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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

65# include <netinet/in.h> 65# include <netinet/in.h>
66# include <netinet/tcp.h> 66# include <netinet/tcp.h>
67# include <inttypes.h> 67# include <inttypes.h>
68#endif 68#endif
69 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 80
72#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
73 82
74#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
76 85
77#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
78 87
79/* mask out modifiers we are not interested in */ 88/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
82#if 0
83# define PARACHUTE SDL_INIT_NOPARACHUTE
84#else
85# define PARACHUTE 0
86#endif
87 90
88static AV *texture_av; 91static AV *texture_av;
89 92
90static struct 93static struct
91{ 94{
635 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
638 641
639 const_iv (MIX_DEFAULT_FORMAT), 642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
640# undef const_iv 670# undef const_iv
641 }; 671 };
642 672
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
680 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif 712#endif
683} 713}
684 714
685char *
686SDL_GetError () 715char *SDL_GetError ()
687 716
688int 717int SDL_Init (U32 flags)
689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
690 718
691void 719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
692SDL_Quit () 723void SDL_Quit ()
724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
693 733
694void 734void
695SDL_ListModes (int rgb, int alpha) 735SDL_ListModes (int rgb, int alpha)
696 PPCODE: 736 PPCODE:
697{ 737{
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
712 752
713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
714#if SDL_VERSION_ATLEAST(1,2,10)
715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
717#endif
718 755
719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
720 757
721 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
722 while (*m) 759 while (*m)
723 { 760 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
726 AV *av = newAV (); 761 AV *av = newAV ();
727 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
728 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb)); 764 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha)); 765 av_push (av, newSViv (alpha));
731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
733 767
734 ++m; 768 ++m;
735 } 769 }
736} 770}
737 771
1687 uint8_t ext, cmd; 1721 uint8_t ext, cmd;
1688 1722
1689 do 1723 do
1690 { 1724 {
1691 ext = *data++; 1725 ext = *data++;
1692 cmd = ext & 0x3f; 1726 cmd = ext & 0x7f;
1693 1727
1694 if (cmd < 4) 1728 if (cmd < 4)
1695 cell->darkness = 255 - ext * 64 + 1; 1729 cell->darkness = 255 - ext * 64 + 1;
1696 else if (cmd == 5) // health 1730 else if (cmd == 5) // health
1697 { 1731 {
1700 } 1734 }
1701 else if (cmd == 6) // monster width 1735 else if (cmd == 6) // monster width
1702 cell->stat_width = *data++ + 1; 1736 cell->stat_width = *data++ + 1;
1703 else if (cmd == 0x47) 1737 else if (cmd == 0x47)
1704 { 1738 {
1705 if (*data == 4) 1739 if (*data == 1) cell->player = data [1];
1706 ; // decode player count 1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1707 1743
1708 data += *data + 1; 1744 data += *data + 1;
1709 } 1745 }
1710 else if (cmd == 8) // cell flags 1746 else if (cmd == 8) // cell flags
1711 cell->flags = *data++; 1747 cell->flags = *data++;
1803} 1839}
1804 OUTPUT: 1840 OUTPUT:
1805 RETVAL 1841 RETVAL
1806 1842
1807void 1843void
1808draw (DC::Map self, int mx, int my, int sw, int sh, int T) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1809 CODE: 1845 CODE:
1810{ 1846{
1811 int x, y, z; 1847 int x, y, z;
1812 1848
1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey; 1852 smooth_key skey;
1817 1853 int pl_x, pl_y;
1854 maptex pl_tex;
1818 rc_t *rc = rc_alloc (); 1855 rc_t *rc = rc_alloc ();
1819 rc_key_t key; 1856 rc_key_t key;
1820 rc_array_t *arr; 1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1821 1860
1822 // thats current max. sorry. 1861 // thats current max. sorry.
1823 if (sw > 255) sw = 255; 1862 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255; 1863 if (sh > 255) sh = 255;
1825 1864
1880 tileid tile = cell->tile [z]; 1919 tileid tile = cell->tile [z];
1881 1920
1882 if (tile) 1921 if (tile)
1883 { 1922 {
1884 maptex tex = self->tex [tile]; 1923 maptex tex = self->tex [tile];
1885 int px, py; 1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1886 1926
1887 if (key.texname != tex.name) 1927 if (key.texname != tex.name)
1888 { 1928 {
1889 if (!tex.name) 1929 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */ 1930 tex = self->tex [2]; /* missing, replace by noface */
1891 1931
1892 key.texname = tex.name; 1932 key.texname = tex.name;
1893 arr = rc_array (rc, &key); 1933 arr = rc_array (rc, &key);
1894 } 1934 }
1895 1935
1896 px = (x + 1) * T - tex.w; 1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1897 py = (y + 1) * T - tex.h; 1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1898 1943
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903 1948
1904 if (cell->flags && z == 2) 1949 if (expect_false (cell->flags) && expect_false (z == 2))
1905 { 1950 {
1906 // overlays such as the speech bubble, probably more to come 1951 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1) 1952 if (cell->flags & 1)
1908 { 1953 {
1909 maptex tex = self->tex [1]; 1954 maptex tex = self->tex [1];
2046 glDisable (GL_TEXTURE_2D); 2091 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1; 2092 key.texname = -1;
2048 } 2093 }
2049 2094
2050 hv_clear (smooth); 2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2051 } 2113 }
2052 2114
2053 glDisable (GL_BLEND); 2115 glDisable (GL_BLEND);
2054 rc_free (rc); 2116 rc_free (rc);
2055 2117
2292 else 2354 else
2293 *data++ = 0; 2355 *data++ = 0;
2294 } 2356 }
2295 } 2357 }
2296 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
2297 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
2298 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
2299 RETVAL = data_sv; 2366 RETVAL = data_sv;
2300} 2367}
2301 OUTPUT: 2368 OUTPUT:
2302 RETVAL 2369 RETVAL
2303 2370
2304void 2371void
2305set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2306 PPCODE: 2373 PPCODE:
2307{ 2374{
2308 int x, y, z; 2375 int x, y, z;
2309 int w, h; 2376 int w, h;
2310 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
2311 2388
2312 if (*data++ != 0) 2389 if (*data++ != 0)
2313 XSRETURN_EMPTY; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
2314 2391
2315 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
2330 { 2407 {
2331 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
2332 2409
2333 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
2334 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
2335 uint8_t flags = *data++; 2417 flags = *data++;
2336 2418
2337 if (flags) 2419 if (flags)
2338 { 2420 {
2339 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 }; 2422 tileid tile[3] = { 0, 0, 0 };
2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2345 2427
2346 if (cell->darkness == 0) 2428 if (cell->darkness == 0)
2347 { 2429 {
2348 cell->darkness = 0; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
2349 2432
2350 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
2351 { 2434 {
2352 tileid t = tile [z]; 2435 tileid t = tile [z];
2353 2436
2354 if (t >= self->texs || (t && !self->tex [t].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2355 { 2438 {
2356 XPUSHs (sv_2mortal (newSViv (t))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t); 2440 need_texid (self, t);
2358 } 2441 }
2359 2442
2360 cell->tile [z] = t; 2443 cell->tile [z] = t;
2361 } 2444 }

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