ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

39#include <SDL_endian.h> 39#include <SDL_endian.h>
40#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h> 41#include <SDL_mixer.h>
42#include <SDL_opengl.h> 42#include <SDL_opengl.h>
43 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
44#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
46 51
47#include <glib/gmacros.h> 52#include <glib/gmacros.h>
48 53
76#define expect_false(expr) expect ((expr) != 0, 0) 81#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 82#define expect_true(expr) expect ((expr) != 0, 1)
78 83
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 85
81#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
82 88
83#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
85 91
86#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
87 93
88/* mask out modifiers we are not interested in */ 94/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
96
97#define KMOD_LRAM 0x10000 // our extension
98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
90 102
91static AV *texture_av; 103static AV *texture_av;
92 104
93static struct 105static struct
94{ 106{
226 int w, h; 238 int w, h;
227 float s, t; 239 float s, t;
228 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
229 tileid smoothtile; 241 tileid smoothtile;
230 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
231} maptex; 244} maptex;
232 245
233typedef struct { 246typedef struct {
234 uint32_t player; 247 uint32_t player;
235 tileid tile[3]; 248 tileid tile[3];
367 self->oy = 0; 380 self->oy = 0;
368 self->row = 0; 381 self->row = 0;
369 self->rows = 0; 382 self->rows = 0;
370} 383}
371 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
372static void 395static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
374{ 397{
375 int x, y; 398 int x, y;
376 maprow *row; 399 maprow *row;
390 if (x >= row->c1) 413 if (x >= row->c1)
391 break; 414 break;
392 415
393 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
394 417
395 cell->darkness = 0; 418 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 419 }
400 } 420 }
401} 421}
402 422
403typedef struct { 423typedef struct {
514 if (!svp || !SvTRUE (*svp)) 534 if (!svp || !SvTRUE (*svp))
515 return 0; 535 return 0;
516 536
517 return 1; 537 return 1;
518} 538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
519 591
520MODULE = Deliantra::Client PACKAGE = DC 592MODULE = Deliantra::Client PACKAGE = DC
521 593
522PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
523 595
552 const_iv (SDL_USEREVENT), 624 const_iv (SDL_USEREVENT),
553 625
554 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
557 679
558 const_iv (SDLK_FIRST), 680 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 681 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
641 763
764 const_iv (KMOD_LRAM),
765
642 const_iv (MIX_DEFAULT_FORMAT), 766 const_iv (MIX_DEFAULT_FORMAT),
643 767
644 const_iv (SDL_INIT_TIMER), 768 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 769 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 770 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 789 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 792 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
670# undef const_iv 796# undef const_iv
671 }; 797 };
672 798
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
712#endif 838#endif
713} 839}
714 840
715char *SDL_GetError () 841char *SDL_GetError ()
716 842
843void SDL_braino ()
844
717int SDL_Init (U32 flags) 845int SDL_Init (U32 flags)
718 846
719int SDL_InitSubSystem (U32 flags) 847int SDL_InitSubSystem (U32 flags)
720 848
721void SDL_QuitSubSystem (U32 flags) 849void SDL_QuitSubSystem (U32 flags)
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757 885
758 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
759 while (*m) 887 while (*m)
760 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
761 AV *av = newAV (); 891 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb)); 894 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha)); 895 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
767 898
768 ++m; 899 ++m;
769 } 900 }
770} 901}
771 902
826 { 957 {
827 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
828 case SDL_KEYUP: 959 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break; 965 break;
835 966
836 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
855 x = ev.motion.x; 986 x = ev.motion.x;
856 y = ev.motion.y; 987 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 } 989 }
859 990
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081#if DEBUG 1212#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
1083#endif 1214#endif
1084} 1215}
1085 1216
1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
1223
1086MODULE = Deliantra::Client PACKAGE = DC::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
1087 1225
1088PROTOTYPES: DISABLE 1226PROTOTYPES: DISABLE
1089 1227
1090DC::Font 1228DC::Font
1519 if (ix) 1657 if (ix)
1520 { 1658 {
1521 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1523 } 1661 }
1662}
1663
1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1673
1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1524} 1751}
1525 1752
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE: 1754 CODE:
1528{ 1755{
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1861 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1638} 1865}
1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1639 1886
1640int 1887int
1641ox (DC::Map self) 1888ox (DC::Map self)
1642 ALIAS: 1889 ALIAS:
1643 oy = 1 1890 oy = 1
1764 cell->tile [z] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
1765 2012
1766 if (cell->tile [z]) 2013 if (cell->tile [z])
1767 { 2014 {
1768 maptex *tex = self->tex + cell->tile [z]; 2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
1769 if (!tex->name) 2017 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z])); 2018 av_push (missing, newSViv (cell->tile [z]));
1771 2019
1772 if (tex->smoothtile) 2020 if (tex->smoothtile)
1773 { 2021 {
1774 maptex *smooth = self->tex + tex->smoothtile; 2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
1775 if (!smooth->name) 2024 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile)); 2025 av_push (missing, newSViv (tex->smoothtile));
1777 } 2026 }
1778 } 2027 }
1779 } 2028 }
1780 } 2029 }
1781 else 2030 else
1782 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1783 } 2032 }
1784} 2033}
1785 OUTPUT: 2034 OUTPUT:
1786 RETVAL 2035 RETVAL
1787 2036
1839} 2088}
1840 OUTPUT: 2089 OUTPUT:
1841 RETVAL 2090 RETVAL
1842 2091
1843void 2092void
1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1845 CODE: 2094 CODE:
1846{ 2095{
1847 int x, y, z; 2096 int x, y, z;
1848 2097
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey; 2101 smooth_key skey;
1853 int pl_x, pl_y; 2102 int pl_x, pl_y;
1854 maptex pl_tex; 2103 maptex pl_tex;
1855 rc_t *rc = rc_alloc (); 2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
1856 rc_key_t key; 2106 rc_key_t key;
1857 rc_array_t *arr; 2107 rc_array_t *arr, *arr_hidden;
1858 2108
1859 pl_tex.name = 0; 2109 pl_tex.name = 0;
1860 2110
1861 // thats current max. sorry. 2111 // that's current max. sorry.
1862 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1864 2114
1865 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1870 key.g = 255; 2120 key.g = 255;
1871 key.b = 255; 2121 key.b = 255;
1872 key.a = 255; 2122 key.a = 255;
1873 key.mode = GL_QUADS; 2123 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F; 2124 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876 2125
1877 mx += self->x; 2126 mx += self->x;
1878 my += self->y; 2127 my += self->y;
1879 2128
1880 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1901 2150
1902 glEnable (GL_BLEND); 2151 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905 2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1906 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1907 { 2159 {
1908 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1909 2162
1910 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1912 { 2165 {
1913 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1919 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1920 2173
1921 if (tile) 2174 if (tile)
1922 { 2175 {
1923 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w; 2177 int px, py;
1925 int py = (y + 1) * T - tex.h;
1926 2178
1927 if (key.texname != tex.name) 2179 if (key.texname != tex.name)
1928 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1929 if (!tex.name) 2183 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1931 2185
1932 key.texname = tex.name; 2186 key.texname = tex.name;
1933 arr = rc_array (rc, &key); 2187 arr = rc_array (rc, &key);
1934 } 2188 }
2189
2190 px = (x + 1) * T - tex.w;
2191 py = (y + 1) * T - tex.h;
1935 2192
1936 if (expect_false (cell->player == player) && expect_false (z == 2)) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 { 2194 {
1938 pl_x = px; 2195 pl_x = px;
1939 pl_y = py; 2196 pl_y = py;
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948 2205
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash 2206 // update smooth hash
1975 if (tex.smoothtile) 2207 if (tex.smoothtile)
1976 { 2208 {
1977 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel; 2210 skey.level = tex.smoothlevel;
2006 // corners 2238 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2239 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 }
2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2011 } 2280 }
2012 } 2281 }
2013 } 2282 }
2014 } 2283 }
2015 2284
2055 { 2324 {
2056 // this time avoiding texture state changes 2325 // this time avoiding texture state changes
2057 // save gobs of state changes. 2326 // save gobs of state changes.
2058 if (key.texname != tex.name) 2327 if (key.texname != tex.name)
2059 { 2328 {
2329 self->tex [skey->tile].unused = 0;
2330
2060 glEnd (); 2331 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
2063 } 2334 }
2064 2335
2096 } 2367 }
2097 2368
2098 if (pl_tex.name) 2369 if (pl_tex.name)
2099 { 2370 {
2100 maptex tex = pl_tex; 2371 maptex tex = pl_tex;
2101 int px = pl_x + pdx; 2372 int px = pl_x + sdx;
2102 int py = pl_y + pdy; 2373 int py = pl_y + sdy;
2103 2374
2104 key.texname = tex.name; 2375 key.texname = tex.name;
2105 arr = rc_array (rc, &key); 2376 arr = rc_array (rc, &key);
2106 2377
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111 2382
2112 rc_draw (rc); 2383 rc_draw (rc);
2113 } 2384 }
2114 2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
2115 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2116 rc_free (rc); 2390 rc_free (rc);
2391 rc_free (rc_ov);
2117 2392
2118 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
2121 { 2396 {
2126 { 2401 {
2127 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
2128 2403
2129 int px = x * T; 2404 int px = x * T;
2130 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
2131 2412
2132 if (cell->stat_hp) 2413 if (cell->stat_hp)
2133 { 2414 {
2134 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2175 }; 2456 };
2176 2457
2177 int x, y; 2458 int x, y;
2178 2459
2179 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2181 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
2184 2471
2185 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
2192 float *c = color [m & 15]; 2479 float *c = color [m & 15];
2193 2480
2194 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
2195 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
2196 2483
2197 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 } 2489 }
2224 SvCUR_set (darkness3_sv, sw34 * sh3); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
2225 2512
2226 mx += self->x - 1; 2513 mx += self->x - 1;
2227 my += self->y - 1; 2514 my += self->y - 1;
2228 2515
2229 memset (darkness1, 255, sw1 * sh1); 2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2230 2517
2231 for (y = 0; y < sh1; y++) 2518 for (y = 0; y < sh1; y++)
2232 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
2233 { 2520 {
2234 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
2237 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
2238 { 2525 {
2239 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
2240 2527
2241 darkness1 [y * sw1 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2243 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2244 } 2531 }
2245 } 2532 }
2246 2533
2247 for (y = 0; y < sh; ++y) 2534 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x) 2535 for (x = 0; x < sw; ++x)
2661 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2662# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR), 2950 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION), 2951 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS), 2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2666 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2667 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2668 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2669 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2670 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2682 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2683 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2684 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2685 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2686 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2687 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2688 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2689 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2759 const_iv (GL_NICEST), 3051 const_iv (GL_NICEST),
2760 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2761 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2764# undef const_iv 3059# undef const_iv
2765 }; 3060 };
2766 3061
2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2775disable_GL_EXT_blend_func_separate () 3070disable_GL_EXT_blend_func_separate ()
2776 CODE: 3071 CODE:
2777 gl.BlendFuncSeparate = 0; 3072 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0; 3073 gl.BlendFuncSeparateEXT = 0;
2779 3074
3075void
3076apple_nvidia_bug (int enable)
3077
2780char * 3078char *
2781gl_vendor () 3079gl_vendor ()
2782 CODE: 3080 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2784 OUTPUT: 3082 OUTPUT:
2833 3131
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE: 3133 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2837 3135
3136# void glBlendEquation (int se)
3137
2838void glDepthMask (int flag) 3138void glDepthMask (int flag)
2839 3139
2840void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2841 3141
2842void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2876void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2877 CODE: 3177 CODE:
2878 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2879 3179
2880void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
3181 PROTOTYPE: @
2881 ALIAS: 3182 ALIAS:
2882 glColor_premultiply = 1 3183 glColor_premultiply = 1
2883 CODE: 3184 CODE:
2884 if (ix) 3185 if (ix)
2885 { 3186 {

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines