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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
44#else 72#else
45 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 74#endif
52 75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 80
55#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
56 82
57#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
59 85
60#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
61 87
62#if 0 88/* mask out modifiers we are not interested in */
63# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
64#else 90
65# define PARACHUTE 0 91static AV *texture_av;
66#endif
67 92
68static struct 93static struct
69{ 94{
70#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 96#include "glfunc.h"
72#undef GL_FUNC 97#undef GL_FUNC
73} gl; 98} gl;
74 99
100static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 102{
77 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 107 else
82 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
83} 109}
84 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
85#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
86 137
87#include "pango-font.c" 138#include "pango-font.c"
88#include "pango-fontmap.c" 139#include "pango-fontmap.c"
89#include "pango-render.c" 140#include "pango-render.c"
90 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
93 146
94typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
95 148
96static int 149static int
97shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
98{ 151{
99 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
113 166
114typedef struct cf_layout { 167typedef struct cf_layout {
115 PangoLayout *pl; 168 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
117 int base_height; 170 int base_height;
118 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
119} *CFPlus__Layout; 173} *DC__Layout;
120 174
121static CFPlus__Font default_font; 175static DC__Font default_font;
122static PangoContext *opengl_context; 176static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
124 178
125static void 179static void
126substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
131#endif 185#endif
132 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
133} 187}
134 188
135static void 189static void
136layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
137{ 191{
138 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
139 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
140 */ 194 */
141 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
142 196
143 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
144 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
145 199
146 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
147} 201}
148 202
149static void 203static void
150layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
151{ 205{
152 PangoRectangle rect; 206 PangoRectangle rect;
153 207
154 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
155 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
162 216
163 *w = rect.width; 217 *w = rect.width;
164 *h = rect.height; 218 *h = rect.height;
165} 219}
166 220
221typedef uint16_t tileid;
167typedef uint16_t mapface; 222typedef uint16_t faceid;
168 223
169typedef struct { 224typedef struct {
170 GLint name; 225 GLuint name;
171 int w, h; 226 int w, h;
172 float s, t; 227 float s, t;
173 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
174} maptex; 231} maptex;
175 232
176typedef struct { 233typedef struct {
177 uint32_t player; 234 uint32_t player;
178 mapface face[3]; 235 tileid tile[3];
179 uint16_t darkness; 236 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 238} mapcell;
182 239
183typedef struct { 240typedef struct {
184 int32_t c0, c1; 241 int32_t c0, c1;
185 mapcell *col; 242 mapcell *col;
186} maprow; 243} maprow;
187 244
188typedef struct map { 245typedef struct map {
189 int x, y, w, h; 246 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 248 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 249 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 250
197 int32_t rows; 251 int32_t rows;
198 maprow *row; 252 maprow *row;
199} *CFPlus__Map; 253} *DC__Map;
200 254
201static char * 255static char *
202prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
203{ 257{
204 char *p; 258 char *p;
221} 275}
222 276
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
225 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
226static maprow * 300static maprow *
227map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
228{ 302{
229 if (0 > y) 303 if (0 > y)
230 { 304 {
231 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
232 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
270 344
271 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
272} 346}
273 347
274static mapcell * 348static mapcell *
275map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
276{ 350{
277 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
278} 352}
279 353
280static void 354static void
281map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
282{ 356{
283 int r; 357 int r;
284 358
285 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
286 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
294 self->row = 0; 368 self->row = 0;
295 self->rows = 0; 369 self->rows = 0;
296} 370}
297 371
298static void 372static void
299map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
300{ 374{
301 int x, y; 375 int x, y;
302 maprow *row; 376 maprow *row;
303 mapcell *cell; 377 mapcell *cell;
304 378
324 cell->player = 0; 398 cell->player = 0;
325 } 399 }
326 } 400 }
327} 401}
328 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
329static void 419static void
330music_finished (void) 420music_finished (void)
331{ 421{
332 SDL_UserEvent ev; 422 SDL_UserEvent ev;
333 423
367 n |= n >> 16; 457 n |= n >> 16;
368 458
369 return n + 1; 459 return n + 1;
370} 460}
371 461
372MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
373 521
374PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
375 523
376BOOT: 524BOOT:
377{ 525{
378 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
379 static const struct { 527 static const struct {
380 const char *name; 528 const char *name;
381 IV iv; 529 IV iv;
382 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
384 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
402 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
466 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL), 641
479 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
480 const_iv (KMOD_ALT), 643
481 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
482# undef const_iv 670# undef const_iv
483 }; 671 };
484 672
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
488 685
489int 686int
490in_destruct () 687in_destruct ()
491 CODE: 688 CODE:
492 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
494 RETVAL 691 RETVAL
495 692
496NV floor (NV x) 693NV floor (NV x)
497 694
498NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
499 700
500void 701void
501pango_init () 702pango_init ()
502 CODE: 703 CODE:
503{ 704{
504 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
507} 713}
508 714
509int 715char *SDL_GetError ()
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 716
512void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
513SDL_Quit () 723void SDL_Quit ()
514 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
515void 734void
516SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
517 PPCODE: 736 PPCODE:
518{ 737{
519 SDL_Rect **m; 738 SDL_Rect **m;
520 739
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 744
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 747
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 752
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif
539
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542 755
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 757
545 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
546 while (*m) 759 while (*m)
547 { 760 {
548 AV *av = newAV (); 761 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
552 767
553 ++m; 768 ++m;
554 } 769 }
555} 770}
556 771
557char *
558SDL_GetError ()
559
560int 772int
561SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
563 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 786 );
787
566 if (RETVAL) 788 if (RETVAL)
567 { 789 {
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 794#include "glfunc.h"
571# undef GL_FUNC 795#undef GL_FUNC
572 } 796 }
797}
573 OUTPUT: 798 OUTPUT:
574 RETVAL 799 RETVAL
575 800
576void 801void
577SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
578 803
579char * 804char *
580SDL_GetKeyName (int sym) 805SDL_GetKeyName (int sym)
581 806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
582void 813void
583SDL_PollEvent () 814poll_events ()
584 PPCODE: 815 PPCODE:
585{ 816{
586 SDL_Event ev; 817 SDL_Event ev;
587 818
588 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 821 {
590 HV *hv = newHV (); 822 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 824
593 switch (ev.type) 825 switch (ev.type)
594 { 826 {
595 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
596 case SDL_KEYUP: 828 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 834 break;
602 835
603 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 839 break;
607 840
608 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
616 break; 867 break;
617 868
618 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
621 872
622 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
623 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
624 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
625 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
630 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
631 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
632 break; 883 break;
633 } 884 }
634 885
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
636 } 887 }
637} 888}
638 889
639int 890int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
641 POSTCALL: 892 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
644 895
645void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
646Mix_CloseAudio () 913Mix_CloseAudio ()
647 914
648int 915int
649Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
650 917
918const char *
919Mix_GetError ()
920
651void 921void
652lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
653 CODE: 923 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 925
658void 926void
659win32_proxy_info () 927win32_proxy_info ()
660 PPCODE: 928 PPCODE:
661{ 929{
682 } 950 }
683 } 951 }
684#endif 952#endif
685} 953}
686 954
687void 955int
688add_font (char *file) 956add_font (char *file)
689 CODE: 957 CODE:
690 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT:
960 RETVAL
691 961
692void 962void
693load_image_inline (SV *image_) 963load_image_inline (SV *image_)
694 ALIAS: 964 ALIAS:
695 load_image_file = 1 965 load_image_file = 1
698 STRLEN image_len; 968 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
705 975
706 if (!rw) 976 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
708 978
781void 1051void
782error (char *message) 1052error (char *message)
783 CODE: 1053 CODE:
784 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
785#ifdef _WIN32 1055#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
787#endif 1057#endif
788 1058
789void 1059void
790fatal (char *message) 1060fatal (char *message)
791 CODE: 1061 CODE:
792 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
793#ifdef _WIN32 1063#ifdef _WIN32
794 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
795#endif 1065#endif
796 _exit (1); 1066 _exit (1);
797 1067
798void 1068void
799_exit (int retval = 0) 1069_exit (int retval = 0)
800 CODE: 1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
1073#else
801 _exit (retval); 1074 _exit (retval);
1075#endif
802 1076
803MODULE = CFPlus PACKAGE = CFPlus::Font 1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
804 1085
805CFPlus::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088PROTOTYPES: DISABLE
1089
1090DC::Font
806new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
807 CODE: 1092 CODE:
808{ 1093{
809 int count; 1094 int count;
810 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813} 1098}
814 OUTPUT: 1099 OUTPUT:
815 RETVAL 1100 RETVAL
816 1101
817void 1102void
818DESTROY (CFPlus::Font self) 1103DESTROY (DC::Font self)
819 CODE: 1104 CODE:
820 pango_font_description_free (self); 1105 pango_font_description_free (self);
821 1106
822void 1107void
823make_default (CFPlus::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
824 CODE: 1110 CODE:
825 default_font = self; 1111 default_font = self;
826 1112
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
828 1114
1115PROTOTYPES: DISABLE
1116
829void 1117void
830reset_glyph_cache () 1118glyph_cache_backup ()
1119 PROTOTYPE:
831 CODE: 1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
832 tc_clear (); 1127 tc_restore ();
833 1128
834CFPlus::Layout 1129DC::Layout
835new (SV *class) 1130new (SV *class)
836 CODE: 1131 CODE:
837 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
838 1133
839 RETVAL->pl = pango_layout_new (opengl_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
841 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
846 1142
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
849 OUTPUT: 1145 OUTPUT:
850 RETVAL 1146 RETVAL
851 1147
852void 1148void
853DESTROY (CFPlus::Layout self) 1149DESTROY (DC::Layout self)
854 CODE: 1150 CODE:
855 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
856 Safefree (self); 1153 Safefree (self);
857 1154
858void 1155void
859set_text (CFPlus::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
860 CODE: 1157 CODE:
861{ 1158{
862 STRLEN textlen; 1159 STRLEN textlen;
863 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
864 1161
865 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
866} 1163}
867 1164
868void 1165void
869set_markup (CFPlus::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
870 CODE: 1167 CODE:
871{ 1168{
872 STRLEN textlen; 1169 STRLEN textlen;
873 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
874 1171
875 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
876} 1173}
877 1174
878void 1175void
879set_shapes (CFPlus::Layout self, ...) 1176set_shapes (DC::Layout self, ...)
880 CODE: 1177 CODE:
881{ 1178{
882 PangoAttrList *attrs = 0; 1179 PangoAttrList *attrs = 0;
883 const char *text = pango_layout_get_text (self->pl); 1180 const char *text = pango_layout_get_text (self->pl);
884 const char *pos = text; 1181 const char *pos = text;
919 if (attrs) 1216 if (attrs)
920 pango_layout_set_attributes (self->pl, attrs); 1217 pango_layout_set_attributes (self->pl, attrs);
921} 1218}
922 1219
923void 1220void
924get_shapes (CFPlus::Layout self) 1221get_shapes (DC::Layout self)
925 PPCODE: 1222 PPCODE:
926{ 1223{
927 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
928 1225
929 do 1226 do
930 { 1227 {
931 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
932 1229
933 if (run && shape_attr_p (run)) 1230 if (run && shape_attr_p (run))
934 { 1231 {
935 PangoRectangle extents; 1232 PangoRectangle extents;
936 pango_layout_iter_get_run_extents (iter, 0, &extents); 1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
944 1241
945 pango_layout_iter_free (iter); 1242 pango_layout_iter_free (iter);
946} 1243}
947 1244
948int 1245int
949has_wrapped (CFPlus::Layout self) 1246has_wrapped (DC::Layout self)
950 CODE: 1247 CODE:
951{ 1248{
952 int lines = 1; 1249 int lines = 1;
953 const char *text = pango_layout_get_text (self->pl); 1250 const char *text = pango_layout_get_text (self->pl);
954 1251
959} 1256}
960 OUTPUT: 1257 OUTPUT:
961 RETVAL 1258 RETVAL
962 1259
963SV * 1260SV *
964get_text (CFPlus::Layout self) 1261get_text (DC::Layout self)
965 CODE: 1262 CODE:
966 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
967 sv_utf8_decode (RETVAL); 1264 sv_utf8_decode (RETVAL);
968 OUTPUT: 1265 OUTPUT:
969 RETVAL 1266 RETVAL
970 1267
971void 1268void
972set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
973 CODE: 1270 CODE:
974 self->r = r; 1271 self->r = r;
975 self->g = g; 1272 self->g = g;
976 self->b = b; 1273 self->b = b;
977 self->a = a; 1274 self->a = a;
978 1275
979void 1276void
980set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
981 CODE: 1278 CODE:
982 if (self->font != font) 1279 if (self->font != font)
983 { 1280 {
984 self->font = font; 1281 self->font = font;
985 layout_update_font (self); 1282 layout_update_font (self);
986 } 1283 }
987 1284
988void 1285void
989set_height (CFPlus::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
990 CODE: 1287 CODE:
991 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
992 { 1289 {
993 self->base_height = base_height; 1290 self->base_height = base_height;
994 layout_update_font (self); 1291 layout_update_font (self);
995 } 1292 }
996 1293
997void 1294void
998set_width (CFPlus::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
999 CODE: 1296 CODE:
1000 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1001 1298
1002void 1299void
1003set_indent (CFPlus::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
1004 CODE: 1301 CODE:
1005 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1006 1303
1007void 1304void
1008set_spacing (CFPlus::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
1009 CODE: 1306 CODE:
1010 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1011 1308
1012void 1309void
1013set_ellipsise (CFPlus::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
1014 CODE: 1311 CODE:
1015 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
1016 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1017 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1018 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1019 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
1020 ); 1317 );
1021 1318
1022void 1319void
1023set_single_paragraph_mode (CFPlus::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
1024 CODE: 1321 CODE:
1025 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1026 1323
1027void 1324void
1028size (CFPlus::Layout self) 1325size (DC::Layout self)
1029 PPCODE: 1326 PPCODE:
1030{ 1327{
1031 int w, h; 1328 int w, h;
1032 1329
1033 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
1036 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
1037 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
1038} 1335}
1039 1336
1040int 1337int
1041descent (CFPlus::Layout self) 1338descent (DC::Layout self)
1042 CODE: 1339 CODE:
1043{ 1340{
1044 PangoRectangle rect; 1341 PangoRectangle rect;
1045 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1046 pango_layout_line_get_pixel_extents (line, 0, &rect); 1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1047 RETVAL = PANGO_DESCENT (rect); 1344 RETVAL = PANGO_DESCENT (rect);
1048} 1345}
1049 OUTPUT: 1346 OUTPUT:
1050 RETVAL 1347 RETVAL
1051 1348
1052int 1349int
1053xy_to_index (CFPlus::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
1054 CODE: 1351 CODE:
1055{ 1352{
1056 int index, trailing; 1353 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1355 RETVAL = index + trailing;
1059} 1356}
1060 OUTPUT: 1357 OUTPUT:
1061 RETVAL 1358 RETVAL
1062 1359
1063void 1360void
1064cursor_pos (CFPlus::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
1065 PPCODE: 1362 PPCODE:
1066{ 1363{
1067 PangoRectangle strong_pos; 1364 PangoRectangle pos;
1068 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1069 1366
1070 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1074} 1371}
1075 1372
1076void 1373void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
1078 PPCODE: 1375 PPCODE:
1376{
1377 int line, x;
1378
1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1380#if !PANGO_VERSION_CHECK (1, 17, 3)
1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1382 --line;
1383#endif
1384 EXTEND (SP, 2);
1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1407 else
1408 {
1409 PUSHs (sv_2mortal (newSViv (index)));
1410 PUSHs (sv_2mortal (newSViv (trailing)));
1411 }
1412}
1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1418 pango_opengl_render_layout_subpixel (
1080 self->pl, 1419 self->pl,
1420 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1421 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1422 self->r, self->g, self->b, self->a,
1083 flags 1423 flags
1084 ); 1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1085 1428
1086MODULE = CFPlus PACKAGE = CFPlus::Texture
1087
1088void 1429void
1089pad2pot (SV *data_, SV *w_, SV *h_) 1430draw (DC::Layout self)
1090 CODE: 1431 CODE:
1091{ 1432{
1092 int ow = SvIV (w_); 1433 glEnable (GL_TEXTURE_2D);
1093 int oh = SvIV (h_); 1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1094 1440
1095 if (ow && oh) 1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
1448MODULE = Deliantra::Client PACKAGE = DC::Texture
1449
1450PROTOTYPES: ENABLE
1451
1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1457 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1458 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1459 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1460 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1462
1109 SvPOK_only (result_); 1463 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1464 SvCUR_set (result_, nw * nh * bpp);
1111 1465
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1467 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1469
1116 sv_setsv (data_, result_); 1470 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1471 }
1123} 1472}
1124 1473
1125void 1474void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1481{
1133 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1137 1489
1138 if (items < 5) 1490 if (items < 5)
1139 { 1491 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1171 } 1523 }
1172} 1524}
1173 1525
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1175 1536
1176CFPlus::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1177new (SV *class, int map_width, int map_height) 1538
1539PROTOTYPES: DISABLE
1540
1541DC::Map
1542new (SV *class)
1178 CODE: 1543 CODE:
1179 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1545 RETVAL->x = 0;
1181 RETVAL->y = 0; 1546 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1547 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1548 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1554 RETVAL->row = 0;
1192 OUTPUT: 1555 OUTPUT:
1193 RETVAL 1556 RETVAL
1194 1557
1195void 1558void
1196DESTROY (CFPlus::Map self) 1559DESTROY (DC::Map self)
1197 CODE: 1560 CODE:
1198{ 1561{
1199 map_clear (self); 1562 map_clear (self);
1200 Safefree (self->face); 1563 Safefree (self->face2tile);
1201 Safefree (self->tex); 1564 Safefree (self->tex);
1202 Safefree (self); 1565 Safefree (self);
1203} 1566}
1204 1567
1205void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
1206clear (CFPlus::Map self) 1575clear (DC::Map self)
1207 CODE: 1576 CODE:
1208 map_clear (self); 1577 map_clear (self);
1209 1578
1210void 1579void
1211set_face (CFPlus::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1212 CODE: 1581 CODE:
1213{ 1582{
1214 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1584 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces);
1217 self->faces *= 2;
1218 }
1219
1220 self->face [face] = texid;
1221} 1585}
1222 1586
1223void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1612 CODE:
1226{ 1613{
1227 while (self->texs <= texid) 1614 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1615
1233 { 1616 {
1234 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1235 1618
1236 tex->name = name; 1619 tex->name = name;
1253 // from transparent color bleeding and ugly wrapping effects. 1636 // from transparent color bleeding and ugly wrapping effects.
1254 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1255} 1638}
1256 1639
1257int 1640int
1258ox (CFPlus::Map self) 1641ox (DC::Map self)
1259 ALIAS: 1642 ALIAS:
1260 oy = 1 1643 oy = 1
1261 x = 2 1644 x = 2
1262 y = 3 1645 y = 3
1263 w = 4 1646 w = 4
1274 } 1657 }
1275 OUTPUT: 1658 OUTPUT:
1276 RETVAL 1659 RETVAL
1277 1660
1278void 1661void
1279scroll (CFPlus::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1280 CODE: 1663 CODE:
1281{ 1664{
1282 if (dx > 0) 1665 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1667 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1669
1287 if (dy > 0) 1670 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1671 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1672 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1674
1292 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1294 1677
1295 while (self->y < 0) 1678 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1301 } 1684 }
1302} 1685}
1303 1686
1304void 1687SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1306 CODE: 1689 CODE:
1307{ 1690{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1693 mapcell *cell;
1311 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1312 1697
1313 while (data < data_end - 1) 1698 while (data < data_end - 1)
1314 { 1699 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1316 1701
1336 uint8_t ext, cmd; 1721 uint8_t ext, cmd;
1337 1722
1338 do 1723 do
1339 { 1724 {
1340 ext = *data++; 1725 ext = *data++;
1341 cmd = ext & 0x3f; 1726 cmd = ext & 0x7f;
1342 1727
1343 if (cmd < 4) 1728 if (cmd < 4)
1344 cell->darkness = 255 - ext * 64 + 1; 1729 cell->darkness = 255 - ext * 64 + 1;
1345 else if (cmd == 5) // health 1730 else if (cmd == 5) // health
1346 { 1731 {
1347 cell->stat_width = 1; 1732 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1733 cell->stat_hp = *data++;
1349 } 1734 }
1350 else if (cmd == 6) // monster width 1735 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1736 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1737 else if (cmd == 0x47)
1353 { 1738 {
1354 if (*data == 4) 1739 if (*data == 1) cell->player = data [1];
1355 ; // decode player tag 1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1356 1743
1357 data += *data + 1; 1744 data += *data + 1;
1358 } 1745 }
1359 else if (cmd == 8) // cell flags 1746 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1747 cell->flags = *data++;
1367 } 1754 }
1368 else 1755 else
1369 cell->darkness = *data++ + 1; 1756 cell->darkness = *data++ + 1;
1370 } 1757 }
1371 1758
1759 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1760 if (flags & (4 >> z))
1373 { 1761 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1375 } 1779 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1780 }
1387 else 1781 else
1388 cell->darkness = 0; 1782 cell->darkness = 0;
1389 } 1783 }
1390} 1784}
1785 OUTPUT:
1786 RETVAL
1391 1787
1392SV * 1788SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1394 CODE: 1790 CODE:
1395{ 1791{
1396 int x1, x; 1792 int x1, x;
1397 int y1, y; 1793 int y1, y;
1398 int z; 1794 int z;
1419 { 1815 {
1420 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1421 1817
1422 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1423 { 1819 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1822 int a1 = tex.a;
1431 1823
1432 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1828 }
1438 } 1829 }
1439 1830
1440 *map++ = (r ) 1831 *map++ = (r )
1441 | (g << 8) 1832 | (g << 8)
1448} 1839}
1449 OUTPUT: 1840 OUTPUT:
1450 RETVAL 1841 RETVAL
1451 1842
1452void 1843void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1454 CODE: 1845 CODE:
1455{ 1846{
1456 int vx, vy;
1457 int x, y, z; 1847 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1848
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1463 1858
1464 /* 1859 pl_tex.name = 0;
1465 int vx = self->vx = self->w >= sw
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1860
1469 int vy = self->vy = self->h >= sh 1861 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1862 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1863 if (sh > 255) sh = 255;
1472 */
1473 1864
1474 glColor4ub (255, 255, 255, 255); 1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1475 1901
1476 glEnable (GL_BLEND); 1902 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1905
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1486 for (y = 0; y < sh; y++) 1910 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1911 if (0 <= y + my && y + my < self->rows)
1488 { 1912 {
1489 maprow *row = self->row + (y + vy); 1913 maprow *row = self->row + (y + my);
1490 1914
1491 for (x = 0; x < sw; x++) 1915 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1916 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1917 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1918 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1497 1926
1498 if (face && face < self->texs) 1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
1499 { 2032 {
1500 maptex tex = self->tex [face]; 2033 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 2034 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 2035
1504 if (last_name != tex.name) 2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
1505 { 2038 {
1506 glEnd (); 2039 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2040 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 2041
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
1520 { 2045 {
1521 maptex tex = self->tex [1]; 2046 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 2047 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
1524 2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
1525 glEnd (); 2060 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 2062 glBegin (GL_QUADS);
2063 }
1528 2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
1533 } 2086 }
1534 } 2087 }
1535 }
1536 } 2088 }
1537 2089
1538 glEnd (); 2090 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
1541 glDisable (GL_BLEND); 2115 glDisable (GL_BLEND);
2116 rc_free (rc);
1542 2117
1543 // top layer: overlays such as the health bar 2118 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1546 { 2121 {
1547 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1548 2123
1549 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 2126 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1553 2128
1554 int px = x * 32; 2129 int px = x * T;
1555 int py = y * 32; 2130 int py = y * T;
1556 2131
1557 if (cell->stat_hp) 2132 if (cell->stat_hp)
1558 { 2133 {
1559 int width = cell->stat_width * 32; 2134 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2136
1562 glColor3ub (0, 0, 0); 2137 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2138 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2139 px + width - 1, py);
1565 2140
1571 } 2146 }
1572 } 2147 }
1573} 2148}
1574 2149
1575void 2150void
1576draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1577 CODE: 2152 CODE:
1578{ 2153{
1579 static float color[16][3] = { 2154 static float color[16][3] = {
1580 { 0.00F, 0.00F, 0.00F }, 2155 { 0.00F, 0.00F, 0.00F },
1581 { 1.00F, 1.00F, 1.00F }, 2156 { 1.00F, 1.00F, 1.00F },
1631 glDisable (GL_BLEND); 2206 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2207 glDisable (GL_TEXTURE_2D);
1633} 2208}
1634 2209
1635void 2210void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2212 PPCODE:
1638{ 2213{
1639 int vx, vy;
1640 int x, y; 2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2222
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2225
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2226 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2227 my += self->y - 1;
1651 2228
2229 memset (darkness1, 255, sw1 * sh1);
2230
1652 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1654 { 2233 {
1655 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1656 2235
1657 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2238 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1661 2240
1662 darkness[y * sw4 + x] = cell->darkness 2241 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2242 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2243 : 255 - FOW_DARKNESS;
1665 } 2244 }
1666 } 2245 }
1667 2246
2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2259
2260 uint8_t r11 = (d11 + d21 + d12) / 3;
2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
2284
1668 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1672} 2289}
1673 2290
1674SV * 2291SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1676 CODE: 2293 CODE:
1677{ 2294{
1678 int x, y, x1, y1; 2295 int x, y, x1, y1;
1679 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1680 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1705 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1706 { 2323 {
1707 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2325 uint8_t flags = 0;
1709 2326
1710 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1713 2330
1714 *data++ = flags; 2331 *data++ = flags;
1715 2332
1716 if (flags & 1) 2333 if (flags & 1)
1717 { 2334 {
2335 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2337 *data++ = tile;
1720 } 2338 }
1721 2339
1722 if (flags & 2) 2340 if (flags & 2)
1723 { 2341 {
2342 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2344 *data++ = tile;
1726 } 2345 }
1727 2346
1728 if (flags & 4) 2347 if (flags & 4)
1729 { 2348 {
2349 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2351 *data++ = tile;
1732 } 2352 }
1733 } 2353 }
1734 else 2354 else
1735 *data++ = 0; 2355 *data++ = 0;
1736 } 2356 }
1737 } 2357 }
1738 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1739 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1740 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1741 RETVAL = data_sv; 2366 RETVAL = data_sv;
1742} 2367}
1743 OUTPUT: 2368 OUTPUT:
1744 RETVAL 2369 RETVAL
1745 2370
1746void 2371void
1747set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1748 PPCODE: 2373 PPCODE:
1749{ 2374{
1750 int x, y, z; 2375 int x, y, z;
1751 int w, h; 2376 int w, h;
1752 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1753 2388
1754 if (*data++ != 0) 2389 if (*data++ != 0)
1755 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1756 2391
1757 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1759 2394
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2407 {
1773 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1774 2409
1775 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1776 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1777 uint8_t flags = *data++; 2417 flags = *data++;
1778 2418
1779 if (flags) 2419 if (flags)
1780 { 2420 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1784 2423
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2427
1789 if (cell->darkness == 0) 2428 if (cell->darkness == 0)
1790 { 2429 {
1791 cell->darkness = 0; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1792 2432
1793 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1794 { 2434 {
1795 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1796 2436
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1799 } 2444 }
1800 } 2445 }
1801 } 2446 }
1802 } 2447 }
1803 } 2448 }
1804} 2449}
1805 2450
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1807 2452
1808CFPlus::MixChunk 2453DC::RW
1809new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1810 CODE: 2455 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1812 OUTPUT: 2462 OUTPUT:
1813 RETVAL 2463 RETVAL
1814 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1815void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1816DESTROY (CFPlus::MixChunk self) 2574DESTROY (DC::MixChunk self)
1817 CODE: 2575 CODE:
1818 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1819 2577
1820int 2578int
1821volume (CFPlus::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1822 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2584 OUTPUT:
1825 RETVAL 2585 RETVAL
1826 2586
1827int 2587DC::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2589 CODE:
2590{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1831 OUTPUT: 2602 OUTPUT:
1832 RETVAL 2603 RETVAL
1833 2604
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1835 2606
1836int 2607int
1837volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1838 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2614 OUTPUT:
1841 RETVAL 2615 RETVAL
1842 2616
2617void
2618fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
1843CFPlus::MixMusic 2627DC::MixMusic
1844new_from_file (SV *class, char *path) 2628new (SV *class, DC::RW rwops)
1845 CODE: 2629 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2631 OUTPUT:
1848 RETVAL 2632 RETVAL
1849 2633
1850void 2634void
1851DESTROY (CFPlus::MixMusic self) 2635DESTROY (DC::MixMusic self)
1852 CODE: 2636 CODE:
1853 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1854 2638
1855int 2639int
1856play (CFPlus::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1857 CODE: 2641 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2643 OUTPUT:
1860 RETVAL 2644 RETVAL
1861 2645
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1863 2654
1864BOOT: 2655BOOT:
1865{ 2656{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1867 static const struct { 2658 static const struct {
1868 const char *name; 2659 const char *name;
1869 IV iv; 2660 IV iv;
1870 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2677 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2680 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2684 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
1903 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1907 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2743 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1947 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2764# undef const_iv
1953 }; 2765 };
1954 2766
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1957} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
1958 2779
1959char * 2780char *
1960gl_vendor () 2781gl_vendor ()
1961 CODE: 2782 CODE:
1962 RETVAL = (char *)glGetString (GL_VENDOR); 2783 RETVAL = (char *)glGetString (GL_VENDOR);
1975 CODE: 2796 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2798 OUTPUT:
1978 RETVAL 2799 RETVAL
1979 2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
1980int glGetError () 2815int glGetError ()
1981 2816
1982void glFinish () 2817void glFinish ()
1983 2818
1984void glClear (int mask) 2819void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2858
2024# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
2026 2863
2027void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
2028 2865
2029void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
2030 2867
2038 2875
2039void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
2040 CODE: 2877 CODE:
2041 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
2042 2879
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2881 ALIAS:
2050 glColor_premultiply = 1 2882 glColor_premultiply = 1
2051 CODE: 2883 CODE:
2052 if (ix) 2884 if (ix)
2053 { 2885 {
2056 b *= a; 2888 b *= a;
2057 } 2889 }
2058 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2891 glColor4f (r, g, b, a);
2060 2892
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2894 CODE:
2069 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2897
2075 2901
2076void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
2077 CODE: 2903 CODE:
2078 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
2079 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
2080void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
2081 CODE: 2936 CODE:
2082 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
2083 2938
2084void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
2100void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2101 CODE: 2956 CODE:
2102 if (gl.SeparableFilter2D) 2957 if (gl.SeparableFilter2D)
2103 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2104 2959
2105void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2106 2961
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2963
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
2110 2967
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2969
2113int glGenTexture () 2970int glGenTexture ()
2114 CODE: 2971 CODE:
2115{ 2972 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2973 OUTPUT:
2121 RETVAL 2974 RETVAL
2122 2975
2123void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
2124 CODE: 2977 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2978 del_texture (name);
2128} 2979
2129
2130int glGenList () 2980int glGenList ()
2131 CODE: 2981 CODE:
2132 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
2133 OUTPUT: 2983 OUTPUT:
2134 RETVAL 2984 RETVAL
2141 2991
2142void glEndList () 2992void glEndList ()
2143 2993
2144void glCallList (int list) 2994void glCallList (int list)
2145 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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