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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 50
21#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
22 61
23#ifndef _WIN32 62#ifndef _WIN32
24# include <sys/types.h> 63# include <sys/types.h>
25# include <sys/socket.h> 64# include <sys/socket.h>
26# include <netinet/in.h> 65# include <netinet/in.h>
27# include <netinet/tcp.h> 66# include <netinet/tcp.h>
28# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
29#else 72#else
30 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 74#endif
37 75
38#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 80
40#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
41 82
42#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
44 85
86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
47 146
48static PangoContext *context; 147typedef PangoFontDescription *DC__Font;
49static PangoFontMap *fontmap; 148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
50 166
51typedef struct cf_layout { 167typedef struct cf_layout {
52 PangoLayout *pl; 168 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode
53 int base_height; 170 int base_height;
171 DC__Font font;
172 rc_t *rc;
54} *CFClient__Layout; 173} *DC__Layout;
174
175static DC__Font default_font;
176static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap;
55 178
56static void 179static void
57substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
58{ 181{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 187}
62 188
63static void 189static void
64layout_update (CFClient__Layout self) 190layout_update_font (DC__Layout self)
65{ 191{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
68 */ 194 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 195 PangoFontDescription *font = self->font ? self->font : default_font;
70 196
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 197 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 199
200 pango_layout_set_font_description (self->pl, font);
78} 201}
79 202
80static void 203static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
82{ 205{
83 layout_update (self); 206 PangoRectangle rect;
84 207
208 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
86 210
87 *w = (*w + 3) & ~3; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 213
214 if (!rect.width) rect.width = 1;
215 if (!rect.height) rect.height = 1;
216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
92typedef uint16_t mapface; 222typedef uint16_t faceid;
93 223
94typedef struct { 224typedef struct {
95 GLint name; 225 GLuint name;
96 int w, h; 226 int w, h;
97 float s, t; 227 float s, t;
98 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
99} maptex; 231} maptex;
100 232
101typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
102 int16_t darkness; 236 uint16_t darkness;
103 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 238} mapcell;
105 239
106typedef struct { 240typedef struct {
107 int32_t c0, c1; 241 int32_t c0, c1;
108 mapcell *col; 242 mapcell *col;
109} maprow; 243} maprow;
110 244
111typedef struct map { 245typedef struct map {
112 int x, y, w, h; 246 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 248 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 249 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 250
120 int32_t rows; 251 int32_t rows;
121 maprow *row; 252 maprow *row;
122} *CFClient__Map; 253} *DC__Map;
123 254
124static char * 255static char *
125prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
126{ 257{
127 char *p; 258 char *p;
144} 275}
145 276
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
149static maprow * 300static maprow *
150map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
151{ 302{
152 if (0 > y) 303 if (0 > y)
153 { 304 {
154 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
193 344
194 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
195} 346}
196 347
197static mapcell * 348static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
199{ 350{
200 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
201} 352}
202 353
203static void 354static void
204map_clear (CFClient__Map self) 355map_clear (DC__Map self)
205{ 356{
206 int r; 357 int r;
207 358
208 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
217 self->row = 0; 368 self->row = 0;
218 self->rows = 0; 369 self->rows = 0;
219} 370}
220 371
221static void 372static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
223{ 374{
224 int x, y; 375 int x, y;
225 maprow *row; 376 maprow *row;
377 mapcell *cell;
226 378
227 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 380 if (y >= 0)
229 { 381 {
230 if (y >= self->rows) 382 if (y >= self->rows)
236 if (x >= row->c0) 388 if (x >= row->c0)
237 { 389 {
238 if (x >= row->c1) 390 if (x >= row->c1)
239 break; 391 break;
240 392
241 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
242 } 399 }
243 } 400 }
244} 401}
245 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
246static void 408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
419static void
247music_finished () 420music_finished (void)
248{ 421{
249 SDL_UserEvent ev; 422 SDL_UserEvent ev;
250 423
251 ev.type = SDL_USEREVENT; 424 ev.type = SDL_USEREVENT;
252 ev.code = 0; 425 ev.code = 0;
254 ev.data2 = 0; 427 ev.data2 = 0;
255 428
256 SDL_PushEvent ((SDL_Event *)&ev); 429 SDL_PushEvent ((SDL_Event *)&ev);
257} 430}
258 431
259MODULE = CFClient PACKAGE = CFClient 432static void
433channel_finished (int channel)
434{
435 SDL_UserEvent ev;
436
437 ev.type = SDL_USEREVENT;
438 ev.code = 1;
439 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0;
441
442 SDL_PushEvent ((SDL_Event *)&ev);
443}
444
445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
260 521
261PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
262 523
263BOOT: 524BOOT:
264{ 525{
265 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
266 static const struct { 527 static const struct {
267 const char *name; 528 const char *name;
268 IV iv; 529 IV iv;
269 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
271 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
289 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
353 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL), 641
366 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
367 const_iv (KMOD_ALT), 643
368 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
369# undef const_iv 652# undef const_iv
370 }; 653 };
371 654
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 657
375 fontmap = pango_ft2_font_map_new (); 658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 660}
661
662void
663weaken (SV *rv)
664 PROTOTYPE: $
665 CODE:
666 sv_rvweaken (rv);
379 667
380int 668int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 669in_destruct ()
670 CODE:
671 RETVAL = PL_main_cv == Nullcv;
672 OUTPUT:
673 RETVAL
382 674
675NV floor (NV x)
676
677NV ceil (NV x)
678
679IV minpot (UV n)
680
681IV popcount (UV n)
682
383void 683void
684pango_init ()
685 CODE:
686{
687 opengl_fontmap = pango_opengl_font_map_new ();
688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
690 /*pango_context_set_font_description (opengl_context, default_font);*/
691#if PANGO_VERSION_CHECK (1, 15, 2)
692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
695}
696
697char *SDL_GetError ()
698
699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
384SDL_Quit () 705void SDL_Quit ()
385 706
386void 707void
387SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
388 PPCODE: 709 PPCODE:
389{ 710{
390 SDL_Rect **m; 711 SDL_Rect **m;
391 712
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 717
718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
720
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 725
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405 730#endif
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 731
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 733
411 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
412 while (*m) 735 while (*m)
413 { 736 {
414 AV *av = newAV (); 737 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
418 743
419 ++m; 744 ++m;
420 } 745 }
421} 746}
422 747
423int 748int
424SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
426 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 762 );
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 763
764 if (RETVAL)
765 {
766 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h"
771#undef GL_FUNC
772 }
773}
430 OUTPUT: 774 OUTPUT:
431 RETVAL 775 RETVAL
432 776
433void 777void
434SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
435 779
780char *
781SDL_GetKeyName (int sym)
782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
788
436void 789void
437SDL_PollEvent () 790poll_events ()
438 PPCODE: 791 PPCODE:
439{ 792{
440 SDL_Event ev; 793 SDL_Event ev;
441 794
442 while (SDL_PollEvent (&ev)) 795 SDL_PumpEvents ();
796 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 797 {
444 HV *hv = newHV (); 798 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 799 hv_store (hv, "type", 4, newSViv (ev.type), 0);
800
446 switch (ev.type) 801 switch (ev.type)
447 { 802 {
448 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
449 case SDL_KEYUP: 804 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 810 break;
455 811
456 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 814 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 815 break;
460 816
461 case SDL_MOUSEMOTION: 817 case SDL_MOUSEMOTION:
818 {
819 int state = ev.motion.state;
820 int x = ev.motion.x;
821 int y = ev.motion.y;
822 int xrel = ev.motion.xrel;
823 int yrel = ev.motion.yrel;
824
825 /* do simplistic event compression */
826 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
827 && state == ev.motion.state)
828 {
829 xrel += ev.motion.xrel;
830 yrel += ev.motion.yrel;
831 x = ev.motion.x;
832 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 }
835
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
842 }
467 break; 843 break;
468 844
469 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
848
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
853 break;
854
855 case SDL_USEREVENT:
856 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
859 break;
475 } 860 }
476 861
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
478 } 863 }
479} 864}
480 865
481int 866int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
483 POSTCALL: 868 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
870 Mix_ChannelFinished (channel_finished);
871
872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
485 887
486void 888void
487Mix_CloseAudio () 889Mix_CloseAudio ()
488 890
489int 891int
490Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
491 893
894const char *
895Mix_GetError ()
896
492void 897void
493lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
494 CODE: 899 CODE:
900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
901
902void
903win32_proxy_info ()
904 PPCODE:
905{
495#ifndef _WIN32 906#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 907 char buffer[2048];
908 DWORD buflen;
909
910 EXTEND (SP, 3);
911
912 buflen = sizeof (buffer);
913 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
914 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
915 {
916 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
917
918 buflen = sizeof (buffer);
919 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
920 {
921 PUSHs (newSVpv (buffer, 0));
922
923 buflen = sizeof (buffer);
924 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
925 PUSHs (newSVpv (buffer, 0));
926 }
927 }
497#endif 928#endif
929}
498 930
499char * 931int
500gl_version () 932add_font (char *file)
501 CODE: 933 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
503 OUTPUT: 935 OUTPUT:
504 RETVAL 936 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512
513void
514add_font (char *file)
515 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 937
529void 938void
530load_image_inline (SV *image_) 939load_image_inline (SV *image_)
531 ALIAS: 940 ALIAS:
532 load_image_file = 1 941 load_image_file = 1
535 STRLEN image_len; 944 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
542 951
543 if (!rw) 952 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
545 954
574 983
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 984 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 985
577 assert (surface2->pitch == surface2->w * 4); 986 assert (surface2->pitch == surface2->w * 4);
578 987
988 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 989 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 990 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 991 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 992 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 993 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 994 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 995 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
996 SDL_UnlockSurface (surface2);
588 997
589 SDL_FreeSurface (surface); 998 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 999 SDL_FreeSurface (surface2);
591} 1000}
592 1001
614 PUSHs (sv_2mortal (newSViv (b / y))); 1023 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 1024 PUSHs (sv_2mortal (newSViv (a / y)));
616} 1025}
617 1026
618void 1027void
1028error (char *message)
1029 CODE:
1030 fprintf (stderr, "ERROR: %s\n", message);
1031#ifdef _WIN32
1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1033#endif
1034
1035void
619fatal (char *message) 1036fatal (char *message)
620 CODE: 1037 CODE:
1038 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 1039#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1041#endif
1042 _exit (1);
1043
1044void
1045_exit (int retval = 0)
1046 CODE:
1047#ifdef WIN32
1048 ExitThread (retval); // unclean, please beam me up
623#else 1049#else
624 fprintf (stderr, "FATAL: %s\n", message); 1050 _exit (retval);
625#endif 1051#endif
626 exit (1);
627 1052
1053void
1054debug ()
1055 CODE:
1056{
1057#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK;
1059#endif
1060}
1061
1062MODULE = Deliantra::Client PACKAGE = DC::Font
1063
1064PROTOTYPES: DISABLE
1065
1066DC::Font
1067new_from_file (SV *class, char *path, int id = 0)
1068 CODE:
1069{
1070 int count;
1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1072 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1073 FcPatternDestroy (pattern);
1074}
1075 OUTPUT:
1076 RETVAL
1077
1078void
1079DESTROY (DC::Font self)
1080 CODE:
1081 pango_font_description_free (self);
1082
1083void
1084make_default (DC::Font self)
1085 PROTOTYPE: $
1086 CODE:
1087 default_font = self;
1088
628MODULE = CFClient PACKAGE = CFClient::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
629 1090
630CFClient::Layout 1091PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 1092
1093void
1094glyph_cache_backup ()
1095 PROTOTYPE:
1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
1103 tc_restore ();
1104
1105DC::Layout
1106new (SV *class)
632 CODE: 1107 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
634 RETVAL->base_height = base_height; 1109
635 RETVAL->pl = pango_layout_new (context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
1111 RETVAL->r = 1.;
1112 RETVAL->g = 1.;
1113 RETVAL->b = 1.;
1114 RETVAL->a = 1.;
1115 RETVAL->base_height = MIN_FONT_HEIGHT;
1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
1118
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1120 layout_update_font (RETVAL);
637 OUTPUT: 1121 OUTPUT:
638 RETVAL 1122 RETVAL
639 1123
640void 1124void
641DESTROY (CFClient::Layout self) 1125DESTROY (DC::Layout self)
642 CODE: 1126 CODE:
643 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
644 Safefree (self); 1129 Safefree (self);
645 1130
646void 1131void
647set_text (CFClient::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
648 CODE: 1133 CODE:
649{ 1134{
650 STRLEN textlen; 1135 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
652 1137
653 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
654} 1139}
655 1140
656void 1141void
657set_markup (CFClient::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
658 CODE: 1143 CODE:
659{ 1144{
660 STRLEN textlen; 1145 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
662 1147
663 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
664} 1149}
665 1150
1151void
1152set_shapes (DC::Layout self, ...)
1153 CODE:
1154{
1155 PangoAttrList *attrs = 0;
1156 const char *text = pango_layout_get_text (self->pl);
1157 const char *pos = text;
1158 int arg = 4;
1159
1160 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1161 {
1162 PangoRectangle inkrect, rect;
1163 PangoAttribute *attr;
1164
1165 int x = SvIV (ST (arg - 3));
1166 int y = SvIV (ST (arg - 2));
1167 int w = SvIV (ST (arg - 1));
1168 int h = SvIV (ST (arg ));
1169
1170 inkrect.x = 0;
1171 inkrect.y = 0;
1172 inkrect.width = 0;
1173 inkrect.height = 0;
1174
1175 rect.x = x * PANGO_SCALE;
1176 rect.y = y * PANGO_SCALE;
1177 rect.width = w * PANGO_SCALE;
1178 rect.height = h * PANGO_SCALE;
1179
1180 if (!attrs)
1181 attrs = pango_layout_get_attributes (self->pl);
1182
1183 attr = pango_attr_shape_new (&inkrect, &rect);
1184 attr->start_index = pos - text;
1185 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1186 pango_attr_list_insert (attrs, attr);
1187
1188 arg += 4;
1189 pos += sizeof (OBJ_STR) - 1;
1190 }
1191
1192 if (attrs)
1193 pango_layout_set_attributes (self->pl, attrs);
1194}
1195
1196void
1197get_shapes (DC::Layout self)
1198 PPCODE:
1199{
1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1201
1202 do
1203 {
1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1205
1206 if (run && shape_attr_p (run))
1207 {
1208 PangoRectangle extents;
1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
1210
1211 EXTEND (SP, 2);
1212 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1213 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1214 }
1215 }
1216 while (pango_layout_iter_next_run (iter));
1217
1218 pango_layout_iter_free (iter);
1219}
1220
1221int
1222has_wrapped (DC::Layout self)
1223 CODE:
1224{
1225 int lines = 1;
1226 const char *text = pango_layout_get_text (self->pl);
1227
1228 while (*text)
1229 lines += *text++ == '\n';
1230
1231 RETVAL = lines < pango_layout_get_line_count (self->pl);
1232}
1233 OUTPUT:
1234 RETVAL
1235
666SV * 1236SV *
667get_text (CFClient::Layout self) 1237get_text (DC::Layout self)
668 CODE: 1238 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1240 sv_utf8_decode (RETVAL);
671 OUTPUT: 1241 OUTPUT:
672 RETVAL 1242 RETVAL
673 1243
674void 1244void
1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1246 CODE:
1247 self->r = r;
1248 self->g = g;
1249 self->b = b;
1250 self->a = a;
1251
1252void
1253set_font (DC::Layout self, DC::Font font = 0)
1254 CODE:
1255 if (self->font != font)
1256 {
1257 self->font = font;
1258 layout_update_font (self);
1259 }
1260
1261void
675set_height (CFClient::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
676 CODE: 1263 CODE:
1264 if (self->base_height != base_height)
1265 {
677 self->base_height = base_height; 1266 self->base_height = base_height;
1267 layout_update_font (self);
1268 }
678 1269
679void 1270void
680set_width (CFClient::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
681 CODE: 1272 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1274
684void 1275void
1276set_indent (DC::Layout self, int indent)
1277 CODE:
1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1279
1280void
1281set_spacing (DC::Layout self, int spacing)
1282 CODE:
1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1284
1285void
1286set_ellipsise (DC::Layout self, int ellipsise)
1287 CODE:
1288 pango_layout_set_ellipsize (self->pl,
1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1292 : PANGO_ELLIPSIZE_NONE
1293 );
1294
1295void
1296set_single_paragraph_mode (DC::Layout self, int spm)
1297 CODE:
1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1299
1300void
685size (CFClient::Layout self) 1301size (DC::Layout self)
686 PPCODE: 1302 PPCODE:
687{ 1303{
688 int w, h; 1304 int w, h;
689 1305
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
692 1307
693 EXTEND (SP, 2); 1308 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
696} 1311}
697 1312
698int 1313int
1314descent (DC::Layout self)
1315 CODE:
1316{
1317 PangoRectangle rect;
1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1320 RETVAL = PANGO_DESCENT (rect);
1321}
1322 OUTPUT:
1323 RETVAL
1324
1325int
699xy_to_index (CFClient::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
700 CODE: 1327 CODE:
701{ 1328{
702 int index, trailing; 1329 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1331 RETVAL = index + trailing;
708} 1332}
709 OUTPUT: 1333 OUTPUT:
710 RETVAL 1334 RETVAL
711 1335
712void 1336void
713cursor_pos (CFClient::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
714 PPCODE: 1338 PPCODE:
715{ 1339{
716 PangoRectangle strong_pos; 1340 PangoRectangle pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
719 1342
720 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
724} 1347}
725 1348
726void 1349void
727render (CFClient::Layout self) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
728 PPCODE: 1351 PPCODE:
729{ 1352{
730 SV *retval; 1353 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1354
734 layout_update (self); 1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1356#if !PANGO_VERSION_CHECK (1, 17, 3)
736 1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
737 retval = newSV (w * h); 1358 --line;
738 SvPOK_only (retval); 1359#endif
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1360 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1361 PUSHs (sv_2mortal (newSViv (line)));
1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1363}
1364
1365void
1366line_x_to_index (DC::Layout self, int line, int x)
1367 PPCODE:
1368{
1369 PangoLayoutLine *lp;
1370 int index, trailing;
1371
1372 if (line < 0)
1373 XSRETURN_EMPTY;
1374
1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1376 XSRETURN_EMPTY; /* do better */
1377
1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1379
1380 EXTEND (SP, 2);
1381 if (GIMME_V == G_SCALAR)
1382 PUSHs (sv_2mortal (newSViv (index + trailing)));
1383 else
1384 {
754 PUSHs (sv_2mortal (newSViv (h))); 1385 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1386 PUSHs (sv_2mortal (newSViv (trailing)));
1387 }
756} 1388}
757 1389
1390void
1391render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE:
1393 rc_clear (self->rc);
1394 pango_opengl_render_layout_subpixel (
1395 self->pl,
1396 self->rc,
1397 x * PANGO_SCALE, y * PANGO_SCALE,
1398 self->r, self->g, self->b, self->a,
1399 flags
1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1404
1405void
1406draw (DC::Layout self)
1407 CODE:
1408{
1409 glEnable (GL_TEXTURE_2D);
1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1416
1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
758MODULE = CFClient PACKAGE = CFClient::Texture 1424MODULE = Deliantra::Client PACKAGE = DC::Texture
759 1425
1426PROTOTYPES: ENABLE
1427
760void 1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1433 {
1434 STRLEN datalen;
1435 char *data = SvPVbyte (data_, datalen);
1436 int bpp = datalen / (ow * oh);
1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1438
1439 SvPOK_only (result_);
1440 SvCUR_set (result_, nw * nh * bpp);
1441
1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1443 while (oh--)
1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1445
1446 sv_setsv (data_, result_);
1447 }
1448}
1449
1450void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1452 PROTOTYPE: $$$;$$
1453 ALIAS:
1454 draw_quad_alpha = 1
1455 draw_quad_alpha_premultiplied = 2
763 CODE: 1456 CODE:
764{ 1457{
765 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
770 1465
771 if (items < 5) 1466 if (items < 5)
772 { 1467 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1470 }
776 1471
1472 if (ix)
1473 {
1474 glEnable (GL_BLEND);
1475
1476 if (ix == 2)
1477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1478 else
1479 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1480 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1481
1482 glEnable (GL_ALPHA_TEST);
1483 glAlphaFunc (GL_GREATER, 0.01f);
1484 }
1485
777 glBindTexture (GL_TEXTURE_2D, name); 1486 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1487
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1488 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1489 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1490 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1491 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1492 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1493 glEnd ();
788}
789 1494
1495 if (ix)
1496 {
1497 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND);
1499 }
1500}
1501
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1512
790MODULE = CFClient PACKAGE = CFClient::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
791 1514
792CFClient::Map 1515PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1516
1517DC::Map
1518new (SV *class)
794 CODE: 1519 CODE:
795 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1521 RETVAL->x = 0;
797 RETVAL->y = 0; 1522 RETVAL->y = 0;
798 RETVAL->w = map_width; 1523 RETVAL->w = 0;
799 RETVAL->h = map_height; 1524 RETVAL->h = 0;
800 RETVAL->ox = 0; 1525 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1526 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1527 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1528 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1529 RETVAL->rows = 0;
807 RETVAL->row = 0; 1530 RETVAL->row = 0;
808 OUTPUT: 1531 OUTPUT:
809 RETVAL 1532 RETVAL
810 1533
811void 1534void
812DESTROY (CFClient::Map self) 1535DESTROY (DC::Map self)
813 CODE: 1536 CODE:
814{ 1537{
815 map_clear (self); 1538 map_clear (self);
816 Safefree (self->face); 1539 Safefree (self->face2tile);
1540 Safefree (self->tex);
817 Safefree (self); 1541 Safefree (self);
818} 1542}
819 1543
820void 1544void
1545resize (DC::Map self, int map_width, int map_height)
1546 CODE:
1547 self->w = map_width;
1548 self->h = map_height;
1549
1550void
821clear (CFClient::Map self) 1551clear (DC::Map self)
822 CODE: 1552 CODE:
823 map_clear (self); 1553 map_clear (self);
824 1554
825void 1555void
826set_face (CFClient::Map self, int face, int texid) 1556set_tileid (DC::Map self, int face, int tile)
827 CODE: 1557 CODE:
828{ 1558{
829 while (self->faces <= face) 1559 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1560 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1561}
837 1562
838void 1563void
1564set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE:
1566{
1567 tileid texid;
1568 maptex *tex;
1569
1570 if (face < 0 || face >= self->faces)
1571 return;
1572
1573 if (smooth < 0 || smooth >= self->faces)
1574 return;
1575
1576 texid = self->face2tile [face];
1577
1578 if (!texid)
1579 return;
1580
1581 tex = self->tex + texid;
1582 tex->smoothtile = self->face2tile [smooth];
1583 tex->smoothlevel = level;
1584}
1585
1586void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1588 CODE:
841{ 1589{
842 while (self->texs <= texid) 1590 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1591
848 { 1592 {
849 maptex *tex = self->tex + texid; 1593 maptex *tex = self->tex + texid;
850 1594
851 tex->name = name; 1595 tex->name = name;
856 tex->r = r; 1600 tex->r = r;
857 tex->g = g; 1601 tex->g = g;
858 tex->b = b; 1602 tex->b = b;
859 tex->a = a; 1603 tex->a = a;
860 } 1604 }
1605
1606 // somewhat hackish, but for textures that require it, it really
1607 // improves the look, and most others don't suffer.
1608 glBindTexture (GL_TEXTURE_2D, name);
1609 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1614}
862 1615
863int 1616int
864ox (CFClient::Map self) 1617ox (DC::Map self)
865 ALIAS: 1618 ALIAS:
866 oy = 1 1619 oy = 1
1620 x = 2
1621 y = 3
1622 w = 4
1623 h = 5
867 CODE: 1624 CODE:
868 switch (ix) 1625 switch (ix)
869 { 1626 {
870 case 0: RETVAL = self->ox; break; 1627 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1628 case 1: RETVAL = self->oy; break;
1629 case 2: RETVAL = self->x; break;
1630 case 3: RETVAL = self->y; break;
1631 case 4: RETVAL = self->w; break;
1632 case 5: RETVAL = self->h; break;
872 } 1633 }
873 OUTPUT: 1634 OUTPUT:
874 RETVAL 1635 RETVAL
875 1636
876void 1637void
877scroll (CFClient::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
878 CODE: 1639 CODE:
879{ 1640{
880 if (dx > 0) 1641 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1643 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1644 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1645
885 if (dy > 0) 1646 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1647 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1648 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1649 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1650
890 self->ox += dx; self->x += dx; 1651 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1652 self->oy += dy; self->y += dy;
892 1653
893 while (self->y < 0) 1654 while (self->y < 0)
897 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
899 } 1660 }
900} 1661}
901 1662
902void 1663SV *
903map1a_update (CFClient::Map self, SV *data_) 1664map1a_update (DC::Map self, SV *data_, int extmap)
904 CODE: 1665 CODE:
905{ 1666{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1669 mapcell *cell;
909 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
910 1673
911 while (data < data_end) 1674 while (data < data_end - 1)
912 { 1675 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
914 1677
915 x = ((flags >> 10) & 63) + self->x; 1678 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1679 y = self->y + ((flags >> 4) & 63);
917 1680
918 cell = map_get_cell (self, x, y); 1681 cell = map_get_cell (self, x, y);
919 1682
920 if (flags & 15) 1683 if (flags & 15)
921 { 1684 {
922 if (cell->darkness < 0) 1685 if (!cell->darkness)
923 { 1686 {
1687 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 1688 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 1689 }
929 1690
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 1691 //TODO: don't trust server data to be in-range(!)
933 1692
934 if (flags & 4) 1693 if (flags & 8)
935 { 1694 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1695 if (extmap)
1696 {
1697 uint8_t ext, cmd;
1698
1699 do
1700 {
1701 ext = *data++;
1702 cmd = ext & 0x7f;
1703
1704 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1;
1706 else if (cmd == 5) // health
1707 {
1708 cell->stat_width = 1;
1709 cell->stat_hp = *data++;
1710 }
1711 else if (cmd == 6) // monster width
1712 cell->stat_width = *data++ + 1;
1713 else if (cmd == 0x47)
1714 {
1715 if (*data == 1) cell->player = data [1];
1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1719
1720 data += *data + 1;
1721 }
1722 else if (cmd == 8) // cell flags
1723 cell->flags = *data++;
1724 else if (ext & 0x40) // unknown, multibyte => skip
1725 data += *data + 1;
1726 else
1727 data++;
1728 }
1729 while (ext & 0x80);
1730 }
1731 else
1732 cell->darkness = *data++ + 1;
937 } 1733 }
938 1734
1735 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 1736 if (flags & (4 >> z))
940 { 1737 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1739 need_facenum (self, face);
1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
942 } 1755 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 1756 }
949 else 1757 else
950 cell->darkness = -1; 1758 cell->darkness = 0;
951 } 1759 }
952} 1760}
1761 OUTPUT:
1762 RETVAL
953 1763
954SV * 1764SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
956 CODE: 1766 CODE:
957{ 1767{
958 int x1, x; 1768 int x1, x;
959 int y1, y; 1769 int y1, y;
960 int z; 1770 int z;
981 { 1791 {
982 mapcell *cell = row->col + (x - row->c0); 1792 mapcell *cell = row->col + (x - row->c0);
983 1793
984 for (z = 0; z <= 0; z++) 1794 for (z = 0; z <= 0; z++)
985 { 1795 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 1796 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 1797 int a0 = 255 - tex.a;
992 int a1 = tex.a; 1798 int a1 = tex.a;
993 1799
994 r = (r * a0 + tex.r * a1) / 255; 1800 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 1801 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 1802 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 1803 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 1804 }
1000 } 1805 }
1001 1806
1002 *map++ = (r ) 1807 *map++ = (r )
1003 | (g << 8) 1808 | (g << 8)
1010} 1815}
1011 OUTPUT: 1816 OUTPUT:
1012 RETVAL 1817 RETVAL
1013 1818
1014void 1819void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1821 CODE:
1822{
1823 int x, y, z;
1824
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1828 smooth_key skey;
1829 int pl_x, pl_y;
1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1836
1837 // thats current max. sorry.
1838 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843
1844 memset (&key, 0, sizeof (key));
1845 key.r = 255;
1846 key.g = 255;
1847 key.b = 255;
1848 key.a = 255;
1849 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852
1853 mx += self->x;
1854 my += self->y;
1855
1856 // first pass: determine smooth_max
1857 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max));
1860
1861 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows)
1863 {
1864 maprow *row = self->row + (y + my);
1865
1866 for (x = 0; x < sw; x++)
1867 if (row->c0 <= x + mx && x + mx < row->c1)
1868 {
1869 mapcell *cell = row->col + (x + mx - row->c0);
1870
1871 smooth_max[x + 1][y + 1] =
1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1874 self->tex [cell->tile [2]].smoothlevel));
1875 }
1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881
1882 for (z = 0; z <= 2; z++)
1883 {
1884 memset (smooth_level, 0, sizeof (smooth_level));
1885
1886 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows)
1888 {
1889 maprow *row = self->row + (y + my);
1890
1891 for (x = 0; x < sw; x++)
1892 if (row->c0 <= x + mx && x + mx < row->c1)
1893 {
1894 mapcell *cell = row->col + (x + mx - row->c0);
1895 tileid tile = cell->tile [z];
1896
1897 if (tile)
1898 {
1899 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w;
1901 int py = (y + 1) * T - tex.h;
1902
1903 if (key.texname != tex.name)
1904 {
1905 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */
1907
1908 key.texname = tex.name;
1909 arr = rc_array (rc, &key);
1910 }
1911
1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949
1950 // update smooth hash
1951 if (tex.smoothtile)
1952 {
1953 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel;
1955
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1957
1958 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive.
1960
1961 // bits is ___n cccc CCCC bbbb
1962 // n do not draw borders&corners
1963 // c draw these corners, but...
1964 // C ... not these
1965 // b draw these borders
1966
1967 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1968 // ┃· ·· ·┃ ━━
1969
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓·
1972
1973 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1975
1976 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1981
1982 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1987 }
1988 }
1989 }
1990 }
1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1995 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort
1997 {
1998 int w, b;
1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w)
2003 {
2004 uint32_t smask = smooth_level [w];
2005 if (smask)
2006 for (b = 0; b < 32; ++b)
2007 if (smask & (((uint32_t)1) << b))
2008 {
2009 int level = (w << 5) | b;
2010 HE *he;
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he);
2016 IV bits = SvIVX (HeVAL (he));
2017
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 {
2022 maptex tex = self->tex [skey->tile];
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS);
2039 }
2040
2041 if (border)
2042 {
2043 float ox = border * dx;
2044
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2049 }
2050
2051 if (corner)
2052 {
2053 float ox = corner * dx;
2054
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
2060 }
2061 }
2062 }
2063 }
2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
2069 }
2070
2071 hv_clear (smooth);
2072 }
2073
2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
2079
2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
2091 glDisable (GL_BLEND);
2092 rc_free (rc);
2093
2094 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows)
2097 {
2098 maprow *row = self->row + (y + my);
2099
2100 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1)
2102 {
2103 mapcell *cell = row->col + (x + mx - row->c0);
2104
2105 int px = x * T;
2106 int py = y * T;
2107
2108 if (cell->stat_hp)
2109 {
2110 int width = cell->stat_width * T;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2112
2113 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py);
2116
2117 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2118 glRectf (px + 2,
2119 py - thick - 1,
2120 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2121 }
2122 }
2123 }
2124}
2125
2126void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2128 CODE:
2129{
2130 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F },
2132 { 1.00F, 1.00F, 1.00F },
2133 { 0.00F, 0.00F, 0.55F },
2134 { 1.00F, 0.00F, 0.00F },
2135
2136 { 1.00F, 0.54F, 0.00F },
2137 { 0.11F, 0.56F, 1.00F },
2138 { 0.93F, 0.46F, 0.00F },
2139 { 0.18F, 0.54F, 0.34F },
2140
2141 { 0.56F, 0.73F, 0.56F },
2142 { 0.80F, 0.80F, 0.80F },
2143 { 0.55F, 0.41F, 0.13F },
2144 { 0.99F, 0.77F, 0.26F },
2145
2146 { 0.74F, 0.65F, 0.41F },
2147
2148 { 0.00F, 1.00F, 1.00F },
2149 { 1.00F, 0.00F, 1.00F },
2150 { 1.00F, 1.00F, 0.00F },
2151 };
2152
2153 int x, y;
2154
2155 glEnable (GL_TEXTURE_2D);
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2157 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS);
2160
2161 for (y = 0; y < h; y++)
2162 for (x = 0; x < w; x++)
2163 {
2164 unsigned char m = data [x + y * w];
2165
2166 if (m)
2167 {
2168 float *c = color [m & 15];
2169
2170 float tx1 = m & 0x40 ? 0.5 : 0.;
2171 float tx2 = tx1 + 0.5;
2172
2173 glColor4f (c[0], c[1], c[2], 0.75);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 }
2179 }
2180
2181 glEnd ();
2182 glDisable (GL_BLEND);
2183 glDisable (GL_TEXTURE_2D);
2184}
2185
2186void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1016 PPCODE: 2188 PPCODE:
1017{ 2189{
1018 int vx, vy;
1019 int x, y, z; 2190 int x, y;
1020 int last_name; 2191 int sw1 = sw + 2;
1021 mapface face; 2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1022 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1025 2198
1026 memset (darkness, 255, sw4 * sh);
1027 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1029 2201
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2202 mx += self->x - 1;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 2203 my += self->y - 1;
1032 2204
1033 /* 2205 memset (darkness1, 255, sw1 * sh1);
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037 2206
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1057 { 2209 {
1058 maprow *row = self->row + (y + vy); 2210 maprow *row = self->row + (y + my);
1059 2211
1060 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 2214 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1064 2216
1065 darkness[y * sw4 + x] = cell->darkness < 0 2217 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1)
1066 ? 255 - FOW_DARKNESS 2219 : 255 - FOW_DARKNESS;
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 2220 }
1092 } 2221 }
1093 2222
1094 glEnd (); 2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1095 2235
1096 glDisable (GL_TEXTURE_2D); 2236 uint8_t r11 = (d11 + d21 + d12) / 3;
1097 glDisable (GL_BLEND); 2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
1098 2260
1099 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1103} 2265}
1104 2266
1105SV * 2267SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1107 CODE: 2269 CODE:
1108{ 2270{
1109 int x, y, x1, y1; 2271 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2298 if (row && row->c0 <= x && x < row->c1)
1137 { 2299 {
1138 mapcell *cell = row->col + (x - row->c0); 2300 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2301 uint8_t flags = 0;
1140 2302
1141 if (cell->face [0]) flags |= 1; 2303 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2304 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2305 if (cell->tile [2]) flags |= 4;
1144 2306
1145 *data++ = flags; 2307 *data++ = flags;
1146 2308
1147 if (flags & 1) 2309 if (flags & 1)
1148 { 2310 {
2311 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2312 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2313 *data++ = tile;
1151 } 2314 }
1152 2315
1153 if (flags & 2) 2316 if (flags & 2)
1154 { 2317 {
2318 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2319 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2320 *data++ = tile;
1157 } 2321 }
1158 2322
1159 if (flags & 4) 2323 if (flags & 4)
1160 { 2324 {
2325 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2326 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2327 *data++ = tile;
1163 } 2328 }
1164 } 2329 }
1165 else 2330 else
1166 *data++ = 0; 2331 *data++ = 0;
1167 } 2332 }
1168 } 2333 }
1169 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
1170 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
1171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
1172 RETVAL = data_sv; 2342 RETVAL = data_sv;
1173} 2343}
1174 OUTPUT: 2344 OUTPUT:
1175 RETVAL 2345 RETVAL
1176 2346
1177void 2347void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1179 PPCODE: 2349 PPCODE:
1180{ 2350{
1181 int x, y, z; 2351 int x, y, z;
1182 int w, h; 2352 int w, h;
1183 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
1184 2364
1185 if (*data++ != 0) 2365 if (*data++ != 0)
1186 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
1187 2367
1188 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
1190 2370
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
1203 { 2383 {
1204 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
1205 2385
1206 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
1207 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
1208 uint8_t flags = *data++; 2393 flags = *data++;
1209 2394
1210 if (flags) 2395 if (flags)
1211 { 2396 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2398 tileid tile[3] = { 0, 0, 0 };
1215 2399
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2400 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2403
1220 if (cell->darkness <= 0) 2404 if (cell->darkness == 0)
1221 { 2405 {
1222 cell->darkness = -1; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
1223 2408
1224 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
1225 { 2410 {
1226 cell->face[z] = face[z]; 2411 tileid t = tile [z];
1227 2412
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2414 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2416 need_texid (self, t);
2417 }
2418
2419 cell->tile [z] = t;
1230 } 2420 }
1231 } 2421 }
1232 } 2422 }
1233 } 2423 }
1234 } 2424 }
1235} 2425}
1236 2426
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
1238 2428
1239CFClient::MixChunk 2429DC::RW
1240new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
1241 CODE: 2431 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
1243 OUTPUT: 2438 OUTPUT:
1244 RETVAL 2439 RETVAL
1245 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
1246void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
1247DESTROY (CFClient::MixChunk self) 2550DESTROY (DC::MixChunk self)
1248 CODE: 2551 CODE:
1249 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
1250 2553
1251int 2554int
1252volume (CFClient::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
1253 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2560 OUTPUT:
1256 RETVAL 2561 RETVAL
1257 2562
1258int 2563DC::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2565 CODE:
2566{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
1262 OUTPUT: 2578 OUTPUT:
1263 RETVAL 2579 RETVAL
1264 2580
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1266 2582
1267int 2583int
1268volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
1269 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2590 OUTPUT:
1272 RETVAL 2591 RETVAL
1273 2592
1274CFClient::MixMusic 2593void
1275new_from_file (SV *class, char *path) 2594fade_out (int ms)
1276 CODE: 2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2603DC::MixMusic
2604new (SV *class, DC::RW rwops)
2605 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2606 RETVAL = Mix_LoadMUS_RW (rwops);
1278 OUTPUT: 2607 OUTPUT:
1279 RETVAL 2608 RETVAL
1280 2609
1281void 2610void
1282DESTROY (CFClient::MixMusic self) 2611DESTROY (DC::MixMusic self)
1283 CODE: 2612 CODE:
1284 Mix_FreeMusic (self); 2613 Mix_FreeMusic (self);
1285 2614
1286int 2615int
1287play (CFClient::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
1288 CODE: 2617 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2619 OUTPUT:
1291 RETVAL 2620 RETVAL
1292 2621
2622void
2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2624 CODE:
2625 Mix_FadeInMusicPos (self, loops, ms, position);
2626
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
1294 2630
1295BOOT: 2631BOOT:
1296{ 2632{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1298 static const struct { 2634 static const struct {
1299 const char *name; 2635 const char *name;
1300 IV iv; 2636 IV iv;
1301 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
1303 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2647 const_iv (GL_CULL_FACE),
2648 const_iv (GL_SCISSOR_TEST),
2649 const_iv (GL_DEPTH_TEST),
2650 const_iv (GL_ALPHA_TEST),
2651 const_iv (GL_NORMALIZE),
2652 const_iv (GL_RESCALE_NORMAL),
2653 const_iv (GL_FRONT),
2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 2656 const_iv (GL_AND),
2657 const_iv (GL_ONE),
2658 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2661 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA),
2663 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 2664 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 2665 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8),
2668 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 2669 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 2670 const_iv (GL_UNSIGNED_SHORT),
2671 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 2672 const_iv (GL_ALPHA),
2673 const_iv (GL_INTENSITY),
2674 const_iv (GL_LUMINANCE),
2675 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 2692 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 2693 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 2694 const_iv (GL_TEXTURE_WRAP_T),
2695 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 2696 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 2697 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 2698 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 2699 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2700 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2701 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2702 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2703 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 2704 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 2705 const_iv (GL_MODULATE),
2706 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 2707 const_iv (GL_REPLACE),
2708 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 2709 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 2710 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 2711 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
2713 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2719 const_iv (GL_LINE_STRIP),
2720 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2722 const_iv (GL_QUAD_STRIP),
2723 const_iv (GL_TRIANGLES),
2724 const_iv (GL_TRIANGLE_STRIP),
2725 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 2726 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1349 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2736 const_iv (GL_V2F),
2737 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F),
1350# undef const_iv 2740# undef const_iv
1351 }; 2741 };
1352 2742
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2745
2746 texture_av = newAV ();
2747 AvREAL_off (texture_av);
1355} 2748}
2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2756char *
2757gl_vendor ()
2758 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR);
2760 OUTPUT:
2761 RETVAL
2762
2763char *
2764gl_version ()
2765 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION);
2767 OUTPUT:
2768 RETVAL
2769
2770char *
2771gl_extensions ()
2772 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT:
2775 RETVAL
2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
1356 2790
1357int glGetError () 2791int glGetError ()
2792
2793void glFinish ()
1358 2794
1359void glClear (int mask) 2795void glClear (int mask)
1360 2796
1361void glClearColor (float r, float g, float b, float a = 1.0) 2797void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 2798 PROTOTYPE: @
1369 2805
1370void glHint (int target, int mode) 2806void glHint (int target, int mode)
1371 2807
1372void glBlendFunc (int sfactor, int dfactor) 2808void glBlendFunc (int sfactor, int dfactor)
1373 2809
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa);
2813
2814void glDepthMask (int flag)
2815
1374void glLogicOp (int opcode) 2816void glLogicOp (int opcode)
1375 2817
2818void glColorMask (int red, int green, int blue, int alpha)
2819
1376void glMatrixMode (int mode) 2820void glMatrixMode (int mode)
1377 2821
1378void glPushMatrix () 2822void glPushMatrix ()
1379 2823
1380void glPopMatrix () 2824void glPopMatrix ()
1381 2825
1382void glLoadIdentity () 2826void glLoadIdentity ()
1383 2827
2828void glDrawBuffer (int buffer)
2829
2830void glReadBuffer (int buffer)
2831
2832# near_ and far_ are due to microsofts buggy "c" compiler
2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2834
2835# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
1385 2839
1386void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2841
2842void glScissor (int x, int y, int width, int height)
1387 2843
1388void glTranslate (float x, float y, float z = 0.) 2844void glTranslate (float x, float y, float z = 0.)
1389 CODE: 2845 CODE:
1390 glTranslatef (x, y, z); 2846 glTranslatef (x, y, z);
1391 2847
1392void glScale (float x, float y, float z) 2848void glScale (float x, float y, float z = 1.)
1393 CODE: 2849 CODE:
1394 glScalef (x, y, z); 2850 glScalef (x, y, z);
1395 2851
1396void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
1397 CODE: 2853 CODE:
1398 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
1399 2855
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 2857 ALIAS:
2858 glColor_premultiply = 1
1406 CODE: 2859 CODE:
2860 if (ix)
2861 {
2862 r *= a;
2863 g *= a;
2864 b *= a;
2865 }
2866 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2868
2869void glRasterPos (float x, float y, float z = 0.)
2870 CODE:
2871 glRasterPos3f (0, 0, z);
2872 glBitmap (0, 0, 0, 0, x, y, 0);
1408 2873
1409void glVertex (float x, float y, float z = 0.) 2874void glVertex (float x, float y, float z = 0.)
1410 CODE: 2875 CODE:
1411 glVertex3f (x, y, z); 2876 glVertex3f (x, y, z);
1412 2877
1413void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
1414 CODE: 2879 CODE:
1415 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
1416 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
1417void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
1418 CODE: 2912 CODE:
1419 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
1420 2914
1421void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
1424 2918
1425void glBindTexture (int target, int name) 2919void glBindTexture (int target, int name)
1426 2920
1427void glConvolutionParameter (int target, int pname, float params) 2921void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 2922 CODE:
2923 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 2924 gl.ConvolutionParameterf (target, pname, params);
1430 2925
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2926void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2927 CODE:
2928 if (gl.ConvolutionFilter2D)
2929 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1432 2930
2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2932 CODE:
2933 if (gl.SeparableFilter2D)
2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2935
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1434 2937
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2939
2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2943
2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 2945
1437int glGenTexture () 2946int glGenTexture ()
1438 CODE: 2947 CODE:
1439{ 2948 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 2949 OUTPUT:
1445 RETVAL 2950 RETVAL
1446 2951
1447void glDeleteTexture (int name) 2952void glDeleteTexture (int name)
1448 CODE: 2953 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 2954 del_texture (name);
1452} 2955
1453
1454int glGenList () 2956int glGenList ()
1455 CODE: 2957 CODE:
1456 RETVAL = glGenLists (1); 2958 RETVAL = glGenLists (1);
1457 OUTPUT: 2959 OUTPUT:
1458 RETVAL 2960 RETVAL
1465 2967
1466void glEndList () 2968void glEndList ()
1467 2969
1468void glCallList (int list) 2970void glCallList (int list)
1469 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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