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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
87
88/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
90
91static AV *texture_av;
52 92
53static struct 93static struct
54{ 94{
55#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 96#include "glfunc.h"
57#undef GL_FUNC 97#undef GL_FUNC
58} gl; 98} gl;
59 99
100static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 102{
62 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 107 else
67 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
68} 109}
69 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
72 146
73typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
74 166
75typedef struct cf_layout { 167typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
79 int base_height; 170 int base_height;
80 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
81} *CFClient__Layout; 173} *DC__Layout;
82 174
83static CFClient__Font default_font; 175static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
86 178
87static void 179static void
88substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
89{ 181{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 183#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 185#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 187}
97 188
98static void 189static void
99layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
100{ 191{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
103 */ 194 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
105 196
106 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 199
109 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
110} 201}
111 202
112static void 203static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
116 210
117 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 213
120 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
121} 215 if (!rect.height) rect.height = 1;
122 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
123typedef uint16_t mapface; 222typedef uint16_t faceid;
124 223
125typedef struct { 224typedef struct {
126 GLint name; 225 GLuint name;
127 int w, h; 226 int w, h;
128 float s, t; 227 float s, t;
129 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
130} maptex; 231} maptex;
131 232
132typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
133 int16_t darkness; 236 uint16_t darkness;
134 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 238} mapcell;
136 239
137typedef struct { 240typedef struct {
138 int32_t c0, c1; 241 int32_t c0, c1;
139 mapcell *col; 242 mapcell *col;
140} maprow; 243} maprow;
141 244
142typedef struct map { 245typedef struct map {
143 int x, y, w, h; 246 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 248 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 249 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 250
151 int32_t rows; 251 int32_t rows;
152 maprow *row; 252 maprow *row;
153} *CFClient__Map; 253} *DC__Map;
154 254
155static char * 255static char *
156prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
157{ 257{
158 char *p; 258 char *p;
175} 275}
176 276
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
180static maprow * 300static maprow *
181map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
182{ 302{
183 if (0 > y) 303 if (0 > y)
184 { 304 {
185 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
224 344
225 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
226} 346}
227 347
228static mapcell * 348static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
230{ 350{
231 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
232} 352}
233 353
234static void 354static void
235map_clear (CFClient__Map self) 355map_clear (DC__Map self)
236{ 356{
237 int r; 357 int r;
238 358
239 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
248 self->row = 0; 368 self->row = 0;
249 self->rows = 0; 369 self->rows = 0;
250} 370}
251 371
252static void 372static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
254{ 374{
255 int x, y; 375 int x, y;
256 maprow *row; 376 maprow *row;
377 mapcell *cell;
257 378
258 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 380 if (y >= 0)
260 { 381 {
261 if (y >= self->rows) 382 if (y >= self->rows)
267 if (x >= row->c0) 388 if (x >= row->c0)
268 { 389 {
269 if (x >= row->c1) 390 if (x >= row->c1)
270 break; 391 break;
271 392
272 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
273 } 399 }
274 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
275} 417}
276 418
277static void 419static void
278music_finished (void) 420music_finished (void)
279{ 421{
298 ev.data2 = 0; 440 ev.data2 = 0;
299 441
300 SDL_PushEvent ((SDL_Event *)&ev); 442 SDL_PushEvent ((SDL_Event *)&ev);
301} 443}
302 444
303MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
304 521
305PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
306 523
307BOOT: 524BOOT:
308{ 525{
309 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 527 static const struct {
311 const char *name; 528 const char *name;
312 IV iv; 529 IV iv;
313 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
315 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
397 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 641
410 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
411 const_iv (KMOD_ALT), 643
412 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
413# undef const_iv 670# undef const_iv
414 }; 671 };
415 672
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686int
687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
419 700
420void 701void
421pango_init () 702pango_init ()
422 CODE: 703 CODE:
423{ 704{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 708 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 709#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
431} 713}
432 714
433int 715char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 716
436void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
437SDL_Quit () 723void SDL_Quit ()
438 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
439void 734void
440SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
441 PPCODE: 736 PPCODE:
442{ 737{
443 SDL_Rect **m; 738 SDL_Rect **m;
444 739
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 744
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 747
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 752
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 755
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 757
465 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
466 while (*m) 759 while (*m)
467 { 760 {
468 AV *av = newAV (); 761 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
472 767
473 ++m; 768 ++m;
474 } 769 }
475} 770}
476 771
477char *
478SDL_GetError ()
479
480int 772int
481SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
483 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 786 );
787
486 if (RETVAL) 788 if (RETVAL)
487 { 789 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 794#include "glfunc.h"
491# undef GL_FUNC 795#undef GL_FUNC
492 } 796 }
797}
493 OUTPUT: 798 OUTPUT:
494 RETVAL 799 RETVAL
495 800
496void 801void
497SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
498 803
499char * 804char *
500SDL_GetKeyName (int sym) 805SDL_GetKeyName (int sym)
501 806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
502void 813void
503SDL_PollEvent () 814poll_events ()
504 PPCODE: 815 PPCODE:
505{ 816{
506 SDL_Event ev; 817 SDL_Event ev;
507 818
508 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 821 {
510 HV *hv = newHV (); 822 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 824
513 switch (ev.type) 825 switch (ev.type)
514 { 826 {
515 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
516 case SDL_KEYUP: 828 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 834 break;
522 835
523 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 839 break;
527 840
528 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
536 break; 867 break;
537 868
538 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 872
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 883 break;
553 } 884 }
554 885
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 887 }
557} 888}
558 889
559int 890int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 892 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
564 895
565void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
566Mix_CloseAudio () 913Mix_CloseAudio ()
567 914
568int 915int
569Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
570 917
918const char *
919Mix_GetError ()
920
571void 921void
572lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
573 CODE: 923 CODE:
924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
925
926void
927win32_proxy_info ()
928 PPCODE:
929{
574#ifndef _WIN32 930#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
576#endif 952#endif
953}
577 954
578void 955int
579add_font (char *file) 956add_font (char *file)
580 CODE: 957 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 959 OUTPUT:
583 // cairo... sigh... requires win2000 960 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0);
585#endif
586 961
587void 962void
588load_image_inline (SV *image_) 963load_image_inline (SV *image_)
589 ALIAS: 964 ALIAS:
590 load_image_file = 1 965 load_image_file = 1
593 STRLEN image_len; 968 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
600 975
601 if (!rw) 976 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
603 978
632 1007
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1008 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1009
635 assert (surface2->pitch == surface2->w * 4); 1010 assert (surface2->pitch == surface2->w * 4);
636 1011
1012 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1013 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1014 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1015 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1018 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2);
646 1021
647 SDL_FreeSurface (surface); 1022 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1023 SDL_FreeSurface (surface2);
649} 1024}
650 1025
676void 1051void
677error (char *message) 1052error (char *message)
678 CODE: 1053 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1055#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1057#endif
683 1058
684void 1059void
685fatal (char *message) 1060fatal (char *message)
686 CODE: 1061 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1063#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1065#endif
691 exit (1); 1066 _exit (1);
692 1067
1068void
1069_exit (int retval = 0)
1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
1073#else
1074 _exit (retval);
1075#endif
1076
1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
1085
693MODULE = CFClient PACKAGE = CFClient::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
694 1087
695CFClient::Font 1088PROTOTYPES: DISABLE
1089
1090DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
697 CODE: 1092 CODE:
698{ 1093{
699 int count; 1094 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
703} 1098}
704 OUTPUT: 1099 OUTPUT:
705 RETVAL 1100 RETVAL
706 1101
707void 1102void
708DESTROY (CFClient::Font self) 1103DESTROY (DC::Font self)
709 CODE: 1104 CODE:
710 pango_font_description_free (self); 1105 pango_font_description_free (self);
711 1106
712void 1107void
713make_default (CFClient::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
714 CODE: 1110 CODE:
715 default_font = self; 1111 default_font = self;
716 1112
717MODULE = CFClient PACKAGE = CFClient::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1114
719CFClient::Layout 1115PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1116
1117void
1118glyph_cache_backup ()
1119 PROTOTYPE:
721 CODE: 1120 CODE:
722#if _WIN32 1121 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1122
724#endif 1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
1127 tc_restore ();
1128
1129DC::Layout
1130new (SV *class)
1131 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
726 1133
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1135 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
734 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
735 1142
736 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
737 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
738 OUTPUT: 1145 OUTPUT:
739 RETVAL 1146 RETVAL
740 1147
741void 1148void
742DESTROY (CFClient::Layout self) 1149DESTROY (DC::Layout self)
743 CODE: 1150 CODE:
744 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
745 Safefree (self); 1153 Safefree (self);
746 1154
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1155void
755set_text (CFClient::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
756 CODE: 1157 CODE:
757{ 1158{
758 STRLEN textlen; 1159 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
760 1161
761 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
762} 1163}
763 1164
764void 1165void
765set_markup (CFClient::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
766 CODE: 1167 CODE:
767{ 1168{
768 STRLEN textlen; 1169 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
770 1171
771 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
772} 1173}
773 1174
1175void
1176set_shapes (DC::Layout self, ...)
1177 CODE:
1178{
1179 PangoAttrList *attrs = 0;
1180 const char *text = pango_layout_get_text (self->pl);
1181 const char *pos = text;
1182 int arg = 4;
1183
1184 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1185 {
1186 PangoRectangle inkrect, rect;
1187 PangoAttribute *attr;
1188
1189 int x = SvIV (ST (arg - 3));
1190 int y = SvIV (ST (arg - 2));
1191 int w = SvIV (ST (arg - 1));
1192 int h = SvIV (ST (arg ));
1193
1194 inkrect.x = 0;
1195 inkrect.y = 0;
1196 inkrect.width = 0;
1197 inkrect.height = 0;
1198
1199 rect.x = x * PANGO_SCALE;
1200 rect.y = y * PANGO_SCALE;
1201 rect.width = w * PANGO_SCALE;
1202 rect.height = h * PANGO_SCALE;
1203
1204 if (!attrs)
1205 attrs = pango_layout_get_attributes (self->pl);
1206
1207 attr = pango_attr_shape_new (&inkrect, &rect);
1208 attr->start_index = pos - text;
1209 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1210 pango_attr_list_insert (attrs, attr);
1211
1212 arg += 4;
1213 pos += sizeof (OBJ_STR) - 1;
1214 }
1215
1216 if (attrs)
1217 pango_layout_set_attributes (self->pl, attrs);
1218}
1219
1220void
1221get_shapes (DC::Layout self)
1222 PPCODE:
1223{
1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1225
1226 do
1227 {
1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1229
1230 if (run && shape_attr_p (run))
1231 {
1232 PangoRectangle extents;
1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
1234
1235 EXTEND (SP, 2);
1236 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1237 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1238 }
1239 }
1240 while (pango_layout_iter_next_run (iter));
1241
1242 pango_layout_iter_free (iter);
1243}
1244
1245int
1246has_wrapped (DC::Layout self)
1247 CODE:
1248{
1249 int lines = 1;
1250 const char *text = pango_layout_get_text (self->pl);
1251
1252 while (*text)
1253 lines += *text++ == '\n';
1254
1255 RETVAL = lines < pango_layout_get_line_count (self->pl);
1256}
1257 OUTPUT:
1258 RETVAL
1259
774SV * 1260SV *
775get_text (CFClient::Layout self) 1261get_text (DC::Layout self)
776 CODE: 1262 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1264 sv_utf8_decode (RETVAL);
779 OUTPUT: 1265 OUTPUT:
780 RETVAL 1266 RETVAL
781 1267
782void 1268void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1270 CODE:
785 self->r = r; 1271 self->r = r;
786 self->g = g; 1272 self->g = g;
787 self->b = b; 1273 self->b = b;
788 self->a = a; 1274 self->a = a;
789 1275
790void 1276void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1278 CODE:
793 if (self->font != font) 1279 if (self->font != font)
794 { 1280 {
795 self->font = font; 1281 self->font = font;
796 layout_update_font (self); 1282 layout_update_font (self);
797 } 1283 }
798 1284
799void 1285void
800set_height (CFClient::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
801 CODE: 1287 CODE:
802 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
803 { 1289 {
804 self->base_height = base_height; 1290 self->base_height = base_height;
805 layout_update_font (self); 1291 layout_update_font (self);
806 } 1292 }
807 1293
808void 1294void
809set_width (CFClient::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
810 CODE: 1296 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1298
813void 1299void
814set_indent (CFClient::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
815 CODE: 1301 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1303
818void 1304void
819set_spacing (CFClient::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
820 CODE: 1306 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1308
823void 1309void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1311 CODE:
826 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
831 ); 1317 );
832 1318
833void 1319void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1321 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1323
838void 1324void
839size (CFClient::Layout self) 1325size (DC::Layout self)
840 PPCODE: 1326 PPCODE:
841{ 1327{
842 int w, h; 1328 int w, h;
843 1329
844 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
849} 1335}
850 1336
851int 1337int
1338descent (DC::Layout self)
1339 CODE:
1340{
1341 PangoRectangle rect;
1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1344 RETVAL = PANGO_DESCENT (rect);
1345}
1346 OUTPUT:
1347 RETVAL
1348
1349int
852xy_to_index (CFClient::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1351 CODE:
854{ 1352{
855 int index, trailing; 1353 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1355 RETVAL = index + trailing;
858} 1356}
859 OUTPUT: 1357 OUTPUT:
860 RETVAL 1358 RETVAL
861 1359
862void 1360void
863cursor_pos (CFClient::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
864 PPCODE: 1362 PPCODE:
865{ 1363{
866 PangoRectangle strong_pos; 1364 PangoRectangle pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
868 1366
869 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
870 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
873} 1371}
874 1372
875void 1373void
876render (CFClient::Layout self) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1375 PPCODE:
878{ 1376{
879 SV *retval; 1377 int line, x;
880 int w, h;
881 1378
882 layout_get_pixel_size (self, &w, &h); 1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1380#if !PANGO_VERSION_CHECK (1, 17, 3)
884 if (self->rgba) 1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1382 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1383#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1384 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1407 else
939 { 1408 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1409 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1410 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1411 }
964} 1412}
965 1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1418 pango_opengl_render_layout_subpixel (
1419 self->pl,
1420 self->rc,
1421 x * PANGO_SCALE, y * PANGO_SCALE,
1422 self->r, self->g, self->b, self->a,
1423 flags
1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1428
1429void
1430draw (DC::Layout self)
1431 CODE:
1432{
1433 glEnable (GL_TEXTURE_2D);
1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1440
1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
966MODULE = CFClient PACKAGE = CFClient::Texture 1448MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1449
1450PROTOTYPES: ENABLE
1451
968void 1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1457 {
1458 STRLEN datalen;
1459 char *data = SvPVbyte (data_, datalen);
1460 int bpp = datalen / (ow * oh);
1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1462
1463 SvPOK_only (result_);
1464 SvCUR_set (result_, nw * nh * bpp);
1465
1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1467 while (oh--)
1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1469
1470 sv_setsv (data_, result_);
1471 }
1472}
1473
1474void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1476 PROTOTYPE: $$$;$$
971 ALIAS: 1477 ALIAS:
972 draw_quad_alpha = 1 1478 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1479 draw_quad_alpha_premultiplied = 2
974 CODE: 1480 CODE:
975{ 1481{
976 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
980 1489
981 if (items < 5) 1490 if (items < 5)
982 { 1491 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1499
991 if (ix == 2) 1500 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1502 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1503 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1504 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1505
997 glEnable (GL_ALPHA_TEST); 1506 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1507 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1508 }
1000 1509
1012 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1014 } 1523 }
1015} 1524}
1016 1525
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1536
1017MODULE = CFClient PACKAGE = CFClient::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1538
1019CFClient::Map 1539PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1540
1541DC::Map
1542new (SV *class)
1021 CODE: 1543 CODE:
1022 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1023 RETVAL->x = 0; 1545 RETVAL->x = 0;
1024 RETVAL->y = 0; 1546 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1547 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1548 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1554 RETVAL->row = 0;
1035 OUTPUT: 1555 OUTPUT:
1036 RETVAL 1556 RETVAL
1037 1557
1038void 1558void
1039DESTROY (CFClient::Map self) 1559DESTROY (DC::Map self)
1040 CODE: 1560 CODE:
1041{ 1561{
1042 map_clear (self); 1562 map_clear (self);
1043 Safefree (self->face); 1563 Safefree (self->face2tile);
1564 Safefree (self->tex);
1044 Safefree (self); 1565 Safefree (self);
1045} 1566}
1046 1567
1047void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
1048clear (CFClient::Map self) 1575clear (DC::Map self)
1049 CODE: 1576 CODE:
1050 map_clear (self); 1577 map_clear (self);
1051 1578
1052void 1579void
1053set_face (CFClient::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1581 CODE:
1055{ 1582{
1056 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1584 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1585}
1064 1586
1065void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1612 CODE:
1068{ 1613{
1069 while (self->texs <= texid) 1614 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1615
1075 { 1616 {
1076 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1077 1618
1078 tex->name = name; 1619 tex->name = name;
1095 // from transparent color bleeding and ugly wrapping effects. 1636 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1638}
1098 1639
1099int 1640int
1100ox (CFClient::Map self) 1641ox (DC::Map self)
1101 ALIAS: 1642 ALIAS:
1102 oy = 1 1643 oy = 1
1103 x = 2 1644 x = 2
1104 y = 3 1645 y = 3
1105 w = 4 1646 w = 4
1116 } 1657 }
1117 OUTPUT: 1658 OUTPUT:
1118 RETVAL 1659 RETVAL
1119 1660
1120void 1661void
1121scroll (CFClient::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1122 CODE: 1663 CODE:
1123{ 1664{
1124 if (dx > 0) 1665 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 1667 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 1669
1129 if (dy > 0) 1670 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 1671 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 1672 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 1674
1134 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1136 1677
1137 while (self->y < 0) 1678 while (self->y < 0)
1141 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1143 } 1684 }
1144} 1685}
1145 1686
1146void 1687SV *
1147map1a_update (CFClient::Map self, SV *data_) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1148 CODE: 1689 CODE:
1149{ 1690{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 1693 mapcell *cell;
1153 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1154 1697
1155 while (data < data_end) 1698 while (data < data_end - 1)
1156 { 1699 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1158 1701
1159 x = ((flags >> 10) & 63) + self->x; 1702 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 1703 y = self->y + ((flags >> 4) & 63);
1161 1704
1162 cell = map_get_cell (self, x, y); 1705 cell = map_get_cell (self, x, y);
1163 1706
1164 if (flags & 15) 1707 if (flags & 15)
1165 { 1708 {
1166 if (cell->darkness < 0) 1709 if (!cell->darkness)
1167 { 1710 {
1711 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 1712 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 1713 }
1173 1714
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 1715 //TODO: don't trust server data to be in-range(!)
1177 1716
1178 if (flags & 4) 1717 if (flags & 8)
1179 { 1718 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1719 if (extmap)
1720 {
1721 uint8_t ext, cmd;
1722
1723 do
1724 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1;
1733 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 }
1753 while (ext & 0x80);
1754 }
1755 else
1756 cell->darkness = *data++ + 1;
1181 } 1757 }
1182 1758
1759 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 1760 if (flags & (4 >> z))
1184 { 1761 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1186 } 1779 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 1780 }
1193 else 1781 else
1194 cell->darkness = -1; 1782 cell->darkness = 0;
1195 } 1783 }
1196} 1784}
1785 OUTPUT:
1786 RETVAL
1197 1787
1198SV * 1788SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 1790 CODE:
1201{ 1791{
1202 int x1, x; 1792 int x1, x;
1203 int y1, y; 1793 int y1, y;
1204 int z; 1794 int z;
1225 { 1815 {
1226 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1227 1817
1228 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1229 { 1819 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 1822 int a1 = tex.a;
1237 1823
1238 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1239 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1240 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1241 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1242 }
1243 } 1828 }
1244 } 1829 }
1245 1830
1246 *map++ = (r ) 1831 *map++ = (r )
1247 | (g << 8) 1832 | (g << 8)
1254} 1839}
1255 OUTPUT: 1840 OUTPUT:
1256 RETVAL 1841 RETVAL
1257 1842
1258void 1843void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1845 CODE:
1846{
1847 int x, y, z;
1848
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1860
1861 // thats current max. sorry.
1862 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1901
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905
1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1910 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows)
1912 {
1913 maprow *row = self->row + (y + my);
1914
1915 for (x = 0; x < sw; x++)
1916 if (row->c0 <= x + mx && x + mx < row->c1)
1917 {
1918 mapcell *cell = row->col + (x + mx - row->c0);
1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1926
1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
2032 {
2033 int level = (w << 5) | b;
2034 HE *he;
2035
2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
2038 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he);
2040 IV bits = SvIVX (HeVAL (he));
2041
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 {
2046 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
2060 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS);
2063 }
2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
2086 }
2087 }
2088 }
2089
2090 glEnd ();
2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
2115 glDisable (GL_BLEND);
2116 rc_free (rc);
2117
2118 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 int px = x * T;
2130 int py = y * T;
2131
2132 if (cell->stat_hp)
2133 {
2134 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136
2137 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py);
2140
2141 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2142 glRectf (px + 2,
2143 py - thick - 1,
2144 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2145 }
2146 }
2147 }
2148}
2149
2150void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2152 CODE:
2153{
2154 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F },
2156 { 1.00F, 1.00F, 1.00F },
2157 { 0.00F, 0.00F, 0.55F },
2158 { 1.00F, 0.00F, 0.00F },
2159
2160 { 1.00F, 0.54F, 0.00F },
2161 { 0.11F, 0.56F, 1.00F },
2162 { 0.93F, 0.46F, 0.00F },
2163 { 0.18F, 0.54F, 0.34F },
2164
2165 { 0.56F, 0.73F, 0.56F },
2166 { 0.80F, 0.80F, 0.80F },
2167 { 0.55F, 0.41F, 0.13F },
2168 { 0.99F, 0.77F, 0.26F },
2169
2170 { 0.74F, 0.65F, 0.41F },
2171
2172 { 0.00F, 1.00F, 1.00F },
2173 { 1.00F, 0.00F, 1.00F },
2174 { 1.00F, 1.00F, 0.00F },
2175 };
2176
2177 int x, y;
2178
2179 glEnable (GL_TEXTURE_2D);
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2181 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS);
2184
2185 for (y = 0; y < h; y++)
2186 for (x = 0; x < w; x++)
2187 {
2188 unsigned char m = data [x + y * w];
2189
2190 if (m)
2191 {
2192 float *c = color [m & 15];
2193
2194 float tx1 = m & 0x40 ? 0.5 : 0.;
2195 float tx2 = tx1 + 0.5;
2196
2197 glColor4f (c[0], c[1], c[2], 0.75);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 }
2203 }
2204
2205 glEnd ();
2206 glDisable (GL_BLEND);
2207 glDisable (GL_TEXTURE_2D);
2208}
2209
2210void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1260 PPCODE: 2212 PPCODE:
1261{ 2213{
1262 int vx, vy;
1263 int x, y, z; 2214 int x, y;
1264 int last_name; 2215 int sw1 = sw + 2;
1265 mapface face; 2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1266 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1269 2222
1270 memset (darkness, 255, sw4 * sh);
1271 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1272 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1273 2225
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2226 mx += self->x - 1;
1275 vy = self->y + (self->h - sh) / 2 - shift_y; 2227 my += self->y - 1;
1276 2228
1277 /* 2229 memset (darkness1, 255, sw1 * sh1);
1278 int vx = self->vx = self->w >= sw
1279 ? self->x + (self->w - sw) / 2
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2230
1282 int vy = self->vy = self->h >= sh
1283 ? self->y + (self->h - sh) / 2
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1285 */
1286
1287 glColor4ub (255, 255, 255, 255);
1288
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++)
1299 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1301 { 2233 {
1302 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1303 2235
1304 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1306 { 2238 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1308 2240
1309 darkness[y * sw4 + x] = cell->darkness < 0 2241 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1)
1310 ? 255 - FOW_DARKNESS 2243 : 255 - FOW_DARKNESS;
1311 : 255 - cell->darkness;
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 {
1317 maptex tex = self->tex [face];
1318
1319 int px = (x + 1) * 32 - tex.w;
1320 int py = (y + 1) * 32 - tex.h;
1321
1322 if (last_name != tex.name)
1323 {
1324 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name);
1327 glBegin (GL_QUADS);
1328 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 }
1335 } 2244 }
1336 } 2245 }
1337 2246
1338 glEnd (); 2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1339 2259
1340 glDisable (GL_TEXTURE_2D); 2260 uint8_t r11 = (d11 + d21 + d12) / 3;
1341 glDisable (GL_BLEND); 2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
1342 2284
1343 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1347} 2289}
1348 2290
1349SV * 2291SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2293 CODE:
1352{ 2294{
1353 int x, y, x1, y1; 2295 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1381 { 2323 {
1382 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2325 uint8_t flags = 0;
1384 2326
1385 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1388 2330
1389 *data++ = flags; 2331 *data++ = flags;
1390 2332
1391 if (flags & 1) 2333 if (flags & 1)
1392 { 2334 {
2335 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2337 *data++ = tile;
1395 } 2338 }
1396 2339
1397 if (flags & 2) 2340 if (flags & 2)
1398 { 2341 {
2342 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2344 *data++ = tile;
1401 } 2345 }
1402 2346
1403 if (flags & 4) 2347 if (flags & 4)
1404 { 2348 {
2349 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2351 *data++ = tile;
1407 } 2352 }
1408 } 2353 }
1409 else 2354 else
1410 *data++ = 0; 2355 *data++ = 0;
1411 } 2356 }
1412 } 2357 }
1413 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1414 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1415 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1416 RETVAL = data_sv; 2366 RETVAL = data_sv;
1417} 2367}
1418 OUTPUT: 2368 OUTPUT:
1419 RETVAL 2369 RETVAL
1420 2370
1421void 2371void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1423 PPCODE: 2373 PPCODE:
1424{ 2374{
1425 int x, y, z; 2375 int x, y, z;
1426 int w, h; 2376 int w, h;
1427 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1428 2388
1429 if (*data++ != 0) 2389 if (*data++ != 0)
1430 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1431 2391
1432 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1434 2394
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1447 { 2407 {
1448 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1449 2409
1450 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1451 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1452 uint8_t flags = *data++; 2417 flags = *data++;
1453 2418
1454 if (flags) 2419 if (flags)
1455 { 2420 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1459 2423
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2427
1464 if (cell->darkness <= 0) 2428 if (cell->darkness == 0)
1465 { 2429 {
1466 cell->darkness = -1; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1467 2432
1468 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1469 { 2434 {
1470 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1471 2436
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1474 } 2444 }
1475 } 2445 }
1476 } 2446 }
1477 } 2447 }
1478 } 2448 }
1479} 2449}
1480 2450
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2452
1483CFClient::MixChunk 2453DC::RW
1484new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1485 CODE: 2455 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1487 OUTPUT: 2462 OUTPUT:
1488 RETVAL 2463 RETVAL
1489 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1490void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1491DESTROY (CFClient::MixChunk self) 2574DESTROY (DC::MixChunk self)
1492 CODE: 2575 CODE:
1493 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1494 2577
1495int 2578int
1496volume (CFClient::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2584 OUTPUT:
1500 RETVAL 2585 RETVAL
1501 2586
1502int 2587DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2589 CODE:
2590{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1506 OUTPUT: 2602 OUTPUT:
1507 RETVAL 2603 RETVAL
1508 2604
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1510 2606
1511int 2607int
1512volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1513 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 2614 OUTPUT:
1516 RETVAL 2615 RETVAL
1517 2616
1518CFClient::MixMusic 2617void
1519new_from_file (SV *class, char *path) 2618fade_out (int ms)
1520 CODE: 2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
2627DC::MixMusic
2628new (SV *class, DC::RW rwops)
2629 CODE:
1521 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1522 OUTPUT: 2631 OUTPUT:
1523 RETVAL 2632 RETVAL
1524 2633
1525void 2634void
1526DESTROY (CFClient::MixMusic self) 2635DESTROY (DC::MixMusic self)
1527 CODE: 2636 CODE:
1528 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1529 2638
1530int 2639int
1531play (CFClient::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1532 CODE: 2641 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 2643 OUTPUT:
1535 RETVAL 2644 RETVAL
1536 2645
2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1538 2654
1539BOOT: 2655BOOT:
1540{ 2656{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 2658 static const struct {
1543 const char *name; 2659 const char *name;
1544 IV iv; 2660 IV iv;
1545 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1547 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 2672 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 2673 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
2677 const_iv (GL_FRONT),
2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 2680 const_iv (GL_AND),
1559 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 2684 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2685 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 2686 const_iv (GL_ONE_MINUS_DST_ALPHA),
2687 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 2688 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 2689 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8),
2692 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 2693 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 2694 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 2695 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 2696 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
2743 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
1620# undef const_iv 2764# undef const_iv
1621 }; 2765 };
1622 2766
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1625} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
1626 2779
1627char * 2780char *
1628gl_vendor () 2781gl_vendor ()
1629 CODE: 2782 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 2783 RETVAL = (char *)glGetString (GL_VENDOR);
1643 CODE: 2796 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 2798 OUTPUT:
1646 RETVAL 2799 RETVAL
1647 2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
1648int glGetError () 2815int glGetError ()
2816
2817void glFinish ()
1649 2818
1650void glClear (int mask) 2819void glClear (int mask)
1651 2820
1652void glClearColor (float r, float g, float b, float a = 1.0) 2821void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 2822 PROTOTYPE: @
1678 2847
1679void glPopMatrix () 2848void glPopMatrix ()
1680 2849
1681void glLoadIdentity () 2850void glLoadIdentity ()
1682 2851
2852void glDrawBuffer (int buffer)
2853
2854void glReadBuffer (int buffer)
2855
1683# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 2858
1686# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
1688 2863
1689void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
1690 2865
1691void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
1692 2867
1700 2875
1701void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
1702 CODE: 2877 CODE:
1703 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
1704 2879
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @
1711 ALIAS: 2881 ALIAS:
1712 glColor_premultiply = 1 2882 glColor_premultiply = 1
1713 CODE: 2883 CODE:
1714 if (ix) 2884 if (ix)
1715 { 2885 {
1716 r *= a; 2886 r *= a;
1717 g *= a; 2887 g *= a;
1718 b *= a; 2888 b *= a;
1719 } 2889 }
1720 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 2891 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 2892
1732void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 2894 CODE:
1734 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
1740 2901
1741void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
1742 CODE: 2903 CODE:
1743 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
1744 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
1745void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
1746 CODE: 2936 CODE:
1747 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
1748 2938
1749void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 2956 CODE:
1767 if (gl.SeparableFilter2D) 2957 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 2959
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 2961
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 2963
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
1775 2967
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 2969
1778int glGenTexture () 2970int glGenTexture ()
1779 CODE: 2971 CODE:
1780{ 2972 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 2973 OUTPUT:
1786 RETVAL 2974 RETVAL
1787 2975
1788void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
1789 CODE: 2977 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 2978 del_texture (name);
1793} 2979
1794
1795int glGenList () 2980int glGenList ()
1796 CODE: 2981 CODE:
1797 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
1798 OUTPUT: 2983 OUTPUT:
1799 RETVAL 2984 RETVAL
1806 2991
1807void glEndList () 2992void glEndList ()
1808 2993
1809void glCallList (int list) 2994void glCallList (int list)
1810 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1811 2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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