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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value)) 82#include "salloc.h"
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
82 90
83#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
85 93
86#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
87 95
88/* mask out modifiers we are not interested in */ 96/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
90 122
91static AV *texture_av; 123static AV *texture_av;
92 124
93static struct 125static struct
94{ 126{
151{ 183{
152 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
153 185
154 while (attrs) 186 while (attrs)
155 { 187 {
156 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 189
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 191 return 1;
160 192
161 attrs = attrs->next; 193 attrs = attrs->next;
162 } 194 }
163 195
164 return 0; 196 return 0;
165} 197}
166 198
167typedef struct cf_layout { 199struct cf_layout {
168 PangoLayout *pl; 200 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
170 int base_height; 202 int base_height;
171 DC__Font font; 203 DC__Font font;
172 rc_t *rc; 204 rc_t rc;
173} *DC__Layout; 205};
206
207typedef cf_layout *DC__Layout;
174 208
175static DC__Font default_font; 209static DC__Font default_font;
176static PangoContext *opengl_context; 210static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
178 212
179static void 213static void
180substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
181{ 215{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 219#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 221}
188 222
189static void 223static void
216 250
217 *w = rect.width; 251 *w = rect.width;
218 *h = rect.height; 252 *h = rect.height;
219} 253}
220 254
255/////////////////////////////////////////////////////////////////////////////
256
221typedef uint16_t tileid; 257typedef uint16_t tileid;
222typedef uint16_t faceid; 258typedef uint16_t faceid;
223 259
224typedef struct { 260struct maptex
261{
225 GLuint name; 262 GLuint name;
226 int w, h; 263 int w, h;
227 float s, t; 264 float s, t;
228 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
229 tileid smoothtile; 266 tileid smoothtile;
230 uint8_t smoothlevel; 267 uint8_t smoothlevel;
231} maptex; 268 uint8_t unused; /* set to zero on use */
269};
232 270
233typedef struct { 271struct mapcell
272{
234 uint32_t player; 273 uint32_t player;
235 tileid tile[3]; 274 tileid tile[3];
236 uint16_t darkness; 275 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 277};
239 278
240typedef struct { 279struct maprow
280{
241 int32_t c0, c1; 281 int32_t c0, c1;
242 mapcell *col; 282 mapcell *col;
243} maprow; 283};
244 284
245typedef struct map { 285struct mapgrid {
246 int x, y, w, h; 286 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
250 290
251 int32_t rows; 291 int32_t rows;
252 maprow *row; 292 maprow *row;
253} *DC__Map; 293};
254 294
255static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
256prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
257{ 300{
258 char *p; 301 T *p;
259 302
260 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
261 Zero (p, inc, char); 304 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 306 Safefree (ptr);
264 307
265 return p; 308 ptr = p;
266} 309}
267 310
268static char * 311template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
281need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
282{ 321{
283 while (self->faces <= face) 322 while (self->faces <= face)
284 { 323 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 325 self->faces *= 2;
287 } 326 }
288} 327}
289 328
290static void 329static void
291need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
292{ 331{
293 while (self->texs <= texid) 332 while (self->texs <= texid)
294 { 333 {
295 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 335 self->texs *= 2;
297 } 336 }
298} 337}
299 338
300static maprow * 339static maprow *
301map_get_row (DC__Map self, int y) 340map_get_row (mapgrid *self, int y)
302{ 341{
303 if (0 > y) 342 if (0 > y)
304 { 343 {
305 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
307 346
308 self->rows += extend; 347 self->rows += extend;
309 self->y += extend; 348 self->y += extend;
310 y += extend; 349 y += extend;
311 } 350 }
312 else if (y >= self->rows) 351 else if (y >= self->rows)
313 { 352 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
316 self->rows += extend; 355 self->rows += extend;
317 } 356 }
318 357
319 return self->row + y; 358 return self->row + y;
320} 359}
330 } 369 }
331 370
332 if (row->c0 > x) 371 if (row->c0 > x)
333 { 372 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 375 row->c0 -= extend;
337 } 376 }
338 else if (x >= row->c1) 377 else if (x >= row->c1)
339 { 378 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 381 row->c1 += extend;
343 } 382 }
344 383
345 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
346} 385}
347 386
348static mapcell * 387static mapcell *
349map_get_cell (DC__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
350{ 389{
351 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
352} 391}
353 392
354static void 393static void
355map_clear (DC__Map self) 394map_clear (mapgrid *self)
356{ 395{
357 int r; 396 int r;
358 397
359 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
367 self->oy = 0; 406 self->oy = 0;
368 self->row = 0; 407 self->row = 0;
369 self->rows = 0; 408 self->rows = 0;
370} 409}
371 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
372static void 421static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 423{
375 int x, y; 424 int x, y;
376 maprow *row; 425 maprow *row;
377 mapcell *cell; 426 mapcell *cell;
378 427
390 if (x >= row->c1) 439 if (x >= row->c1)
391 break; 440 break;
392 441
393 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
394 443
395 cell->darkness = 0; 444 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 445 }
400 } 446 }
401} 447}
402 448
403typedef struct { 449struct smooth_key
450{
404 tileid tile; 451 tileid tile;
405 uint8_t x, y, level; 452 uint8_t x, y, level;
406} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
407 472
408static void 473static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 475{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
412 477
413 if (SvIOK (*sv)) 478 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
415 else 480 else
416 sv_setiv (*sv, bits); 481 it->second |= bits;
417} 482}
418 483
419static void 484static void
420music_finished (void) 485music_finished (void)
421{ 486{
438 ev.code = 1; 503 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 505 ev.data2 = 0;
441 506
442 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
443} 515}
444 516
445static unsigned int 517static unsigned int
446minpot (unsigned int n) 518minpot (unsigned int n)
447{ 519{
457 n |= n >> 16; 529 n |= n >> 16;
458 530
459 return n + 1; 531 return n + 1;
460} 532}
461 533
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
476 537
477/******************************************************************************/ 538/******************************************************************************/
514 if (!svp || !SvTRUE (*svp)) 575 if (!svp || !SvTRUE (*svp))
515 return 0; 576 return 0;
516 577
517 return 1; 578 return 1;
518} 579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
519 638
520MODULE = Deliantra::Client PACKAGE = DC 639MODULE = Deliantra::Client PACKAGE = DC
521 640
522PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
523 642
552 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
553 672
554 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
557 726
558 const_iv (SDLK_FIRST), 727 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 728 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
641 810
811 const_iv (KMOD_LRAM),
812
642 const_iv (MIX_DEFAULT_FORMAT), 813 const_iv (MIX_DEFAULT_FORMAT),
643 814
644 const_iv (SDL_INIT_TIMER), 815 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 816 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 817 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM), 818 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK), 819 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING), 820 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE), 821 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD), 822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
652# undef const_iv 843# undef const_iv
653 }; 844 };
654 845
655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
657 848
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
660} 851}
661 852
676 867
677NV ceil (NV x) 868NV ceil (NV x)
678 869
679IV minpot (UV n) 870IV minpot (UV n)
680 871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
681IV popcount (UV n) 878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
682 889
683void 890void
684pango_init () 891pango_init ()
685 CODE: 892 CODE:
686{ 893{
694#endif 901#endif
695} 902}
696 903
697char *SDL_GetError () 904char *SDL_GetError ()
698 905
906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
699int SDL_Init (U32 flags) 909int SDL_Init (U32 flags)
700 910
701int SDL_InitSubSystem (U32 flags) 911int SDL_InitSubSystem (U32 flags)
702 912
703void SDL_QuitSubSystem (U32 flags) 913void SDL_QuitSubSystem (U32 flags)
704 914
705void SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
706 926
707void 927void
708SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
709 PPCODE: 929 PPCODE:
710{ 930{
722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
725 945
726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
730#endif
731 948
732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
733 950
734 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
735 while (*m) 952 while (*m)
736 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
737 AV *av = newAV (); 956 AV *av = newAV ();
738 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
739 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha)); 960 av_push (av, newSViv (alpha));
742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
743 963
744 ++m; 964 ++m;
745 } 965 }
746} 966}
747 967
762 ); 982 );
763 983
764 if (RETVAL) 984 if (RETVAL)
765 { 985 {
766 av_clear (texture_av); 986 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h" 988#include "glfunc.h"
771#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
772 } 992 }
773} 993}
774 OUTPUT: 994 OUTPUT:
775 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
776 999
777void 1000void
778SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
779 1002
780char * 1003char *
781SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
782 1006
783int 1007int
784SDL_GetAppState () 1008SDL_GetAppState ()
785 1009
786int 1010int
787SDL_GetModState () 1011SDL_GetModState ()
788 1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
789void 1017void
1018SDL_PumpEvents ()
1019
1020void
790poll_events () 1021peep_events ()
791 PPCODE: 1022 PPCODE:
792{ 1023{
793 SDL_Event ev; 1024 SDL_Event ev;
794 1025
795 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
802 { 1033 {
803 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
804 case SDL_KEYUP: 1035 case SDL_KEYUP:
805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
810 break; 1041 break;
811 1042
812 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
831 x = ev.motion.x; 1062 x = ev.motion.x;
832 y = ev.motion.y; 1063 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 } 1065 }
835 1066
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
837 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
838 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
839 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
840 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
841 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
861 1092
862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
863 } 1094 }
864} 1095}
865 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
866int 1110int
867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
868 POSTCALL: 1112 POSTCALL:
869 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
870 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
871 1115
872void 1116void
873Mix_QuerySpec () 1117Mix_QuerySpec ()
932add_font (char *file) 1176add_font (char *file)
933 CODE: 1177 CODE:
934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT: 1179 OUTPUT:
936 RETVAL 1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
937 1188
938void 1189void
939load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
940 ALIAS: 1191 ALIAS:
941 load_image_file = 1 1192 load_image_file = 1
987 1238
988 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
989 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
990 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
991 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
992 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
993 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
994 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
995 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
996 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
997 1248
1057#if DEBUG 1308#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
1059#endif 1310#endif
1060} 1311}
1061 1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1062MODULE = Deliantra::Client PACKAGE = DC::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1063 1321
1064PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
1065 1323
1066DC::Font 1324DC::Font
1067new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
1068 CODE: 1326 CODE:
1069{ 1327{
1070 int count; 1328 int count;
1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1072 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1101 PROTOTYPE: 1359 PROTOTYPE:
1102 CODE: 1360 CODE:
1103 tc_restore (); 1361 tc_restore ();
1104 1362
1105DC::Layout 1363DC::Layout
1106new (SV *class) 1364new (SV *klass)
1107 CODE: 1365 CODE:
1108 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1109 1367
1110 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1111 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1112 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1113 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1114 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
1115 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1116 RETVAL->font = 0; 1374 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
1118 1375
1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1120 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1121 OUTPUT: 1378 OUTPUT:
1122 RETVAL 1379 RETVAL
1123 1380
1124void 1381void
1125DESTROY (DC::Layout self) 1382DESTROY (DC::Layout self)
1126 CODE: 1383 CODE:
1127 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1128 rc_free (self->rc);
1129 Safefree (self); 1385 delete self;
1130 1386
1131void 1387void
1132set_text (DC::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1133 CODE: 1389 CODE:
1134{ 1390{
1260 1516
1261void 1517void
1262set_height (DC::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1263 CODE: 1519 CODE:
1264 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1265 { 1521 {
1266 self->base_height = base_height; 1522 self->base_height = base_height;
1267 layout_update_font (self); 1523 layout_update_font (self);
1268 } 1524 }
1269 1525
1270void 1526void
1388} 1644}
1389 1645
1390void 1646void
1391render (DC::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE: 1648 CODE:
1393 rc_clear (self->rc); 1649 self->rc.clear ();
1394 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1395 self->pl, 1651 self->pl,
1396 self->rc, 1652 &self->rc,
1397 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1398 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1399 flags 1655 flags
1400 ); 1656 );
1401 // we assume that context_change actually clears/frees stuff 1657 // we assume that context_change actually clears/frees stuff
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST); 1670 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1416 1672
1417 rc_draw (self->rc); 1673 self->rc.draw ();
1418 1674
1419 glDisable (GL_ALPHA_TEST); 1675 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND); 1676 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D); 1677 glDisable (GL_TEXTURE_2D);
1422} 1678}
1497 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1499 } 1755 }
1500} 1756}
1501 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE: 1880 CODE:
1504{ 1881{
1505 GLint width; 1882 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1513MODULE = Deliantra::Client PACKAGE = DC::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1514 1891
1515PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1516 1893
1517DC::Map 1894DC::Map
1518new (SV *class) 1895new (SV *klass)
1519 CODE: 1896 CODE:
1520 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1521 RETVAL->x = 0; 1898 RETVAL->x = 0;
1522 RETVAL->y = 0; 1899 RETVAL->y = 0;
1523 RETVAL->w = 0; 1900 RETVAL->w = 0;
1524 RETVAL->h = 0; 1901 RETVAL->h = 0;
1525 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1562 1939
1563void 1940void
1564set_smooth (DC::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE: 1942 CODE:
1566{ 1943{
1567 tileid texid; 1944 tileid texid;
1568 maptex *tex; 1945 maptex *tex;
1569 1946
1570 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1571 return; 1948 return;
1572 1949
1573 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1574 return; 1951 return;
1575 1952
1576 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1577 1954
1578 if (!texid) 1955 if (!texid)
1579 return; 1956 return;
1580 1957
1581 tex = self->tex + texid; 1958 tex = self->tex + texid;
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1987 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1614} 1991}
1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
1615 2012
1616int 2013int
1617ox (DC::Map self) 2014ox (DC::Map self)
1618 ALIAS: 2015 ALIAS:
1619 oy = 1 2016 oy = 1
1651 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1652 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1653 2050
1654 while (self->y < 0) 2051 while (self->y < 0)
1655 { 2052 {
1656 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1657 2054
1658 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1659 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1660 } 2057 }
1661} 2058}
1662 2059
1663SV * 2060SV *
1664map1a_update (DC::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1665 CODE: 2062 CODE:
1666{ 2063{
1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1668 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1669 mapcell *cell; 2066 mapcell *cell;
1690 2087
1691 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1692 2089
1693 if (flags & 8) 2090 if (flags & 8)
1694 { 2091 {
2092 uint8_t ext, cmd;
2093
1695 if (extmap) 2094 do
1696 { 2095 {
1697 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1698 2098
1699 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1700 { 2102 {
1701 ext = *data++;
1702 cmd = ext & 0x7f;
1703
1704 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1;
1706 else if (cmd == 5) // health
1707 {
1708 cell->stat_width = 1; 2103 cell->stat_width = 1;
1709 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1710 }
1711 else if (cmd == 6) // monster width
1712 cell->stat_width = *data++ + 1;
1713 else if (cmd == 0x47)
1714 {
1715 if (*data == 1) cell->player = data [1];
1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1719
1720 data += *data + 1;
1721 }
1722 else if (cmd == 8) // cell flags
1723 cell->flags = *data++;
1724 else if (ext & 0x40) // unknown, multibyte => skip
1725 data += *data + 1;
1726 else
1727 data++;
1728 } 2105 }
1729 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1730 } 2123 }
1731 else 2124 while (ext & 0x80);
1732 cell->darkness = *data++ + 1;
1733 } 2125 }
1734 2126
1735 for (z = 0; z <= 2; ++z) 2127 for (z = 0; z <= 2; ++z)
1736 if (flags & (4 >> z)) 2128 if (flags & (4 >> z))
1737 { 2129 {
1740 cell->tile [z] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
1741 2133
1742 if (cell->tile [z]) 2134 if (cell->tile [z])
1743 { 2135 {
1744 maptex *tex = self->tex + cell->tile [z]; 2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
1745 if (!tex->name) 2138 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z])); 2139 av_push (missing, newSViv (cell->tile [z]));
1747 2140
1748 if (tex->smoothtile) 2141 if (tex->smoothtile)
1749 { 2142 {
1750 maptex *smooth = self->tex + tex->smoothtile; 2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
1751 if (!smooth->name) 2145 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile)); 2146 av_push (missing, newSViv (tex->smoothtile));
1753 } 2147 }
1754 } 2148 }
1755 } 2149 }
1756 } 2150 }
1757 else 2151 else
1758 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1759 } 2153 }
1760} 2154}
1761 OUTPUT: 2155 OUTPUT:
1762 RETVAL 2156 RETVAL
1763 2157
1783 ? self->row + y 2177 ? self->row + y
1784 : 0; 2178 : 0;
1785 2179
1786 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1787 { 2181 {
1788 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1789 2183
1790 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1791 { 2185 {
1792 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1793 2187
1795 { 2189 {
1796 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1797 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1798 int a1 = tex.a; 2192 int a1 = tex.a;
1799 2193
1800 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1801 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1802 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1803 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1804 } 2198 }
1805 } 2199 }
1806 2200
1807 *map++ = (r ) 2201 *map++ = (r )
1808 | (g << 8) 2202 | (g << 8)
1809 | (b << 16) 2203 | (b << 16)
1810 | (a << 24); 2204 | (a << 24);
1811 } 2205 }
1812 } 2206 }
1813 2207
1814 RETVAL = map_sv; 2208 RETVAL = map_sv;
1815} 2209}
1816 OUTPUT: 2210 OUTPUT:
1817 RETVAL 2211 RETVAL
1818 2212
1819void 2213void
1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1821 CODE: 2215 CODE:
1822{ 2216{
1823 int x, y, z; 2217 int x, y, z;
1824 2218
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1828 smooth_key skey;
1829 int pl_x, pl_y; 2220 int pl_x, pl_y;
1830 maptex pl_tex; 2221 maptex pl_tex;
1831 rc_t *rc = rc_alloc (); 2222 rc_t rc;
2223 rc_t rc_ov;
1832 rc_key_t key; 2224 rc_key_t key;
1833 rc_array_t *arr; 2225 rc_t::array_t *arr;
1834 2226
1835 pl_tex.name = 0; 2227 pl_tex.name = 0;
1836 2228
1837 // thats current max. sorry. 2229 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843 2232
1844 memset (&key, 0, sizeof (key)); 2233 memset (&key, 0, sizeof (key));
1845 key.r = 255; 2234 key.r = 255;
1846 key.g = 255; 2235 key.g = 255;
1847 key.b = 255; 2236 key.b = 255;
1848 key.a = 255; 2237 key.a = 255;
1849 key.mode = GL_QUADS; 2238 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2239 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2240
1853 mx += self->x; 2241 mx += self->x;
1854 my += self->y; 2242 my += self->y;
1855 2243
1856 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1857 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1860 2248
1861 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1863 { 2251 {
1864 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2269
1882 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1883 { 2271 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1885 2276
1886 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1888 { 2279 {
1889 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1896 2287
1897 if (tile) 2288 if (tile)
1898 { 2289 {
1899 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2291 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2292
1903 if (key.texname != tex.name) 2293 if (key.texname != tex.name)
1904 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1905 if (!tex.name) 2297 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2299
1908 key.texname = tex.name; 2300 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2301 arr = &rc.array (key);
1910 } 2302 }
1911 2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1913 { 2308 {
1914 pl_x = px; 2309 pl_x = px;
1915 pl_y = py; 2310 pl_y = py;
1916 pl_tex = tex; 2311 pl_tex = tex;
1917 continue; 2312 continue;
1918 } 2313 }
1919 2314
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 arr->t2f_v3f (0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949 2319
1950 // update smooth hash 2320 // update smooth hash
1951 if (tex.smoothtile) 2321 if (tex.smoothtile)
1952 { 2322 {
1953 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1955 2325
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1957 2327
1958 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1960 2330
1961 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1969 2339
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1972 2342
1973 // full tile 2343 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1975 2345
1976 // borders 2346 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1981 2351
1982 // corners 2352 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1987 } 2377 }
1988 } 2378 }
1989 } 2379 }
1990 } 2380 }
1991 2381
1992 rc_draw (rc); 2382 rc.draw ();
1993 rc_clear (rc); 2383 rc.clear ();
1994 2384
1995 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort 2386 // this is basically counting sort
1997 { 2387 {
1998 int w, b; 2388 int w, b;
1999 2389
2000 glEnable (GL_TEXTURE_2D); 2390 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS); 2391 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w) 2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2003 { 2395 {
2004 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
2005 if (smask) 2397 IV bits = it->second;
2006 for (b = 0; b < 32; ++b) 2398
2007 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
2008 { 2402 {
2009 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
2010 HE *he; 2411 if (tex.name)
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 { 2412 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
2016 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
2017 2415 if (key.texname != tex.name)
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 { 2416 {
2022 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029 2418
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd (); 2419 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2039 } 2422 }
2040 2423
2041 if (border) 2424 if (border)
2042 { 2425 {
2043 float ox = border * dx; 2426 float ox = border * dx;
2044 2427
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2432 }
2050 2433
2051 if (corner) 2434 if (corner)
2052 { 2435 {
2053 float ox = corner * dx; 2436 float ox = corner * dx;
2054 2437
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 }
2060 }
2061 } 2442 }
2062 } 2443 }
2063 } 2444 }
2064 } 2445 }
2065 2446
2066 glEnd (); 2447 glEnd ();
2067 glDisable (GL_TEXTURE_2D); 2448 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1; 2449 key.texname = -1;
2069 } 2450 }
2070
2071 hv_clear (smooth);
2072 } 2451 }
2073 2452
2074 if (pl_tex.name) 2453 if (pl_tex.name)
2075 { 2454 {
2076 maptex tex = pl_tex; 2455 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2456 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2457 int py = pl_y + sdy;
2079 2458
2080 key.texname = tex.name; 2459 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2460 rc_t::array_t &arr = rc.array (key);
2082 2461
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2087 2466
2088 rc_draw (rc); 2467 rc.draw ();
2089 } 2468 }
2090 2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2091 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
2092 rc_free (rc);
2093 2474
2094 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
2097 { 2478 {
2100 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2483 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
2104 2485
2105 int px = x * T; 2486 int px = x * Tw;
2106 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2107 2494
2108 if (cell->stat_hp) 2495 if (cell->stat_hp)
2109 { 2496 {
2110 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2499
2113 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2502 px + width - 1, py);
2116 2503
2122 } 2509 }
2123 } 2510 }
2124} 2511}
2125 2512
2126void 2513void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2515 CODE:
2129{ 2516{
2130 static float color[16][3] = { 2517 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
2135 2522
2136 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
2140 2527
2141 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
2145 2532
2146 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
2147 2534
2148 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
2151 }; 2538 };
2152 2539
2153 int x, y; 2540 int x, y;
2154 2541
2155 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
2160 2553
2161 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
2165 2558
2166 if (m) 2559 if (m)
2167 { 2560 {
2168 float *c = color [m & 15]; 2561 float *c = color [m & 15];
2169 2562
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
2172 2565
2173 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2571 }
2186void 2579void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2581 PPCODE:
2189{ 2582{
2190 int x, y; 2583 int x, y;
2191 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2592
2199 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2595
2202 mx += self->x - 1; 2596 mx += self->x - 1;
2203 my += self->y - 1; 2597 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2598
2207 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2209 { 2601 {
2210 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2606 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2216 2608
2217 darkness1 [y * sw1 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2612 }
2221 } 2613 }
2222 2614
2223 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2616 for (x = 0; x < sw; ++x)
2243 2635
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2639
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2649 }
2258 2650
2259 free (darkness1); 2651 free (darkness1);
2260 2652
2261 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2265} 2657}
2266 2658
2267SV * 2659SV *
2330 else 2722 else
2331 *data++ = 0; 2723 *data++ = 0;
2332 } 2724 }
2333 } 2725 }
2334 2726
2335 /* if size is w*h + 5 then no data has been found */ 2727 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 { 2729 {
2338 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 } 2732 }
2341 2733
2342 RETVAL = data_sv; 2734 RETVAL = data_sv;
2343} 2735}
2344 OUTPUT: 2736 OUTPUT:
2345 RETVAL 2737 RETVAL
2346 2738
2347void 2739void
2354 STRLEN len; 2746 STRLEN len;
2355 uint8_t *data, *end; 2747 uint8_t *data, *end;
2356 2748
2357 len = SvLEN (data_sv); 2749 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv); 2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2360 end = data + len + 8; 2752 end = data + len + 8;
2361 2753
2362 if (len < 5) 2754 if (len < 5)
2363 XSRETURN_EMPTY; 2755 XSRETURN_EMPTY;
2364 2756
2425} 2817}
2426 2818
2427MODULE = Deliantra::Client PACKAGE = DC::RW 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2428 2820
2429DC::RW 2821DC::RW
2430new (SV *class, SV *data_sv) 2822new (SV *klass, SV *data_sv)
2431 CODE: 2823 CODE:
2432{ 2824{
2433 STRLEN datalen; 2825 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen); 2826 char *data = SvPVbyte (data_sv, datalen);
2435 2827
2437} 2829}
2438 OUTPUT: 2830 OUTPUT:
2439 RETVAL 2831 RETVAL
2440 2832
2441DC::RW 2833DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb") 2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2443 CODE: 2835 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode); 2836 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT: 2837 OUTPUT:
2446 RETVAL 2838 RETVAL
2447 2839
2465 if (RETVAL < 0) 2857 if (RETVAL < 0)
2466 { 2858 {
2467 RETVAL = Mix_GroupOldest (-1); 2859 RETVAL = Mix_GroupOldest (-1);
2468 2860
2469 if (RETVAL < 0) 2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2867 XSRETURN_UNDEF;
2471 2868 }
2869 else
2472 Mix_HaltChannel (RETVAL); 2870 Mix_HaltChannel (RETVAL);
2473 } 2871 }
2474 2872
2475 Mix_UnregisterAllEffects (RETVAL); 2873 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2874 Mix_Volume (RETVAL, 128);
2477} 2875}
2524void 2922void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2924 CODE:
2527{ 2925{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2929}
2532 2930
2533void 2931void
2534set_reverse_stereo (DC::Channel self, int flip) 2932set_reverse_stereo (DC::Channel self, int flip)
2537 2935
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2937
2540PROTOTYPES: DISABLE 2938PROTOTYPES: DISABLE
2541 2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2542DC::MixChunk 2952DC::MixChunk
2543new (SV *class, DC::RW rwops) 2953new (SV *klass, DC::RW rwops)
2544 CODE: 2954 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT: 2956 OUTPUT:
2547 RETVAL 2957 RETVAL
2548 2958
2578 OUTPUT: 2988 OUTPUT:
2579 RETVAL 2989 RETVAL
2580 2990
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
3004
2583int 3005int
2584volume (int volume = -1) 3006volume (int volume = -1)
2585 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2586 CODE: 3008 CODE:
2587 if (items > 0) 3009 if (items > 0)
2598void 3020void
2599halt () 3021halt ()
2600 CODE: 3022 CODE:
2601 Mix_HaltMusic (); 3023 Mix_HaltMusic ();
2602 3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
3029 OUTPUT:
3030 RETVAL
3031
2603DC::MixMusic 3032DC::MixMusic
2604new (SV *class, DC::RW rwops) 3033new (SV *klass, DC::RW rwops)
2605 CODE: 3034 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT: 3036 OUTPUT:
2608 RETVAL 3037 RETVAL
2609 3038
2637 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3169 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3177# undef const_iv
2741 }; 3178 };
2742 3179
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3182
2746 texture_av = newAV (); 3183 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2748} 3185}
2749 3186
2751disable_GL_EXT_blend_func_separate () 3188disable_GL_EXT_blend_func_separate ()
2752 CODE: 3189 CODE:
2753 gl.BlendFuncSeparate = 0; 3190 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3191 gl.BlendFuncSeparateEXT = 0;
2755 3192
2756char * 3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2757gl_vendor () 3197gl_vendor ()
2758 CODE: 3198 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3200 OUTPUT:
2761 RETVAL 3201 RETVAL
2762 3202
2763char * 3203const char *
2764gl_version () 3204gl_version ()
2765 CODE: 3205 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2767 OUTPUT: 3207 OUTPUT:
2768 RETVAL 3208 RETVAL
2769 3209
2770char * 3210const char *
2771gl_extensions () 3211gl_extensions ()
2772 CODE: 3212 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT: 3214 OUTPUT:
2775 RETVAL 3215 RETVAL
2776 3216
2777const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2778 3222
2779GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2780 CODE: 3224 CODE:
2781 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT: 3226 OUTPUT:
2790 3234
2791int glGetError () 3235int glGetError ()
2792 3236
2793void glFinish () 3237void glFinish ()
2794 3238
3239void glFlush ()
3240
2795void glClear (int mask) 3241void glClear (int mask)
2796 3242
2797void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3244 PROTOTYPE: @
2799 3245
2808void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
2809 3255
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3257 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
2813 3261
2814void glDepthMask (int flag) 3262void glDepthMask (int flag)
2815 3263
2816void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2817 3265
2852void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2853 CODE: 3301 CODE:
2854 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2855 3303
2856void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
3305 PROTOTYPE: @
2857 ALIAS: 3306 ALIAS:
2858 glColor_premultiply = 1 3307 glColor_premultiply = 1
2859 CODE: 3308 CODE:
2860 if (ix) 3309 if (ix)
2861 { 3310 {
2967 3416
2968void glEndList () 3417void glEndList ()
2969 3418
2970void glCallList (int list) 3419void glCallList (int list)
2971 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3427
2974PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
2975 3429
2976void 3430void
2977find_widget (SV *self, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
2978 PPCODE: 3432 PPCODE:
2979{ 3433{
2980 if (within_widget (self, x, y)) 3434 if (within_widget (self, x, y))
2981 XPUSHs (self); 3435 XPUSHs (self);
2982} 3436}
2983 3437
2984BOOT: 3438BOOT:
2985{ 3439{
2993 3447
2994void 3448void
2995draw (SV *self) 3449draw (SV *self)
2996 CODE: 3450 CODE:
2997{ 3451{
2998 HV *hv; 3452 HV *hv;
2999 SV **svp; 3453 SV **svp;
3000 NV x, y, w, h; 3454 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv); 3455 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv); 3456 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv); 3457 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv); 3458 SV *draw_h_sv = GvSV (draw_h_gv);

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