ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.186 by root, Sat Apr 21 09:25:31 2007 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
42# include <netinet/tcp.h> 66# include <netinet/tcp.h>
43# include <inttypes.h> 67# include <inttypes.h>
44#endif 68#endif
45 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 80
48#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
49 82
50#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
52 85
53#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
54 87
55#if 0 88/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 90
58# define PARACHUTE 0 91static AV *texture_av;
59#endif
60 92
61static struct 93static struct
62{ 94{
63#define GL_FUNC(ptr,name) ptr name; 95#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 96#include "glfunc.h"
65#undef GL_FUNC 97#undef GL_FUNC
66} gl; 98} gl;
67 99
100static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 102{
70 if (gl.BlendFuncSeparate) 103 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 104 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 105 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 107 else
75 glBlendFunc (sa, da); 108 glBlendFunc (sa, da);
76} 109}
77 110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
78#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
79 137
80#include "pango-font.c" 138#include "pango-font.c"
81#include "pango-fontmap.c" 139#include "pango-fontmap.c"
82#include "pango-render.c" 140#include "pango-render.c"
83 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
86 146
87typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
88 148
89static int 149static int
90shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
91{ 151{
92 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
106 166
107typedef struct cf_layout { 167typedef struct cf_layout {
108 PangoLayout *pl; 168 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
110 int base_height; 170 int base_height;
111 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
112} *CFPlus__Layout; 173} *DC__Layout;
113 174
114static CFPlus__Font default_font; 175static DC__Font default_font;
115static PangoContext *opengl_context; 176static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
117 178
118static void 179static void
119substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
124#endif 185#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 187}
127 188
128static void 189static void
129layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
130{ 191{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
133 */ 194 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
135 196
136 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 199
139 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
140} 201}
141 202
142static void 203static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 205{
145 PangoRectangle rect; 206 PangoRectangle rect;
146 207
147 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
159 220
160typedef uint16_t tileid; 221typedef uint16_t tileid;
161typedef uint16_t faceid; 222typedef uint16_t faceid;
162 223
163typedef struct { 224typedef struct {
164 int name; 225 GLuint name;
165 int w, h; 226 int w, h;
166 float s, t; 227 float s, t;
167 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
168 tileid smoothtile; 229 tileid smoothtile;
169 uint8_t smoothlevel; 230 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
189 250
190 int32_t rows; 251 int32_t rows;
191 maprow *row; 252 maprow *row;
192} *CFPlus__Map; 253} *DC__Map;
193 254
194static char * 255static char *
195prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
196{ 257{
197 char *p; 258 char *p;
235 self->texs *= 2; 296 self->texs *= 2;
236 } 297 }
237} 298}
238 299
239static maprow * 300static maprow *
240map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
241{ 302{
242 if (0 > y) 303 if (0 > y)
243 { 304 {
244 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
283 344
284 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
285} 346}
286 347
287static mapcell * 348static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
289{ 350{
290 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
291} 352}
292 353
293static void 354static void
294map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
295{ 356{
296 int r; 357 int r;
297 358
298 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
307 self->row = 0; 368 self->row = 0;
308 self->rows = 0; 369 self->rows = 0;
309} 370}
310 371
311static void 372static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 374{
314 int x, y; 375 int x, y;
315 maprow *row; 376 maprow *row;
316 mapcell *cell; 377 mapcell *cell;
317 378
396 n |= n >> 16; 457 n |= n >> 16;
397 458
398 return n + 1; 459 return n + 1;
399} 460}
400 461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
401/* SDL should provide this, really. */ 473/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 474#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 475#define SDLK_MODIFIER_MAX 314
404 476
405static AV *texture_av; 477/******************************************************************************/
406 478
407MODULE = CFPlus PACKAGE = CFPlus 479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
408 521
409PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
410 523
411BOOT: 524BOOT:
412{ 525{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 527 static const struct {
418 const char *name; 528 const char *name;
419 IV iv; 529 IV iv;
420 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
443 553
444 const_iv (SDL_APPINPUTFOCUS), 554 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 555 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 556 const_iv (SDL_APPACTIVE),
447 557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
529# undef const_iv 670# undef const_iv
530 }; 671 };
531 672
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 692
552NV floor (NV x) 693NV floor (NV x)
553 694
554NV ceil (NV x) 695NV ceil (NV x)
555 696
697IV minpot (UV n)
698
699IV popcount (UV n)
700
556void 701void
557pango_init () 702pango_init ()
558 CODE: 703 CODE:
559{ 704{
560 opengl_fontmap = pango_opengl_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
708 /*pango_context_set_font_description (opengl_context, default_font);*/
709#if PANGO_VERSION_CHECK (1, 15, 2)
710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
563} 713}
564 714
565int 715char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 716
568void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
569SDL_Quit () 723void SDL_Quit ()
570 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
571void 734void
572SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
573 PPCODE: 736 PPCODE:
574{ 737{
575 SDL_Rect **m; 738 SDL_Rect **m;
576 739
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 744
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 747
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 752
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 755
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 757
601 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
602 while (*m) 759 while (*m)
603 { 760 {
604 AV *av = newAV (); 761 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
608 767
609 ++m; 768 ++m;
610 } 769 }
611} 770}
612 771
613char *
614SDL_GetError ()
615
616int 772int
617SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
619 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 786 );
787
622 if (RETVAL) 788 if (RETVAL)
623 { 789 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 794#include "glfunc.h"
627# undef GL_FUNC 795#undef GL_FUNC
628 } 796 }
797}
629 OUTPUT: 798 OUTPUT:
630 RETVAL 799 RETVAL
631 800
632void 801void
633SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
634 803
635char * 804char *
636SDL_GetKeyName (int sym) 805SDL_GetKeyName (int sym)
637 806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
638void 813void
639SDL_PollEvent () 814poll_events ()
640 PPCODE: 815 PPCODE:
641{ 816{
642 SDL_Event ev; 817 SDL_Event ev;
643 818
644 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 821 {
646 HV *hv = newHV (); 822 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 824
649 switch (ev.type) 825 switch (ev.type)
650 { 826 {
651 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
652 case SDL_KEYUP: 828 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 834 break;
659 835
660 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 839 break;
664 840
665 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
673 break; 867 break;
674 868
675 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 872
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 883 break;
690 } 884 }
691 885
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 887 }
694} 888}
695 889
696int 890int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 892 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
701 895
702void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
703Mix_CloseAudio () 913Mix_CloseAudio ()
704 914
705int 915int
706Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
917
918const char *
919Mix_GetError ()
707 920
708void 921void
709lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
710 CODE: 923 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 950 }
738 } 951 }
739#endif 952#endif
740} 953}
741 954
742void 955int
743add_font (char *file) 956add_font (char *file)
744 CODE: 957 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT:
960 RETVAL
746 961
747void 962void
748load_image_inline (SV *image_) 963load_image_inline (SV *image_)
749 ALIAS: 964 ALIAS:
750 load_image_file = 1 965 load_image_file = 1
753 STRLEN image_len; 968 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
760 975
761 if (!rw) 976 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
763 978
836void 1051void
837error (char *message) 1052error (char *message)
838 CODE: 1053 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1055#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1057#endif
843 1058
844void 1059void
845fatal (char *message) 1060fatal (char *message)
846 CODE: 1061 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1063#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1065#endif
851 _exit (1); 1066 _exit (1);
852 1067
853void 1068void
854_exit (int retval = 0) 1069_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1072 ExitThread (retval); // unclean, please beam me up
858#else 1073#else
859 _exit (retval); 1074 _exit (retval);
860#endif 1075#endif
861 1076
862MODULE = CFPlus PACKAGE = CFPlus::Font 1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
863 1085
864CFPlus::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
1087
1088PROTOTYPES: DISABLE
1089
1090DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1092 CODE:
867{ 1093{
868 int count; 1094 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1098}
873 OUTPUT: 1099 OUTPUT:
874 RETVAL 1100 RETVAL
875 1101
876void 1102void
877DESTROY (CFPlus::Font self) 1103DESTROY (DC::Font self)
878 CODE: 1104 CODE:
879 pango_font_description_free (self); 1105 pango_font_description_free (self);
880 1106
881void 1107void
882make_default (CFPlus::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
883 CODE: 1110 CODE:
884 default_font = self; 1111 default_font = self;
885 1112
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1114
1115PROTOTYPES: DISABLE
1116
888void 1117void
889reset_glyph_cache () 1118glyph_cache_backup ()
1119 PROTOTYPE:
890 CODE: 1120 CODE:
1121 tc_backup ();
1122
1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
891 tc_clear (); 1127 tc_restore ();
892 1128
893CFPlus::Layout 1129DC::Layout
894new (SV *class) 1130new (SV *class)
895 CODE: 1131 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
897 1133
898 RETVAL->pl = pango_layout_new (opengl_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
905 1142
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
908 OUTPUT: 1145 OUTPUT:
909 RETVAL 1146 RETVAL
910 1147
911void 1148void
912DESTROY (CFPlus::Layout self) 1149DESTROY (DC::Layout self)
913 CODE: 1150 CODE:
914 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
915 Safefree (self); 1153 Safefree (self);
916 1154
917void 1155void
918set_text (CFPlus::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
919 CODE: 1157 CODE:
920{ 1158{
921 STRLEN textlen; 1159 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
923 1161
924 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
925} 1163}
926 1164
927void 1165void
928set_markup (CFPlus::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
929 CODE: 1167 CODE:
930{ 1168{
931 STRLEN textlen; 1169 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
933 1171
934 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
935} 1173}
936 1174
937void 1175void
938set_shapes (CFPlus::Layout self, ...) 1176set_shapes (DC::Layout self, ...)
939 CODE: 1177 CODE:
940{ 1178{
941 PangoAttrList *attrs = 0; 1179 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1180 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1181 const char *pos = text;
978 if (attrs) 1216 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1217 pango_layout_set_attributes (self->pl, attrs);
980} 1218}
981 1219
982void 1220void
983get_shapes (CFPlus::Layout self) 1221get_shapes (DC::Layout self)
984 PPCODE: 1222 PPCODE:
985{ 1223{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1225
988 do 1226 do
989 { 1227 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1229
992 if (run && shape_attr_p (run)) 1230 if (run && shape_attr_p (run))
993 { 1231 {
994 PangoRectangle extents; 1232 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1241
1004 pango_layout_iter_free (iter); 1242 pango_layout_iter_free (iter);
1005} 1243}
1006 1244
1007int 1245int
1008has_wrapped (CFPlus::Layout self) 1246has_wrapped (DC::Layout self)
1009 CODE: 1247 CODE:
1010{ 1248{
1011 int lines = 1; 1249 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1250 const char *text = pango_layout_get_text (self->pl);
1013 1251
1018} 1256}
1019 OUTPUT: 1257 OUTPUT:
1020 RETVAL 1258 RETVAL
1021 1259
1022SV * 1260SV *
1023get_text (CFPlus::Layout self) 1261get_text (DC::Layout self)
1024 CODE: 1262 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1264 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1265 OUTPUT:
1028 RETVAL 1266 RETVAL
1029 1267
1030void 1268void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1270 CODE:
1033 self->r = r; 1271 self->r = r;
1034 self->g = g; 1272 self->g = g;
1035 self->b = b; 1273 self->b = b;
1036 self->a = a; 1274 self->a = a;
1037 1275
1038void 1276void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1278 CODE:
1041 if (self->font != font) 1279 if (self->font != font)
1042 { 1280 {
1043 self->font = font; 1281 self->font = font;
1044 layout_update_font (self); 1282 layout_update_font (self);
1045 } 1283 }
1046 1284
1047void 1285void
1048set_height (CFPlus::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
1049 CODE: 1287 CODE:
1050 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
1051 { 1289 {
1052 self->base_height = base_height; 1290 self->base_height = base_height;
1053 layout_update_font (self); 1291 layout_update_font (self);
1054 } 1292 }
1055 1293
1056void 1294void
1057set_width (CFPlus::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1296 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1298
1061void 1299void
1062set_indent (CFPlus::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
1063 CODE: 1301 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1303
1066void 1304void
1067set_spacing (CFPlus::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
1068 CODE: 1306 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1308
1071void 1309void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1311 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
1079 ); 1317 );
1080 1318
1081void 1319void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1321 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1323
1086void 1324void
1087size (CFPlus::Layout self) 1325size (DC::Layout self)
1088 PPCODE: 1326 PPCODE:
1089{ 1327{
1090 int w, h; 1328 int w, h;
1091 1329
1092 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
1097} 1335}
1098 1336
1099int 1337int
1100descent (CFPlus::Layout self) 1338descent (DC::Layout self)
1101 CODE: 1339 CODE:
1102{ 1340{
1103 PangoRectangle rect; 1341 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1344 RETVAL = PANGO_DESCENT (rect);
1107} 1345}
1108 OUTPUT: 1346 OUTPUT:
1109 RETVAL 1347 RETVAL
1110 1348
1111int 1349int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1351 CODE:
1114{ 1352{
1115 int index, trailing; 1353 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1355 RETVAL = index + trailing;
1118} 1356}
1119 OUTPUT: 1357 OUTPUT:
1120 RETVAL 1358 RETVAL
1121 1359
1122void 1360void
1123cursor_pos (CFPlus::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1362 PPCODE:
1125{ 1363{
1126 PangoRectangle strong_pos; 1364 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1366
1129 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1371}
1134 1372
1135void 1373void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1375 PPCODE:
1138{ 1376{
1139 int line, x; 1377 int line, x;
1140 1378
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1380#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1382 --line;
1383#endif
1144 EXTEND (SP, 2); 1384 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1385 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1387}
1148 1388
1149void 1389void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1390line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1391 PPCODE:
1152{ 1392{
1153 PangoLayoutLine *lp; 1393 PangoLayoutLine *lp;
1154 int index, trailing; 1394 int index, trailing;
1155 1395
1156 if (line < 0) 1396 if (line < 0)
1157 XSRETURN_EMPTY; 1397 XSRETURN_EMPTY;
1158 1398
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1400 XSRETURN_EMPTY; /* do better */
1161 1401
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1403
1164 EXTEND (SP, 2); 1404 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1410 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1411 }
1172} 1412}
1173 1413
1174void 1414void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1415render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1416 CODE:
1417 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1418 pango_opengl_render_layout_subpixel (
1178 self->pl, 1419 self->pl,
1420 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1421 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1422 self->r, self->g, self->b, self->a,
1181 flags 1423 flags
1182 ); 1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1183 1428
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1429void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1430draw (DC::Layout self)
1188 CODE: 1431 CODE:
1189{ 1432{
1190 int ow = SvIV (w_); 1433 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1440
1193 if (ow && oh) 1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
1448MODULE = Deliantra::Client PACKAGE = DC::Texture
1449
1450PROTOTYPES: ENABLE
1451
1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1457 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1458 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1459 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1460 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1462
1207 SvPOK_only (result_); 1463 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1464 SvCUR_set (result_, nw * nh * bpp);
1209 1465
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1467 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1469
1214 sv_setsv (data_, result_); 1470 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1471 }
1221} 1472}
1222 1473
1223void 1474void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1481{
1231 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1235 1489
1236 if (items < 5) 1490 if (items < 5)
1237 { 1491 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1269 } 1523 }
1270} 1524}
1271 1525
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1273 1536
1274CFPlus::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1538
1539PROTOTYPES: DISABLE
1540
1541DC::Map
1275new (SV *class) 1542new (SV *class)
1276 CODE: 1543 CODE:
1277 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1545 RETVAL->x = 0;
1279 RETVAL->y = 0; 1546 RETVAL->y = 0;
1287 RETVAL->row = 0; 1554 RETVAL->row = 0;
1288 OUTPUT: 1555 OUTPUT:
1289 RETVAL 1556 RETVAL
1290 1557
1291void 1558void
1292DESTROY (CFPlus::Map self) 1559DESTROY (DC::Map self)
1293 CODE: 1560 CODE:
1294{ 1561{
1295 map_clear (self); 1562 map_clear (self);
1296 Safefree (self->face2tile); 1563 Safefree (self->face2tile);
1297 Safefree (self->tex); 1564 Safefree (self->tex);
1298 Safefree (self); 1565 Safefree (self);
1299} 1566}
1300 1567
1301void 1568void
1302resize (CFPlus::Map self, int map_width, int map_height) 1569resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1570 CODE:
1304 self->w = map_width; 1571 self->w = map_width;
1305 self->h = map_height; 1572 self->h = map_height;
1306 1573
1307void 1574void
1308clear (CFPlus::Map self) 1575clear (DC::Map self)
1309 CODE: 1576 CODE:
1310 map_clear (self); 1577 map_clear (self);
1311 1578
1312void 1579void
1313set_tileid (CFPlus::Map self, int face, int tile) 1580set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1581 CODE:
1315{ 1582{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1583 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1584 need_texid (self, tile);
1318} 1585}
1319 1586
1320void 1587void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1588set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1589 CODE:
1323{ 1590{
1324 tileid texid; 1591 tileid texid;
1325 maptex *tex; 1592 maptex *tex;
1326 1593
1339 tex->smoothtile = self->face2tile [smooth]; 1606 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1607 tex->smoothlevel = level;
1341} 1608}
1342 1609
1343void 1610void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1612 CODE:
1346{ 1613{
1347 need_texid (self, texid); 1614 need_texid (self, texid);
1348 1615
1349 { 1616 {
1369 // from transparent color bleeding and ugly wrapping effects. 1636 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1638}
1372 1639
1373int 1640int
1374ox (CFPlus::Map self) 1641ox (DC::Map self)
1375 ALIAS: 1642 ALIAS:
1376 oy = 1 1643 oy = 1
1377 x = 2 1644 x = 2
1378 y = 3 1645 y = 3
1379 w = 4 1646 w = 4
1390 } 1657 }
1391 OUTPUT: 1658 OUTPUT:
1392 RETVAL 1659 RETVAL
1393 1660
1394void 1661void
1395scroll (CFPlus::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1396 CODE: 1663 CODE:
1397{ 1664{
1398 if (dx > 0) 1665 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1667 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1669
1403 if (dy > 0) 1670 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1671 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1672 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1674
1408 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1410 1677
1411 while (self->y < 0) 1678 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1417 } 1684 }
1418} 1685}
1419 1686
1420void 1687SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1689 CODE:
1423{ 1690{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1693 mapcell *cell;
1427 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1428 1697
1429 while (data < data_end - 1) 1698 while (data < data_end - 1)
1430 { 1699 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1432 1701
1452 uint8_t ext, cmd; 1721 uint8_t ext, cmd;
1453 1722
1454 do 1723 do
1455 { 1724 {
1456 ext = *data++; 1725 ext = *data++;
1457 cmd = ext & 0x3f; 1726 cmd = ext & 0x7f;
1458 1727
1459 if (cmd < 4) 1728 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1; 1729 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health 1730 else if (cmd == 5) // health
1462 { 1731 {
1465 } 1734 }
1466 else if (cmd == 6) // monster width 1735 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1; 1736 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47) 1737 else if (cmd == 0x47)
1469 { 1738 {
1470 if (*data == 4) 1739 if (*data == 1) cell->player = data [1];
1471 ; // decode player count 1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1472 1743
1473 data += *data + 1; 1744 data += *data + 1;
1474 } 1745 }
1475 else if (cmd == 8) // cell flags 1746 else if (cmd == 8) // cell flags
1476 cell->flags = *data++; 1747 cell->flags = *data++;
1483 } 1754 }
1484 else 1755 else
1485 cell->darkness = *data++ + 1; 1756 cell->darkness = *data++ + 1;
1486 } 1757 }
1487 1758
1759 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1760 if (flags & (4 >> z))
1489 { 1761 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1763 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1493 } 1779 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1780 }
1509 else 1781 else
1510 cell->darkness = 0; 1782 cell->darkness = 0;
1511 } 1783 }
1512} 1784}
1785 OUTPUT:
1786 RETVAL
1513 1787
1514SV * 1788SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1790 CODE:
1517{ 1791{
1518 int x1, x; 1792 int x1, x;
1519 int y1, y; 1793 int y1, y;
1520 int z; 1794 int z;
1565} 1839}
1566 OUTPUT: 1840 OUTPUT:
1567 RETVAL 1841 RETVAL
1568 1842
1569void 1843void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1571 CODE: 1845 CODE:
1572{ 1846{
1847 int x, y, z;
1848
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1852 smooth_key skey;
1577 int x, y, z; 1853 int pl_x, pl_y;
1578 int last_name; 1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1579 1860
1580 // thats current max. sorry. 1861 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1862 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1863 if (sh > 255) sh = 255;
1583 1864
1584 // clear key, in case of extra padding 1865 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1866 memset (&skey, 0, sizeof (skey));
1586 1867
1587 glColor4ub (255, 255, 255, 255); 1868 memset (&key, 0, sizeof (key));
1588 1869 key.r = 255;
1589 glEnable (GL_BLEND); 1870 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1871 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1872 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1873 key.mode = GL_QUADS;
1593 1874 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1875 key.texname = -1;
1595
1596 last_name = 0;
1597 1876
1598 mx += self->x; 1877 mx += self->x;
1599 my += self->y; 1878 my += self->y;
1600 1879
1601 // first pass: determine smooth_max 1880 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1898 self->tex [cell->tile [2]].smoothlevel));
1620 } 1899 }
1621 } 1900 }
1901
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1905
1623 for (z = 0; z <= 2; z++) 1906 for (z = 0; z <= 2; z++)
1624 { 1907 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1908 memset (smooth_level, 0, sizeof (smooth_level));
1626 1909
1639 { 1922 {
1640 maptex tex = self->tex [tile]; 1923 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1924 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h; 1925 int py = (y + 1) * T - tex.h;
1643 1926
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1927 if (key.texname != tex.name)
1647 { 1928 {
1648 if (!tex.name) 1929 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1930 tex = self->tex [2]; /* missing, replace by noface */
1650 1931
1651 glEnd (); 1932 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1933 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1934 }
1655 1935
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 { 1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1952 if (cell->flags & 1)
1664 { 1953 {
1665 maptex tex = self->tex [1]; 1954 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1955 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1956 int py = y * T - T * 6 / 32;
1668 1957
1958 if (tex.name)
1669 glEnd (); 1959 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1970 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1971 }
1678 } 1972 }
1679 1973
1680 // update smooth hash 1974 // update smooth hash
1681 if (tex.smoothtile) 1975 if (tex.smoothtile)
1717 } 2011 }
1718 } 2012 }
1719 } 2013 }
1720 } 2014 }
1721 2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
1722 // go through all smoothlevels, lowest to highest, then draw. 2019 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2020 // this is basically counting sort
1724 { 2021 {
1725 int w, b; 2022 int w, b;
1726 2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 2026 for (w = 0; w < 256 / 32; ++w)
1728 { 2027 {
1729 uint32_t smask = smooth_level [w]; 2028 uint32_t smask = smooth_level [w];
1730 if (smask) 2029 if (smask)
1731 for (b = 0; b < 32; ++b) 2030 for (b = 0; b < 32; ++b)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2039 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 2040 IV bits = SvIVX (HeVAL (he));
1742 2041
1743 if (!(bits & 0x1000) 2042 if (!(bits & 0x1000)
1744 && skey->level == level 2043 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 2044 && level > smooth_max [skey->x][skey->y])
1746 { 2045 {
1747 maptex tex = self->tex [skey->tile]; 2046 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 2047 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 2048 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 2049 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 2051 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 2052 float dy = tex.t * .5f ; // 2 images/column
1754 2053
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 2054 if (tex.name)
1758 { 2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
1759 if (!tex.name) 2058 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 2059 {
1761
1762 glEnd (); 2060 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2062 glBegin (GL_QUADS);
1765 } 2063 }
1766 2064
1767 if (border) 2065 if (border)
1768 { 2066 {
1769 float ox = border * dx; 2067 float ox = border * dx;
1770 2068
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2073 }
1776 2074
1777 if (corner) 2075 if (corner)
1778 { 2076 {
1779 float ox = corner * dx; 2077 float ox = corner * dx;
1780 2078
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
1785 } 2084 }
1786 } 2085 }
1787 } 2086 }
1788 } 2087 }
1789 } 2088 }
2089
2090 glEnd ();
2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
1790 } 2093 }
1791 2094
1792 hv_clear (smooth); 2095 hv_clear (smooth);
1793 } 2096 }
1794 2097
1795 glEnd (); 2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
1796 2103
1797 glDisable (GL_TEXTURE_2D); 2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
1798 glDisable (GL_BLEND); 2115 glDisable (GL_BLEND);
2116 rc_free (rc);
1799 2117
1800 // top layer: overlays such as the health bar 2118 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1803 { 2121 {
1828 } 2146 }
1829 } 2147 }
1830} 2148}
1831 2149
1832void 2150void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1834 CODE: 2152 CODE:
1835{ 2153{
1836 static float color[16][3] = { 2154 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2155 { 0.00F, 0.00F, 0.00F },
1838 { 1.00F, 1.00F, 1.00F }, 2156 { 1.00F, 1.00F, 1.00F },
1888 glDisable (GL_BLEND); 2206 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2207 glDisable (GL_TEXTURE_2D);
1890} 2208}
1891 2209
1892void 2210void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2212 PPCODE:
1895{ 2213{
1896 int x, y; 2214 int x, y;
2215 int sw1 = sw + 2;
2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2222
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2225
1905 mx += self->x; 2226 mx += self->x - 1;
1906 my += self->y; 2227 my += self->y - 1;
1907 2228
2229 memset (darkness1, 255, sw1 * sh1);
2230
1908 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1910 { 2233 {
1911 maprow *row = self->row + (y + my); 2234 maprow *row = self->row + (y + my);
1912 2235
1913 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2238 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1917 2240
1918 darkness[y * sw4 + x] = cell->darkness 2241 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2242 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2243 : 255 - FOW_DARKNESS;
1921 } 2244 }
1922 } 2245 }
1923 2246
2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2259
2260 uint8_t r11 = (d11 + d21 + d12) / 3;
2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
2284
1924 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1928} 2289}
1929 2290
1930SV * 2291SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2293 CODE:
1933{ 2294{
1934 int x, y, x1, y1; 2295 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2354 else
1994 *data++ = 0; 2355 *data++ = 0;
1995 } 2356 }
1996 } 2357 }
1997 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1998 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
2000 RETVAL = data_sv; 2366 RETVAL = data_sv;
2001} 2367}
2002 OUTPUT: 2368 OUTPUT:
2003 RETVAL 2369 RETVAL
2004 2370
2005void 2371void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2373 PPCODE:
2008{ 2374{
2009 int x, y, z; 2375 int x, y, z;
2010 int w, h; 2376 int w, h;
2011 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
2012 2388
2013 if (*data++ != 0) 2389 if (*data++ != 0)
2014 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
2015 2391
2016 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
2018 2394
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2407 {
2032 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
2033 2409
2034 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
2035 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
2036 uint8_t flags = *data++; 2417 flags = *data++;
2037 2418
2038 if (flags) 2419 if (flags)
2039 { 2420 {
2040 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2422 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2427
2047 if (cell->darkness == 0) 2428 if (cell->darkness == 0)
2048 { 2429 {
2049 cell->darkness = 0; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
2050 2432
2051 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
2052 { 2434 {
2053 tileid t = tile [z]; 2435 tileid t = tile [z];
2054 2436
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2438 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2440 need_texid (self, t);
2059 } 2441 }
2060 2442
2061 cell->tile [z] = t; 2443 cell->tile [z] = t;
2062 } 2444 }
2064 } 2446 }
2065 } 2447 }
2066 } 2448 }
2067} 2449}
2068 2450
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2452
2071CFPlus::MixChunk 2453DC::RW
2072new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
2073 CODE: 2455 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
2075 OUTPUT: 2462 OUTPUT:
2076 RETVAL 2463 RETVAL
2077 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
2078void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
2079DESTROY (CFPlus::MixChunk self) 2574DESTROY (DC::MixChunk self)
2080 CODE: 2575 CODE:
2081 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
2082 2577
2083int 2578int
2084volume (CFPlus::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2584 OUTPUT:
2088 RETVAL 2585 RETVAL
2089 2586
2090int 2587DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2589 CODE:
2590{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
2094 OUTPUT: 2602 OUTPUT:
2095 RETVAL 2603 RETVAL
2096 2604
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2098 2606
2099int 2607int
2100volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
2101 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2614 OUTPUT:
2104 RETVAL 2615 RETVAL
2105 2616
2617void
2618fade_out (int ms)
2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
2106CFPlus::MixMusic 2627DC::MixMusic
2107new_from_file (SV *class, char *path) 2628new (SV *class, DC::RW rwops)
2108 CODE: 2629 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2631 OUTPUT:
2111 RETVAL 2632 RETVAL
2112 2633
2113void 2634void
2114DESTROY (CFPlus::MixMusic self) 2635DESTROY (DC::MixMusic self)
2115 CODE: 2636 CODE:
2116 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
2117 2638
2118int 2639int
2119play (CFPlus::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
2120 CODE: 2641 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2643 OUTPUT:
2123 RETVAL 2644 RETVAL
2124 2645
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
2126 2654
2127BOOT: 2655BOOT:
2128{ 2656{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 2658 static const struct {
2131 const char *name; 2659 const char *name;
2132 IV iv; 2660 IV iv;
2133 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2677 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2680 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2684 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2743 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2764# undef const_iv
2216 }; 2765 };
2217 2766
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
2220} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
2221 2779
2222char * 2780char *
2223gl_vendor () 2781gl_vendor ()
2224 CODE: 2782 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 2783 RETVAL = (char *)glGetString (GL_VENDOR);
2238 CODE: 2796 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2798 OUTPUT:
2241 RETVAL 2799 RETVAL
2242 2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
2814
2243int glGetError () 2815int glGetError ()
2244 2816
2245void glFinish () 2817void glFinish ()
2246 2818
2247void glClear (int mask) 2819void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2858
2287# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
2289 2863
2290void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
2291 2865
2292void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
2293 2867
2301 2875
2302void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
2303 CODE: 2877 CODE:
2304 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
2305 2879
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2881 ALIAS:
2313 glColor_premultiply = 1 2882 glColor_premultiply = 1
2314 CODE: 2883 CODE:
2315 if (ix) 2884 if (ix)
2316 { 2885 {
2319 b *= a; 2888 b *= a;
2320 } 2889 }
2321 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2891 glColor4f (r, g, b, a);
2323 2892
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 2894 CODE:
2332 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
2334 2897
2338 2901
2339void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
2340 CODE: 2903 CODE:
2341 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
2342 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
2343void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
2344 CODE: 2936 CODE:
2345 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
2346 2938
2347void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 2956 CODE:
2365 if (gl.SeparableFilter2D) 2957 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 2959
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 2961
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2963
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
2373 2967
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2969
2376int glGenTexture () 2970int glGenTexture ()
2377 CODE: 2971 CODE:
2378{ 2972 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2973 OUTPUT:
2387 RETVAL 2974 RETVAL
2388 2975
2389void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
2390 CODE: 2977 CODE:
2391{ 2978 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 2979
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 2980int glGenList ()
2401 CODE: 2981 CODE:
2402 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
2403 OUTPUT: 2983 OUTPUT:
2404 RETVAL 2984 RETVAL
2411 2991
2412void glEndList () 2992void glEndList ()
2413 2993
2414void glCallList (int list) 2994void glCallList (int list)
2415 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines