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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.187 by root, Sat Apr 21 23:36:20 2007 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
311static void 372static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 374{
314 int x, y; 375 int x, y;
315 maprow *row; 376 maprow *row;
316 mapcell *cell; 377 mapcell *cell;
317 378
396 n |= n >> 16; 457 n |= n >> 16;
397 458
398 return n + 1; 459 return n + 1;
399} 460}
400 461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
401/* SDL should provide this, really. */ 473/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 474#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 475#define SDLK_MODIFIER_MAX 314
404 476
405static AV *texture_av; 477/******************************************************************************/
406 478
407MODULE = CFPlus PACKAGE = CFPlus 479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
408 521
409PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
410 523
411BOOT: 524BOOT:
412{ 525{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 527 static const struct {
418 const char *name; 528 const char *name;
419 IV iv; 529 IV iv;
420 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
443 553
444 const_iv (SDL_APPINPUTFOCUS), 554 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 555 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 556 const_iv (SDL_APPACTIVE),
447 557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
529# undef const_iv 652# undef const_iv
530 }; 653 };
531 654
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 674
552NV floor (NV x) 675NV floor (NV x)
553 676
554NV ceil (NV x) 677NV ceil (NV x)
555 678
679IV minpot (UV n)
680
681IV popcount (UV n)
682
556void 683void
557pango_init () 684pango_init ()
558 CODE: 685 CODE:
559{ 686{
560 opengl_fontmap = pango_opengl_font_map_new (); 687 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
690 /*pango_context_set_font_description (opengl_context, default_font);*/
691#if PANGO_VERSION_CHECK (1, 15, 2)
692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
563} 695}
564 696
565int 697char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 698
568void 699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
569SDL_Quit () 705void SDL_Quit ()
570 706
571void 707void
572SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
573 PPCODE: 709 PPCODE:
574{ 710{
575 SDL_Rect **m; 711 SDL_Rect **m;
576 712
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 717
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 720
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 725
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 727#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 730#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 731
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 733
601 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
602 while (*m) 735 while (*m)
603 { 736 {
604 AV *av = newAV (); 737 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
608 743
609 ++m; 744 ++m;
610 } 745 }
611} 746}
612 747
613char *
614SDL_GetError ()
615
616int 748int
617SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
619 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 762 );
763
622 if (RETVAL) 764 if (RETVAL)
623 { 765 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 770#include "glfunc.h"
627# undef GL_FUNC 771#undef GL_FUNC
628 } 772 }
773}
629 OUTPUT: 774 OUTPUT:
630 RETVAL 775 RETVAL
631 776
632void 777void
633SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
634 779
635char * 780char *
636SDL_GetKeyName (int sym) 781SDL_GetKeyName (int sym)
637 782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
788
638void 789void
639SDL_PollEvent () 790poll_events ()
640 PPCODE: 791 PPCODE:
641{ 792{
642 SDL_Event ev; 793 SDL_Event ev;
643 794
644 while (SDL_PollEvent (&ev)) 795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 797 {
646 HV *hv = newHV (); 798 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 800
649 switch (ev.type) 801 switch (ev.type)
650 { 802 {
651 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
652 case SDL_KEYUP: 804 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 810 break;
659 811
660 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 815 break;
664 816
665 case SDL_MOUSEMOTION: 817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
673 break; 843 break;
674 844
675 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 848
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 859 break;
690 } 860 }
691 861
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 863 }
694} 864}
695 865
696int 866int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 868 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 870 Mix_ChannelFinished (channel_finished);
701 871
702void 872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
887
888void
703Mix_CloseAudio () 889Mix_CloseAudio ()
704 890
705int 891int
706Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
893
894const char *
895Mix_GetError ()
707 896
708void 897void
709lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
710 CODE: 899 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 926 }
738 } 927 }
739#endif 928#endif
740} 929}
741 930
742void 931int
743add_font (char *file) 932add_font (char *file)
744 CODE: 933 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT:
936 RETVAL
746 937
747void 938void
748load_image_inline (SV *image_) 939load_image_inline (SV *image_)
749 ALIAS: 940 ALIAS:
750 load_image_file = 1 941 load_image_file = 1
753 STRLEN image_len; 944 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
760 951
761 if (!rw) 952 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
763 954
836void 1027void
837error (char *message) 1028error (char *message)
838 CODE: 1029 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1030 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1031#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1033#endif
843 1034
844void 1035void
845fatal (char *message) 1036fatal (char *message)
846 CODE: 1037 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1038 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1039#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1041#endif
851 _exit (1); 1042 _exit (1);
852 1043
853void 1044void
854_exit (int retval = 0) 1045_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1048 ExitThread (retval); // unclean, please beam me up
858#else 1049#else
859 _exit (retval); 1050 _exit (retval);
860#endif 1051#endif
861 1052
862MODULE = CFPlus PACKAGE = CFPlus::Font 1053void
1054debug ()
1055 CODE:
1056{
1057#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK;
1059#endif
1060}
863 1061
864CFPlus::Font 1062MODULE = Deliantra::Client PACKAGE = DC::Font
1063
1064PROTOTYPES: DISABLE
1065
1066DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1067new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1068 CODE:
867{ 1069{
868 int count; 1070 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1074}
873 OUTPUT: 1075 OUTPUT:
874 RETVAL 1076 RETVAL
875 1077
876void 1078void
877DESTROY (CFPlus::Font self) 1079DESTROY (DC::Font self)
878 CODE: 1080 CODE:
879 pango_font_description_free (self); 1081 pango_font_description_free (self);
880 1082
881void 1083void
882make_default (CFPlus::Font self) 1084make_default (DC::Font self)
1085 PROTOTYPE: $
883 CODE: 1086 CODE:
884 default_font = self; 1087 default_font = self;
885 1088
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1090
1091PROTOTYPES: DISABLE
1092
888void 1093void
889reset_glyph_cache () 1094glyph_cache_backup ()
1095 PROTOTYPE:
890 CODE: 1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
891 tc_clear (); 1103 tc_restore ();
892 1104
893CFPlus::Layout 1105DC::Layout
894new (SV *class) 1106new (SV *class)
895 CODE: 1107 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
897 1109
898 RETVAL->pl = pango_layout_new (opengl_context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1112 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1113 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1114 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1115 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
905 1118
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1120 layout_update_font (RETVAL);
908 OUTPUT: 1121 OUTPUT:
909 RETVAL 1122 RETVAL
910 1123
911void 1124void
912DESTROY (CFPlus::Layout self) 1125DESTROY (DC::Layout self)
913 CODE: 1126 CODE:
914 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
915 Safefree (self); 1129 Safefree (self);
916 1130
917void 1131void
918set_text (CFPlus::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
919 CODE: 1133 CODE:
920{ 1134{
921 STRLEN textlen; 1135 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
923 1137
924 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
925} 1139}
926 1140
927void 1141void
928set_markup (CFPlus::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
929 CODE: 1143 CODE:
930{ 1144{
931 STRLEN textlen; 1145 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
933 1147
934 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
935} 1149}
936 1150
937void 1151void
938set_shapes (CFPlus::Layout self, ...) 1152set_shapes (DC::Layout self, ...)
939 CODE: 1153 CODE:
940{ 1154{
941 PangoAttrList *attrs = 0; 1155 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1156 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1157 const char *pos = text;
978 if (attrs) 1192 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1193 pango_layout_set_attributes (self->pl, attrs);
980} 1194}
981 1195
982void 1196void
983get_shapes (CFPlus::Layout self) 1197get_shapes (DC::Layout self)
984 PPCODE: 1198 PPCODE:
985{ 1199{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1201
988 do 1202 do
989 { 1203 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1205
992 if (run && shape_attr_p (run)) 1206 if (run && shape_attr_p (run))
993 { 1207 {
994 PangoRectangle extents; 1208 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1217
1004 pango_layout_iter_free (iter); 1218 pango_layout_iter_free (iter);
1005} 1219}
1006 1220
1007int 1221int
1008has_wrapped (CFPlus::Layout self) 1222has_wrapped (DC::Layout self)
1009 CODE: 1223 CODE:
1010{ 1224{
1011 int lines = 1; 1225 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1226 const char *text = pango_layout_get_text (self->pl);
1013 1227
1018} 1232}
1019 OUTPUT: 1233 OUTPUT:
1020 RETVAL 1234 RETVAL
1021 1235
1022SV * 1236SV *
1023get_text (CFPlus::Layout self) 1237get_text (DC::Layout self)
1024 CODE: 1238 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1240 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1241 OUTPUT:
1028 RETVAL 1242 RETVAL
1029 1243
1030void 1244void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1246 CODE:
1033 self->r = r; 1247 self->r = r;
1034 self->g = g; 1248 self->g = g;
1035 self->b = b; 1249 self->b = b;
1036 self->a = a; 1250 self->a = a;
1037 1251
1038void 1252void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1253set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1254 CODE:
1041 if (self->font != font) 1255 if (self->font != font)
1042 { 1256 {
1043 self->font = font; 1257 self->font = font;
1044 layout_update_font (self); 1258 layout_update_font (self);
1045 } 1259 }
1046 1260
1047void 1261void
1048set_height (CFPlus::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
1049 CODE: 1263 CODE:
1050 if (self->base_height != base_height) 1264 if (self->base_height != base_height)
1051 { 1265 {
1052 self->base_height = base_height; 1266 self->base_height = base_height;
1053 layout_update_font (self); 1267 layout_update_font (self);
1054 } 1268 }
1055 1269
1056void 1270void
1057set_width (CFPlus::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1272 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1274
1061void 1275void
1062set_indent (CFPlus::Layout self, int indent) 1276set_indent (DC::Layout self, int indent)
1063 CODE: 1277 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1279
1066void 1280void
1067set_spacing (CFPlus::Layout self, int spacing) 1281set_spacing (DC::Layout self, int spacing)
1068 CODE: 1282 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1284
1071void 1285void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1286set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1287 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1288 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1292 : PANGO_ELLIPSIZE_NONE
1079 ); 1293 );
1080 1294
1081void 1295void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1296set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1297 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1299
1086void 1300void
1087size (CFPlus::Layout self) 1301size (DC::Layout self)
1088 PPCODE: 1302 PPCODE:
1089{ 1303{
1090 int w, h; 1304 int w, h;
1091 1305
1092 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
1097} 1311}
1098 1312
1099int 1313int
1100descent (CFPlus::Layout self) 1314descent (DC::Layout self)
1101 CODE: 1315 CODE:
1102{ 1316{
1103 PangoRectangle rect; 1317 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1320 RETVAL = PANGO_DESCENT (rect);
1107} 1321}
1108 OUTPUT: 1322 OUTPUT:
1109 RETVAL 1323 RETVAL
1110 1324
1111int 1325int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1327 CODE:
1114{ 1328{
1115 int index, trailing; 1329 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1331 RETVAL = index + trailing;
1118} 1332}
1119 OUTPUT: 1333 OUTPUT:
1120 RETVAL 1334 RETVAL
1121 1335
1122void 1336void
1123cursor_pos (CFPlus::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1338 PPCODE:
1125{ 1339{
1126 PangoRectangle strong_pos; 1340 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1342
1129 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1347}
1134 1348
1135void 1349void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1351 PPCODE:
1138{ 1352{
1139 int line, x; 1353 int line, x;
1140 1354
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1356#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1358 --line;
1359#endif
1144 EXTEND (SP, 2); 1360 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1361 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1363}
1148 1364
1149void 1365void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1366line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1367 PPCODE:
1152{ 1368{
1153 PangoLayoutLine *lp; 1369 PangoLayoutLine *lp;
1154 int index, trailing; 1370 int index, trailing;
1155 1371
1156 if (line < 0) 1372 if (line < 0)
1157 XSRETURN_EMPTY; 1373 XSRETURN_EMPTY;
1158 1374
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1376 XSRETURN_EMPTY; /* do better */
1161 1377
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1379
1164 EXTEND (SP, 2); 1380 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1386 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1387 }
1172} 1388}
1173 1389
1174void 1390void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1391render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1392 CODE:
1393 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1394 pango_opengl_render_layout_subpixel (
1178 self->pl, 1395 self->pl,
1396 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1397 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1398 self->r, self->g, self->b, self->a,
1181 flags 1399 flags
1182 ); 1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1183 1404
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1405void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1406draw (DC::Layout self)
1188 CODE: 1407 CODE:
1189{ 1408{
1190 int ow = SvIV (w_); 1409 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1416
1193 if (ow && oh) 1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
1424MODULE = Deliantra::Client PACKAGE = DC::Texture
1425
1426PROTOTYPES: ENABLE
1427
1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1433 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1434 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1435 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1436 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1438
1207 SvPOK_only (result_); 1439 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1440 SvCUR_set (result_, nw * nh * bpp);
1209 1441
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1443 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1445
1214 sv_setsv (data_, result_); 1446 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1447 }
1221} 1448}
1222 1449
1223void 1450void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1457{
1231 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
1235 1465
1236 if (items < 5) 1466 if (items < 5)
1237 { 1467 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1497 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1498 glDisable (GL_BLEND);
1269 } 1499 }
1270} 1500}
1271 1501
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1273 1512
1274CFPlus::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
1514
1515PROTOTYPES: DISABLE
1516
1517DC::Map
1275new (SV *class) 1518new (SV *class)
1276 CODE: 1519 CODE:
1277 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1521 RETVAL->x = 0;
1279 RETVAL->y = 0; 1522 RETVAL->y = 0;
1287 RETVAL->row = 0; 1530 RETVAL->row = 0;
1288 OUTPUT: 1531 OUTPUT:
1289 RETVAL 1532 RETVAL
1290 1533
1291void 1534void
1292DESTROY (CFPlus::Map self) 1535DESTROY (DC::Map self)
1293 CODE: 1536 CODE:
1294{ 1537{
1295 map_clear (self); 1538 map_clear (self);
1296 Safefree (self->face2tile); 1539 Safefree (self->face2tile);
1297 Safefree (self->tex); 1540 Safefree (self->tex);
1298 Safefree (self); 1541 Safefree (self);
1299} 1542}
1300 1543
1301void 1544void
1302resize (CFPlus::Map self, int map_width, int map_height) 1545resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1546 CODE:
1304 self->w = map_width; 1547 self->w = map_width;
1305 self->h = map_height; 1548 self->h = map_height;
1306 1549
1307void 1550void
1308clear (CFPlus::Map self) 1551clear (DC::Map self)
1309 CODE: 1552 CODE:
1310 map_clear (self); 1553 map_clear (self);
1311 1554
1312void 1555void
1313set_tileid (CFPlus::Map self, int face, int tile) 1556set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1557 CODE:
1315{ 1558{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1559 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1560 need_texid (self, tile);
1318} 1561}
1319 1562
1320void 1563void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1564set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1565 CODE:
1323{ 1566{
1324 tileid texid; 1567 tileid texid;
1325 maptex *tex; 1568 maptex *tex;
1326 1569
1339 tex->smoothtile = self->face2tile [smooth]; 1582 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1583 tex->smoothlevel = level;
1341} 1584}
1342 1585
1343void 1586void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1588 CODE:
1346{ 1589{
1347 need_texid (self, texid); 1590 need_texid (self, texid);
1348 1591
1349 { 1592 {
1369 // from transparent color bleeding and ugly wrapping effects. 1612 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1614}
1372 1615
1373int 1616int
1374ox (CFPlus::Map self) 1617ox (DC::Map self)
1375 ALIAS: 1618 ALIAS:
1376 oy = 1 1619 oy = 1
1377 x = 2 1620 x = 2
1378 y = 3 1621 y = 3
1379 w = 4 1622 w = 4
1390 } 1633 }
1391 OUTPUT: 1634 OUTPUT:
1392 RETVAL 1635 RETVAL
1393 1636
1394void 1637void
1395scroll (CFPlus::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
1396 CODE: 1639 CODE:
1397{ 1640{
1398 if (dx > 0) 1641 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1643 else if (dx < 0)
1415 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
1417 } 1660 }
1418} 1661}
1419 1662
1420void 1663SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1664map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1665 CODE:
1423{ 1666{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1669 mapcell *cell;
1427 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1428 1673
1429 while (data < data_end - 1) 1674 while (data < data_end - 1)
1430 { 1675 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
1432 1677
1452 uint8_t ext, cmd; 1697 uint8_t ext, cmd;
1453 1698
1454 do 1699 do
1455 { 1700 {
1456 ext = *data++; 1701 ext = *data++;
1457 cmd = ext & 0x3f; 1702 cmd = ext & 0x7f;
1458 1703
1459 if (cmd < 4) 1704 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1705 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1706 else if (cmd == 5) // health
1462 { 1707 {
1465 } 1710 }
1466 else if (cmd == 6) // monster width 1711 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1712 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1713 else if (cmd == 0x47)
1469 { 1714 {
1470 if (*data == 4) 1715 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1719
1473 data += *data + 1; 1720 data += *data + 1;
1474 } 1721 }
1475 else if (cmd == 8) // cell flags 1722 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1723 cell->flags = *data++;
1483 } 1730 }
1484 else 1731 else
1485 cell->darkness = *data++ + 1; 1732 cell->darkness = *data++ + 1;
1486 } 1733 }
1487 1734
1735 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1736 if (flags & (4 >> z))
1489 { 1737 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1739 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1493 } 1755 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1756 }
1509 else 1757 else
1510 cell->darkness = 0; 1758 cell->darkness = 0;
1511 } 1759 }
1512} 1760}
1761 OUTPUT:
1762 RETVAL
1513 1763
1514SV * 1764SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1766 CODE:
1517{ 1767{
1518 int x1, x; 1768 int x1, x;
1519 int y1, y; 1769 int y1, y;
1520 int z; 1770 int z;
1565} 1815}
1566 OUTPUT: 1816 OUTPUT:
1567 RETVAL 1817 RETVAL
1568 1818
1569void 1819void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1571 CODE: 1821 CODE:
1572{ 1822{
1823 int x, y, z;
1824
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1828 smooth_key skey;
1577 int x, y, z; 1829 int pl_x, pl_y;
1578 int last_name; 1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1579 1836
1580 // thats current max. sorry. 1837 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1838 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1839 if (sh > 255) sh = 255;
1583 1840
1584 // clear key, in case of extra padding 1841 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1842 memset (&skey, 0, sizeof (skey));
1586 1843
1587 glColor4ub (255, 255, 255, 255); 1844 memset (&key, 0, sizeof (key));
1588 1845 key.r = 255;
1589 glEnable (GL_BLEND); 1846 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1847 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1848 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1849 key.mode = GL_QUADS;
1593 1850 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1851 key.texname = -1;
1595
1596 last_name = 0;
1597 1852
1598 mx += self->x; 1853 mx += self->x;
1599 my += self->y; 1854 my += self->y;
1600 1855
1601 // first pass: determine smooth_max 1856 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1874 self->tex [cell->tile [2]].smoothlevel));
1620 } 1875 }
1621 } 1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1881
1623 for (z = 0; z <= 2; z++) 1882 for (z = 0; z <= 2; z++)
1624 { 1883 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1884 memset (smooth_level, 0, sizeof (smooth_level));
1626 1885
1639 { 1898 {
1640 maptex tex = self->tex [tile]; 1899 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1900 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 1901 int py = (y + 1) * T - tex.h;
1643 1902
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1903 if (key.texname != tex.name)
1647 { 1904 {
1648 if (!tex.name) 1905 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1906 tex = self->tex [2]; /* missing, replace by noface */
1650 1907
1651 glEnd (); 1908 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1909 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1910 }
1655 1911
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1928 if (cell->flags & 1)
1664 { 1929 {
1665 maptex tex = self->tex [1]; 1930 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1931 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1932 int py = y * T - T * 6 / 32;
1668 1933
1934 if (tex.name)
1669 glEnd (); 1935 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1946 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1947 }
1678 } 1948 }
1679 1949
1680 // update smooth hash 1950 // update smooth hash
1681 if (tex.smoothtile) 1951 if (tex.smoothtile)
1717 } 1987 }
1718 } 1988 }
1719 } 1989 }
1720 } 1990 }
1721 1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1722 // go through all smoothlevels, lowest to highest, then draw. 1995 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1996 // this is basically counting sort
1724 { 1997 {
1725 int w, b; 1998 int w, b;
1726 1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2002 for (w = 0; w < 256 / 32; ++w)
1728 { 2003 {
1729 uint32_t smask = smooth_level [w]; 2004 uint32_t smask = smooth_level [w];
1730 if (smask) 2005 if (smask)
1731 for (b = 0; b < 32; ++b) 2006 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2015 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2016 IV bits = SvIVX (HeVAL (he));
1742 2017
1743 if (!(bits & 0x1000) 2018 if (!(bits & 0x1000)
1744 && skey->level == level 2019 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2020 && level > smooth_max [skey->x][skey->y])
1746 { 2021 {
1747 maptex tex = self->tex [skey->tile]; 2022 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2023 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2024 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2025 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2027 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2028 float dy = tex.t * .5f ; // 2 images/column
1754 2029
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2030 if (tex.name)
1758 { 2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
1759 if (!tex.name) 2034 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2035 {
1761
1762 glEnd (); 2036 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
1765 } 2039 }
1766 2040
1767 if (border) 2041 if (border)
1768 { 2042 {
1769 float ox = border * dx; 2043 float ox = border * dx;
1770 2044
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2049 }
1776 2050
1777 if (corner) 2051 if (corner)
1778 { 2052 {
1779 float ox = corner * dx; 2053 float ox = corner * dx;
1780 2054
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
1785 } 2060 }
1786 } 2061 }
1787 } 2062 }
1788 } 2063 }
1789 } 2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
1790 } 2069 }
1791 2070
1792 hv_clear (smooth); 2071 hv_clear (smooth);
1793 } 2072 }
1794 2073
1795 glEnd (); 2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
1796 2079
1797 glDisable (GL_TEXTURE_2D); 2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1798 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1799 2093
1800 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1803 { 2097 {
1828 } 2122 }
1829 } 2123 }
1830} 2124}
1831 2125
1832void 2126void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2128 CODE:
1835{ 2129{
1836 static float color[16][3] = { 2130 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1890} 2184}
1891 2185
1892void 2186void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2188 PPCODE:
1895{ 2189{
1896 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2198
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2201
1905 mx += self->x; 2202 mx += self->x - 1;
1906 my += self->y; 2203 my += self->y - 1;
1907 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1908 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1910 { 2209 {
1911 maprow *row = self->row + (y + my); 2210 maprow *row = self->row + (y + my);
1912 2211
1913 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2214 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1917 2216
1918 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1921 } 2220 }
1922 } 2221 }
1923 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1924 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1928} 2265}
1929 2266
1930SV * 2267SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2269 CODE:
1933{ 2270{
1934 int x, y, x1, y1; 2271 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2330 else
1994 *data++ = 0; 2331 *data++ = 0;
1995 } 2332 }
1996 } 2333 }
1997 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1998 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
2000 RETVAL = data_sv; 2342 RETVAL = data_sv;
2001} 2343}
2002 OUTPUT: 2344 OUTPUT:
2003 RETVAL 2345 RETVAL
2004 2346
2005void 2347void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2349 PPCODE:
2008{ 2350{
2009 int x, y, z; 2351 int x, y, z;
2010 int w, h; 2352 int w, h;
2011 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
2012 2364
2013 if (*data++ != 0) 2365 if (*data++ != 0)
2014 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
2015 2367
2016 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
2018 2370
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2383 {
2032 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
2033 2385
2034 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
2035 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
2036 uint8_t flags = *data++; 2393 flags = *data++;
2037 2394
2038 if (flags) 2395 if (flags)
2039 { 2396 {
2040 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2398 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2403
2047 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
2048 { 2405 {
2049 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
2050 2408
2051 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
2052 { 2410 {
2053 tileid t = tile [z]; 2411 tileid t = tile [z];
2054 2412
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2414 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2416 need_texid (self, t);
2059 } 2417 }
2060 2418
2061 cell->tile [z] = t; 2419 cell->tile [z] = t;
2062 } 2420 }
2064 } 2422 }
2065 } 2423 }
2066 } 2424 }
2067} 2425}
2068 2426
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2428
2071CFPlus::MixChunk 2429DC::RW
2072new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
2073 CODE: 2431 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
2075 OUTPUT: 2438 OUTPUT:
2076 RETVAL 2439 RETVAL
2077 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
2078void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
2079DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
2080 CODE: 2551 CODE:
2081 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
2082 2553
2083int 2554int
2084volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2560 OUTPUT:
2088 RETVAL 2561 RETVAL
2089 2562
2090int 2563DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2565 CODE:
2566{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
2094 OUTPUT: 2578 OUTPUT:
2095 RETVAL 2579 RETVAL
2096 2580
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2582
2099int 2583int
2100volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
2101 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2590 OUTPUT:
2104 RETVAL 2591 RETVAL
2105 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2106CFPlus::MixMusic 2603DC::MixMusic
2107new_from_file (SV *class, char *path) 2604new (SV *class, DC::RW rwops)
2108 CODE: 2605 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2607 OUTPUT:
2111 RETVAL 2608 RETVAL
2112 2609
2113void 2610void
2114DESTROY (CFPlus::MixMusic self) 2611DESTROY (DC::MixMusic self)
2115 CODE: 2612 CODE:
2116 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
2117 2614
2118int 2615int
2119play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
2120 CODE: 2617 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2619 OUTPUT:
2123 RETVAL 2620 RETVAL
2124 2621
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
2126 2630
2127BOOT: 2631BOOT:
2128{ 2632{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2634 static const struct {
2131 const char *name; 2635 const char *name;
2132 IV iv; 2636 IV iv;
2133 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2656 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2740# undef const_iv
2216 }; 2741 };
2217 2742
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
2220} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2221 2755
2222char * 2756char *
2223gl_vendor () 2757gl_vendor ()
2224 CODE: 2758 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 2772 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2774 OUTPUT:
2241 RETVAL 2775 RETVAL
2242 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2243int glGetError () 2791int glGetError ()
2244 2792
2245void glFinish () 2793void glFinish ()
2246 2794
2247void glClear (int mask) 2795void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2834
2287# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2289 2839
2290void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2291 2841
2292void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2293 2843
2301 2851
2302void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2303 CODE: 2853 CODE:
2304 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2305 2855
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2857 ALIAS:
2313 glColor_premultiply = 1 2858 glColor_premultiply = 1
2314 CODE: 2859 CODE:
2315 if (ix) 2860 if (ix)
2316 { 2861 {
2319 b *= a; 2864 b *= a;
2320 } 2865 }
2321 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2323 2868
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 2870 CODE:
2332 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2334 2873
2338 2877
2339void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2340 CODE: 2879 CODE:
2341 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2342 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2343void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2344 CODE: 2912 CODE:
2345 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2346 2914
2347void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 2932 CODE:
2365 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 2935
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 2937
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2939
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2373 2943
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2945
2376int glGenTexture () 2946int glGenTexture ()
2377 CODE: 2947 CODE:
2378{ 2948 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2949 OUTPUT:
2387 RETVAL 2950 RETVAL
2388 2951
2389void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
2390 CODE: 2953 CODE:
2391{ 2954 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 2955
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 2956int glGenList ()
2401 CODE: 2957 CODE:
2402 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
2403 OUTPUT: 2959 OUTPUT:
2404 RETVAL 2960 RETVAL
2411 2967
2412void glEndList () 2968void glEndList ()
2413 2969
2414void glCallList (int list) 2970void glCallList (int list)
2415 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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