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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.93 by root, Tue May 23 18:54:37 2006 UTC vs.
Revision 1.264 by root, Fri Jul 18 22:32:54 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 50
26#include <pango/pangoft2.h> 51#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
28 61
29#ifndef _WIN32 62#ifndef _WIN32
30# include <sys/types.h> 63# include <sys/types.h>
31# include <sys/socket.h> 64# include <sys/socket.h>
32# include <netinet/in.h> 65# include <netinet/in.h>
33# include <netinet/tcp.h> 66# include <netinet/tcp.h>
34# include <inttypes.h> 67# include <inttypes.h>
68#endif
69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 72#else
36 typedef unsigned char uint8_t; 73# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 74#endif
43 75
44#include "glext.h" 76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 80
46#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
47 82
48#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
50 85
51#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
52 87
53#define GL_CALL(type,func,args) \ 88/* mask out modifiers we are not interested in */
54 { \ 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \
56 static type fptr_; \
57 \
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 90
91static AV *texture_av;
92
93static struct
94{
95#define GL_FUNC(ptr,name) ptr name;
96#include "glfunc.h"
97#undef GL_FUNC
98} gl;
99
100static void
101gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
102{
103 if (gl.BlendFuncSeparate)
104 gl.BlendFuncSeparate (sa, da, saa, daa);
105 else if (gl.BlendFuncSeparateEXT)
106 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
107 else
108 glBlendFunc (sa, da);
109}
110
111static GLuint
112gen_texture ()
113{
114 GLuint name;
115
116 if (AvFILL (texture_av) >= 0)
117 name = (GLuint)(size_t)av_pop (texture_av);
118 else
119 glGenTextures (1, &name);
120
121 return name;
122}
123
124static void
125del_texture (GLuint name)
126{
127 /* make a half-assed attempt at returning the memory used by the texture */
128 /* textures are frequently being reused by cfplus anyway */
129 /*glBindTexture (GL_TEXTURE_2D, name);*/
130 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
131 av_push (texture_av, (SV *)(size_t)name);
132 glDeleteTextures (1, &name);
133}
134
135#include "texcache.c"
136#include "rendercache.c"
137
138#include "pango-font.c"
139#include "pango-fontmap.c"
140#include "pango-render.c"
141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 145typedef Mix_Music *DC__MixMusic;
70 146
71typedef PangoFontDescription *CFClient__Font; 147typedef PangoFontDescription *DC__Font;
148
149static int
150shape_attr_p (PangoLayoutRun *run)
151{
152 GSList *attrs = run->item->analysis.extra_attrs;
153
154 while (attrs)
155 {
156 PangoAttribute *attr = attrs->data;
157
158 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1;
160
161 attrs = attrs->next;
162 }
163
164 return 0;
165}
72 166
73typedef struct cf_layout { 167typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 168 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
77 int base_height; 170 int base_height;
78 CFClient__Font font; 171 DC__Font font;
172 rc_t *rc;
79} *CFClient__Layout; 173} *DC__Layout;
80 174
81static CFClient__Font default_font; 175static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 176static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 177static PangoFontMap *opengl_fontmap;
84 178
85static void 179static void
86substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
87{ 181{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 182 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 183#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 185#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 187}
95 188
96static void 189static void
97layout_update_font (CFClient__Layout self) 190layout_update_font (DC__Layout self)
98{ 191{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
101 */ 194 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
103 196
104 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 199
107 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
108} 201}
109 202
110static void 203static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 205{
206 PangoRectangle rect;
207
208 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 209 pango_layout_get_extents (self->pl, 0, &rect);
114 210
115 if (!*w) *w = 1; 211 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 212 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 213
118 *w = (*w + 3) & ~3; 214 if (!rect.width) rect.width = 1;
119} 215 if (!rect.height) rect.height = 1;
120 216
217 *w = rect.width;
218 *h = rect.height;
219}
220
221typedef uint16_t tileid;
121typedef uint16_t mapface; 222typedef uint16_t faceid;
122 223
123typedef struct { 224typedef struct {
124 GLint name; 225 GLuint name;
125 int w, h; 226 int w, h;
126 float s, t; 227 float s, t;
127 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
229 tileid smoothtile;
230 uint8_t smoothlevel;
128} maptex; 231} maptex;
129 232
130typedef struct { 233typedef struct {
234 uint32_t player;
235 tileid tile[3];
131 int16_t darkness; 236 uint16_t darkness;
132 mapface face[3]; 237 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 238} mapcell;
134 239
135typedef struct { 240typedef struct {
136 int32_t c0, c1; 241 int32_t c0, c1;
137 mapcell *col; 242 mapcell *col;
138} maprow; 243} maprow;
139 244
140typedef struct map { 245typedef struct map {
141 int x, y, w, h; 246 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 247 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 248 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 249 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 250
149 int32_t rows; 251 int32_t rows;
150 maprow *row; 252 maprow *row;
151} *CFClient__Map; 253} *DC__Map;
152 254
153static char * 255static char *
154prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
155{ 257{
156 char *p; 258 char *p;
173} 275}
174 276
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 279
280static void
281need_facenum (struct map *self, faceid face)
282{
283 while (self->faces <= face)
284 {
285 Append (tileid, self->face2tile, self->faces, self->faces);
286 self->faces *= 2;
287 }
288}
289
290static void
291need_texid (struct map *self, int texid)
292{
293 while (self->texs <= texid)
294 {
295 Append (maptex, self->tex, self->texs, self->texs);
296 self->texs *= 2;
297 }
298}
299
178static maprow * 300static maprow *
179map_get_row (CFClient__Map self, int y) 301map_get_row (DC__Map self, int y)
180{ 302{
181 if (0 > y) 303 if (0 > y)
182 { 304 {
183 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
222 344
223 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
224} 346}
225 347
226static mapcell * 348static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
228{ 350{
229 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
230} 352}
231 353
232static void 354static void
233map_clear (CFClient__Map self) 355map_clear (DC__Map self)
234{ 356{
235 int r; 357 int r;
236 358
237 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
246 self->row = 0; 368 self->row = 0;
247 self->rows = 0; 369 self->rows = 0;
248} 370}
249 371
250static void 372static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
252{ 374{
253 int x, y; 375 int x, y;
254 maprow *row; 376 maprow *row;
377 mapcell *cell;
255 378
256 for (y = y0; y < y0 + h; y++) 379 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 380 if (y >= 0)
258 { 381 {
259 if (y >= self->rows) 382 if (y >= self->rows)
265 if (x >= row->c0) 388 if (x >= row->c0)
266 { 389 {
267 if (x >= row->c1) 390 if (x >= row->c1)
268 break; 391 break;
269 392
270 row->col[x - row->c0].darkness = -1; 393 cell = row->col + x - row->c0;
394
395 cell->darkness = 0;
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
271 } 399 }
272 } 400 }
401}
402
403typedef struct {
404 tileid tile;
405 uint8_t x, y, level;
406} smooth_key;
407
408static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits)
410{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
412
413 if (SvIOK (*sv))
414 SvIV_set (*sv, SvIVX (*sv) | bits);
415 else
416 sv_setiv (*sv, bits);
273} 417}
274 418
275static void 419static void
276music_finished (void) 420music_finished (void)
277{ 421{
296 ev.data2 = 0; 440 ev.data2 = 0;
297 441
298 SDL_PushEvent ((SDL_Event *)&ev); 442 SDL_PushEvent ((SDL_Event *)&ev);
299} 443}
300 444
301MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446minpot (unsigned int n)
447{
448 if (!n)
449 return 0;
450
451 --n;
452
453 n |= n >> 1;
454 n |= n >> 2;
455 n |= n >> 4;
456 n |= n >> 8;
457 n |= n >> 16;
458
459 return n + 1;
460}
461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314
476
477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
302 521
303PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
304 523
305BOOT: 524BOOT:
306{ 525{
307 HV *stash = gv_stashpv ("CFClient", 1); 526 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 527 static const struct {
309 const char *name; 528 const char *name;
310 IV iv; 529 IV iv;
311 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
532 const_iv (SDLK_MODIFIER_MIN),
533 const_iv (SDLK_MODIFIER_MAX),
534
313 const_iv (SDL_ACTIVEEVENT), 535 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 536 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 537 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 538 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 539 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 548 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 549 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 550 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 551 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 552 const_iv (SDL_USEREVENT),
553
554 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE),
557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 619 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 620 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 621 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 622 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 623 const_iv (SDLK_UNDO),
624
395 const_iv (KMOD_NONE), 625 const_iv (KMOD_NONE),
626 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 627 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 628 const_iv (KMOD_RSHIFT),
629 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 630 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 631 const_iv (KMOD_RCTRL),
632 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 633 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 634 const_iv (KMOD_RALT),
635 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 641
408 const_iv (KMOD_SHIFT), 642 const_iv (MIX_DEFAULT_FORMAT),
409 const_iv (KMOD_ALT), 643
410 const_iv (KMOD_META) 644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
652
653 const_iv (SDL_GL_RED_SIZE),
654 const_iv (SDL_GL_GREEN_SIZE),
655 const_iv (SDL_GL_BLUE_SIZE),
656 const_iv (SDL_GL_ALPHA_SIZE),
657 const_iv (SDL_GL_DOUBLEBUFFER),
658 const_iv (SDL_GL_BUFFER_SIZE),
659 const_iv (SDL_GL_DEPTH_SIZE),
660 const_iv (SDL_GL_STENCIL_SIZE),
661 const_iv (SDL_GL_ACCUM_RED_SIZE),
662 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
663 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL)
411# undef const_iv 670# undef const_iv
412 }; 671 };
413 672
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
675
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 678}
679
680void
681weaken (SV *rv)
682 PROTOTYPE: $
683 CODE:
684 sv_rvweaken (rv);
685
686int
687in_destruct ()
688 CODE:
689 RETVAL = PL_main_cv == Nullcv;
690 OUTPUT:
691 RETVAL
692
693NV floor (NV x)
694
695NV ceil (NV x)
696
697IV minpot (UV n)
698
699IV popcount (UV n)
417 700
418void 701void
419pango_init () 702pango_init ()
420 CODE: 703 CODE:
421{ 704{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 705 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 706 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 707 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 708 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 709#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 710 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
711 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
712#endif
429} 713}
430 714
431int 715char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 716
434void 717int SDL_Init (U32 flags)
718
719int SDL_InitSubSystem (U32 flags)
720
721void SDL_QuitSubSystem (U32 flags)
722
435SDL_Quit () 723void SDL_Quit ()
436 724
725int SDL_GL_SetAttribute (int attr, int value)
726
727int SDL_GL_GetAttribute (int attr)
728 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL))
730 XSRETURN_UNDEF;
731 OUTPUT:
732 RETVAL
733
437void 734void
438SDL_ListModes () 735SDL_ListModes (int rgb, int alpha)
439 PPCODE: 736 PPCODE:
440{ 737{
441 SDL_Rect **m; 738 SDL_Rect **m;
442 739
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 744
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 745 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 746 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 747
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 748 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 749 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 750 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 752
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 753 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 754 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 755
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 756 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 757
463 if (m && m != (SDL_Rect **)-1) 758 if (m && m != (SDL_Rect **)-1)
464 while (*m) 759 while (*m)
465 { 760 {
466 AV *av = newAV (); 761 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 762 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 763 av_push (av, newSViv ((*m)->h));
764 av_push (av, newSViv (rgb));
765 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 766 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
470 767
471 ++m; 768 ++m;
472 } 769 }
473} 770}
474 771
475char *
476SDL_GetError ()
477
478int 772int
479SDL_SetVideoMode (int w, int h, int fullscreen) 773SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 774 CODE:
775{
776 SDL_EnableUNICODE (1);
777 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
778
779 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
780 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
781 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
782 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
783
481 RETVAL = !!SDL_SetVideoMode ( 784 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 785 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 786 );
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 787
788 if (RETVAL)
789 {
790 av_clear (texture_av);
791
792 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
793#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
794#include "glfunc.h"
795#undef GL_FUNC
796 }
797}
485 OUTPUT: 798 OUTPUT:
486 RETVAL 799 RETVAL
487 800
488void 801void
489SDL_GL_SwapBuffers () 802SDL_GL_SwapBuffers ()
490 803
804char *
805SDL_GetKeyName (int sym)
806
807int
808SDL_GetAppState ()
809
810int
811SDL_GetModState ()
812
491void 813void
492SDL_PollEvent () 814poll_events ()
493 PPCODE: 815 PPCODE:
494{ 816{
495 SDL_Event ev; 817 SDL_Event ev;
496 int i;
497 static int modifier;
498 static int modkey[] = {
499 SDLK_RSHIFT, KMOD_RSHIFT,
500 SDLK_LSHIFT, KMOD_LSHIFT,
501 SDLK_RCTRL, KMOD_RCTRL,
502 SDLK_LCTRL, KMOD_LCTRL,
503 SDLK_RALT, KMOD_RALT,
504 SDLK_LALT, KMOD_LALT,
505 SDLK_RMETA, KMOD_RMETA,
506 SDLK_LMETA, KMOD_LMETA,
507 };
508 818
509 while (SDL_PollEvent (&ev)) 819 SDL_PumpEvents ();
820 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
510 { 821 {
511 HV *hv = newHV (); 822 HV *hv = newHV ();
512 hv_store (hv, "type", 4, newSViv (ev.type), 0); 823 hv_store (hv, "type", 4, newSViv (ev.type), 0);
513 824
514 switch (ev.type) 825 switch (ev.type)
515 { 826 {
516 case SDL_KEYDOWN: 827 case SDL_KEYDOWN:
517 case SDL_KEYUP: 828 case SDL_KEYUP:
518
519 for (i = 0; i < sizeof (modkey) / (sizeof (int) * 2); i++)
520 if (modkey [i * 2] == ev.key.keysym.sym)
521 {
522 if (ev.type == SDL_KEYDOWN)
523 modifier |= modkey [i * 2 + 1];
524 else
525 modifier &= ~modkey [i * 2 + 1];
526 break;
527 }
528
529 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 829 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
530 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 830 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
531 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 831 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
832 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
532 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 833 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
533 break; 834 break;
534 835
535 case SDL_ACTIVEEVENT: 836 case SDL_ACTIVEEVENT:
536 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 837 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
537 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 838 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
538 break; 839 break;
539 840
540 case SDL_MOUSEMOTION: 841 case SDL_MOUSEMOTION:
842 {
843 int state = ev.motion.state;
844 int x = ev.motion.x;
845 int y = ev.motion.y;
846 int xrel = ev.motion.xrel;
847 int yrel = ev.motion.yrel;
848
849 /* do simplistic event compression */
850 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
851 && state == ev.motion.state)
852 {
853 xrel += ev.motion.xrel;
854 yrel += ev.motion.yrel;
855 x = ev.motion.x;
856 y = ev.motion.y;
857 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
858 }
859
541 hv_store (hv, "mod", 3, newSViv (modifier), 0); 860 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
542
543 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 861 hv_store (hv, "state", 5, newSViv (state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 862 hv_store (hv, "x", 1, newSViv (x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 863 hv_store (hv, "y", 1, newSViv (y), 0);
546 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 864 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
547 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 865 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
866 }
548 break; 867 break;
549 868
550 case SDL_MOUSEBUTTONDOWN: 869 case SDL_MOUSEBUTTONDOWN:
551 case SDL_MOUSEBUTTONUP: 870 case SDL_MOUSEBUTTONUP:
552 hv_store (hv, "mod", 3, newSViv (modifier), 0); 871 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
553 872
554 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 873 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
555 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 874 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
556 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 875 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
557 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 876 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
562 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 881 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
563 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 882 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
564 break; 883 break;
565 } 884 }
566 885
567 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 886 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
568 } 887 }
569} 888}
570 889
571int 890int
572Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 891Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
573 POSTCALL: 892 POSTCALL:
574 Mix_HookMusicFinished (music_finished); 893 Mix_HookMusicFinished (music_finished);
575 Mix_ChannelFinished (channel_finished); 894 Mix_ChannelFinished (channel_finished);
576 895
577void 896void
897Mix_QuerySpec ()
898 PPCODE:
899{
900 int freq, channels;
901 Uint16 format;
902
903 if (Mix_QuerySpec (&freq, &format, &channels))
904 {
905 EXTEND (SP, 3);
906 PUSHs (sv_2mortal (newSViv (freq)));
907 PUSHs (sv_2mortal (newSViv (format)));
908 PUSHs (sv_2mortal (newSViv (channels)));
909 }
910}
911
912void
578Mix_CloseAudio () 913Mix_CloseAudio ()
579 914
580int 915int
581Mix_AllocateChannels (int numchans = -1) 916Mix_AllocateChannels (int numchans = -1)
582 917
918const char *
919Mix_GetError ()
920
583void 921void
584lowdelay (int fd, int val = 1) 922lowdelay (int fd, int val = 1)
585 CODE: 923 CODE:
924 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
925
926void
927win32_proxy_info ()
928 PPCODE:
929{
586#ifndef _WIN32 930#ifdef _WIN32
587 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 931 char buffer[2048];
932 DWORD buflen;
933
934 EXTEND (SP, 3);
935
936 buflen = sizeof (buffer);
937 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
938 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
939 {
940 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
941
942 buflen = sizeof (buffer);
943 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
944 {
945 PUSHs (newSVpv (buffer, 0));
946
947 buflen = sizeof (buffer);
948 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
949 PUSHs (newSVpv (buffer, 0));
950 }
951 }
588#endif 952#endif
953}
589 954
590char * 955int
591gl_vendor () 956add_font (char *file)
592 CODE: 957 CODE:
593 RETVAL = (char *)glGetString (GL_VENDOR); 958 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
594 OUTPUT: 959 OUTPUT:
595 RETVAL 960 RETVAL
596
597char *
598gl_version ()
599 CODE:
600 RETVAL = (char *)glGetString (GL_VERSION);
601 OUTPUT:
602 RETVAL
603
604char *
605gl_extensions ()
606 CODE:
607 RETVAL = (char *)glGetString (GL_EXTENSIONS);
608 OUTPUT:
609 RETVAL
610
611void
612add_font (char *file)
613 CODE:
614 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
615#ifdef _WIN32
616 // cairo... sigh... requires win2000
617 AddFontResourceEx (file, FR_PRIVATE, 0);
618#endif
619 961
620void 962void
621load_image_inline (SV *image_) 963load_image_inline (SV *image_)
622 ALIAS: 964 ALIAS:
623 load_image_file = 1 965 load_image_file = 1
626 STRLEN image_len; 968 STRLEN image_len;
627 char *image = (char *)SvPVbyte (image_, image_len); 969 char *image = (char *)SvPVbyte (image_, image_len);
628 SDL_Surface *surface, *surface2; 970 SDL_Surface *surface, *surface2;
629 SDL_PixelFormat fmt; 971 SDL_PixelFormat fmt;
630 SDL_RWops *rw = ix 972 SDL_RWops *rw = ix
631 ? SDL_RWFromFile (image, "r") 973 ? SDL_RWFromFile (image, "rb")
632 : SDL_RWFromConstMem (image, image_len); 974 : SDL_RWFromConstMem (image, image_len);
633 975
634 if (!rw) 976 if (!rw)
635 croak ("load_image: %s", SDL_GetError ()); 977 croak ("load_image: %s", SDL_GetError ());
636 978
665 1007
666 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1008 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
667 1009
668 assert (surface2->pitch == surface2->w * 4); 1010 assert (surface2->pitch == surface2->w * 4);
669 1011
1012 SDL_LockSurface (surface2);
670 EXTEND (SP, 5); 1013 EXTEND (SP, 6);
671 PUSHs (sv_2mortal (newSViv (surface2->w))); 1014 PUSHs (sv_2mortal (newSViv (surface2->w)));
672 PUSHs (sv_2mortal (newSViv (surface2->h))); 1015 PUSHs (sv_2mortal (newSViv (surface2->h)));
673 SDL_LockSurface (surface2);
674 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1016 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
675 SDL_UnlockSurface (surface2);
676 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1017 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
677 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1018 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
678 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1019 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1020 SDL_UnlockSurface (surface2);
679 1021
680 SDL_FreeSurface (surface); 1022 SDL_FreeSurface (surface);
681 SDL_FreeSurface (surface2); 1023 SDL_FreeSurface (surface2);
682} 1024}
683 1025
709void 1051void
710error (char *message) 1052error (char *message)
711 CODE: 1053 CODE:
712 fprintf (stderr, "ERROR: %s\n", message); 1054 fprintf (stderr, "ERROR: %s\n", message);
713#ifdef _WIN32 1055#ifdef _WIN32
714 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1056 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
715#endif 1057#endif
716 1058
717void 1059void
718fatal (char *message) 1060fatal (char *message)
719 CODE: 1061 CODE:
720 fprintf (stderr, "FATAL: %s\n", message); 1062 fprintf (stderr, "FATAL: %s\n", message);
721#ifdef _WIN32 1063#ifdef _WIN32
722 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
723#endif 1065#endif
724 exit (1); 1066 _exit (1);
725 1067
1068void
1069_exit (int retval = 0)
1070 CODE:
1071#ifdef WIN32
1072 ExitThread (retval); // unclean, please beam me up
1073#else
1074 _exit (retval);
1075#endif
1076
1077void
1078debug ()
1079 CODE:
1080{
1081#if DEBUG
1082 VALGRIND_DO_LEAK_CHECK;
1083#endif
1084}
1085
726MODULE = CFClient PACKAGE = CFClient::Font 1086MODULE = Deliantra::Client PACKAGE = DC::Font
727 1087
728CFClient::Font 1088PROTOTYPES: DISABLE
1089
1090DC::Font
729new_from_file (SV *class, char *path, int id = 0) 1091new_from_file (SV *class, char *path, int id = 0)
730 CODE: 1092 CODE:
731{ 1093{
732 int count; 1094 int count;
733 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1095 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
736} 1098}
737 OUTPUT: 1099 OUTPUT:
738 RETVAL 1100 RETVAL
739 1101
740void 1102void
741DESTROY (CFClient::Font self) 1103DESTROY (DC::Font self)
742 CODE: 1104 CODE:
743 pango_font_description_free (self); 1105 pango_font_description_free (self);
744 1106
745void 1107void
746make_default (CFClient::Font self) 1108make_default (DC::Font self)
1109 PROTOTYPE: $
747 CODE: 1110 CODE:
748 default_font = self; 1111 default_font = self;
749 1112
750MODULE = CFClient PACKAGE = CFClient::Layout 1113MODULE = Deliantra::Client PACKAGE = DC::Layout
751 1114
752CFClient::Layout 1115PROTOTYPES: DISABLE
753new (SV *class, int rgba = 0) 1116
1117void
1118glyph_cache_backup ()
1119 PROTOTYPE:
754 CODE: 1120 CODE:
755#if _WIN32 1121 tc_backup ();
756 rgba = 0;//D 1122
757#endif 1123void
1124glyph_cache_restore ()
1125 PROTOTYPE:
1126 CODE:
1127 tc_restore ();
1128
1129DC::Layout
1130new (SV *class)
1131 CODE:
758 New (0, RETVAL, 1, struct cf_layout); 1132 New (0, RETVAL, 1, struct cf_layout);
759 1133
760 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1134 RETVAL->pl = pango_layout_new (opengl_context);
761 RETVAL->rgba = rgba;
762 RETVAL->r = 1.; 1135 RETVAL->r = 1.;
763 RETVAL->g = 1.; 1136 RETVAL->g = 1.;
764 RETVAL->b = 1.; 1137 RETVAL->b = 1.;
765 RETVAL->a = 1.; 1138 RETVAL->a = 1.;
766 RETVAL->base_height = MIN_FONT_HEIGHT; 1139 RETVAL->base_height = MIN_FONT_HEIGHT;
767 RETVAL->font = 0; 1140 RETVAL->font = 0;
1141 RETVAL->rc = rc_alloc ();
768 1142
769 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1143 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
770 layout_update_font (RETVAL); 1144 layout_update_font (RETVAL);
771 OUTPUT: 1145 OUTPUT:
772 RETVAL 1146 RETVAL
773 1147
774void 1148void
775DESTROY (CFClient::Layout self) 1149DESTROY (DC::Layout self)
776 CODE: 1150 CODE:
777 g_object_unref (self->pl); 1151 g_object_unref (self->pl);
1152 rc_free (self->rc);
778 Safefree (self); 1153 Safefree (self);
779 1154
780int
781is_rgba (CFClient::Layout self)
782 CODE:
783 RETVAL = self->rgba;
784 OUTPUT:
785 RETVAL
786
787void 1155void
788set_text (CFClient::Layout self, SV *text_) 1156set_text (DC::Layout self, SV *text_)
789 CODE: 1157 CODE:
790{ 1158{
791 STRLEN textlen; 1159 STRLEN textlen;
792 char *text = SvPVutf8 (text_, textlen); 1160 char *text = SvPVutf8 (text_, textlen);
793 1161
794 pango_layout_set_text (self->pl, text, textlen); 1162 pango_layout_set_text (self->pl, text, textlen);
795} 1163}
796 1164
797void 1165void
798set_markup (CFClient::Layout self, SV *text_) 1166set_markup (DC::Layout self, SV *text_)
799 CODE: 1167 CODE:
800{ 1168{
801 STRLEN textlen; 1169 STRLEN textlen;
802 char *text = SvPVutf8 (text_, textlen); 1170 char *text = SvPVutf8 (text_, textlen);
803 1171
804 pango_layout_set_markup (self->pl, text, textlen); 1172 pango_layout_set_markup (self->pl, text, textlen);
805} 1173}
806 1174
1175void
1176set_shapes (DC::Layout self, ...)
1177 CODE:
1178{
1179 PangoAttrList *attrs = 0;
1180 const char *text = pango_layout_get_text (self->pl);
1181 const char *pos = text;
1182 int arg = 4;
1183
1184 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1185 {
1186 PangoRectangle inkrect, rect;
1187 PangoAttribute *attr;
1188
1189 int x = SvIV (ST (arg - 3));
1190 int y = SvIV (ST (arg - 2));
1191 int w = SvIV (ST (arg - 1));
1192 int h = SvIV (ST (arg ));
1193
1194 inkrect.x = 0;
1195 inkrect.y = 0;
1196 inkrect.width = 0;
1197 inkrect.height = 0;
1198
1199 rect.x = x * PANGO_SCALE;
1200 rect.y = y * PANGO_SCALE;
1201 rect.width = w * PANGO_SCALE;
1202 rect.height = h * PANGO_SCALE;
1203
1204 if (!attrs)
1205 attrs = pango_layout_get_attributes (self->pl);
1206
1207 attr = pango_attr_shape_new (&inkrect, &rect);
1208 attr->start_index = pos - text;
1209 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1210 pango_attr_list_insert (attrs, attr);
1211
1212 arg += 4;
1213 pos += sizeof (OBJ_STR) - 1;
1214 }
1215
1216 if (attrs)
1217 pango_layout_set_attributes (self->pl, attrs);
1218}
1219
1220void
1221get_shapes (DC::Layout self)
1222 PPCODE:
1223{
1224 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1225
1226 do
1227 {
1228 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1229
1230 if (run && shape_attr_p (run))
1231 {
1232 PangoRectangle extents;
1233 pango_layout_iter_get_run_extents (iter, 0, &extents);
1234
1235 EXTEND (SP, 2);
1236 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1237 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1238 }
1239 }
1240 while (pango_layout_iter_next_run (iter));
1241
1242 pango_layout_iter_free (iter);
1243}
1244
1245int
1246has_wrapped (DC::Layout self)
1247 CODE:
1248{
1249 int lines = 1;
1250 const char *text = pango_layout_get_text (self->pl);
1251
1252 while (*text)
1253 lines += *text++ == '\n';
1254
1255 RETVAL = lines < pango_layout_get_line_count (self->pl);
1256}
1257 OUTPUT:
1258 RETVAL
1259
807SV * 1260SV *
808get_text (CFClient::Layout self) 1261get_text (DC::Layout self)
809 CODE: 1262 CODE:
810 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1263 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
811 SvUTF8_on (RETVAL); 1264 sv_utf8_decode (RETVAL);
812 OUTPUT: 1265 OUTPUT:
813 RETVAL 1266 RETVAL
814 1267
815void 1268void
816set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1269set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
817 CODE: 1270 CODE:
818 self->r = r; 1271 self->r = r;
819 self->g = g; 1272 self->g = g;
820 self->b = b; 1273 self->b = b;
821 self->a = a; 1274 self->a = a;
822 1275
823void 1276void
824set_font (CFClient::Layout self, CFClient::Font font = 0) 1277set_font (DC::Layout self, DC::Font font = 0)
825 CODE: 1278 CODE:
826 if (self->font != font) 1279 if (self->font != font)
827 { 1280 {
828 self->font = font; 1281 self->font = font;
829 layout_update_font (self); 1282 layout_update_font (self);
830 } 1283 }
831 1284
832void 1285void
833set_height (CFClient::Layout self, int base_height) 1286set_height (DC::Layout self, int base_height)
834 CODE: 1287 CODE:
835 if (self->base_height != base_height) 1288 if (self->base_height != base_height)
836 { 1289 {
837 self->base_height = base_height; 1290 self->base_height = base_height;
838 layout_update_font (self); 1291 layout_update_font (self);
839 } 1292 }
840 1293
841void 1294void
842set_width (CFClient::Layout self, int max_width = -1) 1295set_width (DC::Layout self, int max_width = -1)
843 CODE: 1296 CODE:
844 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1297 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
845 1298
846void 1299void
847set_indent (CFClient::Layout self, int indent) 1300set_indent (DC::Layout self, int indent)
848 CODE: 1301 CODE:
849 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1302 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
850 1303
851void 1304void
852set_spacing (CFClient::Layout self, int spacing) 1305set_spacing (DC::Layout self, int spacing)
853 CODE: 1306 CODE:
854 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1307 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
855 1308
856void 1309void
857set_ellipsise (CFClient::Layout self, int ellipsise) 1310set_ellipsise (DC::Layout self, int ellipsise)
858 CODE: 1311 CODE:
859 pango_layout_set_ellipsize (self->pl, 1312 pango_layout_set_ellipsize (self->pl,
860 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1313 ellipsise == 1 ? PANGO_ELLIPSIZE_START
861 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1314 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
862 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1315 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
863 : PANGO_ELLIPSIZE_NONE 1316 : PANGO_ELLIPSIZE_NONE
864 ); 1317 );
865 1318
866void 1319void
867set_single_paragraph_mode (CFClient::Layout self, int spm) 1320set_single_paragraph_mode (DC::Layout self, int spm)
868 CODE: 1321 CODE:
869 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1322 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
870 1323
871void 1324void
872size (CFClient::Layout self) 1325size (DC::Layout self)
873 PPCODE: 1326 PPCODE:
874{ 1327{
875 int w, h; 1328 int w, h;
876 1329
877 layout_get_pixel_size (self, &w, &h); 1330 layout_get_pixel_size (self, &w, &h);
880 PUSHs (sv_2mortal (newSViv (w))); 1333 PUSHs (sv_2mortal (newSViv (w)));
881 PUSHs (sv_2mortal (newSViv (h))); 1334 PUSHs (sv_2mortal (newSViv (h)));
882} 1335}
883 1336
884int 1337int
1338descent (DC::Layout self)
1339 CODE:
1340{
1341 PangoRectangle rect;
1342 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1343 pango_layout_line_get_pixel_extents (line, 0, &rect);
1344 RETVAL = PANGO_DESCENT (rect);
1345}
1346 OUTPUT:
1347 RETVAL
1348
1349int
885xy_to_index (CFClient::Layout self, int x, int y) 1350xy_to_index (DC::Layout self, int x, int y)
886 CODE: 1351 CODE:
887{ 1352{
888 int index, trailing; 1353 int index, trailing;
889 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1354 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
890 RETVAL = index; 1355 RETVAL = index + trailing;
891} 1356}
892 OUTPUT: 1357 OUTPUT:
893 RETVAL 1358 RETVAL
894 1359
895void 1360void
896cursor_pos (CFClient::Layout self, int index) 1361cursor_pos (DC::Layout self, int index)
897 PPCODE: 1362 PPCODE:
898{ 1363{
899 PangoRectangle strong_pos; 1364 PangoRectangle pos;
900 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1365 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
901 1366
902 EXTEND (SP, 3); 1367 EXTEND (SP, 3);
903 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1368 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
904 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1369 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
905 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1370 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
906} 1371}
907 1372
908void 1373void
909render (CFClient::Layout self) 1374index_to_line_x (DC::Layout self, int index, int trailing = 0)
910 PPCODE: 1375 PPCODE:
911{ 1376{
912 SV *retval; 1377 int line, x;
913 int w, h;
914 1378
915 layout_get_pixel_size (self, &w, &h); 1379 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
916 1380#if !PANGO_VERSION_CHECK (1, 17, 3)
917 if (self->rgba) 1381 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
918 { 1382 --line;
919 cairo_surface_t *surface;
920 cairo_t *cairo;
921
922 retval = newSV (w * h * 4);
923 SvPOK_only (retval);
924 SvCUR_set (retval, w * h * 4);
925
926 memset (SvPVX (retval), 0, w * h * 4);
927
928 surface = cairo_image_surface_create_for_data (
929 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
930 cairo = cairo_create (surface);
931 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
932
933 pango_cairo_show_layout (cairo, self->pl);
934
935 cairo_destroy (cairo);
936 cairo_surface_destroy (surface);
937
938 // what a mess, and its premultiplied, too :(
939 {
940 uint32_t *p = (uint32_t *)SvPVX (retval);
941 uint32_t *e = p + w * h;
942
943 while (p < e)
944 {
945 uint32_t rgba = *p;
946 rgba = (rgba >> 24) | (rgba << 8);
947#if 0
948#ifdef _WIN32
949 {//D
950 uint8_t r = rgba >> 24;
951 uint8_t g = rgba >> 16;
952 uint8_t b = rgba >> 8;
953 uint8_t a = rgba >> 0;
954
955 rgba = (rgba & 0xffffff00) | a;
956 }
957#endif 1383#endif
958#endif
959 rgba = SDL_SwapBE32 (rgba);
960 *p++ = rgba;
961 }
962 }
963
964 EXTEND (SP, 5); 1384 EXTEND (SP, 2);
965 PUSHs (sv_2mortal (newSViv (w))); 1385 PUSHs (sv_2mortal (newSViv (line)));
1386 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1387}
1388
1389void
1390line_x_to_index (DC::Layout self, int line, int x)
1391 PPCODE:
1392{
1393 PangoLayoutLine *lp;
1394 int index, trailing;
1395
1396 if (line < 0)
1397 XSRETURN_EMPTY;
1398
1399 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1400 XSRETURN_EMPTY; /* do better */
1401
1402 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1403
1404 EXTEND (SP, 2);
1405 if (GIMME_V == G_SCALAR)
966 PUSHs (sv_2mortal (newSViv (h))); 1406 PUSHs (sv_2mortal (newSViv (index + trailing)));
967 PUSHs (sv_2mortal (retval));
968 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
969 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
970 }
971 else 1407 else
972 { 1408 {
973 FT_Bitmap bitmap;
974
975 retval = newSV (w * h);
976 SvPOK_only (retval);
977 SvCUR_set (retval, w * h);
978
979 bitmap.rows = h;
980 bitmap.width = w;
981 bitmap.pitch = w;
982 bitmap.buffer = (unsigned char*)SvPVX (retval);
983 bitmap.num_grays = 256;
984 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
985
986 memset (bitmap.buffer, 0, w * h);
987
988 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
989
990 EXTEND (SP, 5);
991 PUSHs (sv_2mortal (newSViv (w))); 1409 PUSHs (sv_2mortal (newSViv (index)));
992 PUSHs (sv_2mortal (newSViv (h))); 1410 PUSHs (sv_2mortal (newSViv (trailing)));
993 PUSHs (sv_2mortal (retval));
994 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
995 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
996 } 1411 }
997} 1412}
998 1413
1414void
1415render (DC::Layout self, float x, float y, int flags = 0)
1416 CODE:
1417 rc_clear (self->rc);
1418 pango_opengl_render_layout_subpixel (
1419 self->pl,
1420 self->rc,
1421 x * PANGO_SCALE, y * PANGO_SCALE,
1422 self->r, self->g, self->b, self->a,
1423 flags
1424 );
1425 // we assume that context_change actually clears/frees stuff
1426 // and does not do any recomputation...
1427 pango_layout_context_changed (self->pl);
1428
1429void
1430draw (DC::Layout self)
1431 CODE:
1432{
1433 glEnable (GL_TEXTURE_2D);
1434 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1435 glEnable (GL_BLEND);
1436 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1437 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1438 glEnable (GL_ALPHA_TEST);
1439 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1440
1441 rc_draw (self->rc);
1442
1443 glDisable (GL_ALPHA_TEST);
1444 glDisable (GL_BLEND);
1445 glDisable (GL_TEXTURE_2D);
1446}
1447
999MODULE = CFClient PACKAGE = CFClient::Texture 1448MODULE = Deliantra::Client PACKAGE = DC::Texture
1000 1449
1450PROTOTYPES: ENABLE
1451
1001void 1452void
1453pad (SV *data_, int ow, int oh, int nw, int nh)
1454 CODE:
1455{
1456 if ((nw != ow || nh != oh) && SvOK (data_))
1457 {
1458 STRLEN datalen;
1459 char *data = SvPVbyte (data_, datalen);
1460 int bpp = datalen / (ow * oh);
1461 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1462
1463 SvPOK_only (result_);
1464 SvCUR_set (result_, nw * nh * bpp);
1465
1466 memset (SvPVX (result_), 0, nw * nh * bpp);
1467 while (oh--)
1468 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1469
1470 sv_setsv (data_, result_);
1471 }
1472}
1473
1474void
1002draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1475draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1003 PROTOTYPE: $$$;$$ 1476 PROTOTYPE: $$$;$$
1004 ALIAS: 1477 ALIAS:
1005 draw_quad_alpha = 1 1478 draw_quad_alpha = 1
1006 draw_quad_alpha_premultiplied = 2 1479 draw_quad_alpha_premultiplied = 2
1007 CODE: 1480 CODE:
1008{ 1481{
1009 HV *hv = (HV *)SvRV (self); 1482 HV *hv = (HV *)SvRV (self);
1010 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1483 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1011 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1484 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1012 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1485 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1013 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1486
1487 if (name <= 0)
1488 XSRETURN_EMPTY;
1014 1489
1015 if (items < 5) 1490 if (items < 5)
1016 { 1491 {
1017 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1492 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1018 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1493 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1019 } 1494 }
1020 1495
1021 if (ix) 1496 if (ix)
1022 { 1497 {
1023 glEnable (GL_BLEND); 1498 glEnable (GL_BLEND);
1499
1500 if (ix == 2)
1024 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1502 else
1503 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1504 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1505
1025 glEnable (GL_ALPHA_TEST); 1506 glEnable (GL_ALPHA_TEST);
1026 glAlphaFunc (GL_GREATER, 0.01f); 1507 glAlphaFunc (GL_GREATER, 0.01f);
1027 } 1508 }
1028 1509
1029 glBindTexture (GL_TEXTURE_2D, name); 1510 glBindTexture (GL_TEXTURE_2D, name);
1030
1031 if (wrap_mode)
1032 {
1033 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1034 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1035 }
1036 1511
1037 glBegin (GL_QUADS); 1512 glBegin (GL_QUADS);
1038 glTexCoord2f (0, 0); glVertex2f (x , y ); 1513 glTexCoord2f (0, 0); glVertex2f (x , y );
1039 glTexCoord2f (0, t); glVertex2f (x , y + h); 1514 glTexCoord2f (0, t); glVertex2f (x , y + h);
1040 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1515 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1046 glDisable (GL_ALPHA_TEST); 1521 glDisable (GL_ALPHA_TEST);
1047 glDisable (GL_BLEND); 1522 glDisable (GL_BLEND);
1048 } 1523 }
1049} 1524}
1050 1525
1526IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1527 CODE:
1528{
1529 GLint width;
1530 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1531 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1532 RETVAL = width > 0;
1533}
1534 OUTPUT:
1535 RETVAL
1536
1051MODULE = CFClient PACKAGE = CFClient::Map 1537MODULE = Deliantra::Client PACKAGE = DC::Map
1052 1538
1053CFClient::Map 1539PROTOTYPES: DISABLE
1054new (SV *class, int map_width, int map_height) 1540
1541DC::Map
1542new (SV *class)
1055 CODE: 1543 CODE:
1056 New (0, RETVAL, 1, struct map); 1544 New (0, RETVAL, 1, struct map);
1057 RETVAL->x = 0; 1545 RETVAL->x = 0;
1058 RETVAL->y = 0; 1546 RETVAL->y = 0;
1059 RETVAL->w = map_width; 1547 RETVAL->w = 0;
1060 RETVAL->h = map_height; 1548 RETVAL->h = 0;
1061 RETVAL->ox = 0; 1549 RETVAL->ox = 0;
1062 RETVAL->oy = 0; 1550 RETVAL->oy = 0;
1063 RETVAL->faces = 8192; 1551 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1064 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1552 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1065 RETVAL->texs = 8192;
1066 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1067 RETVAL->rows = 0; 1553 RETVAL->rows = 0;
1068 RETVAL->row = 0; 1554 RETVAL->row = 0;
1069 OUTPUT: 1555 OUTPUT:
1070 RETVAL 1556 RETVAL
1071 1557
1072void 1558void
1073DESTROY (CFClient::Map self) 1559DESTROY (DC::Map self)
1074 CODE: 1560 CODE:
1075{ 1561{
1076 map_clear (self); 1562 map_clear (self);
1077 Safefree (self->face); 1563 Safefree (self->face2tile);
1564 Safefree (self->tex);
1078 Safefree (self); 1565 Safefree (self);
1079} 1566}
1080 1567
1081void 1568void
1569resize (DC::Map self, int map_width, int map_height)
1570 CODE:
1571 self->w = map_width;
1572 self->h = map_height;
1573
1574void
1082clear (CFClient::Map self) 1575clear (DC::Map self)
1083 CODE: 1576 CODE:
1084 map_clear (self); 1577 map_clear (self);
1085 1578
1086void 1579void
1087set_face (CFClient::Map self, int face, int texid) 1580set_tileid (DC::Map self, int face, int tile)
1088 CODE: 1581 CODE:
1089{ 1582{
1090 while (self->faces <= face) 1583 need_facenum (self, face); self->face2tile [face] = tile;
1091 { 1584 need_texid (self, tile);
1092 Append (mapface, self->face, self->faces, self->faces);
1093 self->faces *= 2;
1094 }
1095
1096 self->face [face] = texid;
1097} 1585}
1098 1586
1099void 1587void
1588set_smooth (DC::Map self, int face, int smooth, int level)
1589 CODE:
1590{
1591 tileid texid;
1592 maptex *tex;
1593
1594 if (face < 0 || face >= self->faces)
1595 return;
1596
1597 if (smooth < 0 || smooth >= self->faces)
1598 return;
1599
1600 texid = self->face2tile [face];
1601
1602 if (!texid)
1603 return;
1604
1605 tex = self->tex + texid;
1606 tex->smoothtile = self->face2tile [smooth];
1607 tex->smoothlevel = level;
1608}
1609
1610void
1100set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1611set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1101 CODE: 1612 CODE:
1102{ 1613{
1103 while (self->texs <= texid) 1614 need_texid (self, texid);
1104 {
1105 Append (maptex, self->tex, self->texs, self->texs);
1106 self->texs *= 2;
1107 }
1108 1615
1109 { 1616 {
1110 maptex *tex = self->tex + texid; 1617 maptex *tex = self->tex + texid;
1111 1618
1112 tex->name = name; 1619 tex->name = name;
1117 tex->r = r; 1624 tex->r = r;
1118 tex->g = g; 1625 tex->g = g;
1119 tex->b = b; 1626 tex->b = b;
1120 tex->a = a; 1627 tex->a = a;
1121 } 1628 }
1629
1630 // somewhat hackish, but for textures that require it, it really
1631 // improves the look, and most others don't suffer.
1632 glBindTexture (GL_TEXTURE_2D, name);
1633 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1634 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1635 // use uglier nearest interpolation because linear suffers
1636 // from transparent color bleeding and ugly wrapping effects.
1637 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122} 1638}
1123 1639
1124int 1640int
1125ox (CFClient::Map self) 1641ox (DC::Map self)
1126 ALIAS: 1642 ALIAS:
1127 oy = 1 1643 oy = 1
1644 x = 2
1645 y = 3
1646 w = 4
1647 h = 5
1128 CODE: 1648 CODE:
1129 switch (ix) 1649 switch (ix)
1130 { 1650 {
1131 case 0: RETVAL = self->ox; break; 1651 case 0: RETVAL = self->ox; break;
1132 case 1: RETVAL = self->oy; break; 1652 case 1: RETVAL = self->oy; break;
1653 case 2: RETVAL = self->x; break;
1654 case 3: RETVAL = self->y; break;
1655 case 4: RETVAL = self->w; break;
1656 case 5: RETVAL = self->h; break;
1133 } 1657 }
1134 OUTPUT: 1658 OUTPUT:
1135 RETVAL 1659 RETVAL
1136 1660
1137void 1661void
1138scroll (CFClient::Map self, int dx, int dy) 1662scroll (DC::Map self, int dx, int dy)
1139 CODE: 1663 CODE:
1140{ 1664{
1141 if (dx > 0) 1665 if (dx > 0)
1142 map_blank (self, self->x, self->y, dx - 1, self->h); 1666 map_blank (self, self->x, self->y, dx, self->h);
1143 else if (dx < 0) 1667 else if (dx < 0)
1144 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1668 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1145 1669
1146 if (dy > 0) 1670 if (dy > 0)
1147 map_blank (self, self->x, self->y, self->w, dy - 1); 1671 map_blank (self, self->x, self->y, self->w, dy);
1148 else if (dy < 0) 1672 else if (dy < 0)
1149 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1673 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1150 1674
1151 self->ox += dx; self->x += dx; 1675 self->ox += dx; self->x += dx;
1152 self->oy += dy; self->y += dy; 1676 self->oy += dy; self->y += dy;
1153 1677
1154 while (self->y < 0) 1678 while (self->y < 0)
1158 self->rows += MAP_EXTEND_Y; 1682 self->rows += MAP_EXTEND_Y;
1159 self->y += MAP_EXTEND_Y; 1683 self->y += MAP_EXTEND_Y;
1160 } 1684 }
1161} 1685}
1162 1686
1163void 1687SV *
1164map1a_update (CFClient::Map self, SV *data_) 1688map1a_update (DC::Map self, SV *data_, int extmap)
1165 CODE: 1689 CODE:
1166{ 1690{
1167 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1691 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1168 uint8_t *data_end = (uint8_t *)SvEND (data_); 1692 uint8_t *data_end = (uint8_t *)SvEND (data_);
1169 mapcell *cell; 1693 mapcell *cell;
1170 int x, y, flags; 1694 int x, y, z, flags;
1695 AV *missing = newAV ();
1696 RETVAL = newRV_noinc ((SV *)missing);
1171 1697
1172 while (data < data_end) 1698 while (data < data_end - 1)
1173 { 1699 {
1174 flags = (data [0] << 8) + data [1]; data += 2; 1700 flags = (data [0] << 8) + data [1]; data += 2;
1175 1701
1176 x = ((flags >> 10) & 63) + self->x; 1702 x = self->x + ((flags >> 10) & 63);
1177 y = ((flags >> 4) & 63) + self->y; 1703 y = self->y + ((flags >> 4) & 63);
1178 1704
1179 cell = map_get_cell (self, x, y); 1705 cell = map_get_cell (self, x, y);
1180 1706
1181 if (flags & 15) 1707 if (flags & 15)
1182 { 1708 {
1183 if (cell->darkness < 0) 1709 if (!cell->darkness)
1184 { 1710 {
1711 memset (cell, 0, sizeof (*cell));
1185 cell->darkness = 0; 1712 cell->darkness = 256;
1186 cell->face [0] = 0;
1187 cell->face [1] = 0;
1188 cell->face [2] = 0;
1189 } 1713 }
1190 1714
1191 cell->darkness = flags & 8 ? *data++ : 255;
1192
1193 //TODO: don't trust server data to be in-range(!) 1715 //TODO: don't trust server data to be in-range(!)
1194 1716
1195 if (flags & 4) 1717 if (flags & 8)
1196 { 1718 {
1197 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1719 if (extmap)
1720 {
1721 uint8_t ext, cmd;
1722
1723 do
1724 {
1725 ext = *data++;
1726 cmd = ext & 0x7f;
1727
1728 if (cmd < 4)
1729 cell->darkness = 255 - ext * 64 + 1;
1730 else if (cmd == 5) // health
1731 {
1732 cell->stat_width = 1;
1733 cell->stat_hp = *data++;
1734 }
1735 else if (cmd == 6) // monster width
1736 cell->stat_width = *data++ + 1;
1737 else if (cmd == 0x47)
1738 {
1739 if (*data == 1) cell->player = data [1];
1740 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1741 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1742 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1743
1744 data += *data + 1;
1745 }
1746 else if (cmd == 8) // cell flags
1747 cell->flags = *data++;
1748 else if (ext & 0x40) // unknown, multibyte => skip
1749 data += *data + 1;
1750 else
1751 data++;
1752 }
1753 while (ext & 0x80);
1754 }
1755 else
1756 cell->darkness = *data++ + 1;
1198 } 1757 }
1199 1758
1759 for (z = 0; z <= 2; ++z)
1200 if (flags & 2) 1760 if (flags & (4 >> z))
1201 { 1761 {
1202 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1762 faceid face = (data [0] << 8) + data [1]; data += 2;
1763 need_facenum (self, face);
1764 cell->tile [z] = self->face2tile [face];
1765
1766 if (cell->tile [z])
1767 {
1768 maptex *tex = self->tex + cell->tile [z];
1769 if (!tex->name)
1770 av_push (missing, newSViv (cell->tile [z]));
1771
1772 if (tex->smoothtile)
1773 {
1774 maptex *smooth = self->tex + tex->smoothtile;
1775 if (!smooth->name)
1776 av_push (missing, newSViv (tex->smoothtile));
1777 }
1778 }
1203 } 1779 }
1204
1205 if (flags & 1)
1206 {
1207 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1208 }
1209 } 1780 }
1210 else 1781 else
1211 cell->darkness = -1; 1782 cell->darkness = 0;
1212 } 1783 }
1213} 1784}
1785 OUTPUT:
1786 RETVAL
1214 1787
1215SV * 1788SV *
1216mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1789mapmap (DC::Map self, int x0, int y0, int w, int h)
1217 CODE: 1790 CODE:
1218{ 1791{
1219 int x1, x; 1792 int x1, x;
1220 int y1, y; 1793 int y1, y;
1221 int z; 1794 int z;
1242 { 1815 {
1243 mapcell *cell = row->col + (x - row->c0); 1816 mapcell *cell = row->col + (x - row->c0);
1244 1817
1245 for (z = 0; z <= 0; z++) 1818 for (z = 0; z <= 0; z++)
1246 { 1819 {
1247 mapface face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face]; 1820 maptex tex = self->tex [cell->tile [z]];
1252 int a0 = 255 - tex.a; 1821 int a0 = 255 - tex.a;
1253 int a1 = tex.a; 1822 int a1 = tex.a;
1254 1823
1255 r = (r * a0 + tex.r * a1) / 255; 1824 r = (r * a0 + tex.r * a1) / 255;
1256 g = (g * a0 + tex.g * a1) / 255; 1825 g = (g * a0 + tex.g * a1) / 255;
1257 b = (b * a0 + tex.b * a1) / 255; 1826 b = (b * a0 + tex.b * a1) / 255;
1258 a = (a * a0 + tex.a * a1) / 255; 1827 a = (a * a0 + tex.a * a1) / 255;
1259 }
1260 } 1828 }
1261 } 1829 }
1262 1830
1263 *map++ = (r ) 1831 *map++ = (r )
1264 | (g << 8) 1832 | (g << 8)
1271} 1839}
1272 OUTPUT: 1840 OUTPUT:
1273 RETVAL 1841 RETVAL
1274 1842
1275void 1843void
1276draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1844draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1845 CODE:
1846{
1847 int x, y, z;
1848
1849 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1850 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1851 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1852 smooth_key skey;
1853 int pl_x, pl_y;
1854 maptex pl_tex;
1855 rc_t *rc = rc_alloc ();
1856 rc_key_t key;
1857 rc_array_t *arr;
1858
1859 pl_tex.name = 0;
1860
1861 // thats current max. sorry.
1862 if (sw > 255) sw = 255;
1863 if (sh > 255) sh = 255;
1864
1865 // clear key, in case of extra padding
1866 memset (&skey, 0, sizeof (skey));
1867
1868 memset (&key, 0, sizeof (key));
1869 key.r = 255;
1870 key.g = 255;
1871 key.b = 255;
1872 key.a = 255;
1873 key.mode = GL_QUADS;
1874 key.format = GL_T2F_V3F;
1875 key.texname = -1;
1876
1877 mx += self->x;
1878 my += self->y;
1879
1880 // first pass: determine smooth_max
1881 // rather ugly, if you ask me
1882 // could also be stored inside mapcell and updated on change
1883 memset (smooth_max, 0, sizeof (smooth_max));
1884
1885 for (y = 0; y < sh; y++)
1886 if (0 <= y + my && y + my < self->rows)
1887 {
1888 maprow *row = self->row + (y + my);
1889
1890 for (x = 0; x < sw; x++)
1891 if (row->c0 <= x + mx && x + mx < row->c1)
1892 {
1893 mapcell *cell = row->col + (x + mx - row->c0);
1894
1895 smooth_max[x + 1][y + 1] =
1896 MAX (self->tex [cell->tile [0]].smoothlevel,
1897 MAX (self->tex [cell->tile [1]].smoothlevel,
1898 self->tex [cell->tile [2]].smoothlevel));
1899 }
1900 }
1901
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1905
1906 for (z = 0; z <= 2; z++)
1907 {
1908 memset (smooth_level, 0, sizeof (smooth_level));
1909
1910 for (y = 0; y < sh; y++)
1911 if (0 <= y + my && y + my < self->rows)
1912 {
1913 maprow *row = self->row + (y + my);
1914
1915 for (x = 0; x < sw; x++)
1916 if (row->c0 <= x + mx && x + mx < row->c1)
1917 {
1918 mapcell *cell = row->col + (x + mx - row->c0);
1919 tileid tile = cell->tile [z];
1920
1921 if (tile)
1922 {
1923 maptex tex = self->tex [tile];
1924 int px = (x + 1) * T - tex.w;
1925 int py = (y + 1) * T - tex.h;
1926
1927 if (key.texname != tex.name)
1928 {
1929 if (!tex.name)
1930 tex = self->tex [2]; /* missing, replace by noface */
1931
1932 key.texname = tex.name;
1933 arr = rc_array (rc, &key);
1934 }
1935
1936 if (expect_false (cell->player == player) && expect_false (z == 2))
1937 {
1938 pl_x = px;
1939 pl_y = py;
1940 pl_tex = tex;
1941 continue;
1942 }
1943
1944 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1945 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1946 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1947 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1948
1949 if (expect_false (cell->flags) && expect_false (z == 2))
1950 {
1951 // overlays such as the speech bubble, probably more to come
1952 if (cell->flags & 1)
1953 {
1954 maptex tex = self->tex [1];
1955 int px = x * T + T * 2 / 32;
1956 int py = y * T - T * 6 / 32;
1957
1958 if (tex.name)
1959 {
1960 if (key.texname != tex.name)
1961 {
1962 key.texname = tex.name;
1963 arr = rc_array (rc, &key);
1964 }
1965
1966 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1967 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1968 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1969 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1970 }
1971 }
1972 }
1973
1974 // update smooth hash
1975 if (tex.smoothtile)
1976 {
1977 skey.tile = tex.smoothtile;
1978 skey.level = tex.smoothlevel;
1979
1980 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1981
1982 // add bits to current tile and all neighbours. skey.x|y is
1983 // shifted +1|+1 so we always stay positive.
1984
1985 // bits is ___n cccc CCCC bbbb
1986 // n do not draw borders&corners
1987 // c draw these corners, but...
1988 // C ... not these
1989 // b draw these borders
1990
1991 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1992 // ┃· ·· ·┃ ━━
1993
1994 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1995 // ·· ·· ·┏ ┓·
1996
1997 // full tile
1998 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1999
2000 // borders
2001 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2002 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2003 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2004 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2005
2006 // corners
2007 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2008 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2009 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2010 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2011 }
2012 }
2013 }
2014 }
2015
2016 rc_draw (rc);
2017 rc_clear (rc);
2018
2019 // go through all smoothlevels, lowest to highest, then draw.
2020 // this is basically counting sort
2021 {
2022 int w, b;
2023
2024 glEnable (GL_TEXTURE_2D);
2025 glBegin (GL_QUADS);
2026 for (w = 0; w < 256 / 32; ++w)
2027 {
2028 uint32_t smask = smooth_level [w];
2029 if (smask)
2030 for (b = 0; b < 32; ++b)
2031 if (smask & (((uint32_t)1) << b))
2032 {
2033 int level = (w << 5) | b;
2034 HE *he;
2035
2036 hv_iterinit (smooth);
2037 while ((he = hv_iternext (smooth)))
2038 {
2039 smooth_key *skey = (smooth_key *)HeKEY (he);
2040 IV bits = SvIVX (HeVAL (he));
2041
2042 if (!(bits & 0x1000)
2043 && skey->level == level
2044 && level > smooth_max [skey->x][skey->y])
2045 {
2046 maptex tex = self->tex [skey->tile];
2047 int px = (((int)skey->x) - 1) * T;
2048 int py = (((int)skey->y) - 1) * T;
2049 int border = bits & 15;
2050 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2051 float dx = tex.s * .0625f; // 16 images/row
2052 float dy = tex.t * .5f ; // 2 images/column
2053
2054 if (tex.name)
2055 {
2056 // this time avoiding texture state changes
2057 // save gobs of state changes.
2058 if (key.texname != tex.name)
2059 {
2060 glEnd ();
2061 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2062 glBegin (GL_QUADS);
2063 }
2064
2065 if (border)
2066 {
2067 float ox = border * dx;
2068
2069 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2070 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2071 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2072 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2073 }
2074
2075 if (corner)
2076 {
2077 float ox = corner * dx;
2078
2079 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2080 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2081 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2082 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2083 }
2084 }
2085 }
2086 }
2087 }
2088 }
2089
2090 glEnd ();
2091 glDisable (GL_TEXTURE_2D);
2092 key.texname = -1;
2093 }
2094
2095 hv_clear (smooth);
2096 }
2097
2098 if (pl_tex.name)
2099 {
2100 maptex tex = pl_tex;
2101 int px = pl_x + pdx;
2102 int py = pl_y + pdy;
2103
2104 key.texname = tex.name;
2105 arr = rc_array (rc, &key);
2106
2107 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2108 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2109 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2110 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2111
2112 rc_draw (rc);
2113 }
2114
2115 glDisable (GL_BLEND);
2116 rc_free (rc);
2117
2118 // top layer: overlays such as the health bar
2119 for (y = 0; y < sh; y++)
2120 if (0 <= y + my && y + my < self->rows)
2121 {
2122 maprow *row = self->row + (y + my);
2123
2124 for (x = 0; x < sw; x++)
2125 if (row->c0 <= x + mx && x + mx < row->c1)
2126 {
2127 mapcell *cell = row->col + (x + mx - row->c0);
2128
2129 int px = x * T;
2130 int py = y * T;
2131
2132 if (cell->stat_hp)
2133 {
2134 int width = cell->stat_width * T;
2135 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2136
2137 glColor3ub (0, 0, 0);
2138 glRectf (px + 1, py - thick - 2,
2139 px + width - 1, py);
2140
2141 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2142 glRectf (px + 2,
2143 py - thick - 1,
2144 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2145 }
2146 }
2147 }
2148}
2149
2150void
2151draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
2152 CODE:
2153{
2154 static float color[16][3] = {
2155 { 0.00F, 0.00F, 0.00F },
2156 { 1.00F, 1.00F, 1.00F },
2157 { 0.00F, 0.00F, 0.55F },
2158 { 1.00F, 0.00F, 0.00F },
2159
2160 { 1.00F, 0.54F, 0.00F },
2161 { 0.11F, 0.56F, 1.00F },
2162 { 0.93F, 0.46F, 0.00F },
2163 { 0.18F, 0.54F, 0.34F },
2164
2165 { 0.56F, 0.73F, 0.56F },
2166 { 0.80F, 0.80F, 0.80F },
2167 { 0.55F, 0.41F, 0.13F },
2168 { 0.99F, 0.77F, 0.26F },
2169
2170 { 0.74F, 0.65F, 0.41F },
2171
2172 { 0.00F, 1.00F, 1.00F },
2173 { 1.00F, 0.00F, 1.00F },
2174 { 1.00F, 1.00F, 0.00F },
2175 };
2176
2177 int x, y;
2178
2179 glEnable (GL_TEXTURE_2D);
2180 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2181 glEnable (GL_BLEND);
2182 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2183 glBegin (GL_QUADS);
2184
2185 for (y = 0; y < h; y++)
2186 for (x = 0; x < w; x++)
2187 {
2188 unsigned char m = data [x + y * w];
2189
2190 if (m)
2191 {
2192 float *c = color [m & 15];
2193
2194 float tx1 = m & 0x40 ? 0.5 : 0.;
2195 float tx2 = tx1 + 0.5;
2196
2197 glColor4f (c[0], c[1], c[2], 0.75);
2198 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2199 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2200 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2201 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2202 }
2203 }
2204
2205 glEnd ();
2206 glDisable (GL_BLEND);
2207 glDisable (GL_TEXTURE_2D);
2208}
2209
2210void
2211fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1277 PPCODE: 2212 PPCODE:
1278{ 2213{
1279 int vx, vy;
1280 int x, y, z; 2214 int x, y;
1281 int last_name; 2215 int sw1 = sw + 2;
1282 mapface face; 2216 int sh1 = sh + 2;
2217 int sh3 = sh * 3;
1283 int sw4 = (sw + 3) & ~3; 2218 int sw34 = (sw * 3 + 3) & ~3;
2219 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1284 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2220 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1285 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2221 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1286 2222
1287 memset (darkness, 255, sw4 * sh);
1288 SvPOK_only (darkness_sv); 2223 SvPOK_only (darkness3_sv);
1289 SvCUR_set (darkness_sv, sw4 * sh); 2224 SvCUR_set (darkness3_sv, sw34 * sh3);
1290 2225
1291 vx = self->x + (self->w - sw) / 2 - shift_x; 2226 mx += self->x - 1;
1292 vy = self->y + (self->h - sh) / 2 - shift_y; 2227 my += self->y - 1;
1293 2228
1294 /* 2229 memset (darkness1, 255, sw1 * sh1);
1295 int vx = self->vx = self->w >= sw
1296 ? self->x + (self->w - sw) / 2
1297 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1298 2230
1299 int vy = self->vy = self->h >= sh
1300 ? self->y + (self->h - sh) / 2
1301 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1302 */
1303
1304 glColor4ub (255, 255, 255, 255);
1305
1306 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1307 glEnable (GL_BLEND);
1308 glEnable (GL_TEXTURE_2D);
1309 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1310
1311 glBegin (GL_QUADS);
1312
1313 last_name = 0;
1314
1315 for (z = 0; z < 3; z++)
1316 for (y = 0; y < sh; y++) 2231 for (y = 0; y < sh1; y++)
1317 if (0 <= y + vy && y + vy < self->rows) 2232 if (0 <= y + my && y + my < self->rows)
1318 { 2233 {
1319 maprow *row = self->row + (y + vy); 2234 maprow *row = self->row + (y + my);
1320 2235
1321 for (x = 0; x < sw; x++) 2236 for (x = 0; x < sw1; x++)
1322 if (row->c0 <= x + vx && x + vx < row->c1) 2237 if (row->c0 <= x + mx && x + mx < row->c1)
1323 { 2238 {
1324 mapcell *cell = row->col + (x + vx - row->c0); 2239 mapcell *cell = row->col + (x + mx - row->c0);
1325 2240
1326 darkness[y * sw4 + x] = cell->darkness < 0 2241 darkness1 [y * sw1 + x] = cell->darkness
2242 ? 255 - (cell->darkness - 1)
1327 ? 255 - FOW_DARKNESS 2243 : 255 - FOW_DARKNESS;
1328 : 255 - cell->darkness;
1329
1330 face = cell->face [z];
1331
1332 if (face)
1333 {
1334 maptex tex = self->tex [face];
1335
1336 int px = (x + 1) * 32 - tex.w;
1337 int py = (y + 1) * 32 - tex.h;
1338
1339 if (last_name != tex.name)
1340 {
1341 glEnd ();
1342 last_name = tex.name;
1343 glBindTexture (GL_TEXTURE_2D, last_name);
1344 glBegin (GL_QUADS);
1345 }
1346
1347 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1348 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1349 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1350 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1351 }
1352 } 2244 }
1353 } 2245 }
1354 2246
1355 glEnd (); 2247 for (y = 0; y < sh; ++y)
2248 for (x = 0; x < sw; ++x)
2249 {
2250 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2251 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2252 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2253 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2254 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2255 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2256 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2257 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2258 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1356 2259
1357 glDisable (GL_TEXTURE_2D); 2260 uint8_t r11 = (d11 + d21 + d12) / 3;
1358 glDisable (GL_BLEND); 2261 uint8_t r21 = d21;
2262 uint8_t r31 = (d21 + d31 + d32) / 3;
2263
2264 uint8_t r12 = d12;
2265 uint8_t r22 = d22;
2266 uint8_t r32 = d32;
2267
2268 uint8_t r13 = (d13 + d23 + d12) / 3;
2269 uint8_t r23 = d23;
2270 uint8_t r33 = (d23 + d33 + d32) / 3;
2271
2272 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2273 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2274 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2275 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2276 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2277 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2278 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2279 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2280 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2281 }
2282
2283 free (darkness1);
1359 2284
1360 EXTEND (SP, 3); 2285 EXTEND (SP, 3);
1361 PUSHs (sv_2mortal (newSViv (sw4))); 2286 PUSHs (sv_2mortal (newSViv (sw34)));
1362 PUSHs (sv_2mortal (newSViv (sh))); 2287 PUSHs (sv_2mortal (newSViv (sh3)));
1363 PUSHs (darkness_sv); 2288 PUSHs (darkness3_sv);
1364} 2289}
1365 2290
1366SV * 2291SV *
1367get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2292get_rect (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 2293 CODE:
1369{ 2294{
1370 int x, y, x1, y1; 2295 int x, y, x1, y1;
1371 SV *data_sv = newSV (w * h * 7 + 5); 2296 SV *data_sv = newSV (w * h * 7 + 5);
1372 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2297 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1397 if (row && row->c0 <= x && x < row->c1) 2322 if (row && row->c0 <= x && x < row->c1)
1398 { 2323 {
1399 mapcell *cell = row->col + (x - row->c0); 2324 mapcell *cell = row->col + (x - row->c0);
1400 uint8_t flags = 0; 2325 uint8_t flags = 0;
1401 2326
1402 if (cell->face [0]) flags |= 1; 2327 if (cell->tile [0]) flags |= 1;
1403 if (cell->face [1]) flags |= 2; 2328 if (cell->tile [1]) flags |= 2;
1404 if (cell->face [2]) flags |= 4; 2329 if (cell->tile [2]) flags |= 4;
1405 2330
1406 *data++ = flags; 2331 *data++ = flags;
1407 2332
1408 if (flags & 1) 2333 if (flags & 1)
1409 { 2334 {
2335 tileid tile = cell->tile [0];
1410 *data++ = cell->face [0] >> 8; 2336 *data++ = tile >> 8;
1411 *data++ = cell->face [0]; 2337 *data++ = tile;
1412 } 2338 }
1413 2339
1414 if (flags & 2) 2340 if (flags & 2)
1415 { 2341 {
2342 tileid tile = cell->tile [1];
1416 *data++ = cell->face [1] >> 8; 2343 *data++ = tile >> 8;
1417 *data++ = cell->face [1]; 2344 *data++ = tile;
1418 } 2345 }
1419 2346
1420 if (flags & 4) 2347 if (flags & 4)
1421 { 2348 {
2349 tileid tile = cell->tile [2];
1422 *data++ = cell->face [2] >> 8; 2350 *data++ = tile >> 8;
1423 *data++ = cell->face [2]; 2351 *data++ = tile;
1424 } 2352 }
1425 } 2353 }
1426 else 2354 else
1427 *data++ = 0; 2355 *data++ = 0;
1428 } 2356 }
1429 } 2357 }
1430 2358
2359 /* if size is w*h + 5 then no data has been found */
2360 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2361 {
1431 SvPOK_only (data_sv); 2362 SvPOK_only (data_sv);
1432 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2363 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2364 }
2365
1433 RETVAL = data_sv; 2366 RETVAL = data_sv;
1434} 2367}
1435 OUTPUT: 2368 OUTPUT:
1436 RETVAL 2369 RETVAL
1437 2370
1438void 2371void
1439set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2372set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1440 PPCODE: 2373 PPCODE:
1441{ 2374{
1442 int x, y, z; 2375 int x, y, z;
1443 int w, h; 2376 int w, h;
1444 int x1, y1; 2377 int x1, y1;
2378 STRLEN len;
2379 uint8_t *data, *end;
2380
2381 len = SvLEN (data_sv);
2382 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2383 data = SvPVbyte_nolen (data_sv);
2384 end = data + len + 8;
2385
2386 if (len < 5)
2387 XSRETURN_EMPTY;
1445 2388
1446 if (*data++ != 0) 2389 if (*data++ != 0)
1447 return; /* version mismatch */ 2390 XSRETURN_EMPTY; /* version mismatch */
1448 2391
1449 w = *data++ << 8; w |= *data++; 2392 w = *data++ << 8; w |= *data++;
1450 h = *data++ << 8; h |= *data++; 2393 h = *data++ << 8; h |= *data++;
1451 2394
1452 // we need to do this 'cause we don't keep an absolute coord system for rows 2395 // we need to do this 'cause we don't keep an absolute coord system for rows
1464 { 2407 {
1465 maprow *row = map_get_row (self, y); 2408 maprow *row = map_get_row (self, y);
1466 2409
1467 for (x = x0; x < x1; x++) 2410 for (x = x0; x < x1; x++)
1468 { 2411 {
2412 uint8_t flags;
2413
2414 if (data + 7 >= end)
2415 XSRETURN_EMPTY;
2416
1469 uint8_t flags = *data++; 2417 flags = *data++;
1470 2418
1471 if (flags) 2419 if (flags)
1472 { 2420 {
1473 mapface face[3] = { 0, 0, 0 };
1474
1475 mapcell *cell = row_get_cell (row, x); 2421 mapcell *cell = row_get_cell (row, x);
2422 tileid tile[3] = { 0, 0, 0 };
1476 2423
1477 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2424 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1478 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2425 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1479 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2426 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1480 2427
1481 if (cell->darkness <= 0) 2428 if (cell->darkness == 0)
1482 { 2429 {
1483 cell->darkness = -1; 2430 /*cell->darkness = 0;*/
2431 EXTEND (SP, 3);
1484 2432
1485 for (z = 0; z <= 2; z++) 2433 for (z = 0; z <= 2; z++)
1486 { 2434 {
1487 cell->face[z] = face[z]; 2435 tileid t = tile [z];
1488 2436
1489 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2437 if (t >= self->texs || (t && !self->tex [t].name))
2438 {
1490 XPUSHs (sv_2mortal (newSViv (face[z]))); 2439 PUSHs (sv_2mortal (newSViv (t)));
2440 need_texid (self, t);
2441 }
2442
2443 cell->tile [z] = t;
1491 } 2444 }
1492 } 2445 }
1493 } 2446 }
1494 } 2447 }
1495 } 2448 }
1496} 2449}
1497 2450
1498MODULE = CFClient PACKAGE = CFClient::MixChunk 2451MODULE = Deliantra::Client PACKAGE = DC::RW
1499 2452
1500CFClient::MixChunk 2453DC::RW
1501new_from_file (SV *class, char *path) 2454new (SV *class, SV *data_sv)
1502 CODE: 2455 CODE:
1503 RETVAL = Mix_LoadWAV (path); 2456{
2457 STRLEN datalen;
2458 char *data = SvPVbyte (data_sv, datalen);
2459
2460 RETVAL = SDL_RWFromConstMem (data, datalen);
2461}
1504 OUTPUT: 2462 OUTPUT:
1505 RETVAL 2463 RETVAL
1506 2464
2465DC::RW
2466new_from_file (SV *class, const char *path, const char *mode = "rb")
2467 CODE:
2468 RETVAL = SDL_RWFromFile (path, mode);
2469 OUTPUT:
2470 RETVAL
2471
2472# fails on win32:
2473# dc.xs(2268) : error C2059: syntax error : '('
1507void 2474#void
2475#close (DC::RW self)
2476# CODE:
2477# (self->(close)) (self);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::Channel
2480
2481PROTOTYPES: DISABLE
2482
2483DC::Channel
2484find ()
2485 CODE:
2486{
2487 RETVAL = Mix_GroupAvailable (-1);
2488
2489 if (RETVAL < 0)
2490 {
2491 RETVAL = Mix_GroupOldest (-1);
2492
2493 if (RETVAL < 0)
2494 XSRETURN_UNDEF;
2495
2496 Mix_HaltChannel (RETVAL);
2497 }
2498
2499 Mix_UnregisterAllEffects (RETVAL);
2500 Mix_Volume (RETVAL, 128);
2501}
2502 OUTPUT:
2503 RETVAL
2504
2505void
2506halt (DC::Channel self)
2507 CODE:
2508 Mix_HaltChannel (self);
2509
2510void
2511expire (DC::Channel self, int ticks = -1)
2512 CODE:
2513 Mix_ExpireChannel (self, ticks);
2514
2515void
2516fade_out (DC::Channel self, int ticks = -1)
2517 CODE:
2518 Mix_FadeOutChannel (self, ticks);
2519
2520int
2521volume (DC::Channel self, int volume)
2522 CODE:
2523 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2524 OUTPUT:
2525 RETVAL
2526
2527void
2528unregister_all_effects (DC::Channel self)
2529 CODE:
2530 Mix_UnregisterAllEffects (self);
2531
2532void
2533set_panning (DC::Channel self, int left, int right)
2534 CODE:
2535 left = CLAMP (left , 0, 255);
2536 right = CLAMP (right, 0, 255);
2537 Mix_SetPanning (self, left, right);
2538
2539void
2540set_distance (DC::Channel self, int distance)
2541 CODE:
2542 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2543
2544void
2545set_position (DC::Channel self, int angle, int distance)
2546 CODE:
2547
2548void
2549set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2550 CODE:
2551{
2552 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2553 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2554 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2555}
2556
2557void
2558set_reverse_stereo (DC::Channel self, int flip)
2559 CODE:
2560 Mix_SetReverseStereo (self, flip);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2563
2564PROTOTYPES: DISABLE
2565
2566DC::MixChunk
2567new (SV *class, DC::RW rwops)
2568 CODE:
2569 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2570 OUTPUT:
2571 RETVAL
2572
2573void
1508DESTROY (CFClient::MixChunk self) 2574DESTROY (DC::MixChunk self)
1509 CODE: 2575 CODE:
1510 Mix_FreeChunk (self); 2576 Mix_FreeChunk (self);
1511 2577
1512int 2578int
1513volume (CFClient::MixChunk self, int volume = -1) 2579volume (DC::MixChunk self, int volume = -1)
1514 CODE: 2580 CODE:
2581 if (items > 1)
2582 volume = CLAMP (volume, 0, 128);
1515 RETVAL = Mix_VolumeChunk (self, volume); 2583 RETVAL = Mix_VolumeChunk (self, volume);
1516 OUTPUT: 2584 OUTPUT:
1517 RETVAL 2585 RETVAL
1518 2586
1519int 2587DC::Channel
1520play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2588play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1521 CODE: 2589 CODE:
2590{
1522 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2591 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2592
2593 if (RETVAL < 0)
2594 XSRETURN_UNDEF;
2595
2596 if (channel < 0)
2597 {
2598 Mix_UnregisterAllEffects (RETVAL);
2599 Mix_Volume (RETVAL, 128);
2600 }
2601}
1523 OUTPUT: 2602 OUTPUT:
1524 RETVAL 2603 RETVAL
1525 2604
1526MODULE = CFClient PACKAGE = CFClient::MixMusic 2605MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1527 2606
1528int 2607int
1529volume (int volume = -1) 2608volume (int volume = -1)
2609 PROTOTYPE: ;$
1530 CODE: 2610 CODE:
2611 if (items > 0)
2612 volume = CLAMP (volume, 0, 128);
1531 RETVAL = Mix_VolumeMusic (volume); 2613 RETVAL = Mix_VolumeMusic (volume);
1532 OUTPUT: 2614 OUTPUT:
1533 RETVAL 2615 RETVAL
1534 2616
1535CFClient::MixMusic 2617void
1536new_from_file (SV *class, char *path) 2618fade_out (int ms)
1537 CODE: 2619 CODE:
2620 Mix_FadeOutMusic (ms);
2621
2622void
2623halt ()
2624 CODE:
2625 Mix_HaltMusic ();
2626
2627DC::MixMusic
2628new (SV *class, DC::RW rwops)
2629 CODE:
1538 RETVAL = Mix_LoadMUS (path); 2630 RETVAL = Mix_LoadMUS_RW (rwops);
1539 OUTPUT: 2631 OUTPUT:
1540 RETVAL 2632 RETVAL
1541 2633
1542void 2634void
1543DESTROY (CFClient::MixMusic self) 2635DESTROY (DC::MixMusic self)
1544 CODE: 2636 CODE:
1545 Mix_FreeMusic (self); 2637 Mix_FreeMusic (self);
1546 2638
1547int 2639int
1548play (CFClient::MixMusic self, int loops = -1) 2640play (DC::MixMusic self, int loops = -1)
1549 CODE: 2641 CODE:
1550 RETVAL = Mix_PlayMusic (self, loops); 2642 RETVAL = Mix_PlayMusic (self, loops);
1551 OUTPUT: 2643 OUTPUT:
1552 RETVAL 2644 RETVAL
1553 2645
2646void
2647fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2648 CODE:
2649 Mix_FadeInMusicPos (self, loops, ms, position);
2650
1554MODULE = CFClient PACKAGE = CFClient::OpenGL 2651MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2652
2653PROTOTYPES: ENABLE
1555 2654
1556BOOT: 2655BOOT:
1557{ 2656{
1558 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2657 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1559 static const struct { 2658 static const struct {
1560 const char *name; 2659 const char *name;
1561 IV iv; 2660 IV iv;
1562 } *civ, const_iv[] = { 2661 } *civ, const_iv[] = {
1563# define const_iv(name) { # name, (IV)name } 2662# define const_iv(name) { # name, (IV)name }
2663 const_iv (GL_VENDOR),
2664 const_iv (GL_VERSION),
2665 const_iv (GL_EXTENSIONS),
1564 const_iv (GL_COLOR_MATERIAL), 2666 const_iv (GL_COLOR_MATERIAL),
1565 const_iv (GL_SMOOTH), 2667 const_iv (GL_SMOOTH),
1566 const_iv (GL_FLAT), 2668 const_iv (GL_FLAT),
1567 const_iv (GL_DITHER), 2669 const_iv (GL_DITHER),
1568 const_iv (GL_BLEND), 2670 const_iv (GL_BLEND),
1570 const_iv (GL_SCISSOR_TEST), 2672 const_iv (GL_SCISSOR_TEST),
1571 const_iv (GL_DEPTH_TEST), 2673 const_iv (GL_DEPTH_TEST),
1572 const_iv (GL_ALPHA_TEST), 2674 const_iv (GL_ALPHA_TEST),
1573 const_iv (GL_NORMALIZE), 2675 const_iv (GL_NORMALIZE),
1574 const_iv (GL_RESCALE_NORMAL), 2676 const_iv (GL_RESCALE_NORMAL),
2677 const_iv (GL_FRONT),
2678 const_iv (GL_BACK),
2679 const_iv (GL_AUX0),
1575 const_iv (GL_AND), 2680 const_iv (GL_AND),
1576 const_iv (GL_ONE), 2681 const_iv (GL_ONE),
1577 const_iv (GL_ZERO), 2682 const_iv (GL_ZERO),
1578 const_iv (GL_SRC_ALPHA), 2683 const_iv (GL_SRC_ALPHA),
1579 const_iv (GL_SRC_ALPHA_SATURATE), 2684 const_iv (GL_DST_ALPHA),
1580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2685 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1581 const_iv (GL_ONE_MINUS_DST_ALPHA), 2686 const_iv (GL_ONE_MINUS_DST_ALPHA),
2687 const_iv (GL_SRC_ALPHA_SATURATE),
1582 const_iv (GL_RGB), 2688 const_iv (GL_RGB),
1583 const_iv (GL_RGBA), 2689 const_iv (GL_RGBA),
2690 const_iv (GL_RGBA4),
2691 const_iv (GL_RGBA8),
2692 const_iv (GL_RGB5_A1),
1584 const_iv (GL_UNSIGNED_BYTE), 2693 const_iv (GL_UNSIGNED_BYTE),
1585 const_iv (GL_UNSIGNED_SHORT), 2694 const_iv (GL_UNSIGNED_SHORT),
1586 const_iv (GL_UNSIGNED_INT), 2695 const_iv (GL_UNSIGNED_INT),
1587 const_iv (GL_ALPHA), 2696 const_iv (GL_ALPHA),
1588 const_iv (GL_INTENSITY), 2697 const_iv (GL_INTENSITY),
1589 const_iv (GL_LUMINANCE), 2698 const_iv (GL_LUMINANCE),
1590 const_iv (GL_LUMINANCE_ALPHA), 2699 const_iv (GL_LUMINANCE_ALPHA),
1591 const_iv (GL_FLOAT), 2700 const_iv (GL_FLOAT),
1592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2701 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2702 const_iv (GL_COMPRESSED_ALPHA_ARB),
2703 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2704 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2705 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2706 const_iv (GL_COMPRESSED_RGB_ARB),
2707 const_iv (GL_COMPRESSED_RGBA_ARB),
1593 const_iv (GL_COMPILE), 2708 const_iv (GL_COMPILE),
2709 const_iv (GL_PROXY_TEXTURE_1D),
2710 const_iv (GL_PROXY_TEXTURE_2D),
1594 const_iv (GL_TEXTURE_1D), 2711 const_iv (GL_TEXTURE_1D),
1595 const_iv (GL_TEXTURE_2D), 2712 const_iv (GL_TEXTURE_2D),
1596 const_iv (GL_TEXTURE_ENV), 2713 const_iv (GL_TEXTURE_ENV),
1597 const_iv (GL_TEXTURE_MAG_FILTER), 2714 const_iv (GL_TEXTURE_MAG_FILTER),
1598 const_iv (GL_TEXTURE_MIN_FILTER), 2715 const_iv (GL_TEXTURE_MIN_FILTER),
1599 const_iv (GL_TEXTURE_ENV_MODE), 2716 const_iv (GL_TEXTURE_ENV_MODE),
1600 const_iv (GL_TEXTURE_WRAP_S), 2717 const_iv (GL_TEXTURE_WRAP_S),
1601 const_iv (GL_TEXTURE_WRAP_T), 2718 const_iv (GL_TEXTURE_WRAP_T),
2719 const_iv (GL_REPEAT),
1602 const_iv (GL_CLAMP), 2720 const_iv (GL_CLAMP),
1603 const_iv (GL_REPEAT), 2721 const_iv (GL_CLAMP_TO_EDGE),
1604 const_iv (GL_NEAREST), 2722 const_iv (GL_NEAREST),
1605 const_iv (GL_LINEAR), 2723 const_iv (GL_LINEAR),
1606 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2724 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1607 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2725 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1608 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2726 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1618 const_iv (GL_COLOR_LOGIC_OP), 2736 const_iv (GL_COLOR_LOGIC_OP),
1619 const_iv (GL_SEPARABLE_2D), 2737 const_iv (GL_SEPARABLE_2D),
1620 const_iv (GL_CONVOLUTION_2D), 2738 const_iv (GL_CONVOLUTION_2D),
1621 const_iv (GL_CONVOLUTION_BORDER_MODE), 2739 const_iv (GL_CONVOLUTION_BORDER_MODE),
1622 const_iv (GL_CONSTANT_BORDER), 2740 const_iv (GL_CONSTANT_BORDER),
2741 const_iv (GL_POINTS),
1623 const_iv (GL_LINES), 2742 const_iv (GL_LINES),
2743 const_iv (GL_LINE_STRIP),
1624 const_iv (GL_LINE_LOOP), 2744 const_iv (GL_LINE_LOOP),
1625 const_iv (GL_QUADS), 2745 const_iv (GL_QUADS),
1626 const_iv (GL_QUAD_STRIP), 2746 const_iv (GL_QUAD_STRIP),
1627 const_iv (GL_TRIANGLES), 2747 const_iv (GL_TRIANGLES),
1628 const_iv (GL_TRIANGLE_STRIP), 2748 const_iv (GL_TRIANGLE_STRIP),
1629 const_iv (GL_TRIANGLE_FAN), 2749 const_iv (GL_TRIANGLE_FAN),
2750 const_iv (GL_POLYGON),
1630 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2751 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2752 const_iv (GL_POINT_SMOOTH_HINT),
2753 const_iv (GL_LINE_SMOOTH_HINT),
2754 const_iv (GL_POLYGON_SMOOTH_HINT),
2755 const_iv (GL_GENERATE_MIPMAP_HINT),
2756 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1631 const_iv (GL_FASTEST), 2757 const_iv (GL_FASTEST),
2758 const_iv (GL_DONT_CARE),
2759 const_iv (GL_NICEST),
1632 const_iv (GL_V2F), 2760 const_iv (GL_V2F),
1633 const_iv (GL_V3F), 2761 const_iv (GL_V3F),
1634 const_iv (GL_T2F_V3F), 2762 const_iv (GL_T2F_V3F),
1635 const_iv (GL_T2F_N3F_V3F), 2763 const_iv (GL_T2F_N3F_V3F),
1636# undef const_iv 2764# undef const_iv
1637 }; 2765 };
1638 2766
1639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2767 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2768 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2769
2770 texture_av = newAV ();
2771 AvREAL_off (texture_av);
1641} 2772}
2773
2774void
2775disable_GL_EXT_blend_func_separate ()
2776 CODE:
2777 gl.BlendFuncSeparate = 0;
2778 gl.BlendFuncSeparateEXT = 0;
2779
2780char *
2781gl_vendor ()
2782 CODE:
2783 RETVAL = (char *)glGetString (GL_VENDOR);
2784 OUTPUT:
2785 RETVAL
2786
2787char *
2788gl_version ()
2789 CODE:
2790 RETVAL = (char *)glGetString (GL_VERSION);
2791 OUTPUT:
2792 RETVAL
2793
2794char *
2795gl_extensions ()
2796 CODE:
2797 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2798 OUTPUT:
2799 RETVAL
2800
2801const char *glGetString (GLenum pname)
2802
2803GLint glGetInteger (GLenum pname)
2804 CODE:
2805 glGetIntegerv (pname, &RETVAL);
2806 OUTPUT:
2807 RETVAL
2808
2809GLdouble glGetDouble (GLenum pname)
2810 CODE:
2811 glGetDoublev (pname, &RETVAL);
2812 OUTPUT:
2813 RETVAL
1642 2814
1643int glGetError () 2815int glGetError ()
2816
2817void glFinish ()
1644 2818
1645void glClear (int mask) 2819void glClear (int mask)
1646 2820
1647void glClearColor (float r, float g, float b, float a = 1.0) 2821void glClearColor (float r, float g, float b, float a = 1.0)
1648 PROTOTYPE: @ 2822 PROTOTYPE: @
1655 2829
1656void glHint (int target, int mode) 2830void glHint (int target, int mode)
1657 2831
1658void glBlendFunc (int sfactor, int dfactor) 2832void glBlendFunc (int sfactor, int dfactor)
1659 2833
2834void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2835 CODE:
2836 gl_BlendFuncSeparate (sa, da, saa, daa);
2837
1660void glDepthMask (int flag) 2838void glDepthMask (int flag)
1661 2839
1662void glLogicOp (int opcode) 2840void glLogicOp (int opcode)
1663 2841
1664void glColorMask (int red, int green, int blue, int alpha) 2842void glColorMask (int red, int green, int blue, int alpha)
1668void glPushMatrix () 2846void glPushMatrix ()
1669 2847
1670void glPopMatrix () 2848void glPopMatrix ()
1671 2849
1672void glLoadIdentity () 2850void glLoadIdentity ()
2851
2852void glDrawBuffer (int buffer)
2853
2854void glReadBuffer (int buffer)
1673 2855
1674# near_ and far_ are due to microsofts buggy "c" compiler 2856# near_ and far_ are due to microsofts buggy "c" compiler
1675void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2857void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1676 2858
1677# near_ and far_ are due to microsofts buggy "c" compiler 2859# near_ and far_ are due to microsofts buggy "c" compiler
1678void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2860void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2861
2862PROTOTYPES: DISABLE
1679 2863
1680void glViewport (int x, int y, int width, int height) 2864void glViewport (int x, int y, int width, int height)
1681 2865
1682void glScissor (int x, int y, int width, int height) 2866void glScissor (int x, int y, int width, int height)
1683 2867
1691 2875
1692void glRotate (float angle, float x, float y, float z) 2876void glRotate (float angle, float x, float y, float z)
1693 CODE: 2877 CODE:
1694 glRotatef (angle, x, y, z); 2878 glRotatef (angle, x, y, z);
1695 2879
1696void glBegin (int mode)
1697
1698void glEnd ()
1699
1700void glColor (float r, float g, float b, float a = 1.0) 2880void glColor (float r, float g, float b, float a = 1.0)
1701 PROTOTYPE: @ 2881 ALIAS:
2882 glColor_premultiply = 1
1702 CODE: 2883 CODE:
2884 if (ix)
2885 {
2886 r *= a;
2887 g *= a;
2888 b *= a;
2889 }
1703 // microsoft visual "c" rounds instead of truncating... 2890 // microsoft visual "c" rounds instead of truncating...
1704 glColor4ub (MIN ((int)(r * 255.f), 255), 2891 glColor4f (r, g, b, a);
1705 MIN ((int)(g * 255.f), 255),
1706 MIN ((int)(b * 255.f), 255),
1707 MIN ((int)(a * 255.f), 255));
1708
1709void glInterleavedArrays (int format, int stride, char *data)
1710
1711void glDrawElements (int mode, int count, int type, char *indices)
1712
1713# 1.2 void glDrawRangeElements (int mode, int start, int end
1714 2892
1715void glRasterPos (float x, float y, float z = 0.) 2893void glRasterPos (float x, float y, float z = 0.)
1716 CODE: 2894 CODE:
1717 glRasterPos3f (0, 0, z); 2895 glRasterPos3f (0, 0, z);
1718 glBitmap (0, 0, 0, 0, x, y, 0); 2896 glBitmap (0, 0, 0, 0, x, y, 0);
1723 2901
1724void glTexCoord (float s, float t) 2902void glTexCoord (float s, float t)
1725 CODE: 2903 CODE:
1726 glTexCoord2f (s, t); 2904 glTexCoord2f (s, t);
1727 2905
2906void glRect (float x1, float y1, float x2, float y2)
2907 CODE:
2908 glRectf (x1, y1, x2, y2);
2909
2910void glRect_lineloop (float x1, float y1, float x2, float y2)
2911 CODE:
2912 glBegin (GL_LINE_LOOP);
2913 glVertex2f (x1, y1);
2914 glVertex2f (x2, y1);
2915 glVertex2f (x2, y2);
2916 glVertex2f (x1, y2);
2917 glEnd ();
2918
2919PROTOTYPES: ENABLE
2920
2921void glBegin (int mode)
2922
2923void glEnd ()
2924
2925void glPointSize (GLfloat size)
2926
2927void glLineWidth (GLfloat width)
2928
2929void glInterleavedArrays (int format, int stride, char *data)
2930
2931void glDrawElements (int mode, int count, int type, char *indices)
2932
2933# 1.2 void glDrawRangeElements (int mode, int start, int end
2934
1728void glTexEnv (int target, int pname, float param) 2935void glTexEnv (int target, int pname, float param)
1729 CODE: 2936 CODE:
1730 glTexEnvf (target, pname, param); 2937 glTexEnvf (target, pname, param);
1731 2938
1732void glTexParameter (int target, int pname, float param) 2939void glTexParameter (int target, int pname, float param)
1735 2942
1736void glBindTexture (int target, int name) 2943void glBindTexture (int target, int name)
1737 2944
1738void glConvolutionParameter (int target, int pname, float params) 2945void glConvolutionParameter (int target, int pname, float params)
1739 CODE: 2946 CODE:
1740 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2947 if (gl.ConvolutionParameterf)
2948 gl.ConvolutionParameterf (target, pname, params);
1741 2949
1742void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2950void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1743 CODE: 2951 CODE:
1744 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2952 if (gl.ConvolutionFilter2D)
1745 (target, internalformat, width, height, format, type, data)); 2953 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1746 2954
1747void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2955void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1748 CODE: 2956 CODE:
1749 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2957 if (gl.SeparableFilter2D)
1750 (target, internalformat, width, height, format, type, row, column)); 2958 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1751 2959
1752void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2960void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1753 2961
1754void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2962void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1755 2963
1756void glDrawPixels (int width, int height, int format, int type, char *pixels) 2964void glDrawPixels (int width, int height, int format, int type, char *pixels)
2965
2966void glPixelZoom (float x, float y)
1757 2967
1758void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2968void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1759 2969
1760int glGenTexture () 2970int glGenTexture ()
1761 CODE: 2971 CODE:
1762{ 2972 RETVAL = gen_texture ();
1763 GLuint name;
1764 glGenTextures (1, &name);
1765 RETVAL = name;
1766}
1767 OUTPUT: 2973 OUTPUT:
1768 RETVAL 2974 RETVAL
1769 2975
1770void glDeleteTexture (int name) 2976void glDeleteTexture (int name)
1771 CODE: 2977 CODE:
1772{
1773 GLuint name_ = name;
1774 glDeleteTextures (1, &name_); 2978 del_texture (name);
1775} 2979
1776
1777int glGenList () 2980int glGenList ()
1778 CODE: 2981 CODE:
1779 RETVAL = glGenLists (1); 2982 RETVAL = glGenLists (1);
1780 OUTPUT: 2983 OUTPUT:
1781 RETVAL 2984 RETVAL
1788 2991
1789void glEndList () 2992void glEndList ()
1790 2993
1791void glCallList (int list) 2994void glCallList (int list)
1792 2995
2996MODULE = Deliantra::Client PACKAGE = DC::UI::Base
1793 2997
2998PROTOTYPES: DISABLE
2999
3000void
3001find_widget (SV *self, NV x, NV y)
3002 PPCODE:
3003{
3004 if (within_widget (self, x, y))
3005 XPUSHs (self);
3006}
3007
3008BOOT:
3009{
3010 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3011
3012 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3013 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3014 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3015 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3016}
3017
3018void
3019draw (SV *self)
3020 CODE:
3021{
3022 HV *hv;
3023 SV **svp;
3024 NV x, y, w, h;
3025 SV *draw_x_sv = GvSV (draw_x_gv);
3026 SV *draw_y_sv = GvSV (draw_y_gv);
3027 SV *draw_w_sv = GvSV (draw_w_gv);
3028 SV *draw_h_sv = GvSV (draw_h_gv);
3029 double draw_x, draw_y;
3030
3031 if (!SvROK (self))
3032 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3033
3034 hv = (HV *)SvRV (self);
3035
3036 if (SvTYPE (hv) != SVt_PVHV)
3037 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3038
3039 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3040 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3041
3042 if (!h || !w)
3043 XSRETURN_EMPTY;
3044
3045 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3046 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3047
3048 draw_x = SvNV (draw_x_sv) + x;
3049 draw_y = SvNV (draw_y_sv) + y;
3050
3051 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3052 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3053 XSRETURN_EMPTY;
3054
3055 sv_setnv (draw_x_sv, draw_x);
3056 sv_setnv (draw_y_sv, draw_y);
3057
3058 glPushMatrix ();
3059 glTranslated (x, y, 0);
3060
3061 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3062 {
3063 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3064
3065 if (svp && SvTRUE (*svp))
3066 {
3067 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3068 glEnable (GL_BLEND);
3069 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3070 glBegin (GL_QUADS);
3071 glVertex2f (0, 0);
3072 glVertex2f (w, 0);
3073 glVertex2f (w, h);
3074 glVertex2f (0, h);
3075 glEnd ();
3076 glDisable (GL_BLEND);
3077 }
3078 }
3079#if 0
3080 // draw borders, for debugging
3081 glPushMatrix ();
3082 glColor4f (1., 1., 0., 1.);
3083 glTranslatef (.5, .5, 0.);
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (0 , 0);
3086 glVertex2f (w - 1, 0);
3087 glVertex2f (w - 1, h - 1);
3088 glVertex2f (0 , h - 1);
3089 glEnd ();
3090 glPopMatrix ();
3091#endif
3092 PUSHMARK (SP);
3093 XPUSHs (self);
3094 PUTBACK;
3095 call_method ("_draw", G_VOID | G_DISCARD);
3096 SPAGAIN;
3097
3098 glPopMatrix ();
3099
3100 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3101 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3102}
3103

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