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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
30#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
31 46
32#include <glib/gmacros.h> 47#include <glib/gmacros.h>
33 48
34#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
35 61
36#ifndef _WIN32 62#ifndef _WIN32
37# include <sys/types.h> 63# include <sys/types.h>
38# include <sys/socket.h> 64# include <sys/socket.h>
39# include <netinet/in.h> 65# include <netinet/in.h>
40# include <netinet/tcp.h> 66# include <netinet/tcp.h>
41# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 72#else
43 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 74#endif
50 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 80
53#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
54 82
55#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
57 85
58#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
59 87
60#if 0 88/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 90
63# define PARACHUTE 0 91static AV *texture_av;
64#endif
65 92
66static struct 93static struct
67{ 94{
68#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 96#include "glfunc.h"
70#undef GL_FUNC 97#undef GL_FUNC
71} gl; 98} gl;
72 99
100static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 102{
75 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 107 else
80 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
81} 109}
82 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
83#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
84 137
85#include "pango-font.c" 138#include "pango-font.c"
86#include "pango-fontmap.c" 139#include "pango-fontmap.c"
87#include "pango-render.c" 140#include "pango-render.c"
88 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
91 146
92typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
93 148
94static int 149static int
95shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
96{ 151{
97 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
111 166
112typedef struct cf_layout { 167typedef struct cf_layout {
113 PangoLayout *pl; 168 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
115 int base_height; 170 int base_height;
116 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
117} *CFPlus__Layout; 173} *DC__Layout;
118 174
119static CFPlus__Font default_font; 175static DC__Font default_font;
120static PangoContext *opengl_context; 176static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
122 178
123static void 179static void
124substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
129#endif 185#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 187}
132 188
133static void 189static void
134layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
135{ 191{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
138 */ 194 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
140 196
141 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 199
144 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
145} 201}
146 202
147static void 203static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 205{
150 PangoRectangle rect; 206 PangoRectangle rect;
151 207
152 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
160 216
161 *w = rect.width; 217 *w = rect.width;
162 *h = rect.height; 218 *h = rect.height;
163} 219}
164 220
221typedef uint16_t tileid;
165typedef uint16_t mapface; 222typedef uint16_t faceid;
166 223
167typedef struct { 224typedef struct {
168 GLint name; 225 GLuint name;
169 int w, h; 226 int w, h;
170 float s, t; 227 float s, t;
171 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
172} maptex; 231} maptex;
173 232
174typedef struct { 233typedef struct {
175 uint32_t player; 234 uint32_t player;
176 mapface face[3]; 235 tileid tile[3];
177 uint16_t darkness; 236 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 238} mapcell;
180 239
181typedef struct { 240typedef struct {
182 int32_t c0, c1; 241 int32_t c0, c1;
183 mapcell *col; 242 mapcell *col;
184} maprow; 243} maprow;
185 244
186typedef struct map { 245typedef struct map {
187 int x, y, w, h; 246 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 248 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 249 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 250
195 int32_t rows; 251 int32_t rows;
196 maprow *row; 252 maprow *row;
197} *CFPlus__Map; 253} *DC__Map;
198 254
199static char * 255static char *
200prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
201{ 257{
202 char *p; 258 char *p;
219} 275}
220 276
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
223 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
224static maprow * 300static maprow *
225map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
226{ 302{
227 if (0 > y) 303 if (0 > y)
228 { 304 {
229 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
268 344
269 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
270} 346}
271 347
272static mapcell * 348static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
274{ 350{
275 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
276} 352}
277 353
278static void 354static void
279map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
280{ 356{
281 int r; 357 int r;
282 358
283 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
292 self->row = 0; 368 self->row = 0;
293 self->rows = 0; 369 self->rows = 0;
294} 370}
295 371
296static void 372static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
298{ 374{
299 int x, y; 375 int x, y;
300 maprow *row; 376 maprow *row;
301 mapcell *cell; 377 mapcell *cell;
302 378
322 cell->player = 0; 398 cell->player = 0;
323 } 399 }
324 } 400 }
325} 401}
326 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
327static void 419static void
328music_finished (void) 420music_finished (void)
329{ 421{
330 SDL_UserEvent ev; 422 SDL_UserEvent ev;
331 423
365 n |= n >> 16; 457 n |= n >> 16;
366 458
367 return n + 1; 459 return n + 1;
368} 460}
369 461
370MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
371 521
372PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
373 523
374BOOT: 524BOOT:
375{ 525{
376 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 527 static const struct {
378 const char *name; 528 const char *name;
379 IV iv; 529 IV iv;
380 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
382 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
464 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 641
477 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
478 const_iv (KMOD_ALT), 643
479 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
480# undef const_iv 670# undef const_iv
481 }; 671 };
482 672
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
486 685
487int 686int
488in_destruct () 687in_destruct ()
489 CODE: 688 CODE:
490 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 691 RETVAL
493 692
494NV floor (NV x) 693NV floor (NV x)
495 694
496NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
497 700
498void 701void
499pango_init () 702pango_init ()
500 CODE: 703 CODE:
501{ 704{
502 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
505} 713}
506 714
507int 715char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 716
510void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
511SDL_Quit () 723void SDL_Quit ()
512 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
513void 734void
514SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
515 PPCODE: 736 PPCODE:
516{ 737{
517 SDL_Rect **m; 738 SDL_Rect **m;
518 739
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 744
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 747
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 752
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 755
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 757
543 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
544 while (*m) 759 while (*m)
545 { 760 {
546 AV *av = newAV (); 761 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
550 767
551 ++m; 768 ++m;
552 } 769 }
553} 770}
554 771
555char *
556SDL_GetError ()
557
558int 772int
559SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
561 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 786 );
787
564 if (RETVAL) 788 if (RETVAL)
565 { 789 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 794#include "glfunc.h"
569# undef GL_FUNC 795#undef GL_FUNC
570 } 796 }
797}
571 OUTPUT: 798 OUTPUT:
572 RETVAL 799 RETVAL
573 800
574void 801void
575SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
576 803
577char * 804char *
578SDL_GetKeyName (int sym) 805SDL_GetKeyName (int sym)
579 806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
580void 813void
581SDL_PollEvent () 814poll_events ()
582 PPCODE: 815 PPCODE:
583{ 816{
584 SDL_Event ev; 817 SDL_Event ev;
585 818
586 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 821 {
588 HV *hv = newHV (); 822 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 824
591 switch (ev.type) 825 switch (ev.type)
592 { 826 {
593 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
594 case SDL_KEYUP: 828 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 834 break;
600 835
601 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 839 break;
605 840
606 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
614 break; 867 break;
615 868
616 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 872
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 883 break;
631 } 884 }
632 885
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 887 }
635} 888}
636 889
637int 890int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 892 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
642 895
643void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
644Mix_CloseAudio () 913Mix_CloseAudio ()
645 914
646int 915int
647Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
648 917
918const char *
919Mix_GetError ()
920
649void 921void
650lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
651 CODE: 923 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 925
656void 926void
657win32_proxy_info () 927win32_proxy_info ()
658 PPCODE: 928 PPCODE:
659{ 929{
660#ifdef _WIN32 930#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 931 char buffer[2048];
663 DWORD buflen; 932 DWORD buflen;
664 933
665 EXTEND (SP, 3); 934 EXTEND (SP, 3);
666 935
681 } 950 }
682 } 951 }
683#endif 952#endif
684} 953}
685 954
686void 955int
687add_font (char *file) 956add_font (char *file)
688 CODE: 957 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT:
960 RETVAL
690 961
691void 962void
692load_image_inline (SV *image_) 963load_image_inline (SV *image_)
693 ALIAS: 964 ALIAS:
694 load_image_file = 1 965 load_image_file = 1
697 STRLEN image_len; 968 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
704 975
705 if (!rw) 976 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
707 978
780void 1051void
781error (char *message) 1052error (char *message)
782 CODE: 1053 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1055#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1057#endif
787 1058
788void 1059void
789fatal (char *message) 1060fatal (char *message)
790 CODE: 1061 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1063#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1065#endif
795 _exit (1); 1066 _exit (1);
796 1067
797void 1068void
798_exit (int retval) 1069_exit (int retval = 0)
799 CODE: 1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
1073#else
800 _exit (retval); 1074 _exit (retval);
1075#endif
801 1076
802MODULE = CFPlus PACKAGE = CFPlus::Font 1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
803 1085
804CFPlus::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088PROTOTYPES: DISABLE
1089
1090DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
806 CODE: 1092 CODE:
807{ 1093{
808 int count; 1094 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
812} 1098}
813 OUTPUT: 1099 OUTPUT:
814 RETVAL 1100 RETVAL
815 1101
816void 1102void
817DESTROY (CFPlus::Font self) 1103DESTROY (DC::Font self)
818 CODE: 1104 CODE:
819 pango_font_description_free (self); 1105 pango_font_description_free (self);
820 1106
821void 1107void
822make_default (CFPlus::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
823 CODE: 1110 CODE:
824 default_font = self; 1111 default_font = self;
825 1112
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1114
1115PROTOTYPES: DISABLE
1116
828void 1117void
829reset_glyph_cache () 1118glyph_cache_backup ()
1119 PROTOTYPE:
830 CODE: 1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
831 tc_clear (); 1127 tc_restore ();
832 1128
833CFPlus::Layout 1129DC::Layout
834new (SV *class) 1130new (SV *class)
835 CODE: 1131 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
837 1133
838 RETVAL->pl = pango_layout_new (opengl_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
840 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
845 1142
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
848 OUTPUT: 1145 OUTPUT:
849 RETVAL 1146 RETVAL
850 1147
851void 1148void
852DESTROY (CFPlus::Layout self) 1149DESTROY (DC::Layout self)
853 CODE: 1150 CODE:
854 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
855 Safefree (self); 1153 Safefree (self);
856 1154
857void 1155void
858set_text (CFPlus::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
859 CODE: 1157 CODE:
860{ 1158{
861 STRLEN textlen; 1159 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
863 1161
864 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
865} 1163}
866 1164
867void 1165void
868set_markup (CFPlus::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
869 CODE: 1167 CODE:
870{ 1168{
871 STRLEN textlen; 1169 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
873 1171
874 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
875} 1173}
876 1174
877void 1175void
878set_shapes (CFPlus::Layout self, ...) 1176set_shapes (DC::Layout self, ...)
879 CODE: 1177 CODE:
880{ 1178{
881 PangoAttrList *attrs = 0; 1179 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1180 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1181 const char *pos = text;
918 if (attrs) 1216 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1217 pango_layout_set_attributes (self->pl, attrs);
920} 1218}
921 1219
922void 1220void
923get_shapes (CFPlus::Layout self) 1221get_shapes (DC::Layout self)
924 PPCODE: 1222 PPCODE:
925{ 1223{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1225
928 do 1226 do
929 { 1227 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1229
932 if (run && shape_attr_p (run)) 1230 if (run && shape_attr_p (run))
933 { 1231 {
934 PangoRectangle extents; 1232 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1241
944 pango_layout_iter_free (iter); 1242 pango_layout_iter_free (iter);
945} 1243}
946 1244
947int 1245int
948has_wrapped (CFPlus::Layout self) 1246has_wrapped (DC::Layout self)
949 CODE: 1247 CODE:
950{ 1248{
951 int lines = 1; 1249 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1250 const char *text = pango_layout_get_text (self->pl);
953 1251
958} 1256}
959 OUTPUT: 1257 OUTPUT:
960 RETVAL 1258 RETVAL
961 1259
962SV * 1260SV *
963get_text (CFPlus::Layout self) 1261get_text (DC::Layout self)
964 CODE: 1262 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1264 sv_utf8_decode (RETVAL);
967 OUTPUT: 1265 OUTPUT:
968 RETVAL 1266 RETVAL
969 1267
970void 1268void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1270 CODE:
973 self->r = r; 1271 self->r = r;
974 self->g = g; 1272 self->g = g;
975 self->b = b; 1273 self->b = b;
976 self->a = a; 1274 self->a = a;
977 1275
978void 1276void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1278 CODE:
981 if (self->font != font) 1279 if (self->font != font)
982 { 1280 {
983 self->font = font; 1281 self->font = font;
984 layout_update_font (self); 1282 layout_update_font (self);
985 } 1283 }
986 1284
987void 1285void
988set_height (CFPlus::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
989 CODE: 1287 CODE:
990 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
991 { 1289 {
992 self->base_height = base_height; 1290 self->base_height = base_height;
993 layout_update_font (self); 1291 layout_update_font (self);
994 } 1292 }
995 1293
996void 1294void
997set_width (CFPlus::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
998 CODE: 1296 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1298
1001void 1299void
1002set_indent (CFPlus::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
1003 CODE: 1301 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1303
1006void 1304void
1007set_spacing (CFPlus::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
1008 CODE: 1306 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1308
1011void 1309void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1311 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
1019 ); 1317 );
1020 1318
1021void 1319void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1321 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1323
1026void 1324void
1027size (CFPlus::Layout self) 1325size (DC::Layout self)
1028 PPCODE: 1326 PPCODE:
1029{ 1327{
1030 int w, h; 1328 int w, h;
1031 1329
1032 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
1037} 1335}
1038 1336
1039int 1337int
1040descent (CFPlus::Layout self) 1338descent (DC::Layout self)
1041 CODE: 1339 CODE:
1042{ 1340{
1043 PangoRectangle rect; 1341 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1344 RETVAL = PANGO_DESCENT (rect);
1047} 1345}
1048 OUTPUT: 1346 OUTPUT:
1049 RETVAL 1347 RETVAL
1050 1348
1051int 1349int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1351 CODE:
1054{ 1352{
1055 int index, trailing; 1353 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1355 RETVAL = index + trailing;
1058} 1356}
1059 OUTPUT: 1357 OUTPUT:
1060 RETVAL 1358 RETVAL
1061 1359
1062void 1360void
1063cursor_pos (CFPlus::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1362 PPCODE:
1065{ 1363{
1066 PangoRectangle strong_pos; 1364 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1366
1069 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1371}
1074 1372
1075void 1373void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1375 PPCODE:
1376{
1377 int line, x;
1378
1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1380#if !PANGO_VERSION_CHECK (1, 17, 3)
1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1382 --line;
1383#endif
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1407 else
1408 {
1409 PUSHs (sv_2mortal (newSViv (index)));
1410 PUSHs (sv_2mortal (newSViv (trailing)));
1411 }
1412}
1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1418 pango_opengl_render_layout_subpixel (
1079 self->pl, 1419 self->pl,
1420 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1421 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1422 self->r, self->g, self->b, self->a,
1082 flags 1423 flags
1083 ); 1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1084 1428
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1429void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1430draw (DC::Layout self)
1089 CODE: 1431 CODE:
1090{ 1432{
1091 int ow = SvIV (w_); 1433 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1440
1094 if (ow && oh) 1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
1448MODULE = Deliantra::Client PACKAGE = DC::Texture
1449
1450PROTOTYPES: ENABLE
1451
1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1457 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1458 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1459 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1460 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1462
1108 SvPOK_only (result_); 1463 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1464 SvCUR_set (result_, nw * nh * bpp);
1110 1465
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1467 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1469
1115 sv_setsv (data_, result_); 1470 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1471 }
1122} 1472}
1123 1473
1124void 1474void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1481{
1132 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1136 1489
1137 if (items < 5) 1490 if (items < 5)
1138 { 1491 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1170 } 1523 }
1171} 1524}
1172 1525
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1174 1536
1175CFPlus::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1176new (SV *class, int map_width, int map_height) 1538
1539PROTOTYPES: DISABLE
1540
1541DC::Map
1542new (SV *class)
1177 CODE: 1543 CODE:
1178 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1545 RETVAL->x = 0;
1180 RETVAL->y = 0; 1546 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1547 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1548 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1554 RETVAL->row = 0;
1191 OUTPUT: 1555 OUTPUT:
1192 RETVAL 1556 RETVAL
1193 1557
1194void 1558void
1195DESTROY (CFPlus::Map self) 1559DESTROY (DC::Map self)
1196 CODE: 1560 CODE:
1197{ 1561{
1198 map_clear (self); 1562 map_clear (self);
1199 Safefree (self->face); 1563 Safefree (self->face2tile);
1200 Safefree (self->tex); 1564 Safefree (self->tex);
1201 Safefree (self); 1565 Safefree (self);
1202} 1566}
1203 1567
1204void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
1205clear (CFPlus::Map self) 1575clear (DC::Map self)
1206 CODE: 1576 CODE:
1207 map_clear (self); 1577 map_clear (self);
1208 1578
1209void 1579void
1210set_face (CFPlus::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1581 CODE:
1212{ 1582{
1213 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1584 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1585}
1221 1586
1222void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1612 CODE:
1225{ 1613{
1226 while (self->texs <= texid) 1614 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1615
1232 { 1616 {
1233 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1234 1618
1235 tex->name = name; 1619 tex->name = name;
1252 // from transparent color bleeding and ugly wrapping effects. 1636 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1638}
1255 1639
1256int 1640int
1257ox (CFPlus::Map self) 1641ox (DC::Map self)
1258 ALIAS: 1642 ALIAS:
1259 oy = 1 1643 oy = 1
1260 x = 2 1644 x = 2
1261 y = 3 1645 y = 3
1262 w = 4 1646 w = 4
1273 } 1657 }
1274 OUTPUT: 1658 OUTPUT:
1275 RETVAL 1659 RETVAL
1276 1660
1277void 1661void
1278scroll (CFPlus::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1279 CODE: 1663 CODE:
1280{ 1664{
1281 if (dx > 0) 1665 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1667 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1669
1286 if (dy > 0) 1670 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1671 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1672 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1674
1291 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1293 1677
1294 while (self->y < 0) 1678 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1300 } 1684 }
1301} 1685}
1302 1686
1303void 1687SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1305 CODE: 1689 CODE:
1306{ 1690{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1693 mapcell *cell;
1310 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1311 1697
1312 while (data < data_end - 1) 1698 while (data < data_end - 1)
1313 { 1699 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1315 1701
1335 uint8_t ext, cmd; 1721 uint8_t ext, cmd;
1336 1722
1337 do 1723 do
1338 { 1724 {
1339 ext = *data++; 1725 ext = *data++;
1340 cmd = ext & 0x3f; 1726 cmd = ext & 0x7f;
1341 1727
1342 if (cmd < 4) 1728 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1; 1729 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health 1730 else if (cmd == 5) // health
1345 { 1731 {
1346 cell->stat_width = 1; 1732 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1733 cell->stat_hp = *data++;
1348 } 1734 }
1349 else if (cmd == 6) // monster width 1735 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1736 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1737 else if (cmd == 0x47)
1352 { 1738 {
1353 if (*data == 4) 1739 if (*data == 1) cell->player = data [1];
1354 ; // decode player tag 1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1355 1743
1356 data += *data + 1; 1744 data += *data + 1;
1357 } 1745 }
1358 else if (cmd == 8) // cell flags 1746 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1747 cell->flags = *data++;
1366 } 1754 }
1367 else 1755 else
1368 cell->darkness = *data++ + 1; 1756 cell->darkness = *data++ + 1;
1369 } 1757 }
1370 1758
1759 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1760 if (flags & (4 >> z))
1372 { 1761 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1374 } 1779 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1780 }
1386 else 1781 else
1387 cell->darkness = 0; 1782 cell->darkness = 0;
1388 } 1783 }
1389} 1784}
1785 OUTPUT:
1786 RETVAL
1390 1787
1391SV * 1788SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 1790 CODE:
1394{ 1791{
1395 int x1, x; 1792 int x1, x;
1396 int y1, y; 1793 int y1, y;
1397 int z; 1794 int z;
1418 { 1815 {
1419 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1420 1817
1421 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1422 { 1819 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1822 int a1 = tex.a;
1430 1823
1431 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1828 }
1437 } 1829 }
1438 1830
1439 *map++ = (r ) 1831 *map++ = (r )
1440 | (g << 8) 1832 | (g << 8)
1447} 1839}
1448 OUTPUT: 1840 OUTPUT:
1449 RETVAL 1841 RETVAL
1450 1842
1451void 1843void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1453 CODE: 1845 CODE:
1454{ 1846{
1455 int vx, vy;
1456 int x, y, z; 1847 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1848
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1462 1858
1463 /* 1859 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1860
1468 int vy = self->vy = self->h >= sh 1861 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1862 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1863 if (sh > 255) sh = 255;
1471 */
1472 1864
1473 glColor4ub (255, 255, 255, 255); 1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1474 1901
1475 glEnable (GL_BLEND); 1902 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1905
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1485 for (y = 0; y < sh; y++) 1910 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1911 if (0 <= y + my && y + my < self->rows)
1487 { 1912 {
1488 maprow *row = self->row + (y + vy); 1913 maprow *row = self->row + (y + my);
1489 1914
1490 for (x = 0; x < sw; x++) 1915 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1916 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1917 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1918 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1496 1926
1497 if (face && face < self->texs) 1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
1498 { 2032 {
1499 maptex tex = self->tex [face]; 2033 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 2034 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 2035
1503 if (last_name != tex.name) 2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
1504 { 2038 {
1505 glEnd (); 2039 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2040 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 2041
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
1519 { 2045 {
1520 maptex tex = self->tex [1]; 2046 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 2047 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
1523 2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
1524 glEnd (); 2060 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1526 glBegin (GL_QUADS); 2062 glBegin (GL_QUADS);
2063 }
1527 2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
1532 } 2086 }
1533 } 2087 }
1534 }
1535 } 2088 }
1536 2089
1537 glEnd (); 2090 glEnd ();
1538
1539 glDisable (GL_TEXTURE_2D); 2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
1540 glDisable (GL_BLEND); 2115 glDisable (GL_BLEND);
2116 rc_free (rc);
1541 2117
1542 // top layer: overlays such as the health bar 2118 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1545 { 2121 {
1546 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1547 2123
1548 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2126 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1552 2128
1553 int px = x * 32; 2129 int px = x * T;
1554 int py = y * 32; 2130 int py = y * T;
1555 2131
1556 if (cell->stat_hp) 2132 if (cell->stat_hp)
1557 { 2133 {
1558 int width = cell->stat_width * 32; 2134 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2136
1561 glColor3ub (0, 0, 0); 2137 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2138 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2139 px + width - 1, py);
1564 2140
1570 } 2146 }
1571 } 2147 }
1572} 2148}
1573 2149
1574void 2150void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1576 CODE: 2152 CODE:
1577{ 2153{
1578 static float color[16][3] = { 2154 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2155 { 0.00F, 0.00F, 0.00F },
1580 { 1.00F, 1.00F, 1.00F }, 2156 { 1.00F, 1.00F, 1.00F },
1630 glDisable (GL_BLEND); 2206 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2207 glDisable (GL_TEXTURE_2D);
1632} 2208}
1633 2209
1634void 2210void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2212 PPCODE:
1637{ 2213{
1638 int vx, vy;
1639 int x, y; 2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2222
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2225
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2226 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2227 my += self->y - 1;
1650 2228
2229 memset (darkness1, 255, sw1 * sh1);
2230
1651 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1653 { 2233 {
1654 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1655 2235
1656 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2238 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1660 2240
1661 darkness[y * sw4 + x] = cell->darkness 2241 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2242 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2243 : 255 - FOW_DARKNESS;
1664 } 2244 }
1665 } 2245 }
1666 2246
2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2259
2260 uint8_t r11 = (d11 + d21 + d12) / 3;
2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
2284
1667 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1671} 2289}
1672 2290
1673SV * 2291SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2293 CODE:
1676{ 2294{
1677 int x, y, x1, y1; 2295 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1705 { 2323 {
1706 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2325 uint8_t flags = 0;
1708 2326
1709 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1712 2330
1713 *data++ = flags; 2331 *data++ = flags;
1714 2332
1715 if (flags & 1) 2333 if (flags & 1)
1716 { 2334 {
2335 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2337 *data++ = tile;
1719 } 2338 }
1720 2339
1721 if (flags & 2) 2340 if (flags & 2)
1722 { 2341 {
2342 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2344 *data++ = tile;
1725 } 2345 }
1726 2346
1727 if (flags & 4) 2347 if (flags & 4)
1728 { 2348 {
2349 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2351 *data++ = tile;
1731 } 2352 }
1732 } 2353 }
1733 else 2354 else
1734 *data++ = 0; 2355 *data++ = 0;
1735 } 2356 }
1736 } 2357 }
1737 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1738 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1740 RETVAL = data_sv; 2366 RETVAL = data_sv;
1741} 2367}
1742 OUTPUT: 2368 OUTPUT:
1743 RETVAL 2369 RETVAL
1744 2370
1745void 2371void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2373 PPCODE:
1748{ 2374{
1749 int x, y, z; 2375 int x, y, z;
1750 int w, h; 2376 int w, h;
1751 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1752 2388
1753 if (*data++ != 0) 2389 if (*data++ != 0)
1754 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1755 2391
1756 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1758 2394
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2407 {
1772 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1773 2409
1774 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1775 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1776 uint8_t flags = *data++; 2417 flags = *data++;
1777 2418
1778 if (flags) 2419 if (flags)
1779 { 2420 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1783 2423
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2427
1788 if (cell->darkness == 0) 2428 if (cell->darkness == 0)
1789 { 2429 {
1790 cell->darkness = 0; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1791 2432
1792 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1793 { 2434 {
1794 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1795 2436
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1798 } 2444 }
1799 } 2445 }
1800 } 2446 }
1801 } 2447 }
1802 } 2448 }
1803} 2449}
1804 2450
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2452
1807CFPlus::MixChunk 2453DC::RW
1808new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1809 CODE: 2455 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1811 OUTPUT: 2462 OUTPUT:
1812 RETVAL 2463 RETVAL
1813 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1814void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1815DESTROY (CFPlus::MixChunk self) 2574DESTROY (DC::MixChunk self)
1816 CODE: 2575 CODE:
1817 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1818 2577
1819int 2578int
1820volume (CFPlus::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2584 OUTPUT:
1824 RETVAL 2585 RETVAL
1825 2586
1826int 2587DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2589 CODE:
2590{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1830 OUTPUT: 2602 OUTPUT:
1831 RETVAL 2603 RETVAL
1832 2604
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1834 2606
1835int 2607int
1836volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1837 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2614 OUTPUT:
1840 RETVAL 2615 RETVAL
1841 2616
2617void
2618fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
1842CFPlus::MixMusic 2627DC::MixMusic
1843new_from_file (SV *class, char *path) 2628new (SV *class, DC::RW rwops)
1844 CODE: 2629 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2631 OUTPUT:
1847 RETVAL 2632 RETVAL
1848 2633
1849void 2634void
1850DESTROY (CFPlus::MixMusic self) 2635DESTROY (DC::MixMusic self)
1851 CODE: 2636 CODE:
1852 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1853 2638
1854int 2639int
1855play (CFPlus::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1856 CODE: 2641 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2643 OUTPUT:
1859 RETVAL 2644 RETVAL
1860 2645
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1862 2654
1863BOOT: 2655BOOT:
1864{ 2656{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 2658 static const struct {
1867 const char *name; 2659 const char *name;
1868 IV iv; 2660 IV iv;
1869 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2677 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2680 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2684 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2743 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2764# undef const_iv
1952 }; 2765 };
1953 2766
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1956} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
1957 2779
1958char * 2780char *
1959gl_vendor () 2781gl_vendor ()
1960 CODE: 2782 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 2783 RETVAL = (char *)glGetString (GL_VENDOR);
1974 CODE: 2796 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2798 OUTPUT:
1977 RETVAL 2799 RETVAL
1978 2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
1979int glGetError () 2815int glGetError ()
1980 2816
1981void glFinish () 2817void glFinish ()
1982 2818
1983void glClear (int mask) 2819void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2858
2023# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
2025 2863
2026void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
2027 2865
2028void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
2029 2867
2037 2875
2038void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
2039 CODE: 2877 CODE:
2040 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
2041 2879
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2881 ALIAS:
2049 glColor_premultiply = 1 2882 glColor_premultiply = 1
2050 CODE: 2883 CODE:
2051 if (ix) 2884 if (ix)
2052 { 2885 {
2055 b *= a; 2888 b *= a;
2056 } 2889 }
2057 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2891 glColor4f (r, g, b, a);
2059 2892
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2894 CODE:
2068 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2897
2074 2901
2075void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
2076 CODE: 2903 CODE:
2077 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
2078 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
2079void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
2080 CODE: 2936 CODE:
2081 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
2082 2938
2083void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 2956 CODE:
2101 if (gl.SeparableFilter2D) 2957 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 2959
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 2961
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2963
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
2109 2967
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2969
2112int glGenTexture () 2970int glGenTexture ()
2113 CODE: 2971 CODE:
2114{ 2972 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2973 OUTPUT:
2120 RETVAL 2974 RETVAL
2121 2975
2122void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
2123 CODE: 2977 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2978 del_texture (name);
2127} 2979
2128
2129int glGenList () 2980int glGenList ()
2130 CODE: 2981 CODE:
2131 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
2132 OUTPUT: 2983 OUTPUT:
2133 RETVAL 2984 RETVAL
2140 2991
2141void glEndList () 2992void glEndList ()
2142 2993
2143void glCallList (int list) 2994void glCallList (int list)
2144 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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