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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC vs.
Revision 1.285 by root, Sat Dec 20 19:45:49 2008 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
76#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
81#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
82 87
83#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
85 90
86#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
87 92
88/* mask out modifiers we are not interested in */ 93/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
95
96#define KMOD_LRAM 0x10000 // our extension
97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
90 101
91static AV *texture_av; 102static AV *texture_av;
92 103
93static struct 104static struct
94{ 105{
226 int w, h; 237 int w, h;
227 float s, t; 238 float s, t;
228 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
229 tileid smoothtile; 240 tileid smoothtile;
230 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
231} maptex; 243} maptex;
232 244
233typedef struct { 245typedef struct {
234 uint32_t player; 246 uint32_t player;
235 tileid tile[3]; 247 tileid tile[3];
367 self->oy = 0; 379 self->oy = 0;
368 self->row = 0; 380 self->row = 0;
369 self->rows = 0; 381 self->rows = 0;
370} 382}
371 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
372static void 394static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 396{
375 int x, y; 397 int x, y;
376 maprow *row; 398 maprow *row;
390 if (x >= row->c1) 412 if (x >= row->c1)
391 break; 413 break;
392 414
393 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
394 416
395 cell->darkness = 0; 417 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 418 }
400 } 419 }
401} 420}
402 421
403typedef struct { 422typedef struct {
514 if (!svp || !SvTRUE (*svp)) 533 if (!svp || !SvTRUE (*svp))
515 return 0; 534 return 0;
516 535
517 return 1; 536 return 1;
518} 537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
519 590
520MODULE = Deliantra::Client PACKAGE = DC 591MODULE = Deliantra::Client PACKAGE = DC
521 592
522PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
523 594
552 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
553 624
554 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
557 678
558 const_iv (SDLK_FIRST), 679 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 680 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
641 762
763 const_iv (KMOD_LRAM),
764
642 const_iv (MIX_DEFAULT_FORMAT), 765 const_iv (MIX_DEFAULT_FORMAT),
643 766
644 const_iv (SDL_INIT_TIMER), 767 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 768 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 769 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 788 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 791 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
670# undef const_iv 795# undef const_iv
671 }; 796 };
672 797
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
712#endif 837#endif
713} 838}
714 839
715char *SDL_GetError () 840char *SDL_GetError ()
716 841
842void SDL_braino ()
843
717int SDL_Init (U32 flags) 844int SDL_Init (U32 flags)
718 845
719int SDL_InitSubSystem (U32 flags) 846int SDL_InitSubSystem (U32 flags)
720 847
721void SDL_QuitSubSystem (U32 flags) 848void SDL_QuitSubSystem (U32 flags)
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757 884
758 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
759 while (*m) 886 while (*m)
760 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
761 AV *av = newAV (); 890 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb)); 893 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha)); 894 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
767 897
768 ++m; 898 ++m;
769 } 899 }
770} 900}
771 901
826 { 956 {
827 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
828 case SDL_KEYUP: 958 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break; 964 break;
835 965
836 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
855 x = ev.motion.x; 985 x = ev.motion.x;
856 y = ev.motion.y; 986 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 } 988 }
859 989
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081#if DEBUG 1211#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK; 1212 VALGRIND_DO_LEAK_CHECK;
1083#endif 1213#endif
1084} 1214}
1085 1215
1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1086MODULE = Deliantra::Client PACKAGE = DC::Font 1223MODULE = Deliantra::Client PACKAGE = DC::Font
1087 1224
1088PROTOTYPES: DISABLE 1225PROTOTYPES: DISABLE
1089 1226
1090DC::Font 1227DC::Font
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1771 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1638} 1775}
1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1639 1796
1640int 1797int
1641ox (DC::Map self) 1798ox (DC::Map self)
1642 ALIAS: 1799 ALIAS:
1643 oy = 1 1800 oy = 1
1764 cell->tile [z] = self->face2tile [face]; 1921 cell->tile [z] = self->face2tile [face];
1765 1922
1766 if (cell->tile [z]) 1923 if (cell->tile [z])
1767 { 1924 {
1768 maptex *tex = self->tex + cell->tile [z]; 1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1769 if (!tex->name) 1927 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z])); 1928 av_push (missing, newSViv (cell->tile [z]));
1771 1929
1772 if (tex->smoothtile) 1930 if (tex->smoothtile)
1773 { 1931 {
1774 maptex *smooth = self->tex + tex->smoothtile; 1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1775 if (!smooth->name) 1934 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile)); 1935 av_push (missing, newSViv (tex->smoothtile));
1777 } 1936 }
1778 } 1937 }
1779 } 1938 }
1780 } 1939 }
1781 else 1940 else
1782 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1783 } 1942 }
1784} 1943}
1785 OUTPUT: 1944 OUTPUT:
1786 RETVAL 1945 RETVAL
1787 1946
1839} 1998}
1840 OUTPUT: 1999 OUTPUT:
1841 RETVAL 2000 RETVAL
1842 2001
1843void 2002void
1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1845 CODE: 2004 CODE:
1846{ 2005{
1847 int x, y, z; 2006 int x, y, z;
1848 2007
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey; 2011 smooth_key skey;
1853 int pl_x, pl_y; 2012 int pl_x, pl_y;
1854 maptex pl_tex; 2013 maptex pl_tex;
1855 rc_t *rc = rc_alloc (); 2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
1856 rc_key_t key; 2016 rc_key_t key;
1857 rc_array_t *arr; 2017 rc_array_t *arr, *arr_hidden;
1858 2018
1859 pl_tex.name = 0; 2019 pl_tex.name = 0;
1860 2020
1861 // thats current max. sorry. 2021 // thats current max. sorry.
1862 if (sw > 255) sw = 255; 2022 if (sw > 255) sw = 255;
1870 key.g = 255; 2030 key.g = 255;
1871 key.b = 255; 2031 key.b = 255;
1872 key.a = 255; 2032 key.a = 255;
1873 key.mode = GL_QUADS; 2033 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F; 2034 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876 2035
1877 mx += self->x; 2036 mx += self->x;
1878 my += self->y; 2037 my += self->y;
1879 2038
1880 // first pass: determine smooth_max 2039 // first pass: determine smooth_max
1901 2060
1902 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905 2064
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
1906 for (z = 0; z <= 2; z++) 2068 for (z = 0; z <= 2; z++)
1907 { 2069 {
1908 memset (smooth_level, 0, sizeof (smooth_level)); 2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
1909 2072
1910 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1912 { 2075 {
1913 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1919 tileid tile = cell->tile [z]; 2082 tileid tile = cell->tile [z];
1920 2083
1921 if (tile) 2084 if (tile)
1922 { 2085 {
1923 maptex tex = self->tex [tile]; 2086 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w; 2087 int px, py;
1925 int py = (y + 1) * T - tex.h;
1926 2088
1927 if (key.texname != tex.name) 2089 if (key.texname != tex.name)
1928 { 2090 {
2091 self->tex [tile].unused = 0;
2092
1929 if (!tex.name) 2093 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */ 2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1931 2095
1932 key.texname = tex.name; 2096 key.texname = tex.name;
1933 arr = rc_array (rc, &key); 2097 arr = rc_array (rc, &key);
1934 } 2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
1935 2102
1936 if (expect_false (cell->player == player) && expect_false (z == 2)) 2103 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 { 2104 {
1938 pl_x = px; 2105 pl_x = px;
1939 pl_y = py; 2106 pl_y = py;
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948 2115
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash 2116 // update smooth hash
1975 if (tex.smoothtile) 2117 if (tex.smoothtile)
1976 { 2118 {
1977 skey.tile = tex.smoothtile; 2119 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel; 2120 skey.level = tex.smoothlevel;
2006 // corners 2148 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2011 } 2191 }
2012 } 2192 }
2013 } 2193 }
2014 } 2194 }
2015 2195
2055 { 2235 {
2056 // this time avoiding texture state changes 2236 // this time avoiding texture state changes
2057 // save gobs of state changes. 2237 // save gobs of state changes.
2058 if (key.texname != tex.name) 2238 if (key.texname != tex.name)
2059 { 2239 {
2240 self->tex [skey->tile].unused = 0;
2241
2060 glEnd (); 2242 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS); 2244 glBegin (GL_QUADS);
2063 } 2245 }
2064 2246
2096 } 2278 }
2097 2279
2098 if (pl_tex.name) 2280 if (pl_tex.name)
2099 { 2281 {
2100 maptex tex = pl_tex; 2282 maptex tex = pl_tex;
2101 int px = pl_x + pdx; 2283 int px = pl_x + sdx;
2102 int py = pl_y + pdy; 2284 int py = pl_y + sdy;
2103 2285
2104 key.texname = tex.name; 2286 key.texname = tex.name;
2105 arr = rc_array (rc, &key); 2287 arr = rc_array (rc, &key);
2106 2288
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111 2293
2112 rc_draw (rc); 2294 rc_draw (rc);
2113 } 2295 }
2114 2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
2115 glDisable (GL_BLEND); 2300 glDisable (GL_BLEND);
2116 rc_free (rc); 2301 rc_free (rc);
2302 rc_free (rc_ov);
2117 2303
2118 // top layer: overlays such as the health bar 2304 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++) 2305 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows) 2306 if (0 <= y + my && y + my < self->rows)
2121 { 2307 {
2126 { 2312 {
2127 mapcell *cell = row->col + (x + mx - row->c0); 2313 mapcell *cell = row->col + (x + mx - row->c0);
2128 2314
2129 int px = x * T; 2315 int px = x * T;
2130 int py = y * T; 2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
2131 2323
2132 if (cell->stat_hp) 2324 if (cell->stat_hp)
2133 { 2325 {
2134 int width = cell->stat_width * T; 2326 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2224 SvCUR_set (darkness3_sv, sw34 * sh3); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
2225 2417
2226 mx += self->x - 1; 2418 mx += self->x - 1;
2227 my += self->y - 1; 2419 my += self->y - 1;
2228 2420
2229 memset (darkness1, 255, sw1 * sh1); 2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2230 2422
2231 for (y = 0; y < sh1; y++) 2423 for (y = 0; y < sh1; y++)
2232 if (0 <= y + my && y + my < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
2233 { 2425 {
2234 maprow *row = self->row + (y + my); 2426 maprow *row = self->row + (y + my);
2876void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
2877 CODE: 3069 CODE:
2878 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
2879 3071
2880void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
3073 PROTOTYPE: @
2881 ALIAS: 3074 ALIAS:
2882 glColor_premultiply = 1 3075 glColor_premultiply = 1
2883 CODE: 3076 CODE:
2884 if (ix) 3077 if (ix)
2885 { 3078 {

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