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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
29#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
30 46
31#include <glib/gmacros.h> 47#include <glib/gmacros.h>
32 48
33#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
34 61
35#ifndef _WIN32 62#ifndef _WIN32
36# include <sys/types.h> 63# include <sys/types.h>
37# include <sys/socket.h> 64# include <sys/socket.h>
38# include <netinet/in.h> 65# include <netinet/in.h>
39# include <netinet/tcp.h> 66# include <netinet/tcp.h>
40# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 72#else
42 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 74#endif
49 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 80
52#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
53 82
54#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
56 85
57#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
58 87
59#if 0 88/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 90
62# define PARACHUTE 0 91static AV *texture_av;
63#endif
64 92
65static struct 93static struct
66{ 94{
67#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 96#include "glfunc.h"
69#undef GL_FUNC 97#undef GL_FUNC
70} gl; 98} gl;
71 99
100static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 102{
74 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 107 else
79 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
80} 109}
81 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
82#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
83 137
84#include "pango-font.c" 138#include "pango-font.c"
85#include "pango-fontmap.c" 139#include "pango-fontmap.c"
86#include "pango-render.c" 140#include "pango-render.c"
87 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
90 146
91typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
92 148
93static int 149static int
94shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
95{ 151{
96 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
110 166
111typedef struct cf_layout { 167typedef struct cf_layout {
112 PangoLayout *pl; 168 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
114 int base_height; 170 int base_height;
115 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
116} *CFPlus__Layout; 173} *DC__Layout;
117 174
118static CFPlus__Font default_font; 175static DC__Font default_font;
119static PangoContext *opengl_context; 176static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
121 178
122static void 179static void
123substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
128#endif 185#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 187}
131 188
132static void 189static void
133layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
134{ 191{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
137 */ 194 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
139 196
140 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 199
143 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
144} 201}
145 202
146static void 203static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 205{
149 PangoRectangle rect; 206 PangoRectangle rect;
150 207
151 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 216
160 *w = rect.width; 217 *w = rect.width;
161 *h = rect.height; 218 *h = rect.height;
162} 219}
163 220
221typedef uint16_t tileid;
164typedef uint16_t mapface; 222typedef uint16_t faceid;
165 223
166typedef struct { 224typedef struct {
167 GLint name; 225 GLuint name;
168 int w, h; 226 int w, h;
169 float s, t; 227 float s, t;
170 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
171} maptex; 231} maptex;
172 232
173typedef struct { 233typedef struct {
174 uint32_t player; 234 uint32_t player;
175 mapface face[3]; 235 tileid tile[3];
176 uint16_t darkness; 236 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 238} mapcell;
179 239
180typedef struct { 240typedef struct {
181 int32_t c0, c1; 241 int32_t c0, c1;
182 mapcell *col; 242 mapcell *col;
183} maprow; 243} maprow;
184 244
185typedef struct map { 245typedef struct map {
186 int x, y, w, h; 246 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 248 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 249 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 250
194 int32_t rows; 251 int32_t rows;
195 maprow *row; 252 maprow *row;
196} *CFPlus__Map; 253} *DC__Map;
197 254
198static char * 255static char *
199prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
200{ 257{
201 char *p; 258 char *p;
218} 275}
219 276
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
223static maprow * 300static maprow *
224map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
225{ 302{
226 if (0 > y) 303 if (0 > y)
227 { 304 {
228 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
267 344
268 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
269} 346}
270 347
271static mapcell * 348static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
273{ 350{
274 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
275} 352}
276 353
277static void 354static void
278map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
279{ 356{
280 int r; 357 int r;
281 358
282 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
291 self->row = 0; 368 self->row = 0;
292 self->rows = 0; 369 self->rows = 0;
293} 370}
294 371
295static void 372static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 374{
298 int x, y; 375 int x, y;
299 maprow *row; 376 maprow *row;
300 mapcell *cell; 377 mapcell *cell;
301 378
315 392
316 cell = row->col + x - row->c0; 393 cell = row->col + x - row->c0;
317 394
318 cell->darkness = 0; 395 cell->darkness = 0;
319 cell->stat_hp = 0; 396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
320 } 399 }
321 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
322} 417}
323 418
324static void 419static void
325music_finished (void) 420music_finished (void)
326{ 421{
362 n |= n >> 16; 457 n |= n >> 16;
363 458
364 return n + 1; 459 return n + 1;
365} 460}
366 461
367MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
368 521
369PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
370 523
371BOOT: 524BOOT:
372{ 525{
373 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
374 static const struct { 527 static const struct {
375 const char *name; 528 const char *name;
376 IV iv; 529 IV iv;
377 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
379 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
461 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 641
474 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
475 const_iv (KMOD_ALT), 643
476 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
477# undef const_iv 670# undef const_iv
478 }; 671 };
479 672
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
483 685
484int 686int
485in_destruct () 687in_destruct ()
486 CODE: 688 CODE:
487 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 691 RETVAL
490 692
491NV floor (NV x) 693NV floor (NV x)
492 694
493NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
494 700
495void 701void
496pango_init () 702pango_init ()
497 CODE: 703 CODE:
498{ 704{
499 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
502} 713}
503 714
504int 715char *SDL_GetError ()
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 716
507void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
508SDL_Quit () 723void SDL_Quit ()
509 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
510void 734void
511SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
512 PPCODE: 736 PPCODE:
513{ 737{
514 SDL_Rect **m; 738 SDL_Rect **m;
515 739
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 744
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 747
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 752
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif
534
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537 755
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 757
540 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
541 while (*m) 759 while (*m)
542 { 760 {
543 AV *av = newAV (); 761 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
547 767
548 ++m; 768 ++m;
549 } 769 }
550} 770}
551 771
552char *
553SDL_GetError ()
554
555int 772int
556SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
558 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 786 );
787
561 if (RETVAL) 788 if (RETVAL)
562 { 789 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 794#include "glfunc.h"
566# undef GL_FUNC 795#undef GL_FUNC
567 } 796 }
797}
568 OUTPUT: 798 OUTPUT:
569 RETVAL 799 RETVAL
570 800
571void 801void
572SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
573 803
574char * 804char *
575SDL_GetKeyName (int sym) 805SDL_GetKeyName (int sym)
576 806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
577void 813void
578SDL_PollEvent () 814poll_events ()
579 PPCODE: 815 PPCODE:
580{ 816{
581 SDL_Event ev; 817 SDL_Event ev;
582 818
583 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 821 {
585 HV *hv = newHV (); 822 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 824
588 switch (ev.type) 825 switch (ev.type)
589 { 826 {
590 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
591 case SDL_KEYUP: 828 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 834 break;
597 835
598 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 839 break;
602 840
603 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
611 break; 867 break;
612 868
613 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
616 872
617 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
618 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
619 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
620 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
625 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
626 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
627 break; 883 break;
628 } 884 }
629 885
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
631 } 887 }
632} 888}
633 889
634int 890int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 892 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
639 895
640void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
641Mix_CloseAudio () 913Mix_CloseAudio ()
642 914
643int 915int
644Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
645 917
918const char *
919Mix_GetError ()
920
646void 921void
647lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
648 CODE: 923 CODE:
924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
925
926void
927win32_proxy_info ()
928 PPCODE:
929{
649#ifndef _WIN32 930#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
651#endif 952#endif
953}
652 954
653void 955int
654add_font (char *file) 956add_font (char *file)
655 CODE: 957 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT:
960 RETVAL
657 961
658void 962void
659load_image_inline (SV *image_) 963load_image_inline (SV *image_)
660 ALIAS: 964 ALIAS:
661 load_image_file = 1 965 load_image_file = 1
664 STRLEN image_len; 968 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
671 975
672 if (!rw) 976 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
674 978
747void 1051void
748error (char *message) 1052error (char *message)
749 CODE: 1053 CODE:
750 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
751#ifdef _WIN32 1055#ifdef _WIN32
752 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
753#endif 1057#endif
754 1058
755void 1059void
756fatal (char *message) 1060fatal (char *message)
757 CODE: 1061 CODE:
758 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
759#ifdef _WIN32 1063#ifdef _WIN32
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1065#endif
762 _exit (1); 1066 _exit (1);
763 1067
764void 1068void
765_exit (int retval) 1069_exit (int retval = 0)
766 CODE: 1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
1073#else
767 _exit (retval); 1074 _exit (retval);
1075#endif
768 1076
769MODULE = CFPlus PACKAGE = CFPlus::Font 1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
770 1085
771CFPlus::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088PROTOTYPES: DISABLE
1089
1090DC::Font
772new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1092 CODE:
774{ 1093{
775 int count; 1094 int count;
776 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
779} 1098}
780 OUTPUT: 1099 OUTPUT:
781 RETVAL 1100 RETVAL
782 1101
783void 1102void
784DESTROY (CFPlus::Font self) 1103DESTROY (DC::Font self)
785 CODE: 1104 CODE:
786 pango_font_description_free (self); 1105 pango_font_description_free (self);
787 1106
788void 1107void
789make_default (CFPlus::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
790 CODE: 1110 CODE:
791 default_font = self; 1111 default_font = self;
792 1112
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
794 1114
1115PROTOTYPES: DISABLE
1116
795void 1117void
796reset_glyph_cache () 1118glyph_cache_backup ()
1119 PROTOTYPE:
797 CODE: 1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
798 tc_clear (); 1127 tc_restore ();
799 1128
800CFPlus::Layout 1129DC::Layout
801new (SV *class) 1130new (SV *class)
802 CODE: 1131 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
804 1133
805 RETVAL->pl = pango_layout_new (opengl_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
807 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
812 1142
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
815 OUTPUT: 1145 OUTPUT:
816 RETVAL 1146 RETVAL
817 1147
818void 1148void
819DESTROY (CFPlus::Layout self) 1149DESTROY (DC::Layout self)
820 CODE: 1150 CODE:
821 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
822 Safefree (self); 1153 Safefree (self);
823 1154
824void 1155void
825set_text (CFPlus::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
826 CODE: 1157 CODE:
827{ 1158{
828 STRLEN textlen; 1159 STRLEN textlen;
829 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
830 1161
831 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
832} 1163}
833 1164
834void 1165void
835set_markup (CFPlus::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
836 CODE: 1167 CODE:
837{ 1168{
838 STRLEN textlen; 1169 STRLEN textlen;
839 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
840 1171
841 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
842} 1173}
843 1174
844void 1175void
845set_shapes (CFPlus::Layout self, ...) 1176set_shapes (DC::Layout self, ...)
846 CODE: 1177 CODE:
847{ 1178{
848 PangoAttrList *attrs = 0; 1179 PangoAttrList *attrs = 0;
849 const char *text = pango_layout_get_text (self->pl); 1180 const char *text = pango_layout_get_text (self->pl);
850 const char *pos = text; 1181 const char *pos = text;
885 if (attrs) 1216 if (attrs)
886 pango_layout_set_attributes (self->pl, attrs); 1217 pango_layout_set_attributes (self->pl, attrs);
887} 1218}
888 1219
889void 1220void
890get_shapes (CFPlus::Layout self) 1221get_shapes (DC::Layout self)
891 PPCODE: 1222 PPCODE:
892{ 1223{
893 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
894 1225
895 do 1226 do
896 { 1227 {
897 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
898 1229
899 if (run && shape_attr_p (run)) 1230 if (run && shape_attr_p (run))
900 { 1231 {
901 PangoRectangle extents; 1232 PangoRectangle extents;
902 pango_layout_iter_get_run_extents (iter, 0, &extents); 1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
910 1241
911 pango_layout_iter_free (iter); 1242 pango_layout_iter_free (iter);
912} 1243}
913 1244
914int 1245int
915has_wrapped (CFPlus::Layout self) 1246has_wrapped (DC::Layout self)
916 CODE: 1247 CODE:
917{ 1248{
918 int lines = 1; 1249 int lines = 1;
919 const char *text = pango_layout_get_text (self->pl); 1250 const char *text = pango_layout_get_text (self->pl);
920 1251
925} 1256}
926 OUTPUT: 1257 OUTPUT:
927 RETVAL 1258 RETVAL
928 1259
929SV * 1260SV *
930get_text (CFPlus::Layout self) 1261get_text (DC::Layout self)
931 CODE: 1262 CODE:
932 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
933 sv_utf8_decode (RETVAL); 1264 sv_utf8_decode (RETVAL);
934 OUTPUT: 1265 OUTPUT:
935 RETVAL 1266 RETVAL
936 1267
937void 1268void
938set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
939 CODE: 1270 CODE:
940 self->r = r; 1271 self->r = r;
941 self->g = g; 1272 self->g = g;
942 self->b = b; 1273 self->b = b;
943 self->a = a; 1274 self->a = a;
944 1275
945void 1276void
946set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
947 CODE: 1278 CODE:
948 if (self->font != font) 1279 if (self->font != font)
949 { 1280 {
950 self->font = font; 1281 self->font = font;
951 layout_update_font (self); 1282 layout_update_font (self);
952 } 1283 }
953 1284
954void 1285void
955set_height (CFPlus::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
956 CODE: 1287 CODE:
957 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
958 { 1289 {
959 self->base_height = base_height; 1290 self->base_height = base_height;
960 layout_update_font (self); 1291 layout_update_font (self);
961 } 1292 }
962 1293
963void 1294void
964set_width (CFPlus::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
965 CODE: 1296 CODE:
966 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
967 1298
968void 1299void
969set_indent (CFPlus::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
970 CODE: 1301 CODE:
971 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
972 1303
973void 1304void
974set_spacing (CFPlus::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
975 CODE: 1306 CODE:
976 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
977 1308
978void 1309void
979set_ellipsise (CFPlus::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
980 CODE: 1311 CODE:
981 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
982 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
983 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
984 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
985 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
986 ); 1317 );
987 1318
988void 1319void
989set_single_paragraph_mode (CFPlus::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
990 CODE: 1321 CODE:
991 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
992 1323
993void 1324void
994size (CFPlus::Layout self) 1325size (DC::Layout self)
995 PPCODE: 1326 PPCODE:
996{ 1327{
997 int w, h; 1328 int w, h;
998 1329
999 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
1002 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
1003 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
1004} 1335}
1005 1336
1006int 1337int
1007descent (CFPlus::Layout self) 1338descent (DC::Layout self)
1008 CODE: 1339 CODE:
1009{ 1340{
1010 PangoRectangle rect; 1341 PangoRectangle rect;
1011 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1012 pango_layout_line_get_pixel_extents (line, 0, &rect); 1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1013 RETVAL = PANGO_DESCENT (rect); 1344 RETVAL = PANGO_DESCENT (rect);
1014} 1345}
1015 OUTPUT: 1346 OUTPUT:
1016 RETVAL 1347 RETVAL
1017 1348
1018int 1349int
1019xy_to_index (CFPlus::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
1020 CODE: 1351 CODE:
1021{ 1352{
1022 int index, trailing; 1353 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1355 RETVAL = index + trailing;
1025} 1356}
1026 OUTPUT: 1357 OUTPUT:
1027 RETVAL 1358 RETVAL
1028 1359
1029void 1360void
1030cursor_pos (CFPlus::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
1031 PPCODE: 1362 PPCODE:
1032{ 1363{
1033 PangoRectangle strong_pos; 1364 PangoRectangle pos;
1034 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1035 1366
1036 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1040} 1371}
1041 1372
1042void 1373void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
1044 PPCODE: 1375 PPCODE:
1376{
1377 int line, x;
1378
1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1380#if !PANGO_VERSION_CHECK (1, 17, 3)
1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1382 --line;
1383#endif
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1407 else
1408 {
1409 PUSHs (sv_2mortal (newSViv (index)));
1410 PUSHs (sv_2mortal (newSViv (trailing)));
1411 }
1412}
1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1418 pango_opengl_render_layout_subpixel (
1046 self->pl, 1419 self->pl,
1420 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1421 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1422 self->r, self->g, self->b, self->a,
1049 flags 1423 flags
1050 ); 1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1051 1428
1052MODULE = CFPlus PACKAGE = CFPlus::Texture
1053
1054void 1429void
1055pad2pot (SV *data_, SV *w_, SV *h_) 1430draw (DC::Layout self)
1056 CODE: 1431 CODE:
1057{ 1432{
1058 int ow = SvIV (w_); 1433 glEnable (GL_TEXTURE_2D);
1059 int oh = SvIV (h_); 1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1060 1440
1061 if (ow && oh) 1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
1448MODULE = Deliantra::Client PACKAGE = DC::Texture
1449
1450PROTOTYPES: ENABLE
1451
1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1457 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1458 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1459 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1460 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1462
1075 SvPOK_only (result_); 1463 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1464 SvCUR_set (result_, nw * nh * bpp);
1077 1465
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1467 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1469
1082 sv_setsv (data_, result_); 1470 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1471 }
1089} 1472}
1090 1473
1091void 1474void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1481{
1099 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1103 1489
1104 if (items < 5) 1490 if (items < 5)
1105 { 1491 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1137 } 1523 }
1138} 1524}
1139 1525
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1141 1536
1142CFPlus::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1143new (SV *class, int map_width, int map_height) 1538
1539PROTOTYPES: DISABLE
1540
1541DC::Map
1542new (SV *class)
1144 CODE: 1543 CODE:
1145 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1545 RETVAL->x = 0;
1147 RETVAL->y = 0; 1546 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1547 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1548 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1554 RETVAL->row = 0;
1158 OUTPUT: 1555 OUTPUT:
1159 RETVAL 1556 RETVAL
1160 1557
1161void 1558void
1162DESTROY (CFPlus::Map self) 1559DESTROY (DC::Map self)
1163 CODE: 1560 CODE:
1164{ 1561{
1165 map_clear (self); 1562 map_clear (self);
1166 Safefree (self->face); 1563 Safefree (self->face2tile);
1167 Safefree (self->tex); 1564 Safefree (self->tex);
1168 Safefree (self); 1565 Safefree (self);
1169} 1566}
1170 1567
1171void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
1172clear (CFPlus::Map self) 1575clear (DC::Map self)
1173 CODE: 1576 CODE:
1174 map_clear (self); 1577 map_clear (self);
1175 1578
1176void 1579void
1177set_face (CFPlus::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1178 CODE: 1581 CODE:
1179{ 1582{
1180 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1584 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces);
1183 self->faces *= 2;
1184 }
1185
1186 self->face [face] = texid;
1187} 1585}
1188 1586
1189void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1612 CODE:
1192{ 1613{
1193 while (self->texs <= texid) 1614 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1615
1199 { 1616 {
1200 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1201 1618
1202 tex->name = name; 1619 tex->name = name;
1219 // from transparent color bleeding and ugly wrapping effects. 1636 // from transparent color bleeding and ugly wrapping effects.
1220 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1221} 1638}
1222 1639
1223int 1640int
1224ox (CFPlus::Map self) 1641ox (DC::Map self)
1225 ALIAS: 1642 ALIAS:
1226 oy = 1 1643 oy = 1
1227 x = 2 1644 x = 2
1228 y = 3 1645 y = 3
1229 w = 4 1646 w = 4
1240 } 1657 }
1241 OUTPUT: 1658 OUTPUT:
1242 RETVAL 1659 RETVAL
1243 1660
1244void 1661void
1245scroll (CFPlus::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1246 CODE: 1663 CODE:
1247{ 1664{
1248 if (dx > 0) 1665 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1667 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1669
1253 if (dy > 0) 1670 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1671 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1672 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1674
1258 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1260 1677
1261 while (self->y < 0) 1678 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1267 } 1684 }
1268} 1685}
1269 1686
1270void 1687SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1272 CODE: 1689 CODE:
1273{ 1690{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1693 mapcell *cell;
1277 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1278 1697
1279 while (data < data_end - 1) 1698 while (data < data_end - 1)
1280 { 1699 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1282 1701
1287 1706
1288 if (flags & 15) 1707 if (flags & 15)
1289 { 1708 {
1290 if (!cell->darkness) 1709 if (!cell->darkness)
1291 { 1710 {
1711 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1712 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1713 }
1297 1714
1298 //TODO: don't trust server data to be in-range(!) 1715 //TODO: don't trust server data to be in-range(!)
1299 1716
1300 if (flags & 8) 1717 if (flags & 8)
1304 uint8_t ext, cmd; 1721 uint8_t ext, cmd;
1305 1722
1306 do 1723 do
1307 { 1724 {
1308 ext = *data++; 1725 ext = *data++;
1309 cmd = ext & 0x3f; 1726 cmd = ext & 0x7f;
1310 1727
1311 if (cmd < 4) 1728 if (cmd < 4)
1312 cell->darkness = 255 - ext * 64 + 1; 1729 cell->darkness = 255 - ext * 64 + 1;
1313 else if (cmd == 5) // health 1730 else if (cmd == 5) // health
1314 { 1731 {
1315 cell->stat_width = 1; 1732 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1733 cell->stat_hp = *data++;
1317 } 1734 }
1318 else if (cmd == 6) // monster width 1735 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1736 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1737 else if (cmd == 0x47)
1321 { 1738 {
1322 if (*data == 4) 1739 if (*data == 1) cell->player = data [1];
1323 ; // decode player tag 1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1324 1743
1325 data += *data + 1; 1744 data += *data + 1;
1326 } 1745 }
1327 else if (cmd == 8) // cell flags 1746 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1747 cell->flags = *data++;
1335 } 1754 }
1336 else 1755 else
1337 cell->darkness = *data++ + 1; 1756 cell->darkness = *data++ + 1;
1338 } 1757 }
1339 1758
1759 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1760 if (flags & (4 >> z))
1341 { 1761 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1343 } 1779 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1780 }
1355 else 1781 else
1356 {
1357 cell->darkness = 0; 1782 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1783 }
1361} 1784}
1785 OUTPUT:
1786 RETVAL
1362 1787
1363SV * 1788SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1365 CODE: 1790 CODE:
1366{ 1791{
1367 int x1, x; 1792 int x1, x;
1368 int y1, y; 1793 int y1, y;
1369 int z; 1794 int z;
1390 { 1815 {
1391 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1392 1817
1393 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1394 { 1819 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1822 int a1 = tex.a;
1402 1823
1403 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1828 }
1409 } 1829 }
1410 1830
1411 *map++ = (r ) 1831 *map++ = (r )
1412 | (g << 8) 1832 | (g << 8)
1419} 1839}
1420 OUTPUT: 1840 OUTPUT:
1421 RETVAL 1841 RETVAL
1422 1842
1423void 1843void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1425 CODE: 1845 CODE:
1426{ 1846{
1427 int vx, vy;
1428 int x, y, z; 1847 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1848
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1434 1858
1435 /* 1859 pl_tex.name = 0;
1436 int vx = self->vx = self->w >= sw
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1860
1440 int vy = self->vy = self->h >= sh 1861 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1862 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1863 if (sh > 255) sh = 255;
1443 */
1444 1864
1445 glColor4ub (255, 255, 255, 255); 1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1446 1901
1447 glEnable (GL_BLEND); 1902 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1905
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1457 for (y = 0; y < sh; y++) 1910 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1911 if (0 <= y + my && y + my < self->rows)
1459 { 1912 {
1460 maprow *row = self->row + (y + vy); 1913 maprow *row = self->row + (y + my);
1461 1914
1462 for (x = 0; x < sw; x++) 1915 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1916 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1917 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1918 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1468 1926
1469 if (face && face < self->texs) 1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
1470 { 2032 {
1471 maptex tex = self->tex [face]; 2033 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 2034 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 2035
1475 if (last_name != tex.name) 2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
1476 { 2038 {
1477 glEnd (); 2039 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2040 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 2041
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
1491 { 2045 {
1492 maptex tex = self->tex [1]; 2046 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 2047 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
1495 2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
1496 glEnd (); 2060 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 2062 glBegin (GL_QUADS);
2063 }
1499 2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
1504 } 2086 }
1505 } 2087 }
1506 }
1507 } 2088 }
1508 2089
1509 glEnd (); 2090 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
1512 glDisable (GL_BLEND); 2115 glDisable (GL_BLEND);
2116 rc_free (rc);
1513 2117
1514 // top layer: overlays such as the health bar 2118 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1517 { 2121 {
1518 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1519 2123
1520 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2126 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1524 2128
1525 int px = x * 32; 2129 int px = x * T;
1526 int py = y * 32; 2130 int py = y * T;
1527 2131
1528 if (cell->stat_hp) 2132 if (cell->stat_hp)
1529 { 2133 {
1530 int width = cell->stat_width * 32; 2134 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2136
1533 glColor3ub (0, 0, 0); 2137 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2138 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2139 px + width - 1, py);
1536 2140
1542 } 2146 }
1543 } 2147 }
1544} 2148}
1545 2149
1546void 2150void
1547draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1548 CODE: 2152 CODE:
1549{ 2153{
1550 static float color[16][3] = { 2154 static float color[16][3] = {
1551 { 0.00F, 0.00F, 0.00F }, 2155 { 0.00F, 0.00F, 0.00F },
1552 { 1.00F, 1.00F, 1.00F }, 2156 { 1.00F, 1.00F, 1.00F },
1602 glDisable (GL_BLEND); 2206 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2207 glDisable (GL_TEXTURE_2D);
1604} 2208}
1605 2209
1606void 2210void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2212 PPCODE:
1609{ 2213{
1610 int vx, vy;
1611 int x, y; 2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2222
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2225
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2226 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2227 my += self->y - 1;
1622 2228
2229 memset (darkness1, 255, sw1 * sh1);
2230
1623 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1625 { 2233 {
1626 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1627 2235
1628 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2238 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1632 2240
1633 darkness[y * sw4 + x] = cell->darkness 2241 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2242 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2243 : 255 - FOW_DARKNESS;
1636 } 2244 }
1637 } 2245 }
1638 2246
2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2259
2260 uint8_t r11 = (d11 + d21 + d12) / 3;
2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
2284
1639 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1643} 2289}
1644 2290
1645SV * 2291SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1647 CODE: 2293 CODE:
1648{ 2294{
1649 int x, y, x1, y1; 2295 int x, y, x1, y1;
1650 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1651 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1676 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1677 { 2323 {
1678 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2325 uint8_t flags = 0;
1680 2326
1681 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1684 2330
1685 *data++ = flags; 2331 *data++ = flags;
1686 2332
1687 if (flags & 1) 2333 if (flags & 1)
1688 { 2334 {
2335 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2337 *data++ = tile;
1691 } 2338 }
1692 2339
1693 if (flags & 2) 2340 if (flags & 2)
1694 { 2341 {
2342 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2344 *data++ = tile;
1697 } 2345 }
1698 2346
1699 if (flags & 4) 2347 if (flags & 4)
1700 { 2348 {
2349 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2351 *data++ = tile;
1703 } 2352 }
1704 } 2353 }
1705 else 2354 else
1706 *data++ = 0; 2355 *data++ = 0;
1707 } 2356 }
1708 } 2357 }
1709 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1710 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1711 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1712 RETVAL = data_sv; 2366 RETVAL = data_sv;
1713} 2367}
1714 OUTPUT: 2368 OUTPUT:
1715 RETVAL 2369 RETVAL
1716 2370
1717void 2371void
1718set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1719 PPCODE: 2373 PPCODE:
1720{ 2374{
1721 int x, y, z; 2375 int x, y, z;
1722 int w, h; 2376 int w, h;
1723 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1724 2388
1725 if (*data++ != 0) 2389 if (*data++ != 0)
1726 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1727 2391
1728 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1730 2394
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1743 { 2407 {
1744 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1745 2409
1746 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1747 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1748 uint8_t flags = *data++; 2417 flags = *data++;
1749 2418
1750 if (flags) 2419 if (flags)
1751 { 2420 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1755 2423
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2427
1760 if (cell->darkness == 0) 2428 if (cell->darkness == 0)
1761 { 2429 {
1762 cell->darkness = 0; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1763 2432
1764 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1765 { 2434 {
1766 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1767 2436
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1770 } 2444 }
1771 } 2445 }
1772 } 2446 }
1773 } 2447 }
1774 } 2448 }
1775} 2449}
1776 2450
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1778 2452
1779CFPlus::MixChunk 2453DC::RW
1780new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1781 CODE: 2455 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1783 OUTPUT: 2462 OUTPUT:
1784 RETVAL 2463 RETVAL
1785 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1786void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1787DESTROY (CFPlus::MixChunk self) 2574DESTROY (DC::MixChunk self)
1788 CODE: 2575 CODE:
1789 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1790 2577
1791int 2578int
1792volume (CFPlus::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1793 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2584 OUTPUT:
1796 RETVAL 2585 RETVAL
1797 2586
1798int 2587DC::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2589 CODE:
2590{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1802 OUTPUT: 2602 OUTPUT:
1803 RETVAL 2603 RETVAL
1804 2604
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1806 2606
1807int 2607int
1808volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1809 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2614 OUTPUT:
1812 RETVAL 2615 RETVAL
1813 2616
2617void
2618fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
1814CFPlus::MixMusic 2627DC::MixMusic
1815new_from_file (SV *class, char *path) 2628new (SV *class, DC::RW rwops)
1816 CODE: 2629 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2631 OUTPUT:
1819 RETVAL 2632 RETVAL
1820 2633
1821void 2634void
1822DESTROY (CFPlus::MixMusic self) 2635DESTROY (DC::MixMusic self)
1823 CODE: 2636 CODE:
1824 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1825 2638
1826int 2639int
1827play (CFPlus::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1828 CODE: 2641 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2643 OUTPUT:
1831 RETVAL 2644 RETVAL
1832 2645
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1834 2654
1835BOOT: 2655BOOT:
1836{ 2656{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1838 static const struct { 2658 static const struct {
1839 const char *name; 2659 const char *name;
1840 IV iv; 2660 IV iv;
1841 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2677 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2680 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2684 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2743 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2764# undef const_iv
1924 }; 2765 };
1925 2766
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1928} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
1929 2779
1930char * 2780char *
1931gl_vendor () 2781gl_vendor ()
1932 CODE: 2782 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2783 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2796 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2798 OUTPUT:
1949 RETVAL 2799 RETVAL
1950 2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
1951int glGetError () 2815int glGetError ()
1952 2816
1953void glFinish () 2817void glFinish ()
1954 2818
1955void glClear (int mask) 2819void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2858
1995# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
1997 2863
1998void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
1999 2865
2000void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
2001 2867
2009 2875
2010void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
2011 CODE: 2877 CODE:
2012 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
2013 2879
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2881 ALIAS:
2021 glColor_premultiply = 1 2882 glColor_premultiply = 1
2022 CODE: 2883 CODE:
2023 if (ix) 2884 if (ix)
2024 { 2885 {
2027 b *= a; 2888 b *= a;
2028 } 2889 }
2029 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2891 glColor4f (r, g, b, a);
2031 2892
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2894 CODE:
2040 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2897
2046 2901
2047void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
2048 CODE: 2903 CODE:
2049 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
2050 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
2051void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
2052 CODE: 2936 CODE:
2053 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
2054 2938
2055void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
2071void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2072 CODE: 2956 CODE:
2073 if (gl.SeparableFilter2D) 2957 if (gl.SeparableFilter2D)
2074 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2075 2959
2076void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2077 2961
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2963
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
2081 2967
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2969
2084int glGenTexture () 2970int glGenTexture ()
2085 CODE: 2971 CODE:
2086{ 2972 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2973 OUTPUT:
2092 RETVAL 2974 RETVAL
2093 2975
2094void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
2095 CODE: 2977 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2978 del_texture (name);
2099} 2979
2100
2101int glGenList () 2980int glGenList ()
2102 CODE: 2981 CODE:
2103 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
2104 OUTPUT: 2983 OUTPUT:
2105 RETVAL 2984 RETVAL
2112 2991
2113void glEndList () 2992void glEndList ()
2114 2993
2115void glCallList (int list) 2994void glCallList (int list)
2116 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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