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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
311static void 372static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 374{
314 int x, y; 375 int x, y;
315 maprow *row; 376 maprow *row;
316 mapcell *cell; 377 mapcell *cell;
317 378
345} smooth_key; 406} smooth_key;
346 407
347static void 408static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 410{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 412
352 if (SvIOK (*sv)) 413 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 414 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 415 else
355 sv_setiv (*sv, bits); 416 sv_setiv (*sv, bits);
396 n |= n >> 16; 457 n |= n >> 16;
397 458
398 return n + 1; 459 return n + 1;
399} 460}
400 461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
401/* SDL should provide this, really. */ 473/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 474#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 475#define SDLK_MODIFIER_MAX 314
404 476
405MODULE = CFPlus PACKAGE = CFPlus 477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
406 521
407PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
408 523
409BOOT: 524BOOT:
410{ 525{
411 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 527 static const struct {
413 const char *name; 528 const char *name;
414 IV iv; 529 IV iv;
415 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
438 553
439 const_iv (SDL_APPINPUTFOCUS), 554 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 555 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 556 const_iv (SDL_APPACTIVE),
442 557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
524# undef const_iv 652# undef const_iv
525 }; 653 };
526 654
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 674
547NV floor (NV x) 675NV floor (NV x)
548 676
549NV ceil (NV x) 677NV ceil (NV x)
550 678
679IV minpot (UV n)
680
681IV popcount (UV n)
682
551void 683void
552pango_init () 684pango_init ()
553 CODE: 685 CODE:
554{ 686{
555 opengl_fontmap = pango_opengl_font_map_new (); 687 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
690 /*pango_context_set_font_description (opengl_context, default_font);*/
691#if PANGO_VERSION_CHECK (1, 15, 2)
692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
558} 695}
559 696
560int 697char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 698
563void 699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
564SDL_Quit () 705void SDL_Quit ()
565 706
566void 707void
567SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
568 PPCODE: 709 PPCODE:
569{ 710{
570 SDL_Rect **m; 711 SDL_Rect **m;
571 712
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 717
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 720
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 725
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 727#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 730#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 731
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 733
596 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
597 while (*m) 735 while (*m)
598 { 736 {
599 AV *av = newAV (); 737 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
603 743
604 ++m; 744 ++m;
605 } 745 }
606} 746}
607 747
608char *
609SDL_GetError ()
610
611int 748int
612SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
614 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 762 );
763
617 if (RETVAL) 764 if (RETVAL)
618 { 765 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 770#include "glfunc.h"
622# undef GL_FUNC 771#undef GL_FUNC
623 } 772 }
773}
624 OUTPUT: 774 OUTPUT:
625 RETVAL 775 RETVAL
626 776
627void 777void
628SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
629 779
630char * 780char *
631SDL_GetKeyName (int sym) 781SDL_GetKeyName (int sym)
632 782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
788
633void 789void
634SDL_PollEvent () 790poll_events ()
635 PPCODE: 791 PPCODE:
636{ 792{
637 SDL_Event ev; 793 SDL_Event ev;
638 794
639 while (SDL_PollEvent (&ev)) 795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 797 {
641 HV *hv = newHV (); 798 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 800
644 switch (ev.type) 801 switch (ev.type)
645 { 802 {
646 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
647 case SDL_KEYUP: 804 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 810 break;
654 811
655 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 815 break;
659 816
660 case SDL_MOUSEMOTION: 817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
668 break; 843 break;
669 844
670 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 848
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 859 break;
685 } 860 }
686 861
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 863 }
689} 864}
690 865
691int 866int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 868 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 870 Mix_ChannelFinished (channel_finished);
696 871
697void 872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
887
888void
698Mix_CloseAudio () 889Mix_CloseAudio ()
699 890
700int 891int
701Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
702 893
894const char *
895Mix_GetError ()
896
703void 897void
704lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
705 CODE: 899 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 901
710void 902void
711win32_proxy_info () 903win32_proxy_info ()
712 PPCODE: 904 PPCODE:
713{ 905{
734 } 926 }
735 } 927 }
736#endif 928#endif
737} 929}
738 930
739void 931int
740add_font (char *file) 932add_font (char *file)
741 CODE: 933 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT:
936 RETVAL
743 937
744void 938void
745load_image_inline (SV *image_) 939load_image_inline (SV *image_)
746 ALIAS: 940 ALIAS:
747 load_image_file = 1 941 load_image_file = 1
750 STRLEN image_len; 944 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
757 951
758 if (!rw) 952 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
760 954
833void 1027void
834error (char *message) 1028error (char *message)
835 CODE: 1029 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1030 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1031#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1033#endif
840 1034
841void 1035void
842fatal (char *message) 1036fatal (char *message)
843 CODE: 1037 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1038 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1039#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1041#endif
848 _exit (1); 1042 _exit (1);
849 1043
850void 1044void
851_exit (int retval = 0) 1045_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1048 ExitThread (retval); // unclean, please beam me up
855#else 1049#else
856 _exit (retval); 1050 _exit (retval);
857#endif 1051#endif
858 1052
859MODULE = CFPlus PACKAGE = CFPlus::Font 1053void
1054debug ()
1055 CODE:
1056{
1057#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK;
1059#endif
1060}
860 1061
861CFPlus::Font 1062MODULE = Deliantra::Client PACKAGE = DC::Font
1063
1064PROTOTYPES: DISABLE
1065
1066DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1067new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1068 CODE:
864{ 1069{
865 int count; 1070 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
869} 1074}
870 OUTPUT: 1075 OUTPUT:
871 RETVAL 1076 RETVAL
872 1077
873void 1078void
874DESTROY (CFPlus::Font self) 1079DESTROY (DC::Font self)
875 CODE: 1080 CODE:
876 pango_font_description_free (self); 1081 pango_font_description_free (self);
877 1082
878void 1083void
879make_default (CFPlus::Font self) 1084make_default (DC::Font self)
1085 PROTOTYPE: $
880 CODE: 1086 CODE:
881 default_font = self; 1087 default_font = self;
882 1088
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1090
1091PROTOTYPES: DISABLE
1092
885void 1093void
886reset_glyph_cache () 1094glyph_cache_backup ()
1095 PROTOTYPE:
887 CODE: 1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
888 tc_clear (); 1103 tc_restore ();
889 1104
890CFPlus::Layout 1105DC::Layout
891new (SV *class) 1106new (SV *class)
892 CODE: 1107 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
894 1109
895 RETVAL->pl = pango_layout_new (opengl_context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
897 RETVAL->g = 1.; 1112 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1113 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1114 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1115 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
902 1118
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1120 layout_update_font (RETVAL);
905 OUTPUT: 1121 OUTPUT:
906 RETVAL 1122 RETVAL
907 1123
908void 1124void
909DESTROY (CFPlus::Layout self) 1125DESTROY (DC::Layout self)
910 CODE: 1126 CODE:
911 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
912 Safefree (self); 1129 Safefree (self);
913 1130
914void 1131void
915set_text (CFPlus::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
916 CODE: 1133 CODE:
917{ 1134{
918 STRLEN textlen; 1135 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
920 1137
921 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
922} 1139}
923 1140
924void 1141void
925set_markup (CFPlus::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
926 CODE: 1143 CODE:
927{ 1144{
928 STRLEN textlen; 1145 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
930 1147
931 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
932} 1149}
933 1150
934void 1151void
935set_shapes (CFPlus::Layout self, ...) 1152set_shapes (DC::Layout self, ...)
936 CODE: 1153 CODE:
937{ 1154{
938 PangoAttrList *attrs = 0; 1155 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1156 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1157 const char *pos = text;
975 if (attrs) 1192 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1193 pango_layout_set_attributes (self->pl, attrs);
977} 1194}
978 1195
979void 1196void
980get_shapes (CFPlus::Layout self) 1197get_shapes (DC::Layout self)
981 PPCODE: 1198 PPCODE:
982{ 1199{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1201
985 do 1202 do
986 { 1203 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1205
989 if (run && shape_attr_p (run)) 1206 if (run && shape_attr_p (run))
990 { 1207 {
991 PangoRectangle extents; 1208 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1217
1001 pango_layout_iter_free (iter); 1218 pango_layout_iter_free (iter);
1002} 1219}
1003 1220
1004int 1221int
1005has_wrapped (CFPlus::Layout self) 1222has_wrapped (DC::Layout self)
1006 CODE: 1223 CODE:
1007{ 1224{
1008 int lines = 1; 1225 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1226 const char *text = pango_layout_get_text (self->pl);
1010 1227
1015} 1232}
1016 OUTPUT: 1233 OUTPUT:
1017 RETVAL 1234 RETVAL
1018 1235
1019SV * 1236SV *
1020get_text (CFPlus::Layout self) 1237get_text (DC::Layout self)
1021 CODE: 1238 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1240 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1241 OUTPUT:
1025 RETVAL 1242 RETVAL
1026 1243
1027void 1244void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1246 CODE:
1030 self->r = r; 1247 self->r = r;
1031 self->g = g; 1248 self->g = g;
1032 self->b = b; 1249 self->b = b;
1033 self->a = a; 1250 self->a = a;
1034 1251
1035void 1252void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1253set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1254 CODE:
1038 if (self->font != font) 1255 if (self->font != font)
1039 { 1256 {
1040 self->font = font; 1257 self->font = font;
1041 layout_update_font (self); 1258 layout_update_font (self);
1042 } 1259 }
1043 1260
1044void 1261void
1045set_height (CFPlus::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
1046 CODE: 1263 CODE:
1047 if (self->base_height != base_height) 1264 if (self->base_height != base_height)
1048 { 1265 {
1049 self->base_height = base_height; 1266 self->base_height = base_height;
1050 layout_update_font (self); 1267 layout_update_font (self);
1051 } 1268 }
1052 1269
1053void 1270void
1054set_width (CFPlus::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1272 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1274
1058void 1275void
1059set_indent (CFPlus::Layout self, int indent) 1276set_indent (DC::Layout self, int indent)
1060 CODE: 1277 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1279
1063void 1280void
1064set_spacing (CFPlus::Layout self, int spacing) 1281set_spacing (DC::Layout self, int spacing)
1065 CODE: 1282 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1284
1068void 1285void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1286set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1287 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1288 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1292 : PANGO_ELLIPSIZE_NONE
1076 ); 1293 );
1077 1294
1078void 1295void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1296set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1297 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1299
1083void 1300void
1084size (CFPlus::Layout self) 1301size (DC::Layout self)
1085 PPCODE: 1302 PPCODE:
1086{ 1303{
1087 int w, h; 1304 int w, h;
1088 1305
1089 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
1094} 1311}
1095 1312
1096int 1313int
1097descent (CFPlus::Layout self) 1314descent (DC::Layout self)
1098 CODE: 1315 CODE:
1099{ 1316{
1100 PangoRectangle rect; 1317 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1320 RETVAL = PANGO_DESCENT (rect);
1104} 1321}
1105 OUTPUT: 1322 OUTPUT:
1106 RETVAL 1323 RETVAL
1107 1324
1108int 1325int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1327 CODE:
1111{ 1328{
1112 int index, trailing; 1329 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1331 RETVAL = index + trailing;
1115} 1332}
1116 OUTPUT: 1333 OUTPUT:
1117 RETVAL 1334 RETVAL
1118 1335
1119void 1336void
1120cursor_pos (CFPlus::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1338 PPCODE:
1122{ 1339{
1123 PangoRectangle strong_pos; 1340 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1342
1126 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1347}
1131 1348
1132void 1349void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1351 PPCODE:
1135{ 1352{
1136 int line, x; 1353 int line, x;
1137 1354
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1356#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1358 --line;
1359#endif
1141 EXTEND (SP, 2); 1360 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1361 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1363}
1145 1364
1146void 1365void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1366line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1367 PPCODE:
1149{ 1368{
1150 PangoLayoutLine *lp; 1369 PangoLayoutLine *lp;
1151 int index, trailing; 1370 int index, trailing;
1152 1371
1153 if (line < 0) 1372 if (line < 0)
1154 XSRETURN_EMPTY; 1373 XSRETURN_EMPTY;
1155 1374
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1376 XSRETURN_EMPTY; /* do better */
1158 1377
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1379
1161 EXTEND (SP, 2); 1380 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1386 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1387 }
1169} 1388}
1170 1389
1171void 1390void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1391render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1392 CODE:
1393 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1394 pango_opengl_render_layout_subpixel (
1175 self->pl, 1395 self->pl,
1396 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1397 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1398 self->r, self->g, self->b, self->a,
1178 flags 1399 flags
1179 ); 1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1180 1404
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1405void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1406draw (DC::Layout self)
1185 CODE: 1407 CODE:
1186{ 1408{
1187 int ow = SvIV (w_); 1409 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1416
1190 if (ow && oh) 1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
1424MODULE = Deliantra::Client PACKAGE = DC::Texture
1425
1426PROTOTYPES: ENABLE
1427
1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1433 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1434 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1435 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1436 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1438
1204 SvPOK_only (result_); 1439 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1440 SvCUR_set (result_, nw * nh * bpp);
1206 1441
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1443 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1445
1211 sv_setsv (data_, result_); 1446 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1447 }
1218} 1448}
1219 1449
1220void 1450void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1457{
1228 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
1232 1465
1233 if (items < 5) 1466 if (items < 5)
1234 { 1467 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1497 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1498 glDisable (GL_BLEND);
1266 } 1499 }
1267} 1500}
1268 1501
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1270 1512
1271CFPlus::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
1514
1515PROTOTYPES: DISABLE
1516
1517DC::Map
1272new (SV *class) 1518new (SV *class)
1273 CODE: 1519 CODE:
1274 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
1275 RETVAL->x = 0; 1521 RETVAL->x = 0;
1276 RETVAL->y = 0; 1522 RETVAL->y = 0;
1284 RETVAL->row = 0; 1530 RETVAL->row = 0;
1285 OUTPUT: 1531 OUTPUT:
1286 RETVAL 1532 RETVAL
1287 1533
1288void 1534void
1289DESTROY (CFPlus::Map self) 1535DESTROY (DC::Map self)
1290 CODE: 1536 CODE:
1291{ 1537{
1292 map_clear (self); 1538 map_clear (self);
1293 Safefree (self->face2tile); 1539 Safefree (self->face2tile);
1294 Safefree (self->tex); 1540 Safefree (self->tex);
1295 Safefree (self); 1541 Safefree (self);
1296} 1542}
1297 1543
1298void 1544void
1299resize (CFPlus::Map self, int map_width, int map_height) 1545resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1546 CODE:
1301 self->w = map_width; 1547 self->w = map_width;
1302 self->h = map_height; 1548 self->h = map_height;
1303 1549
1304void 1550void
1305clear (CFPlus::Map self) 1551clear (DC::Map self)
1306 CODE: 1552 CODE:
1307 map_clear (self); 1553 map_clear (self);
1308 1554
1309void 1555void
1310set_tileid (CFPlus::Map self, int face, int tile) 1556set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1557 CODE:
1312{ 1558{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1559 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1560 need_texid (self, tile);
1315} 1561}
1316 1562
1317void 1563void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1564set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1565 CODE:
1320{ 1566{
1321 tileid texid; 1567 tileid texid;
1322 maptex *tex; 1568 maptex *tex;
1323 1569
1336 tex->smoothtile = self->face2tile [smooth]; 1582 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1583 tex->smoothlevel = level;
1338} 1584}
1339 1585
1340void 1586void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1588 CODE:
1343{ 1589{
1344 need_texid (self, texid); 1590 need_texid (self, texid);
1345 1591
1346 { 1592 {
1366 // from transparent color bleeding and ugly wrapping effects. 1612 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1614}
1369 1615
1370int 1616int
1371ox (CFPlus::Map self) 1617ox (DC::Map self)
1372 ALIAS: 1618 ALIAS:
1373 oy = 1 1619 oy = 1
1374 x = 2 1620 x = 2
1375 y = 3 1621 y = 3
1376 w = 4 1622 w = 4
1387 } 1633 }
1388 OUTPUT: 1634 OUTPUT:
1389 RETVAL 1635 RETVAL
1390 1636
1391void 1637void
1392scroll (CFPlus::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
1393 CODE: 1639 CODE:
1394{ 1640{
1395 if (dx > 0) 1641 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1643 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1644 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1645
1400 if (dy > 0) 1646 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1647 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1648 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1649 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1650
1405 self->ox += dx; self->x += dx; 1651 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1652 self->oy += dy; self->y += dy;
1407 1653
1408 while (self->y < 0) 1654 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
1414 } 1660 }
1415} 1661}
1416 1662
1417void 1663SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1664map1a_update (DC::Map self, SV *data_, int extmap)
1419 CODE: 1665 CODE:
1420{ 1666{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1669 mapcell *cell;
1424 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1425 1673
1426 while (data < data_end - 1) 1674 while (data < data_end - 1)
1427 { 1675 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
1429 1677
1449 uint8_t ext, cmd; 1697 uint8_t ext, cmd;
1450 1698
1451 do 1699 do
1452 { 1700 {
1453 ext = *data++; 1701 ext = *data++;
1454 cmd = ext & 0x3f; 1702 cmd = ext & 0x7f;
1455 1703
1456 if (cmd < 4) 1704 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1; 1705 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health 1706 else if (cmd == 5) // health
1459 { 1707 {
1462 } 1710 }
1463 else if (cmd == 6) // monster width 1711 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1712 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1713 else if (cmd == 0x47)
1466 { 1714 {
1467 if (*data == 8) 1715 if (*data == 1) cell->player = data [1];
1468 ; // decode player uuid 1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1469 1719
1470 data += *data + 1; 1720 data += *data + 1;
1471 } 1721 }
1472 else if (cmd == 8) // cell flags 1722 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1723 cell->flags = *data++;
1480 } 1730 }
1481 else 1731 else
1482 cell->darkness = *data++ + 1; 1732 cell->darkness = *data++ + 1;
1483 } 1733 }
1484 1734
1735 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1736 if (flags & (4 >> z))
1486 { 1737 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1739 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1490 } 1755 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1756 }
1506 else 1757 else
1507 cell->darkness = 0; 1758 cell->darkness = 0;
1508 } 1759 }
1509} 1760}
1761 OUTPUT:
1762 RETVAL
1510 1763
1511SV * 1764SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 1766 CODE:
1514{ 1767{
1515 int x1, x; 1768 int x1, x;
1516 int y1, y; 1769 int y1, y;
1517 int z; 1770 int z;
1562} 1815}
1563 OUTPUT: 1816 OUTPUT:
1564 RETVAL 1817 RETVAL
1565 1818
1566void 1819void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1568 CODE: 1821 CODE:
1569{ 1822{
1823 int x, y, z;
1824
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1828 smooth_key skey;
1574 int x, y, z; 1829 int pl_x, pl_y;
1575 int last_name; 1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1576 1836
1577 // thats current max. sorry. 1837 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1838 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1839 if (sh > 255) sh = 255;
1580 1840
1581 // clear key, in case of extra padding 1841 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1842 memset (&skey, 0, sizeof (skey));
1583 1843
1584 glColor4ub (255, 255, 255, 255); 1844 memset (&key, 0, sizeof (key));
1585 1845 key.r = 255;
1586 glEnable (GL_BLEND); 1846 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1847 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1848 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1849 key.mode = GL_QUADS;
1590 1850 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1851 key.texname = -1;
1592
1593 last_name = 0;
1594 1852
1595 mx += self->x; 1853 mx += self->x;
1596 my += self->y; 1854 my += self->y;
1597 1855
1598 // first pass: determine smooth_max 1856 // first pass: determine smooth_max
1608 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 1868 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1612 1870
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 1871 smooth_max[x + 1][y + 1] =
1618 } 1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1619 } 1875 }
1620 } 1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1621 1881
1622 for (z = 0; z <= 2; z++) 1882 for (z = 0; z <= 2; z++)
1623 { 1883 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 1884 memset (smooth_level, 0, sizeof (smooth_level));
1625 1885
1638 { 1898 {
1639 maptex tex = self->tex [tile]; 1899 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1900 int px = (x + 1) * T - tex.w;
1641 int py = (y + 1) * T - tex.h; 1901 int py = (y + 1) * T - tex.h;
1642 1902
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1903 if (key.texname != tex.name)
1646 { 1904 {
1647 if (!tex.name) 1905 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1906 tex = self->tex [2]; /* missing, replace by noface */
1649 1907
1650 glEnd (); 1908 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1909 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1910 }
1654 1911
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659
1660 if (cell->flags && z == 2)
1661 { 1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1928 if (cell->flags & 1)
1663 { 1929 {
1664 maptex tex = self->tex [1]; 1930 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1931 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1932 int py = y * T - T * 6 / 32;
1667 1933
1934 if (tex.name)
1668 glEnd (); 1935 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1946 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1947 }
1677 } 1948 }
1678 1949
1679 // update smooth hash 1950 // update smooth hash
1680 if (tex.smoothtile) 1951 if (tex.smoothtile)
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1686 1957
1687 // add bits to current tile and all neighbours. skey.x|y is 1958 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 1959 // shifted +1|+1 so we always stay positive.
1689 1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1690 // full tile 1973 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1692 1975
1693 // borders 1976 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1698 1981
1699 // corners 1982 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1704 } 1987 }
1705 } 1988 }
1706 } 1989 }
1707 } 1990 }
1708 1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1709 // go through all smoothlevels, lowest to highest, then draw 1995 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 1996 // this is basically counting sort
1711 { 1997 {
1712 int w, b; 1998 int w, b;
1713 1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
1714 for (w = 0; w < 256 / 32; ++w) 2002 for (w = 0; w < 256 / 32; ++w)
1715 { 2003 {
1716 uint32_t smask = smooth_level [w]; 2004 uint32_t smask = smooth_level [w];
1717 if (smask) 2005 if (smask)
1718 for (b = 0; b < 32; ++b) 2006 for (b = 0; b < 32; ++b)
1725 while ((he = hv_iternext (smooth))) 2013 while ((he = hv_iternext (smooth)))
1726 { 2014 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1728 IV bits = SvIVX (HeVAL (he)); 2016 IV bits = SvIVX (HeVAL (he));
1729 2017
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000) 2018 if (!(bits & 0x1000)
1737 && skey->level == level 2019 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y]) 2020 && level > smooth_max [skey->x][skey->y])
1739 { 2021 {
1740 maptex tex = self->tex [skey->tile]; 2022 maptex tex = self->tex [skey->tile];
1741 int px = (((int)skey->x) - 1) * T; 2023 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T; 2024 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15; 2025 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row 2027 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column 2028 float dy = tex.t * .5f ; // 2 images/column
1747 2029
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name) 2030 if (tex.name)
1751 { 2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
1752 if (!tex.name) 2034 if (key.texname != tex.name)
1753 continue; // smoothing not yet available 2035 {
1754
1755 glEnd (); 2036 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
1758 } 2039 }
1759 2040
1760 if (border) 2041 if (border)
1761 { 2042 {
1762 float ox = border * dx; 2043 float ox = border * dx;
1763 2044
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1768 } 2049 }
1769 2050
1770 if (corner) 2051 if (corner)
1771 { 2052 {
1772 float ox = corner * dx; 2053 float ox = corner * dx;
1773 2054
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
1778 } 2060 }
1779 } 2061 }
1780 } 2062 }
1781 } 2063 }
1782 } 2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
1783 } 2069 }
1784 2070
1785 hv_clear (smooth); 2071 hv_clear (smooth);
1786 } 2072 }
1787 2073
1788 glEnd (); 2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
1789 2079
1790 glDisable (GL_TEXTURE_2D); 2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1791 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1792 2093
1793 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1796 { 2097 {
1821 } 2122 }
1822 } 2123 }
1823} 2124}
1824 2125
1825void 2126void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1827 CODE: 2128 CODE:
1828{ 2129{
1829 static float color[16][3] = { 2130 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1831 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1881 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1883} 2184}
1884 2185
1885void 2186void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2188 PPCODE:
1888{ 2189{
1889 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1890 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2198
1894 memset (darkness, 255, sw4 * sh);
1895 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1897 2201
1898 mx += self->x; 2202 mx += self->x - 1;
1899 my += self->y; 2203 my += self->y - 1;
1900 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1901 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1903 { 2209 {
1904 maprow *row = self->row + (y + my); 2210 maprow *row = self->row + (y + my);
1905 2211
1906 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2214 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1910 2216
1911 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1913 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1914 } 2220 }
1915 } 2221 }
1916 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1917 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1921} 2265}
1922 2266
1923SV * 2267SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2269 CODE:
1926{ 2270{
1927 int x, y, x1, y1; 2271 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2330 else
1987 *data++ = 0; 2331 *data++ = 0;
1988 } 2332 }
1989 } 2333 }
1990 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1991 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1993 RETVAL = data_sv; 2342 RETVAL = data_sv;
1994} 2343}
1995 OUTPUT: 2344 OUTPUT:
1996 RETVAL 2345 RETVAL
1997 2346
1998void 2347void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2349 PPCODE:
2001{ 2350{
2002 int x, y, z; 2351 int x, y, z;
2003 int w, h; 2352 int w, h;
2004 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
2005 2364
2006 if (*data++ != 0) 2365 if (*data++ != 0)
2007 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
2008 2367
2009 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
2011 2370
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2383 {
2025 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
2026 2385
2027 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
2028 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
2029 uint8_t flags = *data++; 2393 flags = *data++;
2030 2394
2031 if (flags) 2395 if (flags)
2032 { 2396 {
2033 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2398 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2403
2040 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
2041 { 2405 {
2042 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
2043 2408
2044 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
2045 { 2410 {
2046 tileid t = tile [z]; 2411 tileid t = tile [z];
2047 2412
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2414 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2416 need_texid (self, t);
2052 } 2417 }
2053 2418
2054 cell->tile [z] = t; 2419 cell->tile [z] = t;
2055 } 2420 }
2057 } 2422 }
2058 } 2423 }
2059 } 2424 }
2060} 2425}
2061 2426
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2428
2064CFPlus::MixChunk 2429DC::RW
2065new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
2066 CODE: 2431 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
2068 OUTPUT: 2438 OUTPUT:
2069 RETVAL 2439 RETVAL
2070 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
2071void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
2072DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
2073 CODE: 2551 CODE:
2074 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
2075 2553
2076int 2554int
2077volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2560 OUTPUT:
2081 RETVAL 2561 RETVAL
2082 2562
2083int 2563DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2565 CODE:
2566{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
2087 OUTPUT: 2578 OUTPUT:
2088 RETVAL 2579 RETVAL
2089 2580
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2091 2582
2092int 2583int
2093volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
2094 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 2590 OUTPUT:
2097 RETVAL 2591 RETVAL
2098 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2099CFPlus::MixMusic 2603DC::MixMusic
2100new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
2101 CODE: 2605 CODE:
2102 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
2103 OUTPUT: 2607 OUTPUT:
2104 RETVAL 2608 RETVAL
2105 2609
2106void 2610void
2107DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
2108 CODE: 2612 CODE:
2109 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
2110 2614
2111int 2615int
2112play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
2113 CODE: 2617 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 2619 OUTPUT:
2116 RETVAL 2620 RETVAL
2117 2621
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
2119 2630
2120BOOT: 2631BOOT:
2121{ 2632{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 2634 static const struct {
2124 const char *name; 2635 const char *name;
2125 IV iv; 2636 IV iv;
2126 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
2128 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 2656 const_iv (GL_AND),
2142 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
2158 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
2208# undef const_iv 2740# undef const_iv
2209 }; 2741 };
2210 2742
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
2213} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2214 2755
2215char * 2756char *
2216gl_vendor () 2757gl_vendor ()
2217 CODE: 2758 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
2231 CODE: 2772 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 2774 OUTPUT:
2234 RETVAL 2775 RETVAL
2235 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2236int glGetError () 2791int glGetError ()
2237 2792
2238void glFinish () 2793void glFinish ()
2239 2794
2240void glClear (int mask) 2795void glClear (int mask)
2277# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 2834
2280# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2282 2839
2283void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2284 2841
2285void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2286 2843
2294 2851
2295void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2296 CODE: 2853 CODE:
2297 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2298 2855
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @
2305 ALIAS: 2857 ALIAS:
2306 glColor_premultiply = 1 2858 glColor_premultiply = 1
2307 CODE: 2859 CODE:
2308 if (ix) 2860 if (ix)
2309 { 2861 {
2312 b *= a; 2864 b *= a;
2313 } 2865 }
2314 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2316 2868
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 2870 CODE:
2325 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2327 2873
2331 2877
2332void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2333 CODE: 2879 CODE:
2334 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2335 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2336void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2337 CODE: 2912 CODE:
2338 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2339 2914
2340void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 2932 CODE:
2358 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 2935
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 2937
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 2939
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2366 2943
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 2945
2369int glGenTexture () 2946int glGenTexture ()
2370 CODE: 2947 CODE:
2371{ 2948 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 2949 OUTPUT:
2377 RETVAL 2950 RETVAL
2378 2951
2379void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2380 CODE: 2953 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 2954 del_texture (name);
2384} 2955
2385
2386int glGenList () 2956int glGenList ()
2387 CODE: 2957 CODE:
2388 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2389 OUTPUT: 2959 OUTPUT:
2390 RETVAL 2960 RETVAL
2397 2967
2398void glEndList () 2968void glEndList ()
2399 2969
2400void glCallList (int list) 2970void glCallList (int list)
2401 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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