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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
41# include <netinet/tcp.h> 66# include <netinet/tcp.h>
42# include <inttypes.h> 67# include <inttypes.h>
43#endif 68#endif
44 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 80
47#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
48 82
49#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
51 85
52#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
53 87
54#if 0 88/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 90
57# define PARACHUTE 0 91static AV *texture_av;
58#endif
59 92
60static struct 93static struct
61{ 94{
62#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 96#include "glfunc.h"
64#undef GL_FUNC 97#undef GL_FUNC
65} gl; 98} gl;
66 99
100static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 102{
69 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 107 else
74 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
75} 109}
76 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
77#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
78 137
79#include "pango-font.c" 138#include "pango-font.c"
80#include "pango-fontmap.c" 139#include "pango-fontmap.c"
81#include "pango-render.c" 140#include "pango-render.c"
82 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
85 146
86typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
87 148
88static int 149static int
89shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
90{ 151{
91 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
105 166
106typedef struct cf_layout { 167typedef struct cf_layout {
107 PangoLayout *pl; 168 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
109 int base_height; 170 int base_height;
110 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
111} *CFPlus__Layout; 173} *DC__Layout;
112 174
113static CFPlus__Font default_font; 175static DC__Font default_font;
114static PangoContext *opengl_context; 176static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
116 178
117static void 179static void
118substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
123#endif 185#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 187}
126 188
127static void 189static void
128layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
129{ 191{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
132 */ 194 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
134 196
135 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 199
138 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
139} 201}
140 202
141static void 203static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 205{
144 PangoRectangle rect; 206 PangoRectangle rect;
145 207
146 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
154 216
155 *w = rect.width; 217 *w = rect.width;
156 *h = rect.height; 218 *h = rect.height;
157} 219}
158 220
221typedef uint16_t tileid;
159typedef uint16_t mapface; 222typedef uint16_t faceid;
160 223
161typedef struct { 224typedef struct {
162 GLint name; 225 GLuint name;
163 int w, h; 226 int w, h;
164 float s, t; 227 float s, t;
165 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
166} maptex; 231} maptex;
167 232
168typedef struct { 233typedef struct {
169 uint32_t player; 234 uint32_t player;
170 mapface face[3]; 235 tileid tile[3];
171 uint16_t darkness; 236 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 238} mapcell;
174 239
175typedef struct { 240typedef struct {
176 int32_t c0, c1; 241 int32_t c0, c1;
177 mapcell *col; 242 mapcell *col;
178} maprow; 243} maprow;
179 244
180typedef struct map { 245typedef struct map {
181 int x, y, w, h; 246 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 248 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 249 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 250
189 int32_t rows; 251 int32_t rows;
190 maprow *row; 252 maprow *row;
191} *CFPlus__Map; 253} *DC__Map;
192 254
193static char * 255static char *
194prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
195{ 257{
196 char *p; 258 char *p;
213} 275}
214 276
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
218static maprow * 300static maprow *
219map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
220{ 302{
221 if (0 > y) 303 if (0 > y)
222 { 304 {
223 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
262 344
263 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
264} 346}
265 347
266static mapcell * 348static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
268{ 350{
269 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
270} 352}
271 353
272static void 354static void
273map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
274{ 356{
275 int r; 357 int r;
276 358
277 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
286 self->row = 0; 368 self->row = 0;
287 self->rows = 0; 369 self->rows = 0;
288} 370}
289 371
290static void 372static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 374{
293 int x, y; 375 int x, y;
294 maprow *row; 376 maprow *row;
295 mapcell *cell; 377 mapcell *cell;
296 378
316 cell->player = 0; 398 cell->player = 0;
317 } 399 }
318 } 400 }
319} 401}
320 402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
417}
418
321static void 419static void
322music_finished (void) 420music_finished (void)
323{ 421{
324 SDL_UserEvent ev; 422 SDL_UserEvent ev;
325 423
359 n |= n >> 16; 457 n |= n >> 16;
360 458
361 return n + 1; 459 return n + 1;
362} 460}
363 461
364MODULE = CFPlus PACKAGE = CFPlus 462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
365 521
366PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
367 523
368BOOT: 524BOOT:
369{ 525{
370 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 527 static const struct {
372 const char *name; 528 const char *name;
373 IV iv; 529 IV iv;
374 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
376 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
458 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 641
471 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT), 643
473 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
474# undef const_iv 670# undef const_iv
475 }; 671 };
476 672
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
480 685
481int 686int
482in_destruct () 687in_destruct ()
483 CODE: 688 CODE:
484 RETVAL = PL_main_cv == Nullcv; 689 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 691 RETVAL
487 692
488NV floor (NV x) 693NV floor (NV x)
489 694
490NV ceil (NV x) 695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
491 700
492void 701void
493pango_init () 702pango_init ()
494 CODE: 703 CODE:
495{ 704{
496 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
499} 713}
500 714
501int 715char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 716
504void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
505SDL_Quit () 723void SDL_Quit ()
506 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
507void 734void
508SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
509 PPCODE: 736 PPCODE:
510{ 737{
511 SDL_Rect **m; 738 SDL_Rect **m;
512 739
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 744
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 747
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 752
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 755
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 757
537 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
538 while (*m) 759 while (*m)
539 { 760 {
540 AV *av = newAV (); 761 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
544 767
545 ++m; 768 ++m;
546 } 769 }
547} 770}
548 771
549char *
550SDL_GetError ()
551
552int 772int
553SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
555 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 786 );
787
558 if (RETVAL) 788 if (RETVAL)
559 { 789 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 794#include "glfunc.h"
563# undef GL_FUNC 795#undef GL_FUNC
564 } 796 }
797}
565 OUTPUT: 798 OUTPUT:
566 RETVAL 799 RETVAL
567 800
568void 801void
569SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
570 803
571char * 804char *
572SDL_GetKeyName (int sym) 805SDL_GetKeyName (int sym)
573 806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
574void 813void
575SDL_PollEvent () 814poll_events ()
576 PPCODE: 815 PPCODE:
577{ 816{
578 SDL_Event ev; 817 SDL_Event ev;
579 818
580 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 821 {
582 HV *hv = newHV (); 822 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 824
585 switch (ev.type) 825 switch (ev.type)
586 { 826 {
587 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
588 case SDL_KEYUP: 828 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 834 break;
594 835
595 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 839 break;
599 840
600 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
608 break; 867 break;
609 868
610 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 872
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 883 break;
625 } 884 }
626 885
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 887 }
629} 888}
630 889
631int 890int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 892 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
636 895
637void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
638Mix_CloseAudio () 913Mix_CloseAudio ()
639 914
640int 915int
641Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
642 917
918const char *
919Mix_GetError ()
920
643void 921void
644lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
645 CODE: 923 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 925
650void 926void
651win32_proxy_info () 927win32_proxy_info ()
652 PPCODE: 928 PPCODE:
653{ 929{
674 } 950 }
675 } 951 }
676#endif 952#endif
677} 953}
678 954
679void 955int
680add_font (char *file) 956add_font (char *file)
681 CODE: 957 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT:
960 RETVAL
683 961
684void 962void
685load_image_inline (SV *image_) 963load_image_inline (SV *image_)
686 ALIAS: 964 ALIAS:
687 load_image_file = 1 965 load_image_file = 1
690 STRLEN image_len; 968 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
697 975
698 if (!rw) 976 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
700 978
773void 1051void
774error (char *message) 1052error (char *message)
775 CODE: 1053 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1055#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1057#endif
780 1058
781void 1059void
782fatal (char *message) 1060fatal (char *message)
783 CODE: 1061 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1063#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1065#endif
788 _exit (1); 1066 _exit (1);
789 1067
790void 1068void
791_exit (int retval = 0) 1069_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1072 ExitThread (retval); // unclean, please beam me up
795#else 1073#else
796 _exit (retval); 1074 _exit (retval);
797#endif 1075#endif
798 1076
799MODULE = CFPlus PACKAGE = CFPlus::Font 1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
800 1085
801CFPlus::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088PROTOTYPES: DISABLE
1089
1090DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1092 CODE:
804{ 1093{
805 int count; 1094 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1098}
810 OUTPUT: 1099 OUTPUT:
811 RETVAL 1100 RETVAL
812 1101
813void 1102void
814DESTROY (CFPlus::Font self) 1103DESTROY (DC::Font self)
815 CODE: 1104 CODE:
816 pango_font_description_free (self); 1105 pango_font_description_free (self);
817 1106
818void 1107void
819make_default (CFPlus::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
820 CODE: 1110 CODE:
821 default_font = self; 1111 default_font = self;
822 1112
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1114
1115PROTOTYPES: DISABLE
1116
825void 1117void
826reset_glyph_cache () 1118glyph_cache_backup ()
1119 PROTOTYPE:
827 CODE: 1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
828 tc_clear (); 1127 tc_restore ();
829 1128
830CFPlus::Layout 1129DC::Layout
831new (SV *class) 1130new (SV *class)
832 CODE: 1131 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
834 1133
835 RETVAL->pl = pango_layout_new (opengl_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
842 1142
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
845 OUTPUT: 1145 OUTPUT:
846 RETVAL 1146 RETVAL
847 1147
848void 1148void
849DESTROY (CFPlus::Layout self) 1149DESTROY (DC::Layout self)
850 CODE: 1150 CODE:
851 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
852 Safefree (self); 1153 Safefree (self);
853 1154
854void 1155void
855set_text (CFPlus::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
856 CODE: 1157 CODE:
857{ 1158{
858 STRLEN textlen; 1159 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
860 1161
861 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
862} 1163}
863 1164
864void 1165void
865set_markup (CFPlus::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
866 CODE: 1167 CODE:
867{ 1168{
868 STRLEN textlen; 1169 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
870 1171
871 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
872} 1173}
873 1174
874void 1175void
875set_shapes (CFPlus::Layout self, ...) 1176set_shapes (DC::Layout self, ...)
876 CODE: 1177 CODE:
877{ 1178{
878 PangoAttrList *attrs = 0; 1179 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1180 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1181 const char *pos = text;
915 if (attrs) 1216 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1217 pango_layout_set_attributes (self->pl, attrs);
917} 1218}
918 1219
919void 1220void
920get_shapes (CFPlus::Layout self) 1221get_shapes (DC::Layout self)
921 PPCODE: 1222 PPCODE:
922{ 1223{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1225
925 do 1226 do
926 { 1227 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1229
929 if (run && shape_attr_p (run)) 1230 if (run && shape_attr_p (run))
930 { 1231 {
931 PangoRectangle extents; 1232 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1241
941 pango_layout_iter_free (iter); 1242 pango_layout_iter_free (iter);
942} 1243}
943 1244
944int 1245int
945has_wrapped (CFPlus::Layout self) 1246has_wrapped (DC::Layout self)
946 CODE: 1247 CODE:
947{ 1248{
948 int lines = 1; 1249 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1250 const char *text = pango_layout_get_text (self->pl);
950 1251
955} 1256}
956 OUTPUT: 1257 OUTPUT:
957 RETVAL 1258 RETVAL
958 1259
959SV * 1260SV *
960get_text (CFPlus::Layout self) 1261get_text (DC::Layout self)
961 CODE: 1262 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1264 sv_utf8_decode (RETVAL);
964 OUTPUT: 1265 OUTPUT:
965 RETVAL 1266 RETVAL
966 1267
967void 1268void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1270 CODE:
970 self->r = r; 1271 self->r = r;
971 self->g = g; 1272 self->g = g;
972 self->b = b; 1273 self->b = b;
973 self->a = a; 1274 self->a = a;
974 1275
975void 1276void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1278 CODE:
978 if (self->font != font) 1279 if (self->font != font)
979 { 1280 {
980 self->font = font; 1281 self->font = font;
981 layout_update_font (self); 1282 layout_update_font (self);
982 } 1283 }
983 1284
984void 1285void
985set_height (CFPlus::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
986 CODE: 1287 CODE:
987 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
988 { 1289 {
989 self->base_height = base_height; 1290 self->base_height = base_height;
990 layout_update_font (self); 1291 layout_update_font (self);
991 } 1292 }
992 1293
993void 1294void
994set_width (CFPlus::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
995 CODE: 1296 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1298
998void 1299void
999set_indent (CFPlus::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
1000 CODE: 1301 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1303
1003void 1304void
1004set_spacing (CFPlus::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
1005 CODE: 1306 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1308
1008void 1309void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1311 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
1016 ); 1317 );
1017 1318
1018void 1319void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1321 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1323
1023void 1324void
1024size (CFPlus::Layout self) 1325size (DC::Layout self)
1025 PPCODE: 1326 PPCODE:
1026{ 1327{
1027 int w, h; 1328 int w, h;
1028 1329
1029 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
1034} 1335}
1035 1336
1036int 1337int
1037descent (CFPlus::Layout self) 1338descent (DC::Layout self)
1038 CODE: 1339 CODE:
1039{ 1340{
1040 PangoRectangle rect; 1341 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1344 RETVAL = PANGO_DESCENT (rect);
1044} 1345}
1045 OUTPUT: 1346 OUTPUT:
1046 RETVAL 1347 RETVAL
1047 1348
1048int 1349int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1351 CODE:
1051{ 1352{
1052 int index, trailing; 1353 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1355 RETVAL = index + trailing;
1055} 1356}
1056 OUTPUT: 1357 OUTPUT:
1057 RETVAL 1358 RETVAL
1058 1359
1059void 1360void
1060cursor_pos (CFPlus::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1362 PPCODE:
1062{ 1363{
1063 PangoRectangle strong_pos; 1364 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1366
1066 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1371}
1071 1372
1072void 1373void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1375 PPCODE:
1075{ 1376{
1076 int line, x; 1377 int line, x;
1077 1378
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1380#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1382 --line;
1383#endif
1081 EXTEND (SP, 2); 1384 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1385 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1387}
1085 1388
1086void 1389void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1390line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1391 PPCODE:
1089{ 1392{
1090 PangoLayoutLine *lp; 1393 PangoLayoutLine *lp;
1091 int index, trailing; 1394 int index, trailing;
1092 1395
1093 if (line < 0) 1396 if (line < 0)
1094 XSRETURN_EMPTY; 1397 XSRETURN_EMPTY;
1095 1398
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1400 XSRETURN_EMPTY; /* do better */
1098 1401
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1403
1102 EXTEND (SP, 2); 1404 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1405 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1407 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1410 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1411 }
1110} 1412}
1111 1413
1112void 1414void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1415render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1416 CODE:
1417 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1418 pango_opengl_render_layout_subpixel (
1116 self->pl, 1419 self->pl,
1420 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1421 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1422 self->r, self->g, self->b, self->a,
1119 flags 1423 flags
1120 ); 1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1121 1428
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1429void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1430draw (DC::Layout self)
1126 CODE: 1431 CODE:
1127{ 1432{
1128 int ow = SvIV (w_); 1433 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1440
1131 if (ow && oh) 1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
1448MODULE = Deliantra::Client PACKAGE = DC::Texture
1449
1450PROTOTYPES: ENABLE
1451
1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1457 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1458 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1459 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1460 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1462
1145 SvPOK_only (result_); 1463 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1464 SvCUR_set (result_, nw * nh * bpp);
1147 1465
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1467 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1469
1152 sv_setsv (data_, result_); 1470 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1471 }
1159} 1472}
1160 1473
1161void 1474void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1481{
1169 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1173 1489
1174 if (items < 5) 1490 if (items < 5)
1175 { 1491 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1207 } 1523 }
1208} 1524}
1209 1525
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1211 1536
1212CFPlus::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1538
1539PROTOTYPES: DISABLE
1540
1541DC::Map
1213new (SV *class) 1542new (SV *class)
1214 CODE: 1543 CODE:
1215 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1545 RETVAL->x = 0;
1217 RETVAL->y = 0; 1546 RETVAL->y = 0;
1218 RETVAL->w = 0; 1547 RETVAL->w = 0;
1219 RETVAL->h = 0; 1548 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1554 RETVAL->row = 0;
1228 OUTPUT: 1555 OUTPUT:
1229 RETVAL 1556 RETVAL
1230 1557
1231void 1558void
1232DESTROY (CFPlus::Map self) 1559DESTROY (DC::Map self)
1233 CODE: 1560 CODE:
1234{ 1561{
1235 map_clear (self); 1562 map_clear (self);
1236 Safefree (self->face); 1563 Safefree (self->face2tile);
1237 Safefree (self->tex); 1564 Safefree (self->tex);
1238 Safefree (self); 1565 Safefree (self);
1239} 1566}
1240 1567
1241void 1568void
1242resize (CFPlus::Map self, int map_width, int map_height) 1569resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1570 CODE:
1244 self->w = map_width; 1571 self->w = map_width;
1245 self->h = map_height; 1572 self->h = map_height;
1246 1573
1247void 1574void
1248clear (CFPlus::Map self) 1575clear (DC::Map self)
1249 CODE: 1576 CODE:
1250 map_clear (self); 1577 map_clear (self);
1251 1578
1252void 1579void
1253set_face (CFPlus::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1581 CODE:
1255{ 1582{
1256 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1584 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1585}
1264 1586
1265void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1612 CODE:
1268{ 1613{
1269 while (self->texs <= texid) 1614 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1615
1275 { 1616 {
1276 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1277 1618
1278 tex->name = name; 1619 tex->name = name;
1295 // from transparent color bleeding and ugly wrapping effects. 1636 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1638}
1298 1639
1299int 1640int
1300ox (CFPlus::Map self) 1641ox (DC::Map self)
1301 ALIAS: 1642 ALIAS:
1302 oy = 1 1643 oy = 1
1303 x = 2 1644 x = 2
1304 y = 3 1645 y = 3
1305 w = 4 1646 w = 4
1316 } 1657 }
1317 OUTPUT: 1658 OUTPUT:
1318 RETVAL 1659 RETVAL
1319 1660
1320void 1661void
1321scroll (CFPlus::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1322 CODE: 1663 CODE:
1323{ 1664{
1324 if (dx > 0) 1665 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1667 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1669
1329 if (dy > 0) 1670 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1671 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1672 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1674
1334 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1336 1677
1337 while (self->y < 0) 1678 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1343 } 1684 }
1344} 1685}
1345 1686
1346void 1687SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1689 CODE:
1349{ 1690{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1693 mapcell *cell;
1353 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1354 1697
1355 while (data < data_end - 1) 1698 while (data < data_end - 1)
1356 { 1699 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1358 1701
1378 uint8_t ext, cmd; 1721 uint8_t ext, cmd;
1379 1722
1380 do 1723 do
1381 { 1724 {
1382 ext = *data++; 1725 ext = *data++;
1383 cmd = ext & 0x3f; 1726 cmd = ext & 0x7f;
1384 1727
1385 if (cmd < 4) 1728 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1; 1729 cell->darkness = 255 - ext * 64 + 1;
1387 else if (cmd == 5) // health 1730 else if (cmd == 5) // health
1388 { 1731 {
1389 cell->stat_width = 1; 1732 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1733 cell->stat_hp = *data++;
1391 } 1734 }
1392 else if (cmd == 6) // monster width 1735 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1736 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1737 else if (cmd == 0x47)
1395 { 1738 {
1396 if (*data == 4) 1739 if (*data == 1) cell->player = data [1];
1397 ; // decode player tag 1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1398 1743
1399 data += *data + 1; 1744 data += *data + 1;
1400 } 1745 }
1401 else if (cmd == 8) // cell flags 1746 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1747 cell->flags = *data++;
1409 } 1754 }
1410 else 1755 else
1411 cell->darkness = *data++ + 1; 1756 cell->darkness = *data++ + 1;
1412 } 1757 }
1413 1758
1759 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 1760 if (flags & (4 >> z))
1415 { 1761 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1417 } 1779 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 1780 }
1429 else 1781 else
1430 cell->darkness = 0; 1782 cell->darkness = 0;
1431 } 1783 }
1432} 1784}
1785 OUTPUT:
1786 RETVAL
1433 1787
1434SV * 1788SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 1790 CODE:
1437{ 1791{
1438 int x1, x; 1792 int x1, x;
1439 int y1, y; 1793 int y1, y;
1440 int z; 1794 int z;
1461 { 1815 {
1462 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1463 1817
1464 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1465 { 1819 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1822 int a1 = tex.a;
1473 1823
1474 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1828 }
1480 } 1829 }
1481 1830
1482 *map++ = (r ) 1831 *map++ = (r )
1483 | (g << 8) 1832 | (g << 8)
1490} 1839}
1491 OUTPUT: 1840 OUTPUT:
1492 RETVAL 1841 RETVAL
1493 1842
1494void 1843void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1496 CODE: 1845 CODE:
1497{ 1846{
1498 int x, y, z; 1847 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 1848
1502 glColor4ub (255, 255, 255, 255); 1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1860
1861 // thats current max. sorry.
1862 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1503 1901
1504 glEnable (GL_BLEND); 1902 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 1905
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1517 for (y = 0; y < sh; y++) 1910 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1911 if (0 <= y + my && y + my < self->rows)
1519 { 1912 {
1520 maprow *row = self->row + (y + my); 1913 maprow *row = self->row + (y + my);
1521 1914
1522 for (x = 0; x < sw; x++) 1915 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1916 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1917 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1918 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1528 1926
1529 if (face && face < self->texs) 1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
1530 { 2032 {
1531 maptex tex = self->tex [face]; 2033 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 2034 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 2035
1535 if (last_name != tex.name) 2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
1536 { 2038 {
1537 glEnd (); 2039 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2040 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 2041
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
1551 { 2045 {
1552 maptex tex = self->tex [1]; 2046 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 2047 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
1555 2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
1556 glEnd (); 2060 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 2062 glBegin (GL_QUADS);
2063 }
1559 2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
1564 } 2086 }
1565 } 2087 }
1566 }
1567 } 2088 }
1568 2089
1569 glEnd (); 2090 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
1572 glDisable (GL_BLEND); 2115 glDisable (GL_BLEND);
2116 rc_free (rc);
1573 2117
1574 // top layer: overlays such as the health bar 2118 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1577 { 2121 {
1580 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2126 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1584 2128
1585 int px = x * 32; 2129 int px = x * T;
1586 int py = y * 32; 2130 int py = y * T;
1587 2131
1588 if (cell->stat_hp) 2132 if (cell->stat_hp)
1589 { 2133 {
1590 int width = cell->stat_width * 32; 2134 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2136
1593 glColor3ub (0, 0, 0); 2137 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2138 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2139 px + width - 1, py);
1596 2140
1602 } 2146 }
1603 } 2147 }
1604} 2148}
1605 2149
1606void 2150void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1608 CODE: 2152 CODE:
1609{ 2153{
1610 static float color[16][3] = { 2154 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2155 { 0.00F, 0.00F, 0.00F },
1612 { 1.00F, 1.00F, 1.00F }, 2156 { 1.00F, 1.00F, 1.00F },
1662 glDisable (GL_BLEND); 2206 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2207 glDisable (GL_TEXTURE_2D);
1664} 2208}
1665 2209
1666void 2210void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2212 PPCODE:
1669{ 2213{
1670 int x, y; 2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2222
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2225
1679 mx += self->x; 2226 mx += self->x - 1;
1680 my += self->y; 2227 my += self->y - 1;
1681 2228
2229 memset (darkness1, 255, sw1 * sh1);
2230
1682 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1684 { 2233 {
1685 maprow *row = self->row + (y + my); 2234 maprow *row = self->row + (y + my);
1686 2235
1687 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2238 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1691 2240
1692 darkness[y * sw4 + x] = cell->darkness 2241 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2242 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2243 : 255 - FOW_DARKNESS;
1695 } 2244 }
1696 } 2245 }
1697 2246
2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2259
2260 uint8_t r11 = (d11 + d21 + d12) / 3;
2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
2284
1698 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1702} 2289}
1703 2290
1704SV * 2291SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2293 CODE:
1707{ 2294{
1708 int x, y, x1, y1; 2295 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1736 { 2323 {
1737 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2325 uint8_t flags = 0;
1739 2326
1740 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1743 2330
1744 *data++ = flags; 2331 *data++ = flags;
1745 2332
1746 if (flags & 1) 2333 if (flags & 1)
1747 { 2334 {
2335 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2337 *data++ = tile;
1750 } 2338 }
1751 2339
1752 if (flags & 2) 2340 if (flags & 2)
1753 { 2341 {
2342 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2344 *data++ = tile;
1756 } 2345 }
1757 2346
1758 if (flags & 4) 2347 if (flags & 4)
1759 { 2348 {
2349 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2351 *data++ = tile;
1762 } 2352 }
1763 } 2353 }
1764 else 2354 else
1765 *data++ = 0; 2355 *data++ = 0;
1766 } 2356 }
1767 } 2357 }
1768 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1769 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1771 RETVAL = data_sv; 2366 RETVAL = data_sv;
1772} 2367}
1773 OUTPUT: 2368 OUTPUT:
1774 RETVAL 2369 RETVAL
1775 2370
1776void 2371void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1778 PPCODE: 2373 PPCODE:
1779{ 2374{
1780 int x, y, z; 2375 int x, y, z;
1781 int w, h; 2376 int w, h;
1782 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1783 2388
1784 if (*data++ != 0) 2389 if (*data++ != 0)
1785 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1786 2391
1787 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1789 2394
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1802 { 2407 {
1803 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1804 2409
1805 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1806 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1807 uint8_t flags = *data++; 2417 flags = *data++;
1808 2418
1809 if (flags) 2419 if (flags)
1810 { 2420 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1814 2423
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2427
1819 if (cell->darkness == 0) 2428 if (cell->darkness == 0)
1820 { 2429 {
1821 cell->darkness = 0; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1822 2432
1823 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1824 { 2434 {
1825 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1826 2436
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1829 } 2444 }
1830 } 2445 }
1831 } 2446 }
1832 } 2447 }
1833 } 2448 }
1834} 2449}
1835 2450
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2452
1838CFPlus::MixChunk 2453DC::RW
1839new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1840 CODE: 2455 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1842 OUTPUT: 2462 OUTPUT:
1843 RETVAL 2463 RETVAL
1844 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1845void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1846DESTROY (CFPlus::MixChunk self) 2574DESTROY (DC::MixChunk self)
1847 CODE: 2575 CODE:
1848 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1849 2577
1850int 2578int
1851volume (CFPlus::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2584 OUTPUT:
1855 RETVAL 2585 RETVAL
1856 2586
1857int 2587DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2589 CODE:
2590{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1861 OUTPUT: 2602 OUTPUT:
1862 RETVAL 2603 RETVAL
1863 2604
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2606
1866int 2607int
1867volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1868 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2614 OUTPUT:
1871 RETVAL 2615 RETVAL
1872 2616
2617void
2618fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
1873CFPlus::MixMusic 2627DC::MixMusic
1874new_from_file (SV *class, char *path) 2628new (SV *class, DC::RW rwops)
1875 CODE: 2629 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2631 OUTPUT:
1878 RETVAL 2632 RETVAL
1879 2633
1880void 2634void
1881DESTROY (CFPlus::MixMusic self) 2635DESTROY (DC::MixMusic self)
1882 CODE: 2636 CODE:
1883 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1884 2638
1885int 2639int
1886play (CFPlus::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1887 CODE: 2641 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2643 OUTPUT:
1890 RETVAL 2644 RETVAL
1891 2645
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1893 2654
1894BOOT: 2655BOOT:
1895{ 2656{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2658 static const struct {
1898 const char *name; 2659 const char *name;
1899 IV iv; 2660 IV iv;
1900 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2677 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2680 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2684 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2743 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2764# undef const_iv
1983 }; 2765 };
1984 2766
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1987} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
1988 2779
1989char * 2780char *
1990gl_vendor () 2781gl_vendor ()
1991 CODE: 2782 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 2783 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 2796 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2798 OUTPUT:
2008 RETVAL 2799 RETVAL
2009 2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
2010int glGetError () 2815int glGetError ()
2011 2816
2012void glFinish () 2817void glFinish ()
2013 2818
2014void glClear (int mask) 2819void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 2858
2054# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
2056 2863
2057void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
2058 2865
2059void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
2060 2867
2068 2875
2069void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
2070 CODE: 2877 CODE:
2071 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
2072 2879
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS: 2881 ALIAS:
2080 glColor_premultiply = 1 2882 glColor_premultiply = 1
2081 CODE: 2883 CODE:
2082 if (ix) 2884 if (ix)
2083 { 2885 {
2086 b *= a; 2888 b *= a;
2087 } 2889 }
2088 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 2891 glColor4f (r, g, b, a);
2090 2892
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 2894 CODE:
2099 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
2101 2897
2105 2901
2106void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
2107 CODE: 2903 CODE:
2108 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
2109 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
2110void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
2111 CODE: 2936 CODE:
2112 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
2113 2938
2114void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 2956 CODE:
2132 if (gl.SeparableFilter2D) 2957 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 2959
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 2961
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2963
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
2140 2967
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2969
2143int glGenTexture () 2970int glGenTexture ()
2144 CODE: 2971 CODE:
2145{ 2972 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2973 OUTPUT:
2151 RETVAL 2974 RETVAL
2152 2975
2153void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
2154 CODE: 2977 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2978 del_texture (name);
2158} 2979
2159
2160int glGenList () 2980int glGenList ()
2161 CODE: 2981 CODE:
2162 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
2163 OUTPUT: 2983 OUTPUT:
2164 RETVAL 2984 RETVAL
2171 2991
2172void glEndList () 2992void glEndList ()
2173 2993
2174void glCallList (int list) 2994void glCallList (int list)
2175 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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