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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
76#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
78 89
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
82 96
83#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
85 99
86#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
87 101
88/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
90 128
91static AV *texture_av; 129static AV *texture_av;
92 130
93static struct 131static struct
94{ 132{
151{ 189{
152 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
153 191
154 while (attrs) 192 while (attrs)
155 { 193 {
156 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 195
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 197 return 1;
160 198
161 attrs = attrs->next; 199 attrs = attrs->next;
162 } 200 }
163 201
164 return 0; 202 return 0;
165} 203}
166 204
167typedef struct cf_layout { 205struct cf_layout {
168 PangoLayout *pl; 206 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
170 int base_height; 208 int base_height;
171 DC__Font font; 209 DC__Font font;
172 rc_t *rc; 210 rc_t rc;
173} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
174 214
175static DC__Font default_font; 215static DC__Font default_font;
176static PangoContext *opengl_context; 216static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
178 218
179static void 219static void
180substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
181{ 221{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 225#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 227}
188 228
189static void 229static void
219} 259}
220 260
221typedef uint16_t tileid; 261typedef uint16_t tileid;
222typedef uint16_t faceid; 262typedef uint16_t faceid;
223 263
224typedef struct { 264struct maptex
265{
225 GLuint name; 266 GLuint name;
226 int w, h; 267 int w, h;
227 float s, t; 268 float s, t;
228 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
229 tileid smoothtile; 270 tileid smoothtile;
230 uint8_t smoothlevel; 271 uint8_t smoothlevel;
231} maptex; 272 uint8_t unused; /* set to zero on use */
273};
232 274
233typedef struct { 275struct mapcell
276{
234 uint32_t player; 277 uint32_t player;
235 tileid tile[3]; 278 tileid tile[3];
236 uint16_t darkness; 279 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 281};
239 282
240typedef struct { 283struct maprow
284{
241 int32_t c0, c1; 285 int32_t c0, c1;
242 mapcell *col; 286 mapcell *col;
243} maprow; 287};
244 288
245typedef struct map { 289struct mapgrid {
246 int x, y, w, h; 290 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
250 294
251 int32_t rows; 295 int32_t rows;
252 maprow *row; 296 maprow *row;
253} *DC__Map; 297};
254 298
255static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
256prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
257{ 304{
258 char *p; 305 T *p;
259 306
260 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
261 Zero (p, inc, char);
262 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 309 Safefree (ptr);
264 310
265 return p; 311 ptr = p;
266} 312}
267 313
268static char * 314template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
281need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
282{ 324{
283 while (self->faces <= face) 325 while (self->faces <= face)
284 { 326 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 328 self->faces *= 2;
287 } 329 }
288} 330}
289 331
290static void 332static void
291need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
292{ 334{
293 while (self->texs <= texid) 335 while (self->texs <= texid)
294 { 336 {
295 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 338 self->texs *= 2;
297 } 339 }
298} 340}
299 341
300static maprow * 342static maprow *
301map_get_row (DC__Map self, int y) 343map_get_row (mapgrid *self, int y)
302{ 344{
303 if (0 > y) 345 if (0 > y)
304 { 346 {
305 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
307 349
308 self->rows += extend; 350 self->rows += extend;
309 self->y += extend; 351 self->y += extend;
310 y += extend; 352 y += extend;
311 } 353 }
312 else if (y >= self->rows) 354 else if (y >= self->rows)
313 { 355 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
316 self->rows += extend; 358 self->rows += extend;
317 } 359 }
318 360
319 return self->row + y; 361 return self->row + y;
320} 362}
330 } 372 }
331 373
332 if (row->c0 > x) 374 if (row->c0 > x)
333 { 375 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 378 row->c0 -= extend;
337 } 379 }
338 else if (x >= row->c1) 380 else if (x >= row->c1)
339 { 381 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 384 row->c1 += extend;
343 } 385 }
344 386
345 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
346} 388}
347 389
348static mapcell * 390static mapcell *
349map_get_cell (DC__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
350{ 392{
351 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
352} 394}
353 395
354static void 396static void
355map_clear (DC__Map self) 397map_clear (mapgrid *self)
356{ 398{
357 int r; 399 int r;
358 400
359 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
367 self->oy = 0; 409 self->oy = 0;
368 self->row = 0; 410 self->row = 0;
369 self->rows = 0; 411 self->rows = 0;
370} 412}
371 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
372static void 424static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 426{
375 int x, y; 427 int x, y;
376 maprow *row; 428 maprow *row;
377 mapcell *cell; 429 mapcell *cell;
378 430
390 if (x >= row->c1) 442 if (x >= row->c1)
391 break; 443 break;
392 444
393 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
394 446
395 cell->darkness = 0; 447 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 448 }
400 } 449 }
401} 450}
402 451
403typedef struct { 452struct smooth_key
453{
404 tileid tile; 454 tileid tile;
405 uint8_t x, y, level; 455 uint8_t x, y, level;
406} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
407 475
408static void 476static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 478{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
412 480
413 if (SvIOK (*sv)) 481 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
415 else 483 else
416 sv_setiv (*sv, bits); 484 it->second |= bits;
417} 485}
418 486
419static void 487static void
420music_finished (void) 488music_finished (void)
421{ 489{
438 ev.code = 1; 506 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 508 ev.data2 = 0;
441 509
442 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
443} 518}
444 519
445static unsigned int 520static unsigned int
446minpot (unsigned int n) 521minpot (unsigned int n)
447{ 522{
514 if (!svp || !SvTRUE (*svp)) 589 if (!svp || !SvTRUE (*svp))
515 return 0; 590 return 0;
516 591
517 return 1; 592 return 1;
518} 593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
519 652
520MODULE = Deliantra::Client PACKAGE = DC 653MODULE = Deliantra::Client PACKAGE = DC
521 654
522PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
523 656
552 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
553 686
554 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
557 740
558 const_iv (SDLK_FIRST), 741 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 742 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
641 824
825 const_iv (KMOD_LRAM),
826
642 const_iv (MIX_DEFAULT_FORMAT), 827 const_iv (MIX_DEFAULT_FORMAT),
643 828
644 const_iv (SDL_INIT_TIMER), 829 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 830 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 831 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 850 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 853 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
670# undef const_iv 857# undef const_iv
671 }; 858 };
672 859
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 862
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 865}
679 866
695NV ceil (NV x) 882NV ceil (NV x)
696 883
697IV minpot (UV n) 884IV minpot (UV n)
698 885
699IV popcount (UV n) 886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
700 893
701void 894void
702pango_init () 895pango_init ()
703 CODE: 896 CODE:
704{ 897{
712#endif 905#endif
713} 906}
714 907
715char *SDL_GetError () 908char *SDL_GetError ()
716 909
910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
717int SDL_Init (U32 flags) 913int SDL_Init (U32 flags)
718 914
719int SDL_InitSubSystem (U32 flags) 915int SDL_InitSubSystem (U32 flags)
720 916
721void SDL_QuitSubSystem (U32 flags) 917void SDL_QuitSubSystem (U32 flags)
722 918
723void SDL_Quit () 919void SDL_Quit ()
724 920
725int SDL_GL_SetAttribute (int attr, int value) 921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
726 923
727int SDL_GL_GetAttribute (int attr) 924int SDL_GL_GetAttribute (int attr)
728 CODE: 925 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL)) 926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
730 XSRETURN_UNDEF; 927 XSRETURN_UNDEF;
731 OUTPUT: 928 OUTPUT:
732 RETVAL 929 RETVAL
733 930
734void 931void
756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
757 954
758 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
759 while (*m) 956 while (*m)
760 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
761 AV *av = newAV (); 960 AV *av = newAV ();
762 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
763 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb)); 963 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha)); 964 av_push (av, newSViv (alpha));
766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
767 967
768 ++m; 968 ++m;
769 } 969 }
770} 970}
771 971
786 ); 986 );
787 987
788 if (RETVAL) 988 if (RETVAL)
789 { 989 {
790 av_clear (texture_av); 990 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h" 992#include "glfunc.h"
795#undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
796 } 996 }
797} 997}
798 OUTPUT: 998 OUTPUT:
799 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
800 1003
801void 1004void
802SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
803 1006
804char * 1007char *
805SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
806 1010
807int 1011int
808SDL_GetAppState () 1012SDL_GetAppState ()
809 1013
810int 1014int
811SDL_GetModState () 1015SDL_GetModState ()
812 1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
813void 1021void
1022SDL_PumpEvents ()
1023
1024void
814poll_events () 1025peep_events ()
815 PPCODE: 1026 PPCODE:
816{ 1027{
817 SDL_Event ev; 1028 SDL_Event ev;
818 1029
819 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
826 { 1037 {
827 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
828 case SDL_KEYUP: 1039 case SDL_KEYUP:
829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
834 break; 1045 break;
835 1046
836 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
855 x = ev.motion.x; 1066 x = ev.motion.x;
856 y = ev.motion.y; 1067 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 } 1069 }
859 1070
860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
861 hv_store (hv, "state", 5, newSViv (state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
862 hv_store (hv, "x", 1, newSViv (x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
863 hv_store (hv, "y", 1, newSViv (y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
864 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
865 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
885 1096
886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
887 } 1098 }
888} 1099}
889 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
890int 1114int
891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
892 POSTCALL: 1116 POSTCALL:
893 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
894 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
895 1119
896void 1120void
897Mix_QuerySpec () 1121Mix_QuerySpec ()
956add_font (char *file) 1180add_font (char *file)
957 CODE: 1181 CODE:
958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
959 OUTPUT: 1183 OUTPUT:
960 RETVAL 1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
961 1192
962void 1193void
963load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
964 ALIAS: 1195 ALIAS:
965 load_image_file = 1 1196 load_image_file = 1
1011 1242
1012 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
1013 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
1014 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
1015 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1018 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
1021 1252
1081#if DEBUG 1312#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK; 1313 VALGRIND_DO_LEAK_CHECK;
1083#endif 1314#endif
1084} 1315}
1085 1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1086MODULE = Deliantra::Client PACKAGE = DC::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
1087 1325
1088PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
1089 1327
1090DC::Font 1328DC::Font
1091new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
1092 CODE: 1330 CODE:
1093{ 1331{
1094 int count; 1332 int count;
1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1096 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1125 PROTOTYPE: 1363 PROTOTYPE:
1126 CODE: 1364 CODE:
1127 tc_restore (); 1365 tc_restore ();
1128 1366
1129DC::Layout 1367DC::Layout
1130new (SV *class) 1368new (SV *klass)
1131 CODE: 1369 CODE:
1132 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
1133 1371
1134 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1135 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
1136 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
1137 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
1138 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
1139 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1140 RETVAL->font = 0; 1378 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
1142 1379
1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1144 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
1145 OUTPUT: 1382 OUTPUT:
1146 RETVAL 1383 RETVAL
1147 1384
1148void 1385void
1149DESTROY (DC::Layout self) 1386DESTROY (DC::Layout self)
1150 CODE: 1387 CODE:
1151 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
1152 rc_free (self->rc);
1153 Safefree (self); 1389 delete self;
1154 1390
1155void 1391void
1156set_text (DC::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
1157 CODE: 1393 CODE:
1158{ 1394{
1284 1520
1285void 1521void
1286set_height (DC::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1287 CODE: 1523 CODE:
1288 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1289 { 1525 {
1290 self->base_height = base_height; 1526 self->base_height = base_height;
1291 layout_update_font (self); 1527 layout_update_font (self);
1292 } 1528 }
1293 1529
1294void 1530void
1412} 1648}
1413 1649
1414void 1650void
1415render (DC::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE: 1652 CODE:
1417 rc_clear (self->rc); 1653 self->rc.clear ();
1418 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1419 self->pl, 1655 self->pl,
1420 self->rc, 1656 &self->rc,
1421 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1422 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1423 flags 1659 flags
1424 ); 1660 );
1425 // we assume that context_change actually clears/frees stuff 1661 // we assume that context_change actually clears/frees stuff
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST); 1674 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1440 1676
1441 rc_draw (self->rc); 1677 self->rc.draw ();
1442 1678
1443 glDisable (GL_ALPHA_TEST); 1679 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND); 1680 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D); 1681 glDisable (GL_TEXTURE_2D);
1446} 1682}
1521 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1522 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1523 } 1759 }
1524} 1760}
1525 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE: 1884 CODE:
1528{ 1885{
1529 GLint width; 1886 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1537MODULE = Deliantra::Client PACKAGE = DC::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1538 1895
1539PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1540 1897
1541DC::Map 1898DC::Map
1542new (SV *class) 1899new (SV *klass)
1543 CODE: 1900 CODE:
1544 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1545 RETVAL->x = 0; 1902 RETVAL->x = 0;
1546 RETVAL->y = 0; 1903 RETVAL->y = 0;
1547 RETVAL->w = 0; 1904 RETVAL->w = 0;
1548 RETVAL->h = 0; 1905 RETVAL->h = 0;
1549 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1586 1943
1587void 1944void
1588set_smooth (DC::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE: 1946 CODE:
1590{ 1947{
1591 tileid texid; 1948 tileid texid;
1592 maptex *tex; 1949 maptex *tex;
1593 1950
1594 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1595 return; 1952 return;
1596 1953
1597 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1598 return; 1955 return;
1599 1956
1600 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1601 1958
1602 if (!texid) 1959 if (!texid)
1603 return; 1960 return;
1604 1961
1605 tex = self->tex + texid; 1962 tex = self->tex + texid;
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1638} 1995}
1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
1639 2016
1640int 2017int
1641ox (DC::Map self) 2018ox (DC::Map self)
1642 ALIAS: 2019 ALIAS:
1643 oy = 1 2020 oy = 1
1675 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1676 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1677 2054
1678 while (self->y < 0) 2055 while (self->y < 0)
1679 { 2056 {
1680 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1681 2058
1682 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1683 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1684 } 2061 }
1685} 2062}
1686 2063
1687SV * 2064SV *
1688map1a_update (DC::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1689 CODE: 2066 CODE:
1690{ 2067{
1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1692 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1693 mapcell *cell; 2070 mapcell *cell;
1714 2091
1715 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1716 2093
1717 if (flags & 8) 2094 if (flags & 8)
1718 { 2095 {
2096 uint8_t ext, cmd;
2097
1719 if (extmap) 2098 do
1720 { 2099 {
1721 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1722 2102
1723 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1724 { 2106 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1; 2107 cell->stat_width = 1;
1733 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 } 2109 }
1753 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1754 } 2127 }
1755 else 2128 while (ext & 0x80);
1756 cell->darkness = *data++ + 1;
1757 } 2129 }
1758 2130
1759 for (z = 0; z <= 2; ++z) 2131 for (z = 0; z <= 2; ++z)
1760 if (flags & (4 >> z)) 2132 if (flags & (4 >> z))
1761 { 2133 {
1764 cell->tile [z] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
1765 2137
1766 if (cell->tile [z]) 2138 if (cell->tile [z])
1767 { 2139 {
1768 maptex *tex = self->tex + cell->tile [z]; 2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
1769 if (!tex->name) 2142 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z])); 2143 av_push (missing, newSViv (cell->tile [z]));
1771 2144
1772 if (tex->smoothtile) 2145 if (tex->smoothtile)
1773 { 2146 {
1774 maptex *smooth = self->tex + tex->smoothtile; 2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
1775 if (!smooth->name) 2149 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile)); 2150 av_push (missing, newSViv (tex->smoothtile));
1777 } 2151 }
1778 } 2152 }
1779 } 2153 }
1780 } 2154 }
1781 else 2155 else
1782 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1783 } 2157 }
1784} 2158}
1785 OUTPUT: 2159 OUTPUT:
1786 RETVAL 2160 RETVAL
1787 2161
1807 ? self->row + y 2181 ? self->row + y
1808 : 0; 2182 : 0;
1809 2183
1810 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1811 { 2185 {
1812 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1813 2187
1814 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1815 { 2189 {
1816 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1817 2191
1819 { 2193 {
1820 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1821 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1822 int a1 = tex.a; 2196 int a1 = tex.a;
1823 2197
1824 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1825 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1826 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1827 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1828 } 2202 }
1829 } 2203 }
1830 2204
1831 *map++ = (r ) 2205 *map++ = (r )
1832 | (g << 8) 2206 | (g << 8)
1833 | (b << 16) 2207 | (b << 16)
1834 | (a << 24); 2208 | (a << 24);
1835 } 2209 }
1836 } 2210 }
1837 2211
1838 RETVAL = map_sv; 2212 RETVAL = map_sv;
1839} 2213}
1840 OUTPUT: 2214 OUTPUT:
1841 RETVAL 2215 RETVAL
1842 2216
1843void 2217void
1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1845 CODE: 2219 CODE:
1846{ 2220{
1847 int x, y, z; 2221 int x, y, z;
1848 2222
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1852 smooth_key skey;
1853 int pl_x, pl_y; 2224 int pl_x, pl_y;
1854 maptex pl_tex; 2225 maptex pl_tex;
1855 rc_t *rc = rc_alloc (); 2226 rc_t rc;
2227 rc_t rc_ov;
1856 rc_key_t key; 2228 rc_key_t key;
1857 rc_array_t *arr; 2229 rc_t::array_t *arr;
1858 2230
1859 pl_tex.name = 0; 2231 pl_tex.name = 0;
1860 2232
1861 // thats current max. sorry. 2233 // that's current max. sorry.
1862 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867 2236
1868 memset (&key, 0, sizeof (key)); 2237 memset (&key, 0, sizeof (key));
1869 key.r = 255; 2238 key.r = 255;
1870 key.g = 255; 2239 key.g = 255;
1871 key.b = 255; 2240 key.b = 255;
1872 key.a = 255; 2241 key.a = 255;
1873 key.mode = GL_QUADS; 2242 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F; 2243 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876 2244
1877 mx += self->x; 2245 mx += self->x;
1878 my += self->y; 2246 my += self->y;
1879 2247
1880 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1881 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1884 2252
1885 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1887 { 2255 {
1888 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905 2273
1906 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1907 { 2275 {
1908 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1909 2280
1910 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1912 { 2283 {
1913 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1919 tileid tile = cell->tile [z]; 2290 tileid tile = cell->tile [z];
1920 2291
1921 if (tile) 2292 if (tile)
1922 { 2293 {
1923 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w; 2295 int px, py;
1925 int py = (y + 1) * T - tex.h;
1926 2296
1927 if (key.texname != tex.name) 2297 if (key.texname != tex.name)
1928 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1929 if (!tex.name) 2301 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1931 2303
1932 key.texname = tex.name; 2304 key.texname = tex.name;
1933 arr = rc_array (rc, &key); 2305 arr = &rc.array (key);
1934 } 2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
1935 2310
1936 if (expect_false (cell->player == player) && expect_false (z == 2)) 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 { 2312 {
1938 pl_x = px; 2313 pl_x = px;
1939 pl_y = py; 2314 pl_y = py;
1940 pl_tex = tex; 2315 pl_tex = tex;
1941 continue; 2316 continue;
1942 } 2317 }
1943 2318
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2319 arr->t2f_v3f (0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973 2323
1974 // update smooth hash 2324 // update smooth hash
1975 if (tex.smoothtile) 2325 if (tex.smoothtile)
1976 { 2326 {
1977 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1979 2329
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1981 2331
1982 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1984 2334
1985 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1993 2343
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1996 2346
1997 // full tile 2347 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1999 2349
2000 // borders 2350 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2005 2355
2006 // corners 2356 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2011 } 2381 }
2012 } 2382 }
2013 } 2383 }
2014 } 2384 }
2015 2385
2016 rc_draw (rc); 2386 rc.draw ();
2017 rc_clear (rc); 2387 rc.clear ();
2018 2388
2019 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort 2390 // this is basically counting sort
2021 { 2391 {
2022 int w, b; 2392 int w, b;
2023 2393
2024 glEnable (GL_TEXTURE_2D); 2394 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS); 2395 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w) 2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2027 { 2399 {
2028 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
2029 if (smask) 2401 IV bits = it->second;
2030 for (b = 0; b < 32; ++b) 2402
2031 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
2032 { 2406 {
2033 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
2034 HE *he; 2415 if (tex.name)
2035
2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
2038 { 2416 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
2040 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
2041 2419 if (key.texname != tex.name)
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 { 2420 {
2046 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053 2422
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
2060 glEnd (); 2423 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2063 } 2426 }
2064 2427
2065 if (border) 2428 if (border)
2066 { 2429 {
2067 float ox = border * dx; 2430 float ox = border * dx;
2068 2431
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2073 } 2436 }
2074 2437
2075 if (corner) 2438 if (corner)
2076 { 2439 {
2077 float ox = corner * dx; 2440 float ox = corner * dx;
2078 2441
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2083 }
2084 }
2085 } 2446 }
2086 } 2447 }
2087 } 2448 }
2088 } 2449 }
2089 2450
2090 glEnd (); 2451 glEnd ();
2091 glDisable (GL_TEXTURE_2D); 2452 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1; 2453 key.texname = -1;
2093 } 2454 }
2094
2095 hv_clear (smooth);
2096 } 2455 }
2097 2456
2098 if (pl_tex.name) 2457 if (pl_tex.name)
2099 { 2458 {
2100 maptex tex = pl_tex; 2459 maptex tex = pl_tex;
2101 int px = pl_x + pdx; 2460 int px = pl_x + sdx;
2102 int py = pl_y + pdy; 2461 int py = pl_y + sdy;
2103 2462
2104 key.texname = tex.name; 2463 key.texname = tex.name;
2105 arr = rc_array (rc, &key); 2464 rc_t::array_t &arr = rc.array (key);
2106 2465
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2111 2470
2112 rc_draw (rc); 2471 rc.draw ();
2113 } 2472 }
2114 2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2115 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
2116 rc_free (rc);
2117 2478
2118 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
2121 { 2482 {
2124 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
2126 { 2487 {
2127 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
2128 2489
2129 int px = x * T; 2490 int px = x * Tw;
2130 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2131 2498
2132 if (cell->stat_hp) 2499 if (cell->stat_hp)
2133 { 2500 {
2134 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2136 2503
2137 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py); 2506 px + width - 1, py);
2140 2507
2146 } 2513 }
2147 } 2514 }
2148} 2515}
2149 2516
2150void 2517void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2152 CODE: 2519 CODE:
2153{ 2520{
2154 static float color[16][3] = { 2521 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
2156 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
2157 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
2158 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
2159 2526
2160 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
2161 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
2162 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
2163 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
2164 2531
2165 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
2166 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
2167 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
2168 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
2169 2536
2170 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
2171 2538
2172 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
2173 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
2174 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
2175 }; 2542 };
2176 2543
2177 int x, y; 2544 int x, y;
2178 2545
2179 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2181 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
2184 2557
2185 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
2189 2562
2190 if (m) 2563 if (m)
2191 { 2564 {
2192 float *c = color [m & 15]; 2565 float *c = color [m & 15];
2193 2566
2194 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2195 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
2196 2569
2197 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 } 2575 }
2210void 2583void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2212 PPCODE: 2585 PPCODE:
2213{ 2586{
2214 int x, y; 2587 int x, y;
2215 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
2216 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
2217 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
2218 int sw34 = (sw * 3 + 3) & ~3; 2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2595 memset (darkness1, 0, sw1*sh1);
2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2222 2596
2223 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
2224 SvCUR_set (darkness3_sv, sw34 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2225 2599
2226 mx += self->x - 1; 2600 mx += self->x - 1;
2227 my += self->y - 1; 2601 my += self->y - 1;
2228
2229 memset (darkness1, 255, sw1 * sh1);
2230 2602
2231 for (y = 0; y < sh1; y++) 2603 for (y = 0; y < sh1; y++)
2232 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
2233 { 2605 {
2234 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
2237 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
2238 { 2610 {
2239 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
2240 2612
2241 darkness1 [y * sw1 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2243 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2244 } 2616 }
2245 } 2617 }
2246 2618
2247 for (y = 0; y < sh; ++y) 2619 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x) 2620 for (x = 0; x < sw; ++x)
2267 2639
2268 uint8_t r13 = (d13 + d23 + d12) / 3; 2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23; 2641 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3; 2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2271 2643
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2281 } 2653 }
2282 2654
2283 free (darkness1); 2655 free (darkness1);
2284 2656
2285 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
2286 PUSHs (sv_2mortal (newSViv (sw34))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
2287 PUSHs (sv_2mortal (newSViv (sh3))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
2288 PUSHs (darkness3_sv); 2660 PUSHs (darkness3_sv);
2289} 2661}
2290 2662
2291SV * 2663SV *
2354 else 2726 else
2355 *data++ = 0; 2727 *data++ = 0;
2356 } 2728 }
2357 } 2729 }
2358 2730
2359 /* if size is w*h + 5 then no data has been found */ 2731 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 { 2733 {
2362 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 } 2736 }
2365 2737
2366 RETVAL = data_sv; 2738 RETVAL = data_sv;
2367} 2739}
2368 OUTPUT: 2740 OUTPUT:
2369 RETVAL 2741 RETVAL
2370 2742
2371void 2743void
2378 STRLEN len; 2750 STRLEN len;
2379 uint8_t *data, *end; 2751 uint8_t *data, *end;
2380 2752
2381 len = SvLEN (data_sv); 2753 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv); 2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2384 end = data + len + 8; 2756 end = data + len + 8;
2385 2757
2386 if (len < 5) 2758 if (len < 5)
2387 XSRETURN_EMPTY; 2759 XSRETURN_EMPTY;
2388 2760
2449} 2821}
2450 2822
2451MODULE = Deliantra::Client PACKAGE = DC::RW 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2452 2824
2453DC::RW 2825DC::RW
2454new (SV *class, SV *data_sv) 2826new (SV *klass, SV *data_sv)
2455 CODE: 2827 CODE:
2456{ 2828{
2457 STRLEN datalen; 2829 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen); 2830 char *data = SvPVbyte (data_sv, datalen);
2459 2831
2461} 2833}
2462 OUTPUT: 2834 OUTPUT:
2463 RETVAL 2835 RETVAL
2464 2836
2465DC::RW 2837DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb") 2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2467 CODE: 2839 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode); 2840 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT: 2841 OUTPUT:
2470 RETVAL 2842 RETVAL
2471 2843
2489 if (RETVAL < 0) 2861 if (RETVAL < 0)
2490 { 2862 {
2491 RETVAL = Mix_GroupOldest (-1); 2863 RETVAL = Mix_GroupOldest (-1);
2492 2864
2493 if (RETVAL < 0) 2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2494 XSRETURN_UNDEF; 2871 XSRETURN_UNDEF;
2495 2872 }
2873 else
2496 Mix_HaltChannel (RETVAL); 2874 Mix_HaltChannel (RETVAL);
2497 } 2875 }
2498 2876
2499 Mix_UnregisterAllEffects (RETVAL); 2877 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128); 2878 Mix_Volume (RETVAL, 128);
2501} 2879}
2548void 2926void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE: 2928 CODE:
2551{ 2929{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555} 2933}
2556 2934
2557void 2935void
2558set_reverse_stereo (DC::Channel self, int flip) 2936set_reverse_stereo (DC::Channel self, int flip)
2561 2939
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563 2941
2564PROTOTYPES: DISABLE 2942PROTOTYPES: DISABLE
2565 2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2566DC::MixChunk 2956DC::MixChunk
2567new (SV *class, DC::RW rwops) 2957new (SV *klass, DC::RW rwops)
2568 CODE: 2958 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT: 2960 OUTPUT:
2571 RETVAL 2961 RETVAL
2572 2962
2602 OUTPUT: 2992 OUTPUT:
2603 RETVAL 2993 RETVAL
2604 2994
2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2606 2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
3008
2607int 3009int
2608volume (int volume = -1) 3010volume (int volume = -1)
2609 PROTOTYPE: ;$ 3011 PROTOTYPE: ;$
2610 CODE: 3012 CODE:
2611 if (items > 0) 3013 if (items > 0)
2622void 3024void
2623halt () 3025halt ()
2624 CODE: 3026 CODE:
2625 Mix_HaltMusic (); 3027 Mix_HaltMusic ();
2626 3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
3033 OUTPUT:
3034 RETVAL
3035
2627DC::MixMusic 3036DC::MixMusic
2628new (SV *class, DC::RW rwops) 3037new (SV *klass, DC::RW rwops)
2629 CODE: 3038 CODE:
2630 RETVAL = Mix_LoadMUS_RW (rwops); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2631 OUTPUT: 3040 OUTPUT:
2632 RETVAL 3041 RETVAL
2633 3042
2661 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2662# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR), 3072 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION), 3073 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS), 3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2666 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2667 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2668 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2669 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2670 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2682 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2683 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2684 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2685 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2686 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2687 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2688 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2689 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2759 const_iv (GL_NICEST), 3173 const_iv (GL_NICEST),
2760 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2761 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2762 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2763 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2764# undef const_iv 3181# undef const_iv
2765 }; 3182 };
2766 3183
2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2769 3186
2770 texture_av = newAV (); 3187 texture_av = newAV ();
2771 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
2772} 3189}
2773 3190
2775disable_GL_EXT_blend_func_separate () 3192disable_GL_EXT_blend_func_separate ()
2776 CODE: 3193 CODE:
2777 gl.BlendFuncSeparate = 0; 3194 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0; 3195 gl.BlendFuncSeparateEXT = 0;
2779 3196
2780char * 3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2781gl_vendor () 3201gl_vendor ()
2782 CODE: 3202 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2784 OUTPUT: 3204 OUTPUT:
2785 RETVAL 3205 RETVAL
2786 3206
2787char * 3207const char *
2788gl_version () 3208gl_version ()
2789 CODE: 3209 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2791 OUTPUT: 3211 OUTPUT:
2792 RETVAL 3212 RETVAL
2793 3213
2794char * 3214const char *
2795gl_extensions () 3215gl_extensions ()
2796 CODE: 3216 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT: 3218 OUTPUT:
2799 RETVAL 3219 RETVAL
2800 3220
2801const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
2802 3226
2803GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
2804 CODE: 3228 CODE:
2805 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT: 3230 OUTPUT:
2814 3238
2815int glGetError () 3239int glGetError ()
2816 3240
2817void glFinish () 3241void glFinish ()
2818 3242
3243void glFlush ()
3244
2819void glClear (int mask) 3245void glClear (int mask)
2820 3246
2821void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2822 PROTOTYPE: @ 3248 PROTOTYPE: @
2823 3249
2832void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
2833 3259
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE: 3261 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
2837 3265
2838void glDepthMask (int flag) 3266void glDepthMask (int flag)
2839 3267
2840void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2841 3269
2876void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2877 CODE: 3305 CODE:
2878 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2879 3307
2880void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
2881 ALIAS: 3310 ALIAS:
2882 glColor_premultiply = 1 3311 glColor_premultiply = 1
2883 CODE: 3312 CODE:
2884 if (ix) 3313 if (ix)
2885 { 3314 {
2991 3420
2992void glEndList () 3421void glEndList ()
2993 3422
2994void glCallList (int list) 3423void glCallList (int list)
2995 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2997 3431
2998PROTOTYPES: DISABLE 3432PROTOTYPES: DISABLE
2999 3433
3000void 3434void
3001find_widget (SV *self, NV x, NV y) 3435find_widget (SV *self, NV x, NV y)
3002 PPCODE: 3436 PPCODE:
3003{ 3437{
3004 if (within_widget (self, x, y)) 3438 if (within_widget (self, x, y))
3005 XPUSHs (self); 3439 XPUSHs (self);
3006} 3440}
3007 3441
3008BOOT: 3442BOOT:
3009{ 3443{
3017 3451
3018void 3452void
3019draw (SV *self) 3453draw (SV *self)
3020 CODE: 3454 CODE:
3021{ 3455{
3022 HV *hv; 3456 HV *hv;
3023 SV **svp; 3457 SV **svp;
3024 NV x, y, w, h; 3458 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv); 3459 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv); 3460 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv); 3461 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv); 3462 SV *draw_h_sv = GvSV (draw_h_gv);

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