CODE:
1068{ 1328{
1069 int index, trailing; 1329 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1331 RETVAL = index + trailing;
1072} 1332}
1073 OUTPUT: 1333 OUTPUT:
1074 RETVAL 1334 RETVAL
1075 1335
1076void 1336void
1077cursor_pos (CFPlus::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1338 PPCODE:
1079{ 1339{
1080 PangoRectangle strong_pos; 1340 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1342
1083 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1347}
1088 1348
1089void 1349void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1351 PPCODE:
1092{ 1352{
1093 int line, x; 1353 int line, x;
1094 1354
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1356#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1358 --line;
1359#endif
1098 EXTEND (SP, 2); 1360 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1361 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1363}
1102 1364
1103void 1365void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1366line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1367 PPCODE:
1106{ 1368{
1107 PangoLayoutLine *lp; 1369 PangoLayoutLine *lp;
1108 int index, trailing; 1370 int index, trailing;
1109 1371
1110 if (line < 0) 1372 if (line < 0)
1111 XSRETURN_EMPTY; 1373 XSRETURN_EMPTY;
1112 1374
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1376 XSRETURN_EMPTY; /* do better */
1115 1377
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1379
1118 EXTEND (SP, 2); 1380 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1386 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1387 }
1126} 1388}
1127 1389
1128void 1390void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1391render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1392 CODE:
1393 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1394 pango_opengl_render_layout_subpixel (
1132 self->pl, 1395 self->pl,
1396 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1397 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1398 self->r, self->g, self->b, self->a,
1135 flags 1399 flags
1136 ); 1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1137 1404
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1405void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1406draw (DC::Layout self)
1142 CODE: 1407 CODE:
1143{ 1408{
1144 int ow = SvIV (w_); 1409 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1416
1147 if (ow && oh) 1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
1424MODULE = Deliantra::Client PACKAGE = DC::Texture
1425
1426PROTOTYPES: ENABLE
1427
1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1433 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1434 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1435 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1436 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1438
1161 SvPOK_only (result_); 1439 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1440 SvCUR_set (result_, nw * nh * bpp);
1163 1441
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1443 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1445
1168 sv_setsv (data_, result_); 1446 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1447 }
1175} 1448}
1176 1449
1177void 1450void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1457{
1185 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
1189 1465
1190 if (items < 5) 1466 if (items < 5)
1191 { 1467 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1497 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1498 glDisable (GL_BLEND);
1223 } 1499 }
1224} 1500}
1225 1501
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1227 1512
1228CFPlus::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
1514
1515PROTOTYPES: DISABLE
1516
1517DC::Map
1229new (SV *class) 1518new (SV *class)
1230 CODE: 1519 CODE:
1231 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1521 RETVAL->x = 0;
1233 RETVAL->y = 0; 1522 RETVAL->y = 0;
1234 RETVAL->w = 0; 1523 RETVAL->w = 0;
1235 RETVAL->h = 0; 1524 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1525 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1526 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1527 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1528 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1529 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1530 RETVAL->row = 0;
1244 OUTPUT: 1531 OUTPUT:
1245 RETVAL 1532 RETVAL
1246 1533
1247void 1534void
1248DESTROY (CFPlus::Map self) 1535DESTROY (DC::Map self)
1249 CODE: 1536 CODE:
1250{ 1537{
1251 map_clear (self); 1538 map_clear (self);
1252 Safefree (self->face); 1539 Safefree (self->face2tile);
1253 Safefree (self->tex); 1540 Safefree (self->tex);
1254 Safefree (self); 1541 Safefree (self);
1255} 1542}
1256 1543
1257void 1544void
1258resize (CFPlus::Map self, int map_width, int map_height) 1545resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1546 CODE:
1260 self->w = map_width; 1547 self->w = map_width;
1261 self->h = map_height; 1548 self->h = map_height;
1262 1549
1263void 1550void
1264clear (CFPlus::Map self) 1551clear (DC::Map self)
1265 CODE: 1552 CODE:
1266 map_clear (self); 1553 map_clear (self);
1267 1554
1268void 1555void
1269set_face (CFPlus::Map self, int face, int texid) 1556set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1557 CODE:
1271{ 1558{
1272 while (self->faces <= face) 1559 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1560 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1561}
1280 1562
1281void 1563void
1564set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE:
1566{
1567 tileid texid;
1568 maptex *tex;
1569
1570 if (face < 0 || face >= self->faces)
1571 return;
1572
1573 if (smooth < 0 || smooth >= self->faces)
1574 return;
1575
1576 texid = self->face2tile [face];
1577
1578 if (!texid)
1579 return;
1580
1581 tex = self->tex + texid;
1582 tex->smoothtile = self->face2tile [smooth];
1583 tex->smoothlevel = level;
1584}
1585
1586void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1588 CODE:
1284{ 1589{
1285 while (self->texs <= texid) 1590 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1591
1291 { 1592 {
1292 maptex *tex = self->tex + texid; 1593 maptex *tex = self->tex + texid;
1293 1594
1294 tex->name = name; 1595 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1612 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1614}
1314 1615
1315int 1616int
1316ox (CFPlus::Map self) 1617ox (DC::Map self)
1317 ALIAS: 1618 ALIAS:
1318 oy = 1 1619 oy = 1
1319 x = 2 1620 x = 2
1320 y = 3 1621 y = 3
1321 w = 4 1622 w = 4
1332 } 1633 }
1333 OUTPUT: 1634 OUTPUT:
1334 RETVAL 1635 RETVAL
1335 1636
1336void 1637void
1337scroll (CFPlus::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
1338 CODE: 1639 CODE:
1339{ 1640{
1340 if (dx > 0) 1641 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1643 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1644 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1645
1345 if (dy > 0) 1646 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1647 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1648 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1649 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1650
1350 self->ox += dx; self->x += dx; 1651 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1652 self->oy += dy; self->y += dy;
1352 1653
1353 while (self->y < 0) 1654 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
1359 } 1660 }
1360} 1661}
1361 1662
1362void 1663SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1664map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1665 CODE:
1365{ 1666{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1669 mapcell *cell;
1369 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1370 1673
1371 while (data < data_end - 1) 1674 while (data < data_end - 1)
1372 { 1675 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
1374 1677
1394 uint8_t ext, cmd; 1697 uint8_t ext, cmd;
1395 1698
1396 do 1699 do
1397 { 1700 {
1398 ext = *data++; 1701 ext = *data++;
1399 cmd = ext & 0x3f; 1702 cmd = ext & 0x7f;
1400 1703
1401 if (cmd < 4) 1704 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1705 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1706 else if (cmd == 5) // health
1404 { 1707 {
1405 cell->stat_width = 1; 1708 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1709 cell->stat_hp = *data++;
1407 } 1710 }
1408 else if (cmd == 6) // monster width 1711 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1712 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1713 else if (cmd == 0x47)
1411 { 1714 {
1412 if (*data == 4) 1715 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1719
1415 data += *data + 1; 1720 data += *data + 1;
1416 } 1721 }
1417 else if (cmd == 8) // cell flags 1722 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1723 cell->flags = *data++;
1425 } 1730 }
1426 else 1731 else
1427 cell->darkness = *data++ + 1; 1732 cell->darkness = *data++ + 1;
1428 } 1733 }
1429 1734
1735 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1736 if (flags & (4 >> z))
1431 { 1737 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1739 need_facenum (self, face);
1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1433 } 1755 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1756 }
1445 else 1757 else
1446 cell->darkness = 0; 1758 cell->darkness = 0;
1447 } 1759 }
1448} 1760}
1761 OUTPUT:
1762 RETVAL
1449 1763
1450SV * 1764SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1766 CODE:
1453{ 1767{
1454 int x1, x; 1768 int x1, x;
1455 int y1, y; 1769 int y1, y;
1456 int z; 1770 int z;
1477 { 1791 {
1478 mapcell *cell = row->col + (x - row->c0); 1792 mapcell *cell = row->col + (x - row->c0);
1479 1793
1480 for (z = 0; z <= 0; z++) 1794 for (z = 0; z <= 0; z++)
1481 { 1795 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1796 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1797 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1798 int a1 = tex.a;
1489 1799
1490 r = (r * a0 + tex.r * a1) / 255; 1800 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1801 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1802 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1803 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1804 }
1496 } 1805 }
1497 1806
1498 *map++ = (r ) 1807 *map++ = (r )
1499 | (g << 8) 1808 | (g << 8)
1506} 1815}
1507 OUTPUT: 1816 OUTPUT:
1508 RETVAL 1817 RETVAL
1509 1818
1510void 1819void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1512 CODE: 1821 CODE:
1513{ 1822{
1514 int x, y, z; 1823 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1824
1518 glColor4ub (255, 255, 255, 255); 1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey;
1829 int pl_x, pl_y;
1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1519 1877
1520 glEnable (GL_BLEND); 1878 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1881
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1533 for (y = 0; y < sh; y++) 1886 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1887 if (0 <= y + my && y + my < self->rows)
1535 { 1888 {
1536 maprow *row = self->row + (y + my); 1889 maprow *row = self->row + (y + my);
1537 1890
1538 for (x = 0; x < sw; x++) 1891 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1892 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1893 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1894 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1544 1902
1545 if (face && face < self->texs) 1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
1546 { 2008 {
1547 maptex tex = self->tex [face]; 2009 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2010 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2011
1551 if (last_name != tex.name) 2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
1552 { 2014 {
1553 glEnd (); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2017
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
1567 { 2021 {
1568 maptex tex = self->tex [1]; 2022 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2023 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
1571 2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
1572 glEnd (); 2036 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
2039 }
1575 2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
1580 } 2062 }
1581 } 2063 }
1582 }
1583 } 2064 }
1584 2065
1585 glEnd (); 2066 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1588 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1589 2093
1590 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1593 { 2097 {
1596 for (x = 0; x < sw; x++) 2100 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2101 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2102 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2103 mapcell *cell = row->col + (x + mx - row->c0);
1600 2104
1601 int px = x * 32; 2105 int px = x * T;
1602 int py = y * 32; 2106 int py = y * T;
1603 2107
1604 if (cell->stat_hp) 2108 if (cell->stat_hp)
1605 { 2109 {
1606 int width = cell->stat_width * 32; 2110 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2112
1609 glColor3ub (0, 0, 0); 2113 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2114 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2115 px + width - 1, py);
1612 2116
1618 } 2122 }
1619 } 2123 }
1620} 2124}
1621 2125
1622void 2126void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2128 CODE:
1625{ 2129{
1626 static float color[16][3] = { 2130 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1680} 2184}
1681 2185
1682void 2186void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2188 PPCODE:
1685{ 2189{
1686 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2198
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2201
1695 mx += self->x; 2202 mx += self->x - 1;
1696 my += self->y; 2203 my += self->y - 1;
1697 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1698 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1700 { 2209 {
1701 maprow *row = self->row + (y + my); 2210 maprow *row = self->row + (y + my);
1702 2211
1703 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2214 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1707 2216
1708 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1711 } 2220 }
1712 } 2221 }
1713 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1714 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1718} 2265}
1719 2266
1720SV * 2267SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2269 CODE:
1723{ 2270{
1724 int x, y, x1, y1; 2271 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1752 { 2299 {
1753 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2301 uint8_t flags = 0;
1755 2302
1756 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1759 2306
1760 *data++ = flags; 2307 *data++ = flags;
1761 2308
1762 if (flags & 1) 2309 if (flags & 1)
1763 { 2310 {
2311 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2313 *data++ = tile;
1766 } 2314 }
1767 2315
1768 if (flags & 2) 2316 if (flags & 2)
1769 { 2317 {
2318 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2320 *data++ = tile;
1772 } 2321 }
1773 2322
1774 if (flags & 4) 2323 if (flags & 4)
1775 { 2324 {
2325 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2327 *data++ = tile;
1778 } 2328 }
1779 } 2329 }
1780 else 2330 else
1781 *data++ = 0; 2331 *data++ = 0;
1782 } 2332 }
1783 } 2333 }
1784 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1785 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1787 RETVAL = data_sv; 2342 RETVAL = data_sv;
1788} 2343}
1789 OUTPUT: 2344 OUTPUT:
1790 RETVAL 2345 RETVAL
1791 2346
1792void 2347void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2349 PPCODE:
1795{ 2350{
1796 int x, y, z; 2351 int x, y, z;
1797 int w, h; 2352 int w, h;
1798 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1799 2364
1800 if (*data++ != 0) 2365 if (*data++ != 0)
1801 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1802 2367
1803 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1805 2370
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2383 {
1819 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1820 2385
1821 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1822 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1823 uint8_t flags = *data++; 2393 flags = *data++;
1824 2394
1825 if (flags) 2395 if (flags)
1826 { 2396 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1830 2399
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2403
1835 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
1836 { 2405 {
1837 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1838 2408
1839 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1840 { 2410 {
1841 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1842 2412
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1845 } 2420 }
1846 } 2421 }
1847 } 2422 }
1848 } 2423 }
1849 } 2424 }
1850} 2425}
1851 2426
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2428
1854CFPlus::MixChunk 2429DC::RW
1855new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1856 CODE: 2431 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1858 OUTPUT: 2438 OUTPUT:
1859 RETVAL 2439 RETVAL
1860 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1861void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1862DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
1863 CODE: 2551 CODE:
1864 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1865 2553
1866int 2554int
1867volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2560 OUTPUT:
1871 RETVAL 2561 RETVAL
1872 2562
1873int 2563DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2565 CODE:
2566{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1877 OUTPUT: 2578 OUTPUT:
1878 RETVAL 2579 RETVAL
1879 2580
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2582
1882int 2583int
1883volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1884 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2590 OUTPUT:
1887 RETVAL 2591 RETVAL
1888 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
1889CFPlus::MixMusic 2603DC::MixMusic
1890new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
1891 CODE: 2605 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2607 OUTPUT:
1894 RETVAL 2608 RETVAL
1895 2609
1896void 2610void
1897DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
1898 CODE: 2612 CODE:
1899 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1900 2614
1901int 2615int
1902play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1903 CODE: 2617 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2619 OUTPUT:
1906 RETVAL 2620 RETVAL
1907 2621
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1909 2630
1910BOOT: 2631BOOT:
1911{ 2632{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2634 static const struct {
1914 const char *name; 2635 const char *name;
1915 IV iv; 2636 IV iv;
1916 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2656 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2740# undef const_iv
1999 }; 2741 };
2000 2742
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
2003} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2004 2755
2005char * 2756char *
2006gl_vendor () 2757gl_vendor ()
2007 CODE: 2758 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2772 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2774 OUTPUT:
2024 RETVAL 2775 RETVAL
2025 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2026int glGetError () 2791int glGetError ()
2027 2792
2028void glFinish () 2793void glFinish ()
2029 2794
2030void glClear (int mask) 2795void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2834
2070# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2072 2839
2073void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2074 2841
2075void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2076 2843
2084 2851
2085void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2086 CODE: 2853 CODE:
2087 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2088 2855
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2857 ALIAS:
2096 glColor_premultiply = 1 2858 glColor_premultiply = 1
2097 CODE: 2859 CODE:
2098 if (ix) 2860 if (ix)
2099 { 2861 {
2102 b *= a; 2864 b *= a;
2103 } 2865 }
2104 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2106 2868
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2870 CODE:
2115 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2873
2121 2877
2122void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2123 CODE: 2879 CODE:
2124 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2125 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2126void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2127 CODE: 2912 CODE:
2128 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2129 2914
2130void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 2932 CODE:
2148 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 2935
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 2937
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2939
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2156 2943
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2945
2159int glGenTexture () 2946int glGenTexture ()
2160 CODE: 2947 CODE:
2161{ 2948 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2949 OUTPUT:
2167 RETVAL 2950 RETVAL
2168 2951
2169void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2170 CODE: 2953 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2954 del_texture (name);
2174} 2955
2175
2176int glGenList () 2956int glGenList ()
2177 CODE: 2957 CODE:
2178 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2179 OUTPUT: 2959 OUTPUT:
2180 RETVAL 2960 RETVAL
2187 2967
2188void glEndList () 2968void glEndList ()
2189 2969
2190void glCallList (int list) 2970void glCallList (int list)
2191 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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